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@c Copyright (C) 2002, 2003, 2004
@c Copyright (C) 2002, 2003, 2004
@c Free Software Foundation, Inc.
@c Free Software Foundation, Inc.
@c This is part of the GCC manual.
@c This is part of the GCC manual.
@c For copying conditions, see the file gcc.texi.
@c For copying conditions, see the file gcc.texi.
 
 
@node Type Information
@node Type Information
@chapter Memory Management and Type Information
@chapter Memory Management and Type Information
@cindex GGC
@cindex GGC
@findex GTY
@findex GTY
 
 
GCC uses some fairly sophisticated memory management techniques, which
GCC uses some fairly sophisticated memory management techniques, which
involve determining information about GCC's data structures from GCC's
involve determining information about GCC's data structures from GCC's
source code and using this information to perform garbage collection and
source code and using this information to perform garbage collection and
implement precompiled headers.
implement precompiled headers.
 
 
A full C parser would be too complicated for this task, so a limited
A full C parser would be too complicated for this task, so a limited
subset of C is interpreted and special markers are used to determine
subset of C is interpreted and special markers are used to determine
what parts of the source to look at.  All @code{struct} and
what parts of the source to look at.  All @code{struct} and
@code{union} declarations that define data structures that are
@code{union} declarations that define data structures that are
allocated under control of the garbage collector must be marked.  All
allocated under control of the garbage collector must be marked.  All
global variables that hold pointers to garbage-collected memory must
global variables that hold pointers to garbage-collected memory must
also be marked.  Finally, all global variables that need to be saved
also be marked.  Finally, all global variables that need to be saved
and restored by a precompiled header must be marked.  (The precompiled
and restored by a precompiled header must be marked.  (The precompiled
header mechanism can only save static variables if they're scalar.
header mechanism can only save static variables if they're scalar.
Complex data structures must be allocated in garbage-collected memory
Complex data structures must be allocated in garbage-collected memory
to be saved in a precompiled header.)
to be saved in a precompiled header.)
 
 
The full format of a marker is
The full format of a marker is
@smallexample
@smallexample
GTY (([@var{option}] [(@var{param})], [@var{option}] [(@var{param})] @dots{}))
GTY (([@var{option}] [(@var{param})], [@var{option}] [(@var{param})] @dots{}))
@end smallexample
@end smallexample
@noindent
@noindent
but in most cases no options are needed.  The outer double parentheses
but in most cases no options are needed.  The outer double parentheses
are still necessary, though: @code{GTY(())}.  Markers can appear:
are still necessary, though: @code{GTY(())}.  Markers can appear:
 
 
@itemize @bullet
@itemize @bullet
@item
@item
In a structure definition, before the open brace;
In a structure definition, before the open brace;
@item
@item
In a global variable declaration, after the keyword @code{static} or
In a global variable declaration, after the keyword @code{static} or
@code{extern}; and
@code{extern}; and
@item
@item
In a structure field definition, before the name of the field.
In a structure field definition, before the name of the field.
@end itemize
@end itemize
 
 
Here are some examples of marking simple data structures and globals.
Here are some examples of marking simple data structures and globals.
 
 
@smallexample
@smallexample
struct @var{tag} GTY(())
struct @var{tag} GTY(())
@{
@{
  @var{fields}@dots{}
  @var{fields}@dots{}
@};
@};
 
 
typedef struct @var{tag} GTY(())
typedef struct @var{tag} GTY(())
@{
@{
  @var{fields}@dots{}
  @var{fields}@dots{}
@} *@var{typename};
@} *@var{typename};
 
 
static GTY(()) struct @var{tag} *@var{list};   /* @r{points to GC memory} */
static GTY(()) struct @var{tag} *@var{list};   /* @r{points to GC memory} */
static GTY(()) int @var{counter};        /* @r{save counter in a PCH} */
static GTY(()) int @var{counter};        /* @r{save counter in a PCH} */
@end smallexample
@end smallexample
 
 
The parser understands simple typedefs such as
The parser understands simple typedefs such as
@code{typedef struct @var{tag} *@var{name};} and
@code{typedef struct @var{tag} *@var{name};} and
@code{typedef int @var{name};}.
@code{typedef int @var{name};}.
These don't need to be marked.
These don't need to be marked.
 
