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[/] [openrisc/] [trunk/] [gnu-old/] [gcc-4.2.2/] [gcc/] [tree-ssa-threadupdate.c] - Diff between revs 38 and 154

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/* Thread edges through blocks and update the control flow and SSA graphs.
/* Thread edges through blocks and update the control flow and SSA graphs.
   Copyright (C) 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
   Copyright (C) 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
 
 
This file is part of GCC.
This file is part of GCC.
 
 
GCC is free software; you can redistribute it and/or modify
GCC is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
the Free Software Foundation; either version 3, or (at your option)
any later version.
any later version.
 
 
GCC is distributed in the hope that it will be useful,
GCC is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
GNU General Public License for more details.
 
 
You should have received a copy of the GNU General Public License
You should have received a copy of the GNU General Public License
along with GCC; see the file COPYING3.  If not see
along with GCC; see the file COPYING3.  If not see
<http://www.gnu.org/licenses/>.  */
<http://www.gnu.org/licenses/>.  */
 
 
#include "config.h"
#include "config.h"
#include "system.h"
#include "system.h"
#include "coretypes.h"
#include "coretypes.h"
#include "tm.h"
#include "tm.h"
#include "tree.h"
#include "tree.h"
#include "flags.h"
#include "flags.h"
#include "rtl.h"
#include "rtl.h"
#include "tm_p.h"
#include "tm_p.h"
#include "ggc.h"
#include "ggc.h"
#include "basic-block.h"
#include "basic-block.h"
#include "output.h"
#include "output.h"
#include "expr.h"
#include "expr.h"
#include "function.h"
#include "function.h"
#include "diagnostic.h"
#include "diagnostic.h"
#include "tree-flow.h"
#include "tree-flow.h"
#include "tree-dump.h"
#include "tree-dump.h"
#include "tree-pass.h"
#include "tree-pass.h"
#include "cfgloop.h"
#include "cfgloop.h"
 
 
/* Given a block B, update the CFG and SSA graph to reflect redirecting
/* Given a block B, update the CFG and SSA graph to reflect redirecting
   one or more in-edges to B to instead reach the destination of an
   one or more in-edges to B to instead reach the destination of an
   out-edge from B while preserving any side effects in B.
   out-edge from B while preserving any side effects in B.
 
 
   i.e., given A->B and B->C, change A->B to be A->C yet still preserve the
   i.e., given A->B and B->C, change A->B to be A->C yet still preserve the
   side effects of executing B.
   side effects of executing B.
 
 
     1. Make a copy of B (including its outgoing edges and statements).  Call
     1. Make a copy of B (including its outgoing edges and statements).  Call
        the copy B'.  Note B' has no incoming edges or PHIs at this time.
        the copy B'.  Note B' has no incoming edges or PHIs at this time.
 
 
     2. Remove the control statement at the end of B' and all outgoing edges
     2. Remove the control statement at the end of B' and all outgoing edges
        except B'->C.
        except B'->C.
 
 
     3. Add a new argument to each PHI in C with the same value as the existing
     3. Add a new argument to each PHI in C with the same value as the existing
        argument associated with edge B->C.  Associate the new PHI arguments
        argument associated with edge B->C.  Associate the new PHI arguments
        with the edge B'->C.
        with the edge B'->C.
 
 
     4. For each PHI in B, find or create a PHI in B' with an identical
     4. For each PHI in B, find or create a PHI in B' with an identical
        PHI_RESULT.  Add an argument to the PHI in B' which has the same
        PHI_RESULT.  Add an argument to the PHI in B' which has the same
        value as the PHI in B associated with the edge A->B.  Associate
        value as the PHI in B associated with the edge A->B.  Associate
        the new argument in the PHI in B' with the edge A->B.
        the new argument in the PHI in B' with the edge A->B.
 
 
     5. Change the edge A->B to A->B'.
     5. Change the edge A->B to A->B'.
 
 
        5a. This automatically deletes any PHI arguments associated with the
        5a. This automatically deletes any PHI arguments associated with the
            edge A->B in B.
            edge A->B in B.
 
 
        5b. This automatically associates each new argument added in step 4
        5b. This automatically associates each new argument added in step 4
            with the edge A->B'.
            with the edge A->B'.
 
 
     6. Repeat for other incoming edges into B.
     6. Repeat for other incoming edges into B.
 
 
     7. Put the duplicated resources in B and all the B' blocks into SSA form.
     7. Put the duplicated resources in B and all the B' blocks into SSA form.
 
 
   Note that block duplication can be minimized by first collecting the
   Note that block duplication can be minimized by first collecting the
   the set of unique destination blocks that the incoming edges should
   the set of unique destination blocks that the incoming edges should
   be threaded to.  Block duplication can be further minimized by using
   be threaded to.  Block duplication can be further minimized by using
   B instead of creating B' for one destination if all edges into B are
   B instead of creating B' for one destination if all edges into B are
   going to be threaded to a successor of B.
   going to be threaded to a successor of B.
 
 
   We further reduce the number of edges and statements we create by
   We further reduce the number of edges and statements we create by
   not copying all the outgoing edges and the control statement in
   not copying all the outgoing edges and the control statement in
   step #1.  We instead create a template block without the outgoing
   step #1.  We instead create a template block without the outgoing
   edges and duplicate the template.  */
   edges and duplicate the template.  */
 
 
 
 
/* Steps #5 and #6 of the above algorithm are best implemented by walking
/* Steps #5 and #6 of the above algorithm are best implemented by walking
   all the incoming edges which thread to the same destination edge at
   all the incoming edges which thread to the same destination edge at
   the same time.  That avoids lots of table lookups to get information
   the same time.  That avoids lots of table lookups to get information
   for the destination edge.
   for the destination edge.
 
 
   To realize that implementation we create a list of incoming edges
   To realize that implementation we create a list of incoming edges
   which thread to the same outgoing edge.  Thus to implement steps
   which thread to the same outgoing edge.  Thus to implement steps
   #5 and #6 we traverse our hash table of outgoing edge information.
   #5 and #6 we traverse our hash table of outgoing edge information.
   For each entry we walk the list of incoming edges which thread to
   For each entry we walk the list of incoming edges which thread to
   the current outgoing edge.  */
   the current outgoing edge.  */
 
 
struct el
struct el
{
{
  edge e;
  edge e;
  struct el *next;
  struct el *next;
};
};
 
 
/* Main data structure recording information regarding B's duplicate
/* Main data structure recording information regarding B's duplicate
   blocks.  */
   blocks.  */
 
 
/* We need to efficiently record the unique thread destinations of this
/* We need to efficiently record the unique thread destinations of this
   block and specific information associated with those destinations.  We
   block and specific information associated with those destinations.  We
   may have many incoming edges threaded to the same outgoing edge.  This
   may have many incoming edges threaded to the same outgoing edge.  This
   can be naturally implemented with a hash table.  */
   can be naturally implemented with a hash table.  */
 
 
struct redirection_data
struct redirection_data
{
{
  /* A duplicate of B with the trailing control statement removed and which
  /* A duplicate of B with the trailing control statement removed and which
     targets a single successor of B.  */
     targets a single successor of B.  */
  basic_block dup_block;
  basic_block dup_block;
 
