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@section Linker Functions
@section Linker Functions
@cindex Linker
@cindex Linker
The linker uses three special entry points in the BFD target
The linker uses three special entry points in the BFD target
vector.  It is not necessary to write special routines for
vector.  It is not necessary to write special routines for
these entry points when creating a new BFD back end, since
these entry points when creating a new BFD back end, since
generic versions are provided.  However, writing them can
generic versions are provided.  However, writing them can
speed up linking and make it use significantly less runtime
speed up linking and make it use significantly less runtime
memory.
memory.
 
 
The first routine creates a hash table used by the other
The first routine creates a hash table used by the other
routines.  The second routine adds the symbols from an object
routines.  The second routine adds the symbols from an object
file to the hash table.  The third routine takes all the
file to the hash table.  The third routine takes all the
object files and links them together to create the output
object files and links them together to create the output
file.  These routines are designed so that the linker proper
file.  These routines are designed so that the linker proper
does not need to know anything about the symbols in the object
does not need to know anything about the symbols in the object
files that it is linking.  The linker merely arranges the
files that it is linking.  The linker merely arranges the
sections as directed by the linker script and lets BFD handle
sections as directed by the linker script and lets BFD handle
the details of symbols and relocs.
the details of symbols and relocs.
 
 
The second routine and third routines are passed a pointer to
The second routine and third routines are passed a pointer to
a @code{struct bfd_link_info} structure (defined in
a @code{struct bfd_link_info} structure (defined in
@code{bfdlink.h}) which holds information relevant to the link,
@code{bfdlink.h}) which holds information relevant to the link,
including the linker hash table (which was created by the
including the linker hash table (which was created by the
first routine) and a set of callback functions to the linker
first routine) and a set of callback functions to the linker
proper.
proper.
 
 
The generic linker routines are in @code{linker.c}, and use the
The generic linker routines are in @code{linker.c}, and use the
header file @code{genlink.h}.  As of this writing, the only back
header file @code{genlink.h}.  As of this writing, the only back
ends which have implemented versions of these routines are
ends which have implemented versions of these routines are
a.out (in @code{aoutx.h}) and ECOFF (in @code{ecoff.c}).  The a.out
a.out (in @code{aoutx.h}) and ECOFF (in @code{ecoff.c}).  The a.out
routines are used as examples throughout this section.
routines are used as examples throughout this section.
 
 
@menu
@menu
* Creating a Linker Hash Table::
* Creating a Linker Hash Table::
* Adding Symbols to the Hash Table::
* Adding Symbols to the Hash Table::
* Performing the Final Link::
* Performing the Final Link::
@end menu
@end menu
 
 
@node Creating a Linker Hash Table, Adding Symbols to the Hash Table, Linker Functions, Linker Functions
@node Creating a Linker Hash Table, Adding Symbols to the Hash Table, Linker Functions, Linker Functions
@subsection Creating a linker hash table
@subsection Creating a linker hash table
@cindex _bfd_link_hash_table_create in target vector
@cindex _bfd_link_hash_table_create in target vector
@cindex target vector (_bfd_link_hash_table_create)
@cindex target vector (_bfd_link_hash_table_create)
The linker routines must create a hash table, which must be
The linker routines must create a hash table, which must be
derived from @code{struct bfd_link_hash_table} described in
derived from @code{struct bfd_link_hash_table} described in
@code{bfdlink.c}.  @xref{Hash Tables}, for information on how to
@code{bfdlink.c}.  @xref{Hash Tables}, for information on how to
create a derived hash table.  This entry point is called using
create a derived hash table.  This entry point is called using
the target vector of the linker output file.
the target vector of the linker output file.
 
 
The @code{_bfd_link_hash_table_create} entry point must allocate
The @code{_bfd_link_hash_table_create} entry point must allocate
and initialize an instance of the desired hash table.  If the
and initialize an instance of the desired hash table.  If the
back end does not require any additional information to be
back end does not require any additional information to be
stored with the entries in the hash table, the entry point may
stored with the entries in the hash table, the entry point may
simply create a @code{struct bfd_link_hash_table}.  Most likely,
simply create a @code{struct bfd_link_hash_table}.  Most likely,
however, some additional information will be needed.
however, some additional information will be needed.
 
