// { dg-do assemble }
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// { dg-do assemble }
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// { dg-options "-Wconversion" }
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// { dg-options "-Wconversion" }
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// Copyright (C) 2000 Free Software Foundation, Inc.
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// Copyright (C) 2000 Free Software Foundation, Inc.
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// Contributed by Nathan Sidwell 6 Mar 2000
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// Contributed by Nathan Sidwell 6 Mar 2000
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// initialization to 'int' from to 'double' We expect consistent warnings
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// initialization to 'int' from to 'double' We expect consistent warnings
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// whenever a float is implicitly truncated to int, make sure references
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// whenever a float is implicitly truncated to int, make sure references
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// don't confuse us, as Gerald Pfeifer found out.
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// don't confuse us, as Gerald Pfeifer found out.
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struct X
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struct X
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{
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{
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X (int const &);
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X (int const &);
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X (int const &, int const &);
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X (int const &, int const &);
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};
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};
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void foo (int const &);
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void foo (int const &);
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void wibble (int const &);
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void wibble (int const &);
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void wibble (int const &, int const &);
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void wibble (int const &, int const &);
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void punk (int const & = 3.5f); // { dg-warning "" } in passing
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void punk (int const & = 3.5f); // { dg-warning "" } in passing
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void rock ();
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void rock ();
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void rock (int const &, int const & = 3.5f); // { dg-warning "" } in passing
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void rock (int const &, int const & = 3.5f); // { dg-warning "" } in passing
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void fn ()
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void fn ()
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{
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{
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X x2(3.5f); // { dg-warning "" } float to int
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X x2(3.5f); // { dg-warning "" } float to int
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X x4(1, 3.5f); // { dg-warning "" } float to int
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X x4(1, 3.5f); // { dg-warning "" } float to int
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X x6(3.5f, 1); // { dg-warning "" } float to int
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X x6(3.5f, 1); // { dg-warning "" } float to int
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X y2 = 3.5f; // { dg-warning "" } float to int
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X y2 = 3.5f; // { dg-warning "" } float to int
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int j2 (3.5f); // { dg-warning "" } float to int
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int j2 (3.5f); // { dg-warning "" } float to int
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int k2 = 3.5f; // { dg-warning "" } float to int
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int k2 = 3.5f; // { dg-warning "" } float to int
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j2 = 3.5f; // { dg-warning "" } float to int
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j2 = 3.5f; // { dg-warning "" } float to int
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foo (3.5f); // { dg-warning "" } float to int
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foo (3.5f); // { dg-warning "" } float to int
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wibble (3.5f); // { dg-warning "" } float to int
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wibble (3.5f); // { dg-warning "" } float to int
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wibble (1, 3.5f); // { dg-warning "" } float to int
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wibble (1, 3.5f); // { dg-warning "" } float to int
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wibble (3.5f, 1); // { dg-warning "" } float to int
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wibble (3.5f, 1); // { dg-warning "" } float to int
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punk (); // { dg-warning "" } float to int
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punk (); // { dg-warning "" } float to int
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rock (1); // { dg-warning "" } float to int
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rock (1); // { dg-warning "" } float to int
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}
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}
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// and make sure we really know when something's unsigned
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// and make sure we really know when something's unsigned
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void foo ()
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void foo ()
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{
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{
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X x2(-1);
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X x2(-1);
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X x4(1, -1);
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X x4(1, -1);
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X x6(-1, 1);
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X x6(-1, 1);
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X y2 = -1;
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X y2 = -1;
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int j2 (-1);
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int j2 (-1);
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int k2 = -1;
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int k2 = -1;
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j2 = -1;
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j2 = -1;
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foo (-1);
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foo (-1);
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wibble (-1);
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wibble (-1);
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wibble (1, -1);
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wibble (1, -1);
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wibble (-1, 1);
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wibble (-1, 1);
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}
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}
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