 
@menu
@menu
* GTY Options::         What goes inside a @code{GTY(())}.
* GTY Options::         What goes inside a @code{GTY(())}.
* GGC Roots::           Making global variables GGC roots.
* GGC Roots::           Making global variables GGC roots.
* Files::               How the generated files work.
* Files::               How the generated files work.
@end menu
@end menu
 
 
@node GTY Options
@node GTY Options
@section The Inside of a @code{GTY(())}
@section The Inside of a @code{GTY(())}
 
 
Sometimes the C code is not enough to fully describe the type
Sometimes the C code is not enough to fully describe the type
structure.  Extra information can be provided with @code{GTY} options
structure.  Extra information can be provided with @code{GTY} options
and additional markers.  Some options take a parameter, which may be
and additional markers.  Some options take a parameter, which may be
either a string or a type name, depending on the parameter.  If an
either a string or a type name, depending on the parameter.  If an
option takes no parameter, it is acceptable either to omit the
option takes no parameter, it is acceptable either to omit the
parameter entirely, or to provide an empty string as a parameter.  For
parameter entirely, or to provide an empty string as a parameter.  For
example, @code{@w{GTY ((skip))}} and @code{@w{GTY ((skip ("")))}} are
example, @code{@w{GTY ((skip))}} and @code{@w{GTY ((skip ("")))}} are
equivalent.
equivalent.
 
 
When the parameter is a string, often it is a fragment of C code.  Four
When the parameter is a string, often it is a fragment of C code.  Four
special escapes may be used in these strings, to refer to pieces of
special escapes may be used in these strings, to refer to pieces of
the data structure being marked:
the data structure being marked:
 
 
@cindex % in GTY option
@cindex % in GTY option
@table @code
@table @code
@item %h
@item %h
The current structure.
The current structure.
@item %1
@item %1
The structure that immediately contains the current structure.
The structure that immediately contains the current structure.
@item %0
@item %0
The outermost structure that contains the current structure.
The outermost structure that contains the current structure.
@item %a
@item %a
A partial expression of the form @code{[i1][i2]...} that indexes
A partial expression of the form @code{[i1][i2]...} that indexes
the array item currently being marked.
the array item currently being marked.
@end table
@end table
 
 
For instance, suppose that you have a structure of the form
For instance, suppose that you have a structure of the form
@smallexample
@smallexample
struct A @{
struct A @{
  ...
  ...
@};
@};
struct B @{
struct B @{
  struct A foo[12];
  struct A foo[12];
@};
@};
@end smallexample
@end smallexample
@noindent
@noindent
and @code{b} is a variable of type @code{struct B}.  When marking
and @code{b} is a variable of type @code{struct B}.  When marking
@samp{b.foo[11]}, @code{%h} would expand to @samp{b.foo[11]},
@samp{b.foo[11]}, @code{%h} would expand to @samp{b.foo[11]},
@code{%0} and @code{%1} would both expand to @samp{b}, and @code{%a}
@code{%0} and @code{%1} would both expand to @samp{b}, and @code{%a}
would expand to @samp{[11]}.
would expand to @samp{[11]}.
 
 
As in ordinary C, adjacent strings will be concatenated; this is
As in ordinary C, adjacent strings will be concatenated; this is
helpful when you have a complicated expression.
helpful when you have a complicated expression.
@smallexample
@smallexample
@group
@group
GTY ((chain_next ("TREE_CODE (&%h.generic) == INTEGER_TYPE"
GTY ((chain_next ("TREE_CODE (&%h.generic) == INTEGER_TYPE"
                  " ? TYPE_NEXT_VARIANT (&%h.generic)"
                  " ? TYPE_NEXT_VARIANT (&%h.generic)"
                  " : TREE_CHAIN (&%h.generic)")))
                  " : TREE_CHAIN (&%h.generic)")))
@end group
@end group
@end smallexample
@end smallexample
 
 
The available options are:
The available options are:
 
 
@table @code
@table @code
@findex length
@findex length
@item length ("@var{expression}")
@item length ("@var{expression}")
 
