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Rev 424 Rev 519
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      ISO C++
      ISO C++
    
    
    
    
      library
      library
    
    
  
  
</code></pre></td>
        <td class="diff"><pre><code><title></code></pre></td>
      </tr>
      <tr class="diffcode">
        <td class="diff"><pre><code>  Input and Output</code></pre></td>
        <td class="diff"><pre><code>  Input and Output</code></pre></td>
      </tr>
      <tr class="diffcode">
        <td class="diff"><pre><code>  <indexterm><primary>Input and Output</primary></indexterm></code></pre></td>
        <td class="diff"><pre><code>  <indexterm><primary>Input and Output</primary></indexterm></code></pre></td>
      </tr>
      <tr class="diffcode">
        <td class="diff"><pre><code>
  Iostream Objects
  Iostream Objects
   To minimize the time you have to wait on the compiler, it's good to
   To minimize the time you have to wait on the compiler, it's good to
      only include the headers you really need.  Many people simply include
      only include the headers you really need.  Many people simply include
      <iostream> when they don't need to -- and that can penalize
      <iostream> when they don't need to -- and that can penalize
      your runtime as well.  Here are some tips on which header to use
      your runtime as well.  Here are some tips on which header to use
      for which situations, starting with the simplest.
      for which situations, starting with the simplest.
   
   
   <iosfwd> should be included whenever you simply
   <iosfwd> should be included whenever you simply
      need the name of an I/O-related class, such as
      need the name of an I/O-related class, such as
      "ofstream" or "basic_streambuf".  Like the name
      "ofstream" or "basic_streambuf".  Like the name
      implies, these are forward declarations.  (A word to all you fellow
      implies, these are forward declarations.  (A word to all you fellow
      old school programmers:  trying to forward declare classes like
      old school programmers:  trying to forward declare classes like
      "class istream;" won't work.  Look in the iosfwd header if
      "class istream;" won't work.  Look in the iosfwd header if
      you'd like to know why.)  For example,
      you'd like to know why.)  For example,
   
   
   
   
    #include <iosfwd>
    #include <iosfwd>
    class MyClass
    class MyClass
    {
    {
        ....
        ....
        std::ifstream&   input_file;
        std::ifstream&   input_file;
    };
    };
    extern std::ostream& operator<< (std::ostream&, MyClass&);
    extern std::ostream& operator<< (std::ostream&, MyClass&);
   
   
   <ios> declares the base classes for the entire
   <ios> declares the base classes for the entire
      I/O stream hierarchy, std::ios_base and std::basic_ios<charT>, the
      I/O stream hierarchy, std::ios_base and std::basic_ios<charT>, the
      counting types std::streamoff and std::streamsize, the file
      counting types std::streamoff and std::streamsize, the file
      positioning type std::fpos, and the various manipulators like
      positioning type std::fpos, and the various manipulators like
      std::hex, std::fixed, std::noshowbase, and so forth.
      std::hex, std::fixed, std::noshowbase, and so forth.
   
   
   The ios_base class is what holds the format flags, the state flags,
   The ios_base class is what holds the format flags, the state flags,
      and the functions which change them (setf(), width(), precision(),
      and the functions which change them (setf(), width(), precision(),
      etc).  You can also store extra data and register callback functions
      etc).  You can also store extra data and register callback functions
      through ios_base, but that has been historically underused.  Anything
      through ios_base, but that has been historically underused.  Anything
      which doesn't depend on the type of characters stored is consolidated
      which doesn't depend on the type of characters stored is consolidated
      here.
      here.
   
   
   The template class basic_ios is the highest template class in the
   The template class basic_ios is the highest template class in the
      hierarchy; it is the first one depending on the character type, and
      hierarchy; it is the first one depending on the character type, and
      holds all general state associated with that type:  the pointer to the
      holds all general state associated with that type:  the pointer to the
      polymorphic stream buffer, the facet information, etc.
      polymorphic stream buffer, the facet information, etc.
   
   
   <streambuf> declares the template class
   <streambuf> declares the template class
      basic_streambuf, and two standard instantiations, streambuf and
      basic_streambuf, and two standard instantiations, streambuf and
      wstreambuf.  If you need to work with the vastly useful and capable
      wstreambuf.  If you need to work with the vastly useful and capable
      stream buffer classes, e.g., to create a new form of storage
      stream buffer classes, e.g., to create a new form of storage
      transport, this header is the one to include.
      transport, this header is the one to include.
   
   
   <istream>/<ostream> are
   <istream>/<ostream> are
      the headers to include when you are using the >>/<<
      the headers to include when you are using the >>/<<
      interface, or any of the other abstract stream formatting functions.
      interface, or any of the other abstract stream formatting functions.
      For example,
      For example,
   
   
   
   
    #include <istream>
    #include <istream>
    std::ostream& operator<< (std::ostream& os, MyClass& c)
    std::ostream& operator<< (std::ostream& os, MyClass& c)
    {
    {
       return os << c.data1() << c.data2();
       return os << c.data1() << c.data2();
    }
    }
   
   
   The std::istream and std::ostream classes are the abstract parents of
   The std::istream and std::ostream classes are the abstract parents of
      the various concrete implementations.  If you are only using the
      the various concrete implementations.  If you are only using the
      interfaces, then you only need to use the appropriate interface header.
      interfaces, then you only need to use the appropriate interface header.
   
