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[/] [or1k/] [tags/] [LINUX_2_4_26_OR32/] [linux/] [linux-2.4/] [include/] [linux/] [gameport.h] - Diff between revs 1279 and 1765

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Rev 1279 Rev 1765
#ifndef _GAMEPORT_H
#ifndef _GAMEPORT_H
#define _GAMEPORT_H
#define _GAMEPORT_H
 
 
/*
/*
 * $Id: gameport.h,v 1.1.1.1 2004-04-15 02:36:57 phoenix Exp $
 * $Id: gameport.h,v 1.1.1.1 2004-04-15 02:36:57 phoenix Exp $
 *
 *
 *  Copyright (c) 1999-2000 Vojtech Pavlik
 *  Copyright (c) 1999-2000 Vojtech Pavlik
 *
 *
 *  Sponsored by SuSE
 *  Sponsored by SuSE
 */
 */
 
 
/*
/*
 * This program is free software; you can redistribute it and/or modify
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 * (at your option) any later version.
 *
 *
 * This program is distributed in the hope that it will be useful,
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * GNU General Public License for more details.
 *
 *
 * You should have received a copy of the GNU General Public License
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 *
 * Should you need to contact me, the author, you can do so either by
 * Should you need to contact me, the author, you can do so either by
 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
 */
 */
 
 
#include <linux/sched.h>
#include <linux/sched.h>
#include <linux/delay.h>
#include <linux/delay.h>
#include <asm/io.h>
#include <asm/io.h>
 
 
struct gameport;
struct gameport;
 
 
struct gameport {
struct gameport {
 
 
        void *private;
        void *private;
        void *driver;
        void *driver;
 
 
        int number;
        int number;
 
 
        int io;
        int io;
        int speed;
        int speed;
        int fuzz;
        int fuzz;
 
 
        void (*trigger)(struct gameport *);
        void (*trigger)(struct gameport *);
        unsigned char (*read)(struct gameport *);
        unsigned char (*read)(struct gameport *);
        int (*cooked_read)(struct gameport *, int *, int *);
        int (*cooked_read)(struct gameport *, int *, int *);
        int (*calibrate)(struct gameport *, int *, int *);
        int (*calibrate)(struct gameport *, int *, int *);
        int (*open)(struct gameport *, int);
        int (*open)(struct gameport *, int);
        void (*close)(struct gameport *);
        void (*close)(struct gameport *);
 
 
        struct gameport_dev *dev;
        struct gameport_dev *dev;
        struct gameport *next;
        struct gameport *next;
};
};
 
 
struct gameport_dev {
struct gameport_dev {
 
 
        void *private;
        void *private;
 
 
        void (*connect)(struct gameport *, struct gameport_dev *dev);
        void (*connect)(struct gameport *, struct gameport_dev *dev);
        void (*disconnect)(struct gameport *);
        void (*disconnect)(struct gameport *);
 
 
        struct gameport_dev *next;
        struct gameport_dev *next;
};
};
 
 
int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);
int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);
void gameport_close(struct gameport *gameport);
void gameport_close(struct gameport *gameport);
void gameport_rescan(struct gameport *gameport);
void gameport_rescan(struct gameport *gameport);
 
 
#if defined(CONFIG_INPUT_GAMEPORT) || defined(CONFIG_INPUT_GAMEPORT_MODULE)
#if defined(CONFIG_INPUT_GAMEPORT) || defined(CONFIG_INPUT_GAMEPORT_MODULE)
void gameport_register_port(struct gameport *gameport);
void gameport_register_port(struct gameport *gameport);
void gameport_unregister_port(struct gameport *gameport);
void gameport_unregister_port(struct gameport *gameport);
#else
#else
static void __inline__ gameport_register_port(struct gameport *gameport) { return; }
static void __inline__ gameport_register_port(struct gameport *gameport) { return; }
static void __inline__ gameport_unregister_port(struct gameport *gameport) { return; }
static void __inline__ gameport_unregister_port(struct gameport *gameport) { return; }
#endif
#endif
 
 
void gameport_register_device(struct gameport_dev *dev);
void gameport_register_device(struct gameport_dev *dev);
void gameport_unregister_device(struct gameport_dev *dev);
void gameport_unregister_device(struct gameport_dev *dev);
 