 
  /* An outgoing edge from B.  DUP_BLOCK will have OUTGOING_EDGE->dest as
  /* An outgoing edge from B.  DUP_BLOCK will have OUTGOING_EDGE->dest as
     its single successor.  */
     its single successor.  */
  edge outgoing_edge;
  edge outgoing_edge;
 
 
  /* A list of incoming edges which we want to thread to
  /* A list of incoming edges which we want to thread to
     OUTGOING_EDGE->dest.  */
     OUTGOING_EDGE->dest.  */
  struct el *incoming_edges;
  struct el *incoming_edges;
 
 
  /* Flag indicating whether or not we should create a duplicate block
  /* Flag indicating whether or not we should create a duplicate block
     for this thread destination.  This is only true if we are threading
     for this thread destination.  This is only true if we are threading
     all incoming edges and thus are using BB itself as a duplicate block.  */
     all incoming edges and thus are using BB itself as a duplicate block.  */
  bool do_not_duplicate;
  bool do_not_duplicate;
};
};
 
 
/* Main data structure to hold information for duplicates of BB.  */
/* Main data structure to hold information for duplicates of BB.  */
static htab_t redirection_data;
static htab_t redirection_data;
 
 
/* Data structure of information to pass to hash table traversal routines.  */
/* Data structure of information to pass to hash table traversal routines.  */
struct local_info
struct local_info
{
{
  /* The current block we are working on.  */
  /* The current block we are working on.  */
  basic_block bb;
  basic_block bb;
 
 
  /* A template copy of BB with no outgoing edges or control statement that
  /* A template copy of BB with no outgoing edges or control statement that
     we use for creating copies.  */
     we use for creating copies.  */
  basic_block template_block;
  basic_block template_block;
 
 
  /* TRUE if we thread one or more jumps, FALSE otherwise.  */
  /* TRUE if we thread one or more jumps, FALSE otherwise.  */
  bool jumps_threaded;
  bool jumps_threaded;
};
};
 
 
/* Passes which use the jump threading code register jump threading
/* Passes which use the jump threading code register jump threading
   opportunities as they are discovered.  We keep the registered
   opportunities as they are discovered.  We keep the registered
   jump threading opportunities in this vector as edge pairs
   jump threading opportunities in this vector as edge pairs
   (original_edge, target_edge).  */
   (original_edge, target_edge).  */
DEF_VEC_ALLOC_P(edge,heap);
DEF_VEC_ALLOC_P(edge,heap);
static VEC(edge,heap) *threaded_edges;
static VEC(edge,heap) *threaded_edges;
 
 
 
 
/* Jump threading statistics.  */
/* Jump threading statistics.  */
 
 
struct thread_stats_d
struct thread_stats_d
{
{
  unsigned long num_threaded_edges;
  unsigned long num_threaded_edges;
};
};
 
 
struct thread_stats_d thread_stats;
struct thread_stats_d thread_stats;
 
 
 
 
/* Remove the last statement in block BB if it is a control statement
/* Remove the last statement in block BB if it is a control statement
   Also remove all outgoing edges except the edge which reaches DEST_BB.
   Also remove all outgoing edges except the edge which reaches DEST_BB.
   If DEST_BB is NULL, then remove all outgoing edges.  */
   If DEST_BB is NULL, then remove all outgoing edges.  */
 
 
static void
static void
remove_ctrl_stmt_and_useless_edges (basic_block bb, basic_block dest_bb)
remove_ctrl_stmt_and_useless_edges (basic_block bb, basic_block dest_bb)
{
{
  block_stmt_iterator bsi;
  block_stmt_iterator bsi;
  edge e;
  edge e;
  edge_iterator ei;
  edge_iterator ei;
 
 
  bsi = bsi_last (bb);
  bsi = bsi_last (bb);
 
 
  /* If the duplicate ends with a control statement, then remove it.
  /* If the duplicate ends with a control statement, then remove it.
 
 
     Note that if we are duplicating the template block rather than the
     Note that if we are duplicating the template block rather than the
     original basic block, then the duplicate might not have any real
     original basic block, then the duplicate might not have any real
     statements in it.  */
     statements in it.  */
  if (!bsi_end_p (bsi)
  if (!bsi_end_p (bsi)
      && bsi_stmt (bsi)
      && bsi_stmt (bsi)
      && (TREE_CODE (bsi_stmt (bsi)) == COND_EXPR
      && (TREE_CODE (bsi_stmt (bsi)) == COND_EXPR
          || TREE_CODE (bsi_stmt (bsi)) == GOTO_EXPR
          || TREE_CODE (bsi_stmt (bsi)) == GOTO_EXPR
          || TREE_CODE (bsi_stmt (bsi)) == SWITCH_EXPR))
          || TREE_CODE (bsi_stmt (bsi)) == SWITCH_EXPR))
    bsi_remove (&bsi, true);
    bsi_remove (&bsi, true);
 
 
  for (ei = ei_start (bb->succs); (e = ei_safe_edge (ei)); )
  for (ei = ei_start (bb->succs); (e = ei_safe_edge (ei)); )
    {
    {
      if (e->dest != dest_bb)
      if (e->dest != dest_bb)
        remove_edge (e);
        remove_edge (e);
      else
      else
        ei_next (&ei);
        ei_next (&ei);
    }
    }
}
}
 
 
/* Create a duplicate of BB which only reaches the destination of the edge
/* Create a duplicate of BB which only reaches the destination of the edge
   stored in RD.  Record the duplicate block in RD.  */
   stored in RD.  Record the duplicate block in RD.  */
 
 
static void
static void
create_block_for_threading (basic_block bb, struct redirection_data *rd)
create_block_for_threading (basic_block bb, struct redirection_data *rd)
{
{
  /* We can use the generic block duplication code and simply remove
  /* We can use the generic block duplication code and simply remove
     the stuff we do not need.  */
     the stuff we do not need.  */
  rd->dup_block = duplicate_block (bb, NULL, NULL);
  rd->dup_block = duplicate_block (bb, NULL, NULL);
 
 
  /* Zero out the profile, since the block is unreachable for now.  */
  /* Zero out the profile, since the block is unreachable for now.  */
  rd->dup_block->frequency = 0;
  rd->dup_block->frequency = 0;
  rd->dup_block->count = 0;
  rd->dup_block->count = 0;
 
 
  /* The call to duplicate_block will copy everything, including the
  /* The call to duplicate_block will copy everything, including the
     useless COND_EXPR or SWITCH_EXPR at the end of BB.  We just remove
     useless COND_EXPR or SWITCH_EXPR at the end of BB.  We just remove
     the useless COND_EXPR or SWITCH_EXPR here rather than having a
     the useless COND_EXPR or SWITCH_EXPR here rather than having a
     specialized block copier.  We also remove all outgoing edges
     specialized block copier.  We also remove all outgoing edges
     from the duplicate block.  The appropriate edge will be created
     from the duplicate block.  The appropriate edge will be created
     later.  */
     later.  */
  remove_ctrl_stmt_and_useless_edges (rd->dup_block, NULL);
  remove_ctrl_stmt_and_useless_edges (rd->dup_block, NULL);
}
}
 
 
/* Hashing and equality routines for our hash table.  */
/* Hashing and equality routines for our hash table.  */
static hashval_t
static hashval_t
redirection_data_hash (const void *p)
redirection_data_hash (const void *p)
{
{
  edge e = ((struct redirection_data *)p)->outgoing_edge;
  edge e = ((struct redirection_data *)p)->outgoing_edge;
  return e->dest->index;
  return e->dest->index;
}
}
 
 
static int
static int
redirection_data_eq (const void *p1, const void *p2)
redirection_data_eq (const void *p1, const void *p2)
{
{
  edge e1 = ((struct redirection_data *)p1)->outgoing_edge;
  edge e1 = ((struct redirection_data *)p1)->outgoing_edge;
  edge e2 = ((struct redirection_data *)p2)->outgoing_edge;
  edge e2 = ((struct redirection_data *)p2)->outgoing_edge;
 
 
  return e1 == e2;
  return e1 == e2;
}
}
 
 
/* Given an outgoing edge E lookup and return its entry in our hash table.
/* Given an outgoing edge E lookup and return its entry in our hash table.
 
