// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
|
|
// TAP reset action : implementation
|
// TAP reset action : implementation
|
|
|
// Copyright (C) 2009 Embecosm Limited <info@embecosm.com>
|
// Copyright (C) 2009 Embecosm Limited <info@embecosm.com>
|
|
|
// Contributor Jeremy Bennett <jeremy.bennett@embecosm.com>
|
// Contributor Jeremy Bennett <jeremy.bennett@embecosm.com>
|
|
|
// This file is part of the Embecosm cycle accurate SystemC JTAG library.
|
// This file is part of the Embecosm cycle accurate SystemC JTAG library.
|
|
|
// This program is free software: you can redistribute it and/or modify it
|
// This program is free software: you can redistribute it and/or modify it
|
// under the terms of the GNU Lesser General Public License as published by
|
// under the terms of the GNU Lesser General Public License as published by
|
// the Free Software Foundation, either version 3 of the License, or (at your
|
// the Free Software Foundation, either version 3 of the License, or (at your
|
// option) any later version.
|
// option) any later version.
|
|
|
// This program is distributed in the hope that it will be useful, but WITHOUT
|
// This program is distributed in the hope that it will be useful, but WITHOUT
|
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
|
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
|
// License for more details.
|
// License for more details.
|
|
|
// You should have received a copy of the GNU Lesser General Public License
|
// You should have received a copy of the GNU Lesser General Public License
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
// The C/C++ parts of this program are commented throughout in a fashion
|
// The C/C++ parts of this program are commented throughout in a fashion
|
// suitable for processing with Doxygen.
|
// suitable for processing with Doxygen.
|
|
|
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
|
|
// $Id$
|
// $Id$
|
|
|
|
|
#include "TapActionReset.h"
|
#include "TapActionReset.h"
|
|
|
|
|
//! Constructor
|
//! Constructor
|
|
|
//! Records the SystemC completion event with the parent. Sets the ::firstTime
|
//! Records the SystemC completion event with the parent. Sets the ::firstTime
|
//! flag, so the ::process () method will mark the tapStateMachine as not
|
//! flag, so the ::process () method will mark the tapStateMachine as not
|
//! reset.
|
//! reset.
|
|
|
//! @param[in] _doneEvent The SystemC completion event
|
//! @param[in] _doneEvent The SystemC completion event
|
|
|
TapActionReset::TapActionReset (sc_core::sc_event *_doneEvent) :
|
TapActionReset::TapActionReset (sc_core::sc_event *_doneEvent) :
|
TapAction (_doneEvent),
|
TapAction(_doneEvent), firstTime(true)
|
firstTime (true)
|
|
{
|
{
|
|
|
} // TapActionReset ()
|
} // TapActionReset ()
|
|
|
|
|
//! Process the reset action
|
//! Process the reset action
|
|
|
//! This reuses the parent class ::checkResetDone() method. The first time we
|
//! This reuses the parent class ::checkResetDone() method. The first time we
|
//! are called, we mark the state machine as being in an inconsistent state,
|
//! are called, we mark the state machine as being in an inconsistent state,
|
//! to force the reset.
|
//! to force the reset.
|
|
|
//! We use the value of the TAP state machine's resetDone flag to trigger
|
//! We use the value of the TAP state machine's resetDone flag to trigger
|
//! completion, since this is set on the final reset cycle. The result from
|
//! completion, since this is set on the final reset cycle. The result from
|
//! ::checkResetDone () is only true on the first cycle AFTER reset.
|
//! ::checkResetDone () is only true on the first cycle AFTER reset.
|
|
|
//! @see TapAction::
|
//! @see TapAction::
|
|
|
//! @param[in] tapStateMachine The TAP state machine with which this action
|
//! @param[in] tapStateMachine The TAP state machine with which this action
|
//! is associated.
|
//! is associated.
|
//! @param[out] tdi The value to drive on TDI
|
//! @param[out] tdi The value to drive on TDI
|
//! @param[in] tdo The value currently on TDO
|
//! @param[in] tdo The value currently on TDO
|
//! @param[out] tms The value to drive on TMS
|
//! @param[out] tms The value to drive on TMS
|
|
|
//! @return True if the action is complete
|
//! @return True if the action is complete
|
|
|
bool
|
bool TapActionReset::process(TapStateMachine * tapStateMachine,
|
TapActionReset::process (TapStateMachine *tapStateMachine,
|
bool & tdi, bool tdo, bool & tms)
|
bool &tdi,
|
|
bool tdo,
|
|
bool &tms)
|
|
{
|
|
if (firstTime)
|
|
{
|
{
|
|
if (firstTime) {
|
tapStateMachine->setResetDone (false);
|
tapStateMachine->setResetDone (false);
|
firstTime = false;
|
firstTime = false;
|
}
|
}
|
|
|
// Parent does the work (no warning message). Our result draws on the value
|
// Parent does the work (no warning message). Our result draws on the value
|
// set in the tapStateMachine, to avoid an extra cycle.
|
// set in the tapStateMachine, to avoid an extra cycle.
|
checkResetDone (tapStateMachine, tms, false);
|
checkResetDone(tapStateMachine, tms, false);
|
|
|
return tapStateMachine->getResetDone ();
|
return tapStateMachine->getResetDone();
|
|
|
} // process ()
|
} // process ()
|
|
|