 
For example, with each entry in the hash table the a.out
For example, with each entry in the hash table the a.out
linker keeps the index the symbol has in the final output file
linker keeps the index the symbol has in the final output file
(this index number is used so that when doing a relocatable
(this index number is used so that when doing a relocatable
link the symbol index used in the output file can be quickly
link the symbol index used in the output file can be quickly
filled in when copying over a reloc).  The a.out linker code
filled in when copying over a reloc).  The a.out linker code
defines the required structures and functions for a hash table
defines the required structures and functions for a hash table
derived from @code{struct bfd_link_hash_table}.  The a.out linker
derived from @code{struct bfd_link_hash_table}.  The a.out linker
hash table is created by the function
hash table is created by the function
@code{NAME(aout,link_hash_table_create)}; it simply allocates
@code{NAME(aout,link_hash_table_create)}; it simply allocates
space for the hash table, initializes it, and returns a
space for the hash table, initializes it, and returns a
pointer to it.
pointer to it.
 
 
When writing the linker routines for a new back end, you will
When writing the linker routines for a new back end, you will
generally not know exactly which fields will be required until
generally not know exactly which fields will be required until
you have finished.  You should simply create a new hash table
you have finished.  You should simply create a new hash table
which defines no additional fields, and then simply add fields
which defines no additional fields, and then simply add fields
as they become necessary.
as they become necessary.
 
 
@node Adding Symbols to the Hash Table, Performing the Final Link, Creating a Linker Hash Table, Linker Functions
@node Adding Symbols to the Hash Table, Performing the Final Link, Creating a Linker Hash Table, Linker Functions
@subsection Adding symbols to the hash table
@subsection Adding symbols to the hash table
@cindex _bfd_link_add_symbols in target vector
@cindex _bfd_link_add_symbols in target vector
@cindex target vector (_bfd_link_add_symbols)
@cindex target vector (_bfd_link_add_symbols)
The linker proper will call the @code{_bfd_link_add_symbols}
The linker proper will call the @code{_bfd_link_add_symbols}
entry point for each object file or archive which is to be
entry point for each object file or archive which is to be
linked (typically these are the files named on the command
linked (typically these are the files named on the command
line, but some may also come from the linker script).  The
line, but some may also come from the linker script).  The
entry point is responsible for examining the file.  For an
entry point is responsible for examining the file.  For an
object file, BFD must add any relevant symbol information to
object file, BFD must add any relevant symbol information to
the hash table.  For an archive, BFD must determine which
the hash table.  For an archive, BFD must determine which
elements of the archive should be used and adding them to the
elements of the archive should be used and adding them to the
link.
link.
 
 
The a.out version of this entry point is
The a.out version of this entry point is
@code{NAME(aout,link_add_symbols)}.
@code{NAME(aout,link_add_symbols)}.
 
 
@menu
@menu
* Differing file formats::
* Differing file formats::
* Adding symbols from an object file::
* Adding symbols from an object file::
* Adding symbols from an archive::
* Adding symbols from an archive::
@end menu
@end menu
 
 
@node Differing file formats, Adding symbols from an object file, Adding Symbols to the Hash Table, Adding Symbols to the Hash Table
@node Differing file formats, Adding symbols from an object file, Adding Symbols to the Hash Table, Adding Symbols to the Hash Table
@subsubsection Differing file formats
@subsubsection Differing file formats
Normally all the files involved in a link will be of the same
Normally all the files involved in a link will be of the same
format, but it is also possible to link together different
format, but it is also possible to link together different
format object files, and the back end must support that.  The
format object files, and the back end must support that.  The
@code{_bfd_link_add_symbols} entry point is called via the target
@code{_bfd_link_add_symbols} entry point is called via the target
vector of the file to be added.  This has an important
vector of the file to be added.  This has an important
consequence: the function may not assume that the hash table
consequence: the function may not assume that the hash table
is the type created by the corresponding
is the type created by the corresponding
@code{_bfd_link_hash_table_create} vector.  All the
@code{_bfd_link_hash_table_create} vector.  All the
@code{_bfd_link_add_symbols} function can assume about the hash
@code{_bfd_link_add_symbols} function can assume about the hash
table is that it is derived from @code{struct
table is that it is derived from @code{struct
bfd_link_hash_table}.
bfd_link_hash_table}.
 