 
There are two places the type machinery will need to be explicitly told
There are two places the type machinery will need to be explicitly told
the length of an array.  The first case is when a structure ends in a
the length of an array.  The first case is when a structure ends in a
variable-length array, like this:
variable-length array, like this:
@smallexample
@smallexample
struct rtvec_def GTY(()) @{
struct rtvec_def GTY(()) @{
  int num_elem;         /* @r{number of elements} */
  int num_elem;         /* @r{number of elements} */
  rtx GTY ((length ("%h.num_elem"))) elem[1];
  rtx GTY ((length ("%h.num_elem"))) elem[1];
@};
@};
@end smallexample
@end smallexample
 
 
In this case, the @code{length} option is used to override the specified
In this case, the @code{length} option is used to override the specified
array length (which should usually be @code{1}).  The parameter of the
array length (which should usually be @code{1}).  The parameter of the
option is a fragment of C code that calculates the length.
option is a fragment of C code that calculates the length.
 
 
The second case is when a structure or a global variable contains a
The second case is when a structure or a global variable contains a
pointer to an array, like this:
pointer to an array, like this:
@smallexample
@smallexample
tree *
tree *
  GTY ((length ("%h.regno_pointer_align_length"))) regno_decl;
  GTY ((length ("%h.regno_pointer_align_length"))) regno_decl;
@end smallexample
@end smallexample
In this case, @code{regno_decl} has been allocated by writing something like
In this case, @code{regno_decl} has been allocated by writing something like
@smallexample
@smallexample
  x->regno_decl =
  x->regno_decl =
    ggc_alloc (x->regno_pointer_align_length * sizeof (tree));
    ggc_alloc (x->regno_pointer_align_length * sizeof (tree));
@end smallexample
@end smallexample
and the @code{length} provides the length of the field.
and the @code{length} provides the length of the field.
 
 
This second use of @code{length} also works on global variables, like:
This second use of @code{length} also works on global variables, like:
@verbatim
@verbatim
  static GTY((length ("reg_base_value_size")))
  static GTY((length ("reg_base_value_size")))
    rtx *reg_base_value;
    rtx *reg_base_value;
@end verbatim
@end verbatim
 
 
@findex skip
@findex skip
@item skip
@item skip
 
 
If @code{skip} is applied to a field, the type machinery will ignore it.
If @code{skip} is applied to a field, the type machinery will ignore it.
This is somewhat dangerous; the only safe use is in a union when one
This is somewhat dangerous; the only safe use is in a union when one
field really isn't ever used.
field really isn't ever used.
 
 
@findex desc
@findex desc
@findex tag
@findex tag
@findex default
@findex default
@item desc ("@var{expression}")
@item desc ("@var{expression}")
@itemx tag ("@var{constant}")
@itemx tag ("@var{constant}")
@itemx default
@itemx default
 
 
The type machinery needs to be told which field of a @code{union} is
The type machinery needs to be told which field of a @code{union} is
currently active.  This is done by giving each field a constant
currently active.  This is done by giving each field a constant
@code{tag} value, and then specifying a discriminator using @code{desc}.
@code{tag} value, and then specifying a discriminator using @code{desc}.
The value of the expression given by @code{desc} is compared against
The value of the expression given by @code{desc} is compared against
each @code{tag} value, each of which should be different.  If no
each @code{tag} value, each of which should be different.  If no
@code{tag} is matched, the field marked with @code{default} is used if
@code{tag} is matched, the field marked with @code{default} is used if
there is one, otherwise no field in the union will be marked.
there is one, otherwise no field in the union will be marked.
 
 
In the @code{desc} option, the ``current structure'' is the union that
In the @code{desc} option, the ``current structure'' is the union that
it discriminates.  Use @code{%1} to mean the structure containing it.
it discriminates.  Use @code{%1} to mean the structure containing it.
There are no escapes available to the @code{tag} option, since it is a
There are no escapes available to the @code{tag} option, since it is a
constant.
constant.
 
