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/*============================================================================
/*============================================================================
 
 
This C source file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic
This C source file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic
Package, Release 2b.
Package, Release 2b.
 
 
Written by John R. Hauser.  This work was made possible in part by the
Written by John R. Hauser.  This work was made possible in part by the
International Computer Science Institute, located at Suite 600, 1947 Center
International Computer Science Institute, located at Suite 600, 1947 Center
Street, Berkeley, California 94704.  Funding was partially provided by the
Street, Berkeley, California 94704.  Funding was partially provided by the
National Science Foundation under grant MIP-9311980.  The original version
National Science Foundation under grant MIP-9311980.  The original version
of this code was written as part of a project to build a fixed-point vector
of this code was written as part of a project to build a fixed-point vector
processor in collaboration with the University of California at Berkeley,
processor in collaboration with the University of California at Berkeley,
overseen by Profs. Nelson Morgan and John Wawrzynek.  More information
overseen by Profs. Nelson Morgan and John Wawrzynek.  More information
is available through the Web page `http://www.cs.berkeley.edu/~jhauser/
is available through the Web page `http://www.cs.berkeley.edu/~jhauser/
arithmetic/SoftFloat.html'.
arithmetic/SoftFloat.html'.
 
 
THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE.  Although reasonable effort has
THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE.  Although reasonable effort has
been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES
been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES
RESULT IN INCORRECT BEHAVIOR.  USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS
RESULT IN INCORRECT BEHAVIOR.  USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS
AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES,
AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES,
COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE
COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE
EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE
EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE
INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR
INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR
OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE.
OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE.
 
 
Derivative works are acceptable, even for commercial purposes, so long as
Derivative works are acceptable, even for commercial purposes, so long as
(1) the source code for the derivative work includes prominent notice that
(1) the source code for the derivative work includes prominent notice that
the work is derivative, and (2) the source code includes prominent notice with
the work is derivative, and (2) the source code includes prominent notice with
these four paragraphs for those parts of this code that are retained.
these four paragraphs for those parts of this code that are retained.
 
 
=============================================================================*/
=============================================================================*/
 
 
#include "milieu.h"
#include "milieu.h"
#include "softfloat.h"
#include "softfloat.h"
#include <stdio.h>
#include <stdio.h>
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Floating-point rounding mode, extended double-precision rounding precision,
| Floating-point rounding mode, extended double-precision rounding precision,
| and exception flags.
| and exception flags.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
int8 float_rounding_mode = float_round_nearest_even;
int8 float_rounding_mode = float_round_nearest_even;
int8 float_exception_flags = 0;
int8 float_exception_flags = 0;
#ifdef FLOATX80
#ifdef FLOATX80
int8 floatx80_rounding_precision = 80;
int8 floatx80_rounding_precision = 80;
#endif
#endif
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Primitive arithmetic functions, including multi-word arithmetic, and
| Primitive arithmetic functions, including multi-word arithmetic, and
| division and square root approximations.  (Can be specialized to target if
| division and square root approximations.  (Can be specialized to target if
| desired.)
| desired.)
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
#include "softfloat-macros"
#include "softfloat-macros"
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Functions and definitions to determine:  (1) whether tininess for underflow
| Functions and definitions to determine:  (1) whether tininess for underflow
| is detected before or after rounding by default, (2) what (if anything)
| is detected before or after rounding by default, (2) what (if anything)
| happens when exceptions are raised, (3) how signaling NaNs are distinguished
| happens when exceptions are raised, (3) how signaling NaNs are distinguished
| from quiet NaNs, (4) the default generated quiet NaNs, and (5) how NaNs
| from quiet NaNs, (4) the default generated quiet NaNs, and (5) how NaNs
| are propagated from function inputs to output.  These details are target-
| are propagated from function inputs to output.  These details are target-
| specific.
| specific.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
#include "softfloat-specialize"
#include "softfloat-specialize"
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
| and 7, and returns the properly rounded 32-bit integer corresponding to the
| and 7, and returns the properly rounded 32-bit integer corresponding to the
| input.  If `zSign' is 1, the input is negated before being converted to an
| input.  If `zSign' is 1, the input is negated before being converted to an
| integer.  Bit 63 of `absZ' must be zero.  Ordinarily, the fixed-point input
| integer.  Bit 63 of `absZ' must be zero.  Ordinarily, the fixed-point input
| is simply rounded to an integer, with the inexact exception raised if the
| is simply rounded to an integer, with the inexact exception raised if the
| input cannot be represented exactly as an integer.  However, if the fixed-
| input cannot be represented exactly as an integer.  However, if the fixed-
| point input is too large, the invalid exception is raised and the largest
| point input is too large, the invalid exception is raised and the largest
| positive or negative integer is returned.
| positive or negative integer is returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static int32 roundAndPackInt32( flag zSign, bits64 absZ )
static int32 roundAndPackInt32( flag zSign, bits64 absZ )
{
{
    int8 roundingMode;
    int8 roundingMode;
    flag roundNearestEven;
    flag roundNearestEven;
    int8 roundIncrement, roundBits;
    int8 roundIncrement, roundBits;
    int32 z;
    int32 z;
 
 
    roundingMode = float_rounding_mode;
    roundingMode = float_rounding_mode;
    roundNearestEven = ( roundingMode == float_round_nearest_even );
    roundNearestEven = ( roundingMode == float_round_nearest_even );
    roundIncrement = 0x40;
    roundIncrement = 0x40;
    if ( ! roundNearestEven ) {
    if ( ! roundNearestEven ) {
        if ( roundingMode == float_round_to_zero ) {
        if ( roundingMode == float_round_to_zero ) {
            roundIncrement = 0;
            roundIncrement = 0;
        }
        }
        else {
        else {
            roundIncrement = 0x7F;
            roundIncrement = 0x7F;
            if ( zSign ) {
            if ( zSign ) {
                if ( roundingMode == float_round_up ) roundIncrement = 0;
                if ( roundingMode == float_round_up ) roundIncrement = 0;
            }
            }
            else {
            else {
                if ( roundingMode == float_round_down ) roundIncrement = 0;
                if ( roundingMode == float_round_down ) roundIncrement = 0;
            }
            }
        }
        }
    }
    }
    roundBits = absZ & 0x7F;
    roundBits = absZ & 0x7F;
    absZ = ( absZ + roundIncrement )>>7;
    absZ = ( absZ + roundIncrement )>>7;
    absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
    absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
    z = absZ;
    z = absZ;
    if ( zSign ) z = - z;
    if ( zSign ) z = - z;
    if ( ( absZ>>32 ) || ( z && ( ( z < 0 ) ^ zSign ) ) ) {
    if ( ( absZ>>32 ) || ( z && ( ( z < 0 ) ^ zSign ) ) ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return zSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
        return zSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
    }
    }
    if ( roundBits ) float_exception_flags |= float_flag_inexact;
    if ( roundBits ) float_exception_flags |= float_flag_inexact;
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Takes the 128-bit fixed-point value formed by concatenating `absZ0' and
| Takes the 128-bit fixed-point value formed by concatenating `absZ0' and
| `absZ1', with binary point between bits 63 and 64 (between the input words),
| `absZ1', with binary point between bits 63 and 64 (between the input words),
| and returns the properly rounded 64-bit integer corresponding to the input.
| and returns the properly rounded 64-bit integer corresponding to the input.
| If `zSign' is 1, the input is negated before being converted to an integer.
| If `zSign' is 1, the input is negated before being converted to an integer.
| Ordinarily, the fixed-point input is simply rounded to an integer, with
| Ordinarily, the fixed-point input is simply rounded to an integer, with
| the inexact exception raised if the input cannot be represented exactly as
| the inexact exception raised if the input cannot be represented exactly as
| an integer.  However, if the fixed-point input is too large, the invalid
| an integer.  However, if the fixed-point input is too large, the invalid
| exception is raised and the largest positive or negative integer is
| exception is raised and the largest positive or negative integer is
| returned.
| returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static int64 roundAndPackInt64( flag zSign, bits64 absZ0, bits64 absZ1 )
static int64 roundAndPackInt64( flag zSign, bits64 absZ0, bits64 absZ1 )
{
{
    int8 roundingMode;
    int8 roundingMode;
    flag roundNearestEven, increment;
    flag roundNearestEven, increment;
    int64 z;
    int64 z;
 
 
    roundingMode = float_rounding_mode;
    roundingMode = float_rounding_mode;
    roundNearestEven = ( roundingMode == float_round_nearest_even );
    roundNearestEven = ( roundingMode == float_round_nearest_even );
    increment = ( (sbits64) absZ1 < 0 );
    increment = ( (sbits64) absZ1 < 0 );
    if ( ! roundNearestEven ) {
    if ( ! roundNearestEven ) {
        if ( roundingMode == float_round_to_zero ) {
        if ( roundingMode == float_round_to_zero ) {
            increment = 0;
            increment = 0;
        }
        }
        else {
        else {
            if ( zSign ) {
            if ( zSign ) {
                increment = ( roundingMode == float_round_down ) && absZ1;
                increment = ( roundingMode == float_round_down ) && absZ1;
            }
            }
            else {
            else {
                increment = ( roundingMode == float_round_up ) && absZ1;
                increment = ( roundingMode == float_round_up ) && absZ1;
            }
            }
        }
        }
    }
    }
    if ( increment ) {
    if ( increment ) {
        ++absZ0;
        ++absZ0;
        if ( absZ0 == 0 ) goto overflow;
        if ( absZ0 == 0 ) goto overflow;
        absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven );
        absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven );
    }
    }
    z = absZ0;
    z = absZ0;
    if ( zSign ) z = - z;
    if ( zSign ) z = - z;
    if ( z && ( ( z < 0 ) ^ zSign ) ) {
    if ( z && ( ( z < 0 ) ^ zSign ) ) {
 overflow:
 overflow:
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return
        return
              zSign ? (sbits64) LIT64( 0x8000000000000000 )
              zSign ? (sbits64) LIT64( 0x8000000000000000 )
            : LIT64( 0x7FFFFFFFFFFFFFFF );
            : LIT64( 0x7FFFFFFFFFFFFFFF );
    }
    }
    if ( absZ1 ) float_exception_flags |= float_flag_inexact;
    if ( absZ1 ) float_exception_flags |= float_flag_inexact;
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the fraction bits of the single-precision floating-point value `a'.
| Returns the fraction bits of the single-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE bits32 extractFloat32Frac( float32 a )
INLINE bits32 extractFloat32Frac( float32 a )
{
{
 
 
    return a & 0x007FFFFF;
    return a & 0x007FFFFF;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the exponent bits of the single-precision floating-point value `a'.
| Returns the exponent bits of the single-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE int16 extractFloat32Exp( float32 a )
INLINE int16 extractFloat32Exp( float32 a )
{
{
 
 
    return ( a>>23 ) & 0xFF;
    return ( a>>23 ) & 0xFF;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the sign bit of the single-precision floating-point value `a'.
| Returns the sign bit of the single-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE flag extractFloat32Sign( float32 a )
INLINE flag extractFloat32Sign( float32 a )
{
{
 
 
    return a>>31;
    return a>>31;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Normalizes the subnormal single-precision floating-point value represented
| Normalizes the subnormal single-precision floating-point value represented
| by the denormalized significand `aSig'.  The normalized exponent and
| by the denormalized significand `aSig'.  The normalized exponent and
| significand are stored at the locations pointed to by `zExpPtr' and
| significand are stored at the locations pointed to by `zExpPtr' and
| `zSigPtr', respectively.
| `zSigPtr', respectively.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static void
static void
 normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr )
 normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr )
{
{
    int8 shiftCount;
    int8 shiftCount;
 
 
    shiftCount = countLeadingZeros32( aSig ) - 8;
    shiftCount = countLeadingZeros32( aSig ) - 8;
    *zSigPtr = aSig<<shiftCount;
    *zSigPtr = aSig<<shiftCount;
    *zExpPtr = 1 - shiftCount;
    *zExpPtr = 1 - shiftCount;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
| single-precision floating-point value, returning the result.  After being
| single-precision floating-point value, returning the result.  After being
| shifted into the proper positions, the three fields are simply added
| shifted into the proper positions, the three fields are simply added
| together to form the result.  This means that any integer portion of `zSig'
| together to form the result.  This means that any integer portion of `zSig'
| will be added into the exponent.  Since a properly normalized significand
| will be added into the exponent.  Since a properly normalized significand
| will have an integer portion equal to 1, the `zExp' input should be 1 less
| will have an integer portion equal to 1, the `zExp' input should be 1 less
| than the desired result exponent whenever `zSig' is a complete, normalized
| than the desired result exponent whenever `zSig' is a complete, normalized
| significand.
| significand.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE float32 packFloat32( flag zSign, int16 zExp, bits32 zSig )
INLINE float32 packFloat32( flag zSign, int16 zExp, bits32 zSig )
{
{
 
 
    return ( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig;
    return ( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand `zSig', and returns the proper single-precision floating-
| and significand `zSig', and returns the proper single-precision floating-
| point value corresponding to the abstract input.  Ordinarily, the abstract
| point value corresponding to the abstract input.  Ordinarily, the abstract
| value is simply rounded and packed into the single-precision format, with
| value is simply rounded and packed into the single-precision format, with
| the inexact exception raised if the abstract input cannot be represented
| the inexact exception raised if the abstract input cannot be represented
| exactly.  However, if the abstract value is too large, the overflow and
| exactly.  However, if the abstract value is too large, the overflow and
| inexact exceptions are raised and an infinity or maximal finite value is
| inexact exceptions are raised and an infinity or maximal finite value is
| returned.  If the abstract value is too small, the input value is rounded to
| returned.  If the abstract value is too small, the input value is rounded to
| a subnormal number, and the underflow and inexact exceptions are raised if
| a subnormal number, and the underflow and inexact exceptions are raised if
| the abstract input cannot be represented exactly as a subnormal single-
| the abstract input cannot be represented exactly as a subnormal single-
| precision floating-point number.
| precision floating-point number.
|     The input significand `zSig' has its binary point between bits 30
|     The input significand `zSig' has its binary point between bits 30
| and 29, which is 7 bits to the left of the usual location.  This shifted
| and 29, which is 7 bits to the left of the usual location.  This shifted
| significand must be normalized or smaller.  If `zSig' is not normalized,
| significand must be normalized or smaller.  If `zSig' is not normalized,
| `zExp' must be 0; in that case, the result returned is a subnormal number,
| `zExp' must be 0; in that case, the result returned is a subnormal number,
| and it must not require rounding.  In the usual case that `zSig' is
| and it must not require rounding.  In the usual case that `zSig' is
| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
| The handling of underflow and overflow follows the IEC/IEEE Standard for
| The handling of underflow and overflow follows the IEC/IEEE Standard for
| Binary Floating-Point Arithmetic.
| Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static float32 roundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig )
static float32 roundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig )
{
{
    int8 roundingMode;
    int8 roundingMode;
    flag roundNearestEven;
    flag roundNearestEven;
    int8 roundIncrement, roundBits;
    int8 roundIncrement, roundBits;
    flag isTiny;
    flag isTiny;
 
 
    roundingMode = float_rounding_mode;
    roundingMode = float_rounding_mode;
    roundNearestEven = ( roundingMode == float_round_nearest_even );
    roundNearestEven = ( roundingMode == float_round_nearest_even );
    roundIncrement = 0x40;
    roundIncrement = 0x40;
    if ( ! roundNearestEven ) {
    if ( ! roundNearestEven ) {
        if ( roundingMode == float_round_to_zero ) {
        if ( roundingMode == float_round_to_zero ) {
            roundIncrement = 0;
            roundIncrement = 0;
        }
        }
        else {
        else {
            roundIncrement = 0x7F;
            roundIncrement = 0x7F;
            if ( zSign ) {
            if ( zSign ) {
                if ( roundingMode == float_round_up ) roundIncrement = 0;
                if ( roundingMode == float_round_up ) roundIncrement = 0;
            }
            }
            else {
            else {
                if ( roundingMode == float_round_down ) roundIncrement = 0;
                if ( roundingMode == float_round_down ) roundIncrement = 0;
            }
            }
        }
        }
    }
    }
    roundBits = zSig & 0x7F;
    roundBits = zSig & 0x7F;
    if ( 0xFD <= (bits16) zExp ) {
    if ( 0xFD <= (bits16) zExp ) {
        if (    ( 0xFD < zExp )
        if (    ( 0xFD < zExp )
             || (    ( zExp == 0xFD )
             || (    ( zExp == 0xFD )
                  && ( (sbits32) ( zSig + roundIncrement ) < 0 ) )
                  && ( (sbits32) ( zSig + roundIncrement ) < 0 ) )
           ) {
           ) {
            float_raise( float_flag_overflow | float_flag_inexact );
            float_raise( float_flag_overflow | float_flag_inexact );
            return packFloat32( zSign, 0xFF, 0 ) - ( roundIncrement == 0 );
            return packFloat32( zSign, 0xFF, 0 ) - ( roundIncrement == 0 );
        }
        }
        if ( zExp < 0 ) {
        if ( zExp < 0 ) {
            isTiny =
            isTiny =
                   ( float_detect_tininess == float_tininess_before_rounding )
                   ( float_detect_tininess == float_tininess_before_rounding )
                || ( zExp < -1 )
                || ( zExp < -1 )
                || ( zSig + roundIncrement < 0x80000000 );
                || ( zSig + roundIncrement < 0x80000000 );
            shift32RightJamming( zSig, - zExp, &zSig );
            shift32RightJamming( zSig, - zExp, &zSig );
            zExp = 0;
            zExp = 0;
            roundBits = zSig & 0x7F;
            roundBits = zSig & 0x7F;
            if ( isTiny && roundBits ) float_raise( float_flag_underflow );
            if ( isTiny && roundBits ) float_raise( float_flag_underflow );
        }
        }
    }
    }
    if ( roundBits ) float_exception_flags |= float_flag_inexact;
    if ( roundBits ) float_exception_flags |= float_flag_inexact;
    zSig = ( zSig + roundIncrement )>>7;
    zSig = ( zSig + roundIncrement )>>7;
    zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
    zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
    if ( zSig == 0 ) zExp = 0;
    if ( zSig == 0 ) zExp = 0;
    return packFloat32( zSign, zExp, zSig );
    return packFloat32( zSign, zExp, zSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand `zSig', and returns the proper single-precision floating-
| and significand `zSig', and returns the proper single-precision floating-
| point value corresponding to the abstract input.  This routine is just like
| point value corresponding to the abstract input.  This routine is just like
| `roundAndPackFloat32' except that `zSig' does not have to be normalized.
| `roundAndPackFloat32' except that `zSig' does not have to be normalized.
| Bit 31 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
| Bit 31 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
| floating-point exponent.
| floating-point exponent.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static float32
static float32
 normalizeRoundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig )
 normalizeRoundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig )
{
{
    int8 shiftCount;
    int8 shiftCount;
 
 
    shiftCount = countLeadingZeros32( zSig ) - 1;
    shiftCount = countLeadingZeros32( zSig ) - 1;
    return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount );
    return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the fraction bits of the double-precision floating-point value `a'.
| Returns the fraction bits of the double-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE bits64 extractFloat64Frac( float64 a )
INLINE bits64 extractFloat64Frac( float64 a )
{
{
 
 
    return a & LIT64( 0x000FFFFFFFFFFFFF );
    return a & LIT64( 0x000FFFFFFFFFFFFF );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the exponent bits of the double-precision floating-point value `a'.
| Returns the exponent bits of the double-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE int16 extractFloat64Exp( float64 a )
INLINE int16 extractFloat64Exp( float64 a )
{
{
 
 
    return ( a>>52 ) & 0x7FF;
    return ( a>>52 ) & 0x7FF;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the sign bit of the double-precision floating-point value `a'.
| Returns the sign bit of the double-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE flag extractFloat64Sign( float64 a )
INLINE flag extractFloat64Sign( float64 a )
{
{
 
 
    return a>>63;
    return a>>63;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Normalizes the subnormal double-precision floating-point value represented
| Normalizes the subnormal double-precision floating-point value represented
| by the denormalized significand `aSig'.  The normalized exponent and
| by the denormalized significand `aSig'.  The normalized exponent and
| significand are stored at the locations pointed to by `zExpPtr' and
| significand are stored at the locations pointed to by `zExpPtr' and
| `zSigPtr', respectively.
| `zSigPtr', respectively.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static void
static void
 normalizeFloat64Subnormal( bits64 aSig, int16 *zExpPtr, bits64 *zSigPtr )
 normalizeFloat64Subnormal( bits64 aSig, int16 *zExpPtr, bits64 *zSigPtr )
{
{
    int8 shiftCount;
    int8 shiftCount;
 
 
    shiftCount = countLeadingZeros64( aSig ) - 11;
    shiftCount = countLeadingZeros64( aSig ) - 11;
    *zSigPtr = aSig<<shiftCount;
    *zSigPtr = aSig<<shiftCount;
    *zExpPtr = 1 - shiftCount;
    *zExpPtr = 1 - shiftCount;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
| double-precision floating-point value, returning the result.  After being
| double-precision floating-point value, returning the result.  After being
| shifted into the proper positions, the three fields are simply added
| shifted into the proper positions, the three fields are simply added
| together to form the result.  This means that any integer portion of `zSig'
| together to form the result.  This means that any integer portion of `zSig'
| will be added into the exponent.  Since a properly normalized significand
| will be added into the exponent.  Since a properly normalized significand
| will have an integer portion equal to 1, the `zExp' input should be 1 less
| will have an integer portion equal to 1, the `zExp' input should be 1 less
| than the desired result exponent whenever `zSig' is a complete, normalized
| than the desired result exponent whenever `zSig' is a complete, normalized
| significand.
| significand.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE float64 packFloat64( flag zSign, int16 zExp, bits64 zSig )
INLINE float64 packFloat64( flag zSign, int16 zExp, bits64 zSig )
{
{
 
 
    return ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<52 ) + zSig;
    return ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<52 ) + zSig;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand `zSig', and returns the proper double-precision floating-
| and significand `zSig', and returns the proper double-precision floating-
| point value corresponding to the abstract input.  Ordinarily, the abstract
| point value corresponding to the abstract input.  Ordinarily, the abstract
| value is simply rounded and packed into the double-precision format, with
| value is simply rounded and packed into the double-precision format, with
| the inexact exception raised if the abstract input cannot be represented
| the inexact exception raised if the abstract input cannot be represented
| exactly.  However, if the abstract value is too large, the overflow and
| exactly.  However, if the abstract value is too large, the overflow and
| inexact exceptions are raised and an infinity or maximal finite value is
| inexact exceptions are raised and an infinity or maximal finite value is
| returned.  If the abstract value is too small, the input value is rounded
| returned.  If the abstract value is too small, the input value is rounded
| to a subnormal number, and the underflow and inexact exceptions are raised
| to a subnormal number, and the underflow and inexact exceptions are raised
| if the abstract input cannot be represented exactly as a subnormal double-
| if the abstract input cannot be represented exactly as a subnormal double-
| precision floating-point number.
| precision floating-point number.
|     The input significand `zSig' has its binary point between bits 62
|     The input significand `zSig' has its binary point between bits 62
| and 61, which is 10 bits to the left of the usual location.  This shifted
| and 61, which is 10 bits to the left of the usual location.  This shifted
| significand must be normalized or smaller.  If `zSig' is not normalized,
| significand must be normalized or smaller.  If `zSig' is not normalized,
| `zExp' must be 0; in that case, the result returned is a subnormal number,
| `zExp' must be 0; in that case, the result returned is a subnormal number,
| and it must not require rounding.  In the usual case that `zSig' is
| and it must not require rounding.  In the usual case that `zSig' is
| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
| The handling of underflow and overflow follows the IEC/IEEE Standard for
| The handling of underflow and overflow follows the IEC/IEEE Standard for
| Binary Floating-Point Arithmetic.
| Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static float64 roundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig )
static float64 roundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig )
{
{
    int8 roundingMode;
    int8 roundingMode;
    flag roundNearestEven;
    flag roundNearestEven;
    int16 roundIncrement, roundBits;
    int16 roundIncrement, roundBits;
    flag isTiny;
    flag isTiny;
 
 
    roundingMode = float_rounding_mode;
    roundingMode = float_rounding_mode;
    roundNearestEven = ( roundingMode == float_round_nearest_even );
    roundNearestEven = ( roundingMode == float_round_nearest_even );
    roundIncrement = 0x200;
    roundIncrement = 0x200;
    if ( ! roundNearestEven ) {
    if ( ! roundNearestEven ) {
        if ( roundingMode == float_round_to_zero ) {
        if ( roundingMode == float_round_to_zero ) {
            roundIncrement = 0;
            roundIncrement = 0;
        }
        }
        else {
        else {
            roundIncrement = 0x3FF;
            roundIncrement = 0x3FF;
            if ( zSign ) {
            if ( zSign ) {
                if ( roundingMode == float_round_up ) roundIncrement = 0;
                if ( roundingMode == float_round_up ) roundIncrement = 0;
            }
            }
            else {
            else {
                if ( roundingMode == float_round_down ) roundIncrement = 0;
                if ( roundingMode == float_round_down ) roundIncrement = 0;
            }
            }
        }
        }
    }
    }
    roundBits = zSig & 0x3FF;
    roundBits = zSig & 0x3FF;
    if ( 0x7FD <= (bits16) zExp ) {
    if ( 0x7FD <= (bits16) zExp ) {
        if (    ( 0x7FD < zExp )
        if (    ( 0x7FD < zExp )
             || (    ( zExp == 0x7FD )
             || (    ( zExp == 0x7FD )
                  && ( (sbits64) ( zSig + roundIncrement ) < 0 ) )
                  && ( (sbits64) ( zSig + roundIncrement ) < 0 ) )
           ) {
           ) {
            float_raise( float_flag_overflow | float_flag_inexact );
            float_raise( float_flag_overflow | float_flag_inexact );
            return packFloat64( zSign, 0x7FF, 0 ) - ( roundIncrement == 0 );
            return packFloat64( zSign, 0x7FF, 0 ) - ( roundIncrement == 0 );
        }
        }
        if ( zExp < 0 ) {
        if ( zExp < 0 ) {
            isTiny =
            isTiny =
                   ( float_detect_tininess == float_tininess_before_rounding )
                   ( float_detect_tininess == float_tininess_before_rounding )
                || ( zExp < -1 )
                || ( zExp < -1 )
                || ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) );
                || ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) );
            shift64RightJamming( zSig, - zExp, &zSig );
            shift64RightJamming( zSig, - zExp, &zSig );
            zExp = 0;
            zExp = 0;
            roundBits = zSig & 0x3FF;
            roundBits = zSig & 0x3FF;
            if ( isTiny && roundBits ) float_raise( float_flag_underflow );
            if ( isTiny && roundBits ) float_raise( float_flag_underflow );
        }
        }
    }
    }
    if ( roundBits ) float_exception_flags |= float_flag_inexact;
    if ( roundBits ) float_exception_flags |= float_flag_inexact;
    zSig = ( zSig + roundIncrement )>>10;
    zSig = ( zSig + roundIncrement )>>10;
    zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
    zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
    if ( zSig == 0 ) zExp = 0;
    if ( zSig == 0 ) zExp = 0;
    return packFloat64( zSign, zExp, zSig );
    return packFloat64( zSign, zExp, zSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand `zSig', and returns the proper double-precision floating-
| and significand `zSig', and returns the proper double-precision floating-
| point value corresponding to the abstract input.  This routine is just like
| point value corresponding to the abstract input.  This routine is just like
| `roundAndPackFloat64' except that `zSig' does not have to be normalized.
| `roundAndPackFloat64' except that `zSig' does not have to be normalized.
| Bit 63 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
| Bit 63 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
| floating-point exponent.
| floating-point exponent.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static float64
static float64
 normalizeRoundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig )
 normalizeRoundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig )
{
{
    int8 shiftCount;
    int8 shiftCount;
 
 
    shiftCount = countLeadingZeros64( zSig ) - 1;
    shiftCount = countLeadingZeros64( zSig ) - 1;
    return roundAndPackFloat64( zSign, zExp - shiftCount, zSig<<shiftCount );
    return roundAndPackFloat64( zSign, zExp - shiftCount, zSig<<shiftCount );
 
 
}
}
 
 
#ifdef FLOATX80
#ifdef FLOATX80
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the fraction bits of the extended double-precision floating-point
| Returns the fraction bits of the extended double-precision floating-point
| value `a'.
| value `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE bits64 extractFloatx80Frac( floatx80 a )
INLINE bits64 extractFloatx80Frac( floatx80 a )
{
{
 
 
    return a.low;
    return a.low;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the exponent bits of the extended double-precision floating-point
| Returns the exponent bits of the extended double-precision floating-point
| value `a'.
| value `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE int32 extractFloatx80Exp( floatx80 a )
INLINE int32 extractFloatx80Exp( floatx80 a )
{
{
 
 
    return a.high & 0x7FFF;
    return a.high & 0x7FFF;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the sign bit of the extended double-precision floating-point value
| Returns the sign bit of the extended double-precision floating-point value
| `a'.
| `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE flag extractFloatx80Sign( floatx80 a )
INLINE flag extractFloatx80Sign( floatx80 a )
{
{
 
 
    return a.high>>15;
    return a.high>>15;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Normalizes the subnormal extended double-precision floating-point value
| Normalizes the subnormal extended double-precision floating-point value
| represented by the denormalized significand `aSig'.  The normalized exponent
| represented by the denormalized significand `aSig'.  The normalized exponent
| and significand are stored at the locations pointed to by `zExpPtr' and
| and significand are stored at the locations pointed to by `zExpPtr' and
| `zSigPtr', respectively.
| `zSigPtr', respectively.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static void
static void
 normalizeFloatx80Subnormal( bits64 aSig, int32 *zExpPtr, bits64 *zSigPtr )
 normalizeFloatx80Subnormal( bits64 aSig, int32 *zExpPtr, bits64 *zSigPtr )
{
{
    int8 shiftCount;
    int8 shiftCount;
 
 
    shiftCount = countLeadingZeros64( aSig );
    shiftCount = countLeadingZeros64( aSig );
    *zSigPtr = aSig<<shiftCount;
    *zSigPtr = aSig<<shiftCount;
    *zExpPtr = 1 - shiftCount;
    *zExpPtr = 1 - shiftCount;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into an
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into an
| extended double-precision floating-point value, returning the result.
| extended double-precision floating-point value, returning the result.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE floatx80 packFloatx80( flag zSign, int32 zExp, bits64 zSig )
INLINE floatx80 packFloatx80( flag zSign, int32 zExp, bits64 zSig )
{
{
    floatx80 z;
    floatx80 z;
 
 
    z.low = zSig;
    z.low = zSig;
    z.high = ( ( (bits16) zSign )<<15 ) + zExp;
    z.high = ( ( (bits16) zSign )<<15 ) + zExp;
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and extended significand formed by the concatenation of `zSig0' and `zSig1',
| and extended significand formed by the concatenation of `zSig0' and `zSig1',
| and returns the proper extended double-precision floating-point value
| and returns the proper extended double-precision floating-point value
| corresponding to the abstract input.  Ordinarily, the abstract value is
| corresponding to the abstract input.  Ordinarily, the abstract value is
| rounded and packed into the extended double-precision format, with the
| rounded and packed into the extended double-precision format, with the
| inexact exception raised if the abstract input cannot be represented
| inexact exception raised if the abstract input cannot be represented
| exactly.  However, if the abstract value is too large, the overflow and
| exactly.  However, if the abstract value is too large, the overflow and
| inexact exceptions are raised and an infinity or maximal finite value is
| inexact exceptions are raised and an infinity or maximal finite value is
| returned.  If the abstract value is too small, the input value is rounded to
| returned.  If the abstract value is too small, the input value is rounded to
| a subnormal number, and the underflow and inexact exceptions are raised if
| a subnormal number, and the underflow and inexact exceptions are raised if
| the abstract input cannot be represented exactly as a subnormal extended
| the abstract input cannot be represented exactly as a subnormal extended
| double-precision floating-point number.
| double-precision floating-point number.
|     If `roundingPrecision' is 32 or 64, the result is rounded to the same
|     If `roundingPrecision' is 32 or 64, the result is rounded to the same
| number of bits as single or double precision, respectively.  Otherwise, the
| number of bits as single or double precision, respectively.  Otherwise, the
| result is rounded to the full precision of the extended double-precision
| result is rounded to the full precision of the extended double-precision
| format.
| format.
|     The input significand must be normalized or smaller.  If the input
|     The input significand must be normalized or smaller.  If the input
| significand is not normalized, `zExp' must be 0; in that case, the result
| significand is not normalized, `zExp' must be 0; in that case, the result
| returned is a subnormal number, and it must not require rounding.  The
| returned is a subnormal number, and it must not require rounding.  The
| handling of underflow and overflow follows the IEC/IEEE Standard for Binary
| handling of underflow and overflow follows the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static floatx80
static floatx80
 roundAndPackFloatx80(
 roundAndPackFloatx80(
     int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1
     int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1
 )
 )
{
{
    int8 roundingMode;
    int8 roundingMode;
    flag roundNearestEven, increment, isTiny;
    flag roundNearestEven, increment, isTiny;
    int64 roundIncrement, roundMask, roundBits;
    int64 roundIncrement, roundMask, roundBits;
 
