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/* Generic dominator tree walker
/* Generic dominator tree walker
   Copyright (C) 2003, 2004, 2005, 2007 Free Software Foundation, Inc.
   Copyright (C) 2003, 2004, 2005, 2007 Free Software Foundation, Inc.
   Contributed by Diego Novillo <dnovillo@redhat.com>
   Contributed by Diego Novillo <dnovillo@redhat.com>
 
 
This file is part of GCC.
This file is part of GCC.
 
 
GCC is free software; you can redistribute it and/or modify
GCC is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
the Free Software Foundation; either version 3, or (at your option)
any later version.
any later version.
 
 
GCC is distributed in the hope that it will be useful,
GCC is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
GNU General Public License for more details.
 
 
You should have received a copy of the GNU General Public License
You should have received a copy of the GNU General Public License
along with GCC; see the file COPYING3.  If not see
along with GCC; see the file COPYING3.  If not see
<http://www.gnu.org/licenses/>.  */
<http://www.gnu.org/licenses/>.  */
 
 
#include "config.h"
#include "config.h"
#include "system.h"
#include "system.h"
#include "coretypes.h"
#include "coretypes.h"
#include "tm.h"
#include "tm.h"
#include "tree.h"
#include "tree.h"
#include "basic-block.h"
#include "basic-block.h"
#include "tree-flow.h"
#include "tree-flow.h"
#include "domwalk.h"
#include "domwalk.h"
#include "ggc.h"
#include "ggc.h"
 
 
/* This file implements a generic walker for dominator trees.
/* This file implements a generic walker for dominator trees.
 
 
  To understand the dominator walker one must first have a grasp of dominators,
  To understand the dominator walker one must first have a grasp of dominators,
  immediate dominators and the dominator tree.
  immediate dominators and the dominator tree.
 
 
  Dominators
  Dominators
    A block B1 is said to dominate B2 if every path from the entry to B2 must
    A block B1 is said to dominate B2 if every path from the entry to B2 must
    pass through B1.  Given the dominance relationship, we can proceed to
    pass through B1.  Given the dominance relationship, we can proceed to
    compute immediate dominators.  Note it is not important whether or not
    compute immediate dominators.  Note it is not important whether or not
    our definition allows a block to dominate itself.
    our definition allows a block to dominate itself.
 
 
  Immediate Dominators:
  Immediate Dominators:
    Every block in the CFG has no more than one immediate dominator.  The
    Every block in the CFG has no more than one immediate dominator.  The
    immediate dominator of block BB must dominate BB and must not dominate
    immediate dominator of block BB must dominate BB and must not dominate
    any other dominator of BB and must not be BB itself.
    any other dominator of BB and must not be BB itself.
 
 
  Dominator tree:
  Dominator tree:
    If we then construct a tree where each node is a basic block and there
    If we then construct a tree where each node is a basic block and there
    is an edge from each block's immediate dominator to the block itself, then
    is an edge from each block's immediate dominator to the block itself, then
    we have a dominator tree.
    we have a dominator tree.
 
 
 
 
  [ Note this walker can also walk the post-dominator tree, which is
  [ Note this walker can also walk the post-dominator tree, which is
    defined in a similar manner.  i.e., block B1 is said to post-dominate
    defined in a similar manner.  i.e., block B1 is said to post-dominate
    block B2 if all paths from B2 to the exit block must pass through
    block B2 if all paths from B2 to the exit block must pass through
    B1.  ]
    B1.  ]
 
 
  For example, given the CFG
  For example, given the CFG
 
 
                   1
                   1
                   |
                   |
                   2
                   2
                  / \
                  / \
                 3   4
                 3   4
                    / \
                    / \
       +---------->5   6
       +---------->5   6
       |          / \ /
       |          / \ /
       |    +--->8   7
       |    +--->8   7
       |    |   /    |
       |    |   /    |
       |    +--9    11
       |    +--9    11
       |      /      |
       |      /      |
       +--- 10 ---> 12
       +--- 10 ---> 12
 
 
 
 
  We have a dominator tree which looks like
  We have a dominator tree which looks like
 
 
                   1
                   1
                   |
                   |
                   2
                   2
                  / \
                  / \
                 /   \
                 /   \
                3     4
                3     4
                   / / \ \
                   / / \ \
                   | | | |
                   | | | |
                   5 6 7 12
                   5 6 7 12
                   |   |
                   |   |
                   8   11
                   8   11
                   |
                   |
                   9
                   9
                   |
                   |
                  10
                  10
 
 
 
 
 
 
  The dominator tree is the basis for a number of analysis, transformation
  The dominator tree is the basis for a number of analysis, transformation
  and optimization algorithms that operate on a semi-global basis.
  and optimization algorithms that operate on a semi-global basis.
 
