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\input texinfo
\input texinfo
@setfilename ldint.info
@setfilename ldint.info
@c Copyright 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001,
@c Copyright 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001,
@c 2003, 2007
@c 2003, 2007
@c Free Software Foundation, Inc.
@c Free Software Foundation, Inc.
 
 
@ifinfo
@ifinfo
@format
@format
START-INFO-DIR-ENTRY
START-INFO-DIR-ENTRY
* Ld-Internals: (ldint).        The GNU linker internals.
* Ld-Internals: (ldint).        The GNU linker internals.
END-INFO-DIR-ENTRY
END-INFO-DIR-ENTRY
@end format
@end format
@end ifinfo
@end ifinfo
 
 
@copying
@copying
This file documents the internals of the GNU linker ld.
This file documents the internals of the GNU linker ld.
 
 
Copyright @copyright{} 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2007
Copyright @copyright{} 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2007
Free Software Foundation, Inc.
Free Software Foundation, Inc.
Contributed by Cygnus Support.
Contributed by Cygnus Support.
 
 
Permission is granted to copy, distribute and/or modify this document
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1 or
under the terms of the GNU Free Documentation License, Version 1.1 or
any later version published by the Free Software Foundation; with the
any later version published by the Free Software Foundation; with the
Invariant Sections being ``GNU General Public License'' and ``Funding
Invariant Sections being ``GNU General Public License'' and ``Funding
Free Software'', the Front-Cover texts being (a) (see below), and with
Free Software'', the Front-Cover texts being (a) (see below), and with
the Back-Cover Texts being (b) (see below).  A copy of the license is
the Back-Cover Texts being (b) (see below).  A copy of the license is
included in the section entitled ``GNU Free Documentation License''.
included in the section entitled ``GNU Free Documentation License''.
 
 
(a) The FSF's Front-Cover Text is:
(a) The FSF's Front-Cover Text is:
 
 
     A GNU Manual
     A GNU Manual
 
 
(b) The FSF's Back-Cover Text is:
(b) The FSF's Back-Cover Text is:
 
 
     You have freedom to copy and modify this GNU Manual, like GNU
     You have freedom to copy and modify this GNU Manual, like GNU
     software.  Copies published by the Free Software Foundation raise
     software.  Copies published by the Free Software Foundation raise
     funds for GNU development.
     funds for GNU development.
@end copying
@end copying
 
 
@iftex
@iftex
@finalout
@finalout
@setchapternewpage off
@setchapternewpage off
@settitle GNU Linker Internals
@settitle GNU Linker Internals
@titlepage
@titlepage
@title{A guide to the internals of the GNU linker}
@title{A guide to the internals of the GNU linker}
@author Per Bothner, Steve Chamberlain, Ian Lance Taylor, DJ Delorie
@author Per Bothner, Steve Chamberlain, Ian Lance Taylor, DJ Delorie
@author Cygnus Support
@author Cygnus Support
@page
@page
 
 
@tex
@tex
\def\$#1${{#1}}  % Kluge: collect RCS revision info without $...$
\def\$#1${{#1}}  % Kluge: collect RCS revision info without $...$
\xdef\manvers{2.10.91}  % For use in headers, footers too
\xdef\manvers{2.10.91}  % For use in headers, footers too
{\parskip=0pt
{\parskip=0pt
\hfill Cygnus Support\par
\hfill Cygnus Support\par
\hfill \manvers\par
\hfill \manvers\par
\hfill \TeX{}info \texinfoversion\par
\hfill \TeX{}info \texinfoversion\par
}
}
@end tex
@end tex
 
 
@vskip 0pt plus 1filll
@vskip 0pt plus 1filll
Copyright @copyright{} 1992, 93, 94, 95, 96, 97, 1998, 2000
Copyright @copyright{} 1992, 93, 94, 95, 96, 97, 1998, 2000
Free Software Foundation, Inc.
Free Software Foundation, Inc.
 
 
      Permission is granted to copy, distribute and/or modify this document
      Permission is granted to copy, distribute and/or modify this document
      under the terms of the GNU Free Documentation License, Version 1.1
      under the terms of the GNU Free Documentation License, Version 1.1
      or any later version published by the Free Software Foundation;
      or any later version published by the Free Software Foundation;
      with no Invariant Sections, with no Front-Cover Texts, and with no
      with no Invariant Sections, with no Front-Cover Texts, and with no
      Back-Cover Texts.  A copy of the license is included in the
      Back-Cover Texts.  A copy of the license is included in the
      section entitled "GNU Free Documentation License".
      section entitled "GNU Free Documentation License".
 
 
@end titlepage
@end titlepage
@end iftex
@end iftex
 
 
@node Top
@node Top
@top
@top
 
 
This file documents the internals of the GNU linker @code{ld}.  It is a
This file documents the internals of the GNU linker @code{ld}.  It is a
collection of miscellaneous information with little form at this point.
collection of miscellaneous information with little form at this point.
Mostly, it is a repository into which you can put information about
Mostly, it is a repository into which you can put information about
GNU @code{ld} as you discover it (or as you design changes to @code{ld}).
GNU @code{ld} as you discover it (or as you design changes to @code{ld}).
 
 
This document is distributed under the terms of the GNU Free
This document is distributed under the terms of the GNU Free
Documentation License.  A copy of the license is included in the
Documentation License.  A copy of the license is included in the
section entitled "GNU Free Documentation License".
section entitled "GNU Free Documentation License".
 
 
@menu
@menu
* README::                      The README File
* README::                      The README File
* Emulations::                  How linker emulations are generated
* Emulations::                  How linker emulations are generated
* Emulation Walkthrough::       A Walkthrough of a Typical Emulation
* Emulation Walkthrough::       A Walkthrough of a Typical Emulation
* Architecture Specific::       Some Architecture Specific Notes
* Architecture Specific::       Some Architecture Specific Notes
* GNU Free Documentation License::  GNU Free Documentation License
* GNU Free Documentation License::  GNU Free Documentation License
@end menu
@end menu
 
 
@node README
@node README
@chapter The @file{README} File
@chapter The @file{README} File
 
 
Check the @file{README} file; it often has useful information that does not
Check the @file{README} file; it often has useful information that does not
appear anywhere else in the directory.
appear anywhere else in the directory.
 
 
@node Emulations
@node Emulations
@chapter How linker emulations are generated
@chapter How linker emulations are generated
 
 
Each linker target has an @dfn{emulation}.  The emulation includes the
Each linker target has an @dfn{emulation}.  The emulation includes the
default linker script, and certain emulations also modify certain types
default linker script, and certain emulations also modify certain types
of linker behaviour.
of linker behaviour.
 
 
Emulations are created during the build process by the shell script
Emulations are created during the build process by the shell script
@file{genscripts.sh}.
@file{genscripts.sh}.
 
 
The @file{genscripts.sh} script starts by reading a file in the
The @file{genscripts.sh} script starts by reading a file in the
@file{emulparams} directory.  This is a shell script which sets various
@file{emulparams} directory.  This is a shell script which sets various
shell variables used by @file{genscripts.sh} and the other shell scripts
shell variables used by @file{genscripts.sh} and the other shell scripts
it invokes.
it invokes.
 
 
The @file{genscripts.sh} script will invoke a shell script in the
The @file{genscripts.sh} script will invoke a shell script in the
@file{scripttempl} directory in order to create default linker scripts
@file{scripttempl} directory in order to create default linker scripts
written in the linker command language.  The @file{scripttempl} script
written in the linker command language.  The @file{scripttempl} script
will be invoked 5 (or, in some cases, 6) times, with different
will be invoked 5 (or, in some cases, 6) times, with different
assignments to shell variables, to create different default scripts.
assignments to shell variables, to create different default scripts.
The choice of script is made based on the command line options.
The choice of script is made based on the command line options.
 
 
After creating the scripts, @file{genscripts.sh} will invoke yet another
After creating the scripts, @file{genscripts.sh} will invoke yet another
shell script, this time in the @file{emultempl} directory.  That shell
shell script, this time in the @file{emultempl} directory.  That shell
script will create the emulation source file, which contains C code.
script will create the emulation source file, which contains C code.
This C code permits the linker emulation to override various linker
This C code permits the linker emulation to override various linker
behaviours.  Most targets use the generic emulation code, which is in
behaviours.  Most targets use the generic emulation code, which is in
@file{emultempl/generic.em}.
@file{emultempl/generic.em}.
 
 
To summarize, @file{genscripts.sh} reads three shell scripts: an
To summarize, @file{genscripts.sh} reads three shell scripts: an
emulation parameters script in the @file{emulparams} directory, a linker
emulation parameters script in the @file{emulparams} directory, a linker
script generation script in the @file{scripttempl} directory, and an
script generation script in the @file{scripttempl} directory, and an
emulation source file generation script in the @file{emultempl}
emulation source file generation script in the @file{emultempl}
directory.
directory.
 
 
For example, the Sun 4 linker sets up variables in
For example, the Sun 4 linker sets up variables in
@file{emulparams/sun4.sh}, creates linker scripts using
@file{emulparams/sun4.sh}, creates linker scripts using
@file{scripttempl/aout.sc}, and creates the emulation code using
@file{scripttempl/aout.sc}, and creates the emulation code using
@file{emultempl/sunos.em}.
@file{emultempl/sunos.em}.
 
 
Note that the linker can support several emulations simultaneously,
Note that the linker can support several emulations simultaneously,
depending upon how it is configured.  An emulation can be selected with
depending upon how it is configured.  An emulation can be selected with
the @code{-m} option.  The @code{-V} option will list all supported
the @code{-m} option.  The @code{-V} option will list all supported
emulations.
emulations.
 
