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    /theia_gpu
    from Rev 179 to Rev 180
    Reverse comparison

Rev 179 → Rev 180

/branches/icarus_version/rtl/aDefinitions.v
99,13 → 99,13
`define ENTRYPOINT_ADRR_RGU `ROM_ADDRESS_WIDTH'd74
`define ENTRYPOINT_ADRR_AABBIU `ROM_ADDRESS_WIDTH'd98
`define ENTRYPOINT_ADRR_BIU `ROM_ADDRESS_WIDTH'd186
`define ENTRYPOINT_ADRR_PSU `ROM_ADDRESS_WIDTH'd264
`define ENTRYPOINT_ADRR_PSU2 `ROM_ADDRESS_WIDTH'd280
`define ENTRYPOINT_ADRR_TCC `ROM_ADDRESS_WIDTH'd222
`define ENTRYPOINT_ADRR_PSU `ROM_ADDRESS_WIDTH'd265
`define ENTRYPOINT_ADRR_PSU2 `ROM_ADDRESS_WIDTH'd281
`define ENTRYPOINT_ADRR_TCC `ROM_ADDRESS_WIDTH'd223
`define ENTRYPOINT_ADRR_NPG `ROM_ADDRESS_WIDTH'd82
//User Entry points (default ROM Address)
`define ENTRYPOINT_ADRR_USERCONSTANTS `ROM_ADDRESS_WIDTH'd308
`define ENTRYPOINT_ADRR_PIXELSHADER `ROM_ADDRESS_WIDTH'd310
`define ENTRYPOINT_ADRR_USERCONSTANTS `ROM_ADDRESS_WIDTH'd309
`define ENTRYPOINT_ADRR_PIXELSHADER `ROM_ADDRESS_WIDTH'd311
`define ENTRYPOINT_ADRR_MAIN `ROM_ADDRESS_WIDTH'd37
 
//Please keep this syntax ENTRYPOINT_INDEX_* because the perl script that
/branches/icarus_version/rtl/Module_ROM.v
51,13 → 51,13
`define CURRENT_LIGHT_DIFFUSE 16'h6
 
//-----------------------------------------------------------------
`define TAG_PIXELSHADER 16'd310
`define TAG_USERCONSTANTS 16'd308
`define TAG_PSU_UCODE_ADRESS2 16'd280
`define TAG_PSU_UCODE_ADRESS 16'd264
`define LABEL_TCC_EXIT 16'd263
`define TAG_TCC_UCODE_ADDRESS 16'd222
`define LABEL_BIU4 16'd221
`define TAG_PIXELSHADER 16'd311
`define TAG_USERCONSTANTS 16'd309
`define TAG_PSU_UCODE_ADRESS2 16'd281
`define TAG_PSU_UCODE_ADRESS 16'd265
`define LABEL_TCC_EXIT 16'd264
`define TAG_TCC_UCODE_ADDRESS 16'd223
`define LABEL_BIU4 16'd222
`define LABEL_BIU3 16'd211
`define LABEL_BIU2 16'd207
`define LABEL_BIU1 16'd204
183,11 → 183,11
//---------------------------------------------------------------------
//This is the main sub-routine
//TAG_ADRR_MAIN:
37: I = { `NOP ,`RT_FALSE }; //{ `ZERO ,`CREG_HIT ,`VOID ,`VOID };
37: I = { `ZERO ,`CREG_HIT ,`VOID ,`VOID };
//Generate the ray, but this is wrong, it has to generate only once for all the triangles..
38: I = { `JNEX ,`LABEL_MAIN_TEST_INTERSECTION ,`CREG_PRIMITIVE_COUNT ,`CREG_MAX_PRIMITIVES };
39: I = { `CALL ,`ENTRYPOINT_ADRR_RGU ,`VOID ,`VOID };
40: I = { `ZERO ,`CREG_HIT ,`VOID ,`VOID };//{ `NOP ,`RT_FALSE };
40: I = { `NOP ,`RT_FALSE };
41: I = { `RESCALE ,`CREG_PRIMITIVE_COUNT ,`CREG_MAX_PRIMITIVES ,`VOID };
//LABEL_MAIN_TEST_INTERSECTION:
482,8 → 482,9
218: I = { `COPY ,`CREG_UV1_LAST ,`CREG_UV1 ,`VOID };
219: I = { `COPY ,`CREG_UV2_LAST ,`CREG_UV2 ,`VOID };
220: I = { `COPY ,`CREG_TRI_DIFFUSE_LAST ,`CREG_TRI_DIFFUSE ,`VOID };
221: I = { `RET ,`R99 ,`TRUE };
//LABEL_BIU4:
221: I = { `RET ,`R99 ,`TRUE };
222: I = { `RET ,`R99 ,`FALSE };
 
