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  Frequently Asked Questions
  Frequently Asked Questions
  
  
    
    
      2008
      2008
    
    
    
    
      FSF
      FSF
    
    
  
  
General Information
General Information
  
  
    
    
      What is libstdc++?
      What is libstdc++?
    
    
  
  
  
  
    
    
     The GNU Standard C++ Library v3 is an ongoing project to
     The GNU Standard C++ Library v3 is an ongoing project to
     implement the ISO 14882 Standard C++ library as described in
     implement the ISO 14882 Standard C++ library as described in
     chapters 17 through 27 and annex D.  For those who want to see
     chapters 17 through 27 and annex D.  For those who want to see
     exactly how far the project has come, or just want the latest
     exactly how far the project has come, or just want the latest
     bleeding-edge code, the up-to-date source is available over
     bleeding-edge code, the up-to-date source is available over
     anonymous SVN, and can even be browsed over
     anonymous SVN, and can even be browsed over
     the web.
     the web.
    
    
  
  
  
  
    
    
      Why should I use libstdc++?
      Why should I use libstdc++?
    
    
  
  
  
  
    
    
    The completion of the ISO C++ standardization gave the C++
    The completion of the ISO C++ standardization gave the C++
    community a powerful set of reuseable tools in the form of the C++
    community a powerful set of reuseable tools in the form of the C++
    Standard Library.  However, all existing C++ implementations are
    Standard Library.  However, all existing C++ implementations are
    (as the Draft Standard used to say) incomplet and
    (as the Draft Standard used to say) incomplet and
    incorrekt, and many suffer from limitations of the compilers
    incorrekt, and many suffer from limitations of the compilers
    that use them.
    that use them.
    
    
    
    
    The GNU compiler collection
    The GNU compiler collection
    (gcc, g++, etc) is widely
    (gcc, g++, etc) is widely
    considered to be one of the leading compilers in the world.  Its
    considered to be one of the leading compilers in the world.  Its
    development is overseen by the
    development is overseen by the
    GCC team.  All of
    GCC team.  All of
    the rapid development and near-legendary
    the rapid development and near-legendary
    portability
    portability
    that are the hallmarks of an open-source project are being
    that are the hallmarks of an open-source project are being
    applied to libstdc++.
    applied to libstdc++.
    
    
    
    
    That means that all of the Standard classes and functions will be
    That means that all of the Standard classes and functions will be
    freely available and fully compliant. (Such as
    freely available and fully compliant. (Such as
    string,
    string,
    vector<>, iostreams, and algorithms.)
    vector<>, iostreams, and algorithms.)
    Programmers will no longer need to roll their own
    Programmers will no longer need to roll their own
    nor be worried about platform-specific incompatibilities.
    nor be worried about platform-specific incompatibilities.
    
    
  
  
  
  
    
    
      Who's in charge of it?
      Who's in charge of it?
    
    
  
  
  
  
    
    
     The libstdc++ project is contributed to by several developers
     The libstdc++ project is contributed to by several developers
     all over the world, in the same way as GCC or Linux.
     all over the world, in the same way as GCC or Linux.
     Benjamin Kosnik, Gabriel Dos Reis, Phil Edwards, Ulrich Drepper,
     Benjamin Kosnik, Gabriel Dos Reis, Phil Edwards, Ulrich Drepper,
     Loren James Rittle, and Paolo Carlini are the lead maintainers of
     Loren James Rittle, and Paolo Carlini are the lead maintainers of
     the SVN archive.
     the SVN archive.
    
    
    
    
    Development and discussion is held on the libstdc++ mailing
    Development and discussion is held on the libstdc++ mailing
    list.  Subscribing to the list, or searching the list
    list.  Subscribing to the list, or searching the list
    archives, is open to everyone.  You can read instructions for
    archives, is open to everyone.  You can read instructions for
    doing so on the homepage.
    doing so on the homepage.
    If you have questions, ideas, code, or are just curious, sign up!
    If you have questions, ideas, code, or are just curious, sign up!
    
    
  
  
  
  
    
    
      When is libstdc++ going to be finished?
      When is libstdc++ going to be finished?
    
    
  
  
  
  
    
    
    Nathan Myers gave the best of all possible answers, responding to
    Nathan Myers gave the best of all possible answers, responding to
    a Usenet article asking this question: Sooner, if you
    a Usenet article asking this question: Sooner, if you
    help.
    help.
    
    
  
  
  
  
    
    
      How do I contribute to the effort?
      How do I contribute to the effort?
    
    
  
  
  
  
    
    
    Here is a page devoted to
    Here is a page devoted to
    this topic. Subscribing to the mailing list (see above, or
    this topic. Subscribing to the mailing list (see above, or
    the homepage) is a very good idea if you have something to
    the homepage) is a very good idea if you have something to
    contribute, or if you have spare time and want to
    contribute, or if you have spare time and want to
    help. Contributions don't have to be in the form of source code;
    help. Contributions don't have to be in the form of source code;
    anybody who is willing to help write documentation, for example,
    anybody who is willing to help write documentation, for example,
    or has found a bug in code that we all thought was working and is
    or has found a bug in code that we all thought was working and is
    willing to provide details, is more than welcome!
    willing to provide details, is more than welcome!
    
    
  
  
  
  
    
    
      What happened to the older libg++? I need that!
      What happened to the older libg++? I need that!
    
    
  
  
  
  
    
    
    The most recent libg++ README states that libg++ is no longer
    The most recent libg++ README states that libg++ is no longer
    being actively maintained.  It should not be used for new
    being actively maintained.  It should not be used for new
    projects, and is only being kicked along to support older code.
    projects, and is only being kicked along to support older code.
    
    
    
    
    More information in the backwards compatibility documentation
    More information in the backwards compatibility documentation
    
    
  
  
  
  
    
    
      What if I have more questions?
      What if I have more questions?
    
    
  
  
  
  
    
    
    If you have read the README file, and your question remains
    If you have read the README file, and your question remains
    unanswered, then just ask the mailing list. At present, you do not
    unanswered, then just ask the mailing list. At present, you do not
    need to be subscribed to the list to send a message to it.  More
    need to be subscribed to the list to send a message to it.  More
    information is available on the homepage (including how to browse
    information is available on the homepage (including how to browse
    the list archives); to send a message to the list,
    the list archives); to send a message to the list,
    use libstdc++@gcc.gnu.org.
    use libstdc++@gcc.gnu.org.
    
    
    
    
    If you have a question that you think should be included
    If you have a question that you think should be included
    here, or if you have a question about a question/answer
    here, or if you have a question about a question/answer
    here, please send email to the libstdc++ mailing list, as above.
    here, please send email to the libstdc++ mailing list, as above.
    
