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[/] [openrisc/] [tags/] [gnu-dev/] [fsf-gcc-snapshot-1-mar-12/] [or1k-gcc/] [libjava/] [classpath/] [java/] [awt/] [GraphicsConfiguration.java] - Diff between revs 771 and 783

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/* GraphicsConfiguration.java -- describes characteristics of graphics
/* GraphicsConfiguration.java -- describes characteristics of graphics
   Copyright (C) 2000, 2001, 2002 Free Software Foundation
   Copyright (C) 2000, 2001, 2002 Free Software Foundation
 
 
This file is part of GNU Classpath.
This file is part of GNU Classpath.
 
 
GNU Classpath is free software; you can redistribute it and/or modify
GNU Classpath is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
the Free Software Foundation; either version 2, or (at your option)
any later version.
any later version.
 
 
GNU Classpath is distributed in the hope that it will be useful, but
GNU Classpath is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
General Public License for more details.
General Public License for more details.
 
 
You should have received a copy of the GNU General Public License
You should have received a copy of the GNU General Public License
along with GNU Classpath; see the file COPYING.  If not, write to the
along with GNU Classpath; see the file COPYING.  If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA.
02110-1301 USA.
 
 
Linking this library statically or dynamically with other modules is
Linking this library statically or dynamically with other modules is
making a combined work based on this library.  Thus, the terms and
making a combined work based on this library.  Thus, the terms and
conditions of the GNU General Public License cover the whole
conditions of the GNU General Public License cover the whole
combination.
combination.
 
 
As a special exception, the copyright holders of this library give you
As a special exception, the copyright holders of this library give you
permission to link this library with independent modules to produce an
permission to link this library with independent modules to produce an
executable, regardless of the license terms of these independent
executable, regardless of the license terms of these independent
modules, and to copy and distribute the resulting executable under
modules, and to copy and distribute the resulting executable under
terms of your choice, provided that you also meet, for each linked
terms of your choice, provided that you also meet, for each linked
independent module, the terms and conditions of the license of that
independent module, the terms and conditions of the license of that
module.  An independent module is a module which is not derived from
module.  An independent module is a module which is not derived from
or based on this library.  If you modify this library, you may extend
or based on this library.  If you modify this library, you may extend
this exception to your version of the library, but you are not
this exception to your version of the library, but you are not
obligated to do so.  If you do not wish to do so, delete this
obligated to do so.  If you do not wish to do so, delete this
exception statement from your version. */
exception statement from your version. */
 
 
 
 
package java.awt;
package java.awt;
 
 
import java.awt.geom.AffineTransform;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
import java.awt.image.ColorModel;
import java.awt.image.VolatileImage;
import java.awt.image.VolatileImage;
 
 
/**
/**
 * This class describes the configuration of various graphics devices, such
 * This class describes the configuration of various graphics devices, such
 * as a monitor or printer. Different configurations may exist for the same
 * as a monitor or printer. Different configurations may exist for the same
 * device, according to the different native modes supported.
 * device, according to the different native modes supported.
 *
 *
 * <p>Virtual devices are supported (for example, in a multiple screen
 * <p>Virtual devices are supported (for example, in a multiple screen
 * environment, a virtual device covers all screens simultaneously); the
 * environment, a virtual device covers all screens simultaneously); the
 * configuration will have a non-zero relative coordinate system in such
 * configuration will have a non-zero relative coordinate system in such
 * a case.
 * a case.
 *
 *
 * @author Eric Blake (ebb9@email.byu.edu)
 * @author Eric Blake (ebb9@email.byu.edu)
 * @see Window
 * @see Window
 * @see Frame
 * @see Frame
 * @see GraphicsEnvironment
 * @see GraphicsEnvironment
 * @see GraphicsDevice
 * @see GraphicsDevice
 * @since 1.0
 * @since 1.0
 * @status updated to 1.4
 * @status updated to 1.4
 */
 */
public abstract class GraphicsConfiguration
public abstract class GraphicsConfiguration
{
{
 
 
  /** The cached image capabilities. */
  /** The cached image capabilities. */
  private ImageCapabilities imageCapabilities;
  private ImageCapabilities imageCapabilities;
 