 
#define GAMEPORT_MODE_DISABLED          0
#define GAMEPORT_MODE_DISABLED          0
#define GAMEPORT_MODE_RAW               1
#define GAMEPORT_MODE_RAW               1
#define GAMEPORT_MODE_COOKED            2
#define GAMEPORT_MODE_COOKED            2
 
 
#define GAMEPORT_ID_VENDOR_ANALOG       0x0001
#define GAMEPORT_ID_VENDOR_ANALOG       0x0001
#define GAMEPORT_ID_VENDOR_MADCATZ      0x0002
#define GAMEPORT_ID_VENDOR_MADCATZ      0x0002
#define GAMEPORT_ID_VENDOR_LOGITECH     0x0003
#define GAMEPORT_ID_VENDOR_LOGITECH     0x0003
#define GAMEPORT_ID_VENDOR_CREATIVE     0x0004
#define GAMEPORT_ID_VENDOR_CREATIVE     0x0004
#define GAMEPORT_ID_VENDOR_GENIUS       0x0005
#define GAMEPORT_ID_VENDOR_GENIUS       0x0005
#define GAMEPORT_ID_VENDOR_INTERACT     0x0006
#define GAMEPORT_ID_VENDOR_INTERACT     0x0006
#define GAMEPORT_ID_VENDOR_MICROSOFT    0x0007
#define GAMEPORT_ID_VENDOR_MICROSOFT    0x0007
#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
#define GAMEPORT_ID_VENDOR_GRAVIS       0x0009
#define GAMEPORT_ID_VENDOR_GRAVIS       0x0009
 
 
static __inline__ void gameport_trigger(struct gameport *gameport)
static __inline__ void gameport_trigger(struct gameport *gameport)
{
{
        if (gameport->trigger)
        if (gameport->trigger)
                gameport->trigger(gameport);
                gameport->trigger(gameport);
        else
        else
                outb(0xff, gameport->io);
                outb(0xff, gameport->io);
}
}
 
 
static __inline__ unsigned char gameport_read(struct gameport *gameport)
static __inline__ unsigned char gameport_read(struct gameport *gameport)
{
{
        if (gameport->read)
        if (gameport->read)
                return gameport->read(gameport);
                return gameport->read(gameport);
        else
        else
                return inb(gameport->io);
                return inb(gameport->io);
}
}
 
 
static __inline__ int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
static __inline__ int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
{
{
        if (gameport->cooked_read)
        if (gameport->cooked_read)
                return gameport->cooked_read(gameport, axes, buttons);
                return gameport->cooked_read(gameport, axes, buttons);
        else
        else
                return -1;
                return -1;
}
}
 
 
static __inline__ int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
static __inline__ int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
{
{
        if (gameport->calibrate)
        if (gameport->calibrate)
                return gameport->calibrate(gameport, axes, max);
                return gameport->calibrate(gameport, axes, max);
        else
        else
                return -1;
                return -1;
}
}
 
 
static __inline__ int gameport_time(struct gameport *gameport, int time)
static __inline__ int gameport_time(struct gameport *gameport, int time)
{
{
        return (time * gameport->speed) / 1000;
        return (time * gameport->speed) / 1000;
}
}
 
 
static __inline__ void wait_ms(unsigned int ms)
static __inline__ void wait_ms(unsigned int ms)
{
{
        current->state = TASK_UNINTERRUPTIBLE;
        current->state = TASK_UNINTERRUPTIBLE;
        schedule_timeout(1 + ms * HZ / 1000);
        schedule_timeout(1 + ms * HZ / 1000);
}
}
 
 
#endif
#endif
 
 

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