    
  
  
License
License
  
  
    
    
      What are the license terms for libstdc++?
      What are the license terms for libstdc++?
    
    
  
  
  
  
    
    
    See our license description
    See our license description
    for these and related questions.
    for these and related questions.
    
    
  
  
  
  
    
    
      So any program which uses libstdc++ falls under the GPL?
      So any program which uses libstdc++ falls under the GPL?
    
    
  
  
  
  
    
    
     No. The special exception permits use of the library in
     No. The special exception permits use of the library in
     proprietary applications.
     proprietary applications.
    
    
  
  
  
  
    
    
      How is that different from the GNU {Lesser,Library} GPL?
      How is that different from the GNU {Lesser,Library} GPL?
    
    
  
  
  
  
    
    
      The LGPL requires that users be able to replace the LGPL code with a
      The LGPL requires that users be able to replace the LGPL code with a
     modified version; this is trivial if the library in question is a C
     modified version; this is trivial if the library in question is a C
     shared library.  But there's no way to make that work with C++, where
     shared library.  But there's no way to make that work with C++, where
     much of the library consists of inline functions and templates, which
     much of the library consists of inline functions and templates, which
     are expanded inside the code that uses the library.  So to allow people
     are expanded inside the code that uses the library.  So to allow people
     to replace the library code, someone using the library would have to
     to replace the library code, someone using the library would have to
     distribute their own source, rendering the LGPL equivalent to the GPL.
     distribute their own source, rendering the LGPL equivalent to the GPL.
    
    
  
  
  
  
    
    
      I see. So, what restrictions are there on programs that use the library?
      I see. So, what restrictions are there on programs that use the library?
    
    
  
  
  
  
    
    
      None.  We encourage such programs to be released as open source,
      None.  We encourage such programs to be released as open source,
     but we won't punish you or sue you if you choose otherwise.
     but we won't punish you or sue you if you choose otherwise.
    
    
  
  
Installation
Installation
  
  
    How do I install libstdc++?
    How do I install libstdc++?
    
    
  
  
  
  
    
    
    Often libstdc++ comes pre-installed as an integral part of many
    Often libstdc++ comes pre-installed as an integral part of many
    existing Linux and Unix systems, as well as many embedded
    existing Linux and Unix systems, as well as many embedded
    development tools. It may be necessary to install extra
    development tools. It may be necessary to install extra
    development packages to get the headers, or the documentation, or
    development packages to get the headers, or the documentation, or
    the source: please consult your vendor for details.
    the source: please consult your vendor for details.
    
    
    
    
    To build and install from the GNU GCC sources, please consult the
    To build and install from the GNU GCC sources, please consult the
    setup
    setup
    documentation for detailed
    documentation for detailed
    instructions. You may wish to browse those files ahead
    instructions. You may wish to browse those files ahead
    of time to get a feel for what's required.
    of time to get a feel for what's required.
    
    
  
  
  
  
    How does one get current libstdc++ sources?
    How does one get current libstdc++ sources?
    
    
  
  
  
  
    
    
    Libstdc++ sources for all official releases can be obtained as
    Libstdc++ sources for all official releases can be obtained as
    part of the GCC sources, available from various sites and
    part of the GCC sources, available from various sites and
    mirrors. A full list of
    mirrors. A full list of
    download sites is provided on the main GCC site.
    download sites is provided on the main GCC site.
    
    
    
    
    Current libstdc++ sources can always be checked out of the main
    Current libstdc++ sources can always be checked out of the main
    GCC source repository using the appropriate version control
    GCC source repository using the appropriate version control
    tool. At this time, that tool
    tool. At this time, that tool
    is Subversion.
    is Subversion.
    
    
    
    
    Subversion, or SVN, is
    Subversion, or SVN, is
    one of several revision control packages.  It was selected for GNU
    one of several revision control packages.  It was selected for GNU
    projects because it's free (speech), free (beer), and very high
    projects because it's free (speech), free (beer), and very high
    quality.  The  Subversion
    quality.  The  Subversion
    home page has a better description.
    home page has a better description.
    
    
    
    
    The anonymous client checkout feature of SVN is
    The anonymous client checkout feature of SVN is
    similar to anonymous FTP in that it allows anyone to retrieve
    similar to anonymous FTP in that it allows anyone to retrieve
    the latest libstdc++ sources.
    the latest libstdc++ sources.
    
    
    
    
    For more information
    For more information
    see SVN
    see SVN
    details.
    details.
    
    
  
  
  
  
    How do I know if it works?
    How do I know if it works?
    
    
  
  
  
  
    
    
    Libstdc++ comes with its own validation testsuite, which includes
    Libstdc++ comes with its own validation testsuite, which includes
    conformance testing, regression testing, ABI testing, and
    conformance testing, regression testing, ABI testing, and
    performance testing. Please consult the
    performance testing. Please consult the
    testing
    testing
    documentation for more details.
    documentation for more details.
    
    
    
    
    If you find bugs in the testsuite programs themselves, or if you
    If you find bugs in the testsuite programs themselves, or if you
    think of a new test program that should be added to the suite,
    think of a new test program that should be added to the suite,
    please write up your idea and send it to the list!
    please write up your idea and send it to the list!
    
    
  
  
  
  
    How do I insure that the dynamically linked library will be found?
    How do I insure that the dynamically linked library will be found?
    
    
  
  
  
  
    
    
    Depending on your platform and library version, the error message might
    Depending on your platform and library version, the error message might
    be similar to one of the following:
    be similar to one of the following:
    
    
    
    
    ./a.out: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory
    ./a.out: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory
    /usr/libexec/ld-elf.so.1: Shared object "libstdc++.so.6" not found
    /usr/libexec/ld-elf.so.1: Shared object "libstdc++.so.6" not found
    
    
    
    
    This doesn't mean that the shared library isn't installed, only
    This doesn't mean that the shared library isn't installed, only
    that the dynamic linker can't find it. When a dynamically-linked
    that the dynamic linker can't find it. When a dynamically-linked
    executable is run the linker finds and loads the required shared
    executable is run the linker finds and loads the required shared
    libraries by searching a pre-configured list of directories. If
    libraries by searching a pre-configured list of directories. If
    the directory where you've installed libstdc++ is not in this list
    the directory where you've installed libstdc++ is not in this list
    then the libraries won't be found. The simplest way to fix this is
    then the libraries won't be found. The simplest way to fix this is
    to use the LD_LIBRARY_PATH environment variable,
    to use the LD_LIBRARY_PATH environment variable,
    which is a colon-separated list of directories in which the linker
    which is a colon-separated list of directories in which the linker
    will search for shared libraries:
    will search for shared libraries:
    
