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/* A splay-tree datatype.
/* A splay-tree datatype.
   Copyright (C) 1998, 1999, 2000, 2001 Free Software Foundation, Inc.
   Copyright (C) 1998, 1999, 2000, 2001 Free Software Foundation, Inc.
   Contributed by Mark Mitchell (mark@markmitchell.com).
   Contributed by Mark Mitchell (mark@markmitchell.com).
 
 
This file is part of GNU CC.
This file is part of GNU CC.
 
 
GNU CC is free software; you can redistribute it and/or modify it
GNU CC is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
the Free Software Foundation; either version 2, or (at your option)
any later version.
any later version.
 
 
GNU CC is distributed in the hope that it will be useful, but
GNU CC is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
General Public License for more details.
General Public License for more details.
 
 
You should have received a copy of the GNU General Public License
You should have received a copy of the GNU General Public License
along with GNU CC; see the file COPYING.  If not, write to
along with GNU CC; see the file COPYING.  If not, write to
the Free Software Foundation, 59 Temple Place - Suite 330,
the Free Software Foundation, 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.  */
Boston, MA 02111-1307, USA.  */
 
 
/* For an easily readable description of splay-trees, see:
/* For an easily readable description of splay-trees, see:
 
 
     Lewis, Harry R. and Denenberg, Larry.  Data Structures and Their
     Lewis, Harry R. and Denenberg, Larry.  Data Structures and Their
     Algorithms.  Harper-Collins, Inc.  1991.  */
     Algorithms.  Harper-Collins, Inc.  1991.  */
 
 
#ifdef HAVE_CONFIG_H
#ifdef HAVE_CONFIG_H
#include "config.h"
#include "config.h"
#endif
#endif
 
 
#ifdef HAVE_STDLIB_H
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#include <stdlib.h>
#endif
#endif
 
 
#include <stdio.h>
#include <stdio.h>
 
 
#include "libiberty.h"
#include "libiberty.h"
#include "splay-tree.h"
#include "splay-tree.h"
 
 
static void splay_tree_delete_helper    PARAMS((splay_tree,
static void splay_tree_delete_helper    PARAMS((splay_tree,
                                                splay_tree_node));
                                                splay_tree_node));
static void splay_tree_splay            PARAMS((splay_tree,
static void splay_tree_splay            PARAMS((splay_tree,
                                                splay_tree_key));
                                                splay_tree_key));
static splay_tree_node splay_tree_splay_helper
static splay_tree_node splay_tree_splay_helper
                                        PARAMS((splay_tree,
                                        PARAMS((splay_tree,
                                                splay_tree_key,
                                                splay_tree_key,
                                                splay_tree_node*,
                                                splay_tree_node*,
                                                splay_tree_node*,
                                                splay_tree_node*,
                                                splay_tree_node*));
                                                splay_tree_node*));
static int splay_tree_foreach_helper    PARAMS((splay_tree,
static int splay_tree_foreach_helper    PARAMS((splay_tree,
                                                splay_tree_node,
                                                splay_tree_node,
                                                splay_tree_foreach_fn,
                                                splay_tree_foreach_fn,
                                                void*));
                                                void*));
 
 
/* Deallocate NODE (a member of SP), and all its sub-trees.  */
/* Deallocate NODE (a member of SP), and all its sub-trees.  */
 
 
static void
static void
splay_tree_delete_helper (sp, node)
splay_tree_delete_helper (sp, node)
     splay_tree sp;
     splay_tree sp;
     splay_tree_node node;
     splay_tree_node node;
{
{
  if (!node)
  if (!node)
    return;
    return;
 
 
  splay_tree_delete_helper (sp, node->left);
  splay_tree_delete_helper (sp, node->left);
  splay_tree_delete_helper (sp, node->right);
  splay_tree_delete_helper (sp, node->right);
 
 
  if (sp->delete_key)
  if (sp->delete_key)
    (*sp->delete_key)(node->key);
    (*sp->delete_key)(node->key);
  if (sp->delete_value)
  if (sp->delete_value)
    (*sp->delete_value)(node->value);
    (*sp->delete_value)(node->value);
 
