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[/] [connect-6/] [trunk/] [BUILD_SCC/] [synth_src/] [search_bfs.cpp] - Diff between revs 12 and 13

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Rev 12 Rev 13
Line 28... Line 28...
        return (x<=y)?x:y;
        return (x<=y)?x:y;
}
}
int maxi(int x,int y){
int maxi(int x,int y){
        return (x>=y)?x:y;
        return (x>=y)?x:y;
}
}
static AIWEIGHT df_search(Board *b, AIMoves *moves,unsigned int *index, Player *player,
static AIWEIGHT df_search(Board *b, AIMoves *moves,index_array *index, Player *player,
                          int depth, int cache_index,
                          int depth, int cache_index,
                          PIECE searched, AIWEIGHT alpha, AIWEIGHT beta)
                          PIECE searched, AIWEIGHT alpha, AIWEIGHT beta)
/* Depth is in _moves_ */
/* Depth is in _moves_ */
{
{
                #pragma bitsize index 9
 
                #pragma internal_fast index
 
        unsigned int index1[361]={0};
 
                #pragma bitsize index 9
 
                #pragma internal_fast index
                #pragma internal_fast index
        int i, j;
        int i, j;
 
        #pragma bitsize i 16
 
        #pragma bitsize j 16
        Board b_next[5][16];
        Board b_next[5][16];
        #pragma internal_blockram b_next
        #pragma internal_blockram b_next
        AIMoves moves_next[5][16];
        AIMoves moves_next[5][16];
        #pragma internal_fast moves_next
        #pragma internal_fast moves_next
 
        AIWEIGHT utility[5][16];
        int branch=player->branch;
        int branch=player->branch;
 
 
 
        board_copy(b, &b_next[0][0]);
 
        ai_threats(b_next,0,0,moves_next,index);
 
 
 
 
        ///* Search only the top moves beyond the minimum */
        ///* Search only the top moves beyond the minimum */
        ////aimoves_sort(moves);
        ////aimoves_sort(moves);
        //if (moves->len > player->branch) {
        //if (moves->len > player->branch) {
Line 58... Line 59...
        //        //moves->len = i;
        //        //moves->len = i;
        //        moves->len = player->branch;
        //        moves->len = player->branch;
        //}
        //}
 
 
        /* No moves left -- its a draw */
        /* No moves left -- its a draw */
        for(i=0;i<branch;i++){
 
        moves_next[0][0].data[i].x=moves->data[i].x;
 
        moves_next[0][0].data[i].y=moves->data[i].y;
 
        moves_next[0][0].data[i].weight=moves->data[i].weight;
 
        }
 
        moves_next[0][0].utility=moves->utility;
 
        moves_next[0][0].len=branch;
 
 
 
        if (moves->len < 1)                //"(%s)", bcoords_to_string(aim->x, aim->y));
        if (moves_next[0][0].len < 1)                //"(%s)", bcoords_to_string(aim->x, aim->y));
 
 
                return AIW_DRAW;
                return AIW_DRAW;
                board_copy(b, &b_next[0][0]);
                //board_copy(b, &b_next[0][0]);
 
 
        /* Search each move available in depth first order */
        /* Search each move available in depth first order */
        for(j=0;j<depth;j++){
        for(j=0;j<depth;j++){
                int k,branches=1;
                int k,branches=1;
                for(k=0;k<j+1;k++) branches*=branch;
                for(k=0;k<j+1;k++) branches*=branch;
                //int branches=(player->branch)^j;
                //int branches=(player->branch)^j;
                //printf("branches %d\n",branches);
                //printf("branches %d\n",branches);
        for (i = 0; i < branches; i++) {
        for (i = 0; i < branches; i++) {
                AIMove *aim = moves_next[j][i>>1].data + (i % branch);
                //if(!(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN)){
 
                if(!(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN)){
 
                AIMove aim = *(moves_next[j][i>>1].data + (i % branch));
 
                //printf ("aim->utility %d \n",moves_next[j][i>>1].utility);
 
 
                board_copy(&b_next[j][i>>1], &b_next[j+1][i]);
                board_copy(&b_next[j][i>>1], &b_next[j+1][i]);
 
                //if(moves_next[j][i/2].len<branch) printf ("caca");
 
                //printf("%d %d\n",aim.x,aim.y);
 
 
                /* Did we get a bad move? */
                /* Did we get a bad move? */
                //if (!piece_empty(piece_at(&b_next[j+1][i], aim->x, aim->y))) {
                if (!piece_empty(piece_at(&b_next[j+1][i], aim.x, aim.y))) {
                //        //g_warning("DFS utility function suggested a bad move "
                        //g_warning("DFS utility function suggested a bad move "
                //                  //"(%s)", bcoords_to_string(aim->x, aim->y));
                                  //"(%s)", bcoords_to_string(aim->x, aim->y));
                //      //printf("bad move\n");
                        //printf("bad move\n");
                //        continue;
                        continue;
                //}
                }
 