 
  The dominator walker is a generic routine which visits blocks in the CFG
  The dominator walker is a generic routine which visits blocks in the CFG
  via a depth first search of the dominator tree.  In the example above
  via a depth first search of the dominator tree.  In the example above
  the dominator walker might visit blocks in the following order
  the dominator walker might visit blocks in the following order
  1, 2, 3, 4, 5, 8, 9, 10, 6, 7, 11, 12.
  1, 2, 3, 4, 5, 8, 9, 10, 6, 7, 11, 12.
 
 
  The dominator walker has a number of callbacks to perform actions
  The dominator walker has a number of callbacks to perform actions
  during the walk of the dominator tree.  There are two callbacks
  during the walk of the dominator tree.  There are two callbacks
  which walk statements, one before visiting the dominator children,
  which walk statements, one before visiting the dominator children,
  one after visiting the dominator children.  There is a callback
  one after visiting the dominator children.  There is a callback
  before and after each statement walk callback.  In addition, the
  before and after each statement walk callback.  In addition, the
  dominator walker manages allocation/deallocation of data structures
  dominator walker manages allocation/deallocation of data structures
  which are local to each block visited.
  which are local to each block visited.
 
 
  The dominator walker is meant to provide a generic means to build a pass
  The dominator walker is meant to provide a generic means to build a pass
  which can analyze or transform/optimize a function based on walking
  which can analyze or transform/optimize a function based on walking
  the dominator tree.  One simply fills in the dominator walker data
  the dominator tree.  One simply fills in the dominator walker data
  structure with the appropriate callbacks and calls the walker.
  structure with the appropriate callbacks and calls the walker.
 
 
  We currently use the dominator walker to prune the set of variables
  We currently use the dominator walker to prune the set of variables
  which might need PHI nodes (which can greatly improve compile-time
  which might need PHI nodes (which can greatly improve compile-time
  performance in some cases).
  performance in some cases).
 
 
  We also use the dominator walker to rewrite the function into SSA form
  We also use the dominator walker to rewrite the function into SSA form
  which reduces code duplication since the rewriting phase is inherently
  which reduces code duplication since the rewriting phase is inherently
  a walk of the dominator tree.
  a walk of the dominator tree.
 
 
  And (of course), we use the dominator walker to drive a our dominator
  And (of course), we use the dominator walker to drive a our dominator
  optimizer, which is a semi-global optimizer.
  optimizer, which is a semi-global optimizer.
 
 
  TODO:
  TODO:
 
 
    Walking statements is based on the block statement iterator abstraction,
    Walking statements is based on the block statement iterator abstraction,
    which is currently an abstraction over walking tree statements.  Thus
    which is currently an abstraction over walking tree statements.  Thus
    the dominator walker is currently only useful for trees.  */
    the dominator walker is currently only useful for trees.  */
 
 
/* Recursively walk the dominator tree.
/* Recursively walk the dominator tree.
 
 
   WALK_DATA contains a set of callbacks to perform pass-specific
   WALK_DATA contains a set of callbacks to perform pass-specific
   actions during the dominator walk as well as a stack of block local
   actions during the dominator walk as well as a stack of block local
   data maintained during the dominator walk.
   data maintained during the dominator walk.
 
 
   BB is the basic block we are currently visiting.  */
   BB is the basic block we are currently visiting.  */
 
 
void
void
walk_dominator_tree (struct dom_walk_data *walk_data, basic_block bb)
walk_dominator_tree (struct dom_walk_data *walk_data, basic_block bb)
{
{
  void *bd = NULL;
  void *bd = NULL;
  basic_block dest;
  basic_block dest;
  block_stmt_iterator bsi;
  block_stmt_iterator bsi;
  bool is_interesting;
  bool is_interesting;
  basic_block *worklist = XNEWVEC (basic_block, n_basic_blocks * 2);
  basic_block *worklist = XNEWVEC (basic_block, n_basic_blocks * 2);
  int sp = 0;
  int sp = 0;
 
 
  while (true)
  while (true)
    {
    {
      /* Don't worry about unreachable blocks.  */
      /* Don't worry about unreachable blocks.  */
      if (EDGE_COUNT (bb->preds) > 0 || bb == ENTRY_BLOCK_PTR)
      if (EDGE_COUNT (bb->preds) > 0 || bb == ENTRY_BLOCK_PTR)
        {
        {
          /* If block BB is not interesting to the caller, then none of the
          /* If block BB is not interesting to the caller, then none of the
             callbacks that walk the statements in BB are going to be
             callbacks that walk the statements in BB are going to be
             executed.  */
             executed.  */
          is_interesting = walk_data->interesting_blocks == NULL
          is_interesting = walk_data->interesting_blocks == NULL
                           || TEST_BIT (walk_data->interesting_blocks,
                           || TEST_BIT (walk_data->interesting_blocks,
                                        bb->index);
                                        bb->index);
 
