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URL https://opencores.org/ocsvn/thor/thor/trunk

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    /thor/trunk
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Rev 4 → Rev 5

/software/boot_tb/boot.asm
0,0 → 1,1072
 
; ============================================================================
; __
; \\__/ o\ (C) 2015 Robert Finch, Stratford
; \ __ / All rights reserved.
; \/_// robfinch<remove>@finitron.ca
; ||
;
;
; This source file is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as published
; by the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
;
; This source file is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with this program. If not, see <http://www.gnu.org/licenses/>.
;
; ============================================================================
;
SCRSZ EQU 4096
CR EQU 0x0D ;ASCII equates
LF EQU 0x0A
TAB EQU 0x09
CTRLC EQU 0x03
BS EQU 0x07
CTRLH EQU 0x08
CTRLI EQU 0x09
CTRLJ EQU 0x0A
CTRLK EQU 0x0B
CTRLM EQU 0x0D
CTRLS EQU 0x13
CTRLX EQU 0x18
XON EQU 0x11
XOFF EQU 0x13
ESC EQU 0x1B
 
SC_LSHIFT EQU $12
SC_RSHIFT EQU $59
SC_KEYUP EQU $F0
SC_EXTEND EQU $E0
SC_CTRL EQU $14
SC_ALT EQU $11
SC_DEL EQU $71 ; extend
SC_LCTRL EQU $58
SC_NUMLOCK EQU $77
SC_SCROLLLOCK EQU $7E
SC_CAPSLOCK EQU $58
 
IOBASE_ADDR EQU 0xFFD00000
IOLMT EQU 0x100000
LEDS EQU 0xC0600
TEXTSCR EQU 0x00000
TEXTSCR2 EQU 0x10000
TEXTREG EQU 0xA0000
TEXT_COLS EQU 0x0
TEXT_ROWS EQU 0x2
TEXT_CURPOS EQU 0x16
KEYBD EQU 0xC0000
 
PIC_IE EQU 0xC0FC8
PIC_ES EQU 0xC0FE0
PIC_ESR EQU 0xC0FE8 ; edge sense reset
 
KeyState1 EQU $2008
KeyState2 EQU $2009
KeybdLEDs EQU $200A
KeybdWaitFlag EQU $200B
 
CursorX EQU $2030
CursorY EQU $2032
VideoPos EQU $2034
NormAttr EQU $2036
Vidregs EQU $2040
Vidptr EQU $2044
EscState EQU $2048
Textrows EQU $204A
Textcols EQU $204C
 
code
org $FFFF8000
 
cold_start:
 
; Initialize segment registers for flat model
mtspr cs,r0
ldis cs.lmt,#-1 ; maximum
mtspr zs,r0
ldis zs.lmt,#-1
mtspr ds,r0
ldis ds.lmt,#-1
mtspr es,r0
ldis es.lmt,#-1
mtspr fs,r0
ldis fs.lmt,#-1
mtspr gs,r0
ldis gs.lmt,#-1
ldis hs,#IOBASE_ADDR
ldis hs.lmt,#IOLMT
 
; set SS:SP
mtspr ss,r0
ldis ss.lmt,#$4000
ldi r27,#$03ff8 ; initialize SP
 
; switch processor to full speed
stp #$FFFF
 
; set interrupt table at $0000
ldis c12,#0
 
; set all vectors to the uninitialized interrupt vector
mov r4,r0
ldis lc,#255 ; 256 vectors to set
su1:
ldi r1,#uii_jmp
mov r2,r4
bsr set_vector ; trashes r2,r3
addui r4,r4,#1
loop su1
 
; setup break vector
ldi r1,#brk_jmp
ldi r2,#0
bsr set_vector
 
; setup NMI vector
ldi r1,#nmi_jmp
ldi r2,#254
bsr set_vector
 
; setup IRQ vector
ldi r1,#tms_jmp
ldi r2,#194
bsr set_vector
 
; Initialize PIC
ldi r1,#%00100 ; time slice interrupt is edge sensitive
sh r1,hs:PIC_ES
ldi r1,#%00101 ; enable time slice interrupt, nmi
sh r1,hs:PIC_IE
 
mov r1,r0
mov r2,r0
mov r3,r0
mov r4,r0
mov r5,r0
 
ldi r1,#1
sc r1,$FFDC0600
 
tlbwrreg DMA,r0 ; clear TLB miss registers
tlbwrreg IMA,r0
ldi r1,#2 ; 2 wired registers
tlbwrreg Wired,r1
ldi r1,#$2 ; 64kiB page size
tlbwrreg PageSize,r1
 
; setup the first translation
; virtual page $FFFF0000 maps to physical page $FFFF0000
; This places the BIOS ROM at $FFFFxxxx in the memory map
ldi r1,#$80000101 ; ASID=zero, G=1,valid=1
tlbwrreg ASID,r1
ldi r1,#$0FFFF
tlbwrreg VirtPage,r1
tlbwrreg PhysPage,r1
tlbwrreg Index,r0 ; select way #0
tlbwi ; write to TLB entry group #0 with hold registers
 