 
//-------------------------------------------------------------------------
491,7 → 492,7
 
//TAG_TCC_UCODE_ADDRESS:
//Do this calculation only if this triangle is the one closest to the camera
222: I = { `JGX ,`LABEL_TCC_EXIT ,`CREG_t ,`CREG_LAST_t };
223: I = { `JGX ,`LABEL_TCC_EXIT ,`CREG_t ,`CREG_LAST_t };
 
//First get the UV coodrinates and store in R1
//R1x: u_coordinate = U0 + last_u * (U1 - U0) + last_v * (U2 - U0)
498,17 → 499,17
//R1y: v_coordinate = V0 + last_u * (V1 - V0) + last_v * (V2 - V0)
//R1z: 0
 
223: I = { `SUB ,`R1 ,`CREG_UV1_LAST ,`CREG_UV0_LAST };
224: I = { `SUB ,`R2 ,`CREG_UV2_LAST ,`CREG_UV0_LAST };
225: I = { `MUL ,`R1 ,`CREG_LAST_u ,`R1 };
226: I = { `MUL ,`R2 ,`CREG_LAST_v ,`R2 };
227: I = { `ADD ,`R1 ,`R1 ,`R2 };
228: I = { `ADD ,`R1 ,`R1 ,`CREG_UV0_LAST };
224: I = { `SUB ,`R1 ,`CREG_UV1_LAST ,`CREG_UV0_LAST };
225: I = { `SUB ,`R2 ,`CREG_UV2_LAST ,`CREG_UV0_LAST };
226: I = { `MUL ,`R1 ,`CREG_LAST_u ,`R1 };
227: I = { `MUL ,`R2 ,`CREG_LAST_v ,`R2 };
228: I = { `ADD ,`R1 ,`R1 ,`R2 };
229: I = { `ADD ,`R1 ,`R1 ,`CREG_UV0_LAST };
 
//R7x : fu = (u_coordinate) * gTexture.mWidth
//R7y : fv = (v_coordinate) * gTexture.mWidth
//R7z : 0
229: I = { `MUL ,`R7 ,`R1 ,`CREG_TEXTURE_SIZE };
230: I = { `MUL ,`R7 ,`R1 ,`CREG_TEXTURE_SIZE };
 
//R1x: u1 = ((int)fu) % gTexture.mWidth
//R1y: v1 = ((int)fv) % gTexture.mHeight
521,9 → 522,9
// textures are assumed to be squares!
//x % 2^n == x & (2^n - 1).
 
230: I = { `MOD ,`R1 ,`R7 ,`CREG_TEXTURE_SIZE };
231: I = { `INC ,`R2 ,`R1 ,`VOID };
232: I = { `MOD ,`R2 ,`R2 ,`CREG_TEXTURE_SIZE };
231: I = { `MOD ,`R1 ,`R7 ,`CREG_TEXTURE_SIZE };
232: I = { `INC ,`R2 ,`R1 ,`VOID };
233: I = { `MOD ,`R2 ,`R2 ,`CREG_TEXTURE_SIZE };
 
//Cool now we should store the values in the appropiate registers
//OREG_TEX_COORD1.x = u1 + v1 * gTexture.mWidth
537,40 → 538,40
//R2= [u2 v2 0]
 
//R2 = [v2 u2 0]
233: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_YXZ };
234: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_YXZ };
 
