URL
https://opencores.org/ocsvn/t6507lp/t6507lp/trunk
Subversion Repositories t6507lp
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- This comparison shows the changes necessary to convert path
/t6507lp/trunk/rtl
- from Rev 215 to Rev 216
- ↔ Reverse comparison
Rev 215 → Rev 216
/verilog/video.v
64,162 → 64,137
assign data = (mem_rw || !reset_n) ? 8'bZ : data_drv; // if under writing the bus receives the data from cpu, else local data. |
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reg VSYNC; // vertical sync set-clear |
reg VBLANK; // 1 1 1 vertical blank set-clear |
reg [2:0] VBLANK; // vertical blank set-clear |
reg WSYNC; // s t r o b e wait for leading edge of horizontal blank |
reg RSYNC; // s t r o b e reset horizontal sync counter |
reg NUSIZ0; // 1 1 1 1 1 1 number-size player-missile 0 |
reg NUSIZ1; // 1 1 1 1 1 1 number-size player-missile 1 |
reg COLUP0; // 1 1 1 1 1 1 1 color-lum player 0 |
reg COLUP1; // 1 1 1 1 1 1 1 color-lum player 1 |
reg COLUPF; // 1 1 1 1 1 1 1 color-lum playfield |
reg COLUBK; // 1 1 1 1 1 1 1 color-lum background |
reg CTRLPF; // 1 1 1 1 1 control playfield ball size & collisions |
reg REFP0; // 1 reflect player 0 |
reg REFP1; // 1 reflect player 1 |
reg PF0; // 1 1 1 1 playfield register byte 0 |
reg PF1; // 1 1 1 1 1 1 1 1 playfield register byte 1 |
reg PF2; // 1 1 1 1 1 1 1 1 playfield register byte 2 |
reg [5:0] NUSIZ0; // number-size player-missile 0 |
reg [5:0] NUSIZ1; // number-size player-missile 1 |
reg [6:0] COLUP0; // color-lum player 0 |
reg [6:0] COLUP1; // color-lum player 1 |
reg [6:0] COLUPF; // color-lum playfield |
reg [6:0] COLUBK; // color-lum background |
reg [4:0] CTRLPF; // control playfield ball size & collisions |
reg REFP0; // reflect player 0 |
reg REFP1; // reflect player 1 |
reg [3:0] PF0; // playfield register byte 0 |
reg [7:0] PF1; // playfield register byte 1 |
reg [7:0] PF2; // playfield register byte 2 |
reg RESP0; // s t r o b e reset player 0 |
reg RESP1; // s t r o b e reset player 1 |
reg RESM0; // s t r o b e reset missile 0 |
reg RESM1; // s t r o b e reset missile 1 |
reg RESBL; // s t r o b e reset ball |
reg AUDC0; // 1 1 1 1 audio control 0 |
reg AUDC1; // 1 1 1 1 1 audio control 1 |
reg AUDF0; // 1 1 1 1 1 audio frequency 0 |
reg AUDF1; // 1 1 1 1 audio frequency 1 |
reg AUDV0; // 1 1 1 1 audio volume 0 |
reg AUDV1; // 1 1 1 1 audio volume 1 |
reg GRP0; // 1 1 1 1 1 1 1 1 graphics player 0 |
reg GRP1; // 1 1 1 1 1 1 1 1 graphics player 1 |
reg ENAM0; // 1 graphics (enable) missile 0 |
reg ENAM1; // 1 graphics (enable) missile 1 |
reg ENABL; // 1 graphics (enable) ball |
reg HMP0; // 1 1 1 1 horizontal motion player 0 |
reg HMP1; // 1 1 1 1 horizontal motion player 1 |
reg HMM0; // 1 1 1 1 horizontal motion missile 0 |
reg HMM1; // 1 1 1 1 horizontal motion missile 1 |
reg HMBL; // 1 1 1 1 horizontal motion ball |
reg VDELP0; // 1 vertical delay player 0 |
reg VDEL01; // 1 vertical delay player 1 |
reg VDELBL; // 1 vertical delay ball |
reg RESMP0; // 1 reset missile 0 to player 0 |
reg RESMP1; // 1 reset missile 1 to player 1 |
reg [3:0] AUDC0; // audio control 0 |
reg [4:0] AUDC1; // audio control 1 |
reg [4:0] AUDF0; // audio frequency 0 |
reg [3:0] AUDF1; // audio frequency 1 |
reg [3:0] AUDV0; // audio volume 0 |
reg [3:0] AUDV1; // audio volume 1 |
reg [7:0] GRP0; // graphics player 0 |
reg [7:0] GRP1; // graphics player 1 |
reg ENAM0; // graphics (enable) missile 0 |
reg ENAM1; // graphics (enable) missile 1 |
reg ENABL; // graphics (enable) ball |
reg [3:0] HMP0; // horizontal motion player 0 |
reg [3:0] HMP1; // horizontal motion player 1 |
reg [3:0] HMM0; // horizontal motion missile 0 |
reg [3:0] HMM1; // horizontal motion missile 1 |
reg [3:0] HMBL; // horizontal motion ball |
reg VDELP0; // vertical delay player 0 |
reg VDEL01; // vertical delay player 1 |
reg VDELBL; // vertical delay ball |
reg RESMP0; // reset missile 0 to player 0 |
reg RESMP1; // reset missile 1 to player 1 |
reg HMOVE; // s t r o b e apply horizontal motion |
reg HMCLR; // s t r o b e clear horizontal motion registers |
reg CXCLR ; // s t r o b e clear collision latches |
reg CXCLR ; // s t r o b e clear collision latches |
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always @(posedge clk or negedge reset_n) begin // R/W register/memory handling |