; setup second translation
; virtual page 0 maps to physical page 0
ldi r1,#$80000101 ; ASID=zero, G=1,valid=1
tlbwrreg ASID,r1
tlbwrreg VirtPage,r0
tlbwrreg PhysPage,r0
ldi r1,#8 ; select way#1
tlbwrreg Index,r1
tlbwi ; write to TLB entry group #0 with hold registers
 
; turn on the TLB
; tlben
 
; enable maskable interrupts
; Interrupts also are not enabled until an RTI instruction is executed.
; there will likely be a timer interrupt outstanding so this
; should go to the timer IRQ.
cli
 
; now globally enable interrupts using the RTI instruction, this will also
; switch to core to application/user mode.
ldis c14,#j1 ; c14 contains RTI return address
rti
j1:
ldi r1,#2
sc r1,$FFDC0600
; ldi r1,#$AAAAAAAA
; sh r1,10
; mov r1,r0
; lh r1,10
; cmpi p0,r1,#$AAAAAAAA
;p0.ne br bad_ram
sb r0,EscState
bsr VideoInit
bsr ClearScreen
bsr ClearScreen2
ldi r1,#3
sc r1,$FFDC0600
bsr HomeCursor
ldi r1,#6
sc r1,$FFDC0600
ldi r2,#msgStartup
bsr DisplayString
ldi r5,#TEXTSCR
.0001:
bsr KeybdGetCharWait
bsr AsciiToScreen
or r1,r1,#%000000111_111111111_00_00000000
sh r1,hs:[r5]
addui r5,r5,#4
br .0001
 
msgStartup:
byte "Thor Test System Starting...",CR,LF,0
 
bad_ram:
ldi r1,#'B'
bsr AsciiToScreen
ori r1,r1,#%011000000_111111111_00_00000000
sh r1,hs:TEXTSCR+16
.bram1: br .bram1
 
;------------------------------------------------------------------------------
; Set interrupt vector
;
; Parameters:
; r1 = address of jump code
; r2 = vector number to set
; Trashes: r2,r3
;------------------------------------------------------------------------------
 
set_vector:
mfspr r3,c12 ; get base address of interrupt table
_16addu r2,r2,r3
lh r3,cs:[r1]
sh r3,zs:[r2]
lh r3,cs:4[r1]
sh r3,zs:4[r2]
lh r3,cs:8[r1]
sh r3,zs:8[r2]
lh r3,cs:12[r1]
sh r3,zs:12[r2]
rts
 
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
 
VideoInit:
ldi r1,#84
sc r1,Textcols
ldi r1,#31
sc r1,Textrows
ldi r1,#%011000000_111111111_00_00000000
sh r1,NormAttr
ldi r1,#TEXTREG
sh r1,Vidregs
ldi r1,#TEXTSCR
sh r1,Vidptr
 
ldi r2,#TC1InitData
ldis lc,#10 ; initialize loop counter ( one less)
lhu r3,Vidregs
.0001:
lvc r1,cs:[r2]
; sh r1,hs:[r3]
addui r2,r2,#2
addui r3,r3,#4
loop .0001
rts
 
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
 
ClearScreen:
; push c1
addui r27,r27,#-8
sws c1,[r27]
ldi r1,#' '
bsr AsciiToScreen
lh r2,NormAttr
or r2,r2,r1
ldis lc,#SCRSZ-1
lh r1,Vidptr
.0001:
; sh r2,hs:[r1]
; addui r1,r1,#4
; loop .0001
ldi r1,#TEXTSCR
sync
stsh r2,hs:[r1]
; pop c1
lws c1,[r27]
addui r27,r27,#8
rts
 
ClearScreen2:
ldis lc,#SCRSZ-1
ldi r2,#' '|%000011000_111111111_00_00000000;
ldi r1,#TEXTSCR2
sync
stsh r2,hs:[r1]
rts
 
;------------------------------------------------------------------------------
; Scroll the screen upwards.
;------------------------------------------------------------------------------
 
ScrollUp:
ldi r3,#0
ldi r2,#4096
lh r4,Vidptr
.0001:
addui r27,r27,#-8
sw r2,[r27]
lc r1,Textcols
add r3,r3,r1
lh r1,[r4+r3*4]
lw r3,[r27] ; pop r3
addui r27,r27,#8
sh r1,[r4+r3*4]
addui r3,r3,#1
addui r2,r2,#-1
p0.ne br .0001
lc r1,Textrows
addui r1,r1,#-1
 
;------------------------------------------------------------------------------
; Blank out a line on the screen.
;
; Parameters:
; r1 = line number to blank
; Trashes:
; r2,r3,r4
;------------------------------------------------------------------------------
 