 
  /** The cached buffer capabilities. */
  /** The cached buffer capabilities. */
  private BufferCapabilities bufferCapabilities;
  private BufferCapabilities bufferCapabilities;
 
 
  /**
  /**
   * The default constructor.
   * The default constructor.
   *
   *
   * @see GraphicsDevice#getConfigurations()
   * @see GraphicsDevice#getConfigurations()
   * @see GraphicsDevice#getDefaultConfiguration()
   * @see GraphicsDevice#getDefaultConfiguration()
   * @see GraphicsDevice#getBestConfiguration(GraphicsConfigTemplate)
   * @see GraphicsDevice#getBestConfiguration(GraphicsConfigTemplate)
   * @see Graphics2D#getDeviceConfiguration()
   * @see Graphics2D#getDeviceConfiguration()
   */
   */
  protected GraphicsConfiguration ()
  protected GraphicsConfiguration ()
  {
  {
  }
  }
 
 
  /**
  /**
   * Gets the associated device that this configuration describes.
   * Gets the associated device that this configuration describes.
   *
   *
   * @return the device
   * @return the device
   */
   */
  public abstract GraphicsDevice getDevice();
  public abstract GraphicsDevice getDevice();
 
 
  /**
  /**
   * Returns a buffered image optimized to this device, so that blitting can
   * Returns a buffered image optimized to this device, so that blitting can
   * be supported in the buffered image.
   * be supported in the buffered image.
   *
   *
   * @param w the width of the buffer
   * @param w the width of the buffer
   * @param h the height of the buffer
   * @param h the height of the buffer
   * @return the buffered image, or null if none is supported
   * @return the buffered image, or null if none is supported
   */
   */
  public abstract BufferedImage createCompatibleImage(int w, int h);
  public abstract BufferedImage createCompatibleImage(int w, int h);
 
 
  /**
  /**
   * Returns a buffered volatile image optimized to this device, so that
   * Returns a buffered volatile image optimized to this device, so that
   * blitting can be supported in the buffered image. Because the buffer is
   * blitting can be supported in the buffered image. Because the buffer is
   * volatile, it can be optimized by native graphics accelerators.
   * volatile, it can be optimized by native graphics accelerators.
   *
   *
   * @param w the width of the buffer
   * @param w the width of the buffer
   * @param h the height of the buffer
   * @param h the height of the buffer
   * @return the buffered image, or null if none is supported
   * @return the buffered image, or null if none is supported
   * @see Component#createVolatileImage(int, int)
   * @see Component#createVolatileImage(int, int)
   * @since 1.4
   * @since 1.4
   */
   */
  public abstract VolatileImage createCompatibleVolatileImage(int w, int h);
  public abstract VolatileImage createCompatibleVolatileImage(int w, int h);
 
 
  /**
  /**
   * Returns a buffered volatile image optimized to this device, and with the
   * Returns a buffered volatile image optimized to this device, and with the
   * given capabilities, so that blitting can be supported in the buffered
   * given capabilities, so that blitting can be supported in the buffered
   * image. Because the buffer is volatile, it can be optimized by native
   * image. Because the buffer is volatile, it can be optimized by native
   * graphics accelerators.
   * graphics accelerators.
   *
   *
   * @param w the width of the buffer
   * @param w the width of the buffer
   * @param h the height of the buffer
   * @param h the height of the buffer
   * @param caps the desired capabilities of the image buffer
   * @param caps the desired capabilities of the image buffer
   * @return the buffered image, or null if none is supported
   * @return the buffered image, or null if none is supported
   * @throws AWTException if the capabilities cannot be met
   * @throws AWTException if the capabilities cannot be met
   * @since 1.4
   * @since 1.4
   */
   */
  public VolatileImage createCompatibleVolatileImage(int w, int h,
  public VolatileImage createCompatibleVolatileImage(int w, int h,
                                                     ImageCapabilities caps)
                                                     ImageCapabilities caps)
    throws AWTException
    throws AWTException
  {
  {
    // Must be overridden by implementations to check caps.
    // Must be overridden by implementations to check caps.
    return createCompatibleVolatileImage(w, h);
    return createCompatibleVolatileImage(w, h);
  }
  }
 