 
    roundingMode = float_rounding_mode;
    roundingMode = float_rounding_mode;
    roundNearestEven = ( roundingMode == float_round_nearest_even );
    roundNearestEven = ( roundingMode == float_round_nearest_even );
    if ( roundingPrecision == 80 ) goto precision80;
    if ( roundingPrecision == 80 ) goto precision80;
    if ( roundingPrecision == 64 ) {
    if ( roundingPrecision == 64 ) {
        roundIncrement = LIT64( 0x0000000000000400 );
        roundIncrement = LIT64( 0x0000000000000400 );
        roundMask = LIT64( 0x00000000000007FF );
        roundMask = LIT64( 0x00000000000007FF );
    }
    }
    else if ( roundingPrecision == 32 ) {
    else if ( roundingPrecision == 32 ) {
        roundIncrement = LIT64( 0x0000008000000000 );
        roundIncrement = LIT64( 0x0000008000000000 );
        roundMask = LIT64( 0x000000FFFFFFFFFF );
        roundMask = LIT64( 0x000000FFFFFFFFFF );
    }
    }
    else {
    else {
        goto precision80;
        goto precision80;
    }
    }
    zSig0 |= ( zSig1 != 0 );
    zSig0 |= ( zSig1 != 0 );
    if ( ! roundNearestEven ) {
    if ( ! roundNearestEven ) {
        if ( roundingMode == float_round_to_zero ) {
        if ( roundingMode == float_round_to_zero ) {
            roundIncrement = 0;
            roundIncrement = 0;
        }
        }
        else {
        else {
            roundIncrement = roundMask;
            roundIncrement = roundMask;
            if ( zSign ) {
            if ( zSign ) {
                if ( roundingMode == float_round_up ) roundIncrement = 0;
                if ( roundingMode == float_round_up ) roundIncrement = 0;
            }
            }
            else {
            else {
                if ( roundingMode == float_round_down ) roundIncrement = 0;
                if ( roundingMode == float_round_down ) roundIncrement = 0;
            }
            }
        }
        }
    }
    }
    roundBits = zSig0 & roundMask;
    roundBits = zSig0 & roundMask;
    if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) {
    if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) {
        if (    ( 0x7FFE < zExp )
        if (    ( 0x7FFE < zExp )
             || ( ( zExp == 0x7FFE ) && ( zSig0 + roundIncrement < zSig0 ) )
             || ( ( zExp == 0x7FFE ) && ( zSig0 + roundIncrement < zSig0 ) )
           ) {
           ) {
            goto overflow;
            goto overflow;
        }
        }
        if ( zExp <= 0 ) {
        if ( zExp <= 0 ) {
            isTiny =
            isTiny =
                   ( float_detect_tininess == float_tininess_before_rounding )
                   ( float_detect_tininess == float_tininess_before_rounding )
                || ( zExp < 0 )
                || ( zExp < 0 )
                || ( zSig0 <= zSig0 + roundIncrement );
                || ( zSig0 <= zSig0 + roundIncrement );
            shift64RightJamming( zSig0, 1 - zExp, &zSig0 );
            shift64RightJamming( zSig0, 1 - zExp, &zSig0 );
            zExp = 0;
            zExp = 0;
            roundBits = zSig0 & roundMask;
            roundBits = zSig0 & roundMask;
            if ( isTiny && roundBits ) float_raise( float_flag_underflow );
            if ( isTiny && roundBits ) float_raise( float_flag_underflow );
            if ( roundBits ) float_exception_flags |= float_flag_inexact;
            if ( roundBits ) float_exception_flags |= float_flag_inexact;
            zSig0 += roundIncrement;
            zSig0 += roundIncrement;
            if ( (sbits64) zSig0 < 0 ) zExp = 1;
            if ( (sbits64) zSig0 < 0 ) zExp = 1;
            roundIncrement = roundMask + 1;
            roundIncrement = roundMask + 1;
            if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
            if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
                roundMask |= roundIncrement;
                roundMask |= roundIncrement;
            }
            }
            zSig0 &= ~ roundMask;
            zSig0 &= ~ roundMask;
            return packFloatx80( zSign, zExp, zSig0 );
            return packFloatx80( zSign, zExp, zSig0 );
        }
        }
    }
    }
    if ( roundBits ) float_exception_flags |= float_flag_inexact;
    if ( roundBits ) float_exception_flags |= float_flag_inexact;
    zSig0 += roundIncrement;
    zSig0 += roundIncrement;
    if ( zSig0 < roundIncrement ) {
    if ( zSig0 < roundIncrement ) {
        ++zExp;
        ++zExp;
        zSig0 = LIT64( 0x8000000000000000 );
        zSig0 = LIT64( 0x8000000000000000 );
    }
    }
    roundIncrement = roundMask + 1;
    roundIncrement = roundMask + 1;
    if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
    if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
        roundMask |= roundIncrement;
        roundMask |= roundIncrement;
    }
    }
    zSig0 &= ~ roundMask;
    zSig0 &= ~ roundMask;
    if ( zSig0 == 0 ) zExp = 0;
    if ( zSig0 == 0 ) zExp = 0;
    return packFloatx80( zSign, zExp, zSig0 );
    return packFloatx80( zSign, zExp, zSig0 );
 precision80:
 precision80:
    increment = ( (sbits64) zSig1 < 0 );
    increment = ( (sbits64) zSig1 < 0 );
    if ( ! roundNearestEven ) {
    if ( ! roundNearestEven ) {
        if ( roundingMode == float_round_to_zero ) {
        if ( roundingMode == float_round_to_zero ) {
            increment = 0;
            increment = 0;
        }
        }
        else {
        else {
            if ( zSign ) {
            if ( zSign ) {
                increment = ( roundingMode == float_round_down ) && zSig1;
                increment = ( roundingMode == float_round_down ) && zSig1;
            }
            }
            else {
            else {
                increment = ( roundingMode == float_round_up ) && zSig1;
                increment = ( roundingMode == float_round_up ) && zSig1;
            }
            }
        }
        }
    }
    }
    if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) {
    if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) {
        if (    ( 0x7FFE < zExp )
        if (    ( 0x7FFE < zExp )
             || (    ( zExp == 0x7FFE )
             || (    ( zExp == 0x7FFE )
                  && ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF ) )
                  && ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF ) )
                  && increment
                  && increment
                )
                )
           ) {
           ) {
            roundMask = 0;
            roundMask = 0;
 overflow:
 overflow:
            float_raise( float_flag_overflow | float_flag_inexact );
            float_raise( float_flag_overflow | float_flag_inexact );
            if (    ( roundingMode == float_round_to_zero )
            if (    ( roundingMode == float_round_to_zero )
                 || ( zSign && ( roundingMode == float_round_up ) )
                 || ( zSign && ( roundingMode == float_round_up ) )
                 || ( ! zSign && ( roundingMode == float_round_down ) )
                 || ( ! zSign && ( roundingMode == float_round_down ) )
               ) {
               ) {
                return packFloatx80( zSign, 0x7FFE, ~ roundMask );
                return packFloatx80( zSign, 0x7FFE, ~ roundMask );
            }
            }
            return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
            return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
        }
        }
        if ( zExp <= 0 ) {
        if ( zExp <= 0 ) {
            isTiny =
            isTiny =
                   ( float_detect_tininess == float_tininess_before_rounding )
                   ( float_detect_tininess == float_tininess_before_rounding )
                || ( zExp < 0 )
                || ( zExp < 0 )
                || ! increment
                || ! increment
                || ( zSig0 < LIT64( 0xFFFFFFFFFFFFFFFF ) );
                || ( zSig0 < LIT64( 0xFFFFFFFFFFFFFFFF ) );
            shift64ExtraRightJamming( zSig0, zSig1, 1 - zExp, &zSig0, &zSig1 );
            shift64ExtraRightJamming( zSig0, zSig1, 1 - zExp, &zSig0, &zSig1 );
            zExp = 0;
            zExp = 0;
            if ( isTiny && zSig1 ) float_raise( float_flag_underflow );
            if ( isTiny && zSig1 ) float_raise( float_flag_underflow );
            if ( zSig1 ) float_exception_flags |= float_flag_inexact;
            if ( zSig1 ) float_exception_flags |= float_flag_inexact;
            if ( roundNearestEven ) {
            if ( roundNearestEven ) {
                increment = ( (sbits64) zSig1 < 0 );
                increment = ( (sbits64) zSig1 < 0 );
            }
            }
            else {
            else {
                if ( zSign ) {
                if ( zSign ) {
                    increment = ( roundingMode == float_round_down ) && zSig1;
                    increment = ( roundingMode == float_round_down ) && zSig1;
                }
                }
                else {
                else {
                    increment = ( roundingMode == float_round_up ) && zSig1;
                    increment = ( roundingMode == float_round_up ) && zSig1;
                }
                }
            }
            }
            if ( increment ) {
            if ( increment ) {
                ++zSig0;
                ++zSig0;
                zSig0 &=
                zSig0 &=
                    ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven );
                    ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven );
                if ( (sbits64) zSig0 < 0 ) zExp = 1;
                if ( (sbits64) zSig0 < 0 ) zExp = 1;
            }
            }
            return packFloatx80( zSign, zExp, zSig0 );
            return packFloatx80( zSign, zExp, zSig0 );
        }
        }
    }
    }
    if ( zSig1 ) float_exception_flags |= float_flag_inexact;
    if ( zSig1 ) float_exception_flags |= float_flag_inexact;
    if ( increment ) {
    if ( increment ) {
        ++zSig0;
        ++zSig0;
        if ( zSig0 == 0 ) {
        if ( zSig0 == 0 ) {
            ++zExp;
            ++zExp;
            zSig0 = LIT64( 0x8000000000000000 );
            zSig0 = LIT64( 0x8000000000000000 );
        }
        }
        else {
        else {
            zSig0 &= ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven );
            zSig0 &= ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven );
        }
        }
    }
    }
    else {
    else {
        if ( zSig0 == 0 ) zExp = 0;
        if ( zSig0 == 0 ) zExp = 0;
    }
    }
    return packFloatx80( zSign, zExp, zSig0 );
    return packFloatx80( zSign, zExp, zSig0 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent
| Takes an abstract floating-point value having sign `zSign', exponent
| `zExp', and significand formed by the concatenation of `zSig0' and `zSig1',
| `zExp', and significand formed by the concatenation of `zSig0' and `zSig1',
| and returns the proper extended double-precision floating-point value
| and returns the proper extended double-precision floating-point value
| corresponding to the abstract input.  This routine is just like
| corresponding to the abstract input.  This routine is just like
| `roundAndPackFloatx80' except that the input significand does not have to be
| `roundAndPackFloatx80' except that the input significand does not have to be
| normalized.
| normalized.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static floatx80
static floatx80
 normalizeRoundAndPackFloatx80(
 normalizeRoundAndPackFloatx80(
     int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1
     int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1
 )
 )
{
{
    int8 shiftCount;
    int8 shiftCount;
 
 
    if ( zSig0 == 0 ) {
    if ( zSig0 == 0 ) {
        zSig0 = zSig1;
        zSig0 = zSig1;
        zSig1 = 0;
        zSig1 = 0;
        zExp -= 64;
        zExp -= 64;
    }
    }
    shiftCount = countLeadingZeros64( zSig0 );
    shiftCount = countLeadingZeros64( zSig0 );
    shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
    shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
    zExp -= shiftCount;
    zExp -= shiftCount;
    return
    return
        roundAndPackFloatx80( roundingPrecision, zSign, zExp, zSig0, zSig1 );
        roundAndPackFloatx80( roundingPrecision, zSign, zExp, zSig0, zSig1 );
 
 
}
}
 
 
#endif
#endif
 
 
#ifdef FLOAT128
#ifdef FLOAT128
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the least-significant 64 fraction bits of the quadruple-precision
| Returns the least-significant 64 fraction bits of the quadruple-precision
| floating-point value `a'.
| floating-point value `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE bits64 extractFloat128Frac1( float128 a )
INLINE bits64 extractFloat128Frac1( float128 a )
{
{
 
 
    return a.low;
    return a.low;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the most-significant 48 fraction bits of the quadruple-precision
| Returns the most-significant 48 fraction bits of the quadruple-precision
| floating-point value `a'.
| floating-point value `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE bits64 extractFloat128Frac0( float128 a )
INLINE bits64 extractFloat128Frac0( float128 a )
{
{
 
 
    return a.high & LIT64( 0x0000FFFFFFFFFFFF );
    return a.high & LIT64( 0x0000FFFFFFFFFFFF );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the exponent bits of the quadruple-precision floating-point value
| Returns the exponent bits of the quadruple-precision floating-point value
| `a'.
| `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE int32 extractFloat128Exp( float128 a )
INLINE int32 extractFloat128Exp( float128 a )
{
{
 
 
    return ( a.high>>48 ) & 0x7FFF;
    return ( a.high>>48 ) & 0x7FFF;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the sign bit of the quadruple-precision floating-point value `a'.
| Returns the sign bit of the quadruple-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE flag extractFloat128Sign( float128 a )
INLINE flag extractFloat128Sign( float128 a )
{
{
 
 
    return a.high>>63;
    return a.high>>63;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Normalizes the subnormal quadruple-precision floating-point value
| Normalizes the subnormal quadruple-precision floating-point value
| represented by the denormalized significand formed by the concatenation of
| represented by the denormalized significand formed by the concatenation of
| `aSig0' and `aSig1'.  The normalized exponent is stored at the location
| `aSig0' and `aSig1'.  The normalized exponent is stored at the location
| pointed to by `zExpPtr'.  The most significant 49 bits of the normalized
| pointed to by `zExpPtr'.  The most significant 49 bits of the normalized
| significand are stored at the location pointed to by `zSig0Ptr', and the
| significand are stored at the location pointed to by `zSig0Ptr', and the
| least significant 64 bits of the normalized significand are stored at the
| least significant 64 bits of the normalized significand are stored at the
| location pointed to by `zSig1Ptr'.
| location pointed to by `zSig1Ptr'.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static void
static void
 normalizeFloat128Subnormal(
 normalizeFloat128Subnormal(
     bits64 aSig0,
     bits64 aSig0,
     bits64 aSig1,
     bits64 aSig1,
     int32 *zExpPtr,
     int32 *zExpPtr,
     bits64 *zSig0Ptr,
     bits64 *zSig0Ptr,
     bits64 *zSig1Ptr
     bits64 *zSig1Ptr
 )
 )
{
{
    int8 shiftCount;
    int8 shiftCount;
 
 
    if ( aSig0 == 0 ) {
    if ( aSig0 == 0 ) {
        shiftCount = countLeadingZeros64( aSig1 ) - 15;
        shiftCount = countLeadingZeros64( aSig1 ) - 15;
        if ( shiftCount < 0 ) {
        if ( shiftCount < 0 ) {
            *zSig0Ptr = aSig1>>( - shiftCount );
            *zSig0Ptr = aSig1>>( - shiftCount );
            *zSig1Ptr = aSig1<<( shiftCount & 63 );
            *zSig1Ptr = aSig1<<( shiftCount & 63 );
        }
        }
        else {
        else {
            *zSig0Ptr = aSig1<<shiftCount;
            *zSig0Ptr = aSig1<<shiftCount;
            *zSig1Ptr = 0;
            *zSig1Ptr = 0;
        }
        }
        *zExpPtr = - shiftCount - 63;
        *zExpPtr = - shiftCount - 63;
    }
    }
    else {
    else {
        shiftCount = countLeadingZeros64( aSig0 ) - 15;
        shiftCount = countLeadingZeros64( aSig0 ) - 15;
        shortShift128Left( aSig0, aSig1, shiftCount, zSig0Ptr, zSig1Ptr );
        shortShift128Left( aSig0, aSig1, shiftCount, zSig0Ptr, zSig1Ptr );
        *zExpPtr = 1 - shiftCount;
        *zExpPtr = 1 - shiftCount;
    }
    }
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Packs the sign `zSign', the exponent `zExp', and the significand formed
| Packs the sign `zSign', the exponent `zExp', and the significand formed
| by the concatenation of `zSig0' and `zSig1' into a quadruple-precision
| by the concatenation of `zSig0' and `zSig1' into a quadruple-precision
| floating-point value, returning the result.  After being shifted into the
| floating-point value, returning the result.  After being shifted into the
| proper positions, the three fields `zSign', `zExp', and `zSig0' are simply
| proper positions, the three fields `zSign', `zExp', and `zSig0' are simply
| added together to form the most significant 32 bits of the result.  This
| added together to form the most significant 32 bits of the result.  This
| means that any integer portion of `zSig0' will be added into the exponent.
| means that any integer portion of `zSig0' will be added into the exponent.
| Since a properly normalized significand will have an integer portion equal
| Since a properly normalized significand will have an integer portion equal
| to 1, the `zExp' input should be 1 less than the desired result exponent
| to 1, the `zExp' input should be 1 less than the desired result exponent
| whenever `zSig0' and `zSig1' concatenated form a complete, normalized
| whenever `zSig0' and `zSig1' concatenated form a complete, normalized
| significand.
| significand.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
INLINE float128
INLINE float128
 packFloat128( flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 )
 packFloat128( flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 )
{
{
    float128 z;
    float128 z;
 
 
    z.low = zSig1;
    z.low = zSig1;
    z.high = ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<48 ) + zSig0;
    z.high = ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<48 ) + zSig0;
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and extended significand formed by the concatenation of `zSig0', `zSig1',
| and extended significand formed by the concatenation of `zSig0', `zSig1',
| and `zSig2', and returns the proper quadruple-precision floating-point value
| and `zSig2', and returns the proper quadruple-precision floating-point value
| corresponding to the abstract input.  Ordinarily, the abstract value is
| corresponding to the abstract input.  Ordinarily, the abstract value is
| simply rounded and packed into the quadruple-precision format, with the
| simply rounded and packed into the quadruple-precision format, with the
| inexact exception raised if the abstract input cannot be represented
| inexact exception raised if the abstract input cannot be represented
| exactly.  However, if the abstract value is too large, the overflow and
| exactly.  However, if the abstract value is too large, the overflow and
| inexact exceptions are raised and an infinity or maximal finite value is
| inexact exceptions are raised and an infinity or maximal finite value is
| returned.  If the abstract value is too small, the input value is rounded to
| returned.  If the abstract value is too small, the input value is rounded to
| a subnormal number, and the underflow and inexact exceptions are raised if
| a subnormal number, and the underflow and inexact exceptions are raised if
| the abstract input cannot be represented exactly as a subnormal quadruple-
| the abstract input cannot be represented exactly as a subnormal quadruple-
| precision floating-point number.
| precision floating-point number.
|     The input significand must be normalized or smaller.  If the input
|     The input significand must be normalized or smaller.  If the input
| significand is not normalized, `zExp' must be 0; in that case, the result
| significand is not normalized, `zExp' must be 0; in that case, the result
| returned is a subnormal number, and it must not require rounding.  In the
| returned is a subnormal number, and it must not require rounding.  In the
| usual case that the input significand is normalized, `zExp' must be 1 less
| usual case that the input significand is normalized, `zExp' must be 1 less
| than the ``true'' floating-point exponent.  The handling of underflow and
| than the ``true'' floating-point exponent.  The handling of underflow and
| overflow follows the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| overflow follows the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static float128
static float128
 roundAndPackFloat128(
 roundAndPackFloat128(
     flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1, bits64 zSig2 )
     flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1, bits64 zSig2 )
{
{
    int8 roundingMode;
    int8 roundingMode;
    flag roundNearestEven, increment, isTiny;
    flag roundNearestEven, increment, isTiny;
 
 
    roundingMode = float_rounding_mode;
    roundingMode = float_rounding_mode;
    roundNearestEven = ( roundingMode == float_round_nearest_even );
    roundNearestEven = ( roundingMode == float_round_nearest_even );
    increment = ( (sbits64) zSig2 < 0 );
    increment = ( (sbits64) zSig2 < 0 );
    if ( ! roundNearestEven ) {
    if ( ! roundNearestEven ) {
        if ( roundingMode == float_round_to_zero ) {
        if ( roundingMode == float_round_to_zero ) {
            increment = 0;
            increment = 0;
        }
        }
        else {
        else {
            if ( zSign ) {
            if ( zSign ) {
                increment = ( roundingMode == float_round_down ) && zSig2;
                increment = ( roundingMode == float_round_down ) && zSig2;
            }
            }
            else {
            else {
                increment = ( roundingMode == float_round_up ) && zSig2;
                increment = ( roundingMode == float_round_up ) && zSig2;
            }
            }
        }
        }
    }
    }
    if ( 0x7FFD <= (bits32) zExp ) {
    if ( 0x7FFD <= (bits32) zExp ) {
        if (    ( 0x7FFD < zExp )
        if (    ( 0x7FFD < zExp )
             || (    ( zExp == 0x7FFD )
             || (    ( zExp == 0x7FFD )
                  && eq128(
                  && eq128(
                         LIT64( 0x0001FFFFFFFFFFFF ),
                         LIT64( 0x0001FFFFFFFFFFFF ),
                         LIT64( 0xFFFFFFFFFFFFFFFF ),
                         LIT64( 0xFFFFFFFFFFFFFFFF ),
                         zSig0,
                         zSig0,
                         zSig1
                         zSig1
                     )
                     )
                  && increment
                  && increment
                )
                )
           ) {
           ) {
            float_raise( float_flag_overflow | float_flag_inexact );
            float_raise( float_flag_overflow | float_flag_inexact );
            if (    ( roundingMode == float_round_to_zero )
            if (    ( roundingMode == float_round_to_zero )
                 || ( zSign && ( roundingMode == float_round_up ) )
                 || ( zSign && ( roundingMode == float_round_up ) )
                 || ( ! zSign && ( roundingMode == float_round_down ) )
                 || ( ! zSign && ( roundingMode == float_round_down ) )
               ) {
               ) {
                return
                return
                    packFloat128(
                    packFloat128(
                        zSign,
                        zSign,
                        0x7FFE,
                        0x7FFE,
                        LIT64( 0x0000FFFFFFFFFFFF ),
                        LIT64( 0x0000FFFFFFFFFFFF ),
                        LIT64( 0xFFFFFFFFFFFFFFFF )
                        LIT64( 0xFFFFFFFFFFFFFFFF )
                    );
                    );
            }
            }
            return packFloat128( zSign, 0x7FFF, 0, 0 );
            return packFloat128( zSign, 0x7FFF, 0, 0 );
        }
        }
        if ( zExp < 0 ) {
        if ( zExp < 0 ) {
            isTiny =
            isTiny =
                   ( float_detect_tininess == float_tininess_before_rounding )
                   ( float_detect_tininess == float_tininess_before_rounding )
                || ( zExp < -1 )
                || ( zExp < -1 )
                || ! increment
                || ! increment
                || lt128(
                || lt128(
                       zSig0,
                       zSig0,
                       zSig1,
                       zSig1,
                       LIT64( 0x0001FFFFFFFFFFFF ),
                       LIT64( 0x0001FFFFFFFFFFFF ),
                       LIT64( 0xFFFFFFFFFFFFFFFF )
                       LIT64( 0xFFFFFFFFFFFFFFFF )
                   );
                   );
            shift128ExtraRightJamming(
            shift128ExtraRightJamming(
                zSig0, zSig1, zSig2, - zExp, &zSig0, &zSig1, &zSig2 );
                zSig0, zSig1, zSig2, - zExp, &zSig0, &zSig1, &zSig2 );
            zExp = 0;
            zExp = 0;
            if ( isTiny && zSig2 ) float_raise( float_flag_underflow );
            if ( isTiny && zSig2 ) float_raise( float_flag_underflow );
            if ( roundNearestEven ) {
            if ( roundNearestEven ) {
                increment = ( (sbits64) zSig2 < 0 );
                increment = ( (sbits64) zSig2 < 0 );
            }
            }
            else {
            else {
                if ( zSign ) {
                if ( zSign ) {
                    increment = ( roundingMode == float_round_down ) && zSig2;
                    increment = ( roundingMode == float_round_down ) && zSig2;
                }
                }
                else {
                else {
                    increment = ( roundingMode == float_round_up ) && zSig2;
                    increment = ( roundingMode == float_round_up ) && zSig2;
                }
                }
            }
            }
        }
        }
    }
    }
    if ( zSig2 ) float_exception_flags |= float_flag_inexact;
    if ( zSig2 ) float_exception_flags |= float_flag_inexact;
    if ( increment ) {
    if ( increment ) {
        add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 );
        add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 );
        zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven );
        zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven );
    }
    }
    else {
    else {
        if ( ( zSig0 | zSig1 ) == 0 ) zExp = 0;
        if ( ( zSig0 | zSig1 ) == 0 ) zExp = 0;
    }
    }
    return packFloat128( zSign, zExp, zSig0, zSig1 );
    return packFloat128( zSign, zExp, zSig0, zSig1 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand formed by the concatenation of `zSig0' and `zSig1', and
| and significand formed by the concatenation of `zSig0' and `zSig1', and
| returns the proper quadruple-precision floating-point value corresponding
| returns the proper quadruple-precision floating-point value corresponding
| to the abstract input.  This routine is just like `roundAndPackFloat128'
| to the abstract input.  This routine is just like `roundAndPackFloat128'
| except that the input significand has fewer bits and does not have to be
| except that the input significand has fewer bits and does not have to be
| normalized.  In all cases, `zExp' must be 1 less than the ``true'' floating-
| normalized.  In all cases, `zExp' must be 1 less than the ``true'' floating-
| point exponent.
| point exponent.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static float128
static float128
 normalizeRoundAndPackFloat128(
 normalizeRoundAndPackFloat128(
     flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 )
     flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 )
{
{
    int8 shiftCount;
    int8 shiftCount;
    bits64 zSig2;
    bits64 zSig2;
 
 
    if ( zSig0 == 0 ) {
    if ( zSig0 == 0 ) {
        zSig0 = zSig1;
        zSig0 = zSig1;
        zSig1 = 0;
        zSig1 = 0;
        zExp -= 64;
        zExp -= 64;
    }
    }
    shiftCount = countLeadingZeros64( zSig0 ) - 15;
    shiftCount = countLeadingZeros64( zSig0 ) - 15;
    if ( 0 <= shiftCount ) {
    if ( 0 <= shiftCount ) {
        zSig2 = 0;
        zSig2 = 0;
        shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
        shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
    }
    }
    else {
    else {
        shift128ExtraRightJamming(
        shift128ExtraRightJamming(
            zSig0, zSig1, 0, - shiftCount, &zSig0, &zSig1, &zSig2 );
            zSig0, zSig1, 0, - shiftCount, &zSig0, &zSig1, &zSig2 );
    }
    }
    zExp -= shiftCount;
    zExp -= shiftCount;
    return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
    return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
 
 
}
}
 
 
#endif
#endif
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the 32-bit two's complement integer `a'
| Returns the result of converting the 32-bit two's complement integer `a'
| to the single-precision floating-point format.  The conversion is performed
| to the single-precision floating-point format.  The conversion is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float32 int32_to_float32( int32 a )
float32 int32_to_float32( int32 a )
{
{
    flag zSign;
    flag zSign;
    if ( a == 0 ) return 0;
    if ( a == 0 ) return 0;
    if ( a == (sbits32) 0x80000000 ) return packFloat32( 1, 0x9E, 0 );
    if ( a == (sbits32) 0x80000000 ) return packFloat32( 1, 0x9E, 0 );
    zSign = ( a < 0 );
    zSign = ( a < 0 );
    return normalizeRoundAndPackFloat32( zSign, 0x9C, zSign ? - a : a );
    return normalizeRoundAndPackFloat32( zSign, 0x9C, zSign ? - a : a );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the 32-bit two's complement integer `a'
| Returns the result of converting the 32-bit two's complement integer `a'
| to the double-precision floating-point format.  The conversion is performed
| to the double-precision floating-point format.  The conversion is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float64 int32_to_float64( int32 a )
float64 int32_to_float64( int32 a )
{
{
    flag zSign;
    flag zSign;
    uint32 absA;
    uint32 absA;
    int8 shiftCount;
    int8 shiftCount;
    bits64 zSig;
    bits64 zSig;
 
 
    if ( a == 0 ) return 0;
    if ( a == 0 ) return 0;
    zSign = ( a < 0 );
    zSign = ( a < 0 );
    absA = zSign ? - a : a;
    absA = zSign ? - a : a;
    shiftCount = countLeadingZeros32( absA ) + 21;
    shiftCount = countLeadingZeros32( absA ) + 21;
    zSig = absA;
    zSig = absA;
    return packFloat64( zSign, 0x432 - shiftCount, zSig<<shiftCount );
    return packFloat64( zSign, 0x432 - shiftCount, zSig<<shiftCount );
 
 
}
}
 
 
#ifdef FLOATX80
#ifdef FLOATX80
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the 32-bit two's complement integer `a'
| Returns the result of converting the 32-bit two's complement integer `a'
| to the extended double-precision floating-point format.  The conversion
| to the extended double-precision floating-point format.  The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
floatx80 int32_to_floatx80( int32 a )
floatx80 int32_to_floatx80( int32 a )
{
{
    flag zSign;
    flag zSign;
    uint32 absA;
    uint32 absA;
    int8 shiftCount;
    int8 shiftCount;
    bits64 zSig;
    bits64 zSig;
 
 
    if ( a == 0 ) return packFloatx80( 0, 0, 0 );
    if ( a == 0 ) return packFloatx80( 0, 0, 0 );
    zSign = ( a < 0 );
    zSign = ( a < 0 );
    absA = zSign ? - a : a;
    absA = zSign ? - a : a;
    shiftCount = countLeadingZeros32( absA ) + 32;
    shiftCount = countLeadingZeros32( absA ) + 32;
    zSig = absA;
    zSig = absA;
    return packFloatx80( zSign, 0x403E - shiftCount, zSig<<shiftCount );
    return packFloatx80( zSign, 0x403E - shiftCount, zSig<<shiftCount );
 
 
}
}
 
 
#endif
#endif
 
 
#ifdef FLOAT128
#ifdef FLOAT128
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the 32-bit two's complement integer `a' to
| Returns the result of converting the 32-bit two's complement integer `a' to
| the quadruple-precision floating-point format.  The conversion is performed
| the quadruple-precision floating-point format.  The conversion is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float128 int32_to_float128( int32 a )
float128 int32_to_float128( int32 a )
{
{
    flag zSign;
    flag zSign;
    uint32 absA;
    uint32 absA;
    int8 shiftCount;
    int8 shiftCount;
    bits64 zSig0;
    bits64 zSig0;
 
 
    if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
    if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
    zSign = ( a < 0 );
    zSign = ( a < 0 );
    absA = zSign ? - a : a;
    absA = zSign ? - a : a;
    shiftCount = countLeadingZeros32( absA ) + 17;
    shiftCount = countLeadingZeros32( absA ) + 17;
    zSig0 = absA;
    zSig0 = absA;
    return packFloat128( zSign, 0x402E - shiftCount, zSig0<<shiftCount, 0 );
    return packFloat128( zSign, 0x402E - shiftCount, zSig0<<shiftCount, 0 );
 
 
}
}
 
 
#endif
#endif
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the 64-bit two's complement integer `a'
| Returns the result of converting the 64-bit two's complement integer `a'
| to the single-precision floating-point format.  The conversion is performed
| to the single-precision floating-point format.  The conversion is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float32 int64_to_float32( int64 a )
float32 int64_to_float32( int64 a )
{
{
    flag zSign;
    flag zSign;
    uint64 absA;
    uint64 absA;
    int8 shiftCount;
    int8 shiftCount;
    //bits32 zSig; // Unused variable - JB
    //bits32 zSig; // Unused variable - JB
 
 
    if ( a == 0 ) return 0;
    if ( a == 0 ) return 0;
    zSign = ( a < 0 );
    zSign = ( a < 0 );
    absA = zSign ? - a : a;
    absA = zSign ? - a : a;
    shiftCount = countLeadingZeros64( absA ) - 40;
    shiftCount = countLeadingZeros64( absA ) - 40;
    if ( 0 <= shiftCount ) {
    if ( 0 <= shiftCount ) {
        return packFloat32( zSign, 0x95 - shiftCount, absA<<shiftCount );
        return packFloat32( zSign, 0x95 - shiftCount, absA<<shiftCount );
    }
    }
    else {
    else {
        shiftCount += 7;
        shiftCount += 7;
        if ( shiftCount < 0 ) {
        if ( shiftCount < 0 ) {
            shift64RightJamming( absA, - shiftCount, &absA );
            shift64RightJamming( absA, - shiftCount, &absA );
        }
        }
        else {
        else {
            absA <<= shiftCount;
            absA <<= shiftCount;
        }
        }
        return roundAndPackFloat32( zSign, 0x9C - shiftCount, absA );
        return roundAndPackFloat32( zSign, 0x9C - shiftCount, absA );
    }
    }
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the 64-bit two's complement integer `a'
| Returns the result of converting the 64-bit two's complement integer `a'
| to the double-precision floating-point format.  The conversion is performed
| to the double-precision floating-point format.  The conversion is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float64 int64_to_float64( int64 a )
float64 int64_to_float64( int64 a )
{
{
    flag zSign;
    flag zSign;
 
 
    if ( a == 0 ) return 0;
    if ( a == 0 ) return 0;
    if ( a == (sbits64) LIT64( 0x8000000000000000 ) ) {
    if ( a == (sbits64) LIT64( 0x8000000000000000 ) ) {
        return packFloat64( 1, 0x43E, 0 );
        return packFloat64( 1, 0x43E, 0 );
    }
    }
    zSign = ( a < 0 );
    zSign = ( a < 0 );
    return normalizeRoundAndPackFloat64( zSign, 0x43C, zSign ? - a : a );
    return normalizeRoundAndPackFloat64( zSign, 0x43C, zSign ? - a : a );
 
 
}
}
 
 
#ifdef FLOATX80
#ifdef FLOATX80
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the 64-bit two's complement integer `a'
| Returns the result of converting the 64-bit two's complement integer `a'
| to the extended double-precision floating-point format.  The conversion
| to the extended double-precision floating-point format.  The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
floatx80 int64_to_floatx80( int64 a )
floatx80 int64_to_floatx80( int64 a )
{
{
    flag zSign;
    flag zSign;
    uint64 absA;
    uint64 absA;
    int8 shiftCount;
    int8 shiftCount;
 
 
    if ( a == 0 ) return packFloatx80( 0, 0, 0 );
    if ( a == 0 ) return packFloatx80( 0, 0, 0 );
    zSign = ( a < 0 );
    zSign = ( a < 0 );
    absA = zSign ? - a : a;
    absA = zSign ? - a : a;
    shiftCount = countLeadingZeros64( absA );
    shiftCount = countLeadingZeros64( absA );
    return packFloatx80( zSign, 0x403E - shiftCount, absA<<shiftCount );
    return packFloatx80( zSign, 0x403E - shiftCount, absA<<shiftCount );
 
