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[/] [wf3d/] [trunk/] [rtl/] [core/] [fm_geo_persdiv.v] - Blame information for rev 9

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//=======================================================================
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// Project Monophony
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//   Wire-Frame 3D Graphics Accelerator IP Core
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//
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// File:
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//   fm_geo_persdiv.v
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//
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// Abstract:
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//   Perspective division module. 22-bit floating point number
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//
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// Author:
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//   Kenji Ishimaru (info.info.wf3d@gmail.com)
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//
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//======================================================================
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//
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// Copyright (c) 2015, Kenji Ishimaru
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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//  -Redistributions of source code must retain the above copyright notice,
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//   this list of conditions and the following disclaimer.
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//  -Redistributions in binary form must reproduce the above copyright notice,
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//   this list of conditions and the following disclaimer in the documentation
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//   and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Revision History
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`include "fm_3d_define.v"
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module fm_geo_persdiv (
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  input         clk_core,
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  input         rst_x,
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  output        o_state,
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  // vertex input
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  input         i_en,
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  output o_ack,
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  input  [21:0] i_vx,
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  input  [21:0] i_vy,
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  input  [21:0] i_vw,
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  input  [5:0]  i_outcode,
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  // vertex output
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  output        o_en,
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  input         i_ack,
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  output [5:0]  o_outcode,
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  output [21:0] o_vx,
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  output [21:0] o_vy
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);
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localparam P_IDLE    = 'd0;
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localparam P_WRECIP0 = 'd1;
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localparam P_X_IN    = 'd2;  // recip is ready, 
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localparam P_Y_IN    = 'd3;
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localparam P_WMUL0   = 'd4;
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localparam P_WMUL1   = 'd5;  // x/w is ready
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localparam P_WMUL2   = 'd6;  // y/w is ready
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localparam P_DONE    = 'd7;
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//////////////////////////////////
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// regs 
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//////////////////////////////////
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reg [3:0]      r_state;
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reg [21:0]     r_vx;   // share input/result
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reg [21:0]     r_vy;   // share input/result
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reg [21:0]     r_ivw;
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reg [5:0]      r_outcode;
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//////////////////////////////////
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// wire
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//////////////////////////////////
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wire [21:0] w_fmul_a;
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wire [21:0] w_ivc;
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wire [21:0] w_ivw;
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wire [21:0] w_recip_out;
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wire        w_set_outcode;
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wire        w_set_ivw;
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wire        w_set_vx_in;
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wire        w_set_vy_in;
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wire        w_set_vx_out;
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wire        w_set_vy_out;
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//////////////////////////////////
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// assign
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//////////////////////////////////
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assign o_state = (r_state == P_IDLE);
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assign w_set_outcode = (r_state == P_IDLE);
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assign w_fmul_a = (r_state == P_X_IN) ? r_vx : r_vy;
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assign w_set_vx_in = (r_state == P_IDLE);
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assign w_set_vy_in = (r_state == P_IDLE);
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assign w_set_vx_out = (r_state == P_WMUL1);
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assign w_set_vy_out = (r_state == P_WMUL2);
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assign w_set_ivw = (r_state == P_X_IN);
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assign w_ivc = (w_set_ivw) ? w_ivw : r_ivw;
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assign o_vx = r_vx;
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assign o_vy = r_vy;
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assign o_en = (r_state == P_DONE);
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assign o_ack = (r_state == P_IDLE);
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assign o_outcode = r_outcode;
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//////////////////////////////////
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// always
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//////////////////////////////////
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always @(posedge clk_core) begin
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  if (w_set_outcode) r_outcode <= i_outcode;
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  if (w_set_ivw) r_ivw <= w_ivw;
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  if (w_set_vx_in) r_vx <= i_vx;
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  else if (w_set_vx_out) r_vx <= w_recip_out;
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  if (w_set_vy_in) r_vy <= i_vy;
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  if (w_set_vy_out) r_vy <= w_recip_out;
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end
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`ifdef D3D_SYNC_RESET
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always @(posedge clk_core) begin
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`else
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always @(posedge clk_core or negedge rst_x) begin
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`endif
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  if (rst_x == `D3D_RESET_POL) begin
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    r_state <= P_IDLE;
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  end else begin
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    case (r_state)
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      P_IDLE: begin
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       if (i_en) r_state <= P_WRECIP0;
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      end
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      P_WRECIP0: r_state <= P_X_IN;
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      P_X_IN: r_state <= P_Y_IN;
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      P_Y_IN: r_state <= P_WMUL0;
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      P_WMUL0: r_state <= P_WMUL1;
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      P_WMUL1: r_state <= P_WMUL2;
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      P_WMUL2: r_state <= P_DONE;
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      P_DONE: begin
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       if (i_ack) r_state <= P_IDLE;
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      end
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    endcase
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  end
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end
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//////////////////////////////////
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// module instance
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//////////////////////////////////
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fm_3d_frcp u_frcp (
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  .clk_core(clk_core),
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  .i_en(1'b1),
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  .i_a(i_vw),
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  .o_c(w_ivw)
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);
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fm_3d_fmul u_fmul (
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  .clk_core(clk_core),
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  .i_en(1'b1),
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  .i_a(w_fmul_a),
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  .i_b(w_ivc),
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  .o_c(w_recip_out)
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);
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endmodule

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