//R3 = [v2 v1 0]
234: I = { `XCHANGEX ,`R3 ,`R1 ,`R2 };
235: I = { `XCHANGEX ,`R3 ,`R1 ,`R2 };
 
 
//R4 = [u1 u2 0]
235: I = { `XCHANGEX ,`R4 ,`R2 ,`R1 };
236: I = { `XCHANGEX ,`R4 ,`R2 ,`R1 };
 
//R2 = [v2*H v1*H 0]
236: I = { `UNSCALE ,`R9 ,`R3 ,`VOID };
237: I = { `UNSCALE ,`R8 ,`CREG_TEXTURE_SIZE ,`VOID };
238: I = { `IMUL ,`R2 ,`R9 ,`R8 };
237: I = { `UNSCALE ,`R9 ,`R3 ,`VOID };
238: I = { `UNSCALE ,`R8 ,`CREG_TEXTURE_SIZE ,`VOID };
239: I = { `IMUL ,`R2 ,`R9 ,`R8 };
 
//OREG_TEX_COORD1 = [u1 + v2*H u2 + v1*H 0]
//R4 = FixedToIinteger(R4)
239: I = { `UNSCALE ,`R4 ,`R4 ,`VOID };
240: I = { `ADD ,`R12 ,`R2 ,`R4 };
241: I = { `SETX ,`R5 ,32'h3 };
242: I = { `SETY ,`R5 ,32'h3 };
243: I = { `SETZ ,`R5 ,32'h3 };
240: I = { `UNSCALE ,`R4 ,`R4 ,`VOID };
241: I = { `ADD ,`R12 ,`R2 ,`R4 };
242: I = { `SETX ,`R5 ,32'h3 };
243: I = { `SETY ,`R5 ,32'h3 };
244: I = { `SETZ ,`R5 ,32'h3 };
//Multiply by 3 (the pitch)
//IMUL OREG_TEX_COORD1 R12 R5
244: I = { `IMUL ,`CREG_TEX_COORD1 ,`R12 ,`R5 };
245: I = { `IMUL ,`CREG_TEX_COORD1 ,`R12 ,`R5 };
 
//R4 = [u2 u1 0]
245: I = { `SWIZZLE3D ,`R4 ,`SWIZZLE_YXZ };
246: I = { `SWIZZLE3D ,`R4 ,`SWIZZLE_YXZ };
 
 
//OREG_TEX_COORD2 [u2 + v2*H u1 + v1*H 0]
246: I = { `ADD ,`R12 ,`R2 ,`R4 };
247: I = { `ADD ,`R12 ,`R2 ,`R4 };
//Multiply by 3 (the pitch)
//IMUL OREG_TEX_COORD2 R12 R5
247: I = { `IMUL ,`CREG_TEX_COORD2 ,`R12 ,`R5 };
248: I = { `IMUL ,`CREG_TEX_COORD2 ,`R12 ,`R5 };
 
 
//Cool now get the weights
583,64 → 584,64
//R4x: fracu
//R4y: fracv
//R4z: 0
248: I = { `FRAC ,`R4 ,`R7 ,`VOID };
249: I = { `FRAC ,`R4 ,`R7 ,`VOID };
 
//R5x: fracv
//R5y: fracu
//R5z: 0
249: I = { `COPY ,`R5 ,`R4 ,`VOID };
250: I = { `SWIZZLE3D ,`R5 ,`SWIZZLE_YXZ };
250: I = { `COPY ,`R5 ,`R4 ,`VOID };
251: I = { `SWIZZLE3D ,`R5 ,`SWIZZLE_YXZ };
 
 
//R5x: 1 - fracv
//R5y: 1 - fracu
//R5y: 1
251: I = { `NEG ,`R5 ,`R5 ,`VOID };
252: I = { `INC ,`R5 ,`R5 ,`VOID };
252: I = { `NEG ,`R5 ,`R5 ,`VOID };
253: I = { `INC ,`R5 ,`R5 ,`VOID };
 
//R5x: 1 - fracv
//R5y: 1 - fracu
//R5y: (1 - fracv)(1 - fracu)
253: I = { `MULP ,`CREG_TEXWEIGHT1 ,`R5 ,`VOID };
254: I = { `MULP ,`CREG_TEXWEIGHT1 ,`R5 ,`VOID };
 
