////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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//
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//
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// Filename: txuartlite.v
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// Filename: txuartlite.v
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//
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//
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// Project: wbuart32, a full featured UART with simulator
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// Project: wbuart32, a full featured UART with simulator
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//
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//
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// Purpose: Transmit outputs over a single UART line. This particular UART
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// Purpose: Transmit outputs over a single UART line. This particular UART
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// implementation has been extremely simplified: it does not handle
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// implementation has been extremely simplified: it does not handle
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// generating break conditions, nor does it handle anything other than the
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// generating break conditions, nor does it handle anything other than the
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// 8N1 (8 data bits, no parity, 1 stop bit) UART sub-protocol.
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// 8N1 (8 data bits, no parity, 1 stop bit) UART sub-protocol.
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//
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//
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// To interface with this module, connect it to your system clock, and
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// To interface with this module, connect it to your system clock, and
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// pass it the byte of data you wish to transmit. Strobe the i_wr line
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// pass it the byte of data you wish to transmit. Strobe the i_wr line
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// high for one cycle, and your data will be off. Wait until the 'o_busy'
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// high for one cycle, and your data will be off. Wait until the 'o_busy'
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// line is low before strobing the i_wr line again--this implementation
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// line is low before strobing the i_wr line again--this implementation
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// has NO BUFFER, so strobing i_wr while the core is busy will just
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// has NO BUFFER, so strobing i_wr while the core is busy will just
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// get ignored. The output will be placed on the o_txuart output line.
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// get ignored. The output will be placed on the o_txuart output line.
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//
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//
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// (I often set both data and strobe on the same clock, and then just leave
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// (I often set both data and strobe on the same clock, and then just leave
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// them set until the busy line is low. Then I move on to the next piece
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// them set until the busy line is low. Then I move on to the next piece
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// of data.)
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// of data.)
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//
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//
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// Creator: Dan Gisselquist, Ph.D.
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// Creator: Dan Gisselquist, Ph.D.
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// Gisselquist Technology, LLC
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// Gisselquist Technology, LLC
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//
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//
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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//
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//
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// Copyright (C) 2015-2017, Gisselquist Technology, LLC
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// Copyright (C) 2015-2017, Gisselquist Technology, LLC
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//
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//
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// This program is free software (firmware): you can redistribute it and/or
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// This program is free software (firmware): you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as published
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// modify it under the terms of the GNU General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or (at
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// by the Free Software Foundation, either version 3 of the License, or (at
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// your option) any later version.
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// your option) any later version.
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//
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTIBILITY or
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// ANY WARRANTY; without even the implied warranty of MERCHANTIBILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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// for more details.
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// for more details.
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//
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//
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// You should have received a copy of the GNU General Public License along
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// You should have received a copy of the GNU General Public License along
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// with this program. (It's in the $(ROOT)/doc directory. Run make with no
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// with this program. (It's in the $(ROOT)/doc directory. Run make with no
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// target there if the PDF file isn't present.) If not, see
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// target there if the PDF file isn't present.) If not, see
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// <http://www.gnu.org/licenses/> for a copy.
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// <http://www.gnu.org/licenses/> for a copy.