 
}
}
 
 
#endif
#endif
 
 
#ifdef FLOAT128
#ifdef FLOAT128
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the 64-bit two's complement integer `a' to
| Returns the result of converting the 64-bit two's complement integer `a' to
| the quadruple-precision floating-point format.  The conversion is performed
| the quadruple-precision floating-point format.  The conversion is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float128 int64_to_float128( int64 a )
float128 int64_to_float128( int64 a )
{
{
    flag zSign;
    flag zSign;
    uint64 absA;
    uint64 absA;
    int8 shiftCount;
    int8 shiftCount;
    int32 zExp;
    int32 zExp;
    bits64 zSig0, zSig1;
    bits64 zSig0, zSig1;
 
 
    if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
    if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
    zSign = ( a < 0 );
    zSign = ( a < 0 );
    absA = zSign ? - a : a;
    absA = zSign ? - a : a;
    shiftCount = countLeadingZeros64( absA ) + 49;
    shiftCount = countLeadingZeros64( absA ) + 49;
    zExp = 0x406E - shiftCount;
    zExp = 0x406E - shiftCount;
    if ( 64 <= shiftCount ) {
    if ( 64 <= shiftCount ) {
        zSig1 = 0;
        zSig1 = 0;
        zSig0 = absA;
        zSig0 = absA;
        shiftCount -= 64;
        shiftCount -= 64;
    }
    }
    else {
    else {
        zSig1 = absA;
        zSig1 = absA;
        zSig0 = 0;
        zSig0 = 0;
    }
    }
    shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
    shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
    return packFloat128( zSign, zExp, zSig0, zSig1 );
    return packFloat128( zSign, zExp, zSig0, zSig1 );
 
 
}
}
 
 
#endif
#endif
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the single-precision floating-point value
| Returns the result of converting the single-precision floating-point value
| `a' to the 32-bit two's complement integer format.  The conversion is
| `a' to the 32-bit two's complement integer format.  The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic---which means in particular that the conversion is rounded
| Arithmetic---which means in particular that the conversion is rounded
| according to the current rounding mode.  If `a' is a NaN, the largest
| according to the current rounding mode.  If `a' is a NaN, the largest
| positive integer is returned.  Otherwise, if the conversion overflows, the
| positive integer is returned.  Otherwise, if the conversion overflows, the
| largest integer with the same sign as `a' is returned.
| largest integer with the same sign as `a' is returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int32 float32_to_int32( float32 a )
int32 float32_to_int32( float32 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp, shiftCount;
    int16 aExp, shiftCount;
    bits32 aSig;
    bits32 aSig;
    bits64 aSig64;
    bits64 aSig64;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    if ( ( aExp == 0xFF ) && aSig ) aSign = 0;
    if ( ( aExp == 0xFF ) && aSig ) aSign = 0;
    if ( aExp ) aSig |= 0x00800000;
    if ( aExp ) aSig |= 0x00800000;
    shiftCount = 0xAF - aExp;
    shiftCount = 0xAF - aExp;
    aSig64 = aSig;
    aSig64 = aSig;
    aSig64 <<= 32;
    aSig64 <<= 32;
    if ( 0 < shiftCount ) shift64RightJamming( aSig64, shiftCount, &aSig64 );
    if ( 0 < shiftCount ) shift64RightJamming( aSig64, shiftCount, &aSig64 );
    return roundAndPackInt32( aSign, aSig64 );
    return roundAndPackInt32( aSign, aSig64 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the single-precision floating-point value
| Returns the result of converting the single-precision floating-point value
| `a' to the 32-bit two's complement integer format.  The conversion is
| `a' to the 32-bit two's complement integer format.  The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic, except that the conversion is always rounded toward zero.
| Arithmetic, except that the conversion is always rounded toward zero.
| If `a' is a NaN, the largest positive integer is returned.  Otherwise, if
| If `a' is a NaN, the largest positive integer is returned.  Otherwise, if
| the conversion overflows, the largest integer with the same sign as `a' is
| the conversion overflows, the largest integer with the same sign as `a' is
| returned.
| returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int32 float32_to_int32_round_to_zero( float32 a )
int32 float32_to_int32_round_to_zero( float32 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp, shiftCount;
    int16 aExp, shiftCount;
    bits32 aSig;
    bits32 aSig;
    int32 z;
    int32 z;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    shiftCount = aExp - 0x9E;
    shiftCount = aExp - 0x9E;
    if ( 0 <= shiftCount ) {
    if ( 0 <= shiftCount ) {
        if ( a != 0xCF000000 ) {
        if ( a != 0xCF000000 ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF;
            if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF;
        }
        }
        return (sbits32) 0x80000000;
        return (sbits32) 0x80000000;
    }
    }
    else if ( aExp <= 0x7E ) {
    else if ( aExp <= 0x7E ) {
        if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
        if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
        return 0;
        return 0;
    }
    }
    aSig = ( aSig | 0x00800000 )<<8;
    aSig = ( aSig | 0x00800000 )<<8;
    z = aSig>>( - shiftCount );
    z = aSig>>( - shiftCount );
    if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) {
    if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) {
        float_exception_flags |= float_flag_inexact;
        float_exception_flags |= float_flag_inexact;
    }
    }
    if ( aSign ) z = - z;
    if ( aSign ) z = - z;
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the single-precision floating-point value
| Returns the result of converting the single-precision floating-point value
| `a' to the 64-bit two's complement integer format.  The conversion is
| `a' to the 64-bit two's complement integer format.  The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic---which means in particular that the conversion is rounded
| Arithmetic---which means in particular that the conversion is rounded
| according to the current rounding mode.  If `a' is a NaN, the largest
| according to the current rounding mode.  If `a' is a NaN, the largest
| positive integer is returned.  Otherwise, if the conversion overflows, the
| positive integer is returned.  Otherwise, if the conversion overflows, the
| largest integer with the same sign as `a' is returned.
| largest integer with the same sign as `a' is returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int64 float32_to_int64( float32 a )
int64 float32_to_int64( float32 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp, shiftCount;
    int16 aExp, shiftCount;
    bits32 aSig;
    bits32 aSig;
    bits64 aSig64, aSigExtra;
    bits64 aSig64, aSigExtra;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    shiftCount = 0xBE - aExp;
    shiftCount = 0xBE - aExp;
    if ( shiftCount < 0 ) {
    if ( shiftCount < 0 ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) {
        if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) {
            return LIT64( 0x7FFFFFFFFFFFFFFF );
            return LIT64( 0x7FFFFFFFFFFFFFFF );
        }
        }
        return (sbits64) LIT64( 0x8000000000000000 );
        return (sbits64) LIT64( 0x8000000000000000 );
    }
    }
    if ( aExp ) aSig |= 0x00800000;
    if ( aExp ) aSig |= 0x00800000;
    aSig64 = aSig;
    aSig64 = aSig;
    aSig64 <<= 40;
    aSig64 <<= 40;
    shift64ExtraRightJamming( aSig64, 0, shiftCount, &aSig64, &aSigExtra );
    shift64ExtraRightJamming( aSig64, 0, shiftCount, &aSig64, &aSigExtra );
    return roundAndPackInt64( aSign, aSig64, aSigExtra );
    return roundAndPackInt64( aSign, aSig64, aSigExtra );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the single-precision floating-point value
| Returns the result of converting the single-precision floating-point value
| `a' to the 64-bit two's complement integer format.  The conversion is
| `a' to the 64-bit two's complement integer format.  The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic, except that the conversion is always rounded toward zero.  If
| Arithmetic, except that the conversion is always rounded toward zero.  If
| `a' is a NaN, the largest positive integer is returned.  Otherwise, if the
| `a' is a NaN, the largest positive integer is returned.  Otherwise, if the
| conversion overflows, the largest integer with the same sign as `a' is
| conversion overflows, the largest integer with the same sign as `a' is
| returned.
| returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int64 float32_to_int64_round_to_zero( float32 a )
int64 float32_to_int64_round_to_zero( float32 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp, shiftCount;
    int16 aExp, shiftCount;
    bits32 aSig;
    bits32 aSig;
    bits64 aSig64;
    bits64 aSig64;
    int64 z;
    int64 z;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    shiftCount = aExp - 0xBE;
    shiftCount = aExp - 0xBE;
    if ( 0 <= shiftCount ) {
    if ( 0 <= shiftCount ) {
        if ( a != 0xDF000000 ) {
        if ( a != 0xDF000000 ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) {
            if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) {
                return LIT64( 0x7FFFFFFFFFFFFFFF );
                return LIT64( 0x7FFFFFFFFFFFFFFF );
            }
            }
        }
        }
        return (sbits64) LIT64( 0x8000000000000000 );
        return (sbits64) LIT64( 0x8000000000000000 );
    }
    }
    else if ( aExp <= 0x7E ) {
    else if ( aExp <= 0x7E ) {
        if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
        if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
        return 0;
        return 0;
    }
    }
    aSig64 = aSig | 0x00800000;
    aSig64 = aSig | 0x00800000;
    aSig64 <<= 40;
    aSig64 <<= 40;
    z = aSig64>>( - shiftCount );
    z = aSig64>>( - shiftCount );
    if ( (bits64) ( aSig64<<( shiftCount & 63 ) ) ) {
    if ( (bits64) ( aSig64<<( shiftCount & 63 ) ) ) {
        float_exception_flags |= float_flag_inexact;
        float_exception_flags |= float_flag_inexact;
    }
    }
    if ( aSign ) z = - z;
    if ( aSign ) z = - z;
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the single-precision floating-point value
| Returns the result of converting the single-precision floating-point value
| `a' to the double-precision floating-point format.  The conversion is
| `a' to the double-precision floating-point format.  The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float64 float32_to_float64( float32 a )
float64 float32_to_float64( float32 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp;
    int16 aExp;
    bits32 aSig;
    bits32 aSig;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    if ( aExp == 0xFF ) {
    if ( aExp == 0xFF ) {
        if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a ) );
        if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a ) );
        return packFloat64( aSign, 0x7FF, 0 );
        return packFloat64( aSign, 0x7FF, 0 );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloat64( aSign, 0, 0 );
        if ( aSig == 0 ) return packFloat64( aSign, 0, 0 );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
        --aExp;
        --aExp;
    }
    }
    return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 );
    return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 );
 
 
}
}
 
 
#ifdef FLOATX80
#ifdef FLOATX80
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the single-precision floating-point value
| Returns the result of converting the single-precision floating-point value
| `a' to the extended double-precision floating-point format.  The conversion
| `a' to the extended double-precision floating-point format.  The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
floatx80 float32_to_floatx80( float32 a )
floatx80 float32_to_floatx80( float32 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp;
    int16 aExp;
    bits32 aSig;
    bits32 aSig;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    if ( aExp == 0xFF ) {
    if ( aExp == 0xFF ) {
        if ( aSig ) return commonNaNToFloatx80( float32ToCommonNaN( a ) );
        if ( aSig ) return commonNaNToFloatx80( float32ToCommonNaN( a ) );
        return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
        return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 );
        if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
    }
    }
    aSig |= 0x00800000;
    aSig |= 0x00800000;
    return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 );
    return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 );
 
 
}
}
 
 
#endif
#endif
 
 
#ifdef FLOAT128
#ifdef FLOAT128
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the single-precision floating-point value
| Returns the result of converting the single-precision floating-point value
| `a' to the double-precision floating-point format.  The conversion is
| `a' to the double-precision floating-point format.  The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float128 float32_to_float128( float32 a )
float128 float32_to_float128( float32 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp;
    int16 aExp;
    bits32 aSig;
    bits32 aSig;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    if ( aExp == 0xFF ) {
    if ( aExp == 0xFF ) {
        if ( aSig ) return commonNaNToFloat128( float32ToCommonNaN( a ) );
        if ( aSig ) return commonNaNToFloat128( float32ToCommonNaN( a ) );
        return packFloat128( aSign, 0x7FFF, 0, 0 );
        return packFloat128( aSign, 0x7FFF, 0, 0 );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 );
        if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
        --aExp;
        --aExp;
    }
    }
    return packFloat128( aSign, aExp + 0x3F80, ( (bits64) aSig )<<25, 0 );
    return packFloat128( aSign, aExp + 0x3F80, ( (bits64) aSig )<<25, 0 );
 
 
}
}
 
 
#endif
#endif
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Rounds the single-precision floating-point value `a' to an integer, and
| Rounds the single-precision floating-point value `a' to an integer, and
| returns the result as a single-precision floating-point value.  The
| returns the result as a single-precision floating-point value.  The
| operation is performed according to the IEC/IEEE Standard for Binary
| operation is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float32 float32_round_to_int( float32 a )
float32 float32_round_to_int( float32 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp;
    int16 aExp;
    bits32 lastBitMask, roundBitsMask;
    bits32 lastBitMask, roundBitsMask;
    int8 roundingMode;
    int8 roundingMode;
    float32 z;
    float32 z;
 
 
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    if ( 0x96 <= aExp ) {
    if ( 0x96 <= aExp ) {
        if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) {
        if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) {
            return propagateFloat32NaN( a, a );
            return propagateFloat32NaN( a, a );
        }
        }
        return a;
        return a;
    }
    }
    if ( aExp <= 0x7E ) {
    if ( aExp <= 0x7E ) {
        if ( (bits32) ( a<<1 ) == 0 ) return a;
        if ( (bits32) ( a<<1 ) == 0 ) return a;
        float_exception_flags |= float_flag_inexact;
        float_exception_flags |= float_flag_inexact;
        aSign = extractFloat32Sign( a );
        aSign = extractFloat32Sign( a );
        switch ( float_rounding_mode ) {
        switch ( float_rounding_mode ) {
         case float_round_nearest_even:
         case float_round_nearest_even:
            if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) {
            if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) {
                return packFloat32( aSign, 0x7F, 0 );
                return packFloat32( aSign, 0x7F, 0 );
            }
            }
            break;
            break;
         case float_round_down:
         case float_round_down:
            return aSign ? 0xBF800000 : 0;
            return aSign ? 0xBF800000 : 0;
         case float_round_up:
         case float_round_up:
            return aSign ? 0x80000000 : 0x3F800000;
            return aSign ? 0x80000000 : 0x3F800000;
        }
        }
        return packFloat32( aSign, 0, 0 );
        return packFloat32( aSign, 0, 0 );
    }
    }
    lastBitMask = 1;
    lastBitMask = 1;
    lastBitMask <<= 0x96 - aExp;
    lastBitMask <<= 0x96 - aExp;
    roundBitsMask = lastBitMask - 1;
    roundBitsMask = lastBitMask - 1;
    z = a;
    z = a;
    roundingMode = float_rounding_mode;
    roundingMode = float_rounding_mode;
    if ( roundingMode == float_round_nearest_even ) {
    if ( roundingMode == float_round_nearest_even ) {
        z += lastBitMask>>1;
        z += lastBitMask>>1;
        if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
        if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
    }
    }
    else if ( roundingMode != float_round_to_zero ) {
    else if ( roundingMode != float_round_to_zero ) {
        if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
        if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
            z += roundBitsMask;
            z += roundBitsMask;
        }
        }
    }
    }
    z &= ~ roundBitsMask;
    z &= ~ roundBitsMask;
    if ( z != a ) float_exception_flags |= float_flag_inexact;
    if ( z != a ) float_exception_flags |= float_flag_inexact;
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of adding the absolute values of the single-precision
| Returns the result of adding the absolute values of the single-precision
| floating-point values `a' and `b'.  If `zSign' is 1, the sum is negated
| floating-point values `a' and `b'.  If `zSign' is 1, the sum is negated
| before being returned.  `zSign' is ignored if the result is a NaN.
| before being returned.  `zSign' is ignored if the result is a NaN.
| The addition is performed according to the IEC/IEEE Standard for Binary
| The addition is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static float32 addFloat32Sigs( float32 a, float32 b, flag zSign )
static float32 addFloat32Sigs( float32 a, float32 b, flag zSign )
{
{
    int16 aExp, bExp, zExp;
    int16 aExp, bExp, zExp;
    bits32 aSig, bSig, zSig;
    bits32 aSig, bSig, zSig;
    int16 expDiff;
    int16 expDiff;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    bSig = extractFloat32Frac( b );
    bSig = extractFloat32Frac( b );
    bExp = extractFloat32Exp( b );
    bExp = extractFloat32Exp( b );
    expDiff = aExp - bExp;
    expDiff = aExp - bExp;
    aSig <<= 6;
    aSig <<= 6;
    bSig <<= 6;
    bSig <<= 6;
    if ( 0 < expDiff ) {
    if ( 0 < expDiff ) {
        if ( aExp == 0xFF ) {
        if ( aExp == 0xFF ) {
            if ( aSig ) return propagateFloat32NaN( a, b );
            if ( aSig ) return propagateFloat32NaN( a, b );
            return a;
            return a;
        }
        }
        if ( bExp == 0 ) {
        if ( bExp == 0 ) {
            --expDiff;
            --expDiff;
        }
        }
        else {
        else {
            bSig |= 0x20000000;
            bSig |= 0x20000000;
        }
        }
        shift32RightJamming( bSig, expDiff, &bSig );
        shift32RightJamming( bSig, expDiff, &bSig );
        zExp = aExp;
        zExp = aExp;
    }
    }
    else if ( expDiff < 0 ) {
    else if ( expDiff < 0 ) {
        if ( bExp == 0xFF ) {
        if ( bExp == 0xFF ) {
            if ( bSig ) return propagateFloat32NaN( a, b );
            if ( bSig ) return propagateFloat32NaN( a, b );
            return packFloat32( zSign, 0xFF, 0 );
            return packFloat32( zSign, 0xFF, 0 );
        }
        }
        if ( aExp == 0 ) {
        if ( aExp == 0 ) {
            ++expDiff;
            ++expDiff;
        }
        }
        else {
        else {
            aSig |= 0x20000000;
            aSig |= 0x20000000;
        }
        }
        shift32RightJamming( aSig, - expDiff, &aSig );
        shift32RightJamming( aSig, - expDiff, &aSig );
        zExp = bExp;
        zExp = bExp;
    }
    }
    else {
    else {
        if ( aExp == 0xFF ) {
        if ( aExp == 0xFF ) {
            if ( aSig | bSig ) return propagateFloat32NaN( a, b );
            if ( aSig | bSig ) return propagateFloat32NaN( a, b );
            return a;
            return a;
        }
        }
        if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 );
        if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 );
        zSig = 0x40000000 + aSig + bSig;
        zSig = 0x40000000 + aSig + bSig;
        zExp = aExp;
        zExp = aExp;
        goto roundAndPack;
        goto roundAndPack;
    }
    }
    aSig |= 0x20000000;
    aSig |= 0x20000000;
    zSig = ( aSig + bSig )<<1;
    zSig = ( aSig + bSig )<<1;
    --zExp;
    --zExp;
    if ( (sbits32) zSig < 0 ) {
    if ( (sbits32) zSig < 0 ) {
        zSig = aSig + bSig;
        zSig = aSig + bSig;
        ++zExp;
        ++zExp;
    }
    }
 roundAndPack:
 roundAndPack:
    return roundAndPackFloat32( zSign, zExp, zSig );
    return roundAndPackFloat32( zSign, zExp, zSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of subtracting the absolute values of the single-
| Returns the result of subtracting the absolute values of the single-
| precision floating-point values `a' and `b'.  If `zSign' is 1, the
| precision floating-point values `a' and `b'.  If `zSign' is 1, the
| difference is negated before being returned.  `zSign' is ignored if the
| difference is negated before being returned.  `zSign' is ignored if the
| result is a NaN.  The subtraction is performed according to the IEC/IEEE
| result is a NaN.  The subtraction is performed according to the IEC/IEEE
| Standard for Binary Floating-Point Arithmetic.
| Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static float32 subFloat32Sigs( float32 a, float32 b, flag zSign )
static float32 subFloat32Sigs( float32 a, float32 b, flag zSign )
{
{
    int16 aExp, bExp, zExp;
    int16 aExp, bExp, zExp;
    bits32 aSig, bSig, zSig;
    bits32 aSig, bSig, zSig;
    int16 expDiff;
    int16 expDiff;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    bSig = extractFloat32Frac( b );
    bSig = extractFloat32Frac( b );
    bExp = extractFloat32Exp( b );
    bExp = extractFloat32Exp( b );
    expDiff = aExp - bExp;
    expDiff = aExp - bExp;
    aSig <<= 7;
    aSig <<= 7;
    bSig <<= 7;
    bSig <<= 7;
    if ( 0 < expDiff ) goto aExpBigger;
    if ( 0 < expDiff ) goto aExpBigger;
    if ( expDiff < 0 ) goto bExpBigger;
    if ( expDiff < 0 ) goto bExpBigger;
    if ( aExp == 0xFF ) {
    if ( aExp == 0xFF ) {
        if ( aSig | bSig ) return propagateFloat32NaN( a, b );
        if ( aSig | bSig ) return propagateFloat32NaN( a, b );
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return float32_default_nan;
        return float32_default_nan;
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        aExp = 1;
        aExp = 1;
        bExp = 1;
        bExp = 1;
    }
    }
    if ( bSig < aSig ) goto aBigger;
    if ( bSig < aSig ) goto aBigger;
    if ( aSig < bSig ) goto bBigger;
    if ( aSig < bSig ) goto bBigger;
    return packFloat32( float_rounding_mode == float_round_down, 0, 0 );
    return packFloat32( float_rounding_mode == float_round_down, 0, 0 );
 bExpBigger:
 bExpBigger:
    if ( bExp == 0xFF ) {
    if ( bExp == 0xFF ) {
        if ( bSig ) return propagateFloat32NaN( a, b );
        if ( bSig ) return propagateFloat32NaN( a, b );
        return packFloat32( zSign ^ 1, 0xFF, 0 );
        return packFloat32( zSign ^ 1, 0xFF, 0 );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        ++expDiff;
        ++expDiff;
    }
    }
    else {
    else {
        aSig |= 0x40000000;
        aSig |= 0x40000000;
    }
    }
    shift32RightJamming( aSig, - expDiff, &aSig );
    shift32RightJamming( aSig, - expDiff, &aSig );
    bSig |= 0x40000000;
    bSig |= 0x40000000;
 bBigger:
 bBigger:
    zSig = bSig - aSig;
    zSig = bSig - aSig;
    zExp = bExp;
    zExp = bExp;
    zSign ^= 1;
    zSign ^= 1;
    goto normalizeRoundAndPack;
    goto normalizeRoundAndPack;
 aExpBigger:
 aExpBigger:
    if ( aExp == 0xFF ) {
    if ( aExp == 0xFF ) {
        if ( aSig ) return propagateFloat32NaN( a, b );
        if ( aSig ) return propagateFloat32NaN( a, b );
        return a;
        return a;
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        --expDiff;
        --expDiff;
    }
    }
    else {
    else {
        bSig |= 0x40000000;
        bSig |= 0x40000000;
    }
    }
    shift32RightJamming( bSig, expDiff, &bSig );
    shift32RightJamming( bSig, expDiff, &bSig );
    aSig |= 0x40000000;
    aSig |= 0x40000000;
 aBigger:
 aBigger:
    zSig = aSig - bSig;
    zSig = aSig - bSig;
    zExp = aExp;
    zExp = aExp;
 normalizeRoundAndPack:
 normalizeRoundAndPack:
    --zExp;
    --zExp;
    return normalizeRoundAndPackFloat32( zSign, zExp, zSig );
    return normalizeRoundAndPackFloat32( zSign, zExp, zSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of adding the single-precision floating-point values `a'
| Returns the result of adding the single-precision floating-point values `a'
| and `b'.  The operation is performed according to the IEC/IEEE Standard for
| and `b'.  The operation is performed according to the IEC/IEEE Standard for
| Binary Floating-Point Arithmetic.
| Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float32 float32_add( float32 a, float32 b )
float32 float32_add( float32 a, float32 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    bSign = extractFloat32Sign( b );
    bSign = extractFloat32Sign( b );
    if ( aSign == bSign ) {
    if ( aSign == bSign ) {
        return addFloat32Sigs( a, b, aSign );
        return addFloat32Sigs( a, b, aSign );
    }
    }
    else {
    else {
        return subFloat32Sigs( a, b, aSign );
        return subFloat32Sigs( a, b, aSign );
    }
    }
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of subtracting the single-precision floating-point values
| Returns the result of subtracting the single-precision floating-point values
| `a' and `b'.  The operation is performed according to the IEC/IEEE Standard
| `a' and `b'.  The operation is performed according to the IEC/IEEE Standard
| for Binary Floating-Point Arithmetic.
| for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float32 float32_sub( float32 a, float32 b )
float32 float32_sub( float32 a, float32 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    bSign = extractFloat32Sign( b );
    bSign = extractFloat32Sign( b );
    if ( aSign == bSign ) {
    if ( aSign == bSign ) {
        return subFloat32Sigs( a, b, aSign );
        return subFloat32Sigs( a, b, aSign );
    }
    }
    else {
    else {
        return addFloat32Sigs( a, b, aSign );
        return addFloat32Sigs( a, b, aSign );
    }
    }
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of multiplying the single-precision floating-point values
| Returns the result of multiplying the single-precision floating-point values
| `a' and `b'.  The operation is performed according to the IEC/IEEE Standard
| `a' and `b'.  The operation is performed according to the IEC/IEEE Standard
| for Binary Floating-Point Arithmetic.
| for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float32 float32_mul( float32 a, float32 b )
float32 float32_mul( float32 a, float32 b )
{
{
    flag aSign, bSign, zSign;
    flag aSign, bSign, zSign;
    int16 aExp, bExp, zExp;
    int16 aExp, bExp, zExp;
    bits32 aSig, bSig;
    bits32 aSig, bSig;
    bits64 zSig64;
    bits64 zSig64;
    bits32 zSig;
    bits32 zSig;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    bSig = extractFloat32Frac( b );
    bSig = extractFloat32Frac( b );
    bExp = extractFloat32Exp( b );
    bExp = extractFloat32Exp( b );
    bSign = extractFloat32Sign( b );
    bSign = extractFloat32Sign( b );
    zSign = aSign ^ bSign;
    zSign = aSign ^ bSign;
    if ( aExp == 0xFF ) {
    if ( aExp == 0xFF ) {
        if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
        if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
            return propagateFloat32NaN( a, b );
            return propagateFloat32NaN( a, b );
        }
        }
        if ( ( bExp | bSig ) == 0 ) {
        if ( ( bExp | bSig ) == 0 ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            return float32_default_nan;
            return float32_default_nan;
        }
        }
        return packFloat32( zSign, 0xFF, 0 );
        return packFloat32( zSign, 0xFF, 0 );
    }
    }
    if ( bExp == 0xFF ) {
    if ( bExp == 0xFF ) {
        if ( bSig ) return propagateFloat32NaN( a, b );
        if ( bSig ) return propagateFloat32NaN( a, b );
        if ( ( aExp | aSig ) == 0 ) {
        if ( ( aExp | aSig ) == 0 ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            return float32_default_nan;
            return float32_default_nan;
        }
        }
        return packFloat32( zSign, 0xFF, 0 );
        return packFloat32( zSign, 0xFF, 0 );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
        if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        if ( bSig == 0 ) return packFloat32( zSign, 0, 0 );
        if ( bSig == 0 ) return packFloat32( zSign, 0, 0 );
        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
    }
    }
    zExp = aExp + bExp - 0x7F;
    zExp = aExp + bExp - 0x7F;
    aSig = ( aSig | 0x00800000 )<<7;
    aSig = ( aSig | 0x00800000 )<<7;
    bSig = ( bSig | 0x00800000 )<<8;
    bSig = ( bSig | 0x00800000 )<<8;
    shift64RightJamming( ( (bits64) aSig ) * bSig, 32, &zSig64 );
    shift64RightJamming( ( (bits64) aSig ) * bSig, 32, &zSig64 );
    zSig = zSig64;
    zSig = zSig64;
    if ( 0 <= (sbits32) ( zSig<<1 ) ) {
    if ( 0 <= (sbits32) ( zSig<<1 ) ) {
        zSig <<= 1;
        zSig <<= 1;
        --zExp;
        --zExp;
    }
    }
    return roundAndPackFloat32( zSign, zExp, zSig );
    return roundAndPackFloat32( zSign, zExp, zSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of dividing the single-precision floating-point value `a'
| Returns the result of dividing the single-precision floating-point value `a'
| by the corresponding value `b'.  The operation is performed according to the
| by the corresponding value `b'.  The operation is performed according to the
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float32 float32_div( float32 a, float32 b )
float32 float32_div( float32 a, float32 b )
{
{
    flag aSign, bSign, zSign;
    flag aSign, bSign, zSign;
    int16 aExp, bExp, zExp;
    int16 aExp, bExp, zExp;
    bits32 aSig, bSig, zSig;
    bits32 aSig, bSig, zSig;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    bSig = extractFloat32Frac( b );
    bSig = extractFloat32Frac( b );
    bExp = extractFloat32Exp( b );
    bExp = extractFloat32Exp( b );
    bSign = extractFloat32Sign( b );
    bSign = extractFloat32Sign( b );
    zSign = aSign ^ bSign;
    zSign = aSign ^ bSign;
    if ( aExp == 0xFF ) {
    if ( aExp == 0xFF ) {
        if ( aSig ) return propagateFloat32NaN( a, b );
        if ( aSig ) return propagateFloat32NaN( a, b );
        if ( bExp == 0xFF ) {
        if ( bExp == 0xFF ) {
            if ( bSig ) return propagateFloat32NaN( a, b );
            if ( bSig ) return propagateFloat32NaN( a, b );
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            return float32_default_nan;
            return float32_default_nan;
        }
        }
        return packFloat32( zSign, 0xFF, 0 );
        return packFloat32( zSign, 0xFF, 0 );
    }
    }
    if ( bExp == 0xFF ) {
    if ( bExp == 0xFF ) {
        if ( bSig ) return propagateFloat32NaN( a, b );
        if ( bSig ) return propagateFloat32NaN( a, b );
        return packFloat32( zSign, 0, 0 );
        return packFloat32( zSign, 0, 0 );
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        if ( bSig == 0 ) {
        if ( bSig == 0 ) {
            if ( ( aExp | aSig ) == 0 ) {
            if ( ( aExp | aSig ) == 0 ) {
                float_raise( float_flag_invalid );
                float_raise( float_flag_invalid );
                return float32_default_nan;
                return float32_default_nan;
            }
            }
            float_raise( float_flag_divbyzero );
            float_raise( float_flag_divbyzero );
            return packFloat32( zSign, 0xFF, 0 );
            return packFloat32( zSign, 0xFF, 0 );
        }
        }
        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
        if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
    }
    }
    zExp = aExp - bExp + 0x7D;
    zExp = aExp - bExp + 0x7D;
    aSig = ( aSig | 0x00800000 )<<7;
    aSig = ( aSig | 0x00800000 )<<7;
    bSig = ( bSig | 0x00800000 )<<8;
    bSig = ( bSig | 0x00800000 )<<8;
    if ( bSig <= ( aSig + aSig ) ) {
    if ( bSig <= ( aSig + aSig ) ) {
        aSig >>= 1;
        aSig >>= 1;
        ++zExp;
        ++zExp;
    }
    }
    zSig = ( ( (bits64) aSig )<<32 ) / bSig;
    zSig = ( ( (bits64) aSig )<<32 ) / bSig;
    if ( ( zSig & 0x3F ) == 0 ) {
    if ( ( zSig & 0x3F ) == 0 ) {
        zSig |= ( (bits64) bSig * zSig != ( (bits64) aSig )<<32 );
        zSig |= ( (bits64) bSig * zSig != ( (bits64) aSig )<<32 );
    }
    }
    return roundAndPackFloat32( zSign, zExp, zSig );
    return roundAndPackFloat32( zSign, zExp, zSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the remainder of the single-precision floating-point value `a'
| Returns the remainder of the single-precision floating-point value `a'
| with respect to the corresponding value `b'.  The operation is performed
| with respect to the corresponding value `b'.  The operation is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float32 float32_rem( float32 a, float32 b )
float32 float32_rem( float32 a, float32 b )
{
{
    flag aSign, bSign, zSign;
    flag aSign, bSign, zSign;
    int16 aExp, bExp, expDiff;
    int16 aExp, bExp, expDiff;
    bits32 aSig, bSig;
    bits32 aSig, bSig;
    bits32 q;
    bits32 q;
    bits64 aSig64, bSig64, q64;
    bits64 aSig64, bSig64, q64;
    bits32 alternateASig;
    bits32 alternateASig;
    sbits32 sigMean;
    sbits32 sigMean;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    bSig = extractFloat32Frac( b );
    bSig = extractFloat32Frac( b );
    bExp = extractFloat32Exp( b );
    bExp = extractFloat32Exp( b );
    bSign = extractFloat32Sign( b );
    bSign = extractFloat32Sign( b );
    if ( aExp == 0xFF ) {
    if ( aExp == 0xFF ) {
        if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
        if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
            return propagateFloat32NaN( a, b );
            return propagateFloat32NaN( a, b );
        }
        }
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return float32_default_nan;
        return float32_default_nan;
    }
    }
    if ( bExp == 0xFF ) {
    if ( bExp == 0xFF ) {
        if ( bSig ) return propagateFloat32NaN( a, b );
        if ( bSig ) return propagateFloat32NaN( a, b );
        return a;
        return a;
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        if ( bSig == 0 ) {
        if ( bSig == 0 ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            return float32_default_nan;
            return float32_default_nan;
        }
        }
        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return a;
        if ( aSig == 0 ) return a;
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
    }
    }
    expDiff = aExp - bExp;
    expDiff = aExp - bExp;
    aSig |= 0x00800000;
    aSig |= 0x00800000;
    bSig |= 0x00800000;
    bSig |= 0x00800000;
    if ( expDiff < 32 ) {
    if ( expDiff < 32 ) {
        aSig <<= 8;
        aSig <<= 8;
        bSig <<= 8;
        bSig <<= 8;
        if ( expDiff < 0 ) {
        if ( expDiff < 0 ) {
            if ( expDiff < -1 ) return a;
            if ( expDiff < -1 ) return a;
            aSig >>= 1;
            aSig >>= 1;
        }
        }
        q = ( bSig <= aSig );
        q = ( bSig <= aSig );
        if ( q ) aSig -= bSig;
        if ( q ) aSig -= bSig;
        if ( 0 < expDiff ) {
        if ( 0 < expDiff ) {
            q = ( ( (bits64) aSig )<<32 ) / bSig;
            q = ( ( (bits64) aSig )<<32 ) / bSig;
            q >>= 32 - expDiff;
            q >>= 32 - expDiff;
            bSig >>= 2;
            bSig >>= 2;
            aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
            aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
        }
        }
        else {
        else {
            aSig >>= 2;
            aSig >>= 2;
            bSig >>= 2;
            bSig >>= 2;
        }
        }
    }
    }
    else {
    else {
        if ( bSig <= aSig ) aSig -= bSig;
        if ( bSig <= aSig ) aSig -= bSig;
        aSig64 = ( (bits64) aSig )<<40;
        aSig64 = ( (bits64) aSig )<<40;
        bSig64 = ( (bits64) bSig )<<40;
        bSig64 = ( (bits64) bSig )<<40;
        expDiff -= 64;
        expDiff -= 64;
        while ( 0 < expDiff ) {
        while ( 0 < expDiff ) {
            q64 = estimateDiv128To64( aSig64, 0, bSig64 );
            q64 = estimateDiv128To64( aSig64, 0, bSig64 );
            q64 = ( 2 < q64 ) ? q64 - 2 : 0;
            q64 = ( 2 < q64 ) ? q64 - 2 : 0;
            aSig64 = - ( ( bSig * q64 )<<38 );
            aSig64 = - ( ( bSig * q64 )<<38 );
            expDiff -= 62;
            expDiff -= 62;
        }
        }
        expDiff += 64;
        expDiff += 64;
        q64 = estimateDiv128To64( aSig64, 0, bSig64 );
        q64 = estimateDiv128To64( aSig64, 0, bSig64 );
        q64 = ( 2 < q64 ) ? q64 - 2 : 0;
        q64 = ( 2 < q64 ) ? q64 - 2 : 0;
        q = q64>>( 64 - expDiff );
        q = q64>>( 64 - expDiff );
        bSig <<= 6;
        bSig <<= 6;
        aSig = ( ( aSig64>>33 )<<( expDiff - 1 ) ) - bSig * q;
        aSig = ( ( aSig64>>33 )<<( expDiff - 1 ) ) - bSig * q;
    }
    }
    do {
    do {
        alternateASig = aSig;
        alternateASig = aSig;
        ++q;
        ++q;
        aSig -= bSig;
        aSig -= bSig;
    } while ( 0 <= (sbits32) aSig );
    } while ( 0 <= (sbits32) aSig );
    sigMean = aSig + alternateASig;
    sigMean = aSig + alternateASig;
    if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {
    if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {
        aSig = alternateASig;
        aSig = alternateASig;
    }
    }
    zSign = ( (sbits32) aSig < 0 );
    zSign = ( (sbits32) aSig < 0 );
    if ( zSign ) aSig = - aSig;
    if ( zSign ) aSig = - aSig;
    return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );
    return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the square root of the single-precision floating-point value `a'.
| Returns the square root of the single-precision floating-point value `a'.
| The operation is performed according to the IEC/IEEE Standard for Binary
| The operation is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float32 float32_sqrt( float32 a )
float32 float32_sqrt( float32 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp, zExp;
    int16 aExp, zExp;
    bits32 aSig, zSig;
    bits32 aSig, zSig;
    bits64 rem, term;
    bits64 rem, term;
 