   
   <iomanip> provides "extractors and inserters
   <iomanip> provides "extractors and inserters
      that alter information maintained by class ios_base and its derived
      that alter information maintained by class ios_base and its derived
      classes," such as std::setprecision and std::setw.  If you need
      classes," such as std::setprecision and std::setw.  If you need
      to write expressions like os << setw(3); or
      to write expressions like os << setw(3); or
      is >> setbase(8);, you must include <iomanip>.
      is >> setbase(8);, you must include <iomanip>.
   
   
   <sstream>/<fstream>
   <sstream>/<fstream>
      declare the six stringstream and fstream classes.  As they are the
      declare the six stringstream and fstream classes.  As they are the
      standard concrete descendants of istream and ostream, you will already
      standard concrete descendants of istream and ostream, you will already
      know about them.
      know about them.
   
   
   Finally, <iostream> provides the eight standard
   Finally, <iostream> provides the eight standard
      global objects (cin, cout, etc).  To do this correctly, this header
      global objects (cin, cout, etc).  To do this correctly, this header
      also provides the contents of the <istream> and <ostream>
      also provides the contents of the <istream> and <ostream>
      headers, but nothing else.  The contents of this header look like
      headers, but nothing else.  The contents of this header look like
   
   
   
   
    #include <ostream>
    #include <ostream>
    #include <istream>
    #include <istream>
    namespace std
    namespace std
    {
    {
        extern istream cin;
        extern istream cin;
        extern ostream cout;
        extern ostream cout;
        ....
        ....
        // this is explained below
        // this is explained below
        static ios_base::Init __foo;    // not its real name
        static ios_base::Init __foo;    // not its real name
    }
    }
   
   
   Now, the runtime penalty mentioned previously:  the global objects
   Now, the runtime penalty mentioned previously:  the global objects
      must be initialized before any of your own code uses them; this is
      must be initialized before any of your own code uses them; this is
      guaranteed by the standard.  Like any other global object, they must
      guaranteed by the standard.  Like any other global object, they must
      be initialized once and only once.  This is typically done with a
      be initialized once and only once.  This is typically done with a
      construct like the one above, and the nested class ios_base::Init is
      construct like the one above, and the nested class ios_base::Init is
      specified in the standard for just this reason.
      specified in the standard for just this reason.
   
   
   How does it work?  Because the header is included before any of your
   How does it work?  Because the header is included before any of your
      code, the __foo object is constructed before any of
      code, the __foo object is constructed before any of
      your objects.  (Global objects are built in the order in which they
      your objects.  (Global objects are built in the order in which they
      are declared, and destroyed in reverse order.)  The first time the
      are declared, and destroyed in reverse order.)  The first time the
      constructor runs, the eight stream objects are set up.
      constructor runs, the eight stream objects are set up.
   
   
   The static keyword means that each object file compiled
   The static keyword means that each object file compiled
      from a source file containing <iostream> will have its own
      from a source file containing <iostream> will have its own
      private copy of __foo.  There is no specified order
      private copy of __foo.  There is no specified order
      of construction across object files (it's one of those pesky NP
      of construction across object files (it's one of those pesky NP
      problems that make life so interesting), so one copy in each object
      problems that make life so interesting), so one copy in each object
      file means that the stream objects are guaranteed to be set up before
      file means that the stream objects are guaranteed to be set up before
      any of your code which uses them could run, thereby meeting the
      any of your code which uses them could run, thereby meeting the
      requirements of the standard.
      requirements of the standard.
   
   
   The penalty, of course, is that after the first copy of
   The penalty, of course, is that after the first copy of
      __foo is constructed, all the others are just wasted
      __foo is constructed, all the others are just wasted
      processor time.  The time spent is merely for an increment-and-test
      processor time.  The time spent is merely for an increment-and-test
      inside a function call, but over several dozen or hundreds of object
      inside a function call, but over several dozen or hundreds of object
      files, that time can add up.  (It's not in a tight loop, either.)
      files, that time can add up.  (It's not in a tight loop, either.)
   
   
   The lesson?  Only include <iostream> when you need to use one of
   The lesson?  Only include <iostream> when you need to use one of
      the standard objects in that source file; you'll pay less startup
      the standard objects in that source file; you'll pay less startup
      time.  Only include the header files you need to in general; your
      time.  Only include the header files you need to in general; your
      compile times will go down when there's less parsing work to do.
      compile times will go down when there's less parsing work to do.
   