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//
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//
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// License: GPL, v3, as defined and found on www.gnu.org,
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// License: GPL, v3, as defined and found on www.gnu.org,
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// http://www.gnu.org/licenses/gpl.html
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// http://www.gnu.org/licenses/gpl.html
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//
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//
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//
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//
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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//
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//
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//
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//
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`define TXU_BIT_ZERO 4'h0
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`default_nettype none
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`define TXU_BIT_ONE 4'h1
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//
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`define TXU_BIT_TWO 4'h2
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`define TXUL_BIT_ZERO 4'h0
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`define TXU_BIT_THREE 4'h3
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`define TXUL_BIT_ONE 4'h1
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`define TXU_BIT_FOUR 4'h4
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`define TXUL_BIT_TWO 4'h2
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`define TXU_BIT_FIVE 4'h5
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`define TXUL_BIT_THREE 4'h3
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`define TXU_BIT_SIX 4'h6
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`define TXUL_BIT_FOUR 4'h4
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`define TXU_BIT_SEVEN 4'h7
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`define TXUL_BIT_FIVE 4'h5
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`define TXU_STOP 4'h8
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`define TXUL_BIT_SIX 4'h6
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`define TXU_IDLE 4'hf
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`define TXUL_BIT_SEVEN 4'h7
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`define TXUL_STOP 4'h8
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`define TXUL_IDLE 4'hf
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//
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//
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//
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//
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module txuartlite(i_clk, i_wr, i_data, o_uart_tx, o_busy);
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module txuartlite(i_clk, i_wr, i_data, o_uart_tx, o_busy);
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parameter [23:0] CLOCKS_PER_BAUD = 24'd868;
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parameter [23:0] CLOCKS_PER_BAUD = 24'd868;
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input i_clk;
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input wire i_clk;
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input i_wr;
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input wire i_wr;
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input [7:0] i_data;
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input wire [7:0] i_data;
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// And the UART input line itself
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// And the UART input line itself
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output reg o_uart_tx;
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output reg o_uart_tx;
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// A line to tell others when we are ready to accept data. If
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// A line to tell others when we are ready to accept data. If
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// (i_wr)&&(!o_busy) is ever true, then the core has accepted a byte
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// (i_wr)&&(!o_busy) is ever true, then the core has accepted a byte
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// for transmission.
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// for transmission.
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output wire o_busy;
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output wire o_busy;
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reg [23:0] baud_counter;
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reg [23:0] baud_counter;
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reg [3:0] state;
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reg [3:0] state;
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reg [7:0] lcl_data;
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reg [7:0] lcl_data;
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reg r_busy, zero_baud_counter;
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reg r_busy, zero_baud_counter;
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initial r_busy = 1'b1;
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initial r_busy = 1'b1;
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initial state = `TXU_IDLE;
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initial state = `TXUL_IDLE;
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initial lcl_data= 8'h0;
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initial lcl_data= 8'h0;
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always @(posedge i_clk)
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always @(posedge i_clk)
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begin
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begin
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if (!zero_baud_counter)
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if (!zero_baud_counter)
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// r_busy needs to be set coming into here
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// r_busy needs to be set coming into here
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r_busy <= 1'b1;
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r_busy <= 1'b1;
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else if (state == `TXU_IDLE) // STATE_IDLE
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else if (state == `TXUL_IDLE) // STATE_IDLE
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begin
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begin
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r_busy <= 1'b0;
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r_busy <= 1'b0;
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if ((i_wr)&&(!r_busy))
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if ((i_wr)&&(!r_busy))
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begin // Immediately start us off with a start bit
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begin // Immediately start us off with a start bit
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r_busy <= 1'b1;
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r_busy <= 1'b1;
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state <= `TXU_BIT_ZERO;
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state <= `TXUL_BIT_ZERO;
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end
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end
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end else begin
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end else begin
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// One clock tick in each of these states ...
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// One clock tick in each of these states ...
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r_busy <= 1'b1;
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r_busy <= 1'b1;
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if (state <=`TXU_STOP) // start bit, 8-d bits, stop-b
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if (state <=`TXUL_STOP) // start bit, 8-d bits, stop-b
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state <= state + 1;
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state <= state + 1;
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else
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else
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state <= `TXU_IDLE;
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state <= `TXUL_IDLE;
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end
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end
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end
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end
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// o_busy
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// o_busy
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//
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//
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// This is a wire, designed to be true is we are ever busy above.
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// This is a wire, designed to be true is we are ever busy above.