 
@menu
@menu
* emulation parameters::        @file{emulparams} scripts
* emulation parameters::        @file{emulparams} scripts
* linker scripts::              @file{scripttempl} scripts
* linker scripts::              @file{scripttempl} scripts
* linker emulations::           @file{emultempl} scripts
* linker emulations::           @file{emultempl} scripts
@end menu
@end menu
 
 
@node emulation parameters
@node emulation parameters
@section @file{emulparams} scripts
@section @file{emulparams} scripts
 
 
Each target selects a particular file in the @file{emulparams} directory
Each target selects a particular file in the @file{emulparams} directory
by setting the shell variable @code{targ_emul} in @file{configure.tgt}.
by setting the shell variable @code{targ_emul} in @file{configure.tgt}.
This shell variable is used by the @file{configure} script to control
This shell variable is used by the @file{configure} script to control
building an emulation source file.
building an emulation source file.
 
 
Certain conventions are enforced.  Suppose the @code{targ_emul} variable
Certain conventions are enforced.  Suppose the @code{targ_emul} variable
is set to @var{emul} in @file{configure.tgt}.  The name of the emulation
is set to @var{emul} in @file{configure.tgt}.  The name of the emulation
shell script will be @file{emulparams/@var{emul}.sh}.  The
shell script will be @file{emulparams/@var{emul}.sh}.  The
@file{Makefile} must have a target named @file{e@var{emul}.c}; this
@file{Makefile} must have a target named @file{e@var{emul}.c}; this
target must depend upon @file{emulparams/@var{emul}.sh}, as well as the
target must depend upon @file{emulparams/@var{emul}.sh}, as well as the
appropriate scripts in the @file{scripttempl} and @file{emultempl}
appropriate scripts in the @file{scripttempl} and @file{emultempl}
directories.  The @file{Makefile} target must invoke @code{GENSCRIPTS}
directories.  The @file{Makefile} target must invoke @code{GENSCRIPTS}
with two arguments: @var{emul}, and the value of the make variable
with two arguments: @var{emul}, and the value of the make variable
@code{tdir_@var{emul}}.  The value of the latter variable will be set by
@code{tdir_@var{emul}}.  The value of the latter variable will be set by
the @file{configure} script, and is used to set the default target
the @file{configure} script, and is used to set the default target
directory to search.
directory to search.
 
 
By convention, the @file{emulparams/@var{emul}.sh} shell script should
By convention, the @file{emulparams/@var{emul}.sh} shell script should
only set shell variables.  It may set shell variables which are to be
only set shell variables.  It may set shell variables which are to be
interpreted by the @file{scripttempl} and the @file{emultempl} scripts.
interpreted by the @file{scripttempl} and the @file{emultempl} scripts.
Certain shell variables are interpreted directly by the
Certain shell variables are interpreted directly by the
@file{genscripts.sh} script.
@file{genscripts.sh} script.
 
 
Here is a list of shell variables interpreted by @file{genscripts.sh},
Here is a list of shell variables interpreted by @file{genscripts.sh},
as well as some conventional shell variables interpreted by the
as well as some conventional shell variables interpreted by the
@file{scripttempl} and @file{emultempl} scripts.
@file{scripttempl} and @file{emultempl} scripts.
 
 
@table @code
@table @code
@item SCRIPT_NAME
@item SCRIPT_NAME
This is the name of the @file{scripttempl} script to use.  If
This is the name of the @file{scripttempl} script to use.  If
@code{SCRIPT_NAME} is set to @var{script}, @file{genscripts.sh} will use
@code{SCRIPT_NAME} is set to @var{script}, @file{genscripts.sh} will use
the script @file{scripttempl/@var{script}.sc}.
the script @file{scripttempl/@var{script}.sc}.
 
 
@item TEMPLATE_NAME
@item TEMPLATE_NAME
This is the name of the @file{emultempl} script to use.  If
This is the name of the @file{emultempl} script to use.  If
@code{TEMPLATE_NAME} is set to @var{template}, @file{genscripts.sh} will
@code{TEMPLATE_NAME} is set to @var{template}, @file{genscripts.sh} will
use the script @file{emultempl/@var{template}.em}.  If this variable is
use the script @file{emultempl/@var{template}.em}.  If this variable is
not set, the default value is @samp{generic}.
not set, the default value is @samp{generic}.
 
 
@item GENERATE_SHLIB_SCRIPT
@item GENERATE_SHLIB_SCRIPT
If this is set to a nonempty string, @file{genscripts.sh} will invoke
If this is set to a nonempty string, @file{genscripts.sh} will invoke
the @file{scripttempl} script an extra time to create a shared library
the @file{scripttempl} script an extra time to create a shared library
script.  @ref{linker scripts}.
script.  @ref{linker scripts}.
 
 
@item OUTPUT_FORMAT
@item OUTPUT_FORMAT
This is normally set to indicate the BFD output format use (e.g.,
This is normally set to indicate the BFD output format use (e.g.,
@samp{"a.out-sunos-big"}.  The @file{scripttempl} script will normally
@samp{"a.out-sunos-big"}.  The @file{scripttempl} script will normally
use it in an @code{OUTPUT_FORMAT} expression in the linker script.
use it in an @code{OUTPUT_FORMAT} expression in the linker script.
 
 
@item ARCH
@item ARCH
This is normally set to indicate the architecture to use (e.g.,
This is normally set to indicate the architecture to use (e.g.,
@samp{sparc}).  The @file{scripttempl} script will normally use it in an
@samp{sparc}).  The @file{scripttempl} script will normally use it in an
@code{OUTPUT_ARCH} expression in the linker script.
@code{OUTPUT_ARCH} expression in the linker script.
 
 
@item ENTRY
@item ENTRY
Some @file{scripttempl} scripts use this to set the entry address, in an
Some @file{scripttempl} scripts use this to set the entry address, in an
@code{ENTRY} expression in the linker script.
@code{ENTRY} expression in the linker script.
 
 
@item TEXT_START_ADDR
@item TEXT_START_ADDR
Some @file{scripttempl} scripts use this to set the start address of the
Some @file{scripttempl} scripts use this to set the start address of the
@samp{.text} section.
@samp{.text} section.
 
 
@item SEGMENT_SIZE
@item SEGMENT_SIZE
The @file{genscripts.sh} script uses this to set the default value of
The @file{genscripts.sh} script uses this to set the default value of
@code{DATA_ALIGNMENT} when running the @file{scripttempl} script.
@code{DATA_ALIGNMENT} when running the @file{scripttempl} script.
 
 
@item TARGET_PAGE_SIZE
@item TARGET_PAGE_SIZE
If @code{SEGMENT_SIZE} is not defined, the @file{genscripts.sh} script
If @code{SEGMENT_SIZE} is not defined, the @file{genscripts.sh} script
uses this to define it.
uses this to define it.
 
 
@item ALIGNMENT
@item ALIGNMENT
Some @file{scripttempl} scripts set this to a number to pass to
Some @file{scripttempl} scripts set this to a number to pass to
@code{ALIGN} to set the required alignment for the @code{end} symbol.
@code{ALIGN} to set the required alignment for the @code{end} symbol.
@end table
@end table
 
 
@node linker scripts
@node linker scripts
@section @file{scripttempl} scripts
@section @file{scripttempl} scripts
 
 
Each linker target uses a @file{scripttempl} script to generate the
Each linker target uses a @file{scripttempl} script to generate the
default linker scripts.  The name of the @file{scripttempl} script is
default linker scripts.  The name of the @file{scripttempl} script is
set by the @code{SCRIPT_NAME} variable in the @file{emulparams} script.
set by the @code{SCRIPT_NAME} variable in the @file{emulparams} script.
If @code{SCRIPT_NAME} is set to @var{script}, @code{genscripts.sh} will
If @code{SCRIPT_NAME} is set to @var{script}, @code{genscripts.sh} will
invoke @file{scripttempl/@var{script}.sc}.
invoke @file{scripttempl/@var{script}.sc}.
 
 
The @file{genscripts.sh} script will invoke the @file{scripttempl}
The @file{genscripts.sh} script will invoke the @file{scripttempl}
script 5 to 9 times.  Each time it will set the shell variable
script 5 to 9 times.  Each time it will set the shell variable
@code{LD_FLAG} to a different value.  When the linker is run, the
@code{LD_FLAG} to a different value.  When the linker is run, the
options used will direct it to select a particular script.  (Script
options used will direct it to select a particular script.  (Script
selection is controlled by the @code{get_script} emulation entry point;
selection is controlled by the @code{get_script} emulation entry point;
this describes the conventional behaviour).
this describes the conventional behaviour).
 
 
The @file{scripttempl} script should just write a linker script, written
The @file{scripttempl} script should just write a linker script, written
in the linker command language, to standard output.  If the emulation
in the linker command language, to standard output.  If the emulation
name--the name of the @file{emulparams} file without the @file{.sc}
name--the name of the @file{emulparams} file without the @file{.sc}
extension--is @var{emul}, then the output will be directed to
extension--is @var{emul}, then the output will be directed to
@file{ldscripts/@var{emul}.@var{extension}} in the build directory,
@file{ldscripts/@var{emul}.@var{extension}} in the build directory,
where @var{extension} changes each time the @file{scripttempl} script is
where @var{extension} changes each time the @file{scripttempl} script is
invoked.
invoked.
 
 
Here is the list of values assigned to @code{LD_FLAG}.
Here is the list of values assigned to @code{LD_FLAG}.
 