   
  Stream Buffers
  Stream Buffers
  
  
    Derived streambuf Classes
    Derived streambuf Classes
    
    
    
    
   Creating your own stream buffers for I/O can be remarkably easy.
   Creating your own stream buffers for I/O can be remarkably easy.
      If you are interested in doing so, we highly recommend two very
      If you are interested in doing so, we highly recommend two very
      excellent books:
      excellent books:
      Standard C++
      Standard C++
      IOStreams and Locales by Langer and Kreft, ISBN 0-201-18395-1, and
      IOStreams and Locales by Langer and Kreft, ISBN 0-201-18395-1, and
      The C++ Standard Library
      The C++ Standard Library
      by Nicolai Josuttis, ISBN 0-201-37926-0.  Both are published by
      by Nicolai Josuttis, ISBN 0-201-37926-0.  Both are published by
      Addison-Wesley, who isn't paying us a cent for saying that, honest.
      Addison-Wesley, who isn't paying us a cent for saying that, honest.
   
   
   Here is a simple example, io/outbuf1, from the Josuttis text.  It
   Here is a simple example, io/outbuf1, from the Josuttis text.  It
      transforms everything sent through it to uppercase.  This version
      transforms everything sent through it to uppercase.  This version
      assumes many things about the nature of the character type being
      assumes many things about the nature of the character type being
      used (for more information, read the books or the newsgroups):
      used (for more information, read the books or the newsgroups):
   
   
   
   
    #include <iostream>
    #include <iostream>
    #include <streambuf>
    #include <streambuf>
    #include <locale>
    #include <locale>
    #include <cstdio>
    #include <cstdio>
    class outbuf : public std::streambuf
    class outbuf : public std::streambuf
    {
    {
      protected:
      protected:
        /* central output function
        /* central output function
         * - print characters in uppercase mode
         * - print characters in uppercase mode
         */
         */
        virtual int_type overflow (int_type c) {
        virtual int_type overflow (int_type c) {
            if (c != EOF) {
            if (c != EOF) {
                // convert lowercase to uppercase
                // convert lowercase to uppercase
                c = std::toupper(static_cast<char>(c),getloc());
                c = std::toupper(static_cast<char>(c),getloc());
                // and write the character to the standard output
                // and write the character to the standard output
                if (putchar(c) == EOF) {
                if (putchar(c) == EOF) {
                    return EOF;
                    return EOF;
                }
                }
            }
            }
            return c;
            return c;
        }
        }
    };
    };
    int main()
    int main()
    {
    {
        // create special output buffer
        // create special output buffer
        outbuf ob;
        outbuf ob;
        // initialize output stream with that output buffer
        // initialize output stream with that output buffer
        std::ostream out(&ob);
        std::ostream out(&ob);
        out << "31 hexadecimal: "
        out << "31 hexadecimal: "
            << std::hex << 31 << std::endl;
            << std::hex << 31 << std::endl;
        return 0;
        return 0;
    }
    }
   
   
   Try it yourself!  More examples can be found in 3.1.x code, in
   Try it yourself!  More examples can be found in 3.1.x code, in
      include/ext/*_filebuf.h, and in this article by James Kanze:
      include/ext/*_filebuf.h, and in this article by James Kanze:
      Filtering
      Filtering
      Streambufs.
      Streambufs.
   
   
  
  
  
  
    Buffering
    Buffering
   First, are you sure that you understand buffering?  Chaptericularly
   First, are you sure that you understand buffering?  Chaptericularly
      the fact that C++ may not, in fact, have anything to do with it?
      the fact that C++ may not, in fact, have anything to do with it?
   
   
   The rules for buffering can be a little odd, but they aren't any
   The rules for buffering can be a little odd, but they aren't any
      different from those of C.  (Maybe that's why they can be a bit
      different from those of C.  (Maybe that's why they can be a bit
      odd.)  Many people think that writing a newline to an output
      odd.)  Many people think that writing a newline to an output
      stream automatically flushes the output buffer.  This is true only
      stream automatically flushes the output buffer.  This is true only
      when the output stream is, in fact, a terminal and not a file
      when the output stream is, in fact, a terminal and not a file
      or some other device -- and that may not even be true
      or some other device -- and that may not even be true
      since C++ says nothing about files nor terminals.  All of that is
      since C++ says nothing about files nor terminals.  All of that is
      system-dependent.  (The "newline-buffer-flushing only occurring
      system-dependent.  (The "newline-buffer-flushing only occurring
      on terminals" thing is mostly true on Unix systems, though.)
      on terminals" thing is mostly true on Unix systems, though.)
   
   
   Some people also believe that sending endl down an
   Some people also believe that sending endl down an
      output stream only writes a newline.  This is incorrect; after a
      output stream only writes a newline.  This is incorrect; after a
      newline is written, the buffer is also flushed.  Perhaps this
      newline is written, the buffer is also flushed.  Perhaps this
      is the effect you want when writing to a screen -- get the text
      is the effect you want when writing to a screen -- get the text
      out as soon as possible, etc -- but the buffering is largely
      out as soon as possible, etc -- but the buffering is largely
      wasted when doing this to a file:
      wasted when doing this to a file:
   