    
    
    
    LD_LIBRARY_PATH=${prefix}/lib:$LD_LIBRARY_PATH
    LD_LIBRARY_PATH=${prefix}/lib:$LD_LIBRARY_PATH
    export LD_LIBRARY_PATH
    export LD_LIBRARY_PATH
    
    
    
    
    The exact environment variable to use will depend on your
    The exact environment variable to use will depend on your
    platform, e.g. DYLD_LIBRARY_PATH for Darwin,
    platform, e.g. DYLD_LIBRARY_PATH for Darwin,
    LD_LIBRARY_PATH_32/LD_LIBRARY_PATH_64 for Solaris 32-/64-bit,
    LD_LIBRARY_PATH_32/LD_LIBRARY_PATH_64 for Solaris 32-/64-bit,
    LD_LIBRARYN32_PATH/LD_LIBRARY64_PATH for Irix N32/64-bit ABIs and
    LD_LIBRARYN32_PATH/LD_LIBRARY64_PATH for Irix N32/64-bit ABIs and
    SHLIB_PATH for HP-UX.
    SHLIB_PATH for HP-UX.
    
    
    
    
    See the man pages for ld, ldd
    See the man pages for ld, ldd
    and ldconfig for more information. The dynamic
    and ldconfig for more information. The dynamic
    linker has different names on different platforms but the man page
    linker has different names on different platforms but the man page
    is usually called something such as ld.so/rtld/dld.so.
    is usually called something such as ld.so/rtld/dld.so.
    
    
  
  
  
  
    
    
      What's libsupc++?
      What's libsupc++?
    
    
  
  
  
  
    
    
      If the only functions from libstdc++.a
      If the only functions from libstdc++.a
      which you need are language support functions (those listed in
      which you need are language support functions (those listed in
      clause 18 of the
      clause 18 of the
      standard, e.g., new and
      standard, e.g., new and
      delete), then try linking against
      delete), then try linking against
      libsupc++.a, which is a subset of
      libsupc++.a, which is a subset of
      libstdc++.a.  (Using gcc
      libstdc++.a.  (Using gcc
      instead of g++ and explicitly linking in
      instead of g++ and explicitly linking in
      libsupc++.a via -lsupc++
      libsupc++.a via -lsupc++
      for the final link step will do it).  This library contains only
      for the final link step will do it).  This library contains only
      those support routines, one per object file.  But if you are
      those support routines, one per object file.  But if you are
      using anything from the rest of the library, such as IOStreams
      using anything from the rest of the library, such as IOStreams
      or vectors, then you'll still need pieces from
      or vectors, then you'll still need pieces from
      libstdc++.a.
      libstdc++.a.
    
    
  
  
  
  
    
    
      This library is HUGE!
      This library is HUGE!
    
    
  
  
  
  
    
    
    Usually the size of libraries on disk isn't noticeable.  When a
    Usually the size of libraries on disk isn't noticeable.  When a
    link editor (or simply linker) pulls things from a
    link editor (or simply linker) pulls things from a
    static archive library, only the necessary object files are copied
    static archive library, only the necessary object files are copied
    into your executable, not the entire library.  Unfortunately, even
    into your executable, not the entire library.  Unfortunately, even
    if you only need a single function or variable from an object file,
    if you only need a single function or variable from an object file,
    the entire object file is extracted.  (There's nothing unique to C++
    the entire object file is extracted.  (There's nothing unique to C++
    or libstdc++ about this; it's just common behavior, given here
    or libstdc++ about this; it's just common behavior, given here
    for background reasons.)
    for background reasons.)
    
    
    
    
    Some of the object files which make up libstdc++.a are rather large.
    Some of the object files which make up libstdc++.a are rather large.
    If you create a statically-linked executable with
    If you create a statically-linked executable with
    -static, those large object files are suddenly part
    -static, those large object files are suddenly part
    of your executable.  Historically the best way around this was to
    of your executable.  Historically the best way around this was to
    only place a very few functions (often only a single one) in each
    only place a very few functions (often only a single one) in each
    source/object file; then extracting a single function is the same
    source/object file; then extracting a single function is the same
    as extracting a single .o file.  For libstdc++ this is only
    as extracting a single .o file.  For libstdc++ this is only
    possible to a certain extent; the object files in question contain
    possible to a certain extent; the object files in question contain
    template classes and template functions, pre-instantiated, and
    template classes and template functions, pre-instantiated, and
    splitting those up causes severe maintenance headaches.
    splitting those up causes severe maintenance headaches.
    
    
    
    
    On supported platforms, libstdc++ takes advantage of garbage
    On supported platforms, libstdc++ takes advantage of garbage
    collection in the GNU linker to get a result similar to separating
    collection in the GNU linker to get a result similar to separating
    each symbol into a separate source and object files. On these platforms,
    each symbol into a separate source and object files. On these platforms,
    GNU ld can place each function and variable into its own
    GNU ld can place each function and variable into its own
    section in a .o file.  The GNU linker can then perform garbage
    section in a .o file.  The GNU linker can then perform garbage
    collection on unused sections; this reduces the situation to only
    collection on unused sections; this reduces the situation to only
    copying needed functions into the executable, as before, but all
    copying needed functions into the executable, as before, but all
    happens automatically.
    happens automatically.
    
    
  
  
Platform-Specific Issues
Platform-Specific Issues
  
  
    
    
      Can libstdc++ be used with non-GNU compilers?
      Can libstdc++ be used with non-GNU compilers?
    
    
  
  
  
  
    
    
    Perhaps.
    Perhaps.
    
    
    
    
    Since the goal of ISO Standardization is for all C++
    Since the goal of ISO Standardization is for all C++
    implementations to be able to share code, libstdc++ should be
    implementations to be able to share code, libstdc++ should be
    usable under any ISO-compliant compiler, at least in theory.
    usable under any ISO-compliant compiler, at least in theory.
    
    
    
    
    However, the reality is that libstdc++ is targeted and optimized
    However, the reality is that libstdc++ is targeted and optimized
    for GCC/g++. This means that often libstdc++ uses specific,
    for GCC/g++. This means that often libstdc++ uses specific,
    non-standard features of g++ that are not present in older
    non-standard features of g++ that are not present in older
    versions of proprietary compilers. It may take as much as a year or two
    versions of proprietary compilers. It may take as much as a year or two
    after an official release of GCC that contains these features for
    after an official release of GCC that contains these features for
    proprietary tools support these constructs.
    proprietary tools support these constructs.
    