 
          /* Callback to initialize the local data structure.  */
          /* Callback to initialize the local data structure.  */
          if (walk_data->initialize_block_local_data)
          if (walk_data->initialize_block_local_data)
            {
            {
              bool recycled;
              bool recycled;
 
 
              /* First get some local data, reusing any local data pointer we may
              /* First get some local data, reusing any local data pointer we may
                 have saved.  */
                 have saved.  */
              if (VEC_length (void_p, walk_data->free_block_data) > 0)
              if (VEC_length (void_p, walk_data->free_block_data) > 0)
                {
                {
                  bd = VEC_pop (void_p, walk_data->free_block_data);
                  bd = VEC_pop (void_p, walk_data->free_block_data);
                  recycled = 1;
                  recycled = 1;
                }
                }
              else
              else
                {
                {
                  bd = xcalloc (1, walk_data->block_local_data_size);
                  bd = xcalloc (1, walk_data->block_local_data_size);
                  recycled = 0;
                  recycled = 0;
                }
                }
 
 
              /* Push the local data into the local data stack.  */
              /* Push the local data into the local data stack.  */
              VEC_safe_push (void_p, heap, walk_data->block_data_stack, bd);
              VEC_safe_push (void_p, heap, walk_data->block_data_stack, bd);
 
 
              /* Call the initializer.  */
              /* Call the initializer.  */
              walk_data->initialize_block_local_data (walk_data, bb,
              walk_data->initialize_block_local_data (walk_data, bb,
                                                      recycled);
                                                      recycled);
 
 
            }
            }
 
 
          /* Callback for operations to execute before we have walked the
          /* Callback for operations to execute before we have walked the
             dominator children, but before we walk statements.  */
             dominator children, but before we walk statements.  */
          if (walk_data->before_dom_children_before_stmts)
          if (walk_data->before_dom_children_before_stmts)
            (*walk_data->before_dom_children_before_stmts) (walk_data, bb);
            (*walk_data->before_dom_children_before_stmts) (walk_data, bb);
 
 
          /* Statement walk before walking dominator children.  */
          /* Statement walk before walking dominator children.  */
          if (is_interesting && walk_data->before_dom_children_walk_stmts)
          if (is_interesting && walk_data->before_dom_children_walk_stmts)
            {
            {
              if (walk_data->walk_stmts_backward)
              if (walk_data->walk_stmts_backward)
                for (bsi = bsi_last (bb); !bsi_end_p (bsi); bsi_prev (&bsi))
                for (bsi = bsi_last (bb); !bsi_end_p (bsi); bsi_prev (&bsi))
                  (*walk_data->before_dom_children_walk_stmts) (walk_data, bb,
                  (*walk_data->before_dom_children_walk_stmts) (walk_data, bb,
                                                                bsi);
                                                                bsi);
              else
              else
                for (bsi = bsi_start (bb); !bsi_end_p (bsi); bsi_next (&bsi))
                for (bsi = bsi_start (bb); !bsi_end_p (bsi); bsi_next (&bsi))
                  (*walk_data->before_dom_children_walk_stmts) (walk_data, bb,
                  (*walk_data->before_dom_children_walk_stmts) (walk_data, bb,
                                                                bsi);
                                                                bsi);
            }
            }
 
 
          /* Callback for operations to execute before we have walked the
          /* Callback for operations to execute before we have walked the
             dominator children, and after we walk statements.  */
             dominator children, and after we walk statements.  */
          if (walk_data->before_dom_children_after_stmts)
          if (walk_data->before_dom_children_after_stmts)
            (*walk_data->before_dom_children_after_stmts) (walk_data, bb);
            (*walk_data->before_dom_children_after_stmts) (walk_data, bb);
 
 
          /* Mark the current BB to be popped out of the recursion stack
          /* Mark the current BB to be popped out of the recursion stack
             once childs are processed.  */
             once childs are processed.  */
          worklist[sp++] = bb;
          worklist[sp++] = bb;
          worklist[sp++] = NULL;
          worklist[sp++] = NULL;
 