 
    aSig = extractFloat32Frac( a );
    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    if ( aExp == 0xFF ) {
    if ( aExp == 0xFF ) {
        if ( aSig ) return propagateFloat32NaN( a, 0 );
        if ( aSig ) return propagateFloat32NaN( a, 0 );
        if ( ! aSign ) return a;
        if ( ! aSign ) return a;
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return float32_default_nan;
        return float32_default_nan;
    }
    }
    if ( aSign ) {
    if ( aSign ) {
        if ( ( aExp | aSig ) == 0 ) return a;
        if ( ( aExp | aSig ) == 0 ) return a;
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return float32_default_nan;
        return float32_default_nan;
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return 0;
        if ( aSig == 0 ) return 0;
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
    }
    }
    zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E;
    zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E;
    aSig = ( aSig | 0x00800000 )<<8;
    aSig = ( aSig | 0x00800000 )<<8;
    zSig = estimateSqrt32( aExp, aSig ) + 2;
    zSig = estimateSqrt32( aExp, aSig ) + 2;
    if ( ( zSig & 0x7F ) <= 5 ) {
    if ( ( zSig & 0x7F ) <= 5 ) {
        if ( zSig < 2 ) {
        if ( zSig < 2 ) {
            zSig = 0x7FFFFFFF;
            zSig = 0x7FFFFFFF;
            goto roundAndPack;
            goto roundAndPack;
        }
        }
        aSig >>= aExp & 1;
        aSig >>= aExp & 1;
        term = ( (bits64) zSig ) * zSig;
        term = ( (bits64) zSig ) * zSig;
        rem = ( ( (bits64) aSig )<<32 ) - term;
        rem = ( ( (bits64) aSig )<<32 ) - term;
        while ( (sbits64) rem < 0 ) {
        while ( (sbits64) rem < 0 ) {
            --zSig;
            --zSig;
            rem += ( ( (bits64) zSig )<<1 ) | 1;
            rem += ( ( (bits64) zSig )<<1 ) | 1;
        }
        }
        zSig |= ( rem != 0 );
        zSig |= ( rem != 0 );
    }
    }
    shift32RightJamming( zSig, 1, &zSig );
    shift32RightJamming( zSig, 1, &zSig );
 roundAndPack:
 roundAndPack:
    return roundAndPackFloat32( 0, zExp, zSig );
    return roundAndPackFloat32( 0, zExp, zSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the single-precision floating-point value `a' is equal to
| Returns 1 if the single-precision floating-point value `a' is equal to
| the corresponding value `b', and 0 otherwise.  The comparison is performed
| the corresponding value `b', and 0 otherwise.  The comparison is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float32_eq( float32 a, float32 b )
flag float32_eq( float32 a, float32 b )
{
{
 
 
    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
       ) {
       ) {
        if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
        if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
        }
        }
        return 0;
        return 0;
    }
    }
    return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
    return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the single-precision floating-point value `a' is less than
| Returns 1 if the single-precision floating-point value `a' is less than
| or equal to the corresponding value `b', and 0 otherwise.  The comparison
| or equal to the corresponding value `b', and 0 otherwise.  The comparison
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float32_le( float32 a, float32 b )
flag float32_le( float32 a, float32 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
       ) {
       ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return 0;
        return 0;
    }
    }
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    bSign = extractFloat32Sign( b );
    bSign = extractFloat32Sign( b );
    if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 );
    if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 );
    return ( a == b ) || ( aSign ^ ( a < b ) );
    return ( a == b ) || ( aSign ^ ( a < b ) );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the single-precision floating-point value `a' is less than
| Returns 1 if the single-precision floating-point value `a' is less than
| the corresponding value `b', and 0 otherwise.  The comparison is performed
| the corresponding value `b', and 0 otherwise.  The comparison is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float32_lt( float32 a, float32 b )
flag float32_lt( float32 a, float32 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
       ) {
       ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return 0;
        return 0;
    }
    }
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    bSign = extractFloat32Sign( b );
    bSign = extractFloat32Sign( b );
    if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 );
    if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 );
    return ( a != b ) && ( aSign ^ ( a < b ) );
    return ( a != b ) && ( aSign ^ ( a < b ) );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the single-precision floating-point value `a' is equal to
| Returns 1 if the single-precision floating-point value `a' is equal to
| the corresponding value `b', and 0 otherwise.  The invalid exception is
| the corresponding value `b', and 0 otherwise.  The invalid exception is
| raised if either operand is a NaN.  Otherwise, the comparison is performed
| raised if either operand is a NaN.  Otherwise, the comparison is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float32_eq_signaling( float32 a, float32 b )
flag float32_eq_signaling( float32 a, float32 b )
{
{
 
 
    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
       ) {
       ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return 0;
        return 0;
    }
    }
    return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
    return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the single-precision floating-point value `a' is less than or
| Returns 1 if the single-precision floating-point value `a' is less than or
| equal to the corresponding value `b', and 0 otherwise.  Quiet NaNs do not
| equal to the corresponding value `b', and 0 otherwise.  Quiet NaNs do not
| cause an exception.  Otherwise, the comparison is performed according to the
| cause an exception.  Otherwise, the comparison is performed according to the
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float32_le_quiet( float32 a, float32 b )
flag float32_le_quiet( float32 a, float32 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
    //int16 aExp, bExp; // Unused variables - JB
    //int16 aExp, bExp; // Unused variables - JB
 
 
    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
       ) {
       ) {
        if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
        if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
        }
        }
        return 0;
        return 0;
    }
    }
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    bSign = extractFloat32Sign( b );
    bSign = extractFloat32Sign( b );
    if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 );
    if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 );
    return ( a == b ) || ( aSign ^ ( a < b ) );
    return ( a == b ) || ( aSign ^ ( a < b ) );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the single-precision floating-point value `a' is less than
| Returns 1 if the single-precision floating-point value `a' is less than
| the corresponding value `b', and 0 otherwise.  Quiet NaNs do not cause an
| the corresponding value `b', and 0 otherwise.  Quiet NaNs do not cause an
| exception.  Otherwise, the comparison is performed according to the IEC/IEEE
| exception.  Otherwise, the comparison is performed according to the IEC/IEEE
| Standard for Binary Floating-Point Arithmetic.
| Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float32_lt_quiet( float32 a, float32 b )
flag float32_lt_quiet( float32 a, float32 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
       ) {
       ) {
        if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
        if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
        }
        }
        return 0;
        return 0;
    }
    }
    aSign = extractFloat32Sign( a );
    aSign = extractFloat32Sign( a );
    bSign = extractFloat32Sign( b );
    bSign = extractFloat32Sign( b );
    if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 );
    if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 );
    return ( a != b ) && ( aSign ^ ( a < b ) );
    return ( a != b ) && ( aSign ^ ( a < b ) );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the double-precision floating-point value
| Returns the result of converting the double-precision floating-point value
| `a' to the 32-bit two's complement integer format.  The conversion is
| `a' to the 32-bit two's complement integer format.  The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic---which means in particular that the conversion is rounded
| Arithmetic---which means in particular that the conversion is rounded
| according to the current rounding mode.  If `a' is a NaN, the largest
| according to the current rounding mode.  If `a' is a NaN, the largest
| positive integer is returned.  Otherwise, if the conversion overflows, the
| positive integer is returned.  Otherwise, if the conversion overflows, the
| largest integer with the same sign as `a' is returned.
| largest integer with the same sign as `a' is returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int32 float64_to_int32( float64 a )
int32 float64_to_int32( float64 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp, shiftCount;
    int16 aExp, shiftCount;
    bits64 aSig;
    bits64 aSig;
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    if ( ( aExp == 0x7FF ) && aSig ) aSign = 0;
    if ( ( aExp == 0x7FF ) && aSig ) aSign = 0;
    if ( aExp ) aSig |= LIT64( 0x0010000000000000 );
    if ( aExp ) aSig |= LIT64( 0x0010000000000000 );
    shiftCount = 0x42C - aExp;
    shiftCount = 0x42C - aExp;
    if ( 0 < shiftCount ) shift64RightJamming( aSig, shiftCount, &aSig );
    if ( 0 < shiftCount ) shift64RightJamming( aSig, shiftCount, &aSig );
    return roundAndPackInt32( aSign, aSig );
    return roundAndPackInt32( aSign, aSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the double-precision floating-point value
| Returns the result of converting the double-precision floating-point value
| `a' to the 32-bit two's complement integer format.  The conversion is
| `a' to the 32-bit two's complement integer format.  The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic, except that the conversion is always rounded toward zero.
| Arithmetic, except that the conversion is always rounded toward zero.
| If `a' is a NaN, the largest positive integer is returned.  Otherwise, if
| If `a' is a NaN, the largest positive integer is returned.  Otherwise, if
| the conversion overflows, the largest integer with the same sign as `a' is
| the conversion overflows, the largest integer with the same sign as `a' is
| returned.
| returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int32 float64_to_int32_round_to_zero( float64 a )
int32 float64_to_int32_round_to_zero( float64 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp, shiftCount;
    int16 aExp, shiftCount;
    bits64 aSig, savedASig;
    bits64 aSig, savedASig;
    int32 z;
    int32 z;
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    if ( 0x41E < aExp ) {
    if ( 0x41E < aExp ) {
        if ( ( aExp == 0x7FF ) && aSig ) aSign = 0;
        if ( ( aExp == 0x7FF ) && aSig ) aSign = 0;
        goto invalid;
        goto invalid;
    }
    }
    else if ( aExp < 0x3FF ) {
    else if ( aExp < 0x3FF ) {
        if ( aExp || aSig ) float_exception_flags |= float_flag_inexact;
        if ( aExp || aSig ) float_exception_flags |= float_flag_inexact;
        return 0;
        return 0;
    }
    }
    aSig |= LIT64( 0x0010000000000000 );
    aSig |= LIT64( 0x0010000000000000 );
    shiftCount = 0x433 - aExp;
    shiftCount = 0x433 - aExp;
    savedASig = aSig;
    savedASig = aSig;
    aSig >>= shiftCount;
    aSig >>= shiftCount;
    z = aSig;
    z = aSig;
    if ( aSign ) z = - z;
    if ( aSign ) z = - z;
    if ( ( z < 0 ) ^ aSign ) {
    if ( ( z < 0 ) ^ aSign ) {
 invalid:
 invalid:
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
        return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
    }
    }
    if ( ( aSig<<shiftCount ) != savedASig ) {
    if ( ( aSig<<shiftCount ) != savedASig ) {
        float_exception_flags |= float_flag_inexact;
        float_exception_flags |= float_flag_inexact;
    }
    }
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the double-precision floating-point value
| Returns the result of converting the double-precision floating-point value
| `a' to the 64-bit two's complement integer format.  The conversion is
| `a' to the 64-bit two's complement integer format.  The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic---which means in particular that the conversion is rounded
| Arithmetic---which means in particular that the conversion is rounded
| according to the current rounding mode.  If `a' is a NaN, the largest
| according to the current rounding mode.  If `a' is a NaN, the largest
| positive integer is returned.  Otherwise, if the conversion overflows, the
| positive integer is returned.  Otherwise, if the conversion overflows, the
| largest integer with the same sign as `a' is returned.
| largest integer with the same sign as `a' is returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int64 float64_to_int64( float64 a )
int64 float64_to_int64( float64 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp, shiftCount;
    int16 aExp, shiftCount;
    bits64 aSig, aSigExtra;
    bits64 aSig, aSigExtra;
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    if ( aExp ) aSig |= LIT64( 0x0010000000000000 );
    if ( aExp ) aSig |= LIT64( 0x0010000000000000 );
    shiftCount = 0x433 - aExp;
    shiftCount = 0x433 - aExp;
    if ( shiftCount <= 0 ) {
    if ( shiftCount <= 0 ) {
        if ( 0x43E < aExp ) {
        if ( 0x43E < aExp ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            if (    ! aSign
            if (    ! aSign
                 || (    ( aExp == 0x7FF )
                 || (    ( aExp == 0x7FF )
                      && ( aSig != LIT64( 0x0010000000000000 ) ) )
                      && ( aSig != LIT64( 0x0010000000000000 ) ) )
               ) {
               ) {
                return LIT64( 0x7FFFFFFFFFFFFFFF );
                return LIT64( 0x7FFFFFFFFFFFFFFF );
            }
            }
            return (sbits64) LIT64( 0x8000000000000000 );
            return (sbits64) LIT64( 0x8000000000000000 );
        }
        }
        aSigExtra = 0;
        aSigExtra = 0;
        aSig <<= - shiftCount;
        aSig <<= - shiftCount;
    }
    }
    else {
    else {
        shift64ExtraRightJamming( aSig, 0, shiftCount, &aSig, &aSigExtra );
        shift64ExtraRightJamming( aSig, 0, shiftCount, &aSig, &aSigExtra );
    }
    }
    return roundAndPackInt64( aSign, aSig, aSigExtra );
    return roundAndPackInt64( aSign, aSig, aSigExtra );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the double-precision floating-point value
| Returns the result of converting the double-precision floating-point value
| `a' to the 64-bit two's complement integer format.  The conversion is
| `a' to the 64-bit two's complement integer format.  The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic, except that the conversion is always rounded toward zero.
| Arithmetic, except that the conversion is always rounded toward zero.
| If `a' is a NaN, the largest positive integer is returned.  Otherwise, if
| If `a' is a NaN, the largest positive integer is returned.  Otherwise, if
| the conversion overflows, the largest integer with the same sign as `a' is
| the conversion overflows, the largest integer with the same sign as `a' is
| returned.
| returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int64 float64_to_int64_round_to_zero( float64 a )
int64 float64_to_int64_round_to_zero( float64 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp, shiftCount;
    int16 aExp, shiftCount;
    bits64 aSig;
    bits64 aSig;
    int64 z;
    int64 z;
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    if ( aExp ) aSig |= LIT64( 0x0010000000000000 );
    if ( aExp ) aSig |= LIT64( 0x0010000000000000 );
    shiftCount = aExp - 0x433;
    shiftCount = aExp - 0x433;
    if ( 0 <= shiftCount ) {
    if ( 0 <= shiftCount ) {
        if ( 0x43E <= aExp ) {
        if ( 0x43E <= aExp ) {
            if ( a != LIT64( 0xC3E0000000000000 ) ) {
            if ( a != LIT64( 0xC3E0000000000000 ) ) {
                float_raise( float_flag_invalid );
                float_raise( float_flag_invalid );
                if (    ! aSign
                if (    ! aSign
                     || (    ( aExp == 0x7FF )
                     || (    ( aExp == 0x7FF )
                          && ( aSig != LIT64( 0x0010000000000000 ) ) )
                          && ( aSig != LIT64( 0x0010000000000000 ) ) )
                   ) {
                   ) {
                    return LIT64( 0x7FFFFFFFFFFFFFFF );
                    return LIT64( 0x7FFFFFFFFFFFFFFF );
                }
                }
            }
            }
            return (sbits64) LIT64( 0x8000000000000000 );
            return (sbits64) LIT64( 0x8000000000000000 );
        }
        }
        z = aSig<<shiftCount;
        z = aSig<<shiftCount;
    }
    }
    else {
    else {
        if ( aExp < 0x3FE ) {
        if ( aExp < 0x3FE ) {
            if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
            if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
            return 0;
            return 0;
        }
        }
        z = aSig>>( - shiftCount );
        z = aSig>>( - shiftCount );
        if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) {
        if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) {
            float_exception_flags |= float_flag_inexact;
            float_exception_flags |= float_flag_inexact;
        }
        }
    }
    }
    if ( aSign ) z = - z;
    if ( aSign ) z = - z;
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the double-precision floating-point value
| Returns the result of converting the double-precision floating-point value
| `a' to the single-precision floating-point format.  The conversion is
| `a' to the single-precision floating-point format.  The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float32 float64_to_float32( float64 a )
float32 float64_to_float32( float64 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp;
    int16 aExp;
    bits64 aSig;
    bits64 aSig;
    bits32 zSig;
    bits32 zSig;
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    if ( aExp == 0x7FF ) {
    if ( aExp == 0x7FF ) {
        if ( aSig ) return commonNaNToFloat32( float64ToCommonNaN( a ) );
        if ( aSig ) return commonNaNToFloat32( float64ToCommonNaN( a ) );
        return packFloat32( aSign, 0xFF, 0 );
        return packFloat32( aSign, 0xFF, 0 );
    }
    }
    shift64RightJamming( aSig, 22, &aSig );
    shift64RightJamming( aSig, 22, &aSig );
    zSig = aSig;
    zSig = aSig;
    if ( aExp || zSig ) {
    if ( aExp || zSig ) {
        zSig |= 0x40000000;
        zSig |= 0x40000000;
        aExp -= 0x381;
        aExp -= 0x381;
    }
    }
    return roundAndPackFloat32( aSign, aExp, zSig );
    return roundAndPackFloat32( aSign, aExp, zSig );
 
 
}
}
 
 
#ifdef FLOATX80
#ifdef FLOATX80
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the double-precision floating-point value
| Returns the result of converting the double-precision floating-point value
| `a' to the extended double-precision floating-point format.  The conversion
| `a' to the extended double-precision floating-point format.  The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
floatx80 float64_to_floatx80( float64 a )
floatx80 float64_to_floatx80( float64 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp;
    int16 aExp;
    bits64 aSig;
    bits64 aSig;
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    if ( aExp == 0x7FF ) {
    if ( aExp == 0x7FF ) {
        if ( aSig ) return commonNaNToFloatx80( float64ToCommonNaN( a ) );
        if ( aSig ) return commonNaNToFloatx80( float64ToCommonNaN( a ) );
        return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
        return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 );
        if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 );
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
    }
    }
    return
    return
        packFloatx80(
        packFloatx80(
            aSign, aExp + 0x3C00, ( aSig | LIT64( 0x0010000000000000 ) )<<11 );
            aSign, aExp + 0x3C00, ( aSig | LIT64( 0x0010000000000000 ) )<<11 );
 
 
}
}
 
 
#endif
#endif
 
 
#ifdef FLOAT128
#ifdef FLOAT128
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the double-precision floating-point value
| Returns the result of converting the double-precision floating-point value
| `a' to the quadruple-precision floating-point format.  The conversion is
| `a' to the quadruple-precision floating-point format.  The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float128 float64_to_float128( float64 a )
float128 float64_to_float128( float64 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp;
    int16 aExp;
    bits64 aSig, zSig0, zSig1;
    bits64 aSig, zSig0, zSig1;
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    if ( aExp == 0x7FF ) {
    if ( aExp == 0x7FF ) {
        if ( aSig ) return commonNaNToFloat128( float64ToCommonNaN( a ) );
        if ( aSig ) return commonNaNToFloat128( float64ToCommonNaN( a ) );
        return packFloat128( aSign, 0x7FFF, 0, 0 );
        return packFloat128( aSign, 0x7FFF, 0, 0 );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 );
        if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 );
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
        --aExp;
        --aExp;
    }
    }
    shift128Right( aSig, 0, 4, &zSig0, &zSig1 );
    shift128Right( aSig, 0, 4, &zSig0, &zSig1 );
    return packFloat128( aSign, aExp + 0x3C00, zSig0, zSig1 );
    return packFloat128( aSign, aExp + 0x3C00, zSig0, zSig1 );
 
 
}
}
 
 
#endif
#endif
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Rounds the double-precision floating-point value `a' to an integer, and
| Rounds the double-precision floating-point value `a' to an integer, and
| returns the result as a double-precision floating-point value.  The
| returns the result as a double-precision floating-point value.  The
| operation is performed according to the IEC/IEEE Standard for Binary
| operation is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float64 float64_round_to_int( float64 a )
float64 float64_round_to_int( float64 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp;
    int16 aExp;
    bits64 lastBitMask, roundBitsMask;
    bits64 lastBitMask, roundBitsMask;
    int8 roundingMode;
    int8 roundingMode;
    float64 z;
    float64 z;
 