    
    
    
    In the near past, specific released versions of libstdc++ have
    In the near past, specific released versions of libstdc++ have
    been known to work with versions of the EDG C++ compiler, and
    been known to work with versions of the EDG C++ compiler, and
    vendor-specific proprietary C++ compilers such as the Intel ICC
    vendor-specific proprietary C++ compilers such as the Intel ICC
    C++ compiler.
    C++ compiler.
    
    
  
  
  
  
    
    
      No 'long long' type on Solaris?
      No 'long long' type on Solaris?
    
    
  
  
  
  
    
    
    By default we try to support the C99 long long type.
    By default we try to support the C99 long long type.
    This requires that certain functions from your C library be present.
    This requires that certain functions from your C library be present.
    
    
    
    
    Up through release 3.0.2 the platform-specific tests performed by
    Up through release 3.0.2 the platform-specific tests performed by
    libstdc++ were too general, resulting in a conservative approach
    libstdc++ were too general, resulting in a conservative approach
    to enabling the long long code paths. The most
    to enabling the long long code paths. The most
    commonly reported platform affected was Solaris.
    commonly reported platform affected was Solaris.
    
    
    
    
    This has been fixed for libstdc++ releases greater than 3.0.3.
    This has been fixed for libstdc++ releases greater than 3.0.3.
    
    
  
  
  
  
    
    
      _XOPEN_SOURCE and _GNU_SOURCE are always defined?
      _XOPEN_SOURCE and _GNU_SOURCE are always defined?
    
    
  
  
  
  
      On Solaris, g++ (but not gcc) always defines the preprocessor
      On Solaris, g++ (but not gcc) always defines the preprocessor
         macro _XOPEN_SOURCE.  On GNU/Linux, the same happens
         macro _XOPEN_SOURCE.  On GNU/Linux, the same happens
         with _GNU_SOURCE.  (This is not an exhaustive list;
         with _GNU_SOURCE.  (This is not an exhaustive list;
         other macros and other platforms are also affected.)
         other macros and other platforms are also affected.)
      
      
      These macros are typically used in C library headers, guarding new
      These macros are typically used in C library headers, guarding new
         versions of functions from their older versions.  The C++ standard
         versions of functions from their older versions.  The C++ standard
         library includes the C standard library, but it requires the C90
         library includes the C standard library, but it requires the C90
         version, which for backwards-compatibility reasons is often not the
         version, which for backwards-compatibility reasons is often not the
         default for many vendors.
         default for many vendors.
      
      
      More to the point, the C++ standard requires behavior which is only
      More to the point, the C++ standard requires behavior which is only
         available on certain platforms after certain symbols are defined.
         available on certain platforms after certain symbols are defined.
         Usually the issue involves I/O-related typedefs.  In order to
         Usually the issue involves I/O-related typedefs.  In order to
         ensure correctness, the compiler simply predefines those symbols.
         ensure correctness, the compiler simply predefines those symbols.
      
      
      Note that it's not enough to #define them only when the library is
      Note that it's not enough to #define them only when the library is
         being built (during installation).  Since we don't have an 'export'
         being built (during installation).  Since we don't have an 'export'
         keyword, much of the library exists as headers, which means that
         keyword, much of the library exists as headers, which means that
         the symbols must also be defined as your programs are parsed and
         the symbols must also be defined as your programs are parsed and
         compiled.
         compiled.
      
      
      To see which symbols are defined, look for CPLUSPLUS_CPP_SPEC in
      To see which symbols are defined, look for CPLUSPLUS_CPP_SPEC in
         the gcc config headers for your target (and try changing them to
         the gcc config headers for your target (and try changing them to
         see what happens when building complicated code).  You can also run
         see what happens when building complicated code).  You can also run
         g++ -E -dM - < /dev/null" to display
         g++ -E -dM - < /dev/null" to display
         a list of predefined macros for any particular installation.
         a list of predefined macros for any particular installation.
      
      
      This has been discussed on the mailing lists
      This has been discussed on the mailing lists
         quite a bit.
         quite a bit.
      
      
      This method is something of a wart.  We'd like to find a cleaner
      This method is something of a wart.  We'd like to find a cleaner
         solution, but nobody yet has contributed the time.
         solution, but nobody yet has contributed the time.
      
      
  
  
  
  
    
    
      Mac OS X ctype.h is broken! How can I fix it?
      Mac OS X ctype.h is broken! How can I fix it?
    
    
  
  
  
  
      This is a long-standing bug in the OS X support.  Fortunately,
      This is a long-standing bug in the OS X support.  Fortunately,
         the patch is quite simple, and well-known.
         the patch is quite simple, and well-known.
          Here's a
          Here's a
         link to the solution.
         link to the solution.
      
      
  
  
  
  
    
    
      Threading is broken on i386?
      Threading is broken on i386?
    
    
  
  
  
  
    
    
    
    
      Support for atomic integer operations is/was broken on i386
      Support for atomic integer operations is/was broken on i386
         platforms.  The assembly code accidentally used opcodes that are
         platforms.  The assembly code accidentally used opcodes that are
         only available on the i486 and later.  So if you configured GCC
         only available on the i486 and later.  So if you configured GCC
         to target, for example, i386-linux, but actually used the programs
         to target, for example, i386-linux, but actually used the programs
         on an i686, then you would encounter no problems.  Only when
         on an i686, then you would encounter no problems.  Only when
         actually running the code on a i386 will the problem appear.
         actually running the code on a i386 will the problem appear.
      
      
      This is fixed in 3.2.2.
      This is fixed in 3.2.2.
      
      
  
  
  
  
    
    
      MIPS atomic operations
      MIPS atomic operations
    
    
  
  
  
  
    
    
    The atomic locking routines for MIPS targets requires MIPS II
    The atomic locking routines for MIPS targets requires MIPS II
    and later.  A patch went in just after the 3.3 release to
    and later.  A patch went in just after the 3.3 release to
    make mips* use the generic implementation instead.  You can also
    make mips* use the generic implementation instead.  You can also
    configure for mipsel-elf as a workaround.
    configure for mipsel-elf as a workaround.
    
    
    
    
    The mips*-*-linux* port continues to use the MIPS II routines, and more
    The mips*-*-linux* port continues to use the MIPS II routines, and more
    work in this area is expected.
    work in this area is expected.
    
    
  
  
  
  
    
    
      Recent GNU/Linux glibc required?
      Recent GNU/Linux glibc required?
    
    
  
  
  
  
      When running on GNU/Linux, libstdc++ 3.2.1 (shared library version
      When running on GNU/Linux, libstdc++ 3.2.1 (shared library version
         5.0.1) and later uses localization and formatting code from the system
         5.0.1) and later uses localization and formatting code from the system
         C library (glibc) version 2.2.5.  That version of glibc is over a
         C library (glibc) version 2.2.5.  That version of glibc is over a
         year old and contains necessary bugfixes.  Many GNU/Linux distros make
         year old and contains necessary bugfixes.  Many GNU/Linux distros make
         glibc version 2.3.x available now.
         glibc version 2.3.x available now.
      