 
For example,
For example,
@smallexample
@smallexample
struct tree_binding GTY(())
struct tree_binding GTY(())
@{
@{
  struct tree_common common;
  struct tree_common common;
  union tree_binding_u @{
  union tree_binding_u @{
    tree GTY ((tag ("0"))) scope;
    tree GTY ((tag ("0"))) scope;
    struct cp_binding_level * GTY ((tag ("1"))) level;
    struct cp_binding_level * GTY ((tag ("1"))) level;
  @} GTY ((desc ("BINDING_HAS_LEVEL_P ((tree)&%0)"))) xscope;
  @} GTY ((desc ("BINDING_HAS_LEVEL_P ((tree)&%0)"))) xscope;
  tree value;
  tree value;
@};
@};
@end smallexample
@end smallexample
 
 
In this example, the value of BINDING_HAS_LEVEL_P when applied to a
In this example, the value of BINDING_HAS_LEVEL_P when applied to a
@code{struct tree_binding *} is presumed to be 0 or 1.  If 1, the type
@code{struct tree_binding *} is presumed to be 0 or 1.  If 1, the type
mechanism will treat the field @code{level} as being present and if 0,
mechanism will treat the field @code{level} as being present and if 0,
will treat the field @code{scope} as being present.
will treat the field @code{scope} as being present.
 
 
@findex param_is
@findex param_is
@findex use_param
@findex use_param
@item param_is (@var{type})
@item param_is (@var{type})
@itemx use_param
@itemx use_param
 
 
Sometimes it's convenient to define some data structure to work on
Sometimes it's convenient to define some data structure to work on
generic pointers (that is, @code{PTR}) and then use it with a specific
generic pointers (that is, @code{PTR}) and then use it with a specific
type.  @code{param_is} specifies the real type pointed to, and
type.  @code{param_is} specifies the real type pointed to, and
@code{use_param} says where in the generic data structure that type
@code{use_param} says where in the generic data structure that type
should be put.
should be put.
 
 
For instance, to have a @code{htab_t} that points to trees, one would
For instance, to have a @code{htab_t} that points to trees, one would
write the definition of @code{htab_t} like this:
write the definition of @code{htab_t} like this:
@smallexample
@smallexample
typedef struct GTY(()) @{
typedef struct GTY(()) @{
  @dots{}
  @dots{}
  void ** GTY ((use_param, @dots{})) entries;
  void ** GTY ((use_param, @dots{})) entries;
  @dots{}
  @dots{}
@} htab_t;
@} htab_t;
@end smallexample
@end smallexample
and then declare variables like this:
and then declare variables like this:
@smallexample
@smallexample
  static htab_t GTY ((param_is (union tree_node))) ict;
  static htab_t GTY ((param_is (union tree_node))) ict;
@end smallexample
@end smallexample
 
 
@findex param@var{n}_is
@findex param@var{n}_is
@findex use_param@var{n}
@findex use_param@var{n}
@item param@var{n}_is (@var{type})
@item param@var{n}_is (@var{type})
@itemx use_param@var{n}
@itemx use_param@var{n}
 
 
In more complicated cases, the data structure might need to work on
In more complicated cases, the data structure might need to work on
several different types, which might not necessarily all be pointers.
several different types, which might not necessarily all be pointers.
For this, @code{param1_is} through @code{param9_is} may be used to
For this, @code{param1_is} through @code{param9_is} may be used to
specify the real type of a field identified by @code{use_param1} through
specify the real type of a field identified by @code{use_param1} through
@code{use_param9}.
@code{use_param9}.
 
 
@findex use_params
@findex use_params
@item use_params
@item use_params
 
 
When a structure contains another structure that is parameterized,
When a structure contains another structure that is parameterized,
there's no need to do anything special, the inner structure inherits the
there's no need to do anything special, the inner structure inherits the
parameters of the outer one.  When a structure contains a pointer to a
parameters of the outer one.  When a structure contains a pointer to a
parameterized structure, the type machinery won't automatically detect
parameterized structure, the type machinery won't automatically detect
this (it could, it just doesn't yet), so it's necessary to tell it that
this (it could, it just doesn't yet), so it's necessary to tell it that
the pointed-to structure should use the same parameters as the outer
the pointed-to structure should use the same parameters as the outer
structure.  This is done by marking the pointer with the
structure.  This is done by marking the pointer with the
@code{use_params} option.
@code{use_params} option.
 
