//=======================================================================
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//=======================================================================
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// Project Monophony
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// Project Monophony
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// Wire-Frame 3D Graphics Accelerator IP Core
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// Wire-Frame 3D Graphics Accelerator IP Core
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//
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//
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// File:
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// File:
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// main_cubes.c
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// main_cubes.c
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//
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//
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// Abstract:
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// Abstract:
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// 3D model(Cubes) rendering sample program.
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// 3D model(Cubes) rendering sample program.
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//
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//
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// Author:
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// Author:
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// Kenji Ishimaru (info.wf3d@gmail.com)
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// Kenji Ishimaru (info.wf3d@gmail.com)
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//
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//
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//======================================================================
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//======================================================================
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//
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//
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// Copyright (c) 2015, Kenji Ishimaru
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// Copyright (c) 2015, Kenji Ishimaru
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// All rights reserved.
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// All rights reserved.
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//
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//
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// Redistribution and use in source and binary forms, with or without
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// modification, are permitted provided that the following conditions are met:
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//
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//
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// -Redistributions of source code must retain the above copyright notice,
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// -Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// this list of conditions and the following disclaimer.
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// -Redistributions in binary form must reproduce the above copyright notice,
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// -Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// and/or other materials provided with the distribution.
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//
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//
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// Revision History
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// Revision History
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#include "mp_hwdep.h"
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#include "mp_hwdep.h"
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#include "mp_lib.h"
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#include "mp_lib.h"
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#include <stdio.h>
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#include <stdio.h>
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float triangle[] = {
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float triangle[] = {
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// front
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// front
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0.25, 0.25, 0.25, // trianmpe0
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0.25, 0.25, 0.25, // trianmpe0
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-0.25, 0.25, 0.25,
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-0.25, 0.25, 0.25,
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-0.25, -0.25, 0.25,
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-0.25, -0.25, 0.25,
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0.25, 0.25, 0.25, // trianmpe1
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0.25, 0.25, 0.25, // trianmpe1
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-0.25, -0.25, 0.25,
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-0.25, -0.25, 0.25,
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0.25, -0.25, 0.25,
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0.25, -0.25, 0.25,
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// top
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// top
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0.25, 0.25, 0.0, // trianmpe0
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0.25, 0.25, 0.0, // trianmpe0
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-0.25, 0.25, 0.0,
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-0.25, 0.25, 0.0,
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-0.25, 0.25, 0.25,
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-0.25, 0.25, 0.25,
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0.25, 0.25, 0.0, // trianmpe1
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0.25, 0.25, 0.0, // trianmpe1
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-0.25, 0.25, 0.25,
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-0.25, 0.25, 0.25,
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0.25, 0.25, 0.25,
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0.25, 0.25, 0.25,
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// bottom
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// bottom
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0.25, -0.25, 0.25, // trianmpe0
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0.25, -0.25, 0.25, // trianmpe0
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-0.25, -0.25, 0.25,
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-0.25, -0.25, 0.25,
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-0.25, -0.25, 0,
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-0.25, -0.25, 0,
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0.25, -0.25, 0.25, // trianmpe1
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0.25, -0.25, 0.25, // trianmpe1
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-0.25, -0.25, 0,
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-0.25, -0.25, 0,
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0.25, -0.25, 0,
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0.25, -0.25, 0,
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// left
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// left
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-0.25, 0.25, 0.25, // trianmpe0
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-0.25, 0.25, 0.25, // trianmpe0
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-0.25, 0.25, 0,
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-0.25, 0.25, 0,
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-0.25, -0.25, 0,
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-0.25, -0.25, 0,
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-0.25, 0.25, 0.25, // trianmpe1
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-0.25, 0.25, 0.25, // trianmpe1
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-0.25, -0.25, 0,
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-0.25, -0.25, 0,
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-0.25, -0.25, 0.25,
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-0.25, -0.25, 0.25,
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// right
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// right
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0.25, 0.25, 0, // trianmpe0