BlankLine:
shli r1,r1,#1
lc r3,cs:LineTbl[r1]
lc r2,Textcols
lh r1,NormAttr
ori r1,r1,#$20
lh r4,Vidptr
.0001:
sh r1,[r4+r3]
addui r3,r3,#4
addui r2,r2,#-1
p0.ne br .0001
rts
 
;------------------------------------------------------------------------------
; Turn cursor on or off.
;------------------------------------------------------------------------------
 
CursorOn:
addui r27,r27,#-16
sw r1,8[r27]
sw r2,[r27]
lh r2,Vidregs
ldi r1,#$40
sh r1,hs:32[r2]
ldi r1,#$1F
sh r1,hs:36[r2]
lw r2,[r27]
lw r1,8[r27]
rts
 
CursorOff:
addui r27,r27,#-16
sw r1,8[r27]
sw r2,[r27]
lh r2,Vidregs
ldi r1,#$20
sh r1,hs:32[r2]
mov r1,r0
sh r1,hs:36[r2]
lw r2,[r27]
lw r1,8[r27]
rts
 
;------------------------------------------------------------------------------
; Get the number of text rows and columns from the video controller.
;------------------------------------------------------------------------------
 
GetTextRowscols:
lh r2,Vidregs
lvc r1,hs:0[r2]
sc r1,Textcols
lvc r1,hs:4[r2]
sc r1,Textrows
rts
 
;------------------------------------------------------------------------------
; Set cursor to home position.
;------------------------------------------------------------------------------
 
HomeCursor:
sc r0,CursorX
sc r0,CursorY
sc r0,VideoPos
ldi r1,#4
sc r1,$FFDC0600
 
;------------------------------------------------------------------------------
; Synchronize the absolute video position with the cursor co-ordinates.
; Does not modify any predicates.
;------------------------------------------------------------------------------
 
SyncVideoPos:
addui r27,r27,#-24
sw r1,16[r27] ; save off some working regs
sw r2,8[r27]
sw r3,[r27]
ldi r1,#5
sc r1,$FFDC0600
lc r2,CursorY
shli r2,r2,#1
lcu r1,cs:LineTbl[r2]
shrui r1,r1,#2
lc r2,CursorX
addu r1,r1,r2
sc r1,VideoPos
lh r3,Vidregs ; r3 = address of video registers
sh r1,hs:44[r3] ; Update the position in the text controller
lw r3,[r27] ; restore the regs
lw r2,8[r27]
lw r1,16[r27]
addui r27,r27,#24
rts
 
align 2
LineTbl:
dc 0
dc TEXTCOLS*4
dc TEXTCOLS*8
dc TEXTCOLS*12
dc TEXTCOLS*16
dc TEXTCOLS*20
dc TEXTCOLS*24
dc TEXTCOLS*28
dc TEXTCOLS*32
dc TEXTCOLS*36
dc TEXTCOLS*40
dc TEXTCOLS*44
dc TEXTCOLS*48
dc TEXTCOLS*52
dc TEXTCOLS*56
dc TEXTCOLS*60
dc TEXTCOLS*64
dc TEXTCOLS*68
dc TEXTCOLS*72
dc TEXTCOLS*76
dc TEXTCOLS*80
dc TEXTCOLS*84
dc TEXTCOLS*88
dc TEXTCOLS*92
dc TEXTCOLS*96
dc TEXTCOLS*100
dc TEXTCOLS*104
dc TEXTCOLS*108
dc TEXTCOLS*112
dc TEXTCOLS*116
dc TEXTCOLS*120
dc TEXTCOLS*124
 
TC1InitData:
dc 84 ; #columns
dc 31 ; #rows
dc 64 ; window left
dc 17 ; window top
dc 7 ; max scan line
dc $21 ; pixel size (hhhhvvvv)
dc $1FF ; transparent color
dc $40 ; cursor blink, start line
dc 31 ; cursor end
dc 0 ; start address
dc 0 ; cursor position
TC2InitData:
dc 40
dc 25
dc 376
dc 64 ; window top
dc 7
dc $10
dc $1FF
dc $40
dc 31
dc 0
dc 0
 
;------------------------------------------------------------------------------
; Convert Ascii character to screen character.
;------------------------------------------------------------------------------
 
AsciiToScreen:
zxb r1,r1
cmp p0,r1,#' '
p0.le ori r1,r1,#$100
p0.le br .0003
cmp p0,r1,#$5B ; special test for [ ] characters
p0.ne br .0001
ldi r1,#$11B
rts
.0001:
cmp p0,r1,#$5D
p0.ne br .0002
ldi r1,#$11D
rts
.0002:
ori r1,r1,#$100
biti p0,r1,#$20 ; if bit 5 isn't set
p0.eq br .0003
biti p0,r1,#$40 ; or bit 6 isn't set
p0.ne andi r1,r1,#$19F
.0003:
rts
 