 
   If INSERT is true, then we insert the entry into the hash table if
   If INSERT is true, then we insert the entry into the hash table if
   it is not already present.  INCOMING_EDGE is added to the list of incoming
   it is not already present.  INCOMING_EDGE is added to the list of incoming
   edges associated with E in the hash table.  */
   edges associated with E in the hash table.  */
 
 
static struct redirection_data *
static struct redirection_data *
lookup_redirection_data (edge e, edge incoming_edge, enum insert_option insert)
lookup_redirection_data (edge e, edge incoming_edge, enum insert_option insert)
{
{
  void **slot;
  void **slot;
  struct redirection_data *elt;
  struct redirection_data *elt;
 
 
 /* Build a hash table element so we can see if E is already
 /* Build a hash table element so we can see if E is already
     in the table.  */
     in the table.  */
  elt = XNEW (struct redirection_data);
  elt = XNEW (struct redirection_data);
  elt->outgoing_edge = e;
  elt->outgoing_edge = e;
  elt->dup_block = NULL;
  elt->dup_block = NULL;
  elt->do_not_duplicate = false;
  elt->do_not_duplicate = false;
  elt->incoming_edges = NULL;
  elt->incoming_edges = NULL;
 
 
  slot = htab_find_slot (redirection_data, elt, insert);
  slot = htab_find_slot (redirection_data, elt, insert);
 
 
  /* This will only happen if INSERT is false and the entry is not
  /* This will only happen if INSERT is false and the entry is not
     in the hash table.  */
     in the hash table.  */
  if (slot == NULL)
  if (slot == NULL)
    {
    {
      free (elt);
      free (elt);
      return NULL;
      return NULL;
    }
    }
 
 
  /* This will only happen if E was not in the hash table and
  /* This will only happen if E was not in the hash table and
     INSERT is true.  */
     INSERT is true.  */
  if (*slot == NULL)
  if (*slot == NULL)
    {
    {
      *slot = (void *)elt;
      *slot = (void *)elt;
      elt->incoming_edges = XNEW (struct el);
      elt->incoming_edges = XNEW (struct el);
      elt->incoming_edges->e = incoming_edge;
      elt->incoming_edges->e = incoming_edge;
      elt->incoming_edges->next = NULL;
      elt->incoming_edges->next = NULL;
      return elt;
      return elt;
    }
    }
  /* E was in the hash table.  */
  /* E was in the hash table.  */
  else
  else
    {
    {
      /* Free ELT as we do not need it anymore, we will extract the
      /* Free ELT as we do not need it anymore, we will extract the
         relevant entry from the hash table itself.  */
         relevant entry from the hash table itself.  */
      free (elt);
      free (elt);
 
 
      /* Get the entry stored in the hash table.  */
      /* Get the entry stored in the hash table.  */
      elt = (struct redirection_data *) *slot;
      elt = (struct redirection_data *) *slot;
 
 
      /* If insertion was requested, then we need to add INCOMING_EDGE
      /* If insertion was requested, then we need to add INCOMING_EDGE
         to the list of incoming edges associated with E.  */
         to the list of incoming edges associated with E.  */
      if (insert)
      if (insert)
        {
        {
          struct el *el = XNEW (struct el);
          struct el *el = XNEW (struct el);
          el->next = elt->incoming_edges;
          el->next = elt->incoming_edges;
          el->e = incoming_edge;
          el->e = incoming_edge;
          elt->incoming_edges = el;
          elt->incoming_edges = el;
        }
        }
 
 
      return elt;
      return elt;
    }
    }
}
}
 
 
/* Given a duplicate block and its single destination (both stored
/* Given a duplicate block and its single destination (both stored
   in RD).  Create an edge between the duplicate and its single
   in RD).  Create an edge between the duplicate and its single
   destination.
   destination.
 
 
   Add an additional argument to any PHI nodes at the single
   Add an additional argument to any PHI nodes at the single
   destination.  */
   destination.  */
 
 
static void
static void
create_edge_and_update_destination_phis (struct redirection_data *rd)
create_edge_and_update_destination_phis (struct redirection_data *rd)
{
{
  edge e = make_edge (rd->dup_block, rd->outgoing_edge->dest, EDGE_FALLTHRU);
  edge e = make_edge (rd->dup_block, rd->outgoing_edge->dest, EDGE_FALLTHRU);
  tree phi;
  tree phi;
 
 
  e->probability = REG_BR_PROB_BASE;
  e->probability = REG_BR_PROB_BASE;
  e->count = rd->dup_block->count;
  e->count = rd->dup_block->count;
 
 
  /* If there are any PHI nodes at the destination of the outgoing edge
  /* If there are any PHI nodes at the destination of the outgoing edge
     from the duplicate block, then we will need to add a new argument
     from the duplicate block, then we will need to add a new argument
     to them.  The argument should have the same value as the argument
     to them.  The argument should have the same value as the argument
     associated with the outgoing edge stored in RD.  */
     associated with the outgoing edge stored in RD.  */
  for (phi = phi_nodes (e->dest); phi; phi = PHI_CHAIN (phi))
  for (phi = phi_nodes (e->dest); phi; phi = PHI_CHAIN (phi))
    {
    {
      int indx = rd->outgoing_edge->dest_idx;
      int indx = rd->outgoing_edge->dest_idx;
      add_phi_arg (phi, PHI_ARG_DEF (phi, indx), e);
      add_phi_arg (phi, PHI_ARG_DEF (phi, indx), e);
    }
    }
}
}
 
 
/* Hash table traversal callback routine to create duplicate blocks.  */
/* Hash table traversal callback routine to create duplicate blocks.  */
 
 
static int
static int
create_duplicates (void **slot, void *data)
create_duplicates (void **slot, void *data)
{
{
  struct redirection_data *rd = (struct redirection_data *) *slot;
  struct redirection_data *rd = (struct redirection_data *) *slot;
  struct local_info *local_info = (struct local_info *)data;
  struct local_info *local_info = (struct local_info *)data;
 
 
  /* If this entry should not have a duplicate created, then there's
  /* If this entry should not have a duplicate created, then there's
     nothing to do.  */
     nothing to do.  */
  if (rd->do_not_duplicate)
  if (rd->do_not_duplicate)
    return 1;
    return 1;
 
 
  /* Create a template block if we have not done so already.  Otherwise
  /* Create a template block if we have not done so already.  Otherwise
     use the template to create a new block.  */
     use the template to create a new block.  */
  if (local_info->template_block == NULL)
  if (local_info->template_block == NULL)
    {
    {
      create_block_for_threading (local_info->bb, rd);
      create_block_for_threading (local_info->bb, rd);
      local_info->template_block = rd->dup_block;
      local_info->template_block = rd->dup_block;
 