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0.25, 0.25, 0, // trianmpe0
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0.25, 0.25, 0.25,
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0.25, 0.25, 0.25,
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0.25, -0.25, 0.25,
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0.25, -0.25, 0.25,
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0.25, 0.25, 0, // trianmpe1
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0.25, 0.25, 0, // trianmpe1
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0.25, -0.25, 0.25,
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0.25, -0.25, 0.25,
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0.25, -0.25, 0,
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0.25, -0.25, 0,
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// back
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// back
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-0.25, 0.25, 0, // trianmpe0
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-0.25, 0.25, 0, // trianmpe0
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0.25, 0.25, 0,
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0.25, 0.25, 0,
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0.25, -0.25, 0,
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0.25, -0.25, 0,
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-0.25, 0.25, 0, // trianmpe1
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-0.25, 0.25, 0, // trianmpe1
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0.25, -0.25, 0,
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0.25, -0.25, 0,
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-0.25, -0.25, 0
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-0.25, -0.25, 0
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};
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};
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void mp_loop() {
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void mp_loop() {
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int i,m,k,l;
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int i,m,k,l;
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int frame = 0;
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int frame = 0;
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mpClearColor(0.1, 0.1, 0.1);
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unsigned char uc;
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mpClearColor(0.0, 0.0, 0.1);
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mpViewport(640, 480);
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mpViewport(640, 480);
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mpMatrixMode(MP_PROJECTION);
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mpMatrixMode(MP_PROJECTION);
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mpPerspective(30.0, 4.0 / 3.0, 1, 100);
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mpPerspective(30.0, 4.0 / 3.0, 1, 100);
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mpVertexPointer(triangle);
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mpVertexPointer(triangle);
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while(1) {
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while(1) {
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for (i = 0; i <360; i++) {
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for (i = 0; i <360; i++) {
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printf("frame %d\n",frame++);
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printf("frame %d\n",frame++);
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mpClear();
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mpClear();
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mpMatrixMode(MP_MODELVIEW);
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mpMatrixMode(MP_MODELVIEW);
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mpLoadIdentity();
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mpLoadIdentity();
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mpLookAt(0, 0, 1, 0, 0, 0, 0, 1, 0);
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mpLookAt(0, 0, 1, 0, 0, 0, 0, 1, 0);
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mpTranslate(-2, 2,-10);
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mpTranslate(-1.5,1.5,-8);
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uc = 0xff;
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for (m = 0; m < 4; m++) {
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for (m = 0; m < 4; m++) {
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mpPushMatrix();
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mpPushMatrix();
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for (k = 0; k < 4; k++) {
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for (k = 0; k < 4; k++) {
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mpPushMatrix();
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mpPushMatrix();
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for (l = 0; l < 4; l++) {
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for (l = 0; l < 4; l++) {
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mpTranslate(1.0*l, 0,0);
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mpTranslate(1.0*l, 0,0);
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mpRotate((float)i, 0,0,1);
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mpRotate((float)i, 0,0,1);
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mpRotate((float)i, 1,0,0);
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mpRotate((float)i, 1,0,0);
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mpRenderColorU (uc);
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uc -= 4;
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mpDrawArrays(36);
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mpDrawArrays(36);
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mpPopMatrix();
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mpPopMatrix();
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mpPushMatrix();
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mpPushMatrix();
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}
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}
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mpPopMatrix();
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mpPopMatrix();
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mpTranslate(0, -1,0);
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mpTranslate(0, -1,0);
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}
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}
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mpPopMatrix();
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mpPopMatrix();
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mpTranslate(0, 0, -1);
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mpTranslate(0, 0, -1);
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}
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}
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mpSwapBuffers();
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mpSwapBuffers();
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}
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}
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}
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}
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}
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}
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int main()
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int main()
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{
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{
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printf("Cubes Demo\n");
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printf("Cubes Demo\n");
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mpInit();
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mpInit();
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buffer_clear(0x00000000,0);
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buffer_clear(0x00000000,0);
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buffer_clear(0x00000000,1);
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buffer_clear(0x00000000,1);
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mp_loop();
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mp_loop();
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return 0;
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return 0;
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}
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}
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