//CREG_TEXWEIGHT1.x = (1 - fracv)(1 - fracu)
//CREG_TEXWEIGHT1.y = (1 - fracv)(1 - fracu)
//CREG_TEXWEIGHT1.z = (1 - fracv)(1 - fracu)
254: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT1 ,`SWIZZLE_ZZZ };
255: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT1 ,`SWIZZLE_ZZZ };
 
 
//R6x: w2: fracu * (1 - fracv )
//R6y: w3: fracv * (1 - fracu )
//R6z: 0
255: I = { `MUL ,`R6 ,`R4 ,`R5 };
256: I = { `MUL ,`R6 ,`R4 ,`R5 };
 
//CREG_TEXWEIGHT2.x = fracu * (1 - fracv )
//CREG_TEXWEIGHT2.y = fracu * (1 - fracv )
//CREG_TEXWEIGHT2.z = fracu * (1 - fracv )
256: I = { `COPY ,`CREG_TEXWEIGHT2 ,`R6 ,`VOID };
257: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT2 ,`SWIZZLE_XXX };
257: I = { `COPY ,`CREG_TEXWEIGHT2 ,`R6 ,`VOID };
258: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT2 ,`SWIZZLE_XXX };
 
//CREG_TEXWEIGHT3.x = fracv * (1 - fracu )
//CREG_TEXWEIGHT3.y = fracv * (1 - fracu )
//CREG_TEXWEIGHT3.z = fracv * (1 - fracu )
258: I = { `COPY ,`CREG_TEXWEIGHT3 ,`R6 ,`VOID };
259: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT3 ,`SWIZZLE_YYY };
259: I = { `COPY ,`CREG_TEXWEIGHT3 ,`R6 ,`VOID };
260: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT3 ,`SWIZZLE_YYY };
 
 
//R4x: fracu
//R4y: fracv
//R4z: fracu * fracv
260: I = { `MULP ,`R4 ,`R4 ,`VOID };
261: I = { `MULP ,`R4 ,`R4 ,`VOID };
 
//CREG_TEXWEIGHT4.x = fracv * fracu
//CREG_TEXWEIGHT4.y = fracv * fracu
//CREG_TEXWEIGHT4.z = fracv * fracu
261: I = { `COPY ,`CREG_TEXWEIGHT4 ,`R4 ,`VOID };
262: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT4 ,`SWIZZLE_ZZZ };
262: I = { `COPY ,`CREG_TEXWEIGHT4 ,`R4 ,`VOID };
263: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT4 ,`SWIZZLE_ZZZ };
 
 
//LABEL_TCC_EXIT:
263: I = { `RET ,`R99 ,32'h0 };
264: I = { `RET ,`R99 ,32'h0 };
 
 
//-------------------------------------------------------------------------
649,22 → 650,22
//This pixel shader has diffuse light but no textures
 