 
      /* We do not create any outgoing edges for the template.  We will
      /* We do not create any outgoing edges for the template.  We will
         take care of that in a later traversal.  That way we do not
         take care of that in a later traversal.  That way we do not
         create edges that are going to just be deleted.  */
         create edges that are going to just be deleted.  */
    }
    }
  else
  else
    {
    {
      create_block_for_threading (local_info->template_block, rd);
      create_block_for_threading (local_info->template_block, rd);
 
 
      /* Go ahead and wire up outgoing edges and update PHIs for the duplicate
      /* Go ahead and wire up outgoing edges and update PHIs for the duplicate
         block.  */
         block.  */
      create_edge_and_update_destination_phis (rd);
      create_edge_and_update_destination_phis (rd);
    }
    }
 
 
  /* Keep walking the hash table.  */
  /* Keep walking the hash table.  */
  return 1;
  return 1;
}
}
 
 
/* We did not create any outgoing edges for the template block during
/* We did not create any outgoing edges for the template block during
   block creation.  This hash table traversal callback creates the
   block creation.  This hash table traversal callback creates the
   outgoing edge for the template block.  */
   outgoing edge for the template block.  */
 
 
static int
static int
fixup_template_block (void **slot, void *data)
fixup_template_block (void **slot, void *data)
{
{
  struct redirection_data *rd = (struct redirection_data *) *slot;
  struct redirection_data *rd = (struct redirection_data *) *slot;
  struct local_info *local_info = (struct local_info *)data;
  struct local_info *local_info = (struct local_info *)data;
 
 
  /* If this is the template block, then create its outgoing edges
  /* If this is the template block, then create its outgoing edges
     and halt the hash table traversal.  */
     and halt the hash table traversal.  */
  if (rd->dup_block && rd->dup_block == local_info->template_block)
  if (rd->dup_block && rd->dup_block == local_info->template_block)
    {
    {
      create_edge_and_update_destination_phis (rd);
      create_edge_and_update_destination_phis (rd);
      return 0;
      return 0;
    }
    }
 
 
  return 1;
  return 1;
}
}
 
 
/* Not all jump threading requests are useful.  In particular some
/* Not all jump threading requests are useful.  In particular some
   jump threading requests can create irreducible regions which are
   jump threading requests can create irreducible regions which are
   undesirable.
   undesirable.
 
 
   This routine will examine the BB's incoming edges for jump threading
   This routine will examine the BB's incoming edges for jump threading
   requests which, if acted upon, would create irreducible regions.  Any
   requests which, if acted upon, would create irreducible regions.  Any
   such jump threading requests found will be pruned away.  */
   such jump threading requests found will be pruned away.  */
 
 
static void
static void
prune_undesirable_thread_requests (basic_block bb)
prune_undesirable_thread_requests (basic_block bb)
{
{
  edge e;
  edge e;
  edge_iterator ei;
  edge_iterator ei;
  bool may_create_irreducible_region = false;
  bool may_create_irreducible_region = false;
  unsigned int num_outgoing_edges_into_loop = 0;
  unsigned int num_outgoing_edges_into_loop = 0;
 
 
  /* For the heuristics below, we need to know if BB has more than
  /* For the heuristics below, we need to know if BB has more than
     one outgoing edge into a loop.  */
     one outgoing edge into a loop.  */
  FOR_EACH_EDGE (e, ei, bb->succs)
  FOR_EACH_EDGE (e, ei, bb->succs)
    num_outgoing_edges_into_loop += ((e->flags & EDGE_LOOP_EXIT) == 0);
    num_outgoing_edges_into_loop += ((e->flags & EDGE_LOOP_EXIT) == 0);
 
 
  if (num_outgoing_edges_into_loop > 1)
  if (num_outgoing_edges_into_loop > 1)
    {
    {
      edge backedge = NULL;
      edge backedge = NULL;
 
 
      /* Consider the effect of threading the edge (0, 1) to 2 on the left
      /* Consider the effect of threading the edge (0, 1) to 2 on the left
         CFG to produce the right CFG:
         CFG to produce the right CFG:
 
 
 
 
             0            0
             0            0
             |            |
             |            |
             1<--+        2<--------+
             1<--+        2<--------+
            / \  |        |         |
            / \  |        |         |
           2   3 |        4<----+   |
           2   3 |        4<----+   |
            \ /  |       / \    |   |
            \ /  |       / \    |   |
             4---+      E   1-- | --+
             4---+      E   1-- | --+
             |              |   |
             |              |   |
             E              3---+
             E              3---+
 
 
 
 
        Threading the (0, 1) edge to 2 effectively creates two loops
        Threading the (0, 1) edge to 2 effectively creates two loops
        (2, 4, 1) and (4, 1, 3) which are neither disjoint nor nested.
        (2, 4, 1) and (4, 1, 3) which are neither disjoint nor nested.
        This is not good.
        This is not good.
 
 
        However, we do need to be able to thread  (0, 1) to 2 or 3
        However, we do need to be able to thread  (0, 1) to 2 or 3
        in the left CFG below (which creates the middle and right
        in the left CFG below (which creates the middle and right
        CFGs with nested loops).
        CFGs with nested loops).
 
 
             0          0             0
             0          0             0
             |          |             |
             |          |             |
             1<--+      2<----+       3<-+<-+
             1<--+      2<----+       3<-+<-+
            /|   |      |     |       |  |  |
            /|   |      |     |       |  |  |
           2 |   |      3<-+  |       1--+  |
           2 |   |      3<-+  |       1--+  |
            \|   |      |  |  |       |     |
            \|   |      |  |  |       |     |
             3---+      1--+--+       2-----+
             3---+      1--+--+       2-----+
 
 
 
 
         A safe heuristic appears to be to only allow threading if BB
         A safe heuristic appears to be to only allow threading if BB
         has a single incoming backedge from one of its direct successors.  */
         has a single incoming backedge from one of its direct successors.  */
 
 
      FOR_EACH_EDGE (e, ei, bb->preds)
      FOR_EACH_EDGE (e, ei, bb->preds)
        {
        {
          if (e->flags & EDGE_DFS_BACK)
          if (e->flags & EDGE_DFS_BACK)
            {
            {
              if (backedge)
              if (backedge)
                {
                {
                  backedge = NULL;
                  backedge = NULL;
                  break;
                  break;
                }
                }
              else
              else
                {
                {
                  backedge = e;
                  backedge = e;
                }
                }
            }
            }
        }
        }
 
 
      if (backedge && find_edge (bb, backedge->src))
      if (backedge && find_edge (bb, backedge->src))
        ;
        ;
      else
      else
        may_create_irreducible_region = true;
        may_create_irreducible_region = true;
    }
    }
  else
  else
    {
    {
      edge dest = NULL;
      edge dest = NULL;
 
 
      /* If we thread across the loop entry block (BB) into the
      /* If we thread across the loop entry block (BB) into the
         loop and BB is still reached from outside the loop, then
         loop and BB is still reached from outside the loop, then
         we would create an irreducible CFG.  Consider the effect
         we would create an irreducible CFG.  Consider the effect
         of threading the edge (1, 4) to 5 on the left CFG to produce
         of threading the edge (1, 4) to 5 on the left CFG to produce
         the right CFG
         the right CFG
 
 
             0               0
             0               0
            / \             / \
            / \             / \
           1   2           1   2
           1   2           1   2
            \ /            |   |
            \ /            |   |
             4<----+       5<->4
             4<----+       5<->4
            / \    |           |
            / \    |           |
           E   5---+           E
           E   5---+           E
 
 
 
 
         Threading the (1, 4) edge to 5 creates two entry points
         Threading the (1, 4) edge to 5 creates two entry points
         into the loop (4, 5) (one from block 1, the other from
         into the loop (4, 5) (one from block 1, the other from
         block 2).  A classic irreducible region.
         block 2).  A classic irreducible region.
 