 
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    if ( 0x433 <= aExp ) {
    if ( 0x433 <= aExp ) {
        if ( ( aExp == 0x7FF ) && extractFloat64Frac( a ) ) {
        if ( ( aExp == 0x7FF ) && extractFloat64Frac( a ) ) {
            return propagateFloat64NaN( a, a );
            return propagateFloat64NaN( a, a );
        }
        }
        return a;
        return a;
    }
    }
    if ( aExp < 0x3FF ) {
    if ( aExp < 0x3FF ) {
        if ( (bits64) ( a<<1 ) == 0 ) return a;
        if ( (bits64) ( a<<1 ) == 0 ) return a;
        float_exception_flags |= float_flag_inexact;
        float_exception_flags |= float_flag_inexact;
        aSign = extractFloat64Sign( a );
        aSign = extractFloat64Sign( a );
        switch ( float_rounding_mode ) {
        switch ( float_rounding_mode ) {
         case float_round_nearest_even:
         case float_round_nearest_even:
            if ( ( aExp == 0x3FE ) && extractFloat64Frac( a ) ) {
            if ( ( aExp == 0x3FE ) && extractFloat64Frac( a ) ) {
                return packFloat64( aSign, 0x3FF, 0 );
                return packFloat64( aSign, 0x3FF, 0 );
            }
            }
            break;
            break;
         case float_round_down:
         case float_round_down:
            return aSign ? LIT64( 0xBFF0000000000000 ) : 0;
            return aSign ? LIT64( 0xBFF0000000000000 ) : 0;
         case float_round_up:
         case float_round_up:
            return
            return
            aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 );
            aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 );
        }
        }
        return packFloat64( aSign, 0, 0 );
        return packFloat64( aSign, 0, 0 );
    }
    }
    lastBitMask = 1;
    lastBitMask = 1;
    lastBitMask <<= 0x433 - aExp;
    lastBitMask <<= 0x433 - aExp;
    roundBitsMask = lastBitMask - 1;
    roundBitsMask = lastBitMask - 1;
    z = a;
    z = a;
    roundingMode = float_rounding_mode;
    roundingMode = float_rounding_mode;
    if ( roundingMode == float_round_nearest_even ) {
    if ( roundingMode == float_round_nearest_even ) {
        z += lastBitMask>>1;
        z += lastBitMask>>1;
        if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
        if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
    }
    }
    else if ( roundingMode != float_round_to_zero ) {
    else if ( roundingMode != float_round_to_zero ) {
        if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) {
        if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) {
            z += roundBitsMask;
            z += roundBitsMask;
        }
        }
    }
    }
    z &= ~ roundBitsMask;
    z &= ~ roundBitsMask;
    if ( z != a ) float_exception_flags |= float_flag_inexact;
    if ( z != a ) float_exception_flags |= float_flag_inexact;
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of adding the absolute values of the double-precision
| Returns the result of adding the absolute values of the double-precision
| floating-point values `a' and `b'.  If `zSign' is 1, the sum is negated
| floating-point values `a' and `b'.  If `zSign' is 1, the sum is negated
| before being returned.  `zSign' is ignored if the result is a NaN.
| before being returned.  `zSign' is ignored if the result is a NaN.
| The addition is performed according to the IEC/IEEE Standard for Binary
| The addition is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static float64 addFloat64Sigs( float64 a, float64 b, flag zSign )
static float64 addFloat64Sigs( float64 a, float64 b, flag zSign )
{
{
    int16 aExp, bExp, zExp;
    int16 aExp, bExp, zExp;
    bits64 aSig, bSig, zSig;
    bits64 aSig, bSig, zSig;
    int16 expDiff;
    int16 expDiff;
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    bSig = extractFloat64Frac( b );
    bSig = extractFloat64Frac( b );
    bExp = extractFloat64Exp( b );
    bExp = extractFloat64Exp( b );
    expDiff = aExp - bExp;
    expDiff = aExp - bExp;
    aSig <<= 9;
    aSig <<= 9;
    bSig <<= 9;
    bSig <<= 9;
    if ( 0 < expDiff ) {
    if ( 0 < expDiff ) {
        if ( aExp == 0x7FF ) {
        if ( aExp == 0x7FF ) {
            if ( aSig ) return propagateFloat64NaN( a, b );
            if ( aSig ) return propagateFloat64NaN( a, b );
            return a;
            return a;
        }
        }
        if ( bExp == 0 ) {
        if ( bExp == 0 ) {
            --expDiff;
            --expDiff;
        }
        }
        else {
        else {
            bSig |= LIT64( 0x2000000000000000 );
            bSig |= LIT64( 0x2000000000000000 );
        }
        }
        shift64RightJamming( bSig, expDiff, &bSig );
        shift64RightJamming( bSig, expDiff, &bSig );
        zExp = aExp;
        zExp = aExp;
    }
    }
    else if ( expDiff < 0 ) {
    else if ( expDiff < 0 ) {
        if ( bExp == 0x7FF ) {
        if ( bExp == 0x7FF ) {
            if ( bSig ) return propagateFloat64NaN( a, b );
            if ( bSig ) return propagateFloat64NaN( a, b );
            return packFloat64( zSign, 0x7FF, 0 );
            return packFloat64( zSign, 0x7FF, 0 );
        }
        }
        if ( aExp == 0 ) {
        if ( aExp == 0 ) {
            ++expDiff;
            ++expDiff;
        }
        }
        else {
        else {
            aSig |= LIT64( 0x2000000000000000 );
            aSig |= LIT64( 0x2000000000000000 );
        }
        }
        shift64RightJamming( aSig, - expDiff, &aSig );
        shift64RightJamming( aSig, - expDiff, &aSig );
        zExp = bExp;
        zExp = bExp;
    }
    }
    else {
    else {
        if ( aExp == 0x7FF ) {
        if ( aExp == 0x7FF ) {
            if ( aSig | bSig ) return propagateFloat64NaN( a, b );
            if ( aSig | bSig ) return propagateFloat64NaN( a, b );
            return a;
            return a;
        }
        }
        if ( aExp == 0 ) return packFloat64( zSign, 0, ( aSig + bSig )>>9 );
        if ( aExp == 0 ) return packFloat64( zSign, 0, ( aSig + bSig )>>9 );
        zSig = LIT64( 0x4000000000000000 ) + aSig + bSig;
        zSig = LIT64( 0x4000000000000000 ) + aSig + bSig;
        zExp = aExp;
        zExp = aExp;
        goto roundAndPack;
        goto roundAndPack;
    }
    }
    aSig |= LIT64( 0x2000000000000000 );
    aSig |= LIT64( 0x2000000000000000 );
    zSig = ( aSig + bSig )<<1;
    zSig = ( aSig + bSig )<<1;
    --zExp;
    --zExp;
    if ( (sbits64) zSig < 0 ) {
    if ( (sbits64) zSig < 0 ) {
        zSig = aSig + bSig;
        zSig = aSig + bSig;
        ++zExp;
        ++zExp;
    }
    }
 roundAndPack:
 roundAndPack:
    return roundAndPackFloat64( zSign, zExp, zSig );
    return roundAndPackFloat64( zSign, zExp, zSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of subtracting the absolute values of the double-
| Returns the result of subtracting the absolute values of the double-
| precision floating-point values `a' and `b'.  If `zSign' is 1, the
| precision floating-point values `a' and `b'.  If `zSign' is 1, the
| difference is negated before being returned.  `zSign' is ignored if the
| difference is negated before being returned.  `zSign' is ignored if the
| result is a NaN.  The subtraction is performed according to the IEC/IEEE
| result is a NaN.  The subtraction is performed according to the IEC/IEEE
| Standard for Binary Floating-Point Arithmetic.
| Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static float64 subFloat64Sigs( float64 a, float64 b, flag zSign )
static float64 subFloat64Sigs( float64 a, float64 b, flag zSign )
{
{
    int16 aExp, bExp, zExp;
    int16 aExp, bExp, zExp;
    bits64 aSig, bSig, zSig;
    bits64 aSig, bSig, zSig;
    int16 expDiff;
    int16 expDiff;
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    bSig = extractFloat64Frac( b );
    bSig = extractFloat64Frac( b );
    bExp = extractFloat64Exp( b );
    bExp = extractFloat64Exp( b );
    expDiff = aExp - bExp;
    expDiff = aExp - bExp;
    aSig <<= 10;
    aSig <<= 10;
    bSig <<= 10;
    bSig <<= 10;
    if ( 0 < expDiff ) goto aExpBigger;
    if ( 0 < expDiff ) goto aExpBigger;
    if ( expDiff < 0 ) goto bExpBigger;
    if ( expDiff < 0 ) goto bExpBigger;
    if ( aExp == 0x7FF ) {
    if ( aExp == 0x7FF ) {
        if ( aSig | bSig ) return propagateFloat64NaN( a, b );
        if ( aSig | bSig ) return propagateFloat64NaN( a, b );
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return float64_default_nan;
        return float64_default_nan;
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        aExp = 1;
        aExp = 1;
        bExp = 1;
        bExp = 1;
    }
    }
    if ( bSig < aSig ) goto aBigger;
    if ( bSig < aSig ) goto aBigger;
    if ( aSig < bSig ) goto bBigger;
    if ( aSig < bSig ) goto bBigger;
    return packFloat64( float_rounding_mode == float_round_down, 0, 0 );
    return packFloat64( float_rounding_mode == float_round_down, 0, 0 );
 bExpBigger:
 bExpBigger:
    if ( bExp == 0x7FF ) {
    if ( bExp == 0x7FF ) {
        if ( bSig ) return propagateFloat64NaN( a, b );
        if ( bSig ) return propagateFloat64NaN( a, b );
        return packFloat64( zSign ^ 1, 0x7FF, 0 );
        return packFloat64( zSign ^ 1, 0x7FF, 0 );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        ++expDiff;
        ++expDiff;
    }
    }
    else {
    else {
        aSig |= LIT64( 0x4000000000000000 );
        aSig |= LIT64( 0x4000000000000000 );
    }
    }
    shift64RightJamming( aSig, - expDiff, &aSig );
    shift64RightJamming( aSig, - expDiff, &aSig );
    bSig |= LIT64( 0x4000000000000000 );
    bSig |= LIT64( 0x4000000000000000 );
 bBigger:
 bBigger:
    zSig = bSig - aSig;
    zSig = bSig - aSig;
    zExp = bExp;
    zExp = bExp;
    zSign ^= 1;
    zSign ^= 1;
    goto normalizeRoundAndPack;
    goto normalizeRoundAndPack;
 aExpBigger:
 aExpBigger:
    if ( aExp == 0x7FF ) {
    if ( aExp == 0x7FF ) {
        if ( aSig ) return propagateFloat64NaN( a, b );
        if ( aSig ) return propagateFloat64NaN( a, b );
        return a;
        return a;
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        --expDiff;
        --expDiff;
    }
    }
    else {
    else {
        bSig |= LIT64( 0x4000000000000000 );
        bSig |= LIT64( 0x4000000000000000 );
    }
    }
    shift64RightJamming( bSig, expDiff, &bSig );
    shift64RightJamming( bSig, expDiff, &bSig );
    aSig |= LIT64( 0x4000000000000000 );
    aSig |= LIT64( 0x4000000000000000 );
 aBigger:
 aBigger:
    zSig = aSig - bSig;
    zSig = aSig - bSig;
    zExp = aExp;
    zExp = aExp;
 normalizeRoundAndPack:
 normalizeRoundAndPack:
    --zExp;
    --zExp;
    return normalizeRoundAndPackFloat64( zSign, zExp, zSig );
    return normalizeRoundAndPackFloat64( zSign, zExp, zSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of adding the double-precision floating-point values `a'
| Returns the result of adding the double-precision floating-point values `a'
| and `b'.  The operation is performed according to the IEC/IEEE Standard for
| and `b'.  The operation is performed according to the IEC/IEEE Standard for
| Binary Floating-Point Arithmetic.
| Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float64 float64_add( float64 a, float64 b )
float64 float64_add( float64 a, float64 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    bSign = extractFloat64Sign( b );
    bSign = extractFloat64Sign( b );
    if ( aSign == bSign ) {
    if ( aSign == bSign ) {
        return addFloat64Sigs( a, b, aSign );
        return addFloat64Sigs( a, b, aSign );
    }
    }
    else {
    else {
        return subFloat64Sigs( a, b, aSign );
        return subFloat64Sigs( a, b, aSign );
    }
    }
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of subtracting the double-precision floating-point values
| Returns the result of subtracting the double-precision floating-point values
| `a' and `b'.  The operation is performed according to the IEC/IEEE Standard
| `a' and `b'.  The operation is performed according to the IEC/IEEE Standard
| for Binary Floating-Point Arithmetic.
| for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float64 float64_sub( float64 a, float64 b )
float64 float64_sub( float64 a, float64 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    bSign = extractFloat64Sign( b );
    bSign = extractFloat64Sign( b );
    if ( aSign == bSign ) {
    if ( aSign == bSign ) {
        return subFloat64Sigs( a, b, aSign );
        return subFloat64Sigs( a, b, aSign );
    }
    }
    else {
    else {
        return addFloat64Sigs( a, b, aSign );
        return addFloat64Sigs( a, b, aSign );
    }
    }
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of multiplying the double-precision floating-point values
| Returns the result of multiplying the double-precision floating-point values
| `a' and `b'.  The operation is performed according to the IEC/IEEE Standard
| `a' and `b'.  The operation is performed according to the IEC/IEEE Standard
| for Binary Floating-Point Arithmetic.
| for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float64 float64_mul( float64 a, float64 b )
float64 float64_mul( float64 a, float64 b )
{
{
    flag aSign, bSign, zSign;
    flag aSign, bSign, zSign;
    int16 aExp, bExp, zExp;
    int16 aExp, bExp, zExp;
    bits64 aSig, bSig, zSig0, zSig1;
    bits64 aSig, bSig, zSig0, zSig1;
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    bSig = extractFloat64Frac( b );
    bSig = extractFloat64Frac( b );
    bExp = extractFloat64Exp( b );
    bExp = extractFloat64Exp( b );
    bSign = extractFloat64Sign( b );
    bSign = extractFloat64Sign( b );
    zSign = aSign ^ bSign;
    zSign = aSign ^ bSign;
    if ( aExp == 0x7FF ) {
    if ( aExp == 0x7FF ) {
        if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) {
        if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) {
            return propagateFloat64NaN( a, b );
            return propagateFloat64NaN( a, b );
        }
        }
        if ( ( bExp | bSig ) == 0 ) {
        if ( ( bExp | bSig ) == 0 ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            return float64_default_nan;
            return float64_default_nan;
        }
        }
        return packFloat64( zSign, 0x7FF, 0 );
        return packFloat64( zSign, 0x7FF, 0 );
    }
    }
    if ( bExp == 0x7FF ) {
    if ( bExp == 0x7FF ) {
        if ( bSig ) return propagateFloat64NaN( a, b );
        if ( bSig ) return propagateFloat64NaN( a, b );
        if ( ( aExp | aSig ) == 0 ) {
        if ( ( aExp | aSig ) == 0 ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            return float64_default_nan;
            return float64_default_nan;
        }
        }
        return packFloat64( zSign, 0x7FF, 0 );
        return packFloat64( zSign, 0x7FF, 0 );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloat64( zSign, 0, 0 );
        if ( aSig == 0 ) return packFloat64( zSign, 0, 0 );
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        if ( bSig == 0 ) return packFloat64( zSign, 0, 0 );
        if ( bSig == 0 ) return packFloat64( zSign, 0, 0 );
        normalizeFloat64Subnormal( bSig, &bExp, &bSig );
        normalizeFloat64Subnormal( bSig, &bExp, &bSig );
    }
    }
    zExp = aExp + bExp - 0x3FF;
    zExp = aExp + bExp - 0x3FF;
    aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10;
    aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10;
    bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
    bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
    mul64To128( aSig, bSig, &zSig0, &zSig1 );
    mul64To128( aSig, bSig, &zSig0, &zSig1 );
    zSig0 |= ( zSig1 != 0 );
    zSig0 |= ( zSig1 != 0 );
    if ( 0 <= (sbits64) ( zSig0<<1 ) ) {
    if ( 0 <= (sbits64) ( zSig0<<1 ) ) {
        zSig0 <<= 1;
        zSig0 <<= 1;
        --zExp;
        --zExp;
    }
    }
    return roundAndPackFloat64( zSign, zExp, zSig0 );
    return roundAndPackFloat64( zSign, zExp, zSig0 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of dividing the double-precision floating-point value `a'
| Returns the result of dividing the double-precision floating-point value `a'
| by the corresponding value `b'.  The operation is performed according to
| by the corresponding value `b'.  The operation is performed according to
| the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float64 float64_div( float64 a, float64 b )
float64 float64_div( float64 a, float64 b )
{
{
    flag aSign, bSign, zSign;
    flag aSign, bSign, zSign;
    int16 aExp, bExp, zExp;
    int16 aExp, bExp, zExp;
    bits64 aSig, bSig, zSig;
    bits64 aSig, bSig, zSig;
    bits64 rem0, rem1;
    bits64 rem0, rem1;
    bits64 term0, term1;
    bits64 term0, term1;
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    bSig = extractFloat64Frac( b );
    bSig = extractFloat64Frac( b );
    bExp = extractFloat64Exp( b );
    bExp = extractFloat64Exp( b );
    bSign = extractFloat64Sign( b );
    bSign = extractFloat64Sign( b );
    zSign = aSign ^ bSign;
    zSign = aSign ^ bSign;
    if ( aExp == 0x7FF ) {
    if ( aExp == 0x7FF ) {
        if ( aSig ) return propagateFloat64NaN( a, b );
        if ( aSig ) return propagateFloat64NaN( a, b );
        if ( bExp == 0x7FF ) {
        if ( bExp == 0x7FF ) {
            if ( bSig ) return propagateFloat64NaN( a, b );
            if ( bSig ) return propagateFloat64NaN( a, b );
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            return float64_default_nan;
            return float64_default_nan;
        }
        }
        return packFloat64( zSign, 0x7FF, 0 );
        return packFloat64( zSign, 0x7FF, 0 );
    }
    }
    if ( bExp == 0x7FF ) {
    if ( bExp == 0x7FF ) {
        if ( bSig ) return propagateFloat64NaN( a, b );
        if ( bSig ) return propagateFloat64NaN( a, b );
        return packFloat64( zSign, 0, 0 );
        return packFloat64( zSign, 0, 0 );
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        if ( bSig == 0 ) {
        if ( bSig == 0 ) {
            if ( ( aExp | aSig ) == 0 ) {
            if ( ( aExp | aSig ) == 0 ) {
                float_raise( float_flag_invalid );
                float_raise( float_flag_invalid );
                return float64_default_nan;
                return float64_default_nan;
            }
            }
            float_raise( float_flag_divbyzero );
            float_raise( float_flag_divbyzero );
            return packFloat64( zSign, 0x7FF, 0 );
            return packFloat64( zSign, 0x7FF, 0 );
        }
        }
        normalizeFloat64Subnormal( bSig, &bExp, &bSig );
        normalizeFloat64Subnormal( bSig, &bExp, &bSig );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloat64( zSign, 0, 0 );
        if ( aSig == 0 ) return packFloat64( zSign, 0, 0 );
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
    }
    }
    zExp = aExp - bExp + 0x3FD;
    zExp = aExp - bExp + 0x3FD;
    aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10;
    aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10;
    bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
    bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
    if ( bSig <= ( aSig + aSig ) ) {
    if ( bSig <= ( aSig + aSig ) ) {
        aSig >>= 1;
        aSig >>= 1;
        ++zExp;
        ++zExp;
    }
    }
    zSig = estimateDiv128To64( aSig, 0, bSig );
    zSig = estimateDiv128To64( aSig, 0, bSig );
    if ( ( zSig & 0x1FF ) <= 2 ) {
    if ( ( zSig & 0x1FF ) <= 2 ) {
        mul64To128( bSig, zSig, &term0, &term1 );
        mul64To128( bSig, zSig, &term0, &term1 );
        sub128( aSig, 0, term0, term1, &rem0, &rem1 );
        sub128( aSig, 0, term0, term1, &rem0, &rem1 );
        while ( (sbits64) rem0 < 0 ) {
        while ( (sbits64) rem0 < 0 ) {
            --zSig;
            --zSig;
            add128( rem0, rem1, 0, bSig, &rem0, &rem1 );
            add128( rem0, rem1, 0, bSig, &rem0, &rem1 );
        }
        }
        zSig |= ( rem1 != 0 );
        zSig |= ( rem1 != 0 );
    }
    }
    return roundAndPackFloat64( zSign, zExp, zSig );
    return roundAndPackFloat64( zSign, zExp, zSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the remainder of the double-precision floating-point value `a'
| Returns the remainder of the double-precision floating-point value `a'
| with respect to the corresponding value `b'.  The operation is performed
| with respect to the corresponding value `b'.  The operation is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float64 float64_rem( float64 a, float64 b )
float64 float64_rem( float64 a, float64 b )
{
{
    flag aSign, bSign, zSign;
    flag aSign, bSign, zSign;
    int16 aExp, bExp, expDiff;
    int16 aExp, bExp, expDiff;
    bits64 aSig, bSig;
    bits64 aSig, bSig;
    bits64 q, alternateASig;
    bits64 q, alternateASig;
    sbits64 sigMean;
    sbits64 sigMean;
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    bSig = extractFloat64Frac( b );
    bSig = extractFloat64Frac( b );
    bExp = extractFloat64Exp( b );
    bExp = extractFloat64Exp( b );
    bSign = extractFloat64Sign( b );
    bSign = extractFloat64Sign( b );
    if ( aExp == 0x7FF ) {
    if ( aExp == 0x7FF ) {
        if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) {
        if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) {
            return propagateFloat64NaN( a, b );
            return propagateFloat64NaN( a, b );
        }
        }
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return float64_default_nan;
        return float64_default_nan;
    }
    }
    if ( bExp == 0x7FF ) {
    if ( bExp == 0x7FF ) {
        if ( bSig ) return propagateFloat64NaN( a, b );
        if ( bSig ) return propagateFloat64NaN( a, b );
        return a;
        return a;
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        if ( bSig == 0 ) {
        if ( bSig == 0 ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            return float64_default_nan;
            return float64_default_nan;
        }
        }
        normalizeFloat64Subnormal( bSig, &bExp, &bSig );
        normalizeFloat64Subnormal( bSig, &bExp, &bSig );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return a;
        if ( aSig == 0 ) return a;
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
    }
    }
    expDiff = aExp - bExp;
    expDiff = aExp - bExp;
    aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<11;
    aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<11;
    bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
    bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
    if ( expDiff < 0 ) {
    if ( expDiff < 0 ) {
        if ( expDiff < -1 ) return a;
        if ( expDiff < -1 ) return a;
        aSig >>= 1;
        aSig >>= 1;
    }
    }
    q = ( bSig <= aSig );
    q = ( bSig <= aSig );
    if ( q ) aSig -= bSig;
    if ( q ) aSig -= bSig;
    expDiff -= 64;
    expDiff -= 64;
    while ( 0 < expDiff ) {
    while ( 0 < expDiff ) {
        q = estimateDiv128To64( aSig, 0, bSig );
        q = estimateDiv128To64( aSig, 0, bSig );
        q = ( 2 < q ) ? q - 2 : 0;
        q = ( 2 < q ) ? q - 2 : 0;
        aSig = - ( ( bSig>>2 ) * q );
        aSig = - ( ( bSig>>2 ) * q );
        expDiff -= 62;
        expDiff -= 62;
    }
    }
    expDiff += 64;
    expDiff += 64;
    if ( 0 < expDiff ) {
    if ( 0 < expDiff ) {
        q = estimateDiv128To64( aSig, 0, bSig );
        q = estimateDiv128To64( aSig, 0, bSig );
        q = ( 2 < q ) ? q - 2 : 0;
        q = ( 2 < q ) ? q - 2 : 0;
        q >>= 64 - expDiff;
        q >>= 64 - expDiff;
        bSig >>= 2;
        bSig >>= 2;
        aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
        aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
    }
    }
    else {
    else {
        aSig >>= 2;
        aSig >>= 2;
        bSig >>= 2;
        bSig >>= 2;
    }
    }
    do {
    do {
        alternateASig = aSig;
        alternateASig = aSig;
        ++q;
        ++q;
        aSig -= bSig;
        aSig -= bSig;
    } while ( 0 <= (sbits64) aSig );
    } while ( 0 <= (sbits64) aSig );
    sigMean = aSig + alternateASig;
    sigMean = aSig + alternateASig;
    if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {
    if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {
        aSig = alternateASig;
        aSig = alternateASig;
    }
    }
    zSign = ( (sbits64) aSig < 0 );
    zSign = ( (sbits64) aSig < 0 );
    if ( zSign ) aSig = - aSig;
    if ( zSign ) aSig = - aSig;
    return normalizeRoundAndPackFloat64( aSign ^ zSign, bExp, aSig );
    return normalizeRoundAndPackFloat64( aSign ^ zSign, bExp, aSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the square root of the double-precision floating-point value `a'.
| Returns the square root of the double-precision floating-point value `a'.
| The operation is performed according to the IEC/IEEE Standard for Binary
| The operation is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float64 float64_sqrt( float64 a )
float64 float64_sqrt( float64 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp, zExp;
    int16 aExp, zExp;
    bits64 aSig, zSig, doubleZSig;
    bits64 aSig, zSig, doubleZSig;
    bits64 rem0, rem1, term0, term1;
    bits64 rem0, rem1, term0, term1;
    //float64 z; // Unused variable - JB
    //float64 z; // Unused variable - JB
 
 
    aSig = extractFloat64Frac( a );
    aSig = extractFloat64Frac( a );
    aExp = extractFloat64Exp( a );
    aExp = extractFloat64Exp( a );
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    if ( aExp == 0x7FF ) {
    if ( aExp == 0x7FF ) {
        if ( aSig ) return propagateFloat64NaN( a, a );
        if ( aSig ) return propagateFloat64NaN( a, a );
        if ( ! aSign ) return a;
        if ( ! aSign ) return a;
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return float64_default_nan;
        return float64_default_nan;
    }
    }
    if ( aSign ) {
    if ( aSign ) {
        if ( ( aExp | aSig ) == 0 ) return a;
        if ( ( aExp | aSig ) == 0 ) return a;
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return float64_default_nan;
        return float64_default_nan;
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return 0;
        if ( aSig == 0 ) return 0;
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
        normalizeFloat64Subnormal( aSig, &aExp, &aSig );
    }
    }
    zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE;
    zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE;
    aSig |= LIT64( 0x0010000000000000 );
    aSig |= LIT64( 0x0010000000000000 );
    zSig = estimateSqrt32( aExp, aSig>>21 );
    zSig = estimateSqrt32( aExp, aSig>>21 );
    aSig <<= 9 - ( aExp & 1 );
    aSig <<= 9 - ( aExp & 1 );
    zSig = estimateDiv128To64( aSig, 0, zSig<<32 ) + ( zSig<<30 );
    zSig = estimateDiv128To64( aSig, 0, zSig<<32 ) + ( zSig<<30 );
    if ( ( zSig & 0x1FF ) <= 5 ) {
    if ( ( zSig & 0x1FF ) <= 5 ) {
        doubleZSig = zSig<<1;
        doubleZSig = zSig<<1;
        mul64To128( zSig, zSig, &term0, &term1 );
        mul64To128( zSig, zSig, &term0, &term1 );
        sub128( aSig, 0, term0, term1, &rem0, &rem1 );
        sub128( aSig, 0, term0, term1, &rem0, &rem1 );
        while ( (sbits64) rem0 < 0 ) {
        while ( (sbits64) rem0 < 0 ) {
            --zSig;
            --zSig;
            doubleZSig -= 2;
            doubleZSig -= 2;
            add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 );
            add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 );
        }
        }
        zSig |= ( ( rem0 | rem1 ) != 0 );
        zSig |= ( ( rem0 | rem1 ) != 0 );
    }
    }
    return roundAndPackFloat64( 0, zExp, zSig );
    return roundAndPackFloat64( 0, zExp, zSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the double-precision floating-point value `a' is equal to the
| Returns 1 if the double-precision floating-point value `a' is equal to the
| corresponding value `b', and 0 otherwise.  The comparison is performed
| corresponding value `b', and 0 otherwise.  The comparison is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float64_eq( float64 a, float64 b )
flag float64_eq( float64 a, float64 b )
{
{
 
 
    if (    ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
    if (    ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
         || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
         || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
       ) {
       ) {
        if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
        if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
        }
        }
        return 0;
        return 0;
    }
    }
    return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 );
    return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the double-precision floating-point value `a' is less than or
| Returns 1 if the double-precision floating-point value `a' is less than or
| equal to the corresponding value `b', and 0 otherwise.  The comparison is
| equal to the corresponding value `b', and 0 otherwise.  The comparison is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float64_le( float64 a, float64 b )
flag float64_le( float64 a, float64 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
    if (    ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
         || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
         || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
       ) {
       ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return 0;
        return 0;
    }
    }
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    bSign = extractFloat64Sign( b );
    bSign = extractFloat64Sign( b );
    if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 );
    if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 );
    return ( a == b ) || ( aSign ^ ( a < b ) );
    return ( a == b ) || ( aSign ^ ( a < b ) );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the double-precision floating-point value `a' is less than
| Returns 1 if the double-precision floating-point value `a' is less than
| the corresponding value `b', and 0 otherwise.  The comparison is performed
| the corresponding value `b', and 0 otherwise.  The comparison is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float64_lt( float64 a, float64 b )
flag float64_lt( float64 a, float64 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
    if (    ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
         || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
         || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
       ) {
       ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return 0;
        return 0;
    }
    }
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    bSign = extractFloat64Sign( b );
    bSign = extractFloat64Sign( b );
    if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 );
    if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 );
    return ( a != b ) && ( aSign ^ ( a < b ) );
    return ( a != b ) && ( aSign ^ ( a < b ) );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the double-precision floating-point value `a' is equal to the
| Returns 1 if the double-precision floating-point value `a' is equal to the
| corresponding value `b', and 0 otherwise.  The invalid exception is raised
| corresponding value `b', and 0 otherwise.  The invalid exception is raised
| if either operand is a NaN.  Otherwise, the comparison is performed
| if either operand is a NaN.  Otherwise, the comparison is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float64_eq_signaling( float64 a, float64 b )
flag float64_eq_signaling( float64 a, float64 b )
{
{
 
 
    if (    ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
    if (    ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
         || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
         || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
       ) {
       ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return 0;
        return 0;
    }
    }
    return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 );
    return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the double-precision floating-point value `a' is less than or
| Returns 1 if the double-precision floating-point value `a' is less than or
| equal to the corresponding value `b', and 0 otherwise.  Quiet NaNs do not
| equal to the corresponding value `b', and 0 otherwise.  Quiet NaNs do not
| cause an exception.  Otherwise, the comparison is performed according to the
| cause an exception.  Otherwise, the comparison is performed according to the
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float64_le_quiet( float64 a, float64 b )
flag float64_le_quiet( float64 a, float64 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
    //int16 aExp, bExp; // Unused variable - JB
    //int16 aExp, bExp; // Unused variable - JB
 
 
    if (    ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
    if (    ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
         || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
         || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
       ) {
       ) {
        if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
        if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
        }
        }
        return 0;
        return 0;
    }
    }
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    bSign = extractFloat64Sign( b );
    bSign = extractFloat64Sign( b );
    if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 );
    if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 );
    return ( a == b ) || ( aSign ^ ( a < b ) );
    return ( a == b ) || ( aSign ^ ( a < b ) );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the double-precision floating-point value `a' is less than
| Returns 1 if the double-precision floating-point value `a' is less than
| the corresponding value `b', and 0 otherwise.  Quiet NaNs do not cause an
| the corresponding value `b', and 0 otherwise.  Quiet NaNs do not cause an
| exception.  Otherwise, the comparison is performed according to the IEC/IEEE
| exception.  Otherwise, the comparison is performed according to the IEC/IEEE
| Standard for Binary Floating-Point Arithmetic.
| Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float64_lt_quiet( float64 a, float64 b )
flag float64_lt_quiet( float64 a, float64 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
    if (    ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
         || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
         || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
       ) {
       ) {
        if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
        if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
        }
        }
        return 0;
        return 0;
    }
    }
    aSign = extractFloat64Sign( a );
    aSign = extractFloat64Sign( a );
    bSign = extractFloat64Sign( b );
    bSign = extractFloat64Sign( b );
    if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 );
    if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 );
    return ( a != b ) && ( aSign ^ ( a < b ) );
    return ( a != b ) && ( aSign ^ ( a < b ) );
 
 
}
}
 
 
#ifdef FLOATX80
#ifdef FLOATX80
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the extended double-precision floating-
| Returns the result of converting the extended double-precision floating-
| point value `a' to the 32-bit two's complement integer format.  The
| point value `a' to the 32-bit two's complement integer format.  The
| conversion is performed according to the IEC/IEEE Standard for Binary
| conversion is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic---which means in particular that the conversion
| Floating-Point Arithmetic---which means in particular that the conversion
| is rounded according to the current rounding mode.  If `a' is a NaN, the
| is rounded according to the current rounding mode.  If `a' is a NaN, the
| largest positive integer is returned.  Otherwise, if the conversion
| largest positive integer is returned.  Otherwise, if the conversion
| overflows, the largest integer with the same sign as `a' is returned.
| overflows, the largest integer with the same sign as `a' is returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int32 floatx80_to_int32( floatx80 a )
int32 floatx80_to_int32( floatx80 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp, shiftCount;
    int32 aExp, shiftCount;
    bits64 aSig;
    bits64 aSig;
 
 
    aSig = extractFloatx80Frac( a );
    aSig = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0;
    if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0;
    shiftCount = 0x4037 - aExp;
    shiftCount = 0x4037 - aExp;
    if ( shiftCount <= 0 ) shiftCount = 1;
    if ( shiftCount <= 0 ) shiftCount = 1;
    shift64RightJamming( aSig, shiftCount, &aSig );
    shift64RightJamming( aSig, shiftCount, &aSig );
    return roundAndPackInt32( aSign, aSig );
    return roundAndPackInt32( aSign, aSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the extended double-precision floating-
| Returns the result of converting the extended double-precision floating-
| point value `a' to the 32-bit two's complement integer format.  The
| point value `a' to the 32-bit two's complement integer format.  The
| conversion is performed according to the IEC/IEEE Standard for Binary
| conversion is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic, except that the conversion is always rounded
| Floating-Point Arithmetic, except that the conversion is always rounded
| toward zero.  If `a' is a NaN, the largest positive integer is returned.
| toward zero.  If `a' is a NaN, the largest positive integer is returned.
| Otherwise, if the conversion overflows, the largest integer with the same
| Otherwise, if the conversion overflows, the largest integer with the same
| sign as `a' is returned.
| sign as `a' is returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int32 floatx80_to_int32_round_to_zero( floatx80 a )
int32 floatx80_to_int32_round_to_zero( floatx80 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp, shiftCount;
    int32 aExp, shiftCount;
    bits64 aSig, savedASig;
    bits64 aSig, savedASig;
    int32 z;
    int32 z;
 
 
    aSig = extractFloatx80Frac( a );
    aSig = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    if ( 0x401E < aExp ) {
    if ( 0x401E < aExp ) {
        if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0;
        if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0;
        goto invalid;
        goto invalid;
    }
    }
    else if ( aExp < 0x3FFF ) {
    else if ( aExp < 0x3FFF ) {
        if ( aExp || aSig ) float_exception_flags |= float_flag_inexact;
        if ( aExp || aSig ) float_exception_flags |= float_flag_inexact;
        return 0;
        return 0;
    }
    }
    shiftCount = 0x403E - aExp;
    shiftCount = 0x403E - aExp;
    savedASig = aSig;
    savedASig = aSig;
    aSig >>= shiftCount;
    aSig >>= shiftCount;
    z = aSig;
    z = aSig;
    if ( aSign ) z = - z;
    if ( aSign ) z = - z;
    if ( ( z < 0 ) ^ aSign ) {
    if ( ( z < 0 ) ^ aSign ) {
 invalid:
 invalid:
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
        return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
    }
    }
    if ( ( aSig<<shiftCount ) != savedASig ) {
    if ( ( aSig<<shiftCount ) != savedASig ) {
        float_exception_flags |= float_flag_inexact;
        float_exception_flags |= float_flag_inexact;
    }
    }
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the extended double-precision floating-
| Returns the result of converting the extended double-precision floating-
| point value `a' to the 64-bit two's complement integer format.  The
| point value `a' to the 64-bit two's complement integer format.  The
| conversion is performed according to the IEC/IEEE Standard for Binary
| conversion is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic---which means in particular that the conversion
| Floating-Point Arithmetic---which means in particular that the conversion
| is rounded according to the current rounding mode.  If `a' is a NaN,
| is rounded according to the current rounding mode.  If `a' is a NaN,
| the largest positive integer is returned.  Otherwise, if the conversion
| the largest positive integer is returned.  Otherwise, if the conversion
| overflows, the largest integer with the same sign as `a' is returned.
| overflows, the largest integer with the same sign as `a' is returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int64 floatx80_to_int64( floatx80 a )
int64 floatx80_to_int64( floatx80 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp, shiftCount;
    int32 aExp, shiftCount;
    bits64 aSig, aSigExtra;
    bits64 aSig, aSigExtra;
 
 
    aSig = extractFloatx80Frac( a );
    aSig = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    shiftCount = 0x403E - aExp;
    shiftCount = 0x403E - aExp;
    if ( shiftCount <= 0 ) {
    if ( shiftCount <= 0 ) {
        if ( shiftCount ) {
        if ( shiftCount ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            if (    ! aSign
            if (    ! aSign
                 || (    ( aExp == 0x7FFF )
                 || (    ( aExp == 0x7FFF )
                      && ( aSig != LIT64( 0x8000000000000000 ) ) )
                      && ( aSig != LIT64( 0x8000000000000000 ) ) )
               ) {
               ) {
                return LIT64( 0x7FFFFFFFFFFFFFFF );
                return LIT64( 0x7FFFFFFFFFFFFFFF );
            }
            }
            return (sbits64) LIT64( 0x8000000000000000 );
            return (sbits64) LIT64( 0x8000000000000000 );
        }
        }
        aSigExtra = 0;
        aSigExtra = 0;
    }
    }
    else {
    else {
        shift64ExtraRightJamming( aSig, 0, shiftCount, &aSig, &aSigExtra );
        shift64ExtraRightJamming( aSig, 0, shiftCount, &aSig, &aSigExtra );
    }
    }
    return roundAndPackInt64( aSign, aSig, aSigExtra );
    return roundAndPackInt64( aSign, aSig, aSigExtra );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the extended double-precision floating-
| Returns the result of converting the extended double-precision floating-
| point value `a' to the 64-bit two's complement integer format.  The
| point value `a' to the 64-bit two's complement integer format.  The
| conversion is performed according to the IEC/IEEE Standard for Binary
| conversion is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic, except that the conversion is always rounded
| Floating-Point Arithmetic, except that the conversion is always rounded
| toward zero.  If `a' is a NaN, the largest positive integer is returned.
| toward zero.  If `a' is a NaN, the largest positive integer is returned.
| Otherwise, if the conversion overflows, the largest integer with the same
| Otherwise, if the conversion overflows, the largest integer with the same
| sign as `a' is returned.
| sign as `a' is returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int64 floatx80_to_int64_round_to_zero( floatx80 a )
int64 floatx80_to_int64_round_to_zero( floatx80 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp, shiftCount;
    int32 aExp, shiftCount;
    bits64 aSig;
    bits64 aSig;
    int64 z;
    int64 z;
 
 
    aSig = extractFloatx80Frac( a );
    aSig = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    shiftCount = aExp - 0x403E;
    shiftCount = aExp - 0x403E;
    if ( 0 <= shiftCount ) {
    if ( 0 <= shiftCount ) {
        aSig &= LIT64( 0x7FFFFFFFFFFFFFFF );
        aSig &= LIT64( 0x7FFFFFFFFFFFFFFF );
        if ( ( a.high != 0xC03E ) || aSig ) {
        if ( ( a.high != 0xC03E ) || aSig ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            if ( ! aSign || ( ( aExp == 0x7FFF ) && aSig ) ) {
            if ( ! aSign || ( ( aExp == 0x7FFF ) && aSig ) ) {
                return LIT64( 0x7FFFFFFFFFFFFFFF );
                return LIT64( 0x7FFFFFFFFFFFFFFF );
            }
            }
        }
        }
        return (sbits64) LIT64( 0x8000000000000000 );
        return (sbits64) LIT64( 0x8000000000000000 );
    }
    }
    else if ( aExp < 0x3FFF ) {
    else if ( aExp < 0x3FFF ) {
        if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
        if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
        return 0;
        return 0;
    }
    }
    z = aSig>>( - shiftCount );
    z = aSig>>( - shiftCount );
    if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) {
    if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) {
        float_exception_flags |= float_flag_inexact;
        float_exception_flags |= float_flag_inexact;
    }
    }
    if ( aSign ) z = - z;
    if ( aSign ) z = - z;
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the extended double-precision floating-
| Returns the result of converting the extended double-precision floating-
| point value `a' to the single-precision floating-point format.  The
| point value `a' to the single-precision floating-point format.  The
| conversion is performed according to the IEC/IEEE Standard for Binary
| conversion is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float32 floatx80_to_float32( floatx80 a )
float32 floatx80_to_float32( floatx80 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp;
    int32 aExp;
    bits64 aSig;
    bits64 aSig;
 
 
    aSig = extractFloatx80Frac( a );
    aSig = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( (bits64) ( aSig<<1 ) ) {
        if ( (bits64) ( aSig<<1 ) ) {
            return commonNaNToFloat32( floatx80ToCommonNaN( a ) );
            return commonNaNToFloat32( floatx80ToCommonNaN( a ) );
        }
        }
        return packFloat32( aSign, 0xFF, 0 );
        return packFloat32( aSign, 0xFF, 0 );
    }
    }
    shift64RightJamming( aSig, 33, &aSig );
    shift64RightJamming( aSig, 33, &aSig );
    if ( aExp || aSig ) aExp -= 0x3F81;
    if ( aExp || aSig ) aExp -= 0x3F81;
    return roundAndPackFloat32( aSign, aExp, aSig );
    return roundAndPackFloat32( aSign, aExp, aSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the extended double-precision floating-
| Returns the result of converting the extended double-precision floating-
| point value `a' to the double-precision floating-point format.  The
| point value `a' to the double-precision floating-point format.  The
| conversion is performed according to the IEC/IEEE Standard for Binary
| conversion is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float64 floatx80_to_float64( floatx80 a )
float64 floatx80_to_float64( floatx80 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp;
    int32 aExp;
    bits64 aSig, zSig;
    bits64 aSig, zSig;
 
 
    aSig = extractFloatx80Frac( a );
    aSig = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( (bits64) ( aSig<<1 ) ) {
        if ( (bits64) ( aSig<<1 ) ) {
            return commonNaNToFloat64( floatx80ToCommonNaN( a ) );
            return commonNaNToFloat64( floatx80ToCommonNaN( a ) );
        }
        }
        return packFloat64( aSign, 0x7FF, 0 );
        return packFloat64( aSign, 0x7FF, 0 );
    }
    }
    shift64RightJamming( aSig, 1, &zSig );
    shift64RightJamming( aSig, 1, &zSig );
    if ( aExp || aSig ) aExp -= 0x3C01;
    if ( aExp || aSig ) aExp -= 0x3C01;
    return roundAndPackFloat64( aSign, aExp, zSig );
    return roundAndPackFloat64( aSign, aExp, zSig );
 
 
}
}
 
 
#ifdef FLOAT128
#ifdef FLOAT128
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the extended double-precision floating-
| Returns the result of converting the extended double-precision floating-
| point value `a' to the quadruple-precision floating-point format.  The
| point value `a' to the quadruple-precision floating-point format.  The
| conversion is performed according to the IEC/IEEE Standard for Binary
| conversion is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float128 floatx80_to_float128( floatx80 a )
float128 floatx80_to_float128( floatx80 a )
{
{
    flag aSign;
    flag aSign;
    int16 aExp;
    int16 aExp;
    bits64 aSig, zSig0, zSig1;
    bits64 aSig, zSig0, zSig1;
 
 
    aSig = extractFloatx80Frac( a );
    aSig = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) {
    if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) {
        return commonNaNToFloat128( floatx80ToCommonNaN( a ) );
        return commonNaNToFloat128( floatx80ToCommonNaN( a ) );
    }
    }
    shift128Right( aSig<<1, 0, 16, &zSig0, &zSig1 );
    shift128Right( aSig<<1, 0, 16, &zSig0, &zSig1 );
    return packFloat128( aSign, aExp, zSig0, zSig1 );
    return packFloat128( aSign, aExp, zSig0, zSig1 );
 
 
}
}
 
 
#endif
#endif
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Rounds the extended double-precision floating-point value `a' to an integer,
| Rounds the extended double-precision floating-point value `a' to an integer,
| and returns the result as an extended quadruple-precision floating-point
| and returns the result as an extended quadruple-precision floating-point
| value.  The operation is performed according to the IEC/IEEE Standard for
| value.  The operation is performed according to the IEC/IEEE Standard for
| Binary Floating-Point Arithmetic.
| Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
floatx80 floatx80_round_to_int( floatx80 a )
floatx80 floatx80_round_to_int( floatx80 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp;
    int32 aExp;
    bits64 lastBitMask, roundBitsMask;
    bits64 lastBitMask, roundBitsMask;
    int8 roundingMode;
    int8 roundingMode;
    floatx80 z;
    floatx80 z;
 