264: I = { `CROSS ,`R1 ,`CREG_E1_LAST ,`CREG_E2_LAST };
265: I = { `MAG ,`R2 ,`R1 ,`VOID };
266: I = { `DIV ,`R1 ,`R1 ,`R2 };
267: I = { `MUL ,`R2 ,`CREG_RAY_DIRECTION ,`CREG_LAST_t };
268: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION };
269: I = { `SUB ,`R2 ,`CURRENT_LIGHT_POS ,`R2 };
270: I = { `MAG ,`R3 ,`R2 ,`VOID };
271: I = { `DIV ,`R2 ,`R2 ,`R3 };
272: I = { `DOT ,`R3 ,`R2 ,`R1 };
273: I = { `MUL ,`CREG_COLOR_ACC ,`CREG_TRI_DIFFUSE_LAST ,`CURRENT_LIGHT_DIFFUSE };
274: I = { `MUL ,`CREG_COLOR_ACC ,`CREG_COLOR_ACC ,`R3 };
275: I = { `COPY ,`CREG_TEXTURE_COLOR ,`CREG_COLOR_ACC ,`VOID };
276: I = { `NOP ,`RT_FALSE };
265: I = { `CROSS ,`R1 ,`CREG_E1_LAST ,`CREG_E2_LAST };
266: I = { `MAG ,`R2 ,`R1 ,`VOID };
267: I = { `DIV ,`R1 ,`R1 ,`R2 };
268: I = { `MUL ,`R2 ,`CREG_RAY_DIRECTION ,`CREG_LAST_t };
269: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION };
270: I = { `SUB ,`R2 ,`CURRENT_LIGHT_POS ,`R2 };
271: I = { `MAG ,`R3 ,`R2 ,`VOID };
272: I = { `DIV ,`R2 ,`R2 ,`R3 };
273: I = { `DOT ,`R3 ,`R2 ,`R1 };
274: I = { `MUL ,`CREG_COLOR_ACC ,`CREG_TRI_DIFFUSE_LAST ,`CURRENT_LIGHT_DIFFUSE };
275: I = { `MUL ,`CREG_COLOR_ACC ,`CREG_COLOR_ACC ,`R3 };
276: I = { `COPY ,`CREG_TEXTURE_COLOR ,`CREG_COLOR_ACC ,`VOID };
277: I = { `NOP ,`RT_FALSE };
278: I = { `NOP ,`RT_FALSE };
279: I = { `RET ,`R99 ,`TRUE };
279: I = { `NOP ,`RT_FALSE };
280: I = { `RET ,`R99 ,`TRUE };
 
//-------------------------------------------------------------------------
//Pixel Shader #2
674,30 → 675,30
 
 
 
280: I = { `COPY ,`R1 ,`CREG_TEX_COORD1 ,`VOID };
281: I = { `COPY ,`R2 ,`CREG_TEX_COORD1 ,`VOID };
282: I = { `COPY ,`R3 ,`CREG_TEX_COORD2 ,`VOID };
283: I = { `COPY ,`R4 ,`CREG_TEX_COORD2 ,`VOID };
281: I = { `COPY ,`R1 ,`CREG_TEX_COORD1 ,`VOID };
282: I = { `COPY ,`R2 ,`CREG_TEX_COORD1 ,`VOID };
283: I = { `COPY ,`R3 ,`CREG_TEX_COORD2 ,`VOID };
284: I = { `COPY ,`R4 ,`CREG_TEX_COORD2 ,`VOID };
 
 
284: I = { `SWIZZLE3D ,`R1 ,`SWIZZLE_XXX };
285: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_YYY };
286: I = { `SWIZZLE3D ,`R3 ,`SWIZZLE_XXX };
287: I = { `SWIZZLE3D ,`R4 ,`SWIZZLE_YYY };
288: I = { `ADD ,`R1 ,`R1 ,`CREG_012 };
289: I = { `ADD ,`R2 ,`R2 ,`CREG_012 };
290: I = { `ADD ,`R3 ,`R3 ,`CREG_012 };
291: I = { `ADD ,`R4 ,`R4 ,`CREG_012 };
285: I = { `SWIZZLE3D ,`R1 ,`SWIZZLE_XXX };
286: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_YYY };
287: I = { `SWIZZLE3D ,`R3 ,`SWIZZLE_XXX };
288: I = { `SWIZZLE3D ,`R4 ,`SWIZZLE_YYY };
289: I = { `ADD ,`R1 ,`R1 ,`CREG_012 };
290: I = { `ADD ,`R2 ,`R2 ,`CREG_012 };
291: I = { `ADD ,`R3 ,`R3 ,`CREG_012 };
292: I = { `ADD ,`R4 ,`R4 ,`CREG_012 };
 