 
@table @code
@table @code
@item (empty)
@item (empty)
The script generated is used by default (when none of the following
The script generated is used by default (when none of the following
cases apply).  The output has an extension of @file{.x}.
cases apply).  The output has an extension of @file{.x}.
@item n
@item n
The script generated is used when the linker is invoked with the
The script generated is used when the linker is invoked with the
@code{-n} option.  The output has an extension of @file{.xn}.
@code{-n} option.  The output has an extension of @file{.xn}.
@item N
@item N
The script generated is used when the linker is invoked with the
The script generated is used when the linker is invoked with the
@code{-N} option.  The output has an extension of @file{.xbn}.
@code{-N} option.  The output has an extension of @file{.xbn}.
@item r
@item r
The script generated is used when the linker is invoked with the
The script generated is used when the linker is invoked with the
@code{-r} option.  The output has an extension of @file{.xr}.
@code{-r} option.  The output has an extension of @file{.xr}.
@item u
@item u
The script generated is used when the linker is invoked with the
The script generated is used when the linker is invoked with the
@code{-Ur} option.  The output has an extension of @file{.xu}.
@code{-Ur} option.  The output has an extension of @file{.xu}.
@item shared
@item shared
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
this value if @code{GENERATE_SHLIB_SCRIPT} is defined in the
this value if @code{GENERATE_SHLIB_SCRIPT} is defined in the
@file{emulparams} file.  The @file{emultempl} script must arrange to use
@file{emulparams} file.  The @file{emultempl} script must arrange to use
this script at the appropriate time, normally when the linker is invoked
this script at the appropriate time, normally when the linker is invoked
with the @code{-shared} option.  The output has an extension of
with the @code{-shared} option.  The output has an extension of
@file{.xs}.
@file{.xs}.
@item c
@item c
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf}. The
@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf}. The
@file{emultempl} script must arrange to use this script at the appropriate
@file{emultempl} script must arrange to use this script at the appropriate
time, normally when the linker is invoked with the @code{-z combreloc}
time, normally when the linker is invoked with the @code{-z combreloc}
option.  The output has an extension of
option.  The output has an extension of
@file{.xc}.
@file{.xc}.
@item cshared
@item cshared
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf} and
@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf} and
@code{GENERATE_SHLIB_SCRIPT} is defined in the @file{emulparams} file.
@code{GENERATE_SHLIB_SCRIPT} is defined in the @file{emulparams} file.
The @file{emultempl} script must arrange to use this script at the
The @file{emultempl} script must arrange to use this script at the
appropriate time, normally when the linker is invoked with the @code{-shared
appropriate time, normally when the linker is invoked with the @code{-shared
-z combreloc} option.  The output has an extension of @file{.xsc}.
-z combreloc} option.  The output has an extension of @file{.xsc}.
@item auto_import
@item auto_import
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
this value if @code{GENERATE_AUTO_IMPORT_SCRIPT} is defined in the
this value if @code{GENERATE_AUTO_IMPORT_SCRIPT} is defined in the
@file{emulparams} file.  The @file{emultempl} script must arrange to
@file{emulparams} file.  The @file{emultempl} script must arrange to
use this script at the appropriate time, normally when the linker is
use this script at the appropriate time, normally when the linker is
invoked with the @code{--enable-auto-import} option.  The output has
invoked with the @code{--enable-auto-import} option.  The output has
an extension of @file{.xa}.
an extension of @file{.xa}.
@end table
@end table
 
 
Besides the shell variables set by the @file{emulparams} script, and the
Besides the shell variables set by the @file{emulparams} script, and the
@code{LD_FLAG} variable, the @file{genscripts.sh} script will set
@code{LD_FLAG} variable, the @file{genscripts.sh} script will set
certain variables for each run of the @file{scripttempl} script.
certain variables for each run of the @file{scripttempl} script.
 
 
@table @code
@table @code
@item RELOCATING
@item RELOCATING
This will be set to a non-empty string when the linker is doing a final
This will be set to a non-empty string when the linker is doing a final
relocation (e.g., all scripts other than @code{-r} and @code{-Ur}).
relocation (e.g., all scripts other than @code{-r} and @code{-Ur}).
 
 
@item CONSTRUCTING
@item CONSTRUCTING
This will be set to a non-empty string when the linker is building
This will be set to a non-empty string when the linker is building
global constructor and destructor tables (e.g., all scripts other than
global constructor and destructor tables (e.g., all scripts other than
@code{-r}).
@code{-r}).
 
 
@item DATA_ALIGNMENT
@item DATA_ALIGNMENT
This will be set to an @code{ALIGN} expression when the output should be
This will be set to an @code{ALIGN} expression when the output should be
page aligned, or to @samp{.} when generating the @code{-N} script.
page aligned, or to @samp{.} when generating the @code{-N} script.
 
 
@item CREATE_SHLIB
@item CREATE_SHLIB
This will be set to a non-empty string when generating a @code{-shared}
This will be set to a non-empty string when generating a @code{-shared}
script.
script.
 
 
@item COMBRELOC
@item COMBRELOC
This will be set to a non-empty string when generating @code{-z combreloc}
This will be set to a non-empty string when generating @code{-z combreloc}
scripts to a temporary file name which can be used during script generation.
scripts to a temporary file name which can be used during script generation.
@end table
@end table
 
 
The conventional way to write a @file{scripttempl} script is to first
The conventional way to write a @file{scripttempl} script is to first
set a few shell variables, and then write out a linker script using
set a few shell variables, and then write out a linker script using
@code{cat} with a here document.  The linker script will use variable
@code{cat} with a here document.  The linker script will use variable
substitutions, based on the above variables and those set in the
substitutions, based on the above variables and those set in the
@file{emulparams} script, to control its behaviour.
@file{emulparams} script, to control its behaviour.
 
 
When there are parts of the @file{scripttempl} script which should only
When there are parts of the @file{scripttempl} script which should only
be run when doing a final relocation, they should be enclosed within a
be run when doing a final relocation, they should be enclosed within a
variable substitution based on @code{RELOCATING}.  For example, on many
variable substitution based on @code{RELOCATING}.  For example, on many
targets special symbols such as @code{_end} should be defined when doing
targets special symbols such as @code{_end} should be defined when doing
a final link.  Naturally, those symbols should not be defined when doing
a final link.  Naturally, those symbols should not be defined when doing
a relocatable link using @code{-r}.  The @file{scripttempl} script
a relocatable link using @code{-r}.  The @file{scripttempl} script
could use a construct like this to define those symbols:
could use a construct like this to define those symbols:
@smallexample
@smallexample
  $@{RELOCATING+ _end = .;@}
  $@{RELOCATING+ _end = .;@}
@end smallexample
@end smallexample
This will do the symbol assignment only if the @code{RELOCATING}
This will do the symbol assignment only if the @code{RELOCATING}
variable is defined.
variable is defined.
 
 
The basic job of the linker script is to put the sections in the correct
The basic job of the linker script is to put the sections in the correct
order, and at the correct memory addresses.  For some targets, the
order, and at the correct memory addresses.  For some targets, the
linker script may have to do some other operations.
linker script may have to do some other operations.
 
 
For example, on most MIPS platforms, the linker is responsible for
For example, on most MIPS platforms, the linker is responsible for
defining the special symbol @code{_gp}, used to initialize the
defining the special symbol @code{_gp}, used to initialize the
@code{$gp} register.  It must be set to the start of the small data
@code{$gp} register.  It must be set to the start of the small data
section plus @code{0x8000}.  Naturally, it should only be defined when
section plus @code{0x8000}.  Naturally, it should only be defined when
doing a final relocation.  This will typically be done like this:
doing a final relocation.  This will typically be done like this:
@smallexample
@smallexample
  $@{RELOCATING+ _gp = ALIGN(16) + 0x8000;@}
  $@{RELOCATING+ _gp = ALIGN(16) + 0x8000;@}
@end smallexample
@end smallexample
This line would appear just before the sections which compose the small
This line would appear just before the sections which compose the small
data section (@samp{.sdata}, @samp{.sbss}).  All those sections would be
data section (@samp{.sdata}, @samp{.sbss}).  All those sections would be
contiguous in memory.
contiguous in memory.
 
 
Many COFF systems build constructor tables in the linker script.  The
Many COFF systems build constructor tables in the linker script.  The
compiler will arrange to output the address of each global constructor
compiler will arrange to output the address of each global constructor
in a @samp{.ctor} section, and the address of each global destructor in
in a @samp{.ctor} section, and the address of each global destructor in
a @samp{.dtor} section (this is done by defining
a @samp{.dtor} section (this is done by defining
@code{ASM_OUTPUT_CONSTRUCTOR} and @code{ASM_OUTPUT_DESTRUCTOR} in the
@code{ASM_OUTPUT_CONSTRUCTOR} and @code{ASM_OUTPUT_DESTRUCTOR} in the
@code{gcc} configuration files).  The @code{gcc} runtime support
@code{gcc} configuration files).  The @code{gcc} runtime support
routines expect the constructor table to be named @code{__CTOR_LIST__}.
routines expect the constructor table to be named @code{__CTOR_LIST__}.
They expect it to be a list of words, with the first word being the
They expect it to be a list of words, with the first word being the
count of the number of entries.  There should be a trailing zero word.
count of the number of entries.  There should be a trailing zero word.
(Actually, the count may be -1 if the trailing word is present, and the
(Actually, the count may be -1 if the trailing word is present, and the
trailing word may be omitted if the count is correct, but, as the
trailing word may be omitted if the count is correct, but, as the
@code{gcc} behaviour has changed slightly over the years, it is safest
@code{gcc} behaviour has changed slightly over the years, it is safest
to provide both).  Here is a typical way that might be handled in a
to provide both).  Here is a typical way that might be handled in a
@file{scripttempl} file.
@file{scripttempl} file.
@smallexample
@smallexample
    $@{CONSTRUCTING+ __CTOR_LIST__ = .;@}
    $@{CONSTRUCTING+ __CTOR_LIST__ = .;@}
    $@{CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)@}
    $@{CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)@}
    $@{CONSTRUCTING+ *(.ctors)@}
    $@{CONSTRUCTING+ *(.ctors)@}
    $@{CONSTRUCTING+ LONG(0)@}
    $@{CONSTRUCTING+ LONG(0)@}
    $@{CONSTRUCTING+ __CTOR_END__ = .;@}
    $@{CONSTRUCTING+ __CTOR_END__ = .;@}
    $@{CONSTRUCTING+ __DTOR_LIST__ = .;@}
    $@{CONSTRUCTING+ __DTOR_LIST__ = .;@}
    $@{CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)@}
    $@{CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)@}
    $@{CONSTRUCTING+ *(.dtors)@}
    $@{CONSTRUCTING+ *(.dtors)@}
    $@{CONSTRUCTING+ LONG(0)@}
    $@{CONSTRUCTING+ LONG(0)@}
    $@{CONSTRUCTING+ __DTOR_END__ = .;@}
    $@{CONSTRUCTING+ __DTOR_END__ = .;@}
@end smallexample
@end smallexample
The use of @code{CONSTRUCTING} ensures that these linker script commands
The use of @code{CONSTRUCTING} ensures that these linker script commands
will only appear when the linker is supposed to be building the
will only appear when the linker is supposed to be building the
constructor and destructor tables.  This example is written for a target
constructor and destructor tables.  This example is written for a target
which uses 4 byte pointers.
which uses 4 byte pointers.
 