      
      The guideline is simple:  the more recent the C++ library, the
      The guideline is simple:  the more recent the C++ library, the
         more recent the C library.  (This is also documented in the main
         more recent the C library.  (This is also documented in the main
         GCC installation instructions.)
         GCC installation instructions.)
      
      
  
  
  
  
    
    
      Can't use wchar_t/wstring on FreeBSD
      Can't use wchar_t/wstring on FreeBSD
    
    
  
  
  
  
    
    
    Older versions of FreeBSD's C library do not have sufficient
    Older versions of FreeBSD's C library do not have sufficient
    support for wide character functions, and as a result the
    support for wide character functions, and as a result the
    libstdc++ configury decides that wchar_t support should be
    libstdc++ configury decides that wchar_t support should be
    disabled. In addition, the libstdc++ platform checks that
    disabled. In addition, the libstdc++ platform checks that
    enabled wchar_t were quite strict, and not granular
    enabled wchar_t were quite strict, and not granular
    enough to detect when the minimal support to
    enough to detect when the minimal support to
    enable wchar_t and C++ library structures
    enable wchar_t and C++ library structures
    like wstring were present. This impacted Solaris,
    like wstring were present. This impacted Solaris,
    Darwin, and BSD variants, and is fixed in libstdc++ versions post 4.1.0.
    Darwin, and BSD variants, and is fixed in libstdc++ versions post 4.1.0.
    
    
    
    
    
    
  
  
Known Bugs
Known Bugs
  
  
    
    
      What works already?
      What works already?
    
    
  
  
  
  
    
    
    Short answer: Pretty much everything works
    Short answer: Pretty much everything works
    except for some corner cases.  Support for localization
    except for some corner cases.  Support for localization
    in locale may be incomplete on non-GNU
    in locale may be incomplete on non-GNU
    platforms. Also dependant on the underlying platform is support
    platforms. Also dependant on the underlying platform is support
    for wchar_t and long
    for wchar_t and long
    long specializations, and details of thread support.
    long specializations, and details of thread support.
    
    
    
    
    Long answer: See the implementation status pages for
    Long answer: See the implementation status pages for
    C++98,
    C++98,
    TR1, and
    TR1, and
    C++0x.
    C++0x.
    
    
  
  
  
  
    
    
      Bugs in the ISO C++ language or library specification
      Bugs in the ISO C++ language or library specification
    
    
  
  
  
  
    
    
    Unfortunately, there are some.
    Unfortunately, there are some.
    
    
    
    
    For those people who are not part of the ISO Library Group
    For those people who are not part of the ISO Library Group
    (i.e., nearly all of us needing to read this page in the first
    (i.e., nearly all of us needing to read this page in the first
    place), a public list of the library defects is occasionally
    place), a public list of the library defects is occasionally
    published here.
    published here.
    Some of these issues have resulted in code changes in libstdc++.
    Some of these issues have resulted in code changes in libstdc++.
    
    
    
    
    If you think you've discovered a new bug that is not listed,
    If you think you've discovered a new bug that is not listed,
    please post a message describing your problem
    please post a message describing your problem
    to libstdc++@gcc.gnu.org or the Usenet group
    to libstdc++@gcc.gnu.org or the Usenet group
    comp.lang.c++.moderated.
    comp.lang.c++.moderated.
    
    
  
  
  
  
    
    
      Bugs in the compiler (gcc/g++) and not libstdc++
      Bugs in the compiler (gcc/g++) and not libstdc++
    
    
  
  
  
  
    
    
    On occasion, the compiler is wrong. Please be advised that this
    On occasion, the compiler is wrong. Please be advised that this
    happens much less often than one would think, and avoid jumping to
    happens much less often than one would think, and avoid jumping to
    conclusions.
    conclusions.
    
    
    
    
    First, examine the ISO C++ standard. Second, try another compiler
    First, examine the ISO C++ standard. Second, try another compiler
    or an older version of the GNU compilers. Third, you can find more
    or an older version of the GNU compilers. Third, you can find more
    information on the libstdc++ and the GCC mailing lists: search
    information on the libstdc++ and the GCC mailing lists: search
    these lists with terms describing your issue.
    these lists with terms describing your issue.
    
    
    
    
    Before reporting a bug, please examine the
    Before reporting a bug, please examine the
    bugs database with the
    bugs database with the
    category set to g++.
    category set to g++.
    
    
  
  
Known Non-Bugs
Known Non-Bugs
  
  
    
    
      Reopening a stream fails
      Reopening a stream fails
    
    
  
  
  
  
    
    
    One of the most-reported non-bug reports. Executing a sequence like:
    One of the most-reported non-bug reports. Executing a sequence like:
    
    
    
    
    #include <fstream>
    #include <fstream>
    ...
    ...
    std::fstream  fs(a_file);
    std::fstream  fs(a_file);
    // .
    // .
    // . do things with fs...
    // . do things with fs...
    // .
    // .
    fs.close();
    fs.close();
    fs.open(a_new_file);
    fs.open(a_new_file);
    
    
    
    
    All operations on the re-opened fs will fail, or at
    All operations on the re-opened fs will fail, or at
    least act very strangely.  Yes, they often will, especially if
    least act very strangely.  Yes, they often will, especially if
    fs reached the EOF state on the previous file.  The
    fs reached the EOF state on the previous file.  The
    reason is that the state flags are not cleared
    reason is that the state flags are not cleared
    on a successful call to open().  The standard unfortunately did
    on a successful call to open().  The standard unfortunately did
    not specify behavior in this case, and to everybody's great sorrow,
    not specify behavior in this case, and to everybody's great sorrow,
    the proposed LWG resolution in
    the proposed LWG resolution in
      DR #22 is to leave the flags unchanged.  You must insert a call
      DR #22 is to leave the flags unchanged.  You must insert a call
    to fs.clear() between the calls to close() and open(),
    to fs.clear() between the calls to close() and open(),
    and then everything will work like we all expect it to work.
    and then everything will work like we all expect it to work.
    Update: for GCC 4.0 we implemented the resolution
    Update: for GCC 4.0 we implemented the resolution
    of DR #409 and open()
    of DR #409 and open()
    now calls clear() on success!
    now calls clear() on success!
    