 
         So look at all of BB's incoming edges which are not
         So look at all of BB's incoming edges which are not
         backedges and which are not threaded to the loop exit.
         backedges and which are not threaded to the loop exit.
         If that subset of incoming edges do not all thread
         If that subset of incoming edges do not all thread
         to the same block, then threading any of them will create
         to the same block, then threading any of them will create
         an irreducible region.  */
         an irreducible region.  */
 
 
      FOR_EACH_EDGE (e, ei, bb->preds)
      FOR_EACH_EDGE (e, ei, bb->preds)
        {
        {
          edge e2;
          edge e2;
 
 
          /* We ignore back edges for now.  This may need refinement
          /* We ignore back edges for now.  This may need refinement
             as threading a backedge creates an inner loop which
             as threading a backedge creates an inner loop which
             we would need to verify has a single entry point.
             we would need to verify has a single entry point.
 
 
             If all backedges thread to new locations, then this
             If all backedges thread to new locations, then this
             block will no longer have incoming backedges and we
             block will no longer have incoming backedges and we
             need not worry about creating irreducible regions
             need not worry about creating irreducible regions
             by threading through BB.  I don't think this happens
             by threading through BB.  I don't think this happens
             enough in practice to worry about it.  */
             enough in practice to worry about it.  */
          if (e->flags & EDGE_DFS_BACK)
          if (e->flags & EDGE_DFS_BACK)
            continue;
            continue;
 
 
          /* If the incoming edge threads to the loop exit, then it
          /* If the incoming edge threads to the loop exit, then it
             is clearly safe.  */
             is clearly safe.  */
          e2 = e->aux;
          e2 = e->aux;
          if (e2 && (e2->flags & EDGE_LOOP_EXIT))
          if (e2 && (e2->flags & EDGE_LOOP_EXIT))
            continue;
            continue;
 
 
          /* E enters the loop header and is not threaded.  We can
          /* E enters the loop header and is not threaded.  We can
             not allow any other incoming edges to thread into
             not allow any other incoming edges to thread into
             the loop as that would create an irreducible region.  */
             the loop as that would create an irreducible region.  */
          if (!e2)
          if (!e2)
            {
            {
              may_create_irreducible_region = true;
              may_create_irreducible_region = true;
              break;
              break;
            }
            }
 
 
          /* We know that this incoming edge threads to a block inside
          /* We know that this incoming edge threads to a block inside
             the loop.  This edge must thread to the same target in
             the loop.  This edge must thread to the same target in
             the loop as any previously seen threaded edges.  Otherwise
             the loop as any previously seen threaded edges.  Otherwise
             we will create an irreducible region.  */
             we will create an irreducible region.  */
          if (!dest)
          if (!dest)
            dest = e2;
            dest = e2;
          else if (e2 != dest)
          else if (e2 != dest)
            {
            {
              may_create_irreducible_region = true;
              may_create_irreducible_region = true;
              break;
              break;
            }
            }
        }
        }
    }
    }
 
 
  /* If we might create an irreducible region, then cancel any of
  /* If we might create an irreducible region, then cancel any of
     the jump threading requests for incoming edges which are
     the jump threading requests for incoming edges which are
     not backedges and which do not thread to the exit block.  */
     not backedges and which do not thread to the exit block.  */
  if (may_create_irreducible_region)
  if (may_create_irreducible_region)
    {
    {
      FOR_EACH_EDGE (e, ei, bb->preds)
      FOR_EACH_EDGE (e, ei, bb->preds)
        {
        {
          edge e2;
          edge e2;
 
 
          /* Ignore back edges.  */
          /* Ignore back edges.  */
          if (e->flags & EDGE_DFS_BACK)
          if (e->flags & EDGE_DFS_BACK)
            continue;
            continue;
 
 
          e2 = e->aux;
          e2 = e->aux;
 
 
          /* If this incoming edge was not threaded, then there is
          /* If this incoming edge was not threaded, then there is
             nothing to do.  */
             nothing to do.  */
          if (!e2)
          if (!e2)
            continue;
            continue;
 
 
          /* If this incoming edge threaded to the loop exit,
          /* If this incoming edge threaded to the loop exit,
             then it can be ignored as it is safe.  */
             then it can be ignored as it is safe.  */
          if (e2->flags & EDGE_LOOP_EXIT)
          if (e2->flags & EDGE_LOOP_EXIT)
            continue;
            continue;
 
 
          if (e2)
          if (e2)
            {
            {
              /* This edge threaded into the loop and the jump thread
              /* This edge threaded into the loop and the jump thread
                 request must be cancelled.  */
                 request must be cancelled.  */
              if (dump_file && (dump_flags & TDF_DETAILS))
              if (dump_file && (dump_flags & TDF_DETAILS))
                fprintf (dump_file, "  Not threading jump %d --> %d to %d\n",
                fprintf (dump_file, "  Not threading jump %d --> %d to %d\n",
                         e->src->index, e->dest->index, e2->dest->index);
                         e->src->index, e->dest->index, e2->dest->index);
              e->aux = NULL;
              e->aux = NULL;
            }
            }
        }
        }
    }
    }
}
}
 
 
/* Hash table traversal callback to redirect each incoming edge
/* Hash table traversal callback to redirect each incoming edge
   associated with this hash table element to its new destination.  */
   associated with this hash table element to its new destination.  */
 
 
static int
static int
redirect_edges (void **slot, void *data)
redirect_edges (void **slot, void *data)
{
{
  struct redirection_data *rd = (struct redirection_data *) *slot;
  struct redirection_data *rd = (struct redirection_data *) *slot;
  struct local_info *local_info = (struct local_info *)data;
  struct local_info *local_info = (struct local_info *)data;
  struct el *next, *el;
  struct el *next, *el;
 
 
  /* Walk over all the incoming edges associated associated with this
  /* Walk over all the incoming edges associated associated with this
     hash table entry.  */
     hash table entry.  */
  for (el = rd->incoming_edges; el; el = next)
  for (el = rd->incoming_edges; el; el = next)
    {
    {
      edge e = el->e;
      edge e = el->e;
 
 
      /* Go ahead and free this element from the list.  Doing this now
      /* Go ahead and free this element from the list.  Doing this now
         avoids the need for another list walk when we destroy the hash
         avoids the need for another list walk when we destroy the hash
         table.  */
         table.  */
      next = el->next;
      next = el->next;
      free (el);
      free (el);
 