 
Sometimes the @code{_bfd_link_add_symbols} function must store
Sometimes the @code{_bfd_link_add_symbols} function must store
some information in the hash table entry to be used by the
some information in the hash table entry to be used by the
@code{_bfd_final_link} function.  In such a case the output bfd
@code{_bfd_final_link} function.  In such a case the output bfd
xvec must be checked to make sure that the hash table was
xvec must be checked to make sure that the hash table was
created by an object file of the same format.
created by an object file of the same format.
 
 
The @code{_bfd_final_link} routine must be prepared to handle a
The @code{_bfd_final_link} routine must be prepared to handle a
hash entry without any extra information added by the
hash entry without any extra information added by the
@code{_bfd_link_add_symbols} function.  A hash entry without
@code{_bfd_link_add_symbols} function.  A hash entry without
extra information will also occur when the linker script
extra information will also occur when the linker script
directs the linker to create a symbol.  Note that, regardless
directs the linker to create a symbol.  Note that, regardless
of how a hash table entry is added, all the fields will be
of how a hash table entry is added, all the fields will be
initialized to some sort of null value by the hash table entry
initialized to some sort of null value by the hash table entry
initialization function.
initialization function.
 
 
See @code{ecoff_link_add_externals} for an example of how to
See @code{ecoff_link_add_externals} for an example of how to
check the output bfd before saving information (in this
check the output bfd before saving information (in this
case, the ECOFF external symbol debugging information) in a
case, the ECOFF external symbol debugging information) in a
hash table entry.
hash table entry.
 
 
@node Adding symbols from an object file, Adding symbols from an archive, Differing file formats, Adding Symbols to the Hash Table
@node Adding symbols from an object file, Adding symbols from an archive, Differing file formats, Adding Symbols to the Hash Table
@subsubsection Adding symbols from an object file
@subsubsection Adding symbols from an object file
When the @code{_bfd_link_add_symbols} routine is passed an object
When the @code{_bfd_link_add_symbols} routine is passed an object
file, it must add all externally visible symbols in that
file, it must add all externally visible symbols in that
object file to the hash table.  The actual work of adding the
object file to the hash table.  The actual work of adding the
symbol to the hash table is normally handled by the function
symbol to the hash table is normally handled by the function
@code{_bfd_generic_link_add_one_symbol}.  The
@code{_bfd_generic_link_add_one_symbol}.  The
@code{_bfd_link_add_symbols} routine is responsible for reading
@code{_bfd_link_add_symbols} routine is responsible for reading
all the symbols from the object file and passing the correct
all the symbols from the object file and passing the correct
information to @code{_bfd_generic_link_add_one_symbol}.
information to @code{_bfd_generic_link_add_one_symbol}.
 
 
The @code{_bfd_link_add_symbols} routine should not use
The @code{_bfd_link_add_symbols} routine should not use
@code{bfd_canonicalize_symtab} to read the symbols.  The point of
@code{bfd_canonicalize_symtab} to read the symbols.  The point of
providing this routine is to avoid the overhead of converting
providing this routine is to avoid the overhead of converting
the symbols into generic @code{asymbol} structures.
the symbols into generic @code{asymbol} structures.
 
 
@findex _bfd_generic_link_add_one_symbol
@findex _bfd_generic_link_add_one_symbol
@code{_bfd_generic_link_add_one_symbol} handles the details of
@code{_bfd_generic_link_add_one_symbol} handles the details of
combining common symbols, warning about multiple definitions,
combining common symbols, warning about multiple definitions,
and so forth.  It takes arguments which describe the symbol to
and so forth.  It takes arguments which describe the symbol to
add, notably symbol flags, a section, and an offset.  The
add, notably symbol flags, a section, and an offset.  The
symbol flags include such things as @code{BSF_WEAK} or
symbol flags include such things as @code{BSF_WEAK} or
@code{BSF_INDIRECT}.  The section is a section in the object
@code{BSF_INDIRECT}.  The section is a section in the object
file, or something like @code{bfd_und_section_ptr} for an undefined
file, or something like @code{bfd_und_section_ptr} for an undefined
symbol or @code{bfd_com_section_ptr} for a common symbol.
symbol or @code{bfd_com_section_ptr} for a common symbol.
 