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// originally, this was going to be true if we were ever not in the
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// originally, this was going to be true if we were ever not in the
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// idle state. The logic has since become more complex, hence we have
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// idle state. The logic has since become more complex, hence we have
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// a register dedicated to this and just copy out that registers value.
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// a register dedicated to this and just copy out that registers value.
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assign o_busy = (r_busy);
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assign o_busy = (r_busy);
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// lcl_data
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// lcl_data
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//
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//
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// This is our working copy of the i_data register which we use
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// This is our working copy of the i_data register which we use
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// when transmitting. It is only of interest during transmit, and is
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// when transmitting. It is only of interest during transmit, and is
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// allowed to be whatever at any other time. Hence, if r_busy isn't
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// allowed to be whatever at any other time. Hence, if r_busy isn't
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// true, we can always set it. On the one clock where r_busy isn't
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// true, we can always set it. On the one clock where r_busy isn't
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// true and i_wr is, we set it and r_busy is true thereafter.
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// true and i_wr is, we set it and r_busy is true thereafter.
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// Then, on any zero_baud_counter (i.e. change between baud intervals)
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// Then, on any zero_baud_counter (i.e. change between baud intervals)
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// we simple logically shift the register right to grab the next bit.
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// we simple logically shift the register right to grab the next bit.
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initial lcl_data = 8'hff;
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initial lcl_data = 8'hff;
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always @(posedge i_clk)
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always @(posedge i_clk)
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if ((i_wr)&&(!r_busy))
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if ((i_wr)&&(!r_busy))
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lcl_data <= i_data;
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lcl_data <= i_data;
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else if (zero_baud_counter)
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else if (zero_baud_counter)
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lcl_data <= { 1'b1, lcl_data[7:1] };
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lcl_data <= { 1'b1, lcl_data[7:1] };
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// o_uart_tx
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// o_uart_tx
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//
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//
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// This is the final result/output desired of this core. It's all
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// This is the final result/output desired of this core. It's all
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// centered about o_uart_tx. This is what finally needs to follow
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// centered about o_uart_tx. This is what finally needs to follow
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// the UART protocol.
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// the UART protocol.
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//
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//
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initial o_uart_tx = 1'b1;
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initial o_uart_tx = 1'b1;
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always @(posedge i_clk)
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always @(posedge i_clk)
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if ((i_wr)&&(!r_busy))
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if ((i_wr)&&(!r_busy))
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o_uart_tx <= 1'b0; // Set the start bit on writes
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o_uart_tx <= 1'b0; // Set the start bit on writes
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else if (zero_baud_counter) // Set the data bit.
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else if (zero_baud_counter) // Set the data bit.
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o_uart_tx <= lcl_data[0];
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o_uart_tx <= lcl_data[0];
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// All of the above logic is driven by the baud counter. Bits must last
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// All of the above logic is driven by the baud counter. Bits must last
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// CLOCKS_PER_BAUD in length, and this baud counter is what we use to
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// CLOCKS_PER_BAUD in length, and this baud counter is what we use to
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// make certain of that.
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// make certain of that.
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//
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//
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// The basic logic is this: at the beginning of a bit interval, start
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// The basic logic is this: at the beginning of a bit interval, start
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// the baud counter and set it to count CLOCKS_PER_BAUD. When it gets
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// the baud counter and set it to count CLOCKS_PER_BAUD. When it gets
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// to zero, restart it.
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// to zero, restart it.
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//
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//
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// However, comparing a 28'bit number to zero can be rather complex--
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// However, comparing a 28'bit number to zero can be rather complex--
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// especially if we wish to do anything else on that same clock. For
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// especially if we wish to do anything else on that same clock. For
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// that reason, we create "zero_baud_counter". zero_baud_counter is
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// that reason, we create "zero_baud_counter". zero_baud_counter is
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// nothing more than a flag that is true anytime baud_counter is zero.
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// nothing more than a flag that is true anytime baud_counter is zero.
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// It's true when the logic (above) needs to step to the next bit.
