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<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Debugging Support</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /><meta name="keywords" content="&#10;      C++&#10;    , &#10;      debug&#10;    " /><meta name="keywords" content="&#10;      ISO C++&#10;    , &#10;      library&#10;    " /><link rel="home" href="../spine.html" title="The GNU C++ Library Documentation" /><link rel="up" href="using.html" title="Chapter 3. Using" /><link rel="prev" href="using_exceptions.html" title="Exceptions" /><link rel="next" href="support.html" title="Part II.  Support" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Debugging Support</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="using_exceptions.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td width="20%" align="right"> <a accesskey="n" href="support.html">Next</a></td></tr></table><hr /></div><div class="sect1" title="Debugging Support"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.intro.using.debug"></a>Debugging Support</h2></div></div></div><p>
<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Debugging Support</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /><meta name="keywords" content="&#10;      C++&#10;    , &#10;      debug&#10;    " /><meta name="keywords" content="&#10;      ISO C++&#10;    , &#10;      library&#10;    " /><link rel="home" href="../spine.html" title="The GNU C++ Library Documentation" /><link rel="up" href="using.html" title="Chapter 3. Using" /><link rel="prev" href="using_exceptions.html" title="Exceptions" /><link rel="next" href="support.html" title="Part II.  Support" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Debugging Support</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="using_exceptions.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td width="20%" align="right"> <a accesskey="n" href="support.html">Next</a></td></tr></table><hr /></div><div class="sect1" title="Debugging Support"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.intro.using.debug"></a>Debugging Support</h2></div></div></div><p>
  There are numerous things that can be done to improve the ease with
  There are numerous things that can be done to improve the ease with
  which C++ binaries are debugged when using the GNU tool chain. Here
  which C++ binaries are debugged when using the GNU tool chain. Here
  are some of them.
  are some of them.
</p><div class="sect2" title="Using g++"><div class="titlepage"><div><div><h3 class="title"><a id="debug.compiler"></a>Using <span class="command"><strong>g++</strong></span></h3></div></div></div><p>
</p><div class="sect2" title="Using g++"><div class="titlepage"><div><div><h3 class="title"><a id="debug.compiler"></a>Using <span class="command"><strong>g++</strong></span></h3></div></div></div><p>
    Compiler flags determine how debug information is transmitted
    Compiler flags determine how debug information is transmitted
    between compilation and debug or analysis tools.
    between compilation and debug or analysis tools.
  </p><p>
  </p><p>
    The default optimizations and debug flags for a libstdc++ build
    The default optimizations and debug flags for a libstdc++ build
    are <code class="code">-g -O2</code>. However, both debug and optimization
    are <code class="code">-g -O2</code>. However, both debug and optimization
    flags can be varied to change debugging characteristics. For
    flags can be varied to change debugging characteristics. For
    instance, turning off all optimization via the <code class="code">-g -O0
    instance, turning off all optimization via the <code class="code">-g -O0
    -fno-inline</code> flags will disable inlining and optimizations,
    -fno-inline</code> flags will disable inlining and optimizations,
    and add debugging information, so that stepping through all functions,
    and add debugging information, so that stepping through all functions,
    (including inlined constructors and destructors) is possible. In
    (including inlined constructors and destructors) is possible. In
    addition, <code class="code">-fno-eliminate-unused-debug-types</code> can be
    addition, <code class="code">-fno-eliminate-unused-debug-types</code> can be
    used when additional debug information, such as nested class info,
    used when additional debug information, such as nested class info,
    is desired.
    is desired.
</p><p>
</p><p>
  Or, the debug format that the compiler and debugger use to
  Or, the debug format that the compiler and debugger use to
  communicate information about source constructs can be changed via
  communicate information about source constructs can be changed via
  <code class="code">-gdwarf-2</code> or <code class="code">-gstabs</code> flags: some debugging
  <code class="code">-gdwarf-2</code> or <code class="code">-gstabs</code> flags: some debugging
  formats permit more expressive type and scope information to be
  formats permit more expressive type and scope information to be
  shown in gdb. Expressiveness can be enhanced by flags like
  shown in gdb. Expressiveness can be enhanced by flags like
  <code class="code">-g3</code>. The default debug information for a particular
  <code class="code">-g3</code>. The default debug information for a particular
  platform can be identified via the value set by the
  platform can be identified via the value set by the
  PREFERRED_DEBUGGING_TYPE macro in the gcc sources.