 
      /* Go ahead and clear E->aux.  It's not needed anymore and failure
      /* Go ahead and clear E->aux.  It's not needed anymore and failure
         to clear it will cause all kinds of unpleasant problems later.  */
         to clear it will cause all kinds of unpleasant problems later.  */
      e->aux = NULL;
      e->aux = NULL;
 
 
      thread_stats.num_threaded_edges++;
      thread_stats.num_threaded_edges++;
 
 
      if (rd->dup_block)
      if (rd->dup_block)
        {
        {
          edge e2;
          edge e2;
 
 
          if (dump_file && (dump_flags & TDF_DETAILS))
          if (dump_file && (dump_flags & TDF_DETAILS))
            fprintf (dump_file, "  Threaded jump %d --> %d to %d\n",
            fprintf (dump_file, "  Threaded jump %d --> %d to %d\n",
                     e->src->index, e->dest->index, rd->dup_block->index);
                     e->src->index, e->dest->index, rd->dup_block->index);
 
 
          rd->dup_block->count += e->count;
          rd->dup_block->count += e->count;
          rd->dup_block->frequency += EDGE_FREQUENCY (e);
          rd->dup_block->frequency += EDGE_FREQUENCY (e);
          EDGE_SUCC (rd->dup_block, 0)->count += e->count;
          EDGE_SUCC (rd->dup_block, 0)->count += e->count;
          /* Redirect the incoming edge to the appropriate duplicate
          /* Redirect the incoming edge to the appropriate duplicate
             block.  */
             block.  */
          e2 = redirect_edge_and_branch (e, rd->dup_block);
          e2 = redirect_edge_and_branch (e, rd->dup_block);
          flush_pending_stmts (e2);
          flush_pending_stmts (e2);
 
 
          if ((dump_file && (dump_flags & TDF_DETAILS))
          if ((dump_file && (dump_flags & TDF_DETAILS))
              && e->src != e2->src)
              && e->src != e2->src)
            fprintf (dump_file, "    basic block %d created\n", e2->src->index);
            fprintf (dump_file, "    basic block %d created\n", e2->src->index);
        }
        }
      else
      else
        {
        {
          if (dump_file && (dump_flags & TDF_DETAILS))
          if (dump_file && (dump_flags & TDF_DETAILS))
            fprintf (dump_file, "  Threaded jump %d --> %d to %d\n",
            fprintf (dump_file, "  Threaded jump %d --> %d to %d\n",
                     e->src->index, e->dest->index, local_info->bb->index);
                     e->src->index, e->dest->index, local_info->bb->index);
 
 
          /* We are using BB as the duplicate.  Remove the unnecessary
          /* We are using BB as the duplicate.  Remove the unnecessary
             outgoing edges and statements from BB.  */
             outgoing edges and statements from BB.  */
          remove_ctrl_stmt_and_useless_edges (local_info->bb,
          remove_ctrl_stmt_and_useless_edges (local_info->bb,
                                              rd->outgoing_edge->dest);
                                              rd->outgoing_edge->dest);
 
 
          /* And fixup the flags on the single remaining edge.  */
          /* And fixup the flags on the single remaining edge.  */
          single_succ_edge (local_info->bb)->flags
          single_succ_edge (local_info->bb)->flags
            &= ~(EDGE_TRUE_VALUE | EDGE_FALSE_VALUE | EDGE_ABNORMAL);
            &= ~(EDGE_TRUE_VALUE | EDGE_FALSE_VALUE | EDGE_ABNORMAL);
          single_succ_edge (local_info->bb)->flags |= EDGE_FALLTHRU;
          single_succ_edge (local_info->bb)->flags |= EDGE_FALLTHRU;
        }
        }
    }
    }
 
 
  /* Indicate that we actually threaded one or more jumps.  */
  /* Indicate that we actually threaded one or more jumps.  */
  if (rd->incoming_edges)
  if (rd->incoming_edges)
    local_info->jumps_threaded = true;
    local_info->jumps_threaded = true;
 
 
  return 1;
  return 1;
}
}
 
 
/* Return true if this block has no executable statements other than
/* Return true if this block has no executable statements other than
   a simple ctrl flow instruction.  When the number of outgoing edges
   a simple ctrl flow instruction.  When the number of outgoing edges
   is one, this is equivalent to a "forwarder" block.  */
   is one, this is equivalent to a "forwarder" block.  */
 
 
static bool
static bool
redirection_block_p (basic_block bb)
redirection_block_p (basic_block bb)
{
{
  block_stmt_iterator bsi;
  block_stmt_iterator bsi;
 
 
  /* Advance to the first executable statement.  */
  /* Advance to the first executable statement.  */
  bsi = bsi_start (bb);
  bsi = bsi_start (bb);
  while (!bsi_end_p (bsi)
  while (!bsi_end_p (bsi)
          && (TREE_CODE (bsi_stmt (bsi)) == LABEL_EXPR
          && (TREE_CODE (bsi_stmt (bsi)) == LABEL_EXPR
              || IS_EMPTY_STMT (bsi_stmt (bsi))))
              || IS_EMPTY_STMT (bsi_stmt (bsi))))
    bsi_next (&bsi);
    bsi_next (&bsi);
 
 
  /* Check if this is an empty block.  */
  /* Check if this is an empty block.  */
  if (bsi_end_p (bsi))
  if (bsi_end_p (bsi))
    return true;
    return true;
 
 
  /* Test that we've reached the terminating control statement.  */
  /* Test that we've reached the terminating control statement.  */
  return bsi_stmt (bsi)
  return bsi_stmt (bsi)
         && (TREE_CODE (bsi_stmt (bsi)) == COND_EXPR
         && (TREE_CODE (bsi_stmt (bsi)) == COND_EXPR
             || TREE_CODE (bsi_stmt (bsi)) == GOTO_EXPR
             || TREE_CODE (bsi_stmt (bsi)) == GOTO_EXPR
             || TREE_CODE (bsi_stmt (bsi)) == SWITCH_EXPR);
             || TREE_CODE (bsi_stmt (bsi)) == SWITCH_EXPR);
}
}
 
 
/* BB is a block which ends with a COND_EXPR or SWITCH_EXPR and when BB
/* BB is a block which ends with a COND_EXPR or SWITCH_EXPR and when BB
   is reached via one or more specific incoming edges, we know which
   is reached via one or more specific incoming edges, we know which
   outgoing edge from BB will be traversed.
   outgoing edge from BB will be traversed.
 
 
   We want to redirect those incoming edges to the target of the
   We want to redirect those incoming edges to the target of the
   appropriate outgoing edge.  Doing so avoids a conditional branch
   appropriate outgoing edge.  Doing so avoids a conditional branch
   and may expose new optimization opportunities.  Note that we have
   and may expose new optimization opportunities.  Note that we have
   to update dominator tree and SSA graph after such changes.
   to update dominator tree and SSA graph after such changes.
 
 
   The key to keeping the SSA graph update manageable is to duplicate
   The key to keeping the SSA graph update manageable is to duplicate
   the side effects occurring in BB so that those side effects still
   the side effects occurring in BB so that those side effects still
   occur on the paths which bypass BB after redirecting edges.
   occur on the paths which bypass BB after redirecting edges.
 
 
   We accomplish this by creating duplicates of BB and arranging for
   We accomplish this by creating duplicates of BB and arranging for
   the duplicates to unconditionally pass control to one specific
   the duplicates to unconditionally pass control to one specific
   successor of BB.  We then revector the incoming edges into BB to
   successor of BB.  We then revector the incoming edges into BB to
   the appropriate duplicate of BB.
   the appropriate duplicate of BB.
 