   
   
   
   output << "a line of text" << endl;
   output << "a line of text" << endl;
   output << some_data_variable << endl;
   output << some_data_variable << endl;
   output << "another line of text" << endl; 
   output << "another line of text" << endl; 
   The proper thing to do in this case to just write the data out
   The proper thing to do in this case to just write the data out
      and let the libraries and the system worry about the buffering.
      and let the libraries and the system worry about the buffering.
      If you need a newline, just write a newline:
      If you need a newline, just write a newline:
   
   
   
   
   output << "a line of text\n"
   output << "a line of text\n"
          << some_data_variable << '\n'
          << some_data_variable << '\n'
          << "another line of text\n"; 
          << "another line of text\n"; 
   I have also joined the output statements into a single statement.
   I have also joined the output statements into a single statement.
      You could make the code prettier by moving the single newline to
      You could make the code prettier by moving the single newline to
      the start of the quoted text on the last line, for example.
      the start of the quoted text on the last line, for example.
   
   
   If you do need to flush the buffer above, you can send an
   If you do need to flush the buffer above, you can send an
      endl if you also need a newline, or just flush the buffer
      endl if you also need a newline, or just flush the buffer
      yourself:
      yourself:
   
   
   
   
   output << ...... << flush;    // can use std::flush manipulator
   output << ...... << flush;    // can use std::flush manipulator
   output.flush();               // or call a member fn 
   output.flush();               // or call a member fn 
   On the other hand, there are times when writing to a file should
   On the other hand, there are times when writing to a file should
      be like writing to standard error; no buffering should be done
      be like writing to standard error; no buffering should be done
      because the data needs to appear quickly (a prime example is a
      because the data needs to appear quickly (a prime example is a
      log file for security-related information).  The way to do this is
      log file for security-related information).  The way to do this is
      just to turn off the buffering before any I/O operations at
      just to turn off the buffering before any I/O operations at
      all have been done (note that opening counts as an I/O operation):
      all have been done (note that opening counts as an I/O operation):
   
   
   
   
   std::ofstream    os;
   std::ofstream    os;
   std::ifstream    is;
   std::ifstream    is;
   int   i;
   int   i;
   os.rdbuf()->pubsetbuf(0,0);
   os.rdbuf()->pubsetbuf(0,0);
   is.rdbuf()->pubsetbuf(0,0);
   is.rdbuf()->pubsetbuf(0,0);
   os.open("/foo/bar/baz");
   os.open("/foo/bar/baz");
   is.open("/qux/quux/quuux");
   is.open("/qux/quux/quuux");
   ...
   ...
   os << "this data is written immediately\n";
   os << "this data is written immediately\n";
   is >> i;   // and this will probably cause a disk read 
   is >> i;   // and this will probably cause a disk read 
   Since all aspects of buffering are handled by a streambuf-derived
   Since all aspects of buffering are handled by a streambuf-derived
      member, it is necessary to get at that member with rdbuf().
      member, it is necessary to get at that member with rdbuf().
      Then the public version of setbuf can be called.  The
      Then the public version of setbuf can be called.  The
      arguments are the same as those for the Standard C I/O Library
      arguments are the same as those for the Standard C I/O Library
      function (a buffer area followed by its size).
      function (a buffer area followed by its size).
   
   
   A great deal of this is implementation-dependent.  For example,
   A great deal of this is implementation-dependent.  For example,
      streambuf does not specify any actions for its own
      streambuf does not specify any actions for its own
      setbuf()-ish functions; the classes derived from
      setbuf()-ish functions; the classes derived from
      streambuf each define behavior that "makes
      streambuf each define behavior that "makes
      sense" for that class:  an argument of (0,0) turns off buffering
      sense" for that class:  an argument of (0,0) turns off buffering
      for filebuf but does nothing at all for its siblings
      for filebuf but does nothing at all for its siblings
      stringbuf and strstreambuf, and specifying
      stringbuf and strstreambuf, and specifying
      anything other than (0,0) has varying effects.
      anything other than (0,0) has varying effects.
      User-defined classes derived from streambuf can
      User-defined classes derived from streambuf can
      do whatever they want.  (For filebuf and arguments for
      do whatever they want.  (For filebuf and arguments for
      (p,s) other than zeros, libstdc++ does what you'd expect:
      (p,s) other than zeros, libstdc++ does what you'd expect:
      the first s bytes of p are used as a buffer,
      the first s bytes of p are used as a buffer,
      which you must allocate and deallocate.)
      which you must allocate and deallocate.)
   
   
   A last reminder:  there are usually more buffers involved than
   A last reminder:  there are usually more buffers involved than
      just those at the language/library level.  Kernel buffers, disk
      just those at the language/library level.  Kernel buffers, disk
      buffers, and the like will also have an effect.  Inspecting and
      buffers, and the like will also have an effect.  Inspecting and
      changing those are system-dependent.
      changing those are system-dependent.
   
   
  
  
  Memory Based Streams
  Memory Based Streams
  
  
    Compatibility With strstream
    Compatibility With strstream
    
    
    
    
   Stringstreams (defined in the header <sstream>)
   Stringstreams (defined in the header <sstream>)
      are in this author's opinion one of the coolest things since
      are in this author's opinion one of the coolest things since
      sliced time.  An example of their use is in the Received Wisdom
      sliced time.  An example of their use is in the Received Wisdom
      section for Sect1 21 (Strings),
      section for Sect1 21 (Strings),
       describing how to
       describing how to
      format strings.
      format strings.
   