 
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    if ( 0x403E <= aExp ) {
    if ( 0x403E <= aExp ) {
        if ( ( aExp == 0x7FFF ) && (bits64) ( extractFloatx80Frac( a )<<1 ) ) {
        if ( ( aExp == 0x7FFF ) && (bits64) ( extractFloatx80Frac( a )<<1 ) ) {
            return propagateFloatx80NaN( a, a );
            return propagateFloatx80NaN( a, a );
        }
        }
        return a;
        return a;
    }
    }
    if ( aExp < 0x3FFF ) {
    if ( aExp < 0x3FFF ) {
        if (    ( aExp == 0 )
        if (    ( aExp == 0 )
             && ( (bits64) ( extractFloatx80Frac( a )<<1 ) == 0 ) ) {
             && ( (bits64) ( extractFloatx80Frac( a )<<1 ) == 0 ) ) {
            return a;
            return a;
        }
        }
        float_exception_flags |= float_flag_inexact;
        float_exception_flags |= float_flag_inexact;
        aSign = extractFloatx80Sign( a );
        aSign = extractFloatx80Sign( a );
        switch ( float_rounding_mode ) {
        switch ( float_rounding_mode ) {
         case float_round_nearest_even:
         case float_round_nearest_even:
            if ( ( aExp == 0x3FFE ) && (bits64) ( extractFloatx80Frac( a )<<1 )
            if ( ( aExp == 0x3FFE ) && (bits64) ( extractFloatx80Frac( a )<<1 )
               ) {
               ) {
                return
                return
                    packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) );
                    packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) );
            }
            }
            break;
            break;
         case float_round_down:
         case float_round_down:
            return
            return
                  aSign ?
                  aSign ?
                      packFloatx80( 1, 0x3FFF, LIT64( 0x8000000000000000 ) )
                      packFloatx80( 1, 0x3FFF, LIT64( 0x8000000000000000 ) )
                : packFloatx80( 0, 0, 0 );
                : packFloatx80( 0, 0, 0 );
         case float_round_up:
         case float_round_up:
            return
            return
                  aSign ? packFloatx80( 1, 0, 0 )
                  aSign ? packFloatx80( 1, 0, 0 )
                : packFloatx80( 0, 0x3FFF, LIT64( 0x8000000000000000 ) );
                : packFloatx80( 0, 0x3FFF, LIT64( 0x8000000000000000 ) );
        }
        }
        return packFloatx80( aSign, 0, 0 );
        return packFloatx80( aSign, 0, 0 );
    }
    }
    lastBitMask = 1;
    lastBitMask = 1;
    lastBitMask <<= 0x403E - aExp;
    lastBitMask <<= 0x403E - aExp;
    roundBitsMask = lastBitMask - 1;
    roundBitsMask = lastBitMask - 1;
    z = a;
    z = a;
    roundingMode = float_rounding_mode;
    roundingMode = float_rounding_mode;
    if ( roundingMode == float_round_nearest_even ) {
    if ( roundingMode == float_round_nearest_even ) {
        z.low += lastBitMask>>1;
        z.low += lastBitMask>>1;
        if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
        if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
    }
    }
    else if ( roundingMode != float_round_to_zero ) {
    else if ( roundingMode != float_round_to_zero ) {
        if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) {
        if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) {
            z.low += roundBitsMask;
            z.low += roundBitsMask;
        }
        }
    }
    }
    z.low &= ~ roundBitsMask;
    z.low &= ~ roundBitsMask;
    if ( z.low == 0 ) {
    if ( z.low == 0 ) {
        ++z.high;
        ++z.high;
        z.low = LIT64( 0x8000000000000000 );
        z.low = LIT64( 0x8000000000000000 );
    }
    }
    if ( z.low != a.low ) float_exception_flags |= float_flag_inexact;
    if ( z.low != a.low ) float_exception_flags |= float_flag_inexact;
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of adding the absolute values of the extended double-
| Returns the result of adding the absolute values of the extended double-
| precision floating-point values `a' and `b'.  If `zSign' is 1, the sum is
| precision floating-point values `a' and `b'.  If `zSign' is 1, the sum is
| negated before being returned.  `zSign' is ignored if the result is a NaN.
| negated before being returned.  `zSign' is ignored if the result is a NaN.
| The addition is performed according to the IEC/IEEE Standard for Binary
| The addition is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static floatx80 addFloatx80Sigs( floatx80 a, floatx80 b, flag zSign )
static floatx80 addFloatx80Sigs( floatx80 a, floatx80 b, flag zSign )
{
{
    int32 aExp, bExp, zExp;
    int32 aExp, bExp, zExp;
    bits64 aSig, bSig, zSig0, zSig1;
    bits64 aSig, bSig, zSig0, zSig1;
    int32 expDiff;
    int32 expDiff;
 
 
    aSig = extractFloatx80Frac( a );
    aSig = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    bSig = extractFloatx80Frac( b );
    bSig = extractFloatx80Frac( b );
    bExp = extractFloatx80Exp( b );
    bExp = extractFloatx80Exp( b );
    expDiff = aExp - bExp;
    expDiff = aExp - bExp;
    if ( 0 < expDiff ) {
    if ( 0 < expDiff ) {
        if ( aExp == 0x7FFF ) {
        if ( aExp == 0x7FFF ) {
            if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b );
            if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b );
            return a;
            return a;
        }
        }
        if ( bExp == 0 ) --expDiff;
        if ( bExp == 0 ) --expDiff;
        shift64ExtraRightJamming( bSig, 0, expDiff, &bSig, &zSig1 );
        shift64ExtraRightJamming( bSig, 0, expDiff, &bSig, &zSig1 );
        zExp = aExp;
        zExp = aExp;
    }
    }
    else if ( expDiff < 0 ) {
    else if ( expDiff < 0 ) {
        if ( bExp == 0x7FFF ) {
        if ( bExp == 0x7FFF ) {
            if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
            if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
            return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
            return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
        }
        }
        if ( aExp == 0 ) ++expDiff;
        if ( aExp == 0 ) ++expDiff;
        shift64ExtraRightJamming( aSig, 0, - expDiff, &aSig, &zSig1 );
        shift64ExtraRightJamming( aSig, 0, - expDiff, &aSig, &zSig1 );
        zExp = bExp;
        zExp = bExp;
    }
    }
    else {
    else {
        if ( aExp == 0x7FFF ) {
        if ( aExp == 0x7FFF ) {
            if ( (bits64) ( ( aSig | bSig )<<1 ) ) {
            if ( (bits64) ( ( aSig | bSig )<<1 ) ) {
                return propagateFloatx80NaN( a, b );
                return propagateFloatx80NaN( a, b );
            }
            }
            return a;
            return a;
        }
        }
        zSig1 = 0;
        zSig1 = 0;
        zSig0 = aSig + bSig;
        zSig0 = aSig + bSig;
        if ( aExp == 0 ) {
        if ( aExp == 0 ) {
            normalizeFloatx80Subnormal( zSig0, &zExp, &zSig0 );
            normalizeFloatx80Subnormal( zSig0, &zExp, &zSig0 );
            goto roundAndPack;
            goto roundAndPack;
        }
        }
        zExp = aExp;
        zExp = aExp;
        goto shiftRight1;
        goto shiftRight1;
    }
    }
    zSig0 = aSig + bSig;
    zSig0 = aSig + bSig;
    if ( (sbits64) zSig0 < 0 ) goto roundAndPack;
    if ( (sbits64) zSig0 < 0 ) goto roundAndPack;
 shiftRight1:
 shiftRight1:
    shift64ExtraRightJamming( zSig0, zSig1, 1, &zSig0, &zSig1 );
    shift64ExtraRightJamming( zSig0, zSig1, 1, &zSig0, &zSig1 );
    zSig0 |= LIT64( 0x8000000000000000 );
    zSig0 |= LIT64( 0x8000000000000000 );
    ++zExp;
    ++zExp;
 roundAndPack:
 roundAndPack:
    return
    return
        roundAndPackFloatx80(
        roundAndPackFloatx80(
            floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
            floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of subtracting the absolute values of the extended
| Returns the result of subtracting the absolute values of the extended
| double-precision floating-point values `a' and `b'.  If `zSign' is 1, the
| double-precision floating-point values `a' and `b'.  If `zSign' is 1, the
| difference is negated before being returned.  `zSign' is ignored if the
| difference is negated before being returned.  `zSign' is ignored if the
| result is a NaN.  The subtraction is performed according to the IEC/IEEE
| result is a NaN.  The subtraction is performed according to the IEC/IEEE
| Standard for Binary Floating-Point Arithmetic.
| Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static floatx80 subFloatx80Sigs( floatx80 a, floatx80 b, flag zSign )
static floatx80 subFloatx80Sigs( floatx80 a, floatx80 b, flag zSign )
{
{
    int32 aExp, bExp, zExp;
    int32 aExp, bExp, zExp;
    bits64 aSig, bSig, zSig0, zSig1;
    bits64 aSig, bSig, zSig0, zSig1;
    int32 expDiff;
    int32 expDiff;
    floatx80 z;
    floatx80 z;
 
 
    aSig = extractFloatx80Frac( a );
    aSig = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    bSig = extractFloatx80Frac( b );
    bSig = extractFloatx80Frac( b );
    bExp = extractFloatx80Exp( b );
    bExp = extractFloatx80Exp( b );
    expDiff = aExp - bExp;
    expDiff = aExp - bExp;
    if ( 0 < expDiff ) goto aExpBigger;
    if ( 0 < expDiff ) goto aExpBigger;
    if ( expDiff < 0 ) goto bExpBigger;
    if ( expDiff < 0 ) goto bExpBigger;
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( (bits64) ( ( aSig | bSig )<<1 ) ) {
        if ( (bits64) ( ( aSig | bSig )<<1 ) ) {
            return propagateFloatx80NaN( a, b );
            return propagateFloatx80NaN( a, b );
        }
        }
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        z.low = floatx80_default_nan_low;
        z.low = floatx80_default_nan_low;
        z.high = floatx80_default_nan_high;
        z.high = floatx80_default_nan_high;
        return z;
        return z;
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        aExp = 1;
        aExp = 1;
        bExp = 1;
        bExp = 1;
    }
    }
    zSig1 = 0;
    zSig1 = 0;
    if ( bSig < aSig ) goto aBigger;
    if ( bSig < aSig ) goto aBigger;
    if ( aSig < bSig ) goto bBigger;
    if ( aSig < bSig ) goto bBigger;
    return packFloatx80( float_rounding_mode == float_round_down, 0, 0 );
    return packFloatx80( float_rounding_mode == float_round_down, 0, 0 );
 bExpBigger:
 bExpBigger:
    if ( bExp == 0x7FFF ) {
    if ( bExp == 0x7FFF ) {
        if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
        if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
        return packFloatx80( zSign ^ 1, 0x7FFF, LIT64( 0x8000000000000000 ) );
        return packFloatx80( zSign ^ 1, 0x7FFF, LIT64( 0x8000000000000000 ) );
    }
    }
    if ( aExp == 0 ) ++expDiff;
    if ( aExp == 0 ) ++expDiff;
    shift128RightJamming( aSig, 0, - expDiff, &aSig, &zSig1 );
    shift128RightJamming( aSig, 0, - expDiff, &aSig, &zSig1 );
 bBigger:
 bBigger:
    sub128( bSig, 0, aSig, zSig1, &zSig0, &zSig1 );
    sub128( bSig, 0, aSig, zSig1, &zSig0, &zSig1 );
    zExp = bExp;
    zExp = bExp;
    zSign ^= 1;
    zSign ^= 1;
    goto normalizeRoundAndPack;
    goto normalizeRoundAndPack;
 aExpBigger:
 aExpBigger:
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b );
        if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b );
        return a;
        return a;
    }
    }
    if ( bExp == 0 ) --expDiff;
    if ( bExp == 0 ) --expDiff;
    shift128RightJamming( bSig, 0, expDiff, &bSig, &zSig1 );
    shift128RightJamming( bSig, 0, expDiff, &bSig, &zSig1 );
 aBigger:
 aBigger:
    sub128( aSig, 0, bSig, zSig1, &zSig0, &zSig1 );
    sub128( aSig, 0, bSig, zSig1, &zSig0, &zSig1 );
    zExp = aExp;
    zExp = aExp;
 normalizeRoundAndPack:
 normalizeRoundAndPack:
    return
    return
        normalizeRoundAndPackFloatx80(
        normalizeRoundAndPackFloatx80(
            floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
            floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of adding the extended double-precision floating-point
| Returns the result of adding the extended double-precision floating-point
| values `a' and `b'.  The operation is performed according to the IEC/IEEE
| values `a' and `b'.  The operation is performed according to the IEC/IEEE
| Standard for Binary Floating-Point Arithmetic.
| Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
floatx80 floatx80_add( floatx80 a, floatx80 b )
floatx80 floatx80_add( floatx80 a, floatx80 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    bSign = extractFloatx80Sign( b );
    bSign = extractFloatx80Sign( b );
    if ( aSign == bSign ) {
    if ( aSign == bSign ) {
        return addFloatx80Sigs( a, b, aSign );
        return addFloatx80Sigs( a, b, aSign );
    }
    }
    else {
    else {
        return subFloatx80Sigs( a, b, aSign );
        return subFloatx80Sigs( a, b, aSign );
    }
    }
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of subtracting the extended double-precision floating-
| Returns the result of subtracting the extended double-precision floating-
| point values `a' and `b'.  The operation is performed according to the
| point values `a' and `b'.  The operation is performed according to the
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
floatx80 floatx80_sub( floatx80 a, floatx80 b )
floatx80 floatx80_sub( floatx80 a, floatx80 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    bSign = extractFloatx80Sign( b );
    bSign = extractFloatx80Sign( b );
    if ( aSign == bSign ) {
    if ( aSign == bSign ) {
        return subFloatx80Sigs( a, b, aSign );
        return subFloatx80Sigs( a, b, aSign );
    }
    }
    else {
    else {
        return addFloatx80Sigs( a, b, aSign );
        return addFloatx80Sigs( a, b, aSign );
    }
    }
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of multiplying the extended double-precision floating-
| Returns the result of multiplying the extended double-precision floating-
| point values `a' and `b'.  The operation is performed according to the
| point values `a' and `b'.  The operation is performed according to the
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
floatx80 floatx80_mul( floatx80 a, floatx80 b )
floatx80 floatx80_mul( floatx80 a, floatx80 b )
{
{
    flag aSign, bSign, zSign;
    flag aSign, bSign, zSign;
    int32 aExp, bExp, zExp;
    int32 aExp, bExp, zExp;
    bits64 aSig, bSig, zSig0, zSig1;
    bits64 aSig, bSig, zSig0, zSig1;
    floatx80 z;
    floatx80 z;
 
 
    aSig = extractFloatx80Frac( a );
    aSig = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    bSig = extractFloatx80Frac( b );
    bSig = extractFloatx80Frac( b );
    bExp = extractFloatx80Exp( b );
    bExp = extractFloatx80Exp( b );
    bSign = extractFloatx80Sign( b );
    bSign = extractFloatx80Sign( b );
    zSign = aSign ^ bSign;
    zSign = aSign ^ bSign;
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if (    (bits64) ( aSig<<1 )
        if (    (bits64) ( aSig<<1 )
             || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) {
             || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) {
            return propagateFloatx80NaN( a, b );
            return propagateFloatx80NaN( a, b );
        }
        }
        if ( ( bExp | bSig ) == 0 ) goto invalid;
        if ( ( bExp | bSig ) == 0 ) goto invalid;
        return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
        return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
    }
    }
    if ( bExp == 0x7FFF ) {
    if ( bExp == 0x7FFF ) {
        if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
        if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
        if ( ( aExp | aSig ) == 0 ) {
        if ( ( aExp | aSig ) == 0 ) {
 invalid:
 invalid:
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            z.low = floatx80_default_nan_low;
            z.low = floatx80_default_nan_low;
            z.high = floatx80_default_nan_high;
            z.high = floatx80_default_nan_high;
            return z;
            return z;
        }
        }
        return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
        return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 );
        if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 );
        normalizeFloatx80Subnormal( aSig, &aExp, &aSig );
        normalizeFloatx80Subnormal( aSig, &aExp, &aSig );
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        if ( bSig == 0 ) return packFloatx80( zSign, 0, 0 );
        if ( bSig == 0 ) return packFloatx80( zSign, 0, 0 );
        normalizeFloatx80Subnormal( bSig, &bExp, &bSig );
        normalizeFloatx80Subnormal( bSig, &bExp, &bSig );
    }
    }
    zExp = aExp + bExp - 0x3FFE;
    zExp = aExp + bExp - 0x3FFE;
    mul64To128( aSig, bSig, &zSig0, &zSig1 );
    mul64To128( aSig, bSig, &zSig0, &zSig1 );
    if ( 0 < (sbits64) zSig0 ) {
    if ( 0 < (sbits64) zSig0 ) {
        shortShift128Left( zSig0, zSig1, 1, &zSig0, &zSig1 );
        shortShift128Left( zSig0, zSig1, 1, &zSig0, &zSig1 );
        --zExp;
        --zExp;
    }
    }
    return
    return
        roundAndPackFloatx80(
        roundAndPackFloatx80(
            floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
            floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of dividing the extended double-precision floating-point
| Returns the result of dividing the extended double-precision floating-point
| value `a' by the corresponding value `b'.  The operation is performed
| value `a' by the corresponding value `b'.  The operation is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
floatx80 floatx80_div( floatx80 a, floatx80 b )
floatx80 floatx80_div( floatx80 a, floatx80 b )
{
{
    flag aSign, bSign, zSign;
    flag aSign, bSign, zSign;
    int32 aExp, bExp, zExp;
    int32 aExp, bExp, zExp;
    bits64 aSig, bSig, zSig0, zSig1;
    bits64 aSig, bSig, zSig0, zSig1;
    bits64 rem0, rem1, rem2, term0, term1, term2;
    bits64 rem0, rem1, rem2, term0, term1, term2;
    floatx80 z;
    floatx80 z;
 
 
    aSig = extractFloatx80Frac( a );
    aSig = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    bSig = extractFloatx80Frac( b );
    bSig = extractFloatx80Frac( b );
    bExp = extractFloatx80Exp( b );
    bExp = extractFloatx80Exp( b );
    bSign = extractFloatx80Sign( b );
    bSign = extractFloatx80Sign( b );
    zSign = aSign ^ bSign;
    zSign = aSign ^ bSign;
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b );
        if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b );
        if ( bExp == 0x7FFF ) {
        if ( bExp == 0x7FFF ) {
            if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
            if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
            goto invalid;
            goto invalid;
        }
        }
        return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
        return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
    }
    }
    if ( bExp == 0x7FFF ) {
    if ( bExp == 0x7FFF ) {
        if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
        if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
        return packFloatx80( zSign, 0, 0 );
        return packFloatx80( zSign, 0, 0 );
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        if ( bSig == 0 ) {
        if ( bSig == 0 ) {
            if ( ( aExp | aSig ) == 0 ) {
            if ( ( aExp | aSig ) == 0 ) {
 invalid:
 invalid:
                float_raise( float_flag_invalid );
                float_raise( float_flag_invalid );
                z.low = floatx80_default_nan_low;
                z.low = floatx80_default_nan_low;
                z.high = floatx80_default_nan_high;
                z.high = floatx80_default_nan_high;
                return z;
                return z;
            }
            }
            float_raise( float_flag_divbyzero );
            float_raise( float_flag_divbyzero );
            return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
            return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
        }
        }
        normalizeFloatx80Subnormal( bSig, &bExp, &bSig );
        normalizeFloatx80Subnormal( bSig, &bExp, &bSig );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 );
        if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 );
        normalizeFloatx80Subnormal( aSig, &aExp, &aSig );
        normalizeFloatx80Subnormal( aSig, &aExp, &aSig );
    }
    }
    zExp = aExp - bExp + 0x3FFE;
    zExp = aExp - bExp + 0x3FFE;
    rem1 = 0;
    rem1 = 0;
    if ( bSig <= aSig ) {
    if ( bSig <= aSig ) {
        shift128Right( aSig, 0, 1, &aSig, &rem1 );
        shift128Right( aSig, 0, 1, &aSig, &rem1 );
        ++zExp;
        ++zExp;
    }
    }
    zSig0 = estimateDiv128To64( aSig, rem1, bSig );
    zSig0 = estimateDiv128To64( aSig, rem1, bSig );
    mul64To128( bSig, zSig0, &term0, &term1 );
    mul64To128( bSig, zSig0, &term0, &term1 );
    sub128( aSig, rem1, term0, term1, &rem0, &rem1 );
    sub128( aSig, rem1, term0, term1, &rem0, &rem1 );
    while ( (sbits64) rem0 < 0 ) {
    while ( (sbits64) rem0 < 0 ) {
        --zSig0;
        --zSig0;
        add128( rem0, rem1, 0, bSig, &rem0, &rem1 );
        add128( rem0, rem1, 0, bSig, &rem0, &rem1 );
    }
    }
    zSig1 = estimateDiv128To64( rem1, 0, bSig );
    zSig1 = estimateDiv128To64( rem1, 0, bSig );
    if ( (bits64) ( zSig1<<1 ) <= 8 ) {
    if ( (bits64) ( zSig1<<1 ) <= 8 ) {
        mul64To128( bSig, zSig1, &term1, &term2 );
        mul64To128( bSig, zSig1, &term1, &term2 );
        sub128( rem1, 0, term1, term2, &rem1, &rem2 );
        sub128( rem1, 0, term1, term2, &rem1, &rem2 );
        while ( (sbits64) rem1 < 0 ) {
        while ( (sbits64) rem1 < 0 ) {
            --zSig1;
            --zSig1;
            add128( rem1, rem2, 0, bSig, &rem1, &rem2 );
            add128( rem1, rem2, 0, bSig, &rem1, &rem2 );
        }
        }
        zSig1 |= ( ( rem1 | rem2 ) != 0 );
        zSig1 |= ( ( rem1 | rem2 ) != 0 );
    }
    }
    return
    return
        roundAndPackFloatx80(
        roundAndPackFloatx80(
            floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
            floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the remainder of the extended double-precision floating-point value
| Returns the remainder of the extended double-precision floating-point value
| `a' with respect to the corresponding value `b'.  The operation is performed
| `a' with respect to the corresponding value `b'.  The operation is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
floatx80 floatx80_rem( floatx80 a, floatx80 b )
floatx80 floatx80_rem( floatx80 a, floatx80 b )
{
{
    flag aSign, bSign, zSign;
    flag aSign, bSign, zSign;
    int32 aExp, bExp, expDiff;
    int32 aExp, bExp, expDiff;
    bits64 aSig0, aSig1, bSig;
    bits64 aSig0, aSig1, bSig;
    bits64 q, term0, term1, alternateASig0, alternateASig1;
    bits64 q, term0, term1, alternateASig0, alternateASig1;
    floatx80 z;
    floatx80 z;
 
 
    aSig0 = extractFloatx80Frac( a );
    aSig0 = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    bSig = extractFloatx80Frac( b );
    bSig = extractFloatx80Frac( b );
    bExp = extractFloatx80Exp( b );
    bExp = extractFloatx80Exp( b );
    bSign = extractFloatx80Sign( b );
    bSign = extractFloatx80Sign( b );
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if (    (bits64) ( aSig0<<1 )
        if (    (bits64) ( aSig0<<1 )
             || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) {
             || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) {
            return propagateFloatx80NaN( a, b );
            return propagateFloatx80NaN( a, b );
        }
        }
        goto invalid;
        goto invalid;
    }
    }
    if ( bExp == 0x7FFF ) {
    if ( bExp == 0x7FFF ) {
        if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
        if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
        return a;
        return a;
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        if ( bSig == 0 ) {
        if ( bSig == 0 ) {
 invalid:
 invalid:
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            z.low = floatx80_default_nan_low;
            z.low = floatx80_default_nan_low;
            z.high = floatx80_default_nan_high;
            z.high = floatx80_default_nan_high;
            return z;
            return z;
        }
        }
        normalizeFloatx80Subnormal( bSig, &bExp, &bSig );
        normalizeFloatx80Subnormal( bSig, &bExp, &bSig );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( (bits64) ( aSig0<<1 ) == 0 ) return a;
        if ( (bits64) ( aSig0<<1 ) == 0 ) return a;
        normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 );
        normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 );
    }
    }
    bSig |= LIT64( 0x8000000000000000 );
    bSig |= LIT64( 0x8000000000000000 );
    zSign = aSign;
    zSign = aSign;
    expDiff = aExp - bExp;
    expDiff = aExp - bExp;
    aSig1 = 0;
    aSig1 = 0;
    if ( expDiff < 0 ) {
    if ( expDiff < 0 ) {
        if ( expDiff < -1 ) return a;
        if ( expDiff < -1 ) return a;
        shift128Right( aSig0, 0, 1, &aSig0, &aSig1 );
        shift128Right( aSig0, 0, 1, &aSig0, &aSig1 );
        expDiff = 0;
        expDiff = 0;
    }
    }
    q = ( bSig <= aSig0 );
    q = ( bSig <= aSig0 );
    if ( q ) aSig0 -= bSig;
    if ( q ) aSig0 -= bSig;
    expDiff -= 64;
    expDiff -= 64;
    while ( 0 < expDiff ) {
    while ( 0 < expDiff ) {
        q = estimateDiv128To64( aSig0, aSig1, bSig );
        q = estimateDiv128To64( aSig0, aSig1, bSig );
        q = ( 2 < q ) ? q - 2 : 0;
        q = ( 2 < q ) ? q - 2 : 0;
        mul64To128( bSig, q, &term0, &term1 );
        mul64To128( bSig, q, &term0, &term1 );
        sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 );
        sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 );
        shortShift128Left( aSig0, aSig1, 62, &aSig0, &aSig1 );
        shortShift128Left( aSig0, aSig1, 62, &aSig0, &aSig1 );
        expDiff -= 62;
        expDiff -= 62;
    }
    }
    expDiff += 64;
    expDiff += 64;
    if ( 0 < expDiff ) {
    if ( 0 < expDiff ) {
        q = estimateDiv128To64( aSig0, aSig1, bSig );
        q = estimateDiv128To64( aSig0, aSig1, bSig );
        q = ( 2 < q ) ? q - 2 : 0;
        q = ( 2 < q ) ? q - 2 : 0;
        q >>= 64 - expDiff;
        q >>= 64 - expDiff;
        mul64To128( bSig, q<<( 64 - expDiff ), &term0, &term1 );
        mul64To128( bSig, q<<( 64 - expDiff ), &term0, &term1 );
        sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 );
        sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 );
        shortShift128Left( 0, bSig, 64 - expDiff, &term0, &term1 );
        shortShift128Left( 0, bSig, 64 - expDiff, &term0, &term1 );
        while ( le128( term0, term1, aSig0, aSig1 ) ) {
        while ( le128( term0, term1, aSig0, aSig1 ) ) {
            ++q;
            ++q;
            sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 );
            sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 );
        }
        }
    }
    }
    else {
    else {
        term1 = 0;
        term1 = 0;
        term0 = bSig;
        term0 = bSig;
    }
    }
    sub128( term0, term1, aSig0, aSig1, &alternateASig0, &alternateASig1 );
    sub128( term0, term1, aSig0, aSig1, &alternateASig0, &alternateASig1 );
    if (    lt128( alternateASig0, alternateASig1, aSig0, aSig1 )
    if (    lt128( alternateASig0, alternateASig1, aSig0, aSig1 )
         || (    eq128( alternateASig0, alternateASig1, aSig0, aSig1 )
         || (    eq128( alternateASig0, alternateASig1, aSig0, aSig1 )
              && ( q & 1 ) )
              && ( q & 1 ) )
       ) {
       ) {
        aSig0 = alternateASig0;
        aSig0 = alternateASig0;
        aSig1 = alternateASig1;
        aSig1 = alternateASig1;
        zSign = ! zSign;
        zSign = ! zSign;
    }
    }
    return
    return
        normalizeRoundAndPackFloatx80(
        normalizeRoundAndPackFloatx80(
            80, zSign, bExp + expDiff, aSig0, aSig1 );
            80, zSign, bExp + expDiff, aSig0, aSig1 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the square root of the extended double-precision floating-point
| Returns the square root of the extended double-precision floating-point
| value `a'.  The operation is performed according to the IEC/IEEE Standard
| value `a'.  The operation is performed according to the IEC/IEEE Standard
| for Binary Floating-Point Arithmetic.
| for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
floatx80 floatx80_sqrt( floatx80 a )
floatx80 floatx80_sqrt( floatx80 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp, zExp;
    int32 aExp, zExp;
    bits64 aSig0, aSig1, zSig0, zSig1, doubleZSig0;
    bits64 aSig0, aSig1, zSig0, zSig1, doubleZSig0;
    bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
    bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
    floatx80 z;
    floatx80 z;
 
 
    aSig0 = extractFloatx80Frac( a );
    aSig0 = extractFloatx80Frac( a );
    aExp = extractFloatx80Exp( a );
    aExp = extractFloatx80Exp( a );
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( (bits64) ( aSig0<<1 ) ) return propagateFloatx80NaN( a, a );
        if ( (bits64) ( aSig0<<1 ) ) return propagateFloatx80NaN( a, a );
        if ( ! aSign ) return a;
        if ( ! aSign ) return a;
        goto invalid;
        goto invalid;
    }
    }
    if ( aSign ) {
    if ( aSign ) {
        if ( ( aExp | aSig0 ) == 0 ) return a;
        if ( ( aExp | aSig0 ) == 0 ) return a;
 invalid:
 invalid:
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        z.low = floatx80_default_nan_low;
        z.low = floatx80_default_nan_low;
        z.high = floatx80_default_nan_high;
        z.high = floatx80_default_nan_high;
        return z;
        return z;
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( aSig0 == 0 ) return packFloatx80( 0, 0, 0 );
        if ( aSig0 == 0 ) return packFloatx80( 0, 0, 0 );
        normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 );
        normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 );
    }
    }
    zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFF;
    zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFF;
    zSig0 = estimateSqrt32( aExp, aSig0>>32 );
    zSig0 = estimateSqrt32( aExp, aSig0>>32 );
    shift128Right( aSig0, 0, 2 + ( aExp & 1 ), &aSig0, &aSig1 );
    shift128Right( aSig0, 0, 2 + ( aExp & 1 ), &aSig0, &aSig1 );
    zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 );
    zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 );
    doubleZSig0 = zSig0<<1;
    doubleZSig0 = zSig0<<1;
    mul64To128( zSig0, zSig0, &term0, &term1 );
    mul64To128( zSig0, zSig0, &term0, &term1 );
    sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 );
    sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 );
    while ( (sbits64) rem0 < 0 ) {
    while ( (sbits64) rem0 < 0 ) {
        --zSig0;
        --zSig0;
        doubleZSig0 -= 2;
        doubleZSig0 -= 2;
        add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 );
        add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 );
    }
    }
    zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 );
    zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 );
    if ( ( zSig1 & LIT64( 0x3FFFFFFFFFFFFFFF ) ) <= 5 ) {
    if ( ( zSig1 & LIT64( 0x3FFFFFFFFFFFFFFF ) ) <= 5 ) {
        if ( zSig1 == 0 ) zSig1 = 1;
        if ( zSig1 == 0 ) zSig1 = 1;
        mul64To128( doubleZSig0, zSig1, &term1, &term2 );
        mul64To128( doubleZSig0, zSig1, &term1, &term2 );
        sub128( rem1, 0, term1, term2, &rem1, &rem2 );
        sub128( rem1, 0, term1, term2, &rem1, &rem2 );
        mul64To128( zSig1, zSig1, &term2, &term3 );
        mul64To128( zSig1, zSig1, &term2, &term3 );
        sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 );
        sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 );
        while ( (sbits64) rem1 < 0 ) {
        while ( (sbits64) rem1 < 0 ) {
            --zSig1;
            --zSig1;
            shortShift128Left( 0, zSig1, 1, &term2, &term3 );
            shortShift128Left( 0, zSig1, 1, &term2, &term3 );
            term3 |= 1;
            term3 |= 1;
            term2 |= doubleZSig0;
            term2 |= doubleZSig0;
            add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 );
            add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 );
        }
        }
        zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
        zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
    }
    }
    shortShift128Left( 0, zSig1, 1, &zSig0, &zSig1 );
    shortShift128Left( 0, zSig1, 1, &zSig0, &zSig1 );
    zSig0 |= doubleZSig0;
    zSig0 |= doubleZSig0;
    return
    return
        roundAndPackFloatx80(
        roundAndPackFloatx80(
            floatx80_rounding_precision, 0, zExp, zSig0, zSig1 );
            floatx80_rounding_precision, 0, zExp, zSig0, zSig1 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the extended double-precision floating-point value `a' is
| Returns 1 if the extended double-precision floating-point value `a' is
| equal to the corresponding value `b', and 0 otherwise.  The comparison is
| equal to the corresponding value `b', and 0 otherwise.  The comparison is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag floatx80_eq( floatx80 a, floatx80 b )
flag floatx80_eq( floatx80 a, floatx80 b )
{
{
 