 
Embedded systems often need to set a stack address.  This is normally
Embedded systems often need to set a stack address.  This is normally
best done by using the @code{PROVIDE} construct with a default stack
best done by using the @code{PROVIDE} construct with a default stack
address.  This permits the user to easily override the stack address
address.  This permits the user to easily override the stack address
using the @code{--defsym} option.  Here is an example:
using the @code{--defsym} option.  Here is an example:
@smallexample
@smallexample
  $@{RELOCATING+ PROVIDE (__stack = 0x80000000);@}
  $@{RELOCATING+ PROVIDE (__stack = 0x80000000);@}
@end smallexample
@end smallexample
The value of the symbol @code{__stack} would then be used in the startup
The value of the symbol @code{__stack} would then be used in the startup
code to initialize the stack pointer.
code to initialize the stack pointer.
 
 
@node linker emulations
@node linker emulations
@section @file{emultempl} scripts
@section @file{emultempl} scripts
 
 
Each linker target uses an @file{emultempl} script to generate the
Each linker target uses an @file{emultempl} script to generate the
emulation code.  The name of the @file{emultempl} script is set by the
emulation code.  The name of the @file{emultempl} script is set by the
@code{TEMPLATE_NAME} variable in the @file{emulparams} script.  If the
@code{TEMPLATE_NAME} variable in the @file{emulparams} script.  If the
@code{TEMPLATE_NAME} variable is not set, the default is
@code{TEMPLATE_NAME} variable is not set, the default is
@samp{generic}.  If the value of @code{TEMPLATE_NAME} is @var{template},
@samp{generic}.  If the value of @code{TEMPLATE_NAME} is @var{template},
@file{genscripts.sh} will use @file{emultempl/@var{template}.em}.
@file{genscripts.sh} will use @file{emultempl/@var{template}.em}.
 
 
Most targets use the generic @file{emultempl} script,
Most targets use the generic @file{emultempl} script,
@file{emultempl/generic.em}.  A different @file{emultempl} script is
@file{emultempl/generic.em}.  A different @file{emultempl} script is
only needed if the linker must support unusual actions, such as linking
only needed if the linker must support unusual actions, such as linking
against shared libraries.
against shared libraries.
 
 
The @file{emultempl} script is normally written as a simple invocation
The @file{emultempl} script is normally written as a simple invocation
of @code{cat} with a here document.  The document will use a few
of @code{cat} with a here document.  The document will use a few
variable substitutions.  Typically each function names uses a
variable substitutions.  Typically each function names uses a
substitution involving @code{EMULATION_NAME}, for ease of debugging when
substitution involving @code{EMULATION_NAME}, for ease of debugging when
the linker supports multiple emulations.
the linker supports multiple emulations.
 
 
Every function and variable in the emitted file should be static.  The
Every function and variable in the emitted file should be static.  The
only globally visible object must be named
only globally visible object must be named
@code{ld_@var{EMULATION_NAME}_emulation}, where @var{EMULATION_NAME} is
@code{ld_@var{EMULATION_NAME}_emulation}, where @var{EMULATION_NAME} is
the name of the emulation set in @file{configure.tgt} (this is also the
the name of the emulation set in @file{configure.tgt} (this is also the
name of the @file{emulparams} file without the @file{.sh} extension).
name of the @file{emulparams} file without the @file{.sh} extension).
The @file{genscripts.sh} script will set the shell variable
The @file{genscripts.sh} script will set the shell variable
@code{EMULATION_NAME} before invoking the @file{emultempl} script.
@code{EMULATION_NAME} before invoking the @file{emultempl} script.
 
 
The @code{ld_@var{EMULATION_NAME}_emulation} variable must be a
The @code{ld_@var{EMULATION_NAME}_emulation} variable must be a
@code{struct ld_emulation_xfer_struct}, as defined in @file{ldemul.h}.
@code{struct ld_emulation_xfer_struct}, as defined in @file{ldemul.h}.
It defines a set of function pointers which are invoked by the linker,
It defines a set of function pointers which are invoked by the linker,
as well as strings for the emulation name (normally set from the shell
as well as strings for the emulation name (normally set from the shell
variable @code{EMULATION_NAME} and the default BFD target name (normally
variable @code{EMULATION_NAME} and the default BFD target name (normally
set from the shell variable @code{OUTPUT_FORMAT} which is normally set
set from the shell variable @code{OUTPUT_FORMAT} which is normally set
by the @file{emulparams} file).
by the @file{emulparams} file).
 
 
The @file{genscripts.sh} script will set the shell variable
The @file{genscripts.sh} script will set the shell variable
@code{COMPILE_IN} when it invokes the @file{emultempl} script for the
@code{COMPILE_IN} when it invokes the @file{emultempl} script for the
default emulation.  In this case, the @file{emultempl} script should
default emulation.  In this case, the @file{emultempl} script should
include the linker scripts directly, and return them from the
include the linker scripts directly, and return them from the
@code{get_scripts} entry point.  When the emulation is not the default,
@code{get_scripts} entry point.  When the emulation is not the default,
the @code{get_scripts} entry point should just return a file name.  See
the @code{get_scripts} entry point should just return a file name.  See
@file{emultempl/generic.em} for an example of how this is done.
@file{emultempl/generic.em} for an example of how this is done.
 
 
At some point, the linker emulation entry points should be documented.
At some point, the linker emulation entry points should be documented.
 
 
@node Emulation Walkthrough
@node Emulation Walkthrough
@chapter A Walkthrough of a Typical Emulation
@chapter A Walkthrough of a Typical Emulation
 
 
This chapter is to help people who are new to the way emulations
This chapter is to help people who are new to the way emulations
interact with the linker, or who are suddenly thrust into the position
interact with the linker, or who are suddenly thrust into the position
of having to work with existing emulations.  It will discuss the files
of having to work with existing emulations.  It will discuss the files
you need to be aware of.  It will tell you when the given "hooks" in
you need to be aware of.  It will tell you when the given "hooks" in
the emulation will be called.  It will, hopefully, give you enough
the emulation will be called.  It will, hopefully, give you enough
information about when and how things happen that you'll be able to
information about when and how things happen that you'll be able to
get by.  As always, the source is the definitive reference to this.
get by.  As always, the source is the definitive reference to this.
 
 
The starting point for the linker is in @file{ldmain.c} where
The starting point for the linker is in @file{ldmain.c} where
@code{main} is defined.  The bulk of the code that's emulation
@code{main} is defined.  The bulk of the code that's emulation
specific will initially be in @code{emultempl/@var{emulation}.em} but
specific will initially be in @code{emultempl/@var{emulation}.em} but
will end up in @code{e@var{emulation}.c} when the build is done.
will end up in @code{e@var{emulation}.c} when the build is done.
Most of the work to select and interface with emulations is in
Most of the work to select and interface with emulations is in
@code{ldemul.h} and @code{ldemul.c}.  Specifically, @code{ldemul.h}
@code{ldemul.h} and @code{ldemul.c}.  Specifically, @code{ldemul.h}
defines the @code{ld_emulation_xfer_struct} structure your emulation
defines the @code{ld_emulation_xfer_struct} structure your emulation
exports.
exports.
 
 
Your emulation file exports a symbol
Your emulation file exports a symbol
@code{ld_@var{EMULATION_NAME}_emulation}.  If your emulation is
@code{ld_@var{EMULATION_NAME}_emulation}.  If your emulation is
selected (it usually is, since usually there's only one),
selected (it usually is, since usually there's only one),
@code{ldemul.c} sets the variable @var{ld_emulation} to point to it.
@code{ldemul.c} sets the variable @var{ld_emulation} to point to it.
@code{ldemul.c} also defines a number of API functions that interface
@code{ldemul.c} also defines a number of API functions that interface
to your emulation, like @code{ldemul_after_parse} which simply calls
to your emulation, like @code{ldemul_after_parse} which simply calls
your @code{ld_@var{EMULATION}_emulation.after_parse} function.  For
your @code{ld_@var{EMULATION}_emulation.after_parse} function.  For
the rest of this section, the functions will be mentioned, but you
the rest of this section, the functions will be mentioned, but you
should assume the indirect reference to your emulation also.
should assume the indirect reference to your emulation also.
 
 
We will also skip or gloss over parts of the link process that don't
We will also skip or gloss over parts of the link process that don't
relate to emulations, like setting up internationalization.
relate to emulations, like setting up internationalization.
 
 
After initialization, @code{main} selects an emulation by pre-scanning
After initialization, @code{main} selects an emulation by pre-scanning
the command line arguments.  It calls @code{ldemul_choose_target} to
the command line arguments.  It calls @code{ldemul_choose_target} to
choose a target.  If you set @code{choose_target} to
choose a target.  If you set @code{choose_target} to
@code{ldemul_default_target}, it picks your @code{target_name} by
@code{ldemul_default_target}, it picks your @code{target_name} by
default.
default.
 
 
@code{main} calls @code{ldemul_before_parse}, then @code{parse_args}.
@code{main} calls @code{ldemul_before_parse}, then @code{parse_args}.
@code{parse_args} calls @code{ldemul_parse_args} for each arg, which
@code{parse_args} calls @code{ldemul_parse_args} for each arg, which
must update the @code{getopt} globals if it recognizes the argument.
must update the @code{getopt} globals if it recognizes the argument.
If the emulation doesn't recognize it, then parse_args checks to see
If the emulation doesn't recognize it, then parse_args checks to see
if it recognizes it.
if it recognizes it.
 