    
  
  
  
  
    
    
      -Weffc++ complains too much
      -Weffc++ complains too much
    
    
  
  
  
  
    
    
    Many warnings are emitted when -Weffc++ is used.  Making
    Many warnings are emitted when -Weffc++ is used.  Making
    libstdc++ -Weffc++-clean is not a goal of the project,
    libstdc++ -Weffc++-clean is not a goal of the project,
    for a few reasons.  Mainly, that option tries to enforce
    for a few reasons.  Mainly, that option tries to enforce
    object-oriented programming, while the Standard Library isn't
    object-oriented programming, while the Standard Library isn't
    necessarily trying to be OO.
    necessarily trying to be OO.
    
    
    
    
    We do, however, try to have libstdc++ sources as clean as possible. If
    We do, however, try to have libstdc++ sources as clean as possible. If
    you see some simple changes that pacify -Weffc++
    you see some simple changes that pacify -Weffc++
    without other drawbacks, send us a patch.
    without other drawbacks, send us a patch.
    
    
  
  
  
  
    
    
      Ambiguous overloads after including an old-style header
      Ambiguous overloads after including an old-style header
    
    
  
  
  
  
    
    
    Another problem is the rel_ops namespace and the template
    Another problem is the rel_ops namespace and the template
    comparison operator functions contained therein.  If they become
    comparison operator functions contained therein.  If they become
    visible in the same namespace as other comparison functions
    visible in the same namespace as other comparison functions
    (e.g., using them and the <iterator> header),
    (e.g., using them and the <iterator> header),
    then you will suddenly be faced with huge numbers of ambiguity
    then you will suddenly be faced with huge numbers of ambiguity
    errors.  This was discussed on the -v3 list; Nathan Myers
    errors.  This was discussed on the -v3 list; Nathan Myers
    sums
    sums
      things up here.  The collisions with vector/string iterator
      things up here.  The collisions with vector/string iterator
    types have been fixed for 3.1.
    types have been fixed for 3.1.
    
    
  
  
  
  
    
    
      The g++-3 headers are not ours
      The g++-3 headers are not ours
    
    
  
  
  
  
      
      
        If you have found an extremely broken header file which is
        If you have found an extremely broken header file which is
        causing problems for you, look carefully before submitting a
        causing problems for you, look carefully before submitting a
        "high" priority bug report (which you probably
        "high" priority bug report (which you probably
        shouldn't do anyhow; see the last paragraph of the page
        shouldn't do anyhow; see the last paragraph of the page
        describing the GCC
        describing the GCC
        bug database).
        bug database).
      
      
      
      
        If the headers are in ${prefix}/include/g++-3, or
        If the headers are in ${prefix}/include/g++-3, or
        if the installed library's name looks like
        if the installed library's name looks like
        libstdc++-2.10.a or
        libstdc++-2.10.a or
        libstdc++-libc6-2.10.so, then you are using the
        libstdc++-libc6-2.10.so, then you are using the
        old libstdc++-v2 library, which is nonstandard and
        old libstdc++-v2 library, which is nonstandard and
        unmaintained.  Do not report problems with -v2 to the -v3
        unmaintained.  Do not report problems with -v2 to the -v3
        mailing list.
        mailing list.
      
      
      
      
        For GCC versions 3.0 and 3.1 the libstdc++ header files are
        For GCC versions 3.0 and 3.1 the libstdc++ header files are
        installed in ${prefix}/include/g++-v3 (see the
        installed in ${prefix}/include/g++-v3 (see the
        'v'?).  Starting with version 3.2 the headers are installed in
        'v'?).  Starting with version 3.2 the headers are installed in
        ${prefix}/include/c++/${version} as this prevents
        ${prefix}/include/c++/${version} as this prevents
        headers from previous versions being found by mistake.
        headers from previous versions being found by mistake.
      
      
  
  
  
  
    
    
      Errors about *Concept and
      Errors about *Concept and
      constraints in the STL
      constraints in the STL
    
    
  
  
  
  
    
    
    If you see compilation errors containing messages about
    If you see compilation errors containing messages about
    foo Concept and something to do with a
    foo Concept and something to do with a
    constraints member function, then most
    constraints member function, then most
    likely you have violated one of the requirements for types used
    likely you have violated one of the requirements for types used
    during instantiation of template containers and functions.  For
    during instantiation of template containers and functions.  For
    example, EqualityComparableConcept appears if your types must be
    example, EqualityComparableConcept appears if your types must be
    comparable with == and you have not provided this capability (a
    comparable with == and you have not provided this capability (a
    typo, or wrong visibility, or you just plain forgot, etc).
    typo, or wrong visibility, or you just plain forgot, etc).
    
    
    
    
    More information, including how to optionally enable/disable the
    More information, including how to optionally enable/disable the
    checks, is available
    checks, is available
    here.
    here.
    
    
  
  
  
  
    
    
      Program crashes when using library code in a
      Program crashes when using library code in a
      dynamically-loaded library
      dynamically-loaded library
    
    
  
  
  
  
    
    
    If you are using the C++ library across dynamically-loaded
    If you are using the C++ library across dynamically-loaded
    objects, make certain that you are passing the correct options
    objects, make certain that you are passing the correct options
    when compiling and linking:
    when compiling and linking:
    
    
    
    
    // compile your library components
    // compile your library components
    g++ -fPIC -c a.cc
    g++ -fPIC -c a.cc
    g++ -fPIC -c b.cc
    g++ -fPIC -c b.cc
    ...
    ...
    g++ -fPIC -c z.cc
    g++ -fPIC -c z.cc
    // create your library
    // create your library
    g++ -fPIC -shared -rdynamic -o libfoo.so a.o b.o ... z.o
    g++ -fPIC -shared -rdynamic -o libfoo.so a.o b.o ... z.o
    // link the executable
    // link the executable
    g++ -fPIC -rdynamic -o foo ... -L. -lfoo -ldl
    g++ -fPIC -rdynamic -o foo ... -L. -lfoo -ldl
    
    
  
  
  
  
    
    
      Memory leaks in containers
      Memory leaks in containers
    
    
  
  
  
  
    
    
    A few people have reported that the standard containers appear
    A few people have reported that the standard containers appear
    to leak memory when tested with memory checkers such as
    to leak memory when tested with memory checkers such as
    valgrind.
    valgrind.
    The library's default allocators keep free memory in a pool
    The library's default allocators keep free memory in a pool
    for later reuse, rather than returning it to the OS.  Although
    for later reuse, rather than returning it to the OS.  Although
    this memory is always reachable by the library and is never
    this memory is always reachable by the library and is never
    lost, memory debugging tools can report it as a leak.  If you
    lost, memory debugging tools can report it as a leak.  If you
    want to test the library for memory leaks please read
    want to test the library for memory leaks please read
    Tips for memory leak hunting
    Tips for memory leak hunting
    first.
    first.
    