 
    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
              && (bits64) ( extractFloatx80Frac( a )<<1 ) )
              && (bits64) ( extractFloatx80Frac( a )<<1 ) )
         || (    ( extractFloatx80Exp( b ) == 0x7FFF )
         || (    ( extractFloatx80Exp( b ) == 0x7FFF )
              && (bits64) ( extractFloatx80Frac( b )<<1 ) )
              && (bits64) ( extractFloatx80Frac( b )<<1 ) )
       ) {
       ) {
        if (    floatx80_is_signaling_nan( a )
        if (    floatx80_is_signaling_nan( a )
             || floatx80_is_signaling_nan( b ) ) {
             || floatx80_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
        }
        }
        return 0;
        return 0;
    }
    }
    return
    return
           ( a.low == b.low )
           ( a.low == b.low )
        && (    ( a.high == b.high )
        && (    ( a.high == b.high )
             || (    ( a.low == 0 )
             || (    ( a.low == 0 )
                  && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) )
                  && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) )
           );
           );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the extended double-precision floating-point value `a' is
| Returns 1 if the extended double-precision floating-point value `a' is
| less than or equal to the corresponding value `b', and 0 otherwise.  The
| less than or equal to the corresponding value `b', and 0 otherwise.  The
| comparison is performed according to the IEC/IEEE Standard for Binary
| comparison is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag floatx80_le( floatx80 a, floatx80 b )
flag floatx80_le( floatx80 a, floatx80 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
              && (bits64) ( extractFloatx80Frac( a )<<1 ) )
              && (bits64) ( extractFloatx80Frac( a )<<1 ) )
         || (    ( extractFloatx80Exp( b ) == 0x7FFF )
         || (    ( extractFloatx80Exp( b ) == 0x7FFF )
              && (bits64) ( extractFloatx80Frac( b )<<1 ) )
              && (bits64) ( extractFloatx80Frac( b )<<1 ) )
       ) {
       ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return 0;
        return 0;
    }
    }
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    bSign = extractFloatx80Sign( b );
    bSign = extractFloatx80Sign( b );
    if ( aSign != bSign ) {
    if ( aSign != bSign ) {
        return
        return
               aSign
               aSign
            || (    ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
            || (    ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
                 == 0 );
                 == 0 );
    }
    }
    return
    return
          aSign ? le128( b.high, b.low, a.high, a.low )
          aSign ? le128( b.high, b.low, a.high, a.low )
        : le128( a.high, a.low, b.high, b.low );
        : le128( a.high, a.low, b.high, b.low );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the extended double-precision floating-point value `a' is
| Returns 1 if the extended double-precision floating-point value `a' is
| less than the corresponding value `b', and 0 otherwise.  The comparison
| less than the corresponding value `b', and 0 otherwise.  The comparison
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag floatx80_lt( floatx80 a, floatx80 b )
flag floatx80_lt( floatx80 a, floatx80 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
              && (bits64) ( extractFloatx80Frac( a )<<1 ) )
              && (bits64) ( extractFloatx80Frac( a )<<1 ) )
         || (    ( extractFloatx80Exp( b ) == 0x7FFF )
         || (    ( extractFloatx80Exp( b ) == 0x7FFF )
              && (bits64) ( extractFloatx80Frac( b )<<1 ) )
              && (bits64) ( extractFloatx80Frac( b )<<1 ) )
       ) {
       ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return 0;
        return 0;
    }
    }
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    bSign = extractFloatx80Sign( b );
    bSign = extractFloatx80Sign( b );
    if ( aSign != bSign ) {
    if ( aSign != bSign ) {
        return
        return
               aSign
               aSign
            && (    ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
            && (    ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
                 != 0 );
                 != 0 );
    }
    }
    return
    return
          aSign ? lt128( b.high, b.low, a.high, a.low )
          aSign ? lt128( b.high, b.low, a.high, a.low )
        : lt128( a.high, a.low, b.high, b.low );
        : lt128( a.high, a.low, b.high, b.low );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the extended double-precision floating-point value `a' is equal
| Returns 1 if the extended double-precision floating-point value `a' is equal
| to the corresponding value `b', and 0 otherwise.  The invalid exception is
| to the corresponding value `b', and 0 otherwise.  The invalid exception is
| raised if either operand is a NaN.  Otherwise, the comparison is performed
| raised if either operand is a NaN.  Otherwise, the comparison is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag floatx80_eq_signaling( floatx80 a, floatx80 b )
flag floatx80_eq_signaling( floatx80 a, floatx80 b )
{
{
 
 
    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
              && (bits64) ( extractFloatx80Frac( a )<<1 ) )
              && (bits64) ( extractFloatx80Frac( a )<<1 ) )
         || (    ( extractFloatx80Exp( b ) == 0x7FFF )
         || (    ( extractFloatx80Exp( b ) == 0x7FFF )
              && (bits64) ( extractFloatx80Frac( b )<<1 ) )
              && (bits64) ( extractFloatx80Frac( b )<<1 ) )
       ) {
       ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return 0;
        return 0;
    }
    }
    return
    return
           ( a.low == b.low )
           ( a.low == b.low )
        && (    ( a.high == b.high )
        && (    ( a.high == b.high )
             || (    ( a.low == 0 )
             || (    ( a.low == 0 )
                  && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) )
                  && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) )
           );
           );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the extended double-precision floating-point value `a' is less
| Returns 1 if the extended double-precision floating-point value `a' is less
| than or equal to the corresponding value `b', and 0 otherwise.  Quiet NaNs
| than or equal to the corresponding value `b', and 0 otherwise.  Quiet NaNs
| do not cause an exception.  Otherwise, the comparison is performed according
| do not cause an exception.  Otherwise, the comparison is performed according
| to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag floatx80_le_quiet( floatx80 a, floatx80 b )
flag floatx80_le_quiet( floatx80 a, floatx80 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
              && (bits64) ( extractFloatx80Frac( a )<<1 ) )
              && (bits64) ( extractFloatx80Frac( a )<<1 ) )
         || (    ( extractFloatx80Exp( b ) == 0x7FFF )
         || (    ( extractFloatx80Exp( b ) == 0x7FFF )
              && (bits64) ( extractFloatx80Frac( b )<<1 ) )
              && (bits64) ( extractFloatx80Frac( b )<<1 ) )
       ) {
       ) {
        if (    floatx80_is_signaling_nan( a )
        if (    floatx80_is_signaling_nan( a )
             || floatx80_is_signaling_nan( b ) ) {
             || floatx80_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
        }
        }
        return 0;
        return 0;
    }
    }
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    bSign = extractFloatx80Sign( b );
    bSign = extractFloatx80Sign( b );
    if ( aSign != bSign ) {
    if ( aSign != bSign ) {
        return
        return
               aSign
               aSign
            || (    ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
            || (    ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
                 == 0 );
                 == 0 );
    }
    }
    return
    return
          aSign ? le128( b.high, b.low, a.high, a.low )
          aSign ? le128( b.high, b.low, a.high, a.low )
        : le128( a.high, a.low, b.high, b.low );
        : le128( a.high, a.low, b.high, b.low );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the extended double-precision floating-point value `a' is less
| Returns 1 if the extended double-precision floating-point value `a' is less
| than the corresponding value `b', and 0 otherwise.  Quiet NaNs do not cause
| than the corresponding value `b', and 0 otherwise.  Quiet NaNs do not cause
| an exception.  Otherwise, the comparison is performed according to the
| an exception.  Otherwise, the comparison is performed according to the
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag floatx80_lt_quiet( floatx80 a, floatx80 b )
flag floatx80_lt_quiet( floatx80 a, floatx80 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
              && (bits64) ( extractFloatx80Frac( a )<<1 ) )
              && (bits64) ( extractFloatx80Frac( a )<<1 ) )
         || (    ( extractFloatx80Exp( b ) == 0x7FFF )
         || (    ( extractFloatx80Exp( b ) == 0x7FFF )
              && (bits64) ( extractFloatx80Frac( b )<<1 ) )
              && (bits64) ( extractFloatx80Frac( b )<<1 ) )
       ) {
       ) {
        if (    floatx80_is_signaling_nan( a )
        if (    floatx80_is_signaling_nan( a )
             || floatx80_is_signaling_nan( b ) ) {
             || floatx80_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
        }
        }
        return 0;
        return 0;
    }
    }
    aSign = extractFloatx80Sign( a );
    aSign = extractFloatx80Sign( a );
    bSign = extractFloatx80Sign( b );
    bSign = extractFloatx80Sign( b );
    if ( aSign != bSign ) {
    if ( aSign != bSign ) {
        return
        return
               aSign
               aSign
            && (    ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
            && (    ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
                 != 0 );
                 != 0 );
    }
    }
    return
    return
          aSign ? lt128( b.high, b.low, a.high, a.low )
          aSign ? lt128( b.high, b.low, a.high, a.low )
        : lt128( a.high, a.low, b.high, b.low );
        : lt128( a.high, a.low, b.high, b.low );
 
 
}
}
 
 
#endif
#endif
 
 
#ifdef FLOAT128
#ifdef FLOAT128
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the quadruple-precision floating-point
| Returns the result of converting the quadruple-precision floating-point
| value `a' to the 32-bit two's complement integer format.  The conversion
| value `a' to the 32-bit two's complement integer format.  The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic---which means in particular that the conversion is rounded
| Arithmetic---which means in particular that the conversion is rounded
| according to the current rounding mode.  If `a' is a NaN, the largest
| according to the current rounding mode.  If `a' is a NaN, the largest
| positive integer is returned.  Otherwise, if the conversion overflows, the
| positive integer is returned.  Otherwise, if the conversion overflows, the
| largest integer with the same sign as `a' is returned.
| largest integer with the same sign as `a' is returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int32 float128_to_int32( float128 a )
int32 float128_to_int32( float128 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp, shiftCount;
    int32 aExp, shiftCount;
    bits64 aSig0, aSig1;
    bits64 aSig0, aSig1;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    if ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) aSign = 0;
    if ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) aSign = 0;
    if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 );
    if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 );
    aSig0 |= ( aSig1 != 0 );
    aSig0 |= ( aSig1 != 0 );
    shiftCount = 0x4028 - aExp;
    shiftCount = 0x4028 - aExp;
    if ( 0 < shiftCount ) shift64RightJamming( aSig0, shiftCount, &aSig0 );
    if ( 0 < shiftCount ) shift64RightJamming( aSig0, shiftCount, &aSig0 );
    return roundAndPackInt32( aSign, aSig0 );
    return roundAndPackInt32( aSign, aSig0 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the quadruple-precision floating-point
| Returns the result of converting the quadruple-precision floating-point
| value `a' to the 32-bit two's complement integer format.  The conversion
| value `a' to the 32-bit two's complement integer format.  The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic, except that the conversion is always rounded toward zero.  If
| Arithmetic, except that the conversion is always rounded toward zero.  If
| `a' is a NaN, the largest positive integer is returned.  Otherwise, if the
| `a' is a NaN, the largest positive integer is returned.  Otherwise, if the
| conversion overflows, the largest integer with the same sign as `a' is
| conversion overflows, the largest integer with the same sign as `a' is
| returned.
| returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int32 float128_to_int32_round_to_zero( float128 a )
int32 float128_to_int32_round_to_zero( float128 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp, shiftCount;
    int32 aExp, shiftCount;
    bits64 aSig0, aSig1, savedASig;
    bits64 aSig0, aSig1, savedASig;
    int32 z;
    int32 z;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    aSig0 |= ( aSig1 != 0 );
    aSig0 |= ( aSig1 != 0 );
    if ( 0x401E < aExp ) {
    if ( 0x401E < aExp ) {
        if ( ( aExp == 0x7FFF ) && aSig0 ) aSign = 0;
        if ( ( aExp == 0x7FFF ) && aSig0 ) aSign = 0;
        goto invalid;
        goto invalid;
    }
    }
    else if ( aExp < 0x3FFF ) {
    else if ( aExp < 0x3FFF ) {
        if ( aExp || aSig0 ) float_exception_flags |= float_flag_inexact;
        if ( aExp || aSig0 ) float_exception_flags |= float_flag_inexact;
        return 0;
        return 0;
    }
    }
    aSig0 |= LIT64( 0x0001000000000000 );
    aSig0 |= LIT64( 0x0001000000000000 );
    shiftCount = 0x402F - aExp;
    shiftCount = 0x402F - aExp;
    savedASig = aSig0;
    savedASig = aSig0;
    aSig0 >>= shiftCount;
    aSig0 >>= shiftCount;
    z = aSig0;
    z = aSig0;
    if ( aSign ) z = - z;
    if ( aSign ) z = - z;
    if ( ( z < 0 ) ^ aSign ) {
    if ( ( z < 0 ) ^ aSign ) {
 invalid:
 invalid:
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
        return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
    }
    }
    if ( ( aSig0<<shiftCount ) != savedASig ) {
    if ( ( aSig0<<shiftCount ) != savedASig ) {
        float_exception_flags |= float_flag_inexact;
        float_exception_flags |= float_flag_inexact;
    }
    }
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the quadruple-precision floating-point
| Returns the result of converting the quadruple-precision floating-point
| value `a' to the 64-bit two's complement integer format.  The conversion
| value `a' to the 64-bit two's complement integer format.  The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic---which means in particular that the conversion is rounded
| Arithmetic---which means in particular that the conversion is rounded
| according to the current rounding mode.  If `a' is a NaN, the largest
| according to the current rounding mode.  If `a' is a NaN, the largest
| positive integer is returned.  Otherwise, if the conversion overflows, the
| positive integer is returned.  Otherwise, if the conversion overflows, the
| largest integer with the same sign as `a' is returned.
| largest integer with the same sign as `a' is returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int64 float128_to_int64( float128 a )
int64 float128_to_int64( float128 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp, shiftCount;
    int32 aExp, shiftCount;
    bits64 aSig0, aSig1;
    bits64 aSig0, aSig1;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 );
    if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 );
    shiftCount = 0x402F - aExp;
    shiftCount = 0x402F - aExp;
    if ( shiftCount <= 0 ) {
    if ( shiftCount <= 0 ) {
        if ( 0x403E < aExp ) {
        if ( 0x403E < aExp ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            if (    ! aSign
            if (    ! aSign
                 || (    ( aExp == 0x7FFF )
                 || (    ( aExp == 0x7FFF )
                      && ( aSig1 || ( aSig0 != LIT64( 0x0001000000000000 ) ) )
                      && ( aSig1 || ( aSig0 != LIT64( 0x0001000000000000 ) ) )
                    )
                    )
               ) {
               ) {
                return LIT64( 0x7FFFFFFFFFFFFFFF );
                return LIT64( 0x7FFFFFFFFFFFFFFF );
            }
            }
            return (sbits64) LIT64( 0x8000000000000000 );
            return (sbits64) LIT64( 0x8000000000000000 );
        }
        }
        shortShift128Left( aSig0, aSig1, - shiftCount, &aSig0, &aSig1 );
        shortShift128Left( aSig0, aSig1, - shiftCount, &aSig0, &aSig1 );
    }
    }
    else {
    else {
        shift64ExtraRightJamming( aSig0, aSig1, shiftCount, &aSig0, &aSig1 );
        shift64ExtraRightJamming( aSig0, aSig1, shiftCount, &aSig0, &aSig1 );
    }
    }
    return roundAndPackInt64( aSign, aSig0, aSig1 );
    return roundAndPackInt64( aSign, aSig0, aSig1 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the quadruple-precision floating-point
| Returns the result of converting the quadruple-precision floating-point
| value `a' to the 64-bit two's complement integer format.  The conversion
| value `a' to the 64-bit two's complement integer format.  The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic, except that the conversion is always rounded toward zero.
| Arithmetic, except that the conversion is always rounded toward zero.
| If `a' is a NaN, the largest positive integer is returned.  Otherwise, if
| If `a' is a NaN, the largest positive integer is returned.  Otherwise, if
| the conversion overflows, the largest integer with the same sign as `a' is
| the conversion overflows, the largest integer with the same sign as `a' is
| returned.
| returned.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
int64 float128_to_int64_round_to_zero( float128 a )
int64 float128_to_int64_round_to_zero( float128 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp, shiftCount;
    int32 aExp, shiftCount;
    bits64 aSig0, aSig1;
    bits64 aSig0, aSig1;
    int64 z;
    int64 z;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 );
    if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 );
    shiftCount = aExp - 0x402F;
    shiftCount = aExp - 0x402F;
    if ( 0 < shiftCount ) {
    if ( 0 < shiftCount ) {
        if ( 0x403E <= aExp ) {
        if ( 0x403E <= aExp ) {
            aSig0 &= LIT64( 0x0000FFFFFFFFFFFF );
            aSig0 &= LIT64( 0x0000FFFFFFFFFFFF );
            if (    ( a.high == LIT64( 0xC03E000000000000 ) )
            if (    ( a.high == LIT64( 0xC03E000000000000 ) )
                 && ( aSig1 < LIT64( 0x0002000000000000 ) ) ) {
                 && ( aSig1 < LIT64( 0x0002000000000000 ) ) ) {
                if ( aSig1 ) float_exception_flags |= float_flag_inexact;
                if ( aSig1 ) float_exception_flags |= float_flag_inexact;
            }
            }
            else {
            else {
                float_raise( float_flag_invalid );
                float_raise( float_flag_invalid );
                if ( ! aSign || ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) ) {
                if ( ! aSign || ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) ) {
                    return LIT64( 0x7FFFFFFFFFFFFFFF );
                    return LIT64( 0x7FFFFFFFFFFFFFFF );
                }
                }
            }
            }
            return (sbits64) LIT64( 0x8000000000000000 );
            return (sbits64) LIT64( 0x8000000000000000 );
        }
        }
        z = ( aSig0<<shiftCount ) | ( aSig1>>( ( - shiftCount ) & 63 ) );
        z = ( aSig0<<shiftCount ) | ( aSig1>>( ( - shiftCount ) & 63 ) );
        if ( (bits64) ( aSig1<<shiftCount ) ) {
        if ( (bits64) ( aSig1<<shiftCount ) ) {
            float_exception_flags |= float_flag_inexact;
            float_exception_flags |= float_flag_inexact;
        }
        }
    }
    }
    else {
    else {
        if ( aExp < 0x3FFF ) {
        if ( aExp < 0x3FFF ) {
            if ( aExp | aSig0 | aSig1 ) {
            if ( aExp | aSig0 | aSig1 ) {
                float_exception_flags |= float_flag_inexact;
                float_exception_flags |= float_flag_inexact;
            }
            }
            return 0;
            return 0;
        }
        }
        z = aSig0>>( - shiftCount );
        z = aSig0>>( - shiftCount );
        if (    aSig1
        if (    aSig1
             || ( shiftCount && (bits64) ( aSig0<<( shiftCount & 63 ) ) ) ) {
             || ( shiftCount && (bits64) ( aSig0<<( shiftCount & 63 ) ) ) ) {
            float_exception_flags |= float_flag_inexact;
            float_exception_flags |= float_flag_inexact;
        }
        }
    }
    }
    if ( aSign ) z = - z;
    if ( aSign ) z = - z;
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the quadruple-precision floating-point
| Returns the result of converting the quadruple-precision floating-point
| value `a' to the single-precision floating-point format.  The conversion
| value `a' to the single-precision floating-point format.  The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float32 float128_to_float32( float128 a )
float32 float128_to_float32( float128 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp;
    int32 aExp;
    bits64 aSig0, aSig1;
    bits64 aSig0, aSig1;
    bits32 zSig;
    bits32 zSig;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( aSig0 | aSig1 ) {
        if ( aSig0 | aSig1 ) {
            return commonNaNToFloat32( float128ToCommonNaN( a ) );
            return commonNaNToFloat32( float128ToCommonNaN( a ) );
        }
        }
        return packFloat32( aSign, 0xFF, 0 );
        return packFloat32( aSign, 0xFF, 0 );
    }
    }
    aSig0 |= ( aSig1 != 0 );
    aSig0 |= ( aSig1 != 0 );
    shift64RightJamming( aSig0, 18, &aSig0 );
    shift64RightJamming( aSig0, 18, &aSig0 );
    zSig = aSig0;
    zSig = aSig0;
    if ( aExp || zSig ) {
    if ( aExp || zSig ) {
        zSig |= 0x40000000;
        zSig |= 0x40000000;
        aExp -= 0x3F81;
        aExp -= 0x3F81;
    }
    }
    return roundAndPackFloat32( aSign, aExp, zSig );
    return roundAndPackFloat32( aSign, aExp, zSig );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the quadruple-precision floating-point
| Returns the result of converting the quadruple-precision floating-point
| value `a' to the double-precision floating-point format.  The conversion
| value `a' to the double-precision floating-point format.  The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float64 float128_to_float64( float128 a )
float64 float128_to_float64( float128 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp;
    int32 aExp;
    bits64 aSig0, aSig1;
    bits64 aSig0, aSig1;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( aSig0 | aSig1 ) {
        if ( aSig0 | aSig1 ) {
            return commonNaNToFloat64( float128ToCommonNaN( a ) );
            return commonNaNToFloat64( float128ToCommonNaN( a ) );
        }
        }
        return packFloat64( aSign, 0x7FF, 0 );
        return packFloat64( aSign, 0x7FF, 0 );
    }
    }
    shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 );
    shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 );
    aSig0 |= ( aSig1 != 0 );
    aSig0 |= ( aSig1 != 0 );
    if ( aExp || aSig0 ) {
    if ( aExp || aSig0 ) {
        aSig0 |= LIT64( 0x4000000000000000 );
        aSig0 |= LIT64( 0x4000000000000000 );
        aExp -= 0x3C01;
        aExp -= 0x3C01;
    }
    }
    return roundAndPackFloat64( aSign, aExp, aSig0 );
    return roundAndPackFloat64( aSign, aExp, aSig0 );
 
 
}
}
 
 
#ifdef FLOATX80
#ifdef FLOATX80
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of converting the quadruple-precision floating-point
| Returns the result of converting the quadruple-precision floating-point
| value `a' to the extended double-precision floating-point format.  The
| value `a' to the extended double-precision floating-point format.  The
| conversion is performed according to the IEC/IEEE Standard for Binary
| conversion is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
floatx80 float128_to_floatx80( float128 a )
floatx80 float128_to_floatx80( float128 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp;
    int32 aExp;
    bits64 aSig0, aSig1;
    bits64 aSig0, aSig1;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( aSig0 | aSig1 ) {
        if ( aSig0 | aSig1 ) {
            return commonNaNToFloatx80( float128ToCommonNaN( a ) );
            return commonNaNToFloatx80( float128ToCommonNaN( a ) );
        }
        }
        return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
        return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( ( aSig0 | aSig1 ) == 0 ) return packFloatx80( aSign, 0, 0 );
        if ( ( aSig0 | aSig1 ) == 0 ) return packFloatx80( aSign, 0, 0 );
        normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
        normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
    }
    }
    else {
    else {
        aSig0 |= LIT64( 0x0001000000000000 );
        aSig0 |= LIT64( 0x0001000000000000 );
    }
    }
    shortShift128Left( aSig0, aSig1, 15, &aSig0, &aSig1 );
    shortShift128Left( aSig0, aSig1, 15, &aSig0, &aSig1 );
    return roundAndPackFloatx80( 80, aSign, aExp, aSig0, aSig1 );
    return roundAndPackFloatx80( 80, aSign, aExp, aSig0, aSig1 );
 
 
}
}
 
 
#endif
#endif
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Rounds the quadruple-precision floating-point value `a' to an integer, and
| Rounds the quadruple-precision floating-point value `a' to an integer, and
| returns the result as a quadruple-precision floating-point value.  The
| returns the result as a quadruple-precision floating-point value.  The
| operation is performed according to the IEC/IEEE Standard for Binary
| operation is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float128 float128_round_to_int( float128 a )
float128 float128_round_to_int( float128 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp;
    int32 aExp;
    bits64 lastBitMask, roundBitsMask;
    bits64 lastBitMask, roundBitsMask;
    int8 roundingMode;
    int8 roundingMode;
    float128 z;
    float128 z;
 