;------------------------------------------------------------------------------
; Convert screen character to ascii character
;------------------------------------------------------------------------------
;
ScreenToAscii:
zxb r1,r1
cmpi p0,r1,#27
p0.le addi r1,r1,#$60
rts
 
.include "DisplayChar.asm"
 
;------------------------------------------------------------------------------
; Display a string on the screen.
;------------------------------------------------------------------------------
 
DisplayString:
ldi r1,#7
sc r1,$FFDC0600
ldis lc,#$FFF
.0001:
lbu r1,[r2]
tst p2,r1
p2.eq br .0002
bsr DisplayChar
addui r2,r2,#1
loop .0001
.0002:
rts
 
KeybdGetCharWait:
ldi r1,#-1
sb r1,KeybdWaitFlag
br KeybdGetChar
 
KeybdGetCharNoWait:
sb r0,KeybdWaitFlag
br KeybdGetChar
 
; Wait for a keyboard character to be available
; Returns (-1) if no key available
; Return key >= 0 if key is available
;
;
KeybdGetChar:
KeybdGetChar1:
addui r27,r27,#-16
sws c1,8[r27] ; save off link register
sw r2,[r27]
.0002:
.0003:
memsb
lvb r1,hs:KEYBD+1 ; check MSB of keyboard status reg.
biti p0,r1,#$80
p0.ne br .0006
lb r1,KeybdWaitFlag
tst p0,r1
p0.lt br .0003
lw r2,[r27]
lws c1,8[r27]
addui r27,r27,#16
rts
.0006:
memsb
lvb r1,hs:KEYBD ; get scan code value
memdb
zxb r1,r1 ; make unsigned
sb r0,hs:KEYBD+1 ; clear read flag
ldi r3,#3
sc r3,$FFDC0600
.0001:
cmp p0,r1,#SC_KEYUP ; keyup scan code ?
p0.eq br .doKeyup
cmp p0,r1,#SC_EXTEND; extended scan code ?
p0.eq br .doExtend
cmp p0,r1,#$14 ; control ?
p0.eq br .doCtrl
cmp p0,r1,#$12 ; left shift
p0.eq br .doShift
cmp p0,r1,#$59 ; right shift
p0.eq br .doShift
cmp p0,r1,#SC_NUMLOCK
p0.eq br .doNumLock
cmp p0,r1,#SC_CAPSLOCK
p0.eq br .doCapsLock
cmp p0,r1,#SC_SCROLLLOCK
p0.eq br .doScrollLock
lb r2,KeyState1
andi r2,r2,#1
cmp p0,r2,#0
p0.ne br .0003
lb r2,KeyState2 ; Is extended code ?
andi r2,r2,#$80
p0.eq br .0010
lb r2,KeyState2
andi r2,r2,#$7F
sb r2,KeyState2
sb r0,KeyState1 ; clear keyup
andi r1,r1,#$7F
lbu r1,cs:keybdExtendedCodes[r1]
br .0008
.0010:
ldi r3,#4
sc r3,$FFDC0600
lb r2,KeyState2
biti p0,r2,#4 ; Is Cntrl down ?
p0.eq br .0009
andi r1,r1,#$7F
lbu r1,cs:keybdControlCodes[r1]
br .0008
.0009:
lb r2,KeyState2
biti p0,r2,#1 ; Is shift down ?
p0.eq br .0007
andi r1,r1,#$FF
lbu r1,cs:shiftedScanCodes[r1]
br .0008
.0007:
andi r1,r1,#$FF
lbu r1,cs:unshiftedScanCodes[r1]
.0008:
ldi r3,#5
sc r3,$FFDC0600
lw r2,[r27]
lws c1,8[r27]
addui r27,r27,#16
rts
 
.doKeyup:
lb r2,KeyState1
ori r2,r2,#1
sb r2,KeyState1
br .0003
.doExtend:
lb r2,KeyState2
ori r2,r2,#$80
sb r2,KeyState2
br .0003
.doCtrl:
lb r2,KeyState1
biti p0,r2,#1
p0.eq br .0004
lbu r2,KeyState2
andi r2,r2,#~4
sb r2,KeyState2
br .0003
.0004:
lbu r2,KeyState2
ori r2,r2,#4
sb r2,KeyState2
br .0003
.doShift:
lb r2,KeyState1
biti p0,r2,#1
p0.eq br .0005
lbu r2,KeyState2
andi r2,r2,#~1
sb r2,KeyState2
br .0003
.0005:
lbu r2,KeyState2
ori r2,r2,#1
sb r2,KeyState2
br .0003
.doNumLock:
lbu r2,KeyState2
eori r2,r2,#16
sb r2,KeyState2
bsr KeybdSetLEDStatus
br .0003
.doCapsLock:
lbu r2,KeyState2
eori r2,r2,#32
sb r2,KeyState2
bsr KeybdSetLEDStatus
br .0003
.doScrollLock:
lbu r2,KeyState2
eori r2,r2,#64
sb r2,KeyState2
bsr KeybdSetLEDStatus
br .0003
 