 
Now that the emulation has had access to all its command-line options,
Now that the emulation has had access to all its command-line options,
@code{main} calls @code{ldemul_set_symbols}.  This can be used for any
@code{main} calls @code{ldemul_set_symbols}.  This can be used for any
initialization that may be affected by options.  It is also supposed
initialization that may be affected by options.  It is also supposed
to set up any variables needed by the emulation script.
to set up any variables needed by the emulation script.
 
 
@code{main} now calls @code{ldemul_get_script} to get the emulation
@code{main} now calls @code{ldemul_get_script} to get the emulation
script to use (based on arguments, no doubt, @pxref{Emulations}) and
script to use (based on arguments, no doubt, @pxref{Emulations}) and
runs it.  While parsing, @code{ldgram.y} may call @code{ldemul_hll} or
runs it.  While parsing, @code{ldgram.y} may call @code{ldemul_hll} or
@code{ldemul_syslib} to handle the @code{HLL} or @code{SYSLIB}
@code{ldemul_syslib} to handle the @code{HLL} or @code{SYSLIB}
commands.  It may call @code{ldemul_unrecognized_file} if you asked
commands.  It may call @code{ldemul_unrecognized_file} if you asked
the linker to link a file it doesn't recognize.  It will call
the linker to link a file it doesn't recognize.  It will call
@code{ldemul_recognized_file} for each file it does recognize, in case
@code{ldemul_recognized_file} for each file it does recognize, in case
the emulation wants to handle some files specially.  All the while,
the emulation wants to handle some files specially.  All the while,
it's loading the files (possibly calling
it's loading the files (possibly calling
@code{ldemul_open_dynamic_archive}) and symbols and stuff.  After it's
@code{ldemul_open_dynamic_archive}) and symbols and stuff.  After it's
done reading the script, @code{main} calls @code{ldemul_after_parse}.
done reading the script, @code{main} calls @code{ldemul_after_parse}.
Use the after-parse hook to set up anything that depends on stuff the
Use the after-parse hook to set up anything that depends on stuff the
script might have set up, like the entry point.
script might have set up, like the entry point.
 
 
@code{main} next calls @code{lang_process} in @code{ldlang.c}.  This
@code{main} next calls @code{lang_process} in @code{ldlang.c}.  This
appears to be the main core of the linking itself, as far as emulation
appears to be the main core of the linking itself, as far as emulation
hooks are concerned(*).  It first opens the output file's BFD, calling
hooks are concerned(*).  It first opens the output file's BFD, calling
@code{ldemul_set_output_arch}, and calls
@code{ldemul_set_output_arch}, and calls
@code{ldemul_create_output_section_statements} in case you need to use
@code{ldemul_create_output_section_statements} in case you need to use
other means to find or create object files (i.e. shared libraries
other means to find or create object files (i.e. shared libraries
found on a path, or fake stub objects).  Despite the name, nobody
found on a path, or fake stub objects).  Despite the name, nobody
creates output sections here.
creates output sections here.
 
 
(*) In most cases, the BFD library does the bulk of the actual
(*) In most cases, the BFD library does the bulk of the actual
linking, handling symbol tables, symbol resolution, relocations, and
linking, handling symbol tables, symbol resolution, relocations, and
building the final output file.  See the BFD reference for all the
building the final output file.  See the BFD reference for all the
details.  Your emulation is usually concerned more with managing
details.  Your emulation is usually concerned more with managing
things at the file and section level, like "put this here, add this
things at the file and section level, like "put this here, add this
section", etc.
section", etc.
 
 
Next, the objects to be linked are opened and BFDs created for them,
Next, the objects to be linked are opened and BFDs created for them,
and @code{ldemul_after_open} is called.  At this point, you have all
and @code{ldemul_after_open} is called.  At this point, you have all
the objects and symbols loaded, but none of the data has been placed
the objects and symbols loaded, but none of the data has been placed
yet.
yet.
 
 
Next comes the Big Linking Thingy (except for the parts BFD does).
Next comes the Big Linking Thingy (except for the parts BFD does).
All input sections are mapped to output sections according to the
All input sections are mapped to output sections according to the
script.  If a section doesn't get mapped by default,
script.  If a section doesn't get mapped by default,
@code{ldemul_place_orphan} will get called to figure out where it goes.
@code{ldemul_place_orphan} will get called to figure out where it goes.
Next it figures out the offsets for each section, calling
Next it figures out the offsets for each section, calling
@code{ldemul_before_allocation} before and
@code{ldemul_before_allocation} before and
@code{ldemul_after_allocation} after deciding where each input section
@code{ldemul_after_allocation} after deciding where each input section
ends up in the output sections.
ends up in the output sections.
 
 
The last part of @code{lang_process} is to figure out all the symbols'
The last part of @code{lang_process} is to figure out all the symbols'
values.  After assigning final values to the symbols,
values.  After assigning final values to the symbols,
@code{ldemul_finish} is called, and after that, any undefined symbols
@code{ldemul_finish} is called, and after that, any undefined symbols
are turned into fatal errors.
are turned into fatal errors.
 
 
OK, back to @code{main}, which calls @code{ldwrite} in
OK, back to @code{main}, which calls @code{ldwrite} in
@file{ldwrite.c}.  @code{ldwrite} calls BFD's final_link, which does
@file{ldwrite.c}.  @code{ldwrite} calls BFD's final_link, which does
all the relocation fixups and writes the output bfd to disk, and we're
all the relocation fixups and writes the output bfd to disk, and we're
done.
done.
 
 
In summary,
In summary,
 
 
@itemize @bullet
@itemize @bullet
 
 
@item @code{main()} in @file{ldmain.c}
@item @code{main()} in @file{ldmain.c}
@item @file{emultempl/@var{EMULATION}.em} has your code
@item @file{emultempl/@var{EMULATION}.em} has your code
@item @code{ldemul_choose_target} (defaults to your @code{target_name})
@item @code{ldemul_choose_target} (defaults to your @code{target_name})
@item @code{ldemul_before_parse}
@item @code{ldemul_before_parse}
@item Parse argv, calls @code{ldemul_parse_args} for each
@item Parse argv, calls @code{ldemul_parse_args} for each
@item @code{ldemul_set_symbols}
@item @code{ldemul_set_symbols}
@item @code{ldemul_get_script}
@item @code{ldemul_get_script}
@item parse script
@item parse script
 
 
@itemize @bullet
@itemize @bullet
@item may call @code{ldemul_hll} or @code{ldemul_syslib}
@item may call @code{ldemul_hll} or @code{ldemul_syslib}
@item may call @code{ldemul_open_dynamic_archive}
@item may call @code{ldemul_open_dynamic_archive}
@end itemize
@end itemize
 
 
@item @code{ldemul_after_parse}
@item @code{ldemul_after_parse}
@item @code{lang_process()} in @file{ldlang.c}
@item @code{lang_process()} in @file{ldlang.c}
 
 
@itemize @bullet
@itemize @bullet
@item create @code{output_bfd}
@item create @code{output_bfd}
@item @code{ldemul_set_output_arch}
@item @code{ldemul_set_output_arch}
@item @code{ldemul_create_output_section_statements}
@item @code{ldemul_create_output_section_statements}
@item read objects, create input bfds - all symbols exist, but have no values
@item read objects, create input bfds - all symbols exist, but have no values
@item may call @code{ldemul_unrecognized_file}
@item may call @code{ldemul_unrecognized_file}
@item will call @code{ldemul_recognized_file}
@item will call @code{ldemul_recognized_file}
@item @code{ldemul_after_open}
@item @code{ldemul_after_open}
@item map input sections to output sections
@item map input sections to output sections
@item may call @code{ldemul_place_orphan} for remaining sections
@item may call @code{ldemul_place_orphan} for remaining sections
@item @code{ldemul_before_allocation}
@item @code{ldemul_before_allocation}
@item gives input sections offsets into output sections, places output sections
@item gives input sections offsets into output sections, places output sections
@item @code{ldemul_after_allocation} - section addresses valid
@item @code{ldemul_after_allocation} - section addresses valid
@item assigns values to symbols
@item assigns values to symbols
@item @code{ldemul_finish} - symbol values valid
@item @code{ldemul_finish} - symbol values valid
@end itemize
@end itemize
 
 
@item output bfd is written to disk
@item output bfd is written to disk
 
 
@end itemize
@end itemize
 
 
@node Architecture Specific
@node Architecture Specific
@chapter Some Architecture Specific Notes
@chapter Some Architecture Specific Notes
 
 
This is the place for notes on the behavior of @code{ld} on
This is the place for notes on the behavior of @code{ld} on
specific platforms.  Currently, only Intel x86 is documented (and
specific platforms.  Currently, only Intel x86 is documented (and
of that, only the auto-import behavior for DLLs).
of that, only the auto-import behavior for DLLs).
 
 
@menu
@menu
* ix86::                        Intel x86
* ix86::                        Intel x86
@end menu
@end menu
 
 
@node ix86
@node ix86
@section Intel x86
@section Intel x86
 
 
@table @emph
@table @emph
@code{ld} can create DLLs that operate with various runtimes available
@code{ld} can create DLLs that operate with various runtimes available
on a common x86 operating system.  These runtimes include native (using
on a common x86 operating system.  These runtimes include native (using
the mingw "platform"), cygwin, and pw.
the mingw "platform"), cygwin, and pw.
 
 
@item auto-import from DLLs
@item auto-import from DLLs
@enumerate
@enumerate
@item
@item
With this feature on, DLL clients can import variables from DLL
With this feature on, DLL clients can import variables from DLL
without any concern from their side (for example, without any source
without any concern from their side (for example, without any source
code modifications).  Auto-import can be enabled using the
code modifications).  Auto-import can be enabled using the
@code{--enable-auto-import} flag, or disabled via the
@code{--enable-auto-import} flag, or disabled via the
@code{--disable-auto-import} flag.  Auto-import is disabled by default.
@code{--disable-auto-import} flag.  Auto-import is disabled by default.
 