  PREFERRED_DEBUGGING_TYPE macro in the gcc sources.
</p><p>
</p><p>
  Many other options are available: please see <a class="ulink" href="http://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html#Debugging%20Options" target="_top">"Options
  Many other options are available: please see <a class="ulink" href="http://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html#Debugging%20Options" target="_top">"Options
  for Debugging Your Program"</a> in Using the GNU Compiler
  for Debugging Your Program"</a> in Using the GNU Compiler
  Collection (GCC) for a complete list.
  Collection (GCC) for a complete list.
</p></div><div class="sect2" title="Debug Versions of Library Binary Files"><div class="titlepage"><div><div><h3 class="title"><a id="debug.req"></a>Debug Versions of Library Binary Files</h3></div></div></div><p>
</p></div><div class="sect2" title="Debug Versions of Library Binary Files"><div class="titlepage"><div><div><h3 class="title"><a id="debug.req"></a>Debug Versions of Library Binary Files</h3></div></div></div><p>
  If you would like debug symbols in libstdc++, there are two ways to
  If you would like debug symbols in libstdc++, there are two ways to
  build libstdc++ with debug flags. The first is to run make from the
  build libstdc++ with debug flags. The first is to run make from the
  toplevel in a freshly-configured tree with
  toplevel in a freshly-configured tree with
</p><pre class="programlisting">
</p><pre class="programlisting">
     --enable-libstdcxx-debug
     --enable-libstdcxx-debug
</pre><p>and perhaps</p><pre class="programlisting">
</pre><p>and perhaps</p><pre class="programlisting">
     --enable-libstdcxx-debug-flags='...'
     --enable-libstdcxx-debug-flags='...'
</pre><p>
</pre><p>
  to create a separate debug build. Both the normal build and the
  to create a separate debug build. Both the normal build and the
  debug build will persist, without having to specify
  debug build will persist, without having to specify
  <code class="code">CXXFLAGS</code>, and the debug library will be installed in a
  <code class="code">CXXFLAGS</code>, and the debug library will be installed in a
  separate directory tree, in <code class="code">(prefix)/lib/debug</code>. For
  separate directory tree, in <code class="code">(prefix)/lib/debug</code>. For
  more information, look at the <a class="link" href="configure.html" title="Configure">configuration</a> section.
  more information, look at the <a class="link" href="configure.html" title="Configure">configuration</a> section.
</p><p>
</p><p>
  A second approach is to use the configuration flags
  A second approach is to use the configuration flags
</p><pre class="programlisting">
</p><pre class="programlisting">
     make CXXFLAGS='-g3 -fno-inline -O0' all
     make CXXFLAGS='-g3 -fno-inline -O0' all
</pre><p>
</pre><p>
  This quick and dirty approach is often sufficient for quick
  This quick and dirty approach is often sufficient for quick
  debugging tasks, when you cannot or don't want to recompile your
  debugging tasks, when you cannot or don't want to recompile your
  application to use the <a class="link" href="debug_mode.html" title="Chapter 30. Debug Mode">debug mode</a>.</p></div><div class="sect2" title="Memory Leak Hunting"><div class="titlepage"><div><div><h3 class="title"><a id="debug.memory"></a>Memory Leak Hunting</h3></div></div></div><p>
  application to use the <a class="link" href="debug_mode.html" title="Chapter 30. Debug Mode">debug mode</a>.</p></div><div class="sect2" title="Memory Leak Hunting"><div class="titlepage"><div><div><h3 class="title"><a id="debug.memory"></a>Memory Leak Hunting</h3></div></div></div><p>
  There are various third party memory tracing and debug utilities
  There are various third party memory tracing and debug utilities
  that can be used to provide detailed memory allocation information
  that can be used to provide detailed memory allocation information
  about C++ code. An exhaustive list of tools is not going to be
  about C++ code. An exhaustive list of tools is not going to be
  attempted, but includes <code class="code">mtrace</code>, <code class="code">valgrind</code>,
  attempted, but includes <code class="code">mtrace</code>, <code class="code">valgrind</code>,
  <code class="code">mudflap</code>, and the non-free commercial product
  <code class="code">mudflap</code>, and the non-free commercial product
  <code class="code">purify</code>. In addition, <code class="code">libcwd</code> has a
  <code class="code">purify</code>. In addition, <code class="code">libcwd</code> has a
  replacement for the global new and delete operators that can track
  replacement for the global new and delete operators that can track
  memory allocation and deallocation and provide useful memory
  memory allocation and deallocation and provide useful memory
  statistics.
  statistics.