 
  /**
  /**
   * Returns a buffered volatile image optimized to this device, and
   * Returns a buffered volatile image optimized to this device, and
   * with the given transparency. Because the buffer is volatile, it
   * with the given transparency. Because the buffer is volatile, it
   * can be optimized by native graphics accelerators.
   * can be optimized by native graphics accelerators.
   *
   *
   * @param width the width of the buffer
   * @param width the width of the buffer
   * @param height the height of the buffer
   * @param height the height of the buffer
   * @param transparency the transparency value for the buffer
   * @param transparency the transparency value for the buffer
   * @return the buffered image, or null if none is supported
   * @return the buffered image, or null if none is supported
   * @since 1.5
   * @since 1.5
   */
   */
  public abstract VolatileImage createCompatibleVolatileImage(int width,
  public abstract VolatileImage createCompatibleVolatileImage(int width,
                                                              int height,
                                                              int height,
                                                              int transparency);
                                                              int transparency);
 
 
  /**
  /**
   * Creates a volatile image with the specified capabilities and transparency.
   * Creates a volatile image with the specified capabilities and transparency.
   * If the backend cannot meet the requested capabilities and transparency,
   * If the backend cannot meet the requested capabilities and transparency,
   * an AWTException is thrown.
   * an AWTException is thrown.
   *
   *
   * @param width the width of the image
   * @param width the width of the image
   * @param height the height of the image
   * @param height the height of the image
   * @param caps the requested capabilities
   * @param caps the requested capabilities
   * @param transparency the required transparency
   * @param transparency the required transparency
   *
   *
   * @return a volatile image with the specified capabilites and transparency
   * @return a volatile image with the specified capabilites and transparency
   *
   *
   * @throws AWTException if the required capabilities and transparency cannot
   * @throws AWTException if the required capabilities and transparency cannot
   *         be met
   *         be met
   *
   *
   * @since 1.5
   * @since 1.5
   */
   */
  public VolatileImage createCompatibleVolatileImage(int width, int height,
  public VolatileImage createCompatibleVolatileImage(int width, int height,
                                                     ImageCapabilities caps,
                                                     ImageCapabilities caps,
                                                     int transparency)
                                                     int transparency)
    throws AWTException
    throws AWTException
  {
  {
    // Must be overridden by implementations to check caps.
    // Must be overridden by implementations to check caps.
    return createCompatibleVolatileImage(width, height, transparency);
    return createCompatibleVolatileImage(width, height, transparency);
  }
  }
 
 
  /**
  /**
   * Returns a buffered image optimized to this device, and with the specified
   * Returns a buffered image optimized to this device, and with the specified
   * transparency, so that blitting can be supported in the buffered image.
   * transparency, so that blitting can be supported in the buffered image.
   *
   *
   * @param w the width of the buffer
   * @param w the width of the buffer
   * @param h the height of the buffer
   * @param h the height of the buffer
   * @param transparency the transparency of the buffer
   * @param transparency the transparency of the buffer
   * @return the buffered image, or null if none is supported
   * @return the buffered image, or null if none is supported
   * @see Transparency#OPAQUE
   * @see Transparency#OPAQUE
   * @see Transparency#BITMASK
   * @see Transparency#BITMASK
   * @see Transparency#TRANSLUCENT
   * @see Transparency#TRANSLUCENT
   */
   */
  public abstract BufferedImage createCompatibleImage(int w, int h,
  public abstract BufferedImage createCompatibleImage(int w, int h,
                                                      int transparency);
                                                      int transparency);
 
 
  /**
  /**
   * Gets the color model of the corresponding device.
   * Gets the color model of the corresponding device.
   *
   *
   * @return the color model
   * @return the color model
   */
   */
  public abstract ColorModel getColorModel();
  public abstract ColorModel getColorModel();
 
 
  /**
  /**
   * Gets a color model for the corresponding device which supports the desired
   * Gets a color model for the corresponding device which supports the desired
   * transparency level.
   * transparency level.
   *
   *
   * @param transparency the transparency of the model
   * @param transparency the transparency of the model
   * @return the color model, with transparency
   * @return the color model, with transparency
   * @see Transparency#OPAQUE
   * @see Transparency#OPAQUE
   * @see Transparency#BITMASK
   * @see Transparency#BITMASK
   * @see Transparency#TRANSLUCENT
   * @see Transparency#TRANSLUCENT
   */
   */
  public abstract ColorModel getColorModel(int transparency);
  public abstract ColorModel getColorModel(int transparency);
 