 
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    if ( 0x402F <= aExp ) {
    if ( 0x402F <= aExp ) {
        if ( 0x406F <= aExp ) {
        if ( 0x406F <= aExp ) {
            if (    ( aExp == 0x7FFF )
            if (    ( aExp == 0x7FFF )
                 && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) )
                 && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) )
               ) {
               ) {
                return propagateFloat128NaN( a, a );
                return propagateFloat128NaN( a, a );
            }
            }
            return a;
            return a;
        }
        }
        lastBitMask = 1;
        lastBitMask = 1;
        lastBitMask = ( lastBitMask<<( 0x406E - aExp ) )<<1;
        lastBitMask = ( lastBitMask<<( 0x406E - aExp ) )<<1;
        roundBitsMask = lastBitMask - 1;
        roundBitsMask = lastBitMask - 1;
        z = a;
        z = a;
        roundingMode = float_rounding_mode;
        roundingMode = float_rounding_mode;
        if ( roundingMode == float_round_nearest_even ) {
        if ( roundingMode == float_round_nearest_even ) {
            if ( lastBitMask ) {
            if ( lastBitMask ) {
                add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low );
                add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low );
                if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
                if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
            }
            }
            else {
            else {
                if ( (sbits64) z.low < 0 ) {
                if ( (sbits64) z.low < 0 ) {
                    ++z.high;
                    ++z.high;
                    if ( (bits64) ( z.low<<1 ) == 0 ) z.high &= ~1;
                    if ( (bits64) ( z.low<<1 ) == 0 ) z.high &= ~1;
                }
                }
            }
            }
        }
        }
        else if ( roundingMode != float_round_to_zero ) {
        else if ( roundingMode != float_round_to_zero ) {
            if (   extractFloat128Sign( z )
            if (   extractFloat128Sign( z )
                 ^ ( roundingMode == float_round_up ) ) {
                 ^ ( roundingMode == float_round_up ) ) {
                add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low );
                add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low );
            }
            }
        }
        }
        z.low &= ~ roundBitsMask;
        z.low &= ~ roundBitsMask;
    }
    }
    else {
    else {
        if ( aExp < 0x3FFF ) {
        if ( aExp < 0x3FFF ) {
            if ( ( ( (bits64) ( a.high<<1 ) ) | a.low ) == 0 ) return a;
            if ( ( ( (bits64) ( a.high<<1 ) ) | a.low ) == 0 ) return a;
            float_exception_flags |= float_flag_inexact;
            float_exception_flags |= float_flag_inexact;
            aSign = extractFloat128Sign( a );
            aSign = extractFloat128Sign( a );
            switch ( float_rounding_mode ) {
            switch ( float_rounding_mode ) {
             case float_round_nearest_even:
             case float_round_nearest_even:
                if (    ( aExp == 0x3FFE )
                if (    ( aExp == 0x3FFE )
                     && (   extractFloat128Frac0( a )
                     && (   extractFloat128Frac0( a )
                          | extractFloat128Frac1( a ) )
                          | extractFloat128Frac1( a ) )
                   ) {
                   ) {
                    return packFloat128( aSign, 0x3FFF, 0, 0 );
                    return packFloat128( aSign, 0x3FFF, 0, 0 );
                }
                }
                break;
                break;
             case float_round_down:
             case float_round_down:
                return
                return
                      aSign ? packFloat128( 1, 0x3FFF, 0, 0 )
                      aSign ? packFloat128( 1, 0x3FFF, 0, 0 )
                    : packFloat128( 0, 0, 0, 0 );
                    : packFloat128( 0, 0, 0, 0 );
             case float_round_up:
             case float_round_up:
                return
                return
                      aSign ? packFloat128( 1, 0, 0, 0 )
                      aSign ? packFloat128( 1, 0, 0, 0 )
                    : packFloat128( 0, 0x3FFF, 0, 0 );
                    : packFloat128( 0, 0x3FFF, 0, 0 );
            }
            }
            return packFloat128( aSign, 0, 0, 0 );
            return packFloat128( aSign, 0, 0, 0 );
        }
        }
        lastBitMask = 1;
        lastBitMask = 1;
        lastBitMask <<= 0x402F - aExp;
        lastBitMask <<= 0x402F - aExp;
        roundBitsMask = lastBitMask - 1;
        roundBitsMask = lastBitMask - 1;
        z.low = 0;
        z.low = 0;
        z.high = a.high;
        z.high = a.high;
        roundingMode = float_rounding_mode;
        roundingMode = float_rounding_mode;
        if ( roundingMode == float_round_nearest_even ) {
        if ( roundingMode == float_round_nearest_even ) {
            z.high += lastBitMask>>1;
            z.high += lastBitMask>>1;
            if ( ( ( z.high & roundBitsMask ) | a.low ) == 0 ) {
            if ( ( ( z.high & roundBitsMask ) | a.low ) == 0 ) {
                z.high &= ~ lastBitMask;
                z.high &= ~ lastBitMask;
            }
            }
        }
        }
        else if ( roundingMode != float_round_to_zero ) {
        else if ( roundingMode != float_round_to_zero ) {
            if (   extractFloat128Sign( z )
            if (   extractFloat128Sign( z )
                 ^ ( roundingMode == float_round_up ) ) {
                 ^ ( roundingMode == float_round_up ) ) {
                z.high |= ( a.low != 0 );
                z.high |= ( a.low != 0 );
                z.high += roundBitsMask;
                z.high += roundBitsMask;
            }
            }
        }
        }
        z.high &= ~ roundBitsMask;
        z.high &= ~ roundBitsMask;
    }
    }
    if ( ( z.low != a.low ) || ( z.high != a.high ) ) {
    if ( ( z.low != a.low ) || ( z.high != a.high ) ) {
        float_exception_flags |= float_flag_inexact;
        float_exception_flags |= float_flag_inexact;
    }
    }
    return z;
    return z;
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of adding the absolute values of the quadruple-precision
| Returns the result of adding the absolute values of the quadruple-precision
| floating-point values `a' and `b'.  If `zSign' is 1, the sum is negated
| floating-point values `a' and `b'.  If `zSign' is 1, the sum is negated
| before being returned.  `zSign' is ignored if the result is a NaN.
| before being returned.  `zSign' is ignored if the result is a NaN.
| The addition is performed according to the IEC/IEEE Standard for Binary
| The addition is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static float128 addFloat128Sigs( float128 a, float128 b, flag zSign )
static float128 addFloat128Sigs( float128 a, float128 b, flag zSign )
{
{
    int32 aExp, bExp, zExp;
    int32 aExp, bExp, zExp;
    bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2;
    bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2;
    int32 expDiff;
    int32 expDiff;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    bSig1 = extractFloat128Frac1( b );
    bSig1 = extractFloat128Frac1( b );
    bSig0 = extractFloat128Frac0( b );
    bSig0 = extractFloat128Frac0( b );
    bExp = extractFloat128Exp( b );
    bExp = extractFloat128Exp( b );
    expDiff = aExp - bExp;
    expDiff = aExp - bExp;
    if ( 0 < expDiff ) {
    if ( 0 < expDiff ) {
        if ( aExp == 0x7FFF ) {
        if ( aExp == 0x7FFF ) {
            if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b );
            if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b );
            return a;
            return a;
        }
        }
        if ( bExp == 0 ) {
        if ( bExp == 0 ) {
            --expDiff;
            --expDiff;
        }
        }
        else {
        else {
            bSig0 |= LIT64( 0x0001000000000000 );
            bSig0 |= LIT64( 0x0001000000000000 );
        }
        }
        shift128ExtraRightJamming(
        shift128ExtraRightJamming(
            bSig0, bSig1, 0, expDiff, &bSig0, &bSig1, &zSig2 );
            bSig0, bSig1, 0, expDiff, &bSig0, &bSig1, &zSig2 );
        zExp = aExp;
        zExp = aExp;
    }
    }
    else if ( expDiff < 0 ) {
    else if ( expDiff < 0 ) {
        if ( bExp == 0x7FFF ) {
        if ( bExp == 0x7FFF ) {
            if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
            if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
            return packFloat128( zSign, 0x7FFF, 0, 0 );
            return packFloat128( zSign, 0x7FFF, 0, 0 );
        }
        }
        if ( aExp == 0 ) {
        if ( aExp == 0 ) {
            ++expDiff;
            ++expDiff;
        }
        }
        else {
        else {
            aSig0 |= LIT64( 0x0001000000000000 );
            aSig0 |= LIT64( 0x0001000000000000 );
        }
        }
        shift128ExtraRightJamming(
        shift128ExtraRightJamming(
            aSig0, aSig1, 0, - expDiff, &aSig0, &aSig1, &zSig2 );
            aSig0, aSig1, 0, - expDiff, &aSig0, &aSig1, &zSig2 );
        zExp = bExp;
        zExp = bExp;
    }
    }
    else {
    else {
        if ( aExp == 0x7FFF ) {
        if ( aExp == 0x7FFF ) {
            if ( aSig0 | aSig1 | bSig0 | bSig1 ) {
            if ( aSig0 | aSig1 | bSig0 | bSig1 ) {
                return propagateFloat128NaN( a, b );
                return propagateFloat128NaN( a, b );
            }
            }
            return a;
            return a;
        }
        }
        add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
        add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
        if ( aExp == 0 ) return packFloat128( zSign, 0, zSig0, zSig1 );
        if ( aExp == 0 ) return packFloat128( zSign, 0, zSig0, zSig1 );
        zSig2 = 0;
        zSig2 = 0;
        zSig0 |= LIT64( 0x0002000000000000 );
        zSig0 |= LIT64( 0x0002000000000000 );
        zExp = aExp;
        zExp = aExp;
        goto shiftRight1;
        goto shiftRight1;
    }
    }
    aSig0 |= LIT64( 0x0001000000000000 );
    aSig0 |= LIT64( 0x0001000000000000 );
    add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
    add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
    --zExp;
    --zExp;
    if ( zSig0 < LIT64( 0x0002000000000000 ) ) goto roundAndPack;
    if ( zSig0 < LIT64( 0x0002000000000000 ) ) goto roundAndPack;
    ++zExp;
    ++zExp;
 shiftRight1:
 shiftRight1:
    shift128ExtraRightJamming(
    shift128ExtraRightJamming(
        zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 );
        zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 );
 roundAndPack:
 roundAndPack:
    return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
    return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of subtracting the absolute values of the quadruple-
| Returns the result of subtracting the absolute values of the quadruple-
| precision floating-point values `a' and `b'.  If `zSign' is 1, the
| precision floating-point values `a' and `b'.  If `zSign' is 1, the
| difference is negated before being returned.  `zSign' is ignored if the
| difference is negated before being returned.  `zSign' is ignored if the
| result is a NaN.  The subtraction is performed according to the IEC/IEEE
| result is a NaN.  The subtraction is performed according to the IEC/IEEE
| Standard for Binary Floating-Point Arithmetic.
| Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
static float128 subFloat128Sigs( float128 a, float128 b, flag zSign )
static float128 subFloat128Sigs( float128 a, float128 b, flag zSign )
{
{
    int32 aExp, bExp, zExp;
    int32 aExp, bExp, zExp;
    bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1;
    bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1;
    int32 expDiff;
    int32 expDiff;
    float128 z;
    float128 z;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    bSig1 = extractFloat128Frac1( b );
    bSig1 = extractFloat128Frac1( b );
    bSig0 = extractFloat128Frac0( b );
    bSig0 = extractFloat128Frac0( b );
    bExp = extractFloat128Exp( b );
    bExp = extractFloat128Exp( b );
    expDiff = aExp - bExp;
    expDiff = aExp - bExp;
    shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 );
    shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 );
    shortShift128Left( bSig0, bSig1, 14, &bSig0, &bSig1 );
    shortShift128Left( bSig0, bSig1, 14, &bSig0, &bSig1 );
    if ( 0 < expDiff ) goto aExpBigger;
    if ( 0 < expDiff ) goto aExpBigger;
    if ( expDiff < 0 ) goto bExpBigger;
    if ( expDiff < 0 ) goto bExpBigger;
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( aSig0 | aSig1 | bSig0 | bSig1 ) {
        if ( aSig0 | aSig1 | bSig0 | bSig1 ) {
            return propagateFloat128NaN( a, b );
            return propagateFloat128NaN( a, b );
        }
        }
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        z.low = float128_default_nan_low;
        z.low = float128_default_nan_low;
        z.high = float128_default_nan_high;
        z.high = float128_default_nan_high;
        return z;
        return z;
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        aExp = 1;
        aExp = 1;
        bExp = 1;
        bExp = 1;
    }
    }
    if ( bSig0 < aSig0 ) goto aBigger;
    if ( bSig0 < aSig0 ) goto aBigger;
    if ( aSig0 < bSig0 ) goto bBigger;
    if ( aSig0 < bSig0 ) goto bBigger;
    if ( bSig1 < aSig1 ) goto aBigger;
    if ( bSig1 < aSig1 ) goto aBigger;
    if ( aSig1 < bSig1 ) goto bBigger;
    if ( aSig1 < bSig1 ) goto bBigger;
    return packFloat128( float_rounding_mode == float_round_down, 0, 0, 0 );
    return packFloat128( float_rounding_mode == float_round_down, 0, 0, 0 );
 bExpBigger:
 bExpBigger:
    if ( bExp == 0x7FFF ) {
    if ( bExp == 0x7FFF ) {
        if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
        if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
        return packFloat128( zSign ^ 1, 0x7FFF, 0, 0 );
        return packFloat128( zSign ^ 1, 0x7FFF, 0, 0 );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        ++expDiff;
        ++expDiff;
    }
    }
    else {
    else {
        aSig0 |= LIT64( 0x4000000000000000 );
        aSig0 |= LIT64( 0x4000000000000000 );
    }
    }
    shift128RightJamming( aSig0, aSig1, - expDiff, &aSig0, &aSig1 );
    shift128RightJamming( aSig0, aSig1, - expDiff, &aSig0, &aSig1 );
    bSig0 |= LIT64( 0x4000000000000000 );
    bSig0 |= LIT64( 0x4000000000000000 );
 bBigger:
 bBigger:
    sub128( bSig0, bSig1, aSig0, aSig1, &zSig0, &zSig1 );
    sub128( bSig0, bSig1, aSig0, aSig1, &zSig0, &zSig1 );
    zExp = bExp;
    zExp = bExp;
    zSign ^= 1;
    zSign ^= 1;
    goto normalizeRoundAndPack;
    goto normalizeRoundAndPack;
 aExpBigger:
 aExpBigger:
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b );
        if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b );
        return a;
        return a;
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        --expDiff;
        --expDiff;
    }
    }
    else {
    else {
        bSig0 |= LIT64( 0x4000000000000000 );
        bSig0 |= LIT64( 0x4000000000000000 );
    }
    }
    shift128RightJamming( bSig0, bSig1, expDiff, &bSig0, &bSig1 );
    shift128RightJamming( bSig0, bSig1, expDiff, &bSig0, &bSig1 );
    aSig0 |= LIT64( 0x4000000000000000 );
    aSig0 |= LIT64( 0x4000000000000000 );
 aBigger:
 aBigger:
    sub128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
    sub128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
    zExp = aExp;
    zExp = aExp;
 normalizeRoundAndPack:
 normalizeRoundAndPack:
    --zExp;
    --zExp;
    return normalizeRoundAndPackFloat128( zSign, zExp - 14, zSig0, zSig1 );
    return normalizeRoundAndPackFloat128( zSign, zExp - 14, zSig0, zSig1 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of adding the quadruple-precision floating-point values
| Returns the result of adding the quadruple-precision floating-point values
| `a' and `b'.  The operation is performed according to the IEC/IEEE Standard
| `a' and `b'.  The operation is performed according to the IEC/IEEE Standard
| for Binary Floating-Point Arithmetic.
| for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float128 float128_add( float128 a, float128 b )
float128 float128_add( float128 a, float128 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    bSign = extractFloat128Sign( b );
    bSign = extractFloat128Sign( b );
    if ( aSign == bSign ) {
    if ( aSign == bSign ) {
        return addFloat128Sigs( a, b, aSign );
        return addFloat128Sigs( a, b, aSign );
    }
    }
    else {
    else {
        return subFloat128Sigs( a, b, aSign );
        return subFloat128Sigs( a, b, aSign );
    }
    }
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of subtracting the quadruple-precision floating-point
| Returns the result of subtracting the quadruple-precision floating-point
| values `a' and `b'.  The operation is performed according to the IEC/IEEE
| values `a' and `b'.  The operation is performed according to the IEC/IEEE
| Standard for Binary Floating-Point Arithmetic.
| Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float128 float128_sub( float128 a, float128 b )
float128 float128_sub( float128 a, float128 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    bSign = extractFloat128Sign( b );
    bSign = extractFloat128Sign( b );
    if ( aSign == bSign ) {
    if ( aSign == bSign ) {
        return subFloat128Sigs( a, b, aSign );
        return subFloat128Sigs( a, b, aSign );
    }
    }
    else {
    else {
        return addFloat128Sigs( a, b, aSign );
        return addFloat128Sigs( a, b, aSign );
    }
    }
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of multiplying the quadruple-precision floating-point
| Returns the result of multiplying the quadruple-precision floating-point
| values `a' and `b'.  The operation is performed according to the IEC/IEEE
| values `a' and `b'.  The operation is performed according to the IEC/IEEE
| Standard for Binary Floating-Point Arithmetic.
| Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float128 float128_mul( float128 a, float128 b )
float128 float128_mul( float128 a, float128 b )
{
{
    flag aSign, bSign, zSign;
    flag aSign, bSign, zSign;
    int32 aExp, bExp, zExp;
    int32 aExp, bExp, zExp;
    bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2, zSig3;
    bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2, zSig3;
    float128 z;
    float128 z;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    bSig1 = extractFloat128Frac1( b );
    bSig1 = extractFloat128Frac1( b );
    bSig0 = extractFloat128Frac0( b );
    bSig0 = extractFloat128Frac0( b );
    bExp = extractFloat128Exp( b );
    bExp = extractFloat128Exp( b );
    bSign = extractFloat128Sign( b );
    bSign = extractFloat128Sign( b );
    zSign = aSign ^ bSign;
    zSign = aSign ^ bSign;
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if (    ( aSig0 | aSig1 )
        if (    ( aSig0 | aSig1 )
             || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) {
             || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) {
            return propagateFloat128NaN( a, b );
            return propagateFloat128NaN( a, b );
        }
        }
        if ( ( bExp | bSig0 | bSig1 ) == 0 ) goto invalid;
        if ( ( bExp | bSig0 | bSig1 ) == 0 ) goto invalid;
        return packFloat128( zSign, 0x7FFF, 0, 0 );
        return packFloat128( zSign, 0x7FFF, 0, 0 );
    }
    }
    if ( bExp == 0x7FFF ) {
    if ( bExp == 0x7FFF ) {
        if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
        if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
        if ( ( aExp | aSig0 | aSig1 ) == 0 ) {
        if ( ( aExp | aSig0 | aSig1 ) == 0 ) {
 invalid:
 invalid:
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            z.low = float128_default_nan_low;
            z.low = float128_default_nan_low;
            z.high = float128_default_nan_high;
            z.high = float128_default_nan_high;
            return z;
            return z;
        }
        }
        return packFloat128( zSign, 0x7FFF, 0, 0 );
        return packFloat128( zSign, 0x7FFF, 0, 0 );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 );
        if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 );
        normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
        normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        if ( ( bSig0 | bSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 );
        if ( ( bSig0 | bSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 );
        normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
        normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
    }
    }
    zExp = aExp + bExp - 0x4000;
    zExp = aExp + bExp - 0x4000;
    aSig0 |= LIT64( 0x0001000000000000 );
    aSig0 |= LIT64( 0x0001000000000000 );
    shortShift128Left( bSig0, bSig1, 16, &bSig0, &bSig1 );
    shortShift128Left( bSig0, bSig1, 16, &bSig0, &bSig1 );
    mul128To256( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1, &zSig2, &zSig3 );
    mul128To256( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1, &zSig2, &zSig3 );
    add128( zSig0, zSig1, aSig0, aSig1, &zSig0, &zSig1 );
    add128( zSig0, zSig1, aSig0, aSig1, &zSig0, &zSig1 );
    zSig2 |= ( zSig3 != 0 );
    zSig2 |= ( zSig3 != 0 );
    if ( LIT64( 0x0002000000000000 ) <= zSig0 ) {
    if ( LIT64( 0x0002000000000000 ) <= zSig0 ) {
        shift128ExtraRightJamming(
        shift128ExtraRightJamming(
            zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 );
            zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 );
        ++zExp;
        ++zExp;
    }
    }
    return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
    return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the result of dividing the quadruple-precision floating-point value
| Returns the result of dividing the quadruple-precision floating-point value
| `a' by the corresponding value `b'.  The operation is performed according to
| `a' by the corresponding value `b'.  The operation is performed according to
| the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float128 float128_div( float128 a, float128 b )
float128 float128_div( float128 a, float128 b )
{
{
    flag aSign, bSign, zSign;
    flag aSign, bSign, zSign;
    int32 aExp, bExp, zExp;
    int32 aExp, bExp, zExp;
    bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2;
    bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2;
    bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
    bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
    float128 z;
    float128 z;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    bSig1 = extractFloat128Frac1( b );
    bSig1 = extractFloat128Frac1( b );
    bSig0 = extractFloat128Frac0( b );
    bSig0 = extractFloat128Frac0( b );
    bExp = extractFloat128Exp( b );
    bExp = extractFloat128Exp( b );
    bSign = extractFloat128Sign( b );
    bSign = extractFloat128Sign( b );
    zSign = aSign ^ bSign;
    zSign = aSign ^ bSign;
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b );
        if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b );
        if ( bExp == 0x7FFF ) {
        if ( bExp == 0x7FFF ) {
            if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
            if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
            goto invalid;
            goto invalid;
        }
        }
        return packFloat128( zSign, 0x7FFF, 0, 0 );
        return packFloat128( zSign, 0x7FFF, 0, 0 );
    }
    }
    if ( bExp == 0x7FFF ) {
    if ( bExp == 0x7FFF ) {
        if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
        if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
        return packFloat128( zSign, 0, 0, 0 );
        return packFloat128( zSign, 0, 0, 0 );
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        if ( ( bSig0 | bSig1 ) == 0 ) {
        if ( ( bSig0 | bSig1 ) == 0 ) {
            if ( ( aExp | aSig0 | aSig1 ) == 0 ) {
            if ( ( aExp | aSig0 | aSig1 ) == 0 ) {
 invalid:
 invalid:
                float_raise( float_flag_invalid );
                float_raise( float_flag_invalid );
                z.low = float128_default_nan_low;
                z.low = float128_default_nan_low;
                z.high = float128_default_nan_high;
                z.high = float128_default_nan_high;
                return z;
                return z;
            }
            }
            float_raise( float_flag_divbyzero );
            float_raise( float_flag_divbyzero );
            return packFloat128( zSign, 0x7FFF, 0, 0 );
            return packFloat128( zSign, 0x7FFF, 0, 0 );
        }
        }
        normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
        normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 );
        if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 );
        normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
        normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
    }
    }
    zExp = aExp - bExp + 0x3FFD;
    zExp = aExp - bExp + 0x3FFD;
    shortShift128Left(
    shortShift128Left(
        aSig0 | LIT64( 0x0001000000000000 ), aSig1, 15, &aSig0, &aSig1 );
        aSig0 | LIT64( 0x0001000000000000 ), aSig1, 15, &aSig0, &aSig1 );
    shortShift128Left(
    shortShift128Left(
        bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 );
        bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 );
    if ( le128( bSig0, bSig1, aSig0, aSig1 ) ) {
    if ( le128( bSig0, bSig1, aSig0, aSig1 ) ) {
        shift128Right( aSig0, aSig1, 1, &aSig0, &aSig1 );
        shift128Right( aSig0, aSig1, 1, &aSig0, &aSig1 );
        ++zExp;
        ++zExp;
    }
    }
    zSig0 = estimateDiv128To64( aSig0, aSig1, bSig0 );
    zSig0 = estimateDiv128To64( aSig0, aSig1, bSig0 );
    mul128By64To192( bSig0, bSig1, zSig0, &term0, &term1, &term2 );
    mul128By64To192( bSig0, bSig1, zSig0, &term0, &term1, &term2 );
    sub192( aSig0, aSig1, 0, term0, term1, term2, &rem0, &rem1, &rem2 );
    sub192( aSig0, aSig1, 0, term0, term1, term2, &rem0, &rem1, &rem2 );
    while ( (sbits64) rem0 < 0 ) {
    while ( (sbits64) rem0 < 0 ) {
        --zSig0;
        --zSig0;
        add192( rem0, rem1, rem2, 0, bSig0, bSig1, &rem0, &rem1, &rem2 );
        add192( rem0, rem1, rem2, 0, bSig0, bSig1, &rem0, &rem1, &rem2 );
    }
    }
    zSig1 = estimateDiv128To64( rem1, rem2, bSig0 );
    zSig1 = estimateDiv128To64( rem1, rem2, bSig0 );
    if ( ( zSig1 & 0x3FFF ) <= 4 ) {
    if ( ( zSig1 & 0x3FFF ) <= 4 ) {
        mul128By64To192( bSig0, bSig1, zSig1, &term1, &term2, &term3 );
        mul128By64To192( bSig0, bSig1, zSig1, &term1, &term2, &term3 );
        sub192( rem1, rem2, 0, term1, term2, term3, &rem1, &rem2, &rem3 );
        sub192( rem1, rem2, 0, term1, term2, term3, &rem1, &rem2, &rem3 );
        while ( (sbits64) rem1 < 0 ) {
        while ( (sbits64) rem1 < 0 ) {
            --zSig1;
            --zSig1;
            add192( rem1, rem2, rem3, 0, bSig0, bSig1, &rem1, &rem2, &rem3 );
            add192( rem1, rem2, rem3, 0, bSig0, bSig1, &rem1, &rem2, &rem3 );
        }
        }
        zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
        zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
    }
    }
    shift128ExtraRightJamming( zSig0, zSig1, 0, 15, &zSig0, &zSig1, &zSig2 );
    shift128ExtraRightJamming( zSig0, zSig1, 0, 15, &zSig0, &zSig1, &zSig2 );
    return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
    return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the remainder of the quadruple-precision floating-point value `a'
| Returns the remainder of the quadruple-precision floating-point value `a'
| with respect to the corresponding value `b'.  The operation is performed
| with respect to the corresponding value `b'.  The operation is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float128 float128_rem( float128 a, float128 b )
float128 float128_rem( float128 a, float128 b )
{
{
    flag aSign, bSign, zSign;
    flag aSign, bSign, zSign;
    int32 aExp, bExp, expDiff;
    int32 aExp, bExp, expDiff;
    bits64 aSig0, aSig1, bSig0, bSig1, q, term0, term1, term2;
    bits64 aSig0, aSig1, bSig0, bSig1, q, term0, term1, term2;
    bits64 allZero, alternateASig0, alternateASig1, sigMean1;
    bits64 allZero, alternateASig0, alternateASig1, sigMean1;
    sbits64 sigMean0;
    sbits64 sigMean0;
    float128 z;
    float128 z;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    bSig1 = extractFloat128Frac1( b );
    bSig1 = extractFloat128Frac1( b );
    bSig0 = extractFloat128Frac0( b );
    bSig0 = extractFloat128Frac0( b );
    bExp = extractFloat128Exp( b );
    bExp = extractFloat128Exp( b );
    bSign = extractFloat128Sign( b );
    bSign = extractFloat128Sign( b );
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if (    ( aSig0 | aSig1 )
        if (    ( aSig0 | aSig1 )
             || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) {
             || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) {
            return propagateFloat128NaN( a, b );
            return propagateFloat128NaN( a, b );
        }
        }
        goto invalid;
        goto invalid;
    }
    }
    if ( bExp == 0x7FFF ) {
    if ( bExp == 0x7FFF ) {
        if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
        if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
        return a;
        return a;
    }
    }
    if ( bExp == 0 ) {
    if ( bExp == 0 ) {
        if ( ( bSig0 | bSig1 ) == 0 ) {
        if ( ( bSig0 | bSig1 ) == 0 ) {
 invalid:
 invalid:
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
            z.low = float128_default_nan_low;
            z.low = float128_default_nan_low;
            z.high = float128_default_nan_high;
            z.high = float128_default_nan_high;
            return z;
            return z;
        }
        }
        normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
        normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( ( aSig0 | aSig1 ) == 0 ) return a;
        if ( ( aSig0 | aSig1 ) == 0 ) return a;
        normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
        normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
    }
    }
    expDiff = aExp - bExp;
    expDiff = aExp - bExp;
    if ( expDiff < -1 ) return a;
    if ( expDiff < -1 ) return a;
    shortShift128Left(
    shortShift128Left(
        aSig0 | LIT64( 0x0001000000000000 ),
        aSig0 | LIT64( 0x0001000000000000 ),
        aSig1,
        aSig1,
        15 - ( expDiff < 0 ),
        15 - ( expDiff < 0 ),
        &aSig0,
        &aSig0,
        &aSig1
        &aSig1
    );
    );
    shortShift128Left(
    shortShift128Left(
        bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 );
        bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 );
    q = le128( bSig0, bSig1, aSig0, aSig1 );
    q = le128( bSig0, bSig1, aSig0, aSig1 );
    if ( q ) sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 );
    if ( q ) sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 );
    expDiff -= 64;
    expDiff -= 64;
    while ( 0 < expDiff ) {
    while ( 0 < expDiff ) {
        q = estimateDiv128To64( aSig0, aSig1, bSig0 );
        q = estimateDiv128To64( aSig0, aSig1, bSig0 );
        q = ( 4 < q ) ? q - 4 : 0;
        q = ( 4 < q ) ? q - 4 : 0;
        mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 );
        mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 );
        shortShift192Left( term0, term1, term2, 61, &term1, &term2, &allZero );
        shortShift192Left( term0, term1, term2, 61, &term1, &term2, &allZero );
        shortShift128Left( aSig0, aSig1, 61, &aSig0, &allZero );
        shortShift128Left( aSig0, aSig1, 61, &aSig0, &allZero );
        sub128( aSig0, 0, term1, term2, &aSig0, &aSig1 );
        sub128( aSig0, 0, term1, term2, &aSig0, &aSig1 );
        expDiff -= 61;
        expDiff -= 61;
    }
    }
    if ( -64 < expDiff ) {
    if ( -64 < expDiff ) {
        q = estimateDiv128To64( aSig0, aSig1, bSig0 );
        q = estimateDiv128To64( aSig0, aSig1, bSig0 );
        q = ( 4 < q ) ? q - 4 : 0;
        q = ( 4 < q ) ? q - 4 : 0;
        q >>= - expDiff;
        q >>= - expDiff;
        shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 );
        shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 );
        expDiff += 52;
        expDiff += 52;
        if ( expDiff < 0 ) {
        if ( expDiff < 0 ) {
            shift128Right( aSig0, aSig1, - expDiff, &aSig0, &aSig1 );
            shift128Right( aSig0, aSig1, - expDiff, &aSig0, &aSig1 );
        }
        }
        else {
        else {
            shortShift128Left( aSig0, aSig1, expDiff, &aSig0, &aSig1 );
            shortShift128Left( aSig0, aSig1, expDiff, &aSig0, &aSig1 );
        }
        }
        mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 );
        mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 );
        sub128( aSig0, aSig1, term1, term2, &aSig0, &aSig1 );
        sub128( aSig0, aSig1, term1, term2, &aSig0, &aSig1 );
    }
    }
    else {
    else {
        shift128Right( aSig0, aSig1, 12, &aSig0, &aSig1 );
        shift128Right( aSig0, aSig1, 12, &aSig0, &aSig1 );
        shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 );
        shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 );
    }
    }
    do {
    do {
        alternateASig0 = aSig0;
        alternateASig0 = aSig0;
        alternateASig1 = aSig1;
        alternateASig1 = aSig1;
        ++q;
        ++q;
        sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 );
        sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 );
    } while ( 0 <= (sbits64) aSig0 );
    } while ( 0 <= (sbits64) aSig0 );
    add128(
    add128(
        aSig0, aSig1, alternateASig0, alternateASig1, &sigMean0, &sigMean1 );
        aSig0, aSig1, alternateASig0, alternateASig1, &sigMean0, &sigMean1 );
    if (    ( sigMean0 < 0 )
    if (    ( sigMean0 < 0 )
         || ( ( ( sigMean0 | sigMean1 ) == 0 ) && ( q & 1 ) ) ) {
         || ( ( ( sigMean0 | sigMean1 ) == 0 ) && ( q & 1 ) ) ) {
        aSig0 = alternateASig0;
        aSig0 = alternateASig0;
        aSig1 = alternateASig1;
        aSig1 = alternateASig1;
    }
    }
    zSign = ( (sbits64) aSig0 < 0 );
    zSign = ( (sbits64) aSig0 < 0 );
    if ( zSign ) sub128( 0, 0, aSig0, aSig1, &aSig0, &aSig1 );
    if ( zSign ) sub128( 0, 0, aSig0, aSig1, &aSig0, &aSig1 );
    return
    return
        normalizeRoundAndPackFloat128( aSign ^ zSign, bExp - 4, aSig0, aSig1 );
        normalizeRoundAndPackFloat128( aSign ^ zSign, bExp - 4, aSig0, aSig1 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns the square root of the quadruple-precision floating-point value `a'.
| Returns the square root of the quadruple-precision floating-point value `a'.
| The operation is performed according to the IEC/IEEE Standard for Binary
| The operation is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
float128 float128_sqrt( float128 a )
float128 float128_sqrt( float128 a )
{
{
    flag aSign;
    flag aSign;
    int32 aExp, zExp;
    int32 aExp, zExp;
    bits64 aSig0, aSig1, zSig0, zSig1, zSig2, doubleZSig0;
    bits64 aSig0, aSig1, zSig0, zSig1, zSig2, doubleZSig0;
    bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
    bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
    float128 z;
    float128 z;
 
 
    aSig1 = extractFloat128Frac1( a );
    aSig1 = extractFloat128Frac1( a );
    aSig0 = extractFloat128Frac0( a );
    aSig0 = extractFloat128Frac0( a );
    aExp = extractFloat128Exp( a );
    aExp = extractFloat128Exp( a );
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    if ( aExp == 0x7FFF ) {
    if ( aExp == 0x7FFF ) {
        if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, a );
        if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, a );
        if ( ! aSign ) return a;
        if ( ! aSign ) return a;
        goto invalid;
        goto invalid;
    }
    }
    if ( aSign ) {
    if ( aSign ) {
        if ( ( aExp | aSig0 | aSig1 ) == 0 ) return a;
        if ( ( aExp | aSig0 | aSig1 ) == 0 ) return a;
 invalid:
 invalid:
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        z.low = float128_default_nan_low;
        z.low = float128_default_nan_low;
        z.high = float128_default_nan_high;
        z.high = float128_default_nan_high;
        return z;
        return z;
    }
    }
    if ( aExp == 0 ) {
    if ( aExp == 0 ) {
        if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( 0, 0, 0, 0 );
        if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( 0, 0, 0, 0 );
        normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
        normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
    }
    }
    zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFE;
    zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFE;
    aSig0 |= LIT64( 0x0001000000000000 );
    aSig0 |= LIT64( 0x0001000000000000 );
    zSig0 = estimateSqrt32( aExp, aSig0>>17 );
    zSig0 = estimateSqrt32( aExp, aSig0>>17 );
    shortShift128Left( aSig0, aSig1, 13 - ( aExp & 1 ), &aSig0, &aSig1 );
    shortShift128Left( aSig0, aSig1, 13 - ( aExp & 1 ), &aSig0, &aSig1 );
    zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 );
    zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 );
    doubleZSig0 = zSig0<<1;
    doubleZSig0 = zSig0<<1;
    mul64To128( zSig0, zSig0, &term0, &term1 );
    mul64To128( zSig0, zSig0, &term0, &term1 );
    sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 );
    sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 );
    while ( (sbits64) rem0 < 0 ) {
    while ( (sbits64) rem0 < 0 ) {
        --zSig0;
        --zSig0;
        doubleZSig0 -= 2;
        doubleZSig0 -= 2;
        add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 );
        add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 );
    }
    }
    zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 );
    zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 );
    if ( ( zSig1 & 0x1FFF ) <= 5 ) {
    if ( ( zSig1 & 0x1FFF ) <= 5 ) {
        if ( zSig1 == 0 ) zSig1 = 1;
        if ( zSig1 == 0 ) zSig1 = 1;
        mul64To128( doubleZSig0, zSig1, &term1, &term2 );
        mul64To128( doubleZSig0, zSig1, &term1, &term2 );
        sub128( rem1, 0, term1, term2, &rem1, &rem2 );
        sub128( rem1, 0, term1, term2, &rem1, &rem2 );
        mul64To128( zSig1, zSig1, &term2, &term3 );
        mul64To128( zSig1, zSig1, &term2, &term3 );
        sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 );
        sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 );
        while ( (sbits64) rem1 < 0 ) {
        while ( (sbits64) rem1 < 0 ) {
            --zSig1;
            --zSig1;
            shortShift128Left( 0, zSig1, 1, &term2, &term3 );
            shortShift128Left( 0, zSig1, 1, &term2, &term3 );
            term3 |= 1;
            term3 |= 1;
            term2 |= doubleZSig0;
            term2 |= doubleZSig0;
            add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 );
            add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 );
        }
        }
        zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
        zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
    }
    }
    shift128ExtraRightJamming( zSig0, zSig1, 0, 14, &zSig0, &zSig1, &zSig2 );
    shift128ExtraRightJamming( zSig0, zSig1, 0, 14, &zSig0, &zSig1, &zSig2 );
    return roundAndPackFloat128( 0, zExp, zSig0, zSig1, zSig2 );
    return roundAndPackFloat128( 0, zExp, zSig0, zSig1, zSig2 );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the quadruple-precision floating-point value `a' is equal to
| Returns 1 if the quadruple-precision floating-point value `a' is equal to
| the corresponding value `b', and 0 otherwise.  The comparison is performed
| the corresponding value `b', and 0 otherwise.  The comparison is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float128_eq( float128 a, float128 b )
flag float128_eq( float128 a, float128 b )
{
{
 
 
    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
              && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
              && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
         || (    ( extractFloat128Exp( b ) == 0x7FFF )
         || (    ( extractFloat128Exp( b ) == 0x7FFF )
              && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
              && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
       ) {
       ) {
        if (    float128_is_signaling_nan( a )
        if (    float128_is_signaling_nan( a )
             || float128_is_signaling_nan( b ) ) {
             || float128_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
        }
        }
        return 0;
        return 0;
    }
    }
    return
    return
           ( a.low == b.low )
           ( a.low == b.low )
        && (    ( a.high == b.high )
        && (    ( a.high == b.high )
             || (    ( a.low == 0 )
             || (    ( a.low == 0 )
                  && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) )
                  && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) )
           );
           );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the quadruple-precision floating-point value `a' is less than
| Returns 1 if the quadruple-precision floating-point value `a' is less than
| or equal to the corresponding value `b', and 0 otherwise.  The comparison
| or equal to the corresponding value `b', and 0 otherwise.  The comparison
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
| Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float128_le( float128 a, float128 b )
flag float128_le( float128 a, float128 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
              && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
              && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
         || (    ( extractFloat128Exp( b ) == 0x7FFF )
         || (    ( extractFloat128Exp( b ) == 0x7FFF )
              && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
              && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
       ) {
       ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return 0;
        return 0;
    }
    }
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    bSign = extractFloat128Sign( b );
    bSign = extractFloat128Sign( b );
    if ( aSign != bSign ) {
    if ( aSign != bSign ) {
        return
        return
               aSign
               aSign
            || (    ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
            || (    ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
                 == 0 );
                 == 0 );
    }
    }
    return
    return
          aSign ? le128( b.high, b.low, a.high, a.low )
          aSign ? le128( b.high, b.low, a.high, a.low )
        : le128( a.high, a.low, b.high, b.low );
        : le128( a.high, a.low, b.high, b.low );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the quadruple-precision floating-point value `a' is less than
| Returns 1 if the quadruple-precision floating-point value `a' is less than
| the corresponding value `b', and 0 otherwise.  The comparison is performed
| the corresponding value `b', and 0 otherwise.  The comparison is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float128_lt( float128 a, float128 b )
flag float128_lt( float128 a, float128 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
              && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
              && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
         || (    ( extractFloat128Exp( b ) == 0x7FFF )
         || (    ( extractFloat128Exp( b ) == 0x7FFF )
              && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
              && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
       ) {
       ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return 0;
        return 0;
    }
    }
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    bSign = extractFloat128Sign( b );
    bSign = extractFloat128Sign( b );
    if ( aSign != bSign ) {
    if ( aSign != bSign ) {
        return
        return
               aSign
               aSign
            && (    ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
            && (    ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
                 != 0 );
                 != 0 );
    }
    }
    return
    return
          aSign ? lt128( b.high, b.low, a.high, a.low )
          aSign ? lt128( b.high, b.low, a.high, a.low )
        : lt128( a.high, a.low, b.high, b.low );
        : lt128( a.high, a.low, b.high, b.low );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the quadruple-precision floating-point value `a' is equal to
| Returns 1 if the quadruple-precision floating-point value `a' is equal to
| the corresponding value `b', and 0 otherwise.  The invalid exception is
| the corresponding value `b', and 0 otherwise.  The invalid exception is
| raised if either operand is a NaN.  Otherwise, the comparison is performed
| raised if either operand is a NaN.  Otherwise, the comparison is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float128_eq_signaling( float128 a, float128 b )
flag float128_eq_signaling( float128 a, float128 b )
{
{
 
 
    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
              && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
              && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
         || (    ( extractFloat128Exp( b ) == 0x7FFF )
         || (    ( extractFloat128Exp( b ) == 0x7FFF )
              && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
              && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
       ) {
       ) {
        float_raise( float_flag_invalid );
        float_raise( float_flag_invalid );
        return 0;
        return 0;
    }
    }
    return
    return
           ( a.low == b.low )
           ( a.low == b.low )
        && (    ( a.high == b.high )
        && (    ( a.high == b.high )
             || (    ( a.low == 0 )
             || (    ( a.low == 0 )
                  && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) )
                  && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) )
           );
           );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the quadruple-precision floating-point value `a' is less than
| Returns 1 if the quadruple-precision floating-point value `a' is less than
| or equal to the corresponding value `b', and 0 otherwise.  Quiet NaNs do not
| or equal to the corresponding value `b', and 0 otherwise.  Quiet NaNs do not
| cause an exception.  Otherwise, the comparison is performed according to the
| cause an exception.  Otherwise, the comparison is performed according to the
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
| IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float128_le_quiet( float128 a, float128 b )
flag float128_le_quiet( float128 a, float128 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
              && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
              && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
         || (    ( extractFloat128Exp( b ) == 0x7FFF )
         || (    ( extractFloat128Exp( b ) == 0x7FFF )
              && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
              && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
       ) {
       ) {
        if (    float128_is_signaling_nan( a )
        if (    float128_is_signaling_nan( a )
             || float128_is_signaling_nan( b ) ) {
             || float128_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
        }
        }
        return 0;
        return 0;
    }
    }
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    bSign = extractFloat128Sign( b );
    bSign = extractFloat128Sign( b );
    if ( aSign != bSign ) {
    if ( aSign != bSign ) {
        return
        return
               aSign
               aSign
            || (    ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
            || (    ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
                 == 0 );
                 == 0 );
    }
    }
    return
    return
          aSign ? le128( b.high, b.low, a.high, a.low )
          aSign ? le128( b.high, b.low, a.high, a.low )
        : le128( a.high, a.low, b.high, b.low );
        : le128( a.high, a.low, b.high, b.low );
 
 
}
}
 
 
/*----------------------------------------------------------------------------
/*----------------------------------------------------------------------------
| Returns 1 if the quadruple-precision floating-point value `a' is less than
| Returns 1 if the quadruple-precision floating-point value `a' is less than
| the corresponding value `b', and 0 otherwise.  Quiet NaNs do not cause an
| the corresponding value `b', and 0 otherwise.  Quiet NaNs do not cause an
| exception.  Otherwise, the comparison is performed according to the IEC/IEEE
| exception.  Otherwise, the comparison is performed according to the IEC/IEEE
| Standard for Binary Floating-Point Arithmetic.
| Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
*----------------------------------------------------------------------------*/
 
 
flag float128_lt_quiet( float128 a, float128 b )
flag float128_lt_quiet( float128 a, float128 b )
{
{
    flag aSign, bSign;
    flag aSign, bSign;
 
 
    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
              && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
              && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
         || (    ( extractFloat128Exp( b ) == 0x7FFF )
         || (    ( extractFloat128Exp( b ) == 0x7FFF )
              && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
              && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
       ) {
       ) {
        if (    float128_is_signaling_nan( a )
        if (    float128_is_signaling_nan( a )
             || float128_is_signaling_nan( b ) ) {
             || float128_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
            float_raise( float_flag_invalid );
        }
        }
        return 0;
        return 0;
    }
    }
    aSign = extractFloat128Sign( a );
    aSign = extractFloat128Sign( a );
    bSign = extractFloat128Sign( b );
    bSign = extractFloat128Sign( b );
    if ( aSign != bSign ) {
    if ( aSign != bSign ) {
        return
        return
               aSign
               aSign
            && (    ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
            && (    ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
                 != 0 );
                 != 0 );
    }
    }
    return
    return
          aSign ? lt128( b.high, b.low, a.high, a.low )
          aSign ? lt128( b.high, b.low, a.high, a.low )
        : lt128( a.high, a.low, b.high, b.low );
        : lt128( a.high, a.low, b.high, b.low );
 
 
}
}
 
 
#endif
#endif
 
 
 
 

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