;------------------------------------------------------------------------------
; Set the keyboard LED status leds.
; Trashes r1, p0
;------------------------------------------------------------------------------
 
KeybdSetLEDStatus:
addui r27,r27,#-8
sws c1,[r27]
sb r0,KeybdLEDs
lb r1,KeyState2
biti p0,r1,#16
p0.ne lb r1,KeybdLEDs ; set bit 1 for Num lock, 0 for scrolllock , 2 for caps lock
p0.ne ori r1,r1,#2
p0.ne sb r1,KeybdLEDs
lb r1,KeyState2
biti p0,r1,#32
p0.ne lb r1,KeybdLEDs
p0.ne ori r1,r1,#4
p0.ne sb r1,KeybdLEDs
lb r1,KeyState2
biti p0,r1,#64
p0.ne lb r1,KeybdLEDs
p0.ne ori r1,r1,#1
p0.ne sb r1,KeybdLEDs
ldi r1,#$ED
sb r1,hs:KEYBD ; set status LEDs command
bsr KeybdWaitTx
bsr KeybdRecvByte
cmpi p0,r1,#$FA
lb r1,KeybdLEDs
sb r1,hs:KEYBD
bsr KeybdWaitTx
bsr KeybdRecvByte
lws c1,[r27]
addui r27,r27,#8
rts
 
;------------------------------------------------------------------------------
; Receive a byte from the keyboard, used after a command is sent to the
; keyboard in order to wait for a response.
;
; Returns:
; r1 >= 0 if a scancode is available
; r1 = -1 on timeout
;------------------------------------------------------------------------------
;
KeybdRecvByte:
addui r27,r27,#-16
sws c1,8[r27]
sw r3,[r27]
ldi r3,#20 ; wait up to .2s
.0003:
bsr KeybdWaitBusy
lb r1,hs:KEYBD+1 ; wait for response from keyboard
biti p0,r1,#$80 ; is input buffer full ?
p0.ne br .0004 ; yes, branch
bsr Wait10ms ; wait a bit
addui r3,r3,#-1
tst p0,r3
p0.ne br .0003 ; go back and try again
lw r3,[r27] ; timeout
lws c1,8[r27]
addui r27,r27,#16
ldi r1,#-1
rts
.0004:
lvb r1,hs:KEYBD ; get scancode
zxb r1,r1 ; convert to unsigned char
sb r0,hs:KEYBD+1 ; clear recieve state
lw r3,[r27]
lws c1,8[r27]
addui r27,r27,#16
rts ; return char in r1
 
;------------------------------------------------------------------------------
; Wait until the keyboard isn't busy anymore
; Wait until the keyboard transmit is complete
; Returns:
; r1 >= 0 if successful
; r1 < 0 if timed out
;------------------------------------------------------------------------------
;
KeybdWaitBusy: ; alias for KeybdWaitTx
KeybdWaitTx:
addui r27,r27,#-16
sws c1,8[r27]
sw r3,[r27]
ldi r3,#10 ; wait a max of .1s
.0001:
lvb r1,hs:KEYBD+1
biti p0,r1,#$40 ; check for transmit busy bit
p0.eq br .0002 ; branch if bit clear
bsr Wait10ms ; delay a little bit
addui r3,r3,#-1 ; go back and try again
tst p0,r3
p0.ne br .0001
lw r3,[r27] ; timed out
lws c1,8[r27]
addui r27,r27,#16
ldi r1,#-1 ; return -1
rts
.0002:
lw r3,[r27] ; wait complete, return
lws c1,8[r27] ; restore return address
ldi r1,#0 ; return 0 for okay
addui r27,r27,#16
rts
 
;------------------------------------------------------------------------------
; Delay for about 10 ms.
;------------------------------------------------------------------------------
 
Wait10ms:
addui r27,r27,#-16
sw r1,8[r27]
sw r2,[r27]
mfspr r1,tick
addui r1,r1,#250000 ; 10ms at 25 MHz
.0001:
mfspr r2,tick
cmp p0,r2,r1
p0.lt br .0001
lw r2,[r27]
lw r1,8[r27]
addui r27,r27,#16
rts
 
