/*
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/*
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* Thread Handler
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* Thread Handler
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*
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*
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*
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*
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* COPYRIGHT (c) 1989-1999.
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* COPYRIGHT (c) 1989-1999.
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* On-Line Applications Research Corporation (OAR).
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* On-Line Applications Research Corporation (OAR).
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*
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*
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* The license and distribution terms for this file may be
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* The license and distribution terms for this file may be
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* found in found in the file LICENSE in this distribution or at
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* found in found in the file LICENSE in this distribution or at
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* http://www.OARcorp.com/rtems/license.html.
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* http://www.OARcorp.com/rtems/license.html.
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*
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*
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* threadreset.c,v 1.2 1999/11/17 17:50:42 joel Exp
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* threadreset.c,v 1.2 1999/11/17 17:50:42 joel Exp
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*/
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*/
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#include <rtems/system.h>
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#include <rtems/system.h>
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#include <rtems/score/apiext.h>
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#include <rtems/score/apiext.h>
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#include <rtems/score/context.h>
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#include <rtems/score/context.h>
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#include <rtems/score/interr.h>
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#include <rtems/score/interr.h>
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#include <rtems/score/isr.h>
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#include <rtems/score/isr.h>
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#include <rtems/score/object.h>
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#include <rtems/score/object.h>
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#include <rtems/score/priority.h>
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#include <rtems/score/priority.h>
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#include <rtems/score/states.h>
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#include <rtems/score/states.h>
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#include <rtems/score/sysstate.h>
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#include <rtems/score/sysstate.h>
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#include <rtems/score/thread.h>
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#include <rtems/score/thread.h>
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#include <rtems/score/threadq.h>
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#include <rtems/score/threadq.h>
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#include <rtems/score/userext.h>
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#include <rtems/score/userext.h>
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#include <rtems/score/wkspace.h>
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#include <rtems/score/wkspace.h>
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/*
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/*
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* _Thread_Reset
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* _Thread_Reset
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*
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*
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* DESCRIPTION:
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* DESCRIPTION:
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*
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*
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* This routine resets a thread to its initial stat but does
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* This routine resets a thread to its initial stat but does
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* not actually restart it. Some APIs do this in separate
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* not actually restart it. Some APIs do this in separate
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* operations and this division helps support this.
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* operations and this division helps support this.
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*/
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*/
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void _Thread_Reset(
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void _Thread_Reset(
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Thread_Control *the_thread,
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Thread_Control *the_thread,
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void *pointer_argument,
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void *pointer_argument,
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unsigned32 numeric_argument
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unsigned32 numeric_argument
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)
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)
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{
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{
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the_thread->resource_count = 0;
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the_thread->resource_count = 0;
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the_thread->suspend_count = 0;
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the_thread->suspend_count = 0;
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the_thread->is_preemptible = the_thread->Start.is_preemptible;
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the_thread->is_preemptible = the_thread->Start.is_preemptible;
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the_thread->budget_algorithm = the_thread->Start.budget_algorithm;
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the_thread->budget_algorithm = the_thread->Start.budget_algorithm;
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the_thread->budget_callout = the_thread->Start.budget_callout;
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the_thread->budget_callout = the_thread->Start.budget_callout;
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the_thread->Start.pointer_argument = pointer_argument;
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the_thread->Start.pointer_argument = pointer_argument;
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the_thread->Start.numeric_argument = numeric_argument;
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the_thread->Start.numeric_argument = numeric_argument;
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if ( !_Thread_queue_Extract_with_proxy( the_thread ) ) {
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if ( !_Thread_queue_Extract_with_proxy( the_thread ) ) {
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if ( _Watchdog_Is_active( &the_thread->Timer ) )
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if ( _Watchdog_Is_active( &the_thread->Timer ) )
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(void) _Watchdog_Remove( &the_thread->Timer );
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(void) _Watchdog_Remove( &the_thread->Timer );
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}
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}
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if ( the_thread->current_priority != the_thread->Start.initial_priority ) {
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if ( the_thread->current_priority != the_thread->Start.initial_priority ) {
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the_thread->real_priority = the_thread->Start.initial_priority;
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the_thread->real_priority = the_thread->Start.initial_priority;
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_Thread_Set_priority( the_thread, the_thread->Start.initial_priority );
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_Thread_Set_priority( the_thread, the_thread->Start.initial_priority );
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}
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}
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}
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}
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