   
   The quick definition is:  they are siblings of ifstream and ofstream,
   The quick definition is:  they are siblings of ifstream and ofstream,
      and they do for std::string what their siblings do for
      and they do for std::string what their siblings do for
      files.  All that work you put into writing << and
      files.  All that work you put into writing << and
      >> functions for your classes now pays off
      >> functions for your classes now pays off
      again!  Need to format a string before passing the string
      again!  Need to format a string before passing the string
      to a function?  Send your stuff via << to an
      to a function?  Send your stuff via << to an
      ostringstream.  You've read a string as input and need to parse it?
      ostringstream.  You've read a string as input and need to parse it?
      Initialize an istringstream with that string, and then pull pieces
      Initialize an istringstream with that string, and then pull pieces
      out of it with >>.  Have a stringstream and need to
      out of it with >>.  Have a stringstream and need to
      get a copy of the string inside?  Just call the str()
      get a copy of the string inside?  Just call the str()
      member function.
      member function.
   
   
   This only works if you've written your
   This only works if you've written your
      <</>> functions correctly, though,
      <</>> functions correctly, though,
      and correctly means that they take istreams and ostreams as
      and correctly means that they take istreams and ostreams as
      parameters, not ifstreams and ofstreams.  If they
      parameters, not ifstreams and ofstreams.  If they
      take the latter, then your I/O operators will work fine with
      take the latter, then your I/O operators will work fine with
      file streams, but with nothing else -- including stringstreams.
      file streams, but with nothing else -- including stringstreams.
   
   
   If you are a user of the strstream classes, you need to update
   If you are a user of the strstream classes, you need to update
      your code.  You don't have to explicitly append ends to
      your code.  You don't have to explicitly append ends to
      terminate the C-style character array, you don't have to mess with
      terminate the C-style character array, you don't have to mess with
      "freezing" functions, and you don't have to manage the
      "freezing" functions, and you don't have to manage the
      memory yourself.  The strstreams have been officially deprecated,
      memory yourself.  The strstreams have been officially deprecated,
      which means that 1) future revisions of the C++ Standard won't
      which means that 1) future revisions of the C++ Standard won't
      support them, and 2) if you use them, people will laugh at you.
      support them, and 2) if you use them, people will laugh at you.
   
   
  
  
  File Based Streams
  File Based Streams
  
  
  Copying a File
  Copying a File
  
  
  
  
   So you want to copy a file quickly and easily, and most important,
   So you want to copy a file quickly and easily, and most important,
      completely portably.  And since this is C++, you have an open
      completely portably.  And since this is C++, you have an open
      ifstream (call it IN) and an open ofstream (call it OUT):
      ifstream (call it IN) and an open ofstream (call it OUT):
   
   
   
   
   #include <fstream>
   #include <fstream>
   std::ifstream  IN ("input_file");
   std::ifstream  IN ("input_file");
   std::ofstream  OUT ("output_file"); 
   std::ofstream  OUT ("output_file"); 
   Here's the easiest way to get it completely wrong:
   Here's the easiest way to get it completely wrong:
   
   
   
   
   OUT << IN;
   OUT << IN;
   For those of you who don't already know why this doesn't work
   For those of you who don't already know why this doesn't work
      (probably from having done it before), I invite you to quickly
      (probably from having done it before), I invite you to quickly
      create a simple text file called "input_file" containing
      create a simple text file called "input_file" containing
      the sentence
      the sentence
   
   
      
      
      The quick brown fox jumped over the lazy dog.
      The quick brown fox jumped over the lazy dog.
   surrounded by blank lines.  Code it up and try it.  The contents
   surrounded by blank lines.  Code it up and try it.  The contents
      of "output_file" may surprise you.
      of "output_file" may surprise you.
   
   
   Seriously, go do it.  Get surprised, then come back.  It's worth it.
   Seriously, go do it.  Get surprised, then come back.  It's worth it.
   
   
   The thing to remember is that the basic_[io]stream classes
   The thing to remember is that the basic_[io]stream classes
      handle formatting, nothing else.  In chaptericular, they break up on
      handle formatting, nothing else.  In chaptericular, they break up on
      whitespace.  The actual reading, writing, and storing of data is
      whitespace.  The actual reading, writing, and storing of data is
      handled by the basic_streambuf family.  Fortunately, the
      handled by the basic_streambuf family.  Fortunately, the
      operator<< is overloaded to take an ostream and
      operator<< is overloaded to take an ostream and
      a pointer-to-streambuf, in order to help with just this kind of
      a pointer-to-streambuf, in order to help with just this kind of
      "dump the data verbatim" situation.
      "dump the data verbatim" situation.
   