 
   BB and its duplicates will have assignments to the same set of
   BB and its duplicates will have assignments to the same set of
   SSA_NAMEs.  Right now, we just call into update_ssa to update the
   SSA_NAMEs.  Right now, we just call into update_ssa to update the
   SSA graph for those names.
   SSA graph for those names.
 
 
   We are also going to experiment with a true incremental update
   We are also going to experiment with a true incremental update
   scheme for the duplicated resources.  One of the interesting
   scheme for the duplicated resources.  One of the interesting
   properties we can exploit here is that all the resources set
   properties we can exploit here is that all the resources set
   in BB will have the same IDFS, so we have one IDFS computation
   in BB will have the same IDFS, so we have one IDFS computation
   per block with incoming threaded edges, which can lower the
   per block with incoming threaded edges, which can lower the
   cost of the true incremental update algorithm.  */
   cost of the true incremental update algorithm.  */
 
 
static bool
static bool
thread_block (basic_block bb)
thread_block (basic_block bb)
{
{
  /* E is an incoming edge into BB that we may or may not want to
  /* E is an incoming edge into BB that we may or may not want to
     redirect to a duplicate of BB.  */
     redirect to a duplicate of BB.  */
  edge e;
  edge e;
  edge_iterator ei;
  edge_iterator ei;
  struct local_info local_info;
  struct local_info local_info;
 
 
  /* FOUND_BACKEDGE indicates that we found an incoming backedge
  /* FOUND_BACKEDGE indicates that we found an incoming backedge
     into BB, in which case we may ignore certain jump threads
     into BB, in which case we may ignore certain jump threads
     to avoid creating irreducible regions.  */
     to avoid creating irreducible regions.  */
  bool found_backedge = false;
  bool found_backedge = false;
 
 
  /* ALL indicates whether or not all incoming edges into BB should
  /* ALL indicates whether or not all incoming edges into BB should
     be threaded to a duplicate of BB.  */
     be threaded to a duplicate of BB.  */
  bool all = true;
  bool all = true;
 
 
  /* If optimizing for size, only thread this block if we don't have
  /* If optimizing for size, only thread this block if we don't have
     to duplicate it or it's an otherwise empty redirection block.  */
     to duplicate it or it's an otherwise empty redirection block.  */
  if (optimize_size
  if (optimize_size
      && EDGE_COUNT (bb->preds) > 1
      && EDGE_COUNT (bb->preds) > 1
      && !redirection_block_p (bb))
      && !redirection_block_p (bb))
    {
    {
      FOR_EACH_EDGE (e, ei, bb->preds)
      FOR_EACH_EDGE (e, ei, bb->preds)
        e->aux = NULL;
        e->aux = NULL;
      return false;
      return false;
    }
    }
 
 
  /* To avoid scanning a linear array for the element we need we instead
  /* To avoid scanning a linear array for the element we need we instead
     use a hash table.  For normal code there should be no noticeable
     use a hash table.  For normal code there should be no noticeable
     difference.  However, if we have a block with a large number of
     difference.  However, if we have a block with a large number of
     incoming and outgoing edges such linear searches can get expensive.  */
     incoming and outgoing edges such linear searches can get expensive.  */
  redirection_data = htab_create (EDGE_COUNT (bb->succs),
  redirection_data = htab_create (EDGE_COUNT (bb->succs),
                                  redirection_data_hash,
                                  redirection_data_hash,
                                  redirection_data_eq,
                                  redirection_data_eq,
                                  free);
                                  free);
 
 
  FOR_EACH_EDGE (e, ei, bb->preds)
  FOR_EACH_EDGE (e, ei, bb->preds)
    found_backedge |= ((e->flags & EDGE_DFS_BACK) != 0);
    found_backedge |= ((e->flags & EDGE_DFS_BACK) != 0);
 
 
  /* If BB has incoming backedges, then threading across BB might
  /* If BB has incoming backedges, then threading across BB might
     introduce an irreducible region, which would be undesirable
     introduce an irreducible region, which would be undesirable
     as that inhibits various optimizations later.  Prune away
     as that inhibits various optimizations later.  Prune away
     any jump threading requests which we know will result in
     any jump threading requests which we know will result in
     an irreducible region.  */
     an irreducible region.  */
  if (found_backedge)
  if (found_backedge)
    prune_undesirable_thread_requests (bb);
    prune_undesirable_thread_requests (bb);
 
 
  /* Record each unique threaded destination into a hash table for
  /* Record each unique threaded destination into a hash table for
     efficient lookups.  */
     efficient lookups.  */
  FOR_EACH_EDGE (e, ei, bb->preds)
  FOR_EACH_EDGE (e, ei, bb->preds)
    {
    {
      if (!e->aux)
      if (!e->aux)
        {
        {
          all = false;
          all = false;
        }
        }
      else
      else
        {
        {
          edge e2 = e->aux;
          edge e2 = e->aux;
          update_bb_profile_for_threading (e->dest, EDGE_FREQUENCY (e),
          update_bb_profile_for_threading (e->dest, EDGE_FREQUENCY (e),
                                           e->count, e->aux);
                                           e->count, e->aux);
 
 
          /* Insert the outgoing edge into the hash table if it is not
          /* Insert the outgoing edge into the hash table if it is not
             already in the hash table.  */
             already in the hash table.  */
          lookup_redirection_data (e2, e, INSERT);
          lookup_redirection_data (e2, e, INSERT);
        }
        }
    }
    }
 
 
  /* If we are going to thread all incoming edges to an outgoing edge, then
  /* If we are going to thread all incoming edges to an outgoing edge, then
     BB will become unreachable.  Rather than just throwing it away, use
     BB will become unreachable.  Rather than just throwing it away, use
     it for one of the duplicates.  Mark the first incoming edge with the
     it for one of the duplicates.  Mark the first incoming edge with the
     DO_NOT_DUPLICATE attribute.  */
     DO_NOT_DUPLICATE attribute.  */
  if (all)
  if (all)
    {
    {
      edge e = EDGE_PRED (bb, 0)->aux;
      edge e = EDGE_PRED (bb, 0)->aux;
      lookup_redirection_data (e, NULL, NO_INSERT)->do_not_duplicate = true;
      lookup_redirection_data (e, NULL, NO_INSERT)->do_not_duplicate = true;
    }
    }
 
 
  /* Now create duplicates of BB.
  /* Now create duplicates of BB.
 
 
     Note that for a block with a high outgoing degree we can waste
     Note that for a block with a high outgoing degree we can waste
     a lot of time and memory creating and destroying useless edges.
     a lot of time and memory creating and destroying useless edges.
 
 
     So we first duplicate BB and remove the control structure at the
     So we first duplicate BB and remove the control structure at the
     tail of the duplicate as well as all outgoing edges from the
     tail of the duplicate as well as all outgoing edges from the
     duplicate.  We then use that duplicate block as a template for
     duplicate.  We then use that duplicate block as a template for
     the rest of the duplicates.  */
     the rest of the duplicates.  */
  local_info.template_block = NULL;
  local_info.template_block = NULL;
  local_info.bb = bb;
  local_info.bb = bb;
  local_info.jumps_threaded = false;
  local_info.jumps_threaded = false;
  htab_traverse (redirection_data, create_duplicates, &local_info);
  htab_traverse (redirection_data, create_duplicates, &local_info);
 
 
  /* The template does not have an outgoing edge.  Create that outgoing
  /* The template does not have an outgoing edge.  Create that outgoing
     edge and update PHI nodes as the edge's target as necessary.
     edge and update PHI nodes as the edge's target as necessary.
 