 
  /**
  /**
   * Returns a transform that maps user coordinates to device coordinates. The
   * Returns a transform that maps user coordinates to device coordinates. The
   * preferred mapping is about 72 user units to 1 inch (2.54 cm) of physical
   * preferred mapping is about 72 user units to 1 inch (2.54 cm) of physical
   * space. This is often the identity transform. The device coordinates have
   * space. This is often the identity transform. The device coordinates have
   * the origin at the upper left, with increasing x to the right, and
   * the origin at the upper left, with increasing x to the right, and
   * increasing y to the bottom.
   * increasing y to the bottom.
   *
   *
   * @return the transformation from user space to device space
   * @return the transformation from user space to device space
   * @see #getNormalizingTransform()
   * @see #getNormalizingTransform()
   */
   */
  public abstract AffineTransform getDefaultTransform();
  public abstract AffineTransform getDefaultTransform();
 
 
  /**
  /**
   * Returns a transform that maps user coordinates to device coordinates. The
   * Returns a transform that maps user coordinates to device coordinates. The
   * exact mapping is 72 user units to 1 inch (2.54 cm) of physical space.
   * exact mapping is 72 user units to 1 inch (2.54 cm) of physical space.
   * This is often the identity transform. The device coordinates have the
   * This is often the identity transform. The device coordinates have the
   * origin at the upper left, with increasing x to the right, and increasing
   * origin at the upper left, with increasing x to the right, and increasing
   * y to the bottom. Note that this is more accurate (and thus, sometimes more
   * y to the bottom. Note that this is more accurate (and thus, sometimes more
   * costly) than the default transform.
   * costly) than the default transform.
   *
   *
   * @return the normalized transformation from user space to device space
   * @return the normalized transformation from user space to device space
   * @see #getDefaultTransform()
   * @see #getDefaultTransform()
   */
   */
  public abstract AffineTransform getNormalizingTransform();
  public abstract AffineTransform getNormalizingTransform();
 
 
  /**
  /**
   * Returns the bounds of the configuration, in device coordinates. If this
   * Returns the bounds of the configuration, in device coordinates. If this
   * is a virtual device (for example, encompassing several screens), the
   * is a virtual device (for example, encompassing several screens), the
   * bounds may have a non-zero origin.
   * bounds may have a non-zero origin.
   *
   *
   * @return the device bounds
   * @return the device bounds
   * @since 1.3
   * @since 1.3
   */
   */
  public abstract Rectangle getBounds();
  public abstract Rectangle getBounds();
 
 
  /**
  /**
   * Returns the buffering capabilities of this configuration.
   * Returns the buffering capabilities of this configuration.
   *
   *
   * @return the buffer capabilities
   * @return the buffer capabilities
   * @since 1.4
   * @since 1.4
   */
   */
  public BufferCapabilities getBufferCapabilities()
  public BufferCapabilities getBufferCapabilities()
  {
  {
    if (imageCapabilities == null)
    if (imageCapabilities == null)
      getImageCapabilities();
      getImageCapabilities();
 
 
    if (bufferCapabilities == null)
    if (bufferCapabilities == null)
      bufferCapabilities = new BufferCapabilities(imageCapabilities,
      bufferCapabilities = new BufferCapabilities(imageCapabilities,
                                                  imageCapabilities, null);
                                                  imageCapabilities, null);
    return bufferCapabilities;
    return bufferCapabilities;
  }
  }
 
 
  /**
  /**
   * Returns the imaging capabilities of this configuration.
   * Returns the imaging capabilities of this configuration.
   *
   *
   * @return the image capabilities
   * @return the image capabilities
   * @since 1.4
   * @since 1.4
   */
   */
  public ImageCapabilities getImageCapabilities()
  public ImageCapabilities getImageCapabilities()
  {
  {
    if (imageCapabilities == null)
    if (imageCapabilities == null)
      imageCapabilities = new ImageCapabilities(false);
      imageCapabilities = new ImageCapabilities(false);
    return imageCapabilities;
    return imageCapabilities;
  }
  }
} // class GraphicsConfiguration
} // class GraphicsConfiguration
 
 

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