 
  free ((char*) node);
  free ((char*) node);
}
}
 
 
/* Help splay SP around KEY.  PARENT and GRANDPARENT are the parent
/* Help splay SP around KEY.  PARENT and GRANDPARENT are the parent
   and grandparent, respectively, of NODE.  */
   and grandparent, respectively, of NODE.  */
 
 
static splay_tree_node
static splay_tree_node
splay_tree_splay_helper (sp, key, node, parent, grandparent)
splay_tree_splay_helper (sp, key, node, parent, grandparent)
     splay_tree sp;
     splay_tree sp;
     splay_tree_key key;
     splay_tree_key key;
     splay_tree_node *node;
     splay_tree_node *node;
     splay_tree_node *parent;
     splay_tree_node *parent;
     splay_tree_node *grandparent;
     splay_tree_node *grandparent;
{
{
  splay_tree_node *next;
  splay_tree_node *next;
  splay_tree_node n;
  splay_tree_node n;
  int comparison;
  int comparison;
 
 
  n = *node;
  n = *node;
 
 
  if (!n)
  if (!n)
    return *parent;
    return *parent;
 
 
  comparison = (*sp->comp) (key, n->key);
  comparison = (*sp->comp) (key, n->key);
 
 
  if (comparison == 0)
  if (comparison == 0)
    /* We've found the target.  */
    /* We've found the target.  */
    next = 0;
    next = 0;
  else if (comparison < 0)
  else if (comparison < 0)
    /* The target is to the left.  */
    /* The target is to the left.  */
    next = &n->left;
    next = &n->left;
  else
  else
    /* The target is to the right.  */
    /* The target is to the right.  */
    next = &n->right;
    next = &n->right;
 
 
  if (next)
  if (next)
    {
    {
      /* Continue down the tree.  */
      /* Continue down the tree.  */
      n = splay_tree_splay_helper (sp, key, next, node, parent);
      n = splay_tree_splay_helper (sp, key, next, node, parent);
 
 
      /* The recursive call will change the place to which NODE
      /* The recursive call will change the place to which NODE
         points.  */
         points.  */
      if (*node != n)
      if (*node != n)
        return n;
        return n;
    }
    }
 
 
  if (!parent)
  if (!parent)
    /* NODE is the root.  We are done.  */
    /* NODE is the root.  We are done.  */
    return n;
    return n;
 
 
  /* First, handle the case where there is no grandparent (i.e.,
  /* First, handle the case where there is no grandparent (i.e.,
     *PARENT is the root of the tree.)  */
     *PARENT is the root of the tree.)  */
  if (!grandparent)
  if (!grandparent)
    {
    {
      if (n == (*parent)->left)
      if (n == (*parent)->left)
        {
        {
          *node = n->right;
          *node = n->right;
          n->right = *parent;
          n->right = *parent;
        }
        }
      else
      else
        {
        {
          *node = n->left;
          *node = n->left;
          n->left = *parent;
          n->left = *parent;
        }
        }
      *parent = n;
      *parent = n;
      return n;
      return n;
    }
    }
 
 
  /* Next handle the cases where both N and *PARENT are left children,
  /* Next handle the cases where both N and *PARENT are left children,
     or where both are right children.  */
     or where both are right children.  */
  if (n == (*parent)->left && *parent == (*grandparent)->left)
  if (n == (*parent)->left && *parent == (*grandparent)->left)
    {
    {
      splay_tree_node p = *parent;
      splay_tree_node p = *parent;
 
 
      (*grandparent)->left = p->right;
      (*grandparent)->left = p->right;
      p->right = *grandparent;
      p->right = *grandparent;
      p->left = n->right;
      p->left = n->right;
      n->right = p;
      n->right = p;
      *grandparent = n;
      *grandparent = n;
      return n;
      return n;
    }
    }
  else if  (n == (*parent)->right && *parent == (*grandparent)->right)
  else if  (n == (*parent)->right && *parent == (*grandparent)->right)
    {
    {
      splay_tree_node p = *parent;
      splay_tree_node p = *parent;
 
 
      (*grandparent)->right = p->left;
      (*grandparent)->right = p->left;
      p->left = *grandparent;
      p->left = *grandparent;
      p->right = n->left;
      p->right = n->left;
      n->left = p;
      n->left = p;
      *grandparent = n;
      *grandparent = n;
      return n;
      return n;
    }
    }
 