 
If the @code{_bfd_final_link} routine is also going to need to
If the @code{_bfd_final_link} routine is also going to need to
read the symbol information, the @code{_bfd_link_add_symbols}
read the symbol information, the @code{_bfd_link_add_symbols}
routine should save it somewhere attached to the object file
routine should save it somewhere attached to the object file
BFD.  However, the information should only be saved if the
BFD.  However, the information should only be saved if the
@code{keep_memory} field of the @code{info} argument is TRUE, so
@code{keep_memory} field of the @code{info} argument is TRUE, so
that the @code{-no-keep-memory} linker switch is effective.
that the @code{-no-keep-memory} linker switch is effective.
 
 
The a.out function which adds symbols from an object file is
The a.out function which adds symbols from an object file is
@code{aout_link_add_object_symbols}, and most of the interesting
@code{aout_link_add_object_symbols}, and most of the interesting
work is in @code{aout_link_add_symbols}.  The latter saves
work is in @code{aout_link_add_symbols}.  The latter saves
pointers to the hash tables entries created by
pointers to the hash tables entries created by
@code{_bfd_generic_link_add_one_symbol} indexed by symbol number,
@code{_bfd_generic_link_add_one_symbol} indexed by symbol number,
so that the @code{_bfd_final_link} routine does not have to call
so that the @code{_bfd_final_link} routine does not have to call
the hash table lookup routine to locate the entry.
the hash table lookup routine to locate the entry.
 
 
@node Adding symbols from an archive, , Adding symbols from an object file, Adding Symbols to the Hash Table
@node Adding symbols from an archive, , Adding symbols from an object file, Adding Symbols to the Hash Table
@subsubsection Adding symbols from an archive
@subsubsection Adding symbols from an archive
When the @code{_bfd_link_add_symbols} routine is passed an
When the @code{_bfd_link_add_symbols} routine is passed an
archive, it must look through the symbols defined by the
archive, it must look through the symbols defined by the
archive and decide which elements of the archive should be
archive and decide which elements of the archive should be
included in the link.  For each such element it must call the
included in the link.  For each such element it must call the
@code{add_archive_element} linker callback, and it must add the
@code{add_archive_element} linker callback, and it must add the
symbols from the object file to the linker hash table.
symbols from the object file to the linker hash table.
 
 
@findex _bfd_generic_link_add_archive_symbols
@findex _bfd_generic_link_add_archive_symbols
In most cases the work of looking through the symbols in the
In most cases the work of looking through the symbols in the
archive should be done by the
archive should be done by the
@code{_bfd_generic_link_add_archive_symbols} function.  This
@code{_bfd_generic_link_add_archive_symbols} function.  This
function builds a hash table from the archive symbol table and
function builds a hash table from the archive symbol table and
looks through the list of undefined symbols to see which
looks through the list of undefined symbols to see which
elements should be included.
elements should be included.
@code{_bfd_generic_link_add_archive_symbols} is passed a function
@code{_bfd_generic_link_add_archive_symbols} is passed a function
to call to make the final decision about adding an archive
to call to make the final decision about adding an archive
element to the link and to do the actual work of adding the
element to the link and to do the actual work of adding the
symbols to the linker hash table.
symbols to the linker hash table.
 
 
The function passed to
The function passed to
@code{_bfd_generic_link_add_archive_symbols} must read the
@code{_bfd_generic_link_add_archive_symbols} must read the
symbols of the archive element and decide whether the archive
symbols of the archive element and decide whether the archive
element should be included in the link.  If the element is to
element should be included in the link.  If the element is to
be included, the @code{add_archive_element} linker callback
be included, the @code{add_archive_element} linker callback
routine must be called with the element as an argument, and
routine must be called with the element as an argument, and
the elements symbols must be added to the linker hash table
the elements symbols must be added to the linker hash table
just as though the element had itself been passed to the
just as though the element had itself been passed to the
@code{_bfd_link_add_symbols} function.
@code{_bfd_link_add_symbols} function.
 