   
   Why a pointer to streambuf and not just a streambuf?  Well,
   Why a pointer to streambuf and not just a streambuf?  Well,
      the [io]streams hold pointers (or references, depending on the
      the [io]streams hold pointers (or references, depending on the
      implementation) to their buffers, not the actual
      implementation) to their buffers, not the actual
      buffers.  This allows polymorphic behavior on the chapter of the buffers
      buffers.  This allows polymorphic behavior on the chapter of the buffers
      as well as the streams themselves.  The pointer is easily retrieved
      as well as the streams themselves.  The pointer is easily retrieved
      using the rdbuf() member function.  Therefore, the easiest
      using the rdbuf() member function.  Therefore, the easiest
      way to copy the file is:
      way to copy the file is:
   
   
   
   
   OUT << IN.rdbuf();
   OUT << IN.rdbuf();
   So what was happening with OUT<<IN?  Undefined
   So what was happening with OUT<<IN?  Undefined
      behavior, since that chaptericular << isn't defined by the Standard.
      behavior, since that chaptericular << isn't defined by the Standard.
      I have seen instances where it is implemented, but the character
      I have seen instances where it is implemented, but the character
      extraction process removes all the whitespace, leaving you with no
      extraction process removes all the whitespace, leaving you with no
      blank lines and only "Thequickbrownfox...".  With
      blank lines and only "Thequickbrownfox...".  With
      libraries that do not define that operator, IN (or one of IN's
      libraries that do not define that operator, IN (or one of IN's
      member pointers) sometimes gets converted to a void*, and the output
      member pointers) sometimes gets converted to a void*, and the output
      file then contains a perfect text representation of a hexadecimal
      file then contains a perfect text representation of a hexadecimal
      address (quite a big surprise).  Others don't compile at all.
      address (quite a big surprise).  Others don't compile at all.
   
   
   Also note that none of this is specific to o*f*streams.
   Also note that none of this is specific to o*f*streams.
      The operators shown above are all defined in the parent
      The operators shown above are all defined in the parent
      basic_ostream class and are therefore available with all possible
      basic_ostream class and are therefore available with all possible
      descendants.
      descendants.
   
   
  
  
  
  
    Binary Input and Output
    Binary Input and Output
    
    
    
    
   The first and most important thing to remember about binary I/O is
   The first and most important thing to remember about binary I/O is
      that opening a file with ios::binary is not, repeat
      that opening a file with ios::binary is not, repeat
      not, the only thing you have to do.  It is not a silver
      not, the only thing you have to do.  It is not a silver
      bullet, and will not allow you to use the <</>>
      bullet, and will not allow you to use the <</>>
      operators of the normal fstreams to do binary I/O.
      operators of the normal fstreams to do binary I/O.
   
   
   Sorry.  Them's the breaks.
   Sorry.  Them's the breaks.
   
   
   This isn't going to try and be a complete tutorial on reading and
   This isn't going to try and be a complete tutorial on reading and
      writing binary files (because "binary"
      writing binary files (because "binary"
      covers a lot of ground), but we will try and clear
      covers a lot of ground), but we will try and clear
      up a couple of misconceptions and common errors.
      up a couple of misconceptions and common errors.
   
   
   First, ios::binary has exactly one defined effect, no more
   First, ios::binary has exactly one defined effect, no more
      and no less.  Normal text mode has to be concerned with the newline
      and no less.  Normal text mode has to be concerned with the newline
      characters, and the runtime system will translate between (for
      characters, and the runtime system will translate between (for
      example) '\n' and the appropriate end-of-line sequence (LF on Unix,
      example) '\n' and the appropriate end-of-line sequence (LF on Unix,
      CRLF on DOS, CR on Macintosh, etc).  (There are other things that
      CRLF on DOS, CR on Macintosh, etc).  (There are other things that
      normal mode does, but that's the most obvious.)  Opening a file in
      normal mode does, but that's the most obvious.)  Opening a file in
      binary mode disables this conversion, so reading a CRLF sequence
      binary mode disables this conversion, so reading a CRLF sequence
      under Windows won't accidentally get mapped to a '\n' character, etc.
      under Windows won't accidentally get mapped to a '\n' character, etc.
      Binary mode is not supposed to suddenly give you a bitstream, and
      Binary mode is not supposed to suddenly give you a bitstream, and
      if it is doing so in your program then you've discovered a bug in
      if it is doing so in your program then you've discovered a bug in
      your vendor's compiler (or some other chapter of the C++ implementation,
      your vendor's compiler (or some other chapter of the C++ implementation,
      possibly the runtime system).
      possibly the runtime system).
   
   
   Second, using << to write and >> to
   Second, using << to write and >> to
      read isn't going to work with the standard file stream classes, even
      read isn't going to work with the standard file stream classes, even
      if you use skipws during reading.  Why not?  Because
      if you use skipws during reading.  Why not?  Because
      ifstream and ofstream exist for the purpose of formatting,
      ifstream and ofstream exist for the purpose of formatting,
      not reading and writing.  Their job is to interpret the data into
      not reading and writing.  Their job is to interpret the data into
      text characters, and that's exactly what you don't want to happen
      text characters, and that's exactly what you don't want to happen
      during binary I/O.
      during binary I/O.
   
