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//=======================================================================
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// Project Monophony
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// Wire-Frame 3D Graphics Accelerator IP Core
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//
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// File:
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// fm_3d_define.v
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//
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// Abstract:
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// verilog define file
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//
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// Author:
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// Kenji Ishimaru (info.info.wf3d@gmail.com)
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//
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//======================================================================
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//
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// Copyright (c) 2015, Kenji Ishimaru
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// -Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// -Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Revision History
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`ifdef __D3D_DEFINE__
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`else
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`define __D3D_DEFINE__ 1
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// Sync reset: 1
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// Async reset: 0
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`define D3D_SYNC_RESET 1
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// Positive reset: 1
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// Negative reset: 0
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`define D3D_RESET_POL 1'b1
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// WISHBONE BUS: 1
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// Native BUS: 0
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`define D3D_WISHBONE 1'b1
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`define D3D_USE_CULL 1
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`define D3D_USE_CLIP 1
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//`define D3D_USE_MATRIX_PALETTE 1
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//`define D3D_NUM_OF_MATS 4
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// Maximum screen size example
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// D3D_FTOI_WIDTH requires additional 1 bit for 2's complement expression
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// 1024 x 1024 : 10+1 bits
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// 2024 x 2024 : 11+1 bits
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`define D3D_FTOI_WIDTH 12
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`endif
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