 
When the a.out @code{_bfd_link_add_symbols} function receives an
When the a.out @code{_bfd_link_add_symbols} function receives an
archive, it calls @code{_bfd_generic_link_add_archive_symbols}
archive, it calls @code{_bfd_generic_link_add_archive_symbols}
passing @code{aout_link_check_archive_element} as the function
passing @code{aout_link_check_archive_element} as the function
argument. @code{aout_link_check_archive_element} calls
argument. @code{aout_link_check_archive_element} calls
@code{aout_link_check_ar_symbols}.  If the latter decides to add
@code{aout_link_check_ar_symbols}.  If the latter decides to add
the element (an element is only added if it provides a real,
the element (an element is only added if it provides a real,
non-common, definition for a previously undefined or common
non-common, definition for a previously undefined or common
symbol) it calls the @code{add_archive_element} callback and then
symbol) it calls the @code{add_archive_element} callback and then
@code{aout_link_check_archive_element} calls
@code{aout_link_check_archive_element} calls
@code{aout_link_add_symbols} to actually add the symbols to the
@code{aout_link_add_symbols} to actually add the symbols to the
linker hash table.
linker hash table.
 
 
The ECOFF back end is unusual in that it does not normally
The ECOFF back end is unusual in that it does not normally
call @code{_bfd_generic_link_add_archive_symbols}, because ECOFF
call @code{_bfd_generic_link_add_archive_symbols}, because ECOFF
archives already contain a hash table of symbols.  The ECOFF
archives already contain a hash table of symbols.  The ECOFF
back end searches the archive itself to avoid the overhead of
back end searches the archive itself to avoid the overhead of
creating a new hash table.
creating a new hash table.
 
 
@node Performing the Final Link, , Adding Symbols to the Hash Table, Linker Functions
@node Performing the Final Link, , Adding Symbols to the Hash Table, Linker Functions
@subsection Performing the final link
@subsection Performing the final link
@cindex _bfd_link_final_link in target vector
@cindex _bfd_link_final_link in target vector
@cindex target vector (_bfd_final_link)
@cindex target vector (_bfd_final_link)
When all the input files have been processed, the linker calls
When all the input files have been processed, the linker calls
the @code{_bfd_final_link} entry point of the output BFD.  This
the @code{_bfd_final_link} entry point of the output BFD.  This
routine is responsible for producing the final output file,
routine is responsible for producing the final output file,
which has several aspects.  It must relocate the contents of
which has several aspects.  It must relocate the contents of
the input sections and copy the data into the output sections.
the input sections and copy the data into the output sections.
It must build an output symbol table including any local
It must build an output symbol table including any local
symbols from the input files and the global symbols from the
symbols from the input files and the global symbols from the
hash table.  When producing relocatable output, it must
hash table.  When producing relocatable output, it must
modify the input relocs and write them into the output file.
modify the input relocs and write them into the output file.
There may also be object format dependent work to be done.
There may also be object format dependent work to be done.
 
 
The linker will also call the @code{write_object_contents} entry
The linker will also call the @code{write_object_contents} entry
point when the BFD is closed.  The two entry points must work
point when the BFD is closed.  The two entry points must work
together in order to produce the correct output file.
together in order to produce the correct output file.
 
 
The details of how this works are inevitably dependent upon
The details of how this works are inevitably dependent upon
the specific object file format.  The a.out
the specific object file format.  The a.out
@code{_bfd_final_link} routine is @code{NAME(aout,final_link)}.
@code{_bfd_final_link} routine is @code{NAME(aout,final_link)}.
 
 
@menu
@menu
* Information provided by the linker::
* Information provided by the linker::
* Relocating the section contents::
* Relocating the section contents::
* Writing the symbol table::
* Writing the symbol table::
@end menu
@end menu
 
 
@node Information provided by the linker, Relocating the section contents, Performing the Final Link, Performing the Final Link
@node Information provided by the linker, Relocating the section contents, Performing the Final Link, Performing the Final Link
@subsubsection Information provided by the linker
@subsubsection Information provided by the linker
Before the linker calls the @code{_bfd_final_link} entry point,
Before the linker calls the @code{_bfd_final_link} entry point,
it sets up some data structures for the function to use.
it sets up some data structures for the function to use.
 