</p><p>
</p><p>
  Regardless of the memory debugging tool being used, there is one
  Regardless of the memory debugging tool being used, there is one
  thing of great importance to keep in mind when debugging C++ code
  thing of great importance to keep in mind when debugging C++ code
  that uses <code class="code">new</code> and <code class="code">delete</code>: there are
  that uses <code class="code">new</code> and <code class="code">delete</code>: there are
  different kinds of allocation schemes that can be used by <code class="code">
  different kinds of allocation schemes that can be used by <code class="code">
  std::allocator </code>. For implementation details, see the <a class="link" href="ext_allocators.html#manual.ext.allocator.mt" title="mt_allocator">mt allocator</a> documentation and
  std::allocator </code>. For implementation details, see the <a class="link" href="ext_allocators.html#manual.ext.allocator.mt" title="mt_allocator">mt allocator</a> documentation and
  look specifically for <code class="code">GLIBCXX_FORCE_NEW</code>.
  look specifically for <code class="code">GLIBCXX_FORCE_NEW</code>.
</p><p>
</p><p>
  In a nutshell, the default allocator used by <code class="code">
  In a nutshell, the default allocator used by <code class="code">
  std::allocator</code> is a high-performance pool allocator, and can
  std::allocator</code> is a high-performance pool allocator, and can
  give the mistaken impression that in a suspect executable, memory is
  give the mistaken impression that in a suspect executable, memory is
  being leaked, when in reality the memory "leak" is a pool being used
  being leaked, when in reality the memory "leak" is a pool being used
  by the library's allocator and is reclaimed after program
  by the library's allocator and is reclaimed after program
  termination.
  termination.
</p><p>
</p><p>
  For valgrind, there are some specific items to keep in mind. First
  For valgrind, there are some specific items to keep in mind. First
  of all, use a version of valgrind that will work with current GNU
  of all, use a version of valgrind that will work with current GNU
  C++ tools: the first that can do this is valgrind 1.0.4, but later
  C++ tools: the first that can do this is valgrind 1.0.4, but later
  versions should work at least as well. Second of all, use a
  versions should work at least as well. Second of all, use a
  completely unoptimized build to avoid confusing valgrind. Third, use
  completely unoptimized build to avoid confusing valgrind. Third, use
  GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from
  GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from
  cluttering debug information.
  cluttering debug information.
</p><p>
</p><p>
  Fourth, it may be necessary to force deallocation in other libraries
  Fourth, it may be necessary to force deallocation in other libraries
  as well, namely the "C" library. On linux, this can be accomplished
  as well, namely the "C" library. On linux, this can be accomplished
  with the appropriate use of the <code class="code">__cxa_atexit</code> or
  with the appropriate use of the <code class="code">__cxa_atexit</code> or
  <code class="code">atexit</code> functions.
  <code class="code">atexit</code> functions.
</p><pre class="programlisting">
</p><pre class="programlisting">
   #include &lt;cstdlib&gt;
   #include &lt;cstdlib&gt;
 
 
   extern "C" void __libc_freeres(void);
   extern "C" void __libc_freeres(void);
 
 
   void do_something() { }
   void do_something() { }
 
 
   int main()
   int main()
   {
   {
     atexit(__libc_freeres);
     atexit(__libc_freeres);
     do_something();
     do_something();
     return 0;
     return 0;
   }
   }
</pre><p>or, using <code class="code">__cxa_atexit</code>:</p><pre class="programlisting">
</pre><p>or, using <code class="code">__cxa_atexit</code>:</p><pre class="programlisting">
   extern "C" void __libc_freeres(void);
   extern "C" void __libc_freeres(void);
   extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d);
   extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d);
 
 
   void do_something() { }
   void do_something() { }
 
 
   int main()
   int main()
   {
   {
      extern void* __dso_handle __attribute__ ((__weak__));
      extern void* __dso_handle __attribute__ ((__weak__));
      __cxa_atexit((void (*) (void *)) __libc_freeres, NULL,
      __cxa_atexit((void (*) (void *)) __libc_freeres, NULL,
                   &amp;__dso_handle ? __dso_handle : NULL);
                   &amp;__dso_handle ? __dso_handle : NULL);
      do_test();
      do_test();
      return 0;
      return 0;
   }
   }
</pre><p>
</pre><p>