 
292: I = { `TMREAD ,`CREG_TEX_COLOR1 ,`R1 ,`VOID };
293: I = { `NOP ,`RT_FALSE };
294: I = { `TMREAD ,`CREG_TEX_COLOR2 ,`R2 ,`VOID };
295: I = { `NOP ,`RT_FALSE };
296: I = { `TMREAD ,`CREG_TEX_COLOR3 ,`R3 ,`VOID };
297: I = { `NOP ,`RT_FALSE };
298: I = { `TMREAD ,`CREG_TEX_COLOR4 ,`R4 ,`VOID };
299: I = { `NOP ,`RT_FALSE };
293: I = { `TMREAD ,`CREG_TEX_COLOR1 ,`R1 ,`VOID };
294: I = { `NOP ,`RT_FALSE };
295: I = { `TMREAD ,`CREG_TEX_COLOR2 ,`R2 ,`VOID };
296: I = { `NOP ,`RT_FALSE };
297: I = { `TMREAD ,`CREG_TEX_COLOR3 ,`R3 ,`VOID };
298: I = { `NOP ,`RT_FALSE };
299: I = { `TMREAD ,`CREG_TEX_COLOR4 ,`R4 ,`VOID };
300: I = { `NOP ,`RT_FALSE };
 
 
 
712,15 → 713,15
//MUL R3 CREG_TEX_COLOR1 CREG_TEXWEIGHT3
//MUL R4 CREG_TEX_COLOR3 CREG_TEXWEIGHT4
 
300: I = { `MUL ,`R1 ,`CREG_TEX_COLOR3 ,`CREG_TEXWEIGHT1 };
301: I = { `MUL ,`R2 ,`CREG_TEX_COLOR2 ,`CREG_TEXWEIGHT2 };
302: I = { `MUL ,`R3 ,`CREG_TEX_COLOR1 ,`CREG_TEXWEIGHT3 };
303: I = { `MUL ,`R4 ,`CREG_TEX_COLOR4 ,`CREG_TEXWEIGHT4 };
301: I = { `MUL ,`R1 ,`CREG_TEX_COLOR3 ,`CREG_TEXWEIGHT1 };
302: I = { `MUL ,`R2 ,`CREG_TEX_COLOR2 ,`CREG_TEXWEIGHT2 };
303: I = { `MUL ,`R3 ,`CREG_TEX_COLOR1 ,`CREG_TEXWEIGHT3 };
304: I = { `MUL ,`R4 ,`CREG_TEX_COLOR4 ,`CREG_TEXWEIGHT4 };
 
304: I = { `ADD ,`CREG_TEXTURE_COLOR ,`R1 ,`R2 };
305: I = { `ADD ,`CREG_TEXTURE_COLOR ,`CREG_TEXTURE_COLOR ,`R3 };
306: I = { `ADD ,`CREG_TEXTURE_COLOR ,`CREG_TEXTURE_COLOR ,`R4 };
307: I = { `RET ,`R99 ,`TRUE };
305: I = { `ADD ,`CREG_TEXTURE_COLOR ,`R1 ,`R2 };
306: I = { `ADD ,`CREG_TEXTURE_COLOR ,`CREG_TEXTURE_COLOR ,`R3 };
307: I = { `ADD ,`CREG_TEXTURE_COLOR ,`CREG_TEXTURE_COLOR ,`R4 };
308: I = { `RET ,`R99 ,`TRUE };
 
 
//-------------------------------------------------------------------------
727,17 → 728,18
//Default User constants
//TAG_USERCONSTANTS:
 
308: I = { `NOP ,`RT_FALSE };
309: I = { `RETURN ,`RT_FALSE };
309: I = { `NOP ,`RT_FALSE };
310: I = { `RETURN ,`RT_FALSE };
 
//TAG_PIXELSHADER:
//Default Pixel Shader (just outputs texture)
310: I = { `OMWRITE ,`OREG_PIXEL_COLOR ,`CREG_CURRENT_OUTPUT_PIXEL ,`CREG_TEXTURE_COLOR };
311: I = { `NOP ,`RT_FALSE };
312: I = { `RET ,`R99 ,`TRUE };
313: I = { `NOP ,`RT_FALSE };
311: I = { `OMWRITE ,`OREG_PIXEL_COLOR ,`CREG_CURRENT_OUTPUT_PIXEL ,`CREG_TEXTURE_COLOR };
312: I = { `NOP ,`RT_FALSE };
313: I = { `RET ,`R99 ,`TRUE };
314: I = { `NOP ,`RT_FALSE };
 
 
 
//-------------------------------------------------------------------------
 

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