 
@item
@item
This is done completely in bounds of the PE specification (to be fair,
This is done completely in bounds of the PE specification (to be fair,
there's a minor violation of the spec at one point, but in practice
there's a minor violation of the spec at one point, but in practice
auto-import works on all known variants of that common x86 operating
auto-import works on all known variants of that common x86 operating
system)  So, the resulting DLL can be used with any other PE
system)  So, the resulting DLL can be used with any other PE
compiler/linker.
compiler/linker.
 
 
@item
@item
Auto-import is fully compatible with standard import method, in which
Auto-import is fully compatible with standard import method, in which
variables are decorated using attribute modifiers. Libraries of either
variables are decorated using attribute modifiers. Libraries of either
type may be mixed together.
type may be mixed together.
 
 
@item
@item
Overhead (space): 8 bytes per imported symbol, plus 20 for each
Overhead (space): 8 bytes per imported symbol, plus 20 for each
reference to it; Overhead (load time): negligible; Overhead
reference to it; Overhead (load time): negligible; Overhead
(virtual/physical memory): should be less than effect of DLL
(virtual/physical memory): should be less than effect of DLL
relocation.
relocation.
@end enumerate
@end enumerate
 
 
Motivation
Motivation
 
 
The obvious and only way to get rid of dllimport insanity is
The obvious and only way to get rid of dllimport insanity is
to make client access variable directly in the DLL, bypassing
to make client access variable directly in the DLL, bypassing
the extra dereference imposed by ordinary DLL runtime linking.
the extra dereference imposed by ordinary DLL runtime linking.
I.e., whenever client contains something like
I.e., whenever client contains something like
 
 
@code{mov dll_var,%eax,}
@code{mov dll_var,%eax,}
 
 
address of dll_var in the command should be relocated to point
address of dll_var in the command should be relocated to point
into loaded DLL. The aim is to make OS loader do so, and than
into loaded DLL. The aim is to make OS loader do so, and than
make ld help with that.  Import section of PE made following
make ld help with that.  Import section of PE made following
way: there's a vector of structures each describing imports
way: there's a vector of structures each describing imports
from particular DLL. Each such structure points to two other
from particular DLL. Each such structure points to two other
parallel vectors: one holding imported names, and one which
parallel vectors: one holding imported names, and one which
will hold address of corresponding imported name. So, the
will hold address of corresponding imported name. So, the
solution is de-vectorize these structures, making import
solution is de-vectorize these structures, making import
locations be sparse and pointing directly into code.
locations be sparse and pointing directly into code.
 
 
Implementation
Implementation
 
 
For each reference of data symbol to be imported from DLL (to
For each reference of data symbol to be imported from DLL (to
set of which belong symbols with name <sym>, if __imp_<sym> is
set of which belong symbols with name <sym>, if __imp_<sym> is
found in implib), the import fixup entry is generated. That
found in implib), the import fixup entry is generated. That
entry is of type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3
entry is of type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3
subsection. Each fixup entry contains pointer to symbol's address
subsection. Each fixup entry contains pointer to symbol's address
within .text section (marked with __fuN_<sym> symbol, where N is
within .text section (marked with __fuN_<sym> symbol, where N is
integer), pointer to DLL name (so, DLL name is referenced by
integer), pointer to DLL name (so, DLL name is referenced by
multiple entries), and pointer to symbol name thunk. Symbol name
multiple entries), and pointer to symbol name thunk. Symbol name
thunk is singleton vector (__nm_th_<symbol>) pointing to
thunk is singleton vector (__nm_th_<symbol>) pointing to
IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing
IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing
imported name. Here comes that "om the edge" problem mentioned above:
imported name. Here comes that "om the edge" problem mentioned above:
PE specification rambles that name vector (OriginalFirstThunk) should
PE specification rambles that name vector (OriginalFirstThunk) should
run in parallel with addresses vector (FirstThunk), i.e. that they
run in parallel with addresses vector (FirstThunk), i.e. that they
should have same number of elements and terminated with zero. We violate
should have same number of elements and terminated with zero. We violate
this, since FirstThunk points directly into machine code. But in
this, since FirstThunk points directly into machine code. But in
practice, OS loader implemented the sane way: it goes thru
practice, OS loader implemented the sane way: it goes thru
OriginalFirstThunk and puts addresses to FirstThunk, not something
OriginalFirstThunk and puts addresses to FirstThunk, not something
else. It once again should be noted that dll and symbol name
else. It once again should be noted that dll and symbol name
structures are reused across fixup entries and should be there
structures are reused across fixup entries and should be there
anyway to support standard import stuff, so sustained overhead is
anyway to support standard import stuff, so sustained overhead is
20 bytes per reference. Other question is whether having several
20 bytes per reference. Other question is whether having several
IMAGE_IMPORT_DESCRIPTORS for the same DLL is possible. Answer is yes,
IMAGE_IMPORT_DESCRIPTORS for the same DLL is possible. Answer is yes,
it is done even by native compiler/linker (libth32's functions are in
it is done even by native compiler/linker (libth32's functions are in
fact resident in windows9x kernel32.dll, so if you use it, you have
fact resident in windows9x kernel32.dll, so if you use it, you have
two IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is
two IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is
whether referencing the same PE structures several times is valid.
whether referencing the same PE structures several times is valid.
The answer is why not, prohibiting that (detecting violation) would
The answer is why not, prohibiting that (detecting violation) would
require more work on behalf of loader than not doing it.
require more work on behalf of loader than not doing it.
 
 
@end table
@end table
 
 
@node GNU Free Documentation License
@node GNU Free Documentation License
@chapter GNU Free Documentation License
@chapter GNU Free Documentation License
 
 
                GNU Free Documentation License
                GNU Free Documentation License
 
 
                   Version 1.1, March 2000
                   Version 1.1, March 2000
 
 
 Copyright (C) 2000  Free Software Foundation, Inc.
 Copyright (C) 2000  Free Software Foundation, Inc.
  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 
 
 Everyone is permitted to copy and distribute verbatim copies
 Everyone is permitted to copy and distribute verbatim copies
 of this license document, but changing it is not allowed.
 of this license document, but changing it is not allowed.
 
 
 
 
0. PREAMBLE
0. PREAMBLE
 
 
The purpose of this License is to make a manual, textbook, or other
The purpose of this License is to make a manual, textbook, or other
written document "free" in the sense of freedom: to assure everyone
written document "free" in the sense of freedom: to assure everyone
the effective freedom to copy and redistribute it, with or without
the effective freedom to copy and redistribute it, with or without
modifying it, either commercially or noncommercially.  Secondarily,
modifying it, either commercially or noncommercially.  Secondarily,
this License preserves for the author and publisher a way to get
this License preserves for the author and publisher a way to get
credit for their work, while not being considered responsible for
credit for their work, while not being considered responsible for
modifications made by others.
modifications made by others.
 
 
This License is a kind of "copyleft", which means that derivative
This License is a kind of "copyleft", which means that derivative
works of the document must themselves be free in the same sense.  It
works of the document must themselves be free in the same sense.  It
complements the GNU General Public License, which is a copyleft
complements the GNU General Public License, which is a copyleft
license designed for free software.
license designed for free software.
 
 
We have designed this License in order to use it for manuals for free
We have designed this License in order to use it for manuals for free
software, because free software needs free documentation: a free
software, because free software needs free documentation: a free
program should come with manuals providing the same freedoms that the
program should come with manuals providing the same freedoms that the
software does.  But this License is not limited to software manuals;
software does.  But this License is not limited to software manuals;
it can be used for any textual work, regardless of subject matter or
it can be used for any textual work, regardless of subject matter or
whether it is published as a printed book.  We recommend this License
whether it is published as a printed book.  We recommend this License
principally for works whose purpose is instruction or reference.
principally for works whose purpose is instruction or reference.
 
 
 
 
1. APPLICABILITY AND DEFINITIONS
1. APPLICABILITY AND DEFINITIONS
 
 
This License applies to any manual or other work that contains a
This License applies to any manual or other work that contains a
notice placed by the copyright holder saying it can be distributed
notice placed by the copyright holder saying it can be distributed
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under the terms of this License.  The "Document", below, refers to any
such manual or work.  Any member of the public is a licensee, and is
such manual or work.  Any member of the public is a licensee, and is
addressed as "you".
addressed as "you".
 
 
A "Modified Version" of the Document means any work containing the
A "Modified Version" of the Document means any work containing the
Document or a portion of it, either copied verbatim, or with
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A "Secondary Section" is a named appendix or a front-matter section of
A "Secondary Section" is a named appendix or a front-matter section of
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the Document that deals exclusively with the relationship of the
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connection with the subject or with related matters, or of legal,
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them.
 
 
The "Invariant Sections" are certain Secondary Sections whose titles
The "Invariant Sections" are certain Secondary Sections whose titles
are designated, as being those of Invariant Sections, in the notice
are designated, as being those of Invariant Sections, in the notice
that says that the Document is released under this License.
that says that the Document is released under this License.
 
 
The "Cover Texts" are certain short passages of text that are listed,
The "Cover Texts" are certain short passages of text that are listed,
as Front-Cover Texts or Back-Cover Texts, in the notice that says that
as Front-Cover Texts or Back-Cover Texts, in the notice that says that
the Document is released under this License.
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A "Transparent" copy of the Document means a machine-readable copy,
A "Transparent" copy of the Document means a machine-readable copy,
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drawing editor, and that is suitable for input to text formatters or
for automatic translation to a variety of formats suitable for input
for automatic translation to a variety of formats suitable for input
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to text formatters.  A copy made in an otherwise Transparent file
format whose markup has been designed to thwart or discourage
format whose markup has been designed to thwart or discourage
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subsequent modification by readers is not Transparent.  A copy that is
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not "Transparent" is called "Opaque".
 
 
Examples of suitable formats for Transparent copies include plain
Examples of suitable formats for Transparent copies include plain
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HTML designed for human modification.  Opaque formats include
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PostScript, PDF, proprietary formats that can be read and edited only
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by proprietary word processors, SGML or XML for which the DTD and/or
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processing tools are not generally available, and the
processing tools are not generally available, and the
machine-generated HTML produced by some word processors for output
machine-generated HTML produced by some word processors for output
purposes only.
purposes only.
 
