#ifndef _GAMEPORT_H
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#ifndef _GAMEPORT_H
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#define _GAMEPORT_H
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#define _GAMEPORT_H
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/*
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/*
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* $Id: gameport.h,v 1.1.1.1 2004-04-15 02:36:57 phoenix Exp $
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* $Id: gameport.h,v 1.1.1.1 2004-04-15 02:36:57 phoenix Exp $
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*
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*
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* Copyright (c) 1999-2000 Vojtech Pavlik
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* Copyright (c) 1999-2000 Vojtech Pavlik
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*
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*
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* Sponsored by SuSE
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* Sponsored by SuSE
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*/
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*/
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/*
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/*
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* This program is free software; you can redistribute it and/or modify
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* (at your option) any later version.
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*
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*
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* This program is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* GNU General Public License for more details.
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*
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*
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*
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* Should you need to contact me, the author, you can do so either by
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* Should you need to contact me, the author, you can do so either by
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* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
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* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
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* Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
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* Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
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*/
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*/
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#include <linux/sched.h>
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#include <linux/sched.h>
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#include <linux/delay.h>
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#include <linux/delay.h>
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#include <asm/io.h>
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#include <asm/io.h>
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struct gameport;
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struct gameport;
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struct gameport {
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struct gameport {
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void *private;
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void *private;
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void *driver;
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void *driver;
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int number;
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int number;
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int io;
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int io;
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int speed;
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int speed;
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int fuzz;
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int fuzz;
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void (*trigger)(struct gameport *);
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void (*trigger)(struct gameport *);
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unsigned char (*read)(struct gameport *);
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unsigned char (*read)(struct gameport *);
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int (*cooked_read)(struct gameport *, int *, int *);
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int (*cooked_read)(struct gameport *, int *, int *);
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int (*calibrate)(struct gameport *, int *, int *);
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int (*calibrate)(struct gameport *, int *, int *);
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int (*open)(struct gameport *, int);
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int (*open)(struct gameport *, int);
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void (*close)(struct gameport *);
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void (*close)(struct gameport *);
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struct gameport_dev *dev;
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struct gameport_dev *dev;
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struct gameport *next;
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struct gameport *next;
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};
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};
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struct gameport_dev {
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struct gameport_dev {
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void *private;
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void *private;
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void (*connect)(struct gameport *, struct gameport_dev *dev);
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void (*connect)(struct gameport *, struct gameport_dev *dev);
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void (*disconnect)(struct gameport *);
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void (*disconnect)(struct gameport *);
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struct gameport_dev *next;
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struct gameport_dev *next;
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};
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};
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int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);
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int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);
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void gameport_close(struct gameport *gameport);
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void gameport_close(struct gameport *gameport);
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void gameport_rescan(struct gameport *gameport);
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void gameport_rescan(struct gameport *gameport);
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#if defined(CONFIG_INPUT_GAMEPORT) || defined(CONFIG_INPUT_GAMEPORT_MODULE)
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#if defined(CONFIG_INPUT_GAMEPORT) || defined(CONFIG_INPUT_GAMEPORT_MODULE)
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void gameport_register_port(struct gameport *gameport);
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void gameport_register_port(struct gameport *gameport);
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void gameport_unregister_port(struct gameport *gameport);
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void gameport_unregister_port(struct gameport *gameport);
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#else
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#else
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static void __inline__ gameport_register_port(struct gameport *gameport) { return; }
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static void __inline__ gameport_register_port(struct gameport *gameport) { return; }
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static void __inline__ gameport_unregister_port(struct gameport *gameport) { return; }
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static void __inline__ gameport_unregister_port(struct gameport *gameport) { return; }
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#endif
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#endif
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void gameport_register_device(struct gameport_dev *dev);
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void gameport_register_device(struct gameport_dev *dev);
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void gameport_unregister_device(struct gameport_dev *dev);
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void gameport_unregister_device(struct gameport_dev *dev);
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#define GAMEPORT_MODE_DISABLED 0
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#define GAMEPORT_MODE_DISABLED 0
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#define GAMEPORT_MODE_RAW 1
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#define GAMEPORT_MODE_RAW 1
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#define GAMEPORT_MODE_COOKED 2
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#define GAMEPORT_MODE_COOKED 2
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#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
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#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
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#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
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#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
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#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
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#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
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#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
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#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
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#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
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#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
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#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
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#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
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#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
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#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
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#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
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#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
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#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
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#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
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static __inline__ void gameport_trigger(struct gameport *gameport)
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static __inline__ void gameport_trigger(struct gameport *gameport)
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{
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{
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if (gameport->trigger)
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if (gameport->trigger)
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gameport->trigger(gameport);
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gameport->trigger(gameport);
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else
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else
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outb(0xff, gameport->io);
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outb(0xff, gameport->io);
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}
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}
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static __inline__ unsigned char gameport_read(struct gameport *gameport)
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static __inline__ unsigned char gameport_read(struct gameport *gameport)
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{
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{
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if (gameport->read)
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if (gameport->read)
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return gameport->read(gameport);
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return gameport->read(gameport);
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else
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else
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return inb(gameport->io);
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return inb(gameport->io);
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}
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}
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static __inline__ int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
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static __inline__ int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
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{
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{
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if (gameport->cooked_read)
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if (gameport->cooked_read)
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return gameport->cooked_read(gameport, axes, buttons);
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return gameport->cooked_read(gameport, axes, buttons);
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else
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else
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return -1;
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return -1;
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}
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}
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static __inline__ int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
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static __inline__ int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
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{
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{
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if (gameport->calibrate)
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if (gameport->calibrate)
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return gameport->calibrate(gameport, axes, max);
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return gameport->calibrate(gameport, axes, max);
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else
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else
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return -1;
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return -1;
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}
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}
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static __inline__ int gameport_time(struct gameport *gameport, int time)
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static __inline__ int gameport_time(struct gameport *gameport, int time)
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{
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{
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return (time * gameport->speed) / 1000;
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return (time * gameport->speed) / 1000;
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}
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}
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static __inline__ void wait_ms(unsigned int ms)
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static __inline__ void wait_ms(unsigned int ms)
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{
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{
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current->state = TASK_UNINTERRUPTIBLE;
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current->state = TASK_UNINTERRUPTIBLE;
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schedule_timeout(1 + ms * HZ / 1000);
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schedule_timeout(1 + ms * HZ / 1000);
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}
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}
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#endif
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#endif
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