 
          for (dest = first_dom_son (walk_data->dom_direction, bb);
          for (dest = first_dom_son (walk_data->dom_direction, bb);
               dest; dest = next_dom_son (walk_data->dom_direction, dest))
               dest; dest = next_dom_son (walk_data->dom_direction, dest))
            worklist[sp++] = dest;
            worklist[sp++] = dest;
        }
        }
      /* NULL is used to signalize pop operation in recursion stack.  */
      /* NULL is used to signalize pop operation in recursion stack.  */
      while (sp > 0 && !worklist[sp - 1])
      while (sp > 0 && !worklist[sp - 1])
        {
        {
          --sp;
          --sp;
          bb = worklist[--sp];
          bb = worklist[--sp];
          is_interesting = walk_data->interesting_blocks == NULL
          is_interesting = walk_data->interesting_blocks == NULL
                           || TEST_BIT (walk_data->interesting_blocks,
                           || TEST_BIT (walk_data->interesting_blocks,
                                        bb->index);
                                        bb->index);
          /* Callback for operations to execute after we have walked the
          /* Callback for operations to execute after we have walked the
             dominator children, but before we walk statements.  */
             dominator children, but before we walk statements.  */
          if (walk_data->after_dom_children_before_stmts)
          if (walk_data->after_dom_children_before_stmts)
            (*walk_data->after_dom_children_before_stmts) (walk_data, bb);
            (*walk_data->after_dom_children_before_stmts) (walk_data, bb);
 
 
          /* Statement walk after walking dominator children.  */
          /* Statement walk after walking dominator children.  */
          if (is_interesting && walk_data->after_dom_children_walk_stmts)
          if (is_interesting && walk_data->after_dom_children_walk_stmts)
            {
            {
              if (walk_data->walk_stmts_backward)
              if (walk_data->walk_stmts_backward)
                for (bsi = bsi_last (bb); !bsi_end_p (bsi); bsi_prev (&bsi))
                for (bsi = bsi_last (bb); !bsi_end_p (bsi); bsi_prev (&bsi))
                  (*walk_data->after_dom_children_walk_stmts) (walk_data, bb,
                  (*walk_data->after_dom_children_walk_stmts) (walk_data, bb,
                                                               bsi);
                                                               bsi);
              else
              else
                for (bsi = bsi_start (bb); !bsi_end_p (bsi); bsi_next (&bsi))
                for (bsi = bsi_start (bb); !bsi_end_p (bsi); bsi_next (&bsi))
                  (*walk_data->after_dom_children_walk_stmts) (walk_data, bb,
                  (*walk_data->after_dom_children_walk_stmts) (walk_data, bb,
                                                               bsi);
                                                               bsi);
            }
            }
 
 
          /* Callback for operations to execute after we have walked the
          /* Callback for operations to execute after we have walked the
             dominator children and after we have walked statements.  */
             dominator children and after we have walked statements.  */
          if (walk_data->after_dom_children_after_stmts)
          if (walk_data->after_dom_children_after_stmts)
            (*walk_data->after_dom_children_after_stmts) (walk_data, bb);
            (*walk_data->after_dom_children_after_stmts) (walk_data, bb);
 
 
          if (walk_data->initialize_block_local_data)
          if (walk_data->initialize_block_local_data)
            {
            {
              /* And finally pop the record off the block local data stack.  */
              /* And finally pop the record off the block local data stack.  */
              bd = VEC_pop (void_p, walk_data->block_data_stack);
              bd = VEC_pop (void_p, walk_data->block_data_stack);
              /* And save the block data so that we can re-use it.  */
              /* And save the block data so that we can re-use it.  */
              VEC_safe_push (void_p, heap, walk_data->free_block_data, bd);
              VEC_safe_push (void_p, heap, walk_data->free_block_data, bd);
            }
            }
        }
        }
      if (sp)
      if (sp)
        bb = worklist[--sp];
        bb = worklist[--sp];
      else
      else
        break;
        break;
    }
    }
  free (worklist);
  free (worklist);
}
}
 
 
void
void
init_walk_dominator_tree (struct dom_walk_data *walk_data)
init_walk_dominator_tree (struct dom_walk_data *walk_data)
{
{
  walk_data->free_block_data = NULL;
  walk_data->free_block_data = NULL;
  walk_data->block_data_stack = NULL;
  walk_data->block_data_stack = NULL;
}
}
 
 
void
void
fini_walk_dominator_tree (struct dom_walk_data *walk_data)
fini_walk_dominator_tree (struct dom_walk_data *walk_data)
{
{
  if (walk_data->initialize_block_local_data)
  if (walk_data->initialize_block_local_data)
    {
    {
      while (VEC_length (void_p, walk_data->free_block_data) > 0)
      while (VEC_length (void_p, walk_data->free_block_data) > 0)
        free (VEC_pop (void_p, walk_data->free_block_data));
        free (VEC_pop (void_p, walk_data->free_block_data));
    }
    }
 
 
  VEC_free (void_p, heap, walk_data->free_block_data);
  VEC_free (void_p, heap, walk_data->free_block_data);
  VEC_free (void_p, heap, walk_data->block_data_stack);
  VEC_free (void_p, heap, walk_data->block_data_stack);
}
}
 
 

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