 
The "Title Page" means, for a printed book, the title page itself,
The "Title Page" means, for a printed book, the title page itself,
plus such following pages as are needed to hold, legibly, the material
plus such following pages as are needed to hold, legibly, the material
this License requires to appear in the title page.  For works in
this License requires to appear in the title page.  For works in
formats which do not have any title page as such, "Title Page" means
formats which do not have any title page as such, "Title Page" means
the text near the most prominent appearance of the work's title,
the text near the most prominent appearance of the work's title,
preceding the beginning of the body of the text.
preceding the beginning of the body of the text.
 
 
 
 
2. VERBATIM COPYING
2. VERBATIM COPYING
 
 
You may copy and distribute the Document in any medium, either
You may copy and distribute the Document in any medium, either
commercially or noncommercially, provided that this License, the
commercially or noncommercially, provided that this License, the
copyright notices, and the license notice saying this License applies
copyright notices, and the license notice saying this License applies
to the Document are reproduced in all copies, and that you add no other
to the Document are reproduced in all copies, and that you add no other
conditions whatsoever to those of this License.  You may not use
conditions whatsoever to those of this License.  You may not use
technical measures to obstruct or control the reading or further
technical measures to obstruct or control the reading or further
copying of the copies you make or distribute.  However, you may accept
copying of the copies you make or distribute.  However, you may accept
compensation in exchange for copies.  If you distribute a large enough
compensation in exchange for copies.  If you distribute a large enough
number of copies you must also follow the conditions in section 3.
number of copies you must also follow the conditions in section 3.
 
 
You may also lend copies, under the same conditions stated above, and
You may also lend copies, under the same conditions stated above, and
you may publicly display copies.
you may publicly display copies.
 
 
 
 
3. COPYING IN QUANTITY
3. COPYING IN QUANTITY
 
 
If you publish printed copies of the Document numbering more than 100,
If you publish printed copies of the Document numbering more than 100,
and the Document's license notice requires Cover Texts, you must enclose
and the Document's license notice requires Cover Texts, you must enclose
the copies in covers that carry, clearly and legibly, all these Cover
the copies in covers that carry, clearly and legibly, all these Cover
Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
the back cover.  Both covers must also clearly and legibly identify
the back cover.  Both covers must also clearly and legibly identify
you as the publisher of these copies.  The front cover must present
you as the publisher of these copies.  The front cover must present
the full title with all words of the title equally prominent and
the full title with all words of the title equally prominent and
visible.  You may add other material on the covers in addition.
visible.  You may add other material on the covers in addition.
Copying with changes limited to the covers, as long as they preserve
Copying with changes limited to the covers, as long as they preserve
the title of the Document and satisfy these conditions, can be treated
the title of the Document and satisfy these conditions, can be treated
as verbatim copying in other respects.
as verbatim copying in other respects.
 
 
If the required texts for either cover are too voluminous to fit
If the required texts for either cover are too voluminous to fit
legibly, you should put the first ones listed (as many as fit
legibly, you should put the first ones listed (as many as fit
reasonably) on the actual cover, and continue the rest onto adjacent
reasonably) on the actual cover, and continue the rest onto adjacent
pages.
pages.
 
 
If you publish or distribute Opaque copies of the Document numbering
If you publish or distribute Opaque copies of the Document numbering
more than 100, you must either include a machine-readable Transparent
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charge using public-standard network protocols.  If you use the latter
charge using public-standard network protocols.  If you use the latter
option, you must take reasonably prudent steps, when you begin
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distribution of Opaque copies in quantity, to ensure that this
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Transparent copy will remain thus accessible at the stated location
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until at least one year after the last time you distribute an Opaque
until at least one year after the last time you distribute an Opaque
copy (directly or through your agents or retailers) of that edition to
copy (directly or through your agents or retailers) of that edition to
the public.
the public.
 
 
It is requested, but not required, that you contact the authors of the
It is requested, but not required, that you contact the authors of the
Document well before redistributing any large number of copies, to give
Document well before redistributing any large number of copies, to give
them a chance to provide you with an updated version of the Document.
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4. MODIFICATIONS
4. MODIFICATIONS
 
 
You may copy and distribute a Modified Version of the Document under
You may copy and distribute a Modified Version of the Document under
the conditions of sections 2 and 3 above, provided that you release
the conditions of sections 2 and 3 above, provided that you release
the Modified Version under precisely this License, with the Modified
the Modified Version under precisely this License, with the Modified
Version filling the role of the Document, thus licensing distribution
Version filling the role of the Document, thus licensing distribution
and modification of the Modified Version to whoever possesses a copy
and modification of the Modified Version to whoever possesses a copy
of it.  In addition, you must do these things in the Modified Version:
of it.  In addition, you must do these things in the Modified Version:
 
 
A. Use in the Title Page (and on the covers, if any) a title distinct
A. Use in the Title Page (and on the covers, if any) a title distinct
   from that of the Document, and from those of previous versions
   from that of the Document, and from those of previous versions
   (which should, if there were any, be listed in the History section
   (which should, if there were any, be listed in the History section
   of the Document).  You may use the same title as a previous version
   of the Document).  You may use the same title as a previous version
   if the original publisher of that version gives permission.
   if the original publisher of that version gives permission.
B. List on the Title Page, as authors, one or more persons or entities
B. List on the Title Page, as authors, one or more persons or entities
   responsible for authorship of the modifications in the Modified
   responsible for authorship of the modifications in the Modified
   Version, together with at least five of the principal authors of the
   Version, together with at least five of the principal authors of the
   Document (all of its principal authors, if it has less than five).
   Document (all of its principal authors, if it has less than five).
C. State on the Title page the name of the publisher of the
C. State on the Title page the name of the publisher of the
   Modified Version, as the publisher.
   Modified Version, as the publisher.
D. Preserve all the copyright notices of the Document.
D. Preserve all the copyright notices of the Document.
E. Add an appropriate copyright notice for your modifications
E. Add an appropriate copyright notice for your modifications
   adjacent to the other copyright notices.
   adjacent to the other copyright notices.
F. Include, immediately after the copyright notices, a license notice
F. Include, immediately after the copyright notices, a license notice
   giving the public permission to use the Modified Version under the
   giving the public permission to use the Modified Version under the
   terms of this License, in the form shown in the Addendum below.
   terms of this License, in the form shown in the Addendum below.
G. Preserve in that license notice the full lists of Invariant Sections
G. Preserve in that license notice the full lists of Invariant Sections
   and required Cover Texts given in the Document's license notice.
   and required Cover Texts given in the Document's license notice.
H. Include an unaltered copy of this License.
H. Include an unaltered copy of this License.
I. Preserve the section entitled "History", and its title, and add to
I. Preserve the section entitled "History", and its title, and add to
   it an item stating at least the title, year, new authors, and
   it an item stating at least the title, year, new authors, and
   publisher of the Modified Version as given on the Title Page.  If
   publisher of the Modified Version as given on the Title Page.  If
   there is no section entitled "History" in the Document, create one
   there is no section entitled "History" in the Document, create one
   stating the title, year, authors, and publisher of the Document as
   stating the title, year, authors, and publisher of the Document as
   given on its Title Page, then add an item describing the Modified
   given on its Title Page, then add an item describing the Modified
   Version as stated in the previous sentence.
   Version as stated in the previous sentence.
J. Preserve the network location, if any, given in the Document for
J. Preserve the network location, if any, given in the Document for
   public access to a Transparent copy of the Document, and likewise
   public access to a Transparent copy of the Document, and likewise
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   the network locations given in the Document for previous versions
   it was based on.  These may be placed in the "History" section.
   it was based on.  These may be placed in the "History" section.
   You may omit a network location for a work that was published at
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   least four years before the Document itself, or if the original
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   publisher of the version it refers to gives permission.
   publisher of the version it refers to gives permission.
K. In any section entitled "Acknowledgements" or "Dedications",
K. In any section entitled "Acknowledgements" or "Dedications",
   preserve the section's title, and preserve in the section all the
   preserve the section's title, and preserve in the section all the
   substance and tone of each of the contributor acknowledgements
   substance and tone of each of the contributor acknowledgements
   and/or dedications given therein.
   and/or dedications given therein.
L. Preserve all the Invariant Sections of the Document,
L. Preserve all the Invariant Sections of the Document,
   unaltered in their text and in their titles.  Section numbers
   unaltered in their text and in their titles.  Section numbers
   or the equivalent are not considered part of the section titles.
   or the equivalent are not considered part of the section titles.
M. Delete any section entitled "Endorsements".  Such a section
M. Delete any section entitled "Endorsements".  Such a section
   may not be included in the Modified Version.
   may not be included in the Modified Version.
N. Do not retitle any existing section as "Endorsements"
N. Do not retitle any existing section as "Endorsements"
   or to conflict in title with any Invariant Section.
   or to conflict in title with any Invariant Section.
 
 
If the Modified Version includes new front-matter sections or
If the Modified Version includes new front-matter sections or
appendices that qualify as Secondary Sections and contain no material
appendices that qualify as Secondary Sections and contain no material
copied from the Document, you may at your option designate some or all
copied from the Document, you may at your option designate some or all
of these sections as invariant.  To do this, add their titles to the
of these sections as invariant.  To do this, add their titles to the
list of Invariant Sections in the Modified Version's license notice.
list of Invariant Sections in the Modified Version's license notice.
These titles must be distinct from any other section titles.
These titles must be distinct from any other section titles.
 
 
You may add a section entitled "Endorsements", provided it contains
You may add a section entitled "Endorsements", provided it contains
nothing but endorsements of your Modified Version by various
nothing but endorsements of your Modified Version by various
parties--for example, statements of peer review or that the text has
parties--for example, statements of peer review or that the text has
been approved by an organization as the authoritative definition of a
been approved by an organization as the authoritative definition of a
standard.
standard.
 