 
@findex deletable
@findex deletable
@item deletable
@item deletable
 
 
@code{deletable}, when applied to a global variable, indicates that when
@code{deletable}, when applied to a global variable, indicates that when
garbage collection runs, there's no need to mark anything pointed to
garbage collection runs, there's no need to mark anything pointed to
by this variable, it can just be set to @code{NULL} instead.  This is used
by this variable, it can just be set to @code{NULL} instead.  This is used
to keep a list of free structures around for re-use.
to keep a list of free structures around for re-use.
 
 
@findex if_marked
@findex if_marked
@item if_marked ("@var{expression}")
@item if_marked ("@var{expression}")
 
 
Suppose you want some kinds of object to be unique, and so you put them
Suppose you want some kinds of object to be unique, and so you put them
in a hash table.  If garbage collection marks the hash table, these
in a hash table.  If garbage collection marks the hash table, these
objects will never be freed, even if the last other reference to them
objects will never be freed, even if the last other reference to them
goes away.  GGC has special handling to deal with this: if you use the
goes away.  GGC has special handling to deal with this: if you use the
@code{if_marked} option on a global hash table, GGC will call the
@code{if_marked} option on a global hash table, GGC will call the
routine whose name is the parameter to the option on each hash table
routine whose name is the parameter to the option on each hash table
entry.  If the routine returns nonzero, the hash table entry will
entry.  If the routine returns nonzero, the hash table entry will
be marked as usual.  If the routine returns zero, the hash table entry
be marked as usual.  If the routine returns zero, the hash table entry
will be deleted.
will be deleted.
 
 
The routine @code{ggc_marked_p} can be used to determine if an element
The routine @code{ggc_marked_p} can be used to determine if an element
has been marked already; in fact, the usual case is to use
has been marked already; in fact, the usual case is to use
@code{if_marked ("ggc_marked_p")}.
@code{if_marked ("ggc_marked_p")}.
 
 
@findex maybe_undef
@findex maybe_undef
@item maybe_undef
@item maybe_undef
 
 
When applied to a field, @code{maybe_undef} indicates that it's OK if
When applied to a field, @code{maybe_undef} indicates that it's OK if
the structure that this fields points to is never defined, so long as
the structure that this fields points to is never defined, so long as
this field is always @code{NULL}.  This is used to avoid requiring
this field is always @code{NULL}.  This is used to avoid requiring
backends to define certain optional structures.  It doesn't work with
backends to define certain optional structures.  It doesn't work with
language frontends.
language frontends.
 
 
@findex nested_ptr
@findex nested_ptr
@item nested_ptr (@var{type}, "@var{to expression}", "@var{from expression}")
@item nested_ptr (@var{type}, "@var{to expression}", "@var{from expression}")
 
 
The type machinery expects all pointers to point to the start of an
The type machinery expects all pointers to point to the start of an
object.  Sometimes for abstraction purposes it's convenient to have
object.  Sometimes for abstraction purposes it's convenient to have
a pointer which points inside an object.  So long as it's possible to
a pointer which points inside an object.  So long as it's possible to
convert the original object to and from the pointer, such pointers
convert the original object to and from the pointer, such pointers
can still be used.  @var{type} is the type of the original object,
can still be used.  @var{type} is the type of the original object,
the @var{to expression} returns the pointer given the original object,
the @var{to expression} returns the pointer given the original object,
and the @var{from expression} returns the original object given
and the @var{from expression} returns the original object given
the pointer.  The pointer will be available using the @code{%h}
the pointer.  The pointer will be available using the @code{%h}
escape.
escape.
 
 
@findex chain_next
@findex chain_next
@findex chain_prev
@findex chain_prev
@item chain_next ("@var{expression}")
@item chain_next ("@var{expression}")
@itemx chain_prev ("@var{expression}")
@itemx chain_prev ("@var{expression}")
 
 
It's helpful for the type machinery to know if objects are often
It's helpful for the type machinery to know if objects are often
chained together in long lists; this lets it generate code that uses
chained together in long lists; this lets it generate code that uses
less stack space by iterating along the list instead of recursing down
less stack space by iterating along the list instead of recursing down
it.  @code{chain_next} is an expression for the next item in the list,
it.  @code{chain_next} is an expression for the next item in the list,
@code{chain_prev} is an expression for the previous item.  For singly
@code{chain_prev} is an expression for the previous item.  For singly
linked lists, use only @code{chain_next}; for doubly linked lists, use
linked lists, use only @code{chain_next}; for doubly linked lists, use
both.  The machinery requires that taking the next item of the
both.  The machinery requires that taking the next item of the
previous item gives the original item.
previous item gives the original item.
 