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// It's true when the logic (above) needs to step to the next bit.
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// Simple enough?
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// Simple enough?
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//
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//
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// I wish we could stop there, but there are some other (ugly)
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// I wish we could stop there, but there are some other (ugly)
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// conditions to deal with that offer exceptions to this basic logic.
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// conditions to deal with that offer exceptions to this basic logic.
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//
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//
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// 1. When the user has commanded a BREAK across the line, we need to
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// 1. When the user has commanded a BREAK across the line, we need to
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// wait several baud intervals following the break before we start
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// wait several baud intervals following the break before we start
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// transmitting, to give any receiver a chance to recognize that we are
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// transmitting, to give any receiver a chance to recognize that we are
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// out of the break condition, and to know that the next bit will be
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// out of the break condition, and to know that the next bit will be
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// a stop bit.
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// a stop bit.
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//
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//
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// 2. A reset is similar to a break condition--on both we wait several
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// 2. A reset is similar to a break condition--on both we wait several
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// baud intervals before allowing a start bit.
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// baud intervals before allowing a start bit.
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//
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//
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// 3. In the idle state, we stop our counter--so that upon a request
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// 3. In the idle state, we stop our counter--so that upon a request
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// to transmit when idle we can start transmitting immediately, rather
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// to transmit when idle we can start transmitting immediately, rather
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// than waiting for the end of the next (fictitious and arbitrary) baud
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// than waiting for the end of the next (fictitious and arbitrary) baud
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// interval.
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// interval.
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//
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//
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// When (i_wr)&&(!r_busy)&&(state == `TXU_IDLE) then we're not only in
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// When (i_wr)&&(!r_busy)&&(state == `TXUL_IDLE) then we're not only in
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// the idle state, but we also just accepted a command to start writing
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// the idle state, but we also just accepted a command to start writing
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// the next word. At this point, the baud counter needs to be reset
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// the next word. At this point, the baud counter needs to be reset
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// to the number of CLOCKS_PER_BAUD, and zero_baud_counter set to zero.
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// to the number of CLOCKS_PER_BAUD, and zero_baud_counter set to zero.
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//
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//
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// The logic is a bit twisted here, in that it will only check for the
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// The logic is a bit twisted here, in that it will only check for the
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// above condition when zero_baud_counter is false--so as to make
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// above condition when zero_baud_counter is false--so as to make
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// certain the STOP bit is complete.
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// certain the STOP bit is complete.
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initial zero_baud_counter = 1'b0;
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initial zero_baud_counter = 1'b0;
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initial baud_counter = 24'h05;
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initial baud_counter = 24'h05;
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always @(posedge i_clk)
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always @(posedge i_clk)
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begin
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begin
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zero_baud_counter <= (baud_counter == 24'h01);
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zero_baud_counter <= (baud_counter == 24'h01);
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if (state == `TXU_IDLE)
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if (state == `TXUL_IDLE)
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begin
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begin
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baud_counter <= 24'h0;
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baud_counter <= 24'h0;
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zero_baud_counter <= 1'b1;
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zero_baud_counter <= 1'b1;
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if ((i_wr)&&(!r_busy))
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if ((i_wr)&&(!r_busy))
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begin
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begin
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baud_counter <= CLOCKS_PER_BAUD - 24'h01;
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baud_counter <= CLOCKS_PER_BAUD - 24'h01;
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zero_baud_counter <= 1'b0;
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zero_baud_counter <= 1'b0;
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end
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end
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end else if (!zero_baud_counter)
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end else if (!zero_baud_counter)
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baud_counter <= baud_counter - 24'h01;
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baud_counter <= baud_counter - 24'h01;
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else
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else
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baud_counter <= CLOCKS_PER_BAUD - 24'h01;
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baud_counter <= CLOCKS_PER_BAUD - 24'h01;
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end
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end
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endmodule
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endmodule
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