;--------------------------------------------------------------------------
; PS2 scan codes to ascii conversion tables.
;--------------------------------------------------------------------------
;
unshiftedScanCodes:
byte $2e,$a9,$2e,$a5,$a3,$a1,$a2,$ac
byte $2e,$aa,$a8,$a6,$a4,$09,$60,$2e
byte $2e,$2e,$2e,$2e,$2e,$71,$31,$2e
byte $2e,$2e,$7a,$73,$61,$77,$32,$2e
byte $2e,$63,$78,$64,$65,$34,$33,$2e
byte $2e,$20,$76,$66,$74,$72,$35,$2e
byte $2e,$6e,$62,$68,$67,$79,$36,$2e
byte $2e,$2e,$6d,$6a,$75,$37,$38,$2e
byte $2e,$2c,$6b,$69,$6f,$30,$39,$2e
byte $2e,$2e,$2f,$6c,$3b,$70,$2d,$2e
byte $2e,$2e,$27,$2e,$5b,$3d,$2e,$2e
byte $ad,$2e,$0d,$5d,$2e,$5c,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$08,$2e
byte $2e,$95,$2e,$93,$94,$2e,$2e,$2e
byte $98,$7f,$92,$2e,$91,$90,$1b,$af
byte $ab,$2e,$97,$2e,$2e,$96,$ae,$2e
 
byte $2e,$2e,$2e,$a7,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$fa,$2e,$2e,$2e,$2e,$2e
 
shiftedScanCodes:
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$09,$7e,$2e
byte $2e,$2e,$2e,$2e,$2e,$51,$21,$2e
byte $2e,$2e,$5a,$53,$41,$57,$40,$2e
byte $2e,$43,$58,$44,$45,$24,$23,$2e
byte $2e,$20,$56,$46,$54,$52,$25,$2e
byte $2e,$4e,$42,$48,$47,$59,$5e,$2e
byte $2e,$2e,$4d,$4a,$55,$26,$2a,$2e
byte $2e,$3c,$4b,$49,$4f,$29,$28,$2e
byte $2e,$3e,$3f,$4c,$3a,$50,$5f,$2e
byte $2e,$2e,$22,$2e,$7b,$2b,$2e,$2e
byte $2e,$2e,$0d,$7d,$2e,$7c,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$08,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$7f,$2e,$2e,$2e,$2e,$1b,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
 
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
 
; control
keybdControlCodes:
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$09,$7e,$2e
byte $2e,$2e,$2e,$2e,$2e,$11,$21,$2e
byte $2e,$2e,$1a,$13,$01,$17,$40,$2e
byte $2e,$03,$18,$04,$05,$24,$23,$2e
byte $2e,$20,$16,$06,$14,$12,$25,$2e
byte $2e,$0e,$02,$08,$07,$19,$5e,$2e
byte $2e,$2e,$0d,$0a,$15,$26,$2a,$2e
byte $2e,$3c,$0b,$09,$0f,$29,$28,$2e
byte $2e,$3e,$3f,$0c,$3a,$10,$5f,$2e
byte $2e,$2e,$22,$2e,$7b,$2b,$2e,$2e
byte $2e,$2e,$0d,$7d,$2e,$7c,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$08,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$7f,$2e,$2e,$2e,$2e,$1b,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
 
keybdExtendedCodes:
byte $2e,$2e,$2e,$2e,$a3,$a1,$a2,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$2e,$2e,$2e,$2e,$2e,$2e,$2e
byte $2e,$95,$2e,$93,$94,$2e,$2e,$2e
byte $98,$99,$92,$2e,$91,$90,$2e,$2e
byte $2e,$2e,$97,$2e,$2e,$96,$2e,$2e
 
 
;------------------------------------------------------------------------------
; Uninitialized interrupt
;------------------------------------------------------------------------------
uii_rout:
addui r27,r27,#-16
sw r1,[r27]
sws hs,8[r27]
 
; set I/O segment
ldis hs,#$FFD00000
 
; update on-screen IRQ live indicator
ldi r1,#'U'|%011000000_111111111_00_00000000
sh r1,hs:TEXTSCR+320
 
; restore regs and return
lw r1,[r27]
lws hs,8[r27]
addui r27,r27,#16
rti
 
;------------------------------------------------------------------------------
; Non-maskable interrupt routine.
;
;------------------------------------------------------------------------------
;
nmi_rout:
addui r27,r27,#-16
sw r1,[r27]
sws hs,8[r27]
 
; set I/O segment
ldis hs,#$FFD00000
 
; reset the edge sense circuit to re-enable interrupts
ldi r1,#0
sh r1,hs:PIC_ESR
 
; update on-screen IRQ live indicator
lh r1,hs:TEXTSCR+324
addui r1,r1,#1
sh r1,hs:TEXTSCR+324
 
; restore regs and return
lw r1,[r27]
lws hs,8[r27]
addui r27,r27,#16
rti
 
;------------------------------------------------------------------------------
; Time Slice IRQ routine.
;
;
;------------------------------------------------------------------------------
;
tms_rout:
addui r27,r27,#-16
sw r1,[r27]
sws hs,8[r27]
 
; set I/O segment
ldis hs,#$FFD00000
 
; reset the edge sense circuit to re-enable interrupts
ldi r1,#2
sh r1,hs:PIC_ESR
 