    
  
  
  
  
    
    
      list::size() is O(n)!
      list::size() is O(n)!
    
    
  
  
  
  
    
    
    See
    See
    the Containers
    the Containers
    chapter.
    chapter.
    
    
  
  
  
  
    
    
      Aw, that's easy to fix!
      Aw, that's easy to fix!
    
    
  
  
  
  
    
    
    If you have found a bug in the library and you think you have
    If you have found a bug in the library and you think you have
    a working fix, then send it in!  The main GCC site has a page
    a working fix, then send it in!  The main GCC site has a page
    on submitting
    on submitting
    patches that covers the procedure, but for libstdc++ you
    patches that covers the procedure, but for libstdc++ you
    should also send the patch to our mailing list in addition to
    should also send the patch to our mailing list in addition to
    the GCC patches mailing list.  The libstdc++
    the GCC patches mailing list.  The libstdc++
    contributors' page
    contributors' page
    also talks about how to submit patches.
    also talks about how to submit patches.
    
    
    
    
    In addition to the description, the patch, and the ChangeLog
    In addition to the description, the patch, and the ChangeLog
    entry, it is a Good Thing if you can additionally create a small
    entry, it is a Good Thing if you can additionally create a small
    test program to test for the presence of the bug that your
    test program to test for the presence of the bug that your
    patch fixes.  Bugs have a way of being reintroduced; if an old
    patch fixes.  Bugs have a way of being reintroduced; if an old
    bug creeps back in, it will be caught immediately by the
    bug creeps back in, it will be caught immediately by the
    testsuite -- but only if such a test exists.
    testsuite -- but only if such a test exists.
    
    
  
  
Miscellaneous
Miscellaneous
  
  
    
    
      string::iterator is not char*; vector<T>::iterator is not T*
      string::iterator is not char*; vector<T>::iterator is not T*
    
    
  
  
  
  
    
    
    If you have code that depends on container<T> iterators
    If you have code that depends on container<T> iterators
    being implemented as pointer-to-T, your code is broken. It's
    being implemented as pointer-to-T, your code is broken. It's
    considered a feature, not a bug, that libstdc++ points this out.
    considered a feature, not a bug, that libstdc++ points this out.
    
    
    
    
    While there are arguments for iterators to be implemented in
    While there are arguments for iterators to be implemented in
    that manner, A) they aren't very good ones in the long term,
    that manner, A) they aren't very good ones in the long term,
    and B) they were never guaranteed by the Standard anyway.  The
    and B) they were never guaranteed by the Standard anyway.  The
    type-safety achieved by making iterators a real class rather
    type-safety achieved by making iterators a real class rather
    than a typedef for T* outweighs nearly all opposing
    than a typedef for T* outweighs nearly all opposing
    arguments.
    arguments.
    
    
    
    
    Code which does assume that a vector iterator i
    Code which does assume that a vector iterator i
    is a pointer can often be fixed by changing i in
    is a pointer can often be fixed by changing i in
    certain expressions to &*i.  Future revisions
    certain expressions to &*i.  Future revisions
    of the Standard are expected to bless this usage for
    of the Standard are expected to bless this usage for
    vector<> (but not for basic_string<>).
    vector<> (but not for basic_string<>).
    
    
  
  
  
  
    
    
      What's next after libstdc++?
      What's next after libstdc++?
    
    
  
  
  
  
      
      
        Hopefully, not much.  The goal of libstdc++ is to produce a
        Hopefully, not much.  The goal of libstdc++ is to produce a
        fully-compliant, fully-portable Standard Library.  After that,
        fully-compliant, fully-portable Standard Library.  After that,
        we're mostly done: there won't be any
        we're mostly done: there won't be any
        more compliance work to do.
        more compliance work to do.
      
      
      
      
        There is an effort underway to add significant extensions to
        There is an effort underway to add significant extensions to
        the standard library specification.  The latest version of
        the standard library specification.  The latest version of
        this effort is described in
        this effort is described in
         
         
         The C++ Library Technical Report 1.
         The C++ Library Technical Report 1.
      
      
  
  
  
  
    
    
      What about the STL from SGI?
      What about the STL from SGI?
    
    
  
  
  
  
    
    
      The STL from SGI,
      The STL from SGI,
    version 3.3, was the final merge of the STL codebase.  The
    version 3.3, was the final merge of the STL codebase.  The
    code in libstdc++ contains many fixes and changes, and
    code in libstdc++ contains many fixes and changes, and
    the SGI code is no longer under active
    the SGI code is no longer under active
    development.  We expect that no future merges will take place.
    development.  We expect that no future merges will take place.
    
    
    
    
    In particular, string is not from SGI and makes no
    In particular, string is not from SGI and makes no
    use of their "rope" class (which is included as an
    use of their "rope" class (which is included as an
    optional extension), nor is valarray and some others.
    optional extension), nor is valarray and some others.
    Classes like vector<> are, but have been
    Classes like vector<> are, but have been
    extensively modified.
    extensively modified.
    
    
    
    
    More information on the evolution of libstdc++ can be found at the
    More information on the evolution of libstdc++ can be found at the
    API
    API
    evolution
    evolution
    and backwards
    and backwards
    compatibility documentation.
    compatibility documentation.
    
    
    
    
    The FAQ for SGI's STL (one jump off of their main page) is
    The FAQ for SGI's STL (one jump off of their main page) is
    still recommended reading.
    still recommended reading.
    
    
  
  
  
  
    
    
      Extensions and Backward Compatibility
      Extensions and Backward Compatibility
    
    
  
  
  
  
    
    
      See the link on backwards compatibility and link on evolution.
      See the link on backwards compatibility and link on evolution.
    
    
  
  
  
  
    
    
      Does libstdc++ support TR1?
      Does libstdc++ support TR1?
    
    
  
  
  
  
    
    
    Yes.
    Yes.
    
    
    
    
    The C++ Standard Library Technical Report adds many new features to
    The C++ Standard Library Technical Report adds many new features to
    the library.  The latest version of this effort is described in
    the library.  The latest version of this effort is described in
    
    
         "http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1836.pdf">
         "http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1836.pdf">
         Technical Report 1.
         Technical Report 1.
    
    
    
    
    The implementation status of TR1 in libstdc++ can be tracked 
    The implementation status of TR1 in libstdc++ can be tracked 
    linkend="status.iso.tr1">on the TR1 status
    linkend="status.iso.tr1">on the TR1 status
    page.
    page.
    
    
  
  
  
  
    How do I get a copy of the ISO C++ Standard?
    How do I get a copy of the ISO C++ Standard?
    