 
@findex reorder
@findex reorder
@item reorder ("@var{function name}")
@item reorder ("@var{function name}")
 
 
Some data structures depend on the relative ordering of pointers.  If
Some data structures depend on the relative ordering of pointers.  If
the precompiled header machinery needs to change that ordering, it
the precompiled header machinery needs to change that ordering, it
will call the function referenced by the @code{reorder} option, before
will call the function referenced by the @code{reorder} option, before
changing the pointers in the object that's pointed to by the field the
changing the pointers in the object that's pointed to by the field the
option applies to.  The function must take four arguments, with the
option applies to.  The function must take four arguments, with the
signature @samp{@w{void *, void *, gt_pointer_operator, void *}}.
signature @samp{@w{void *, void *, gt_pointer_operator, void *}}.
The first parameter is a pointer to the structure that contains the
The first parameter is a pointer to the structure that contains the
object being updated, or the object itself if there is no containing
object being updated, or the object itself if there is no containing
structure.  The second parameter is a cookie that should be ignored.
structure.  The second parameter is a cookie that should be ignored.
The third parameter is a routine that, given a pointer, will update it
The third parameter is a routine that, given a pointer, will update it
to its correct new value.  The fourth parameter is a cookie that must
to its correct new value.  The fourth parameter is a cookie that must
be passed to the second parameter.
be passed to the second parameter.
 
 
PCH cannot handle data structures that depend on the absolute values
PCH cannot handle data structures that depend on the absolute values
of pointers.  @code{reorder} functions can be expensive.  When
of pointers.  @code{reorder} functions can be expensive.  When
possible, it is better to depend on properties of the data, like an ID
possible, it is better to depend on properties of the data, like an ID
number or the hash of a string instead.
number or the hash of a string instead.
 
 
@findex special
@findex special
@item special ("@var{name}")
@item special ("@var{name}")
 
 
The @code{special} option is used to mark types that have to be dealt
The @code{special} option is used to mark types that have to be dealt
with by special case machinery.  The parameter is the name of the
with by special case machinery.  The parameter is the name of the
special case.  See @file{gengtype.c} for further details.  Avoid
special case.  See @file{gengtype.c} for further details.  Avoid
adding new special cases unless there is no other alternative.
adding new special cases unless there is no other alternative.
@end table
@end table
 
 
@node GGC Roots
@node GGC Roots
@section Marking Roots for the Garbage Collector
@section Marking Roots for the Garbage Collector
@cindex roots, marking
@cindex roots, marking
@cindex marking roots
@cindex marking roots
 
 
In addition to keeping track of types, the type machinery also locates
In addition to keeping track of types, the type machinery also locates
the global variables (@dfn{roots}) that the garbage collector starts
the global variables (@dfn{roots}) that the garbage collector starts
at.  Roots must be declared using one of the following syntaxes:
at.  Roots must be declared using one of the following syntaxes:
 
 
@itemize @bullet
@itemize @bullet
@item
@item
@code{extern GTY(([@var{options}])) @var{type} @var{name};}
@code{extern GTY(([@var{options}])) @var{type} @var{name};}
@item
@item
@code{static GTY(([@var{options}])) @var{type} @var{name};}
@code{static GTY(([@var{options}])) @var{type} @var{name};}
@end itemize
@end itemize
@noindent
@noindent
The syntax
The syntax
@itemize @bullet
@itemize @bullet
@item
@item
@code{GTY(([@var{options}])) @var{type} @var{name};}
@code{GTY(([@var{options}])) @var{type} @var{name};}
@end itemize
@end itemize
@noindent
@noindent
is @emph{not} accepted.  There should be an @code{extern} declaration
is @emph{not} accepted.  There should be an @code{extern} declaration
of such a variable in a header somewhere---mark that, not the
of such a variable in a header somewhere---mark that, not the
definition.  Or, if the variable is only used in one file, make it
definition.  Or, if the variable is only used in one file, make it
@code{static}.
@code{static}.
 