  Suggested valgrind flags, given the suggestions above about setting
  Suggested valgrind flags, given the suggestions above about setting
  up the runtime environment, library, and test file, might be:
  up the runtime environment, library, and test file, might be:
</p><pre class="programlisting">
</p><pre class="programlisting">
   valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
   valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
</pre></div><div class="sect2" title="Using gdb"><div class="titlepage"><div><div><h3 class="title"><a id="debug.gdb"></a>Using <span class="command"><strong>gdb</strong></span></h3></div></div></div><p>
</pre></div><div class="sect2" title="Using gdb"><div class="titlepage"><div><div><h3 class="title"><a id="debug.gdb"></a>Using <span class="command"><strong>gdb</strong></span></h3></div></div></div><p>
  </p><p>
  </p><p>
  Many options are available for gdb itself: please see <a class="ulink" href="http://sources.redhat.com/gdb/current/onlinedocs/gdb_13.html#SEC125" target="_top">
  Many options are available for gdb itself: please see <a class="ulink" href="http://sources.redhat.com/gdb/current/onlinedocs/gdb_13.html#SEC125" target="_top">
  "GDB features for C++" </a> in the gdb documentation. Also
  "GDB features for C++" </a> in the gdb documentation. Also
  recommended: the other parts of this manual.
  recommended: the other parts of this manual.
</p><p>
</p><p>
  These settings can either be switched on in at the gdb command line,
  These settings can either be switched on in at the gdb command line,
  or put into a .gdbint file to establish default debugging
  or put into a .gdbint file to establish default debugging
  characteristics, like so:
  characteristics, like so:
</p><pre class="programlisting">
</p><pre class="programlisting">
   set print pretty on
   set print pretty on
   set print object on
   set print object on
   set print static-members on
   set print static-members on
   set print vtbl on
   set print vtbl on
   set print demangle on
   set print demangle on
   set demangle-style gnu-v3
   set demangle-style gnu-v3
</pre><p>
</pre><p>
  Starting with version 7.0, GDB includes support for writing
  Starting with version 7.0, GDB includes support for writing
  pretty-printers in Python.  Pretty printers for STL classes are
  pretty-printers in Python.  Pretty printers for STL classes are
  distributed with GCC from version 4.5.0.  The most recent version of
  distributed with GCC from version 4.5.0.  The most recent version of
  these printers are always found in libstdc++ svn repository.
  these printers are always found in libstdc++ svn repository.
  To enable these printers, check-out the latest printers to a local
  To enable these printers, check-out the latest printers to a local
  directory:
  directory:
</p><pre class="programlisting">
</p><pre class="programlisting">
  svn co svn://gcc.gnu.org/svn/gcc/trunk/libstdc++-v3/python
  svn co svn://gcc.gnu.org/svn/gcc/trunk/libstdc++-v3/python
</pre><p>
</pre><p>
  Next, add the following section to your ~/.gdbinit  The path must
  Next, add the following section to your ~/.gdbinit  The path must
  match the location where the Python module above was checked-out.
  match the location where the Python module above was checked-out.
  So if checked out to: /home/maude/gdb_printers/, the path would be as
  So if checked out to: /home/maude/gdb_printers/, the path would be as
  written in the example below.
  written in the example below.
</p><pre class="programlisting">
</p><pre class="programlisting">
  python
  python
  import sys
  import sys
  sys.path.insert(0, '/home/maude/gdb_printers/python')
  sys.path.insert(0, '/home/maude/gdb_printers/python')
  from libstdcxx.v6.printers import register_libstdcxx_printers
  from libstdcxx.v6.printers import register_libstdcxx_printers
  register_libstdcxx_printers (None)
  register_libstdcxx_printers (None)
  end
  end
</pre><p>
</pre><p>
  The path should be the only element that needs to be adjusted in the
  The path should be the only element that needs to be adjusted in the
  example.  Once loaded, STL classes that the printers support
  example.  Once loaded, STL classes that the printers support
  should print in a more human-readable format.  To print the classes
  should print in a more human-readable format.  To print the classes
  in the old style, use the /r (raw) switch in the print command
  in the old style, use the /r (raw) switch in the print command
  (i.e., print /r foo).  This will print the classes as if the Python
  (i.e., print /r foo).  This will print the classes as if the Python
  pretty-printers were not loaded.
  pretty-printers were not loaded.