 
The @code{input_bfds} field of the @code{bfd_link_info} structure
The @code{input_bfds} field of the @code{bfd_link_info} structure
will point to a list of all the input files included in the
will point to a list of all the input files included in the
link.  These files are linked through the @code{link_next} field
link.  These files are linked through the @code{link_next} field
of the @code{bfd} structure.
of the @code{bfd} structure.
 
 
Each section in the output file will have a list of
Each section in the output file will have a list of
@code{link_order} structures attached to the @code{map_head.link_order}
@code{link_order} structures attached to the @code{map_head.link_order}
field (the @code{link_order} structure is defined in
field (the @code{link_order} structure is defined in
@code{bfdlink.h}).  These structures describe how to create the
@code{bfdlink.h}).  These structures describe how to create the
contents of the output section in terms of the contents of
contents of the output section in terms of the contents of
various input sections, fill constants, and, eventually, other
various input sections, fill constants, and, eventually, other
types of information.  They also describe relocs that must be
types of information.  They also describe relocs that must be
created by the BFD backend, but do not correspond to any input
created by the BFD backend, but do not correspond to any input
file; this is used to support -Ur, which builds constructors
file; this is used to support -Ur, which builds constructors
while generating a relocatable object file.
while generating a relocatable object file.
 
 
@node Relocating the section contents, Writing the symbol table, Information provided by the linker, Performing the Final Link
@node Relocating the section contents, Writing the symbol table, Information provided by the linker, Performing the Final Link
@subsubsection Relocating the section contents
@subsubsection Relocating the section contents
The @code{_bfd_final_link} function should look through the
The @code{_bfd_final_link} function should look through the
@code{link_order} structures attached to each section of the
@code{link_order} structures attached to each section of the
output file.  Each @code{link_order} structure should either be
output file.  Each @code{link_order} structure should either be
handled specially, or it should be passed to the function
handled specially, or it should be passed to the function
@code{_bfd_default_link_order} which will do the right thing
@code{_bfd_default_link_order} which will do the right thing
(@code{_bfd_default_link_order} is defined in @code{linker.c}).
(@code{_bfd_default_link_order} is defined in @code{linker.c}).
 
 
For efficiency, a @code{link_order} of type
For efficiency, a @code{link_order} of type
@code{bfd_indirect_link_order} whose associated section belongs
@code{bfd_indirect_link_order} whose associated section belongs
to a BFD of the same format as the output BFD must be handled
to a BFD of the same format as the output BFD must be handled
specially.  This type of @code{link_order} describes part of an
specially.  This type of @code{link_order} describes part of an
output section in terms of a section belonging to one of the
output section in terms of a section belonging to one of the
input files.  The @code{_bfd_final_link} function should read the
input files.  The @code{_bfd_final_link} function should read the
contents of the section and any associated relocs, apply the
contents of the section and any associated relocs, apply the
relocs to the section contents, and write out the modified
relocs to the section contents, and write out the modified
section contents.  If performing a relocatable link, the
section contents.  If performing a relocatable link, the
relocs themselves must also be modified and written out.
relocs themselves must also be modified and written out.
 
 
@findex _bfd_relocate_contents
@findex _bfd_relocate_contents
@findex _bfd_final_link_relocate
@findex _bfd_final_link_relocate
The functions @code{_bfd_relocate_contents} and
The functions @code{_bfd_relocate_contents} and
@code{_bfd_final_link_relocate} provide some general support for
@code{_bfd_final_link_relocate} provide some general support for
performing the actual relocations, notably overflow checking.
performing the actual relocations, notably overflow checking.
Their arguments include information about the symbol the
Their arguments include information about the symbol the
relocation is against and a @code{reloc_howto_type} argument
relocation is against and a @code{reloc_howto_type} argument
which describes the relocation to perform.  These functions
which describes the relocation to perform.  These functions
are defined in @code{reloc.c}.
are defined in @code{reloc.c}.
 