; update on-screen IRQ live indicator
lh r1,hs:TEXTSCR+328
addui r1,r1,#1
sh r1,hs:TEXTSCR+328
 
; restore regs and return
lw r1,[r27]
lws hs,8[r27]
addui r27,r27,#16
rti
 
;------------------------------------------------------------------------------
; Break routine
;
; Currently uses only registers in case memory is bad, and sets an indicator
; on-screen.
;------------------------------------------------------------------------------
;
brk_rout:
ldi r1,#'B'
bsr AsciiToScreen
ori r1,r1,#|%011000000_111111111_00_00000000
sh r1,$FFD00000
ldi r1,#'R'
bsr AsciiToScreen
ori r1,r1,#|%011000000_111111111_00_00000000
sh r1,$FFD00004
ldi r1,#'K'
bsr AsciiToScreen
ori r1,r1,#|%011000000_111111111_00_00000000
sh r1,$FFD00008
brk_lockup:
br brk_lockup[c0]
 
; code snippet to jump to the break routine, copied to the break vector
;
; vector table jumps
;
align 4
brk_jmp: jmp brk_rout[c0]
align 4
tms_jmp: jmp tms_rout[c0]
align 4
nmi_jmp: jmp nmi_rout[c0]
align 4
uii_jmp: jmp uii_rout[c0]
 
;------------------------------------------------------------------------------
; Reset Point
;------------------------------------------------------------------------------
 
org $FFFFEFF0
jmp cold_start[C15]
 
/software/boot_tb/DisplayChar.asm
0,0 → 1,311
; ============================================================================
; __
; \\__/ o\ (C) 2015 Robert Finch, Stratford
; \ __ / All rights reserved.
; \/_// robfinch<remove>@finitron.ca
; ||
;
;
; This source file is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as published
; by the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
;
; This source file is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with this program. If not, see <http://www.gnu.org/licenses/>.
;
; ============================================================================
;
;------------------------------------------------------------------------------
; Display a character on the screen device
; Expects the processor to be in 16 bit mode with 16 bit acc and 16 bit indexes
;------------------------------------------------------------------------------
;
public DisplayChar:
; push c1
; push pregs
; push r2
; push r3
; push r4
addui r27,r27,#-40
sws c1,[r27]
sws pregs,8[r27]
sw r2,16[r27]
sw r3,24[r27]
sw r4,32[r27]
ldi r2,#8
sc r2,$FFDC0600
zxb r1,r1
lb r2,EscState
tst p0,r2
p0.lt br processEsc
cmpi p0,r1,#BS
p0.eq br doBackSpace
cmpi p0,r1,#$91 ; cursor right
p0.eq br doCursorRight
cmpi p0,r1,#$93 ; cursor left
p0.eq br doCursorLeft
cmpi p0,r1,#$90 ; cursor up
p0.eq br doCursorUp
cmpi p0,r1,#$92 ; cursor down
p0.eq br doCursorDown
cmpi p0,r1,#$99 ; delete
p0.eq br doDelete
cmpi p0,r1,#CR
p0.eq br doCR
cmpi p0,r1,#LF
p0.eq br doLF
cmpi p0,r1,#$94 ; cursor home
p0.eq br doCursorHome
cmpi p0,r1,#ESC
p0.ne br _0003
ldi r1,#1
sb r1,EscState
exitDC:
; pop r4
; pop r3
; pop r2
; pop pregs
; pop c1
lws c1,[r27]
lws pregs,8[r27]
lw r2,16[r27]
lw r3,24[r27]
lw r4,32[r27]
addui r27,r27,#40
rts
_0003:
bsr AsciiToScreen
lhu r2,NormAttr
or r1,r1,r2
lcu r3,VideoPos
lhu r2,Vidptr
ldi r4,#9
sc r4,$FFDC0600
sh r1,hs:[r2+r3*4]
lcu r1,CursorX
addui r1,r1,#1
lcu r2,Textcols
cmp p0,r1,r2
p0.ltu br .0001
sc r0,CursorX
lcu r1,CursorY
addui r1,r1,#1
lcu r2,Textrows
cmp p0,r1,r2
p0.ltu sc r1,CursorY
p0.ltu bsr SyncVideoPos ; wont affect p0
p0.ltu br exitDC
bsr SyncVideoPos
bsr ScrollUp
br exitDC
.0001:
sc r1,CursorX
bsr SyncVideoPos
br exitDC
 
doCR:
sc r0,CursorX
bsr SyncVideoPos
br exitDC
doLF:
lcu r1,CursorY
addui r1,r1,#1
lcu r2,Textrows
cmp p1,r1,r2
p1.ge bsr ScrollUp
p1.ge br exitDC
sc r1,CursorY
bsr SyncVideoPos
br exitDC
 
processEsc:
lb r2,EscState
cmpi p0,r2,#-1
p0.ne br .0006
cmpi p0,r1,#'T' ; clear to EOL
p0.ne br .0003
lcu r3,VideoPos
lcu r2,CursorX
addui r2,r2,#1
.0001:
lcu r1,Textcols
cmp p0,r2,r1
p0.ge br .0002
ldi r1,#' '
lhu r4,NormAttr
or r1,r1,r4
lhu r4,Vidptr
sh r1,hs:[r4+r3*4]
addui r2,r2,#1
addui r3,r3,#1
br .0001
.0002:
sb r0,EscState
br exitDC
 