</p><p>
</p><p>
  For additional information on STL support and GDB please visit:
  For additional information on STL support and GDB please visit:
  <a class="ulink" href="http://sourceware.org/gdb/wiki/STLSupport" target="_top"> "GDB Support
  <a class="ulink" href="http://sourceware.org/gdb/wiki/STLSupport" target="_top"> "GDB Support
  for STL" </a> in the GDB wiki.  Additionally, in-depth
  for STL" </a> in the GDB wiki.  Additionally, in-depth
  documentation and discussion of the pretty printing feature can be
  documentation and discussion of the pretty printing feature can be
  found in "Pretty Printing" node in the GDB manual.  You can find
  found in "Pretty Printing" node in the GDB manual.  You can find
  on-line versions of the GDB user manual in GDB's homepage, at
  on-line versions of the GDB user manual in GDB's homepage, at
  <a class="ulink" href="http://sourceware.org/gdb/" target="_top"> "GDB: The GNU Project
  <a class="ulink" href="http://sourceware.org/gdb/" target="_top"> "GDB: The GNU Project
  Debugger" </a>.
  Debugger" </a>.
</p></div><div class="sect2" title="Tracking uncaught exceptions"><div class="titlepage"><div><div><h3 class="title"><a id="debug.exceptions"></a>Tracking uncaught exceptions</h3></div></div></div><p>
</p></div><div class="sect2" title="Tracking uncaught exceptions"><div class="titlepage"><div><div><h3 class="title"><a id="debug.exceptions"></a>Tracking uncaught exceptions</h3></div></div></div><p>
  The <a class="link" href="verbose_termination.html" title="Verbose Terminate Handler">verbose
  The <a class="link" href="verbose_termination.html" title="Verbose Terminate Handler">verbose
  termination handler</a> gives information about uncaught
  termination handler</a> gives information about uncaught
  exceptions which are killing the program.  It is described in the
  exceptions which are killing the program.  It is described in the
  linked-to page.
  linked-to page.
</p></div><div class="sect2" title="Debug Mode"><div class="titlepage"><div><div><h3 class="title"><a id="debug.debug_mode"></a>Debug Mode</h3></div></div></div><p> The <a class="link" href="debug_mode.html" title="Chapter 30. Debug Mode">Debug Mode</a>
</p></div><div class="sect2" title="Debug Mode"><div class="titlepage"><div><div><h3 class="title"><a id="debug.debug_mode"></a>Debug Mode</h3></div></div></div><p> The <a class="link" href="debug_mode.html" title="Chapter 30. Debug Mode">Debug Mode</a>
  has compile and run-time checks for many containers.
  has compile and run-time checks for many containers.
  </p></div><div class="sect2" title="Compile Time Checking"><div class="titlepage"><div><div><h3 class="title"><a id="debug.compile_time_checks"></a>Compile Time Checking</h3></div></div></div><p> The <a class="link" href="ext_compile_checks.html" title="Chapter 29. Compile Time Checks">Compile-Time
  </p></div><div class="sect2" title="Compile Time Checking"><div class="titlepage"><div><div><h3 class="title"><a id="debug.compile_time_checks"></a>Compile Time Checking</h3></div></div></div><p> The <a class="link" href="ext_compile_checks.html" title="Chapter 29. Compile Time Checks">Compile-Time
  Checks</a> Extension has compile-time checks for many algorithms.
  Checks</a> Extension has compile-time checks for many algorithms.
  </p></div><div class="sect2" title="Profile-based Performance Analysis"><div class="titlepage"><div><div><h3 class="title"><a id="debug.profile_mode"></a>Profile-based Performance Analysis</h3></div></div></div><p> The <a class="link" href="profile_mode.html" title="Chapter 32. Profile Mode">Profile-based
  </p></div><div class="sect2" title="Profile-based Performance Analysis"><div class="titlepage"><div><div><h3 class="title"><a id="debug.profile_mode"></a>Profile-based Performance Analysis</h3></div></div></div><p> The <a class="link" href="profile_mode.html" title="Chapter 32. Profile Mode">Profile-based
  Performance Analysis</a> Extension has performance checks for many
  Performance Analysis</a> Extension has performance checks for many
  algorithms.
  algorithms.
  </p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="using_exceptions.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="using.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="support.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Exceptions </td><td width="20%" align="center"><a accesskey="h" href="../spine.html">Home</a></td><td width="40%" align="right" valign="top"> Part II. 
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