 
The a.out function which handles reading, relocating, and
The a.out function which handles reading, relocating, and
writing section contents is @code{aout_link_input_section}.  The
writing section contents is @code{aout_link_input_section}.  The
actual relocation is done in @code{aout_link_input_section_std}
actual relocation is done in @code{aout_link_input_section_std}
and @code{aout_link_input_section_ext}.
and @code{aout_link_input_section_ext}.
 
 
@node Writing the symbol table, , Relocating the section contents, Performing the Final Link
@node Writing the symbol table, , Relocating the section contents, Performing the Final Link
@subsubsection Writing the symbol table
@subsubsection Writing the symbol table
The @code{_bfd_final_link} function must gather all the symbols
The @code{_bfd_final_link} function must gather all the symbols
in the input files and write them out.  It must also write out
in the input files and write them out.  It must also write out
all the symbols in the global hash table.  This must be
all the symbols in the global hash table.  This must be
controlled by the @code{strip} and @code{discard} fields of the
controlled by the @code{strip} and @code{discard} fields of the
@code{bfd_link_info} structure.
@code{bfd_link_info} structure.
 
 
The local symbols of the input files will not have been
The local symbols of the input files will not have been
entered into the linker hash table.  The @code{_bfd_final_link}
entered into the linker hash table.  The @code{_bfd_final_link}
routine must consider each input file and include the symbols
routine must consider each input file and include the symbols
in the output file.  It may be convenient to do this when
in the output file.  It may be convenient to do this when
looking through the @code{link_order} structures, or it may be
looking through the @code{link_order} structures, or it may be
done by stepping through the @code{input_bfds} list.
done by stepping through the @code{input_bfds} list.
 
 
The @code{_bfd_final_link} routine must also traverse the global
The @code{_bfd_final_link} routine must also traverse the global
hash table to gather all the externally visible symbols.  It
hash table to gather all the externally visible symbols.  It
is possible that most of the externally visible symbols may be
is possible that most of the externally visible symbols may be
written out when considering the symbols of each input file,
written out when considering the symbols of each input file,
but it is still necessary to traverse the hash table since the
but it is still necessary to traverse the hash table since the
linker script may have defined some symbols that are not in
linker script may have defined some symbols that are not in
any of the input files.
any of the input files.
 
 
The @code{strip} field of the @code{bfd_link_info} structure
The @code{strip} field of the @code{bfd_link_info} structure
controls which symbols are written out.  The possible values
controls which symbols are written out.  The possible values
are listed in @code{bfdlink.h}.  If the value is @code{strip_some},
are listed in @code{bfdlink.h}.  If the value is @code{strip_some},
then the @code{keep_hash} field of the @code{bfd_link_info}
then the @code{keep_hash} field of the @code{bfd_link_info}
structure is a hash table of symbols to keep; each symbol
structure is a hash table of symbols to keep; each symbol
should be looked up in this hash table, and only symbols which
should be looked up in this hash table, and only symbols which
are present should be included in the output file.
are present should be included in the output file.
 
 
If the @code{strip} field of the @code{bfd_link_info} structure
If the @code{strip} field of the @code{bfd_link_info} structure
permits local symbols to be written out, the @code{discard} field
permits local symbols to be written out, the @code{discard} field
is used to further controls which local symbols are included
is used to further controls which local symbols are included
in the output file.  If the value is @code{discard_l}, then all
in the output file.  If the value is @code{discard_l}, then all
local symbols which begin with a certain prefix are discarded;
local symbols which begin with a certain prefix are discarded;
this is controlled by the @code{bfd_is_local_label_name} entry point.
this is controlled by the @code{bfd_is_local_label_name} entry point.
 
 
The a.out backend handles symbols by calling
The a.out backend handles symbols by calling
@code{aout_link_write_symbols} on each input BFD and then
@code{aout_link_write_symbols} on each input BFD and then
traversing the global hash table with the function
traversing the global hash table with the function
@code{aout_link_write_other_symbol}.  It builds a string table
@code{aout_link_write_other_symbol}.  It builds a string table
while writing out the symbols, which is written to the output
while writing out the symbols, which is written to the output
file at the end of @code{NAME(aout,final_link)}.
file at the end of @code{NAME(aout,final_link)}.
 