 
  /* Finally, deal with the case where N is a left child, but *PARENT
  /* Finally, deal with the case where N is a left child, but *PARENT
     is a right child, or vice versa.  */
     is a right child, or vice versa.  */
  if (n == (*parent)->left)
  if (n == (*parent)->left)
    {
    {
      (*parent)->left = n->right;
      (*parent)->left = n->right;
      n->right = *parent;
      n->right = *parent;
      (*grandparent)->right = n->left;
      (*grandparent)->right = n->left;
      n->left = *grandparent;
      n->left = *grandparent;
      *grandparent = n;
      *grandparent = n;
      return n;
      return n;
    }
    }
  else
  else
    {
    {
      (*parent)->right = n->left;
      (*parent)->right = n->left;
      n->left = *parent;
      n->left = *parent;
      (*grandparent)->left = n->right;
      (*grandparent)->left = n->right;
      n->right = *grandparent;
      n->right = *grandparent;
      *grandparent = n;
      *grandparent = n;
      return n;
      return n;
    }
    }
}
}
 
 
/* Splay SP around KEY.  */
/* Splay SP around KEY.  */
 
 
static void
static void
splay_tree_splay (sp, key)
splay_tree_splay (sp, key)
     splay_tree sp;
     splay_tree sp;
     splay_tree_key key;
     splay_tree_key key;
{
{
  if (sp->root == 0)
  if (sp->root == 0)
    return;
    return;
 
 
  splay_tree_splay_helper (sp, key, &sp->root,
  splay_tree_splay_helper (sp, key, &sp->root,
                           /*grandparent=*/0, /*parent=*/0);
                           /*grandparent=*/0, /*parent=*/0);
}
}
 
 
/* Call FN, passing it the DATA, for every node below NODE, all of
/* Call FN, passing it the DATA, for every node below NODE, all of
   which are from SP, following an in-order traversal.  If FN every
   which are from SP, following an in-order traversal.  If FN every
   returns a non-zero value, the iteration ceases immediately, and the
   returns a non-zero value, the iteration ceases immediately, and the
   value is returned.  Otherwise, this function returns 0.  */
   value is returned.  Otherwise, this function returns 0.  */
 
 
static int
static int
splay_tree_foreach_helper (sp, node, fn, data)
splay_tree_foreach_helper (sp, node, fn, data)
     splay_tree sp;
     splay_tree sp;
     splay_tree_node node;
     splay_tree_node node;
     splay_tree_foreach_fn fn;
     splay_tree_foreach_fn fn;
     void* data;
     void* data;
{
{
  int val;
  int val;
 
 
  if (!node)
  if (!node)
    return 0;
    return 0;
 
 
  val = splay_tree_foreach_helper (sp, node->left, fn, data);
  val = splay_tree_foreach_helper (sp, node->left, fn, data);
  if (val)
  if (val)
    return val;
    return val;
 
 
  val = (*fn)(node, data);
  val = (*fn)(node, data);
  if (val)
  if (val)
    return val;
    return val;
 
 
  return splay_tree_foreach_helper (sp, node->right, fn, data);
  return splay_tree_foreach_helper (sp, node->right, fn, data);
}
}
 
 
/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
   DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
   DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
   values.  */
   values.  */
 
 
splay_tree
splay_tree
splay_tree_new (compare_fn, delete_key_fn, delete_value_fn)
splay_tree_new (compare_fn, delete_key_fn, delete_value_fn)
     splay_tree_compare_fn compare_fn;
     splay_tree_compare_fn compare_fn;
     splay_tree_delete_key_fn delete_key_fn;
     splay_tree_delete_key_fn delete_key_fn;
     splay_tree_delete_value_fn delete_value_fn;
     splay_tree_delete_value_fn delete_value_fn;
{
{
  splay_tree sp = (splay_tree) xmalloc (sizeof (struct splay_tree_s));
  splay_tree sp = (splay_tree) xmalloc (sizeof (struct splay_tree_s));
  sp->root = 0;
  sp->root = 0;
  sp->comp = compare_fn;
  sp->comp = compare_fn;
  sp->delete_key = delete_key_fn;
  sp->delete_key = delete_key_fn;
  sp->delete_value = delete_value_fn;
  sp->delete_value = delete_value_fn;
 
 
  return sp;
  return sp;
}
}
 
 
/* Deallocate SP.  */
/* Deallocate SP.  */
 
 
void
void
splay_tree_delete (sp)
splay_tree_delete (sp)
     splay_tree sp;
     splay_tree sp;
{
{
  splay_tree_delete_helper (sp, sp->root);
  splay_tree_delete_helper (sp, sp->root);
  free ((char*) sp);
  free ((char*) sp);
}
}
 