   
   Third, using the get() and put()/write() member
   Third, using the get() and put()/write() member
      functions still aren't guaranteed to help you.  These are
      functions still aren't guaranteed to help you.  These are
      "unformatted" I/O functions, but still character-based.
      "unformatted" I/O functions, but still character-based.
      (This may or may not be what you want, see below.)
      (This may or may not be what you want, see below.)
   
   
   Notice how all the problems here are due to the inappropriate use
   Notice how all the problems here are due to the inappropriate use
      of formatting functions and classes to perform something
      of formatting functions and classes to perform something
      which requires that formatting not be done?  There are a
      which requires that formatting not be done?  There are a
      seemingly infinite number of solutions, and a few are listed here:
      seemingly infinite number of solutions, and a few are listed here:
   
   
   
   
      
      
        Derive your own fstream-type classes and write your own
        Derive your own fstream-type classes and write your own
          <</>> operators to do binary I/O on whatever data
          <</>> operators to do binary I/O on whatever data
          types you're using.
          types you're using.
        
        
        
        
          This is a Bad Thing, because while
          This is a Bad Thing, because while
          the compiler would probably be just fine with it, other humans
          the compiler would probably be just fine with it, other humans
          are going to be confused.  The overloaded bitshift operators
          are going to be confused.  The overloaded bitshift operators
          have a well-defined meaning (formatting), and this breaks it.
          have a well-defined meaning (formatting), and this breaks it.
        
        
      
      
      
      
        
        
          Build the file structure in memory, then
          Build the file structure in memory, then
          mmap() the file and copy the
          mmap() the file and copy the
          structure.
          structure.
        
        
        
        
        
        
          Well, this is easy to make work, and easy to break, and is
          Well, this is easy to make work, and easy to break, and is
          pretty equivalent to using ::read() and
          pretty equivalent to using ::read() and
          ::write() directly, and makes no use of the
          ::write() directly, and makes no use of the
          iostream library at all...
          iostream library at all...
          
          
      
      
      
      
        
        
          Use streambufs, that's what they're there for.
          Use streambufs, that's what they're there for.
        
        
        
        
          While not trivial for the beginner, this is the best of all
          While not trivial for the beginner, this is the best of all
          solutions.  The streambuf/filebuf layer is the layer that is
          solutions.  The streambuf/filebuf layer is the layer that is
          responsible for actual I/O.  If you want to use the C++
          responsible for actual I/O.  If you want to use the C++
          library for binary I/O, this is where you start.
          library for binary I/O, this is where you start.
        
        
      
      
   
   
   How to go about using streambufs is a bit beyond the scope of this
   How to go about using streambufs is a bit beyond the scope of this
      document (at least for now), but while streambufs go a long way,
      document (at least for now), but while streambufs go a long way,
      they still leave a couple of things up to you, the programmer.
      they still leave a couple of things up to you, the programmer.
      As an example, byte ordering is completely between you and the
      As an example, byte ordering is completely between you and the
      operating system, and you have to handle it yourself.
      operating system, and you have to handle it yourself.
   
   
   Deriving a streambuf or filebuf
   Deriving a streambuf or filebuf
      class from the standard ones, one that is specific to your data
      class from the standard ones, one that is specific to your data
      types (or an abstraction thereof) is probably a good idea, and
      types (or an abstraction thereof) is probably a good idea, and
      lots of examples exist in journals and on Usenet.  Using the
      lots of examples exist in journals and on Usenet.  Using the
      standard filebufs directly (either by declaring your own or by
      standard filebufs directly (either by declaring your own or by
      using the pointer returned from an fstream's rdbuf())
      using the pointer returned from an fstream's rdbuf())
      is certainly feasible as well.
      is certainly feasible as well.
   
   
   One area that causes problems is trying to do bit-by-bit operations
   One area that causes problems is trying to do bit-by-bit operations
      with filebufs.  C++ is no different from C in this respect:  I/O
      with filebufs.  C++ is no different from C in this respect:  I/O
      must be done at the byte level.  If you're trying to read or write
      must be done at the byte level.  If you're trying to read or write
      a few bits at a time, you're going about it the wrong way.  You
      a few bits at a time, you're going about it the wrong way.  You
      must read/write an integral number of bytes and then process the
      must read/write an integral number of bytes and then process the
      bytes.  (For example, the streambuf functions take and return
      bytes.  (For example, the streambuf functions take and return
      variables of type int_type.)
      variables of type int_type.)
   
   
   Another area of problems is opening text files in binary mode.
   Another area of problems is opening text files in binary mode.
      Generally, binary mode is intended for binary files, and opening
      Generally, binary mode is intended for binary files, and opening
      text files in binary mode means that you now have to deal with all of
      text files in binary mode means that you now have to deal with all of
      those end-of-line and end-of-file problems that we mentioned before.
      those end-of-line and end-of-file problems that we mentioned before.
   