 
@findex bfd_link_split_section
@findex bfd_link_split_section
@subsubsection @code{bfd_link_split_section}
@subsubsection @code{bfd_link_split_section}
@strong{Synopsis}
@strong{Synopsis}
@example
@example
bfd_boolean bfd_link_split_section (bfd *abfd, asection *sec);
bfd_boolean bfd_link_split_section (bfd *abfd, asection *sec);
@end example
@end example
@strong{Description}@*
@strong{Description}@*
Return nonzero if @var{sec} should be split during a
Return nonzero if @var{sec} should be split during a
reloceatable or final link.
reloceatable or final link.
@example
@example
#define bfd_link_split_section(abfd, sec) \
#define bfd_link_split_section(abfd, sec) \
       BFD_SEND (abfd, _bfd_link_split_section, (abfd, sec))
       BFD_SEND (abfd, _bfd_link_split_section, (abfd, sec))
 
 
@end example
@end example
 
 
@findex bfd_section_already_linked
@findex bfd_section_already_linked
@subsubsection @code{bfd_section_already_linked}
@subsubsection @code{bfd_section_already_linked}
@strong{Synopsis}
@strong{Synopsis}
@example
@example
void bfd_section_already_linked (bfd *abfd, asection *sec,
void bfd_section_already_linked (bfd *abfd, asection *sec,
    struct bfd_link_info *info);
    struct bfd_link_info *info);
@end example
@end example
@strong{Description}@*
@strong{Description}@*
Check if @var{sec} has been already linked during a reloceatable
Check if @var{sec} has been already linked during a reloceatable
or final link.
or final link.
@example
@example
#define bfd_section_already_linked(abfd, sec, info) \
#define bfd_section_already_linked(abfd, sec, info) \
       BFD_SEND (abfd, _section_already_linked, (abfd, sec, info))
       BFD_SEND (abfd, _section_already_linked, (abfd, sec, info))
 
 
@end example
@end example
 
 
@findex bfd_generic_define_common_symbol
@findex bfd_generic_define_common_symbol
@subsubsection @code{bfd_generic_define_common_symbol}
@subsubsection @code{bfd_generic_define_common_symbol}
@strong{Synopsis}
@strong{Synopsis}
@example
@example
bfd_boolean bfd_generic_define_common_symbol
bfd_boolean bfd_generic_define_common_symbol
   (bfd *output_bfd, struct bfd_link_info *info,
   (bfd *output_bfd, struct bfd_link_info *info,
    struct bfd_link_hash_entry *h);
    struct bfd_link_hash_entry *h);
@end example
@end example
@strong{Description}@*
@strong{Description}@*
Convert common symbol @var{h} into a defined symbol.
Convert common symbol @var{h} into a defined symbol.
Return TRUE on success and FALSE on failure.
Return TRUE on success and FALSE on failure.
@example
@example
#define bfd_define_common_symbol(output_bfd, info, h) \
#define bfd_define_common_symbol(output_bfd, info, h) \
       BFD_SEND (output_bfd, _bfd_define_common_symbol, (output_bfd, info, h))
       BFD_SEND (output_bfd, _bfd_define_common_symbol, (output_bfd, info, h))
 
 
@end example
@end example
 
 
@findex bfd_find_version_for_sym
@findex bfd_find_version_for_sym
@subsubsection @code{bfd_find_version_for_sym }
@subsubsection @code{bfd_find_version_for_sym }
@strong{Synopsis}
@strong{Synopsis}
@example
@example
struct bfd_elf_version_tree * bfd_find_version_for_sym
struct bfd_elf_version_tree * bfd_find_version_for_sym
   (struct bfd_elf_version_tree *verdefs,
   (struct bfd_elf_version_tree *verdefs,
    const char *sym_name, bfd_boolean *hide);
    const char *sym_name, bfd_boolean *hide);
@end example
@end example
@strong{Description}@*
@strong{Description}@*
Search an elf version script tree for symbol versioning
Search an elf version script tree for symbol versioning
info and export / don't-export status for a given symbol.
info and export / don't-export status for a given symbol.
Return non-NULL on success and NULL on failure; also sets
Return non-NULL on success and NULL on failure; also sets
the output @samp{hide} boolean parameter.
the output @samp{hide} boolean parameter.
 
 
 
 

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