 
/* Insert a new node (associating KEY with DATA) into SP.  If a
/* Insert a new node (associating KEY with DATA) into SP.  If a
   previous node with the indicated KEY exists, its data is replaced
   previous node with the indicated KEY exists, its data is replaced
   with the new value.  Returns the new node.  */
   with the new value.  Returns the new node.  */
 
 
splay_tree_node
splay_tree_node
splay_tree_insert (sp, key, value)
splay_tree_insert (sp, key, value)
     splay_tree sp;
     splay_tree sp;
     splay_tree_key key;
     splay_tree_key key;
     splay_tree_value value;
     splay_tree_value value;
{
{
  int comparison = 0;
  int comparison = 0;
 
 
  splay_tree_splay (sp, key);
  splay_tree_splay (sp, key);
 
 
  if (sp->root)
  if (sp->root)
    comparison = (*sp->comp)(sp->root->key, key);
    comparison = (*sp->comp)(sp->root->key, key);
 
 
  if (sp->root && comparison == 0)
  if (sp->root && comparison == 0)
    {
    {
      /* If the root of the tree already has the indicated KEY, just
      /* If the root of the tree already has the indicated KEY, just
         replace the value with VALUE.  */
         replace the value with VALUE.  */
      if (sp->delete_value)
      if (sp->delete_value)
        (*sp->delete_value)(sp->root->value);
        (*sp->delete_value)(sp->root->value);
      sp->root->value = value;
      sp->root->value = value;
    }
    }
  else
  else
    {
    {
      /* Create a new node, and insert it at the root.  */
      /* Create a new node, and insert it at the root.  */
      splay_tree_node node;
      splay_tree_node node;
 
 
      node = (splay_tree_node) xmalloc (sizeof (struct splay_tree_node_s));
      node = (splay_tree_node) xmalloc (sizeof (struct splay_tree_node_s));
      node->key = key;
      node->key = key;
      node->value = value;
      node->value = value;
 
 
      if (!sp->root)
      if (!sp->root)
        node->left = node->right = 0;
        node->left = node->right = 0;
      else if (comparison < 0)
      else if (comparison < 0)
        {
        {
          node->left = sp->root;
          node->left = sp->root;
          node->right = node->left->right;
          node->right = node->left->right;
          node->left->right = 0;
          node->left->right = 0;
        }
        }
      else
      else
        {
        {
          node->right = sp->root;
          node->right = sp->root;
          node->left = node->right->left;
          node->left = node->right->left;
          node->right->left = 0;
          node->right->left = 0;
        }
        }
 
 
      sp->root = node;
      sp->root = node;
    }
    }
 
 
  return sp->root;
  return sp->root;
}
}
 
 
/* Remove KEY from SP.  It is not an error if it did not exist.  */
/* Remove KEY from SP.  It is not an error if it did not exist.  */
 
 
void
void
splay_tree_remove (sp, key)
splay_tree_remove (sp, key)
     splay_tree sp;
     splay_tree sp;
     splay_tree_key key;
     splay_tree_key key;
{
{
  splay_tree_splay (sp, key);
  splay_tree_splay (sp, key);
 
 
  if (sp->root && (*sp->comp) (sp->root->key, key) == 0)
  if (sp->root && (*sp->comp) (sp->root->key, key) == 0)
    {
    {
      splay_tree_node left, right;
      splay_tree_node left, right;
 
 
      left = sp->root->left;
      left = sp->root->left;
      right = sp->root->right;
      right = sp->root->right;
 
 
      /* Delete the root node itself.  */
      /* Delete the root node itself.  */
      if (sp->delete_value)
      if (sp->delete_value)
        (*sp->delete_value) (sp->root->value);
        (*sp->delete_value) (sp->root->value);
      free (sp->root);
      free (sp->root);
 