 
@node Files
@node Files
@section Source Files Containing Type Information
@section Source Files Containing Type Information
@cindex generated files
@cindex generated files
@cindex files, generated
@cindex files, generated
 
 
Whenever you add @code{GTY} markers to a source file that previously
Whenever you add @code{GTY} markers to a source file that previously
had none, or create a new source file containing @code{GTY} markers,
had none, or create a new source file containing @code{GTY} markers,
there are three things you need to do:
there are three things you need to do:
 
 
@enumerate
@enumerate
@item
@item
You need to add the file to the list of source files the type
You need to add the file to the list of source files the type
machinery scans.  There are four cases:
machinery scans.  There are four cases:
 
 
@enumerate a
@enumerate a
@item
@item
For a back-end file, this is usually done
For a back-end file, this is usually done
automatically; if not, you should add it to @code{target_gtfiles} in
automatically; if not, you should add it to @code{target_gtfiles} in
the appropriate port's entries in @file{config.gcc}.
the appropriate port's entries in @file{config.gcc}.
 
 
@item
@item
For files shared by all front ends, add the filename to the
For files shared by all front ends, add the filename to the
@code{GTFILES} variable in @file{Makefile.in}.
@code{GTFILES} variable in @file{Makefile.in}.
 
 
@item
@item
For files that are part of one front end, add the filename to the
For files that are part of one front end, add the filename to the
@code{gtfiles} variable defined in the appropriate
@code{gtfiles} variable defined in the appropriate
@file{config-lang.in}.  For C, the file is @file{c-config-lang.in}.
@file{config-lang.in}.  For C, the file is @file{c-config-lang.in}.
 
 
@item
@item
For files that are part of some but not all front ends, add the
For files that are part of some but not all front ends, add the
filename to the @code{gtfiles} variable of @emph{all} the front ends
filename to the @code{gtfiles} variable of @emph{all} the front ends
that use it.
that use it.
@end enumerate
@end enumerate
 
 
@item
@item
If the file was a header file, you'll need to check that it's included
If the file was a header file, you'll need to check that it's included
in the right place to be visible to the generated files.  For a back-end
in the right place to be visible to the generated files.  For a back-end
header file, this should be done automatically.  For a front-end header
header file, this should be done automatically.  For a front-end header
file, it needs to be included by the same file that includes
file, it needs to be included by the same file that includes
@file{gtype-@var{lang}.h}.  For other header files, it needs to be
@file{gtype-@var{lang}.h}.  For other header files, it needs to be
included in @file{gtype-desc.c}, which is a generated file, so add it to
included in @file{gtype-desc.c}, which is a generated file, so add it to
@code{ifiles} in @code{open_base_file} in @file{gengtype.c}.
@code{ifiles} in @code{open_base_file} in @file{gengtype.c}.
 
 
For source files that aren't header files, the machinery will generate a
For source files that aren't header files, the machinery will generate a
header file that should be included in the source file you just changed.
header file that should be included in the source file you just changed.
The file will be called @file{gt-@var{path}.h} where @var{path} is the
The file will be called @file{gt-@var{path}.h} where @var{path} is the
pathname relative to the @file{gcc} directory with slashes replaced by
pathname relative to the @file{gcc} directory with slashes replaced by
@verb{|-|}, so for example the header file to be included in
@verb{|-|}, so for example the header file to be included in
@file{cp/parser.c} is called @file{gt-cp-parser.c}.  The
@file{cp/parser.c} is called @file{gt-cp-parser.c}.  The
generated header file should be included after everything else in the
generated header file should be included after everything else in the
source file.  Don't forget to mention this file as a dependency in the
source file.  Don't forget to mention this file as a dependency in the
@file{Makefile}!
@file{Makefile}!
 
 
@end enumerate
@end enumerate
 
 
For language frontends, there is another file that needs to be included
For language frontends, there is another file that needs to be included
somewhere.  It will be called @file{gtype-@var{lang}.h}, where
somewhere.  It will be called @file{gtype-@var{lang}.h}, where
@var{lang} is the name of the subdirectory the language is contained in.
@var{lang} is the name of the subdirectory the language is contained in.
 
 

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