 
You may add a passage of up to five words as a Front-Cover Text, and a
You may add a passage of up to five words as a Front-Cover Text, and a
passage of up to 25 words as a Back-Cover Text, to the end of the list
passage of up to 25 words as a Back-Cover Text, to the end of the list
of Cover Texts in the Modified Version.  Only one passage of
of Cover Texts in the Modified Version.  Only one passage of
Front-Cover Text and one of Back-Cover Text may be added by (or
Front-Cover Text and one of Back-Cover Text may be added by (or
through arrangements made by) any one entity.  If the Document already
through arrangements made by) any one entity.  If the Document already
includes a cover text for the same cover, previously added by you or
includes a cover text for the same cover, previously added by you or
by arrangement made by the same entity you are acting on behalf of,
by arrangement made by the same entity you are acting on behalf of,
you may not add another; but you may replace the old one, on explicit
you may not add another; but you may replace the old one, on explicit
permission from the previous publisher that added the old one.
permission from the previous publisher that added the old one.
 
 
The author(s) and publisher(s) of the Document do not by this License
The author(s) and publisher(s) of the Document do not by this License
give permission to use their names for publicity for or to assert or
give permission to use their names for publicity for or to assert or
imply endorsement of any Modified Version.
imply endorsement of any Modified Version.
 
 
 
 
5. COMBINING DOCUMENTS
5. COMBINING DOCUMENTS
 
 
You may combine the Document with other documents released under this
You may combine the Document with other documents released under this
License, under the terms defined in section 4 above for modified
License, under the terms defined in section 4 above for modified
versions, provided that you include in the combination all of the
versions, provided that you include in the combination all of the
Invariant Sections of all of the original documents, unmodified, and
Invariant Sections of all of the original documents, unmodified, and
list them all as Invariant Sections of your combined work in its
list them all as Invariant Sections of your combined work in its
license notice.
license notice.
 
 
The combined work need only contain one copy of this License, and
The combined work need only contain one copy of this License, and
multiple identical Invariant Sections may be replaced with a single
multiple identical Invariant Sections may be replaced with a single
copy.  If there are multiple Invariant Sections with the same name but
copy.  If there are multiple Invariant Sections with the same name but
different contents, make the title of each such section unique by
different contents, make the title of each such section unique by
adding at the end of it, in parentheses, the name of the original
adding at the end of it, in parentheses, the name of the original
author or publisher of that section if known, or else a unique number.
author or publisher of that section if known, or else a unique number.
Make the same adjustment to the section titles in the list of
Make the same adjustment to the section titles in the list of
Invariant Sections in the license notice of the combined work.
Invariant Sections in the license notice of the combined work.
 
 
In the combination, you must combine any sections entitled "History"
In the combination, you must combine any sections entitled "History"
in the various original documents, forming one section entitled
in the various original documents, forming one section entitled
"History"; likewise combine any sections entitled "Acknowledgements",
"History"; likewise combine any sections entitled "Acknowledgements",
and any sections entitled "Dedications".  You must delete all sections
and any sections entitled "Dedications".  You must delete all sections
entitled "Endorsements."
entitled "Endorsements."
 
 
 
 
6. COLLECTIONS OF DOCUMENTS
6. COLLECTIONS OF DOCUMENTS
 
 
You may make a collection consisting of the Document and other documents
You may make a collection consisting of the Document and other documents
released under this License, and replace the individual copies of this
released under this License, and replace the individual copies of this
License in the various documents with a single copy that is included in
License in the various documents with a single copy that is included in
the collection, provided that you follow the rules of this License for
the collection, provided that you follow the rules of this License for
verbatim copying of each of the documents in all other respects.
verbatim copying of each of the documents in all other respects.
 
 
You may extract a single document from such a collection, and distribute
You may extract a single document from such a collection, and distribute
it individually under this License, provided you insert a copy of this
it individually under this License, provided you insert a copy of this
License into the extracted document, and follow this License in all
License into the extracted document, and follow this License in all
other respects regarding verbatim copying of that document.
other respects regarding verbatim copying of that document.
 
 
 
 
7. AGGREGATION WITH INDEPENDENT WORKS
7. AGGREGATION WITH INDEPENDENT WORKS
 
 
A compilation of the Document or its derivatives with other separate
A compilation of the Document or its derivatives with other separate
and independent documents or works, in or on a volume of a storage or
and independent documents or works, in or on a volume of a storage or
distribution medium, does not as a whole count as a Modified Version
distribution medium, does not as a whole count as a Modified Version
of the Document, provided no compilation copyright is claimed for the
of the Document, provided no compilation copyright is claimed for the
compilation.  Such a compilation is called an "aggregate", and this
compilation.  Such a compilation is called an "aggregate", and this
License does not apply to the other self-contained works thus compiled
License does not apply to the other self-contained works thus compiled
with the Document, on account of their being thus compiled, if they
with the Document, on account of their being thus compiled, if they
are not themselves derivative works of the Document.
are not themselves derivative works of the Document.
 
 
If the Cover Text requirement of section 3 is applicable to these
If the Cover Text requirement of section 3 is applicable to these
copies of the Document, then if the Document is less than one quarter
copies of the Document, then if the Document is less than one quarter
of the entire aggregate, the Document's Cover Texts may be placed on
of the entire aggregate, the Document's Cover Texts may be placed on
covers that surround only the Document within the aggregate.
covers that surround only the Document within the aggregate.
Otherwise they must appear on covers around the whole aggregate.
Otherwise they must appear on covers around the whole aggregate.
 
 
 
 
8. TRANSLATION
8. TRANSLATION
 
 
Translation is considered a kind of modification, so you may
Translation is considered a kind of modification, so you may
distribute translations of the Document under the terms of section 4.
distribute translations of the Document under the terms of section 4.
Replacing Invariant Sections with translations requires special
Replacing Invariant Sections with translations requires special
permission from their copyright holders, but you may include
permission from their copyright holders, but you may include
translations of some or all Invariant Sections in addition to the
translations of some or all Invariant Sections in addition to the
original versions of these Invariant Sections.  You may include a
original versions of these Invariant Sections.  You may include a
translation of this License provided that you also include the
translation of this License provided that you also include the
original English version of this License.  In case of a disagreement
original English version of this License.  In case of a disagreement
between the translation and the original English version of this
between the translation and the original English version of this
License, the original English version will prevail.
License, the original English version will prevail.
 
 
 
 
9. TERMINATION
9. TERMINATION
 
 
You may not copy, modify, sublicense, or distribute the Document except
You may not copy, modify, sublicense, or distribute the Document except
as expressly provided for under this License.  Any other attempt to
as expressly provided for under this License.  Any other attempt to
copy, modify, sublicense or distribute the Document is void, and will
copy, modify, sublicense or distribute the Document is void, and will
automatically terminate your rights under this License.  However,
automatically terminate your rights under this License.  However,
parties who have received copies, or rights, from you under this
parties who have received copies, or rights, from you under this
License will not have their licenses terminated so long as such
License will not have their licenses terminated so long as such
parties remain in full compliance.
parties remain in full compliance.
 
 
 
 
10. FUTURE REVISIONS OF THIS LICENSE
10. FUTURE REVISIONS OF THIS LICENSE
 
 
The Free Software Foundation may publish new, revised versions
The Free Software Foundation may publish new, revised versions
of the GNU Free Documentation License from time to time.  Such new
of the GNU Free Documentation License from time to time.  Such new
versions will be similar in spirit to the present version, but may
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.  See
differ in detail to address new problems or concerns.  See
http://www.gnu.org/copyleft/.
http://www.gnu.org/copyleft/.
 
 
Each version of the License is given a distinguishing version number.
Each version of the License is given a distinguishing version number.
If the Document specifies that a particular numbered version of this
If the Document specifies that a particular numbered version of this
License "or any later version" applies to it, you have the option of
License "or any later version" applies to it, you have the option of
following the terms and conditions either of that specified version or
following the terms and conditions either of that specified version or
of any later version that has been published (not as a draft) by the
of any later version that has been published (not as a draft) by the
Free Software Foundation.  If the Document does not specify a version
Free Software Foundation.  If the Document does not specify a version
number of this License, you may choose any version ever published (not
number of this License, you may choose any version ever published (not
as a draft) by the Free Software Foundation.
as a draft) by the Free Software Foundation.
 
 
 
 
ADDENDUM: How to use this License for your documents
ADDENDUM: How to use this License for your documents
 
 
To use this License in a document you have written, include a copy of
To use this License in a document you have written, include a copy of
the License in the document and put the following copyright and
the License in the document and put the following copyright and
license notices just after the title page:
license notices just after the title page:
 
 
@smallexample
@smallexample
    Copyright (c)  YEAR  YOUR NAME.
    Copyright (c)  YEAR  YOUR NAME.
    Permission is granted to copy, distribute and/or modify this document
    Permission is granted to copy, distribute and/or modify this document
    under the terms of the GNU Free Documentation License, Version 1.1
    under the terms of the GNU Free Documentation License, Version 1.1
    or any later version published by the Free Software Foundation;
    or any later version published by the Free Software Foundation;
    with the Invariant Sections being LIST THEIR TITLES, with the
    with the Invariant Sections being LIST THEIR TITLES, with the
    Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
    Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
    A copy of the license is included in the section entitled "GNU
    A copy of the license is included in the section entitled "GNU
    Free Documentation License".
    Free Documentation License".
@end smallexample
@end smallexample
 
 
If you have no Invariant Sections, write "with no Invariant Sections"
If you have no Invariant Sections, write "with no Invariant Sections"
instead of saying which ones are invariant.  If you have no
instead of saying which ones are invariant.  If you have no
Front-Cover Texts, write "no Front-Cover Texts" instead of
Front-Cover Texts, write "no Front-Cover Texts" instead of
"Front-Cover Texts being LIST"; likewise for Back-Cover Texts.
"Front-Cover Texts being LIST"; likewise for Back-Cover Texts.
 
 
If your document contains nontrivial examples of program code, we
If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of
recommend releasing these examples in parallel under your choice of
free software license, such as the GNU General Public License,
free software license, such as the GNU General Public License,
to permit their use in free software.
to permit their use in free software.
 
 
@contents
@contents
@bye
@bye
 
 

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