 
      /* One of the children is now the root.  Doesn't matter much
      /* One of the children is now the root.  Doesn't matter much
         which, so long as we preserve the properties of the tree.  */
         which, so long as we preserve the properties of the tree.  */
      if (left)
      if (left)
        {
        {
          sp->root = left;
          sp->root = left;
 
 
          /* If there was a right child as well, hang it off the
          /* If there was a right child as well, hang it off the
             right-most leaf of the left child.  */
             right-most leaf of the left child.  */
          if (right)
          if (right)
            {
            {
              while (left->right)
              while (left->right)
                left = left->right;
                left = left->right;
              left->right = right;
              left->right = right;
            }
            }
        }
        }
      else
      else
        sp->root = right;
        sp->root = right;
    }
    }
}
}
 
 
/* Lookup KEY in SP, returning VALUE if present, and NULL
/* Lookup KEY in SP, returning VALUE if present, and NULL
   otherwise.  */
   otherwise.  */
 
 
splay_tree_node
splay_tree_node
splay_tree_lookup (sp, key)
splay_tree_lookup (sp, key)
     splay_tree sp;
     splay_tree sp;
     splay_tree_key key;
     splay_tree_key key;
{
{
  splay_tree_splay (sp, key);
  splay_tree_splay (sp, key);
 
 
  if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
  if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
    return sp->root;
    return sp->root;
  else
  else
    return 0;
    return 0;
}
}
 
 
/* Return the node in SP with the greatest key.  */
/* Return the node in SP with the greatest key.  */
 
 
splay_tree_node
splay_tree_node
splay_tree_max (sp)
splay_tree_max (sp)
     splay_tree sp;
     splay_tree sp;
{
{
  splay_tree_node n = sp->root;
  splay_tree_node n = sp->root;
 
 
  if (!n)
  if (!n)
    return NULL;
    return NULL;
 
 
  while (n->right)
  while (n->right)
    n = n->right;
    n = n->right;
 
 
  return n;
  return n;
}
}
 
 
/* Return the node in SP with the smallest key.  */
/* Return the node in SP with the smallest key.  */
 
 
splay_tree_node
splay_tree_node
splay_tree_min (sp)
splay_tree_min (sp)
     splay_tree sp;
     splay_tree sp;
{
{
  splay_tree_node n = sp->root;
  splay_tree_node n = sp->root;
 
 
  if (!n)
  if (!n)
    return NULL;
    return NULL;
 
 
  while (n->left)
  while (n->left)
    n = n->left;
    n = n->left;
 
 
  return n;
  return n;
}
}
 
 
/* Return the immediate predecessor KEY, or NULL if there is no
/* Return the immediate predecessor KEY, or NULL if there is no
   predecessor.  KEY need not be present in the tree.  */
   predecessor.  KEY need not be present in the tree.  */
 
 
splay_tree_node
splay_tree_node
splay_tree_predecessor (sp, key)
splay_tree_predecessor (sp, key)
     splay_tree sp;
     splay_tree sp;
     splay_tree_key key;
     splay_tree_key key;
{
{
  int comparison;
  int comparison;
  splay_tree_node node;
  splay_tree_node node;
 
 
  /* If the tree is empty, there is certainly no predecessor.  */
  /* If the tree is empty, there is certainly no predecessor.  */
  if (!sp->root)
  if (!sp->root)
    return NULL;
    return NULL;
 
 
  /* Splay the tree around KEY.  That will leave either the KEY
  /* Splay the tree around KEY.  That will leave either the KEY
     itself, its predecessor, or its successor at the root.  */
     itself, its predecessor, or its successor at the root.  */
  splay_tree_splay (sp, key);
  splay_tree_splay (sp, key);
  comparison = (*sp->comp)(sp->root->key, key);
  comparison = (*sp->comp)(sp->root->key, key);
 
 
  /* If the predecessor is at the root, just return it.  */
  /* If the predecessor is at the root, just return it.  */
  if (comparison < 0)
  if (comparison < 0)
    return sp->root;
    return sp->root;
 