 
     We do this after creating all the duplicates to avoid creating
     We do this after creating all the duplicates to avoid creating
     unnecessary edges.  */
     unnecessary edges.  */
  htab_traverse (redirection_data, fixup_template_block, &local_info);
  htab_traverse (redirection_data, fixup_template_block, &local_info);
 
 
  /* The hash table traversals above created the duplicate blocks (and the
  /* The hash table traversals above created the duplicate blocks (and the
     statements within the duplicate blocks).  This loop creates PHI nodes for
     statements within the duplicate blocks).  This loop creates PHI nodes for
     the duplicated blocks and redirects the incoming edges into BB to reach
     the duplicated blocks and redirects the incoming edges into BB to reach
     the duplicates of BB.  */
     the duplicates of BB.  */
  htab_traverse (redirection_data, redirect_edges, &local_info);
  htab_traverse (redirection_data, redirect_edges, &local_info);
 
 
  /* Done with this block.  Clear REDIRECTION_DATA.  */
  /* Done with this block.  Clear REDIRECTION_DATA.  */
  htab_delete (redirection_data);
  htab_delete (redirection_data);
  redirection_data = NULL;
  redirection_data = NULL;
 
 
  /* Indicate to our caller whether or not any jumps were threaded.  */
  /* Indicate to our caller whether or not any jumps were threaded.  */
  return local_info.jumps_threaded;
  return local_info.jumps_threaded;
}
}
 
 
/* Walk through the registered jump threads and convert them into a
/* Walk through the registered jump threads and convert them into a
   form convenient for this pass.
   form convenient for this pass.
 
 
   Any block which has incoming edges threaded to outgoing edges
   Any block which has incoming edges threaded to outgoing edges
   will have its entry in THREADED_BLOCK set.
   will have its entry in THREADED_BLOCK set.
 
 
   Any threaded edge will have its new outgoing edge stored in the
   Any threaded edge will have its new outgoing edge stored in the
   original edge's AUX field.
   original edge's AUX field.
 
 
   This form avoids the need to walk all the edges in the CFG to
   This form avoids the need to walk all the edges in the CFG to
   discover blocks which need processing and avoids unnecessary
   discover blocks which need processing and avoids unnecessary
   hash table lookups to map from threaded edge to new target.  */
   hash table lookups to map from threaded edge to new target.  */
 
 
static void
static void
mark_threaded_blocks (bitmap threaded_blocks)
mark_threaded_blocks (bitmap threaded_blocks)
{
{
  unsigned int i;
  unsigned int i;
 
 
  for (i = 0; i < VEC_length (edge, threaded_edges); i += 2)
  for (i = 0; i < VEC_length (edge, threaded_edges); i += 2)
    {
    {
      edge e = VEC_index (edge, threaded_edges, i);
      edge e = VEC_index (edge, threaded_edges, i);
      edge e2 = VEC_index (edge, threaded_edges, i + 1);
      edge e2 = VEC_index (edge, threaded_edges, i + 1);
 
 
      e->aux = e2;
      e->aux = e2;
      bitmap_set_bit (threaded_blocks, e->dest->index);
      bitmap_set_bit (threaded_blocks, e->dest->index);
    }
    }
}
}
 
 
 
 
/* Walk through all blocks and thread incoming edges to the appropriate
/* Walk through all blocks and thread incoming edges to the appropriate
   outgoing edge for each edge pair recorded in THREADED_EDGES.
   outgoing edge for each edge pair recorded in THREADED_EDGES.
 
 
   It is the caller's responsibility to fix the dominance information
   It is the caller's responsibility to fix the dominance information
   and rewrite duplicated SSA_NAMEs back into SSA form.
   and rewrite duplicated SSA_NAMEs back into SSA form.
 
 
   Returns true if one or more edges were threaded, false otherwise.  */
   Returns true if one or more edges were threaded, false otherwise.  */
 
 
bool
bool
thread_through_all_blocks (void)
thread_through_all_blocks (void)
{
{
  bool retval = false;
  bool retval = false;
  unsigned int i;
  unsigned int i;
  bitmap_iterator bi;
  bitmap_iterator bi;
  bitmap threaded_blocks;
  bitmap threaded_blocks;
 
 
  if (threaded_edges == NULL)
  if (threaded_edges == NULL)
    return false;
    return false;
 
 
  threaded_blocks = BITMAP_ALLOC (NULL);
  threaded_blocks = BITMAP_ALLOC (NULL);
  memset (&thread_stats, 0, sizeof (thread_stats));
  memset (&thread_stats, 0, sizeof (thread_stats));
 
 
  mark_threaded_blocks (threaded_blocks);
  mark_threaded_blocks (threaded_blocks);
 
 
  EXECUTE_IF_SET_IN_BITMAP (threaded_blocks, 0, i, bi)
  EXECUTE_IF_SET_IN_BITMAP (threaded_blocks, 0, i, bi)
    {
    {
      basic_block bb = BASIC_BLOCK (i);
      basic_block bb = BASIC_BLOCK (i);
 
 
      if (EDGE_COUNT (bb->preds) > 0)
      if (EDGE_COUNT (bb->preds) > 0)
        retval |= thread_block (bb);
        retval |= thread_block (bb);
    }
    }
 
 
  if (dump_file && (dump_flags & TDF_STATS))
  if (dump_file && (dump_flags & TDF_STATS))
    fprintf (dump_file, "\nJumps threaded: %lu\n",
    fprintf (dump_file, "\nJumps threaded: %lu\n",
             thread_stats.num_threaded_edges);
             thread_stats.num_threaded_edges);
 
 
  BITMAP_FREE (threaded_blocks);
  BITMAP_FREE (threaded_blocks);
  threaded_blocks = NULL;
  threaded_blocks = NULL;
  VEC_free (edge, heap, threaded_edges);
  VEC_free (edge, heap, threaded_edges);
  threaded_edges = NULL;
  threaded_edges = NULL;
  return retval;
  return retval;
}
}
 
 
/* Register a jump threading opportunity.  We queue up all the jump
/* Register a jump threading opportunity.  We queue up all the jump
   threading opportunities discovered by a pass and update the CFG
   threading opportunities discovered by a pass and update the CFG
   and SSA form all at once.
   and SSA form all at once.
 
 
   E is the edge we can thread, E2 is the new target edge.  ie, we
   E is the edge we can thread, E2 is the new target edge.  ie, we
   are effectively recording that E->dest can be changed to E2->dest
   are effectively recording that E->dest can be changed to E2->dest
   after fixing the SSA graph.  */
   after fixing the SSA graph.  */
 
 
void
void
register_jump_thread (edge e, edge e2)
register_jump_thread (edge e, edge e2)
{
{
  if (threaded_edges == NULL)
  if (threaded_edges == NULL)
    threaded_edges = VEC_alloc (edge, heap, 10);
    threaded_edges = VEC_alloc (edge, heap, 10);
 
 
  VEC_safe_push (edge, heap, threaded_edges, e);
  VEC_safe_push (edge, heap, threaded_edges, e);
  VEC_safe_push (edge, heap, threaded_edges, e2);
  VEC_safe_push (edge, heap, threaded_edges, e2);
}
}
 
 

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