   
   
   
      An instructive thread from comp.lang.c++.moderated delved off into
      An instructive thread from comp.lang.c++.moderated delved off into
      this topic starting more or less at
      this topic starting more or less at
      this
      this
      post and continuing to the end of the thread. (The subject heading is "binary iostreams" on both comp.std.c++
      post and continuing to the end of the thread. (The subject heading is "binary iostreams" on both comp.std.c++
      and comp.lang.c++.moderated.) Take special note of the replies by James Kanze and Dietmar Kühl.
      and comp.lang.c++.moderated.) Take special note of the replies by James Kanze and Dietmar Kühl.
   
   
    Briefly, the problems of byte ordering and type sizes mean that
    Briefly, the problems of byte ordering and type sizes mean that
      the unformatted functions like ostream::put() and
      the unformatted functions like ostream::put() and
      istream::get() cannot safely be used to communicate
      istream::get() cannot safely be used to communicate
      between arbitrary programs, or across a network, or from one
      between arbitrary programs, or across a network, or from one
      invocation of a program to another invocation of the same program
      invocation of a program to another invocation of the same program
      on a different platform, etc.
      on a different platform, etc.
   
   
 
 
  Interacting with C
  Interacting with C
  
  
    Using FILE* and file descriptors
    Using FILE* and file descriptors
    
    
      See the extensions for using
      See the extensions for using
      FILE and file descriptors with
      FILE and file descriptors with
      ofstream and
      ofstream and
      ifstream.
      ifstream.
    
    
  
  
  
  
    Performance
    Performance
    
    
      Pathetic Performance? Ditch C.
      Pathetic Performance? Ditch C.
    
    
   It sounds like a flame on C, but it isn't.  Really.  Calm down.
   It sounds like a flame on C, but it isn't.  Really.  Calm down.
      I'm just saying it to get your attention.
      I'm just saying it to get your attention.
   
   
   Because the C++ library includes the C library, both C-style and
   Because the C++ library includes the C library, both C-style and
      C++-style I/O have to work at the same time.  For example:
      C++-style I/O have to work at the same time.  For example:
   
   
   
   
     #include <iostream>
     #include <iostream>
     #include <cstdio>
     #include <cstdio>
     std::cout << "Hel";
     std::cout << "Hel";
     std::printf ("lo, worl");
     std::printf ("lo, worl");
     std::cout << "d!\n";
     std::cout << "d!\n";
   
   
   This must do what you think it does.
   This must do what you think it does.
   
   
   Alert members of the audience will immediately notice that buffering
   Alert members of the audience will immediately notice that buffering
      is going to make a hash of the output unless special steps are taken.
      is going to make a hash of the output unless special steps are taken.
   
   
   The special steps taken by libstdc++, at least for version 3.0,
   The special steps taken by libstdc++, at least for version 3.0,
      involve doing very little buffering for the standard streams, leaving
      involve doing very little buffering for the standard streams, leaving
      most of the buffering to the underlying C library.  (This kind of
      most of the buffering to the underlying C library.  (This kind of
      thing is tricky to get right.)
      thing is tricky to get right.)
      The upside is that correctness is ensured.  The downside is that
      The upside is that correctness is ensured.  The downside is that
      writing through cout can quite easily lead to awful
      writing through cout can quite easily lead to awful
      performance when the C++ I/O library is layered on top of the C I/O
      performance when the C++ I/O library is layered on top of the C I/O
      library (as it is for 3.0 by default).  Some patches have been applied
      library (as it is for 3.0 by default).  Some patches have been applied
      which improve the situation for 3.1.
      which improve the situation for 3.1.
   
   
   However, the C and C++ standard streams only need to be kept in sync
   However, the C and C++ standard streams only need to be kept in sync
      when both libraries' facilities are in use.  If your program only uses
      when both libraries' facilities are in use.  If your program only uses
      C++ I/O, then there's no need to sync with the C streams.  The right
      C++ I/O, then there's no need to sync with the C streams.  The right
      thing to do in this case is to call
      thing to do in this case is to call
   
   
   
   
     #include any of the I/O headers such as ios, iostream, etc
     #include any of the I/O headers such as ios, iostream, etc
     std::ios::sync_with_stdio(false);
     std::ios::sync_with_stdio(false);
   
   
   You must do this before performing any I/O via the C++ stream objects.
   You must do this before performing any I/O via the C++ stream objects.
      Once you call this, the C++ streams will operate independently of the
      Once you call this, the C++ streams will operate independently of the
      (unused) C streams.  For GCC 3.x, this means that cout and
      (unused) C streams.  For GCC 3.x, this means that cout and
      company will become fully buffered on their own.
      company will become fully buffered on their own.
   
   
   Note, by the way, that the synchronization requirement only applies to
   Note, by the way, that the synchronization requirement only applies to
      the standard streams (cin, cout,
      the standard streams (cin, cout,
      cerr,
      cerr,
      clog, and their wide-character counterchapters).  File stream
      clog, and their wide-character counterchapters).  File stream
      objects that you declare yourself have no such requirement and are fully
      objects that you declare yourself have no such requirement and are fully
      buffered.
      buffered.
   
   
  
  
 
 

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