 
  /* Otherwise, find the leftmost element of the right subtree.  */
  /* Otherwise, find the leftmost element of the right subtree.  */
  node = sp->root->left;
  node = sp->root->left;
  if (node)
  if (node)
    while (node->right)
    while (node->right)
      node = node->right;
      node = node->right;
 
 
  return node;
  return node;
}
}
 
 
/* Return the immediate successor KEY, or NULL if there is no
/* Return the immediate successor KEY, or NULL if there is no
   predecessor.  KEY need not be present in the tree.  */
   predecessor.  KEY need not be present in the tree.  */
 
 
splay_tree_node
splay_tree_node
splay_tree_successor (sp, key)
splay_tree_successor (sp, key)
     splay_tree sp;
     splay_tree sp;
     splay_tree_key key;
     splay_tree_key key;
{
{
  int comparison;
  int comparison;
  splay_tree_node node;
  splay_tree_node node;
 
 
  /* If the tree is empty, there is certainly no predecessor.  */
  /* If the tree is empty, there is certainly no predecessor.  */
  if (!sp->root)
  if (!sp->root)
    return NULL;
    return NULL;
 
 
  /* Splay the tree around KEY.  That will leave either the KEY
  /* Splay the tree around KEY.  That will leave either the KEY
     itself, its predecessor, or its successor at the root.  */
     itself, its predecessor, or its successor at the root.  */
  splay_tree_splay (sp, key);
  splay_tree_splay (sp, key);
  comparison = (*sp->comp)(sp->root->key, key);
  comparison = (*sp->comp)(sp->root->key, key);
 
 
  /* If the successor is at the root, just return it.  */
  /* If the successor is at the root, just return it.  */
  if (comparison > 0)
  if (comparison > 0)
    return sp->root;
    return sp->root;
 
 
  /* Otherwise, find the rightmost element of the left subtree.  */
  /* Otherwise, find the rightmost element of the left subtree.  */
  node = sp->root->right;
  node = sp->root->right;
  if (node)
  if (node)
    while (node->left)
    while (node->left)
      node = node->left;
      node = node->left;
 
 
  return node;
  return node;
}
}
 
 
/* Call FN, passing it the DATA, for every node in SP, following an
/* Call FN, passing it the DATA, for every node in SP, following an
   in-order traversal.  If FN every returns a non-zero value, the
   in-order traversal.  If FN every returns a non-zero value, the
   iteration ceases immediately, and the value is returned.
   iteration ceases immediately, and the value is returned.
   Otherwise, this function returns 0.  */
   Otherwise, this function returns 0.  */
 
 
int
int
splay_tree_foreach (sp, fn, data)
splay_tree_foreach (sp, fn, data)
     splay_tree sp;
     splay_tree sp;
     splay_tree_foreach_fn fn;
     splay_tree_foreach_fn fn;
     void *data;
     void *data;
{
{
  return splay_tree_foreach_helper (sp, sp->root, fn, data);
  return splay_tree_foreach_helper (sp, sp->root, fn, data);
}
}
 
 
/* Splay-tree comparison function, treating the keys as ints.  */
/* Splay-tree comparison function, treating the keys as ints.  */
 
 
int
int
splay_tree_compare_ints (k1, k2)
splay_tree_compare_ints (k1, k2)
     splay_tree_key k1;
     splay_tree_key k1;
     splay_tree_key k2;
     splay_tree_key k2;
{
{
  if ((int) k1 < (int) k2)
  if ((int) k1 < (int) k2)
    return -1;
    return -1;
  else if ((int) k1 > (int) k2)
  else if ((int) k1 > (int) k2)
    return 1;
    return 1;
  else
  else
    return 0;
    return 0;
}
}
 
 
/* Splay-tree comparison function, treating the keys as pointers.  */
/* Splay-tree comparison function, treating the keys as pointers.  */
 
 
int
int
splay_tree_compare_pointers (k1, k2)
splay_tree_compare_pointers (k1, k2)
     splay_tree_key k1;
     splay_tree_key k1;
     splay_tree_key k2;
     splay_tree_key k2;
{
{
  if ((char*) k1 < (char*) k2)
  if ((char*) k1 < (char*) k2)
    return -1;
    return -1;
  else if ((char*) k1 > (char*) k2)
  else if ((char*) k1 > (char*) k2)
    return 1;
    return 1;
  else
  else
    return 0;
    return 0;
}
}
 
 

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