    
  
  
  
  
    
    
    Copies of the full ISO 14882 standard are available on line via
    Copies of the full ISO 14882 standard are available on line via
    the ISO mirror site for committee members.  Non-members, or those
    the ISO mirror site for committee members.  Non-members, or those
    who have not paid for the privilege of sitting on the committee
    who have not paid for the privilege of sitting on the committee
    and sustained their two-meeting commitment for voting rights, may
    and sustained their two-meeting commitment for voting rights, may
    get a copy of the standard from their respective national
    get a copy of the standard from their respective national
    standards organization.  In the USA, this national standards
    standards organization.  In the USA, this national standards
    organization is ANSI and their website is
    organization is ANSI and their website is
    right here.  (And if
    right here.  (And if
    you've already registered with them, clicking this link will take
    you've already registered with them, clicking this link will take
    you to directly to the place where you can
    you to directly to the place where you can
    buy the standard on-line.
    buy the standard on-line.
    
    
    
    
    Who is your country's member body?  Visit the
    Who is your country's member body?  Visit the
    ISO homepage and find out!
    ISO homepage and find out!
    
    
    
    
    The 2003 version of the standard (the 1998 version plus TC1) is
    The 2003 version of the standard (the 1998 version plus TC1) is
    available in print, ISBN 0-470-84674-7.
    available in print, ISBN 0-470-84674-7.
    
    
  
  
  
  
    
    
      What's an ABI and why is it so messy?
      What's an ABI and why is it so messy?
    
    
  
  
  
  
    
    
    ABI stands for Application Binary
    ABI stands for Application Binary
     Interface.  Conventionally, it refers to a great
     Interface.  Conventionally, it refers to a great
    mass of details about how arguments are arranged on the call
    mass of details about how arguments are arranged on the call
    stack and/or in registers, and how various types are arranged
    stack and/or in registers, and how various types are arranged
    and padded in structs.  A single CPU design may suffer
    and padded in structs.  A single CPU design may suffer
    multiple ABIs designed by different development tool vendors
    multiple ABIs designed by different development tool vendors
    who made different choices, or even by the same vendor for
    who made different choices, or even by the same vendor for
    different target applications or compiler versions.  In ideal
    different target applications or compiler versions.  In ideal
    circumstances the CPU designer presents one ABI and all the
    circumstances the CPU designer presents one ABI and all the
    OSes and compilers use it.  In practice every ABI omits
    OSes and compilers use it.  In practice every ABI omits
    details that compiler implementers (consciously or
    details that compiler implementers (consciously or
    accidentally) must choose for themselves.
    accidentally) must choose for themselves.
    
    
    
    
    That ABI definition suffices for compilers to generate code so a
    That ABI definition suffices for compilers to generate code so a
    program can interact safely with an OS and its lowest-level libraries.
    program can interact safely with an OS and its lowest-level libraries.
    Users usually want an ABI to encompass more detail, allowing libraries
    Users usually want an ABI to encompass more detail, allowing libraries
    built with different compilers (or different releases of the same
    built with different compilers (or different releases of the same
    compiler!) to be linked together.  For C++, this includes many more
    compiler!) to be linked together.  For C++, this includes many more
    details than for C, and CPU designers (for good reasons elaborated
    details than for C, and CPU designers (for good reasons elaborated
    below) have not stepped up to publish C++ ABIs.  The details include
    below) have not stepped up to publish C++ ABIs.  The details include
    virtual function implementation, struct inheritance layout, name
    virtual function implementation, struct inheritance layout, name
    mangling, and exception handling.  Such an ABI has been defined for
    mangling, and exception handling.  Such an ABI has been defined for
    GNU C++, and is immediately useful for embedded work relying only on
    GNU C++, and is immediately useful for embedded work relying only on
    a free-standing implementation that doesn't include (much
    a free-standing implementation that doesn't include (much
    of) the standard library.  It is a good basis for the work to come.
    of) the standard library.  It is a good basis for the work to come.
    
    
    
    
    A useful C++ ABI must also incorporate many details of the standard
    A useful C++ ABI must also incorporate many details of the standard
    library implementation.  For a C ABI, the layouts of a few structs
    library implementation.  For a C ABI, the layouts of a few structs
    (such as FILE, stat, jmpbuf, and the like) and a few macros suffice.
    (such as FILE, stat, jmpbuf, and the like) and a few macros suffice.
    For C++, the details include the complete set of names of functions
    For C++, the details include the complete set of names of functions
    and types used, the offsets of class members and virtual functions,
    and types used, the offsets of class members and virtual functions,
    and the actual definitions of all inlines.  C++ exposes many more
    and the actual definitions of all inlines.  C++ exposes many more
    library details to the caller than C does.  It makes defining
    library details to the caller than C does.  It makes defining
    a complete ABI a much bigger undertaking, and requires not just
    a complete ABI a much bigger undertaking, and requires not just
    documenting library implementation details, but carefully designing
    documenting library implementation details, but carefully designing
    those details so that future bug fixes and optimizations don't
    those details so that future bug fixes and optimizations don't
    force breaking the ABI.
    force breaking the ABI.
    
    
    
    
    There are ways to help isolate library implementation details from the
    There are ways to help isolate library implementation details from the
    ABI, but they trade off against speed.  Library details used in
    ABI, but they trade off against speed.  Library details used in
    inner loops (e.g., getchar) must be exposed and frozen for all
    inner loops (e.g., getchar) must be exposed and frozen for all
    time, but many others may reasonably be kept hidden from user code,
    time, but many others may reasonably be kept hidden from user code,
    so they may later be changed.  Deciding which, and implementing
    so they may later be changed.  Deciding which, and implementing
    the decisions, must happen before you can reasonably document a
    the decisions, must happen before you can reasonably document a
    candidate C++ ABI that encompasses the standard library.
    candidate C++ ABI that encompasses the standard library.
    
    
  
  
  
  
    
    
      How do I make std::vector<T>::capacity() == std::vector<T>::size?
      How do I make std::vector<T>::capacity() == std::vector<T>::size?
    
    
  
  
  
  
    
    
    The standard idiom for deallocating a vector<T>'s
    The standard idiom for deallocating a vector<T>'s
    unused memory is to create a temporary copy of the vector and swap their
    unused memory is to create a temporary copy of the vector and swap their
    contents, e.g. for vector<T> v
    contents, e.g. for vector<T> v
    
    
    
    
     std::vector<T>(v).swap(v);
     std::vector<T>(v).swap(v);
    
    
    
    
    The copy will take O(n) time and the swap is constant time.
    The copy will take O(n) time and the swap is constant time.
    
    
    
    
    See Shrink-to-fit
    See Shrink-to-fit
    strings for a similar solution for strings.
    strings for a similar solution for strings.
    
    
  
  
 
 

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