.0003:
cmpi p0,r1,#'W'
p0.eq sb r0,EscState
p0.eq br doDelete
cmpi p0,r1,#'`'
p0.eq ldi r1,#-2
p0.eq sb r1,EscState
p0.eq br exitDC
cmp p0,r1,#'('
p0.eq ldi r1,#-3
p0.eq sb r1,EscState
p0.eq br exitDC
.0008:
sb r0,EscState
br exitDC
.0006:
cmpi p0,r2,#-2
p0.ne br .0007
sb r0,EscState
cmpi p0,r1,#'1'
p0.eq bsr CursorOn
p0.eq br exitDC
cmpi p0,r1,#'0'
p0.eq bsr CursorOff
br exitDC
.0007:
cmpi p0,r2,#-3
p0.ne br .0009
cmpi p0,r1,#ESC
p0.ne br .0008
ldi r1,#-4
sb r1,EscState
br exitDC
.0009:
cmpi p0,r2,#-4
p0.ne br .0010
cmpi p0,r1,#'G'
p0.ne br .0008
ldi r1,#-5
sb r1,EscState
br exitDC
.0010:
cmpi p0,r2,#-5
p0.ne br .0008
sb r0,EscState
cmpi p0,r1,#'4'
p0.ne br .0011
lhu r1,NormAttr
mov r2,r1
shli r1,r1,#9
andi r1,r1,#%111111111_000000000_00_00000000
shrui r2,r2,#9
andi r2,r2,#%000000000_111111111_00_00000000
or r1,r1,r2
sh r1,NormAttr
br exitDC
.0011:
cmpi p0,r1,#'0'
p0.ne br .0012
; Light grey on dark grey
ldi r1,#%001001001_011011011_00_00000000
sh r1,NormAttr
br exitDC
.0012:
; Light grey on dark grey
ldi r1,#%001001001_011011011_00_00000000
sh r1,NormAttr
br exitDC
 
doBackSpace:
lc r2,CursorX
tst p0,r2
p0.eq br exitDC ; Can't backspace anymore
lcu r3,VideoPos
.0002:
lh r4,Vidptr
lh r1,hs:[r4+r3*4]
addui r3,r3,#-1
sh r1,hs:[r4+r3*4]
addui r3,r3,#2
lc r4,Textcols
addui r2,r2,#1
cmp p0,r2,r4
p0.ne br .0002
.0003:
ldi r1,#' '
lh r4,NormAttr
or r1,r1,r4
lh r4,Vidptr
sh r1,hs:[r4+r3*4]
inc CursorX,#-1
bsr SyncVideoPos
br exitDC
 
; Deleting a character does not change the video position so there's no need
; to resynchronize it.
 
doDelete:
lc r2,CursorX
lh r3,VideoPos
.0002:
addui r2,r2,#1
lc r4,Textcols
cmp p0,r2,r4
p0.ge br .0001
addui r2,r2,#-1
addui r3,r3,#1
lh r4,Vidptr
lh r1,hs:[r4+r3*4]
addui r3,r3,#-1
sh r1,hs:[r4+r3*4]
addui r3,r3,#1
addui r2,r2,#1
br .0002
.0001:
ldi r1,#' '
lh r2,NormAttr
or r1,r1,r2
sh r1,hs:[r4+r3*4]
br exitDC
 
doCursorHome:
lcu r1,CursorX
tst p0,r1
p0.eq br doCursor1
sc r0,CursorX
bsr SyncVideoPos
br exitDC
doCursorRight:
lcu r1,CursorX
addui r1,r1,#1
lcu r2,Textcols
cmp p0,r1,r2
p0.ge br exitDC
doCursor2:
sc r1,CursorX
bsr SyncVideoPos
br exitDC
doCursorLeft:
lcu r1,CursorX
tst p0,r1
p0.eq br exitDC
subui r1,r1,#1
br doCursor2
doCursorUp:
lcu r1,CursorY
tst p0,r1
p0.eq br exitDC
subui r1,r1,#1
br doCursor1
doCursorDown:
lcu r1,CursorY
addui r1,r1,#1
lcu r2,Textrows
p0.ge br exitDC
doCursor1:
sc r1,CursorY
bsr SyncVideoPos
br exitDC
 
/software/a64/bin/a64.exe Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream
software/a64/bin/a64.exe Property changes : Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property

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