URL
https://opencores.org/ocsvn/orsoc_graphics_accelerator/orsoc_graphics_accelerator/trunk
Subversion Repositories orsoc_graphics_accelerator
Compare Revisions
- This comparison shows the changes necessary to convert path
/orsoc_graphics_accelerator/tags/version1.0/doc/pictures
- from Rev 2 to Rev 3
- ↔ Reverse comparison
Rev 2 → Rev 3
/topology.png
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topology.png
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Index: OpenCores.png
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Index: OpenCores.png
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--- OpenCores.png (nonexistent)
+++ OpenCores.png (revision 3)
OpenCores.png
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Index: SrcClipDest.png
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Index: SrcClipDest.png
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--- SrcClipDest.png (nonexistent)
+++ SrcClipDest.png (revision 3)
SrcClipDest.png
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Index: topology.graphml
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--- topology.graphml (nonexistent)
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+ VGA
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+ or1200
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Index: Bahamut.gif
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Index: Bahamut.gif
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--- Bahamut.gif (nonexistent)
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Bahamut.gif
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Index: directory.png
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Index: directory.png
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directory.png
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Index: pipeline.png
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Index: pipeline.png
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--- pipeline.png (nonexistent)
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pipeline.png
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Index: wb_compatible.png
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Index: wb_compatible.png
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--- wb_compatible.png (nonexistent)
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wb_compatible.png
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Index: src_clip_rect.xcf
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Index: src_clip_rect.xcf
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--- src_clip_rect.xcf (nonexistent)
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src_clip_rect.xcf
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Index: directory.graphml
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+ bench
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+ examples
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+ utils
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+ linux
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+ verilog
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+ arbiter
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+ include
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+ orpsoc_top
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+ Contains testbenches
+for all gfx components
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+ Contains the documentation
+of the core, including source
+files and images
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+ Contains all rtl code
+for the gfx core
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+ The rest of the folders
+all contain minor
+changes to different
+parts of ORPSoC
+needed to integrate
+the gfx core
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+ The software folder
+contains drivers for the
+core intended to run
+on OpenRISC, both for
+bare metal and Linux. There
+is some example code to
+get you started, and an image
+converter utility
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Index: pipeline.graphml
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+ Vector Processor
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+ Rasterizer
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+ Fragment Processor
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+ Blender
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+ Render
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+ Wishbone Slave
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+ RAM
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+ Transformations
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+ Clipping
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+ Color
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