reg [1:0] CXM0P; // read collision MO P1 M0 P0 |
reg [1:0] CXM1P; // read collision M1 P0 M1 P1 |
reg [1:0] CXP0FB; // read collision P0 PF P0 BL |
reg [1:0] CXP1FB; // read collision P1 PF P1 BL |
reg [1:0] CXM0FB; // read collision M0 PF M0 BL |
reg [1:0] CXM1FB; // read collision M1 PF M1 BL |
reg CXBLPF; // read collision BL PF unused |
reg [1:0] CXPPMM; // read collision P0 P1 M0 M1 |
reg INPT0; // read pot port |
reg INPT1; // read pot port |
reg INPT2; // read pot port |
reg INPT3; // read pot port |
reg INPT4; // read input |
reg INPT5; // read input |
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always @(posedge clk or negedge reset_n) begin |
if (reset_n == 1'b0) begin |
data_drv <= 8'h00; |
end |
else begin |
if (reading) begin // reading! |
if (mem_rw == 1'b0) begin // reading! |
case (address) |
10'h280: data_drv <= port_a; |
10'h281: data_drv <= ddra; |
10'h282: data_drv <= port_b; |
10'h283: data_drv <= 8'h00; // portb ddr is always input |
10'h284: data_drv <= timer; |
default: data_drv <= ram[address]; |
6'h00: data_drv <= {CXM0P, 6'b000000}; |
6'h01: data_drv <= {CXM1P, 6'b000000}; |
6'h02: data_drv <= {CXP0FB, 6'b000000}; |
6'h03: data_drv <= {CXP1FB, 6'b000000}; |
6'h04: data_drv <= {CXM0FB, 6'b000000}; |
6'h05: data_drv <= {CXM1FB, 6'b000000}; |
6'h06: data_drv <= {CXBLPF, 7'b000000}; |
6'h07: data_drv <= {CXPPMM, 6'b000000}; |
6'h08: data_drv <= {INPT0, 7'b000000}; |
6'h09: data_drv <= {INPT1, 7'b000000}; |
6'h0A: data_drv <= {INPT2, 7'b000000}; |
6'h0B: data_drv <= {INPT3, 7'b000000}; |
6'h0C: data_drv <= {INPT4, 7'b000000}; |
6'h0D: data_drv <= {INPT5, 7'b000000}; |
default: ; |
endcase |
end |
else if (writing) begin // writing! |
else begin // writing! |
case (address) |
10'h281: begin |
ddra <= data; |
end |
10'h294: begin |
c1_timer <= 1'b1; |
c8_timer <= 1'b0; |
c64_timer <= 1'b0; |
c1024_timer <= 1'b0; |
timer <= data; |
flipped <= 1'b0; |
counter <= 11'd1; |
6'h00: begin |
VSYNC <= data; |
end |
10'h295: begin |
c1_timer <= 1'b0; |
c8_timer <= 1'b1; |
c64_timer <= 1'b0; |
c1024_timer <= 1'b0; |
timer <= data; |
flipped <= 1'b0; |
counter <= 11'd7; |
6'h01: begin |
VBLANK <= data; |
end |
10'h296: begin |
c1_timer <= 1'b0; |
c8_timer <= 1'b0; |
c64_timer <= 1'b1; |
c1024_timer <= 1'b0; |
timer <= data; |
flipped <= 1'b0; |
counter <= 11'd63; |
6'h02: begin |
WSYNC <= data; |
end |
10'h297: begin |
c1_timer <= 1'b0; |
c8_timer <= 1'b0; |
c64_timer <= 1'b0; |
c1024_timer <= 1'b1; |
timer <= data; |
flipped <= 1'b0; |
counter <= 11'd1023; |
6'h03: begin |
RSYNC <= data; |
end |
6'h04: begin |
NUSIZ0 <= data; |
end |
6'h05: begin |
NUSIZ1 <= data; |
end |
6'h06: begin |
COLUP0 <= data; |
end |
6'h07: begin |
COLUP1 <= data; |
end |
6'h08: begin |
COLUPF <= data; |
end |
6'h09: begin |
COLUBK <= data; |
end |
6'h0a: begin |
CTRLPF <= data; |
end |
6'h0b: begin |
NUSIZ1 <= data; |
end |
6'h0c: begin |
NUSIZ1 <= data; |
end |
default: begin |
ram[address] <= data; |
end |
endcase |
end |
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if (!writing_at_timer) begin |
if (flipped || timer == 8'd0) begin // finished counting |
counter <= 11'd0; |
timer <= timer - 8'd1; |
flipped <= 1'b1; |
end |
else begin |
if (counter == 11'd0) begin |
timer <= timer - 8'd1; |
|
if (c1_timer) begin |
counter <= 11'd0; |
end |
if (c8_timer) begin |
counter <= 11'd7; |
end |
if (c64_timer) begin |
counter <= 11'd63; |
end |
if (c1024_timer) begin |
counter <= 11'd1023; |
end |
end |
else begin |
counter <= counter - 11'd1; |
end |
end |
end |
end |
end |
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always @(*) begin // logic for easier controlling |
reading = 1'b0; |
writing = 1'b0; |
writing_at_timer = 1'b0; |
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if (enable && reset_n) begin |
if (mem_rw == 1'b0) begin |
reading = 1'b1; |
end |
else begin |
writing = 1'b1; |
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if ( (address == 10'h294) || (address == 10'h295) || (address == 10'h296) || (address == 10'h297) ) begin |
writing_at_timer = 1'b1; |
end |
end |
end |
end |
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endmodule |
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