 
                /* Already searched here? */
                /* Already searched here? */
                ///////////////////////////if (piece_at(&b_next[j+1][i], aim->x, aim->y) == searched){
                ///////////////////////////if (piece_at(&b_next[j+1][i], aim->x, aim->y) == searched){
                ///////////////////////////     moves_next[j+1][i].utility=moves_next[j+1][i>>1].utility;
                ///////////////////////////     moves_next[j+1][i].utility=moves_next[j+1][i>>1].utility;
                ///////////////////////////        continue;
                ///////////////////////////        continue;
                ///////////////////////////}
                ///////////////////////////}
                ///////////////////////////place_piece_type(&b_next[j+1][i], aim->x, aim->y, searched);
                ///////////////////////////place_piece_type(&b_next[j+1][i], aim->x, aim->y, searched);
 
 
                //b_next = board_new();
                //b_next = board_new();
                place_piece(&b_next[j+1][i], aim->x, aim->y);
                place_piece(&b_next[j+1][i], aim.x, aim.y);
                        AIWEIGHT next_alpha = alpha, next_beta = beta;
                        AIWEIGHT next_alpha = alpha, next_beta = beta;
                        //AIFunc func;
                        //AIFunc func;
 
 
 
 
                        /* Player has changed */
                        /* Player has changed */
Line 115... Line 114...
                        }
                        }
                        b_next[j+1][i].moves_left--;
                        b_next[j+1][i].moves_left--;
 
 
                /* Did we win? */
                /* Did we win? */
 
 
                if (check_win_full(&b_next[j+1][i], aim->x, aim->y,0,0,0,0)){
                if (check_win_full(&b_next[j+1][i], aim.x, aim.y,0,0,0,0)){
                        aim->weight = AIW_WIN;
                        aim.weight = AIW_WIN;
                        moves_next[j+1][i].utility=AIW_WIN;
                        moves_next[j+1][i].utility=AIW_WIN;
 
                        utility[j+1][i]=AIW_WIN;
 
 
 
 
                }else if(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN ){
                }else if(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN ){
                        moves_next[j+1][i].utility=AIW_WIN;
                        //moves_next[j+1][i].utility=AIW_WIN;
 
                        utility[j+1][i]=AIW_WIN;
                /* Otherwise, search deeper */
                /* Otherwise, search deeper */
                }else  {
                }else  {
 
 
                        //func = ai(player->ai)->func;
                        //func = ai(player->ai)->func;
                        //if (!func) {
                        //if (!func) {
                        //        g_warning("DFS player has no AI function");
                        //        g_warning("DFS player has no AI function");
                        //        return moves->utility;
                        //        return moves->utility;
                        //}
                        //}
                        //moves_next = func(b_next);
                        //moves_next = func(b_next);
                        ai_threats(&b_next[j+1][i],&moves_next[j+1][i],&index1[0]);
                        ai_threats(b_next,j+1,i,moves_next,index);
 
                        utility[j+1][i]=moves_next[j+1][i].utility;
 
 
                        //aim->weight = df_search(&b_next, &moves_next, index,player,
                        //aim->weight = df_search(&b_next, &moves_next, index,player,
                        //                        depth - 1, next_ci, searched,
                        //                        depth - 1, next_ci, searched,
                        //                        next_alpha, next_beta);
                        //                        next_alpha, next_beta);
                        //aimoves_free(moves_next);
                        //aimoves_free(moves_next);
                }
                }
                        if (b_next[j+1][i].turn != b->turn)
                        if (b_next[j+1][i].turn != b->turn)
                                moves_next[j+1][i].utility=-moves_next[j+1][i].utility;
                                //moves_next[j+1][i].utility=-moves_next[j+1][i].utility;
 
                                utility[j+1][i]=-moves_next[j+1][i].utility;
                        //if (moves_next[j+1][i].utility >= AIW_WIN)
                        //if (moves_next[j+1][i].utility >= AIW_WIN)
                        //      moves_next[j+1][i].utility=AIW_WIN;
                        //      moves_next[j+1][i].utility=AIW_WIN;
 
 
                /* Debug search */
                /* Debug search */
                //if (opt_debug_dfsc) {
                //if (opt_debug_dfsc) {
Line 153... Line 157...
                //        //        aim->weight, alpha, beta,
                //        //        aim->weight, alpha, beta,
                //        //        piece_to_string(b->turn));
                //        //        piece_to_string(b->turn));
                //}
                //}
 
 
                //board_free(b_next);
                //board_free(b_next);
                if (aim->weight > alpha) {
                //if (aim->weight > alpha) {
                        alpha = aim->weight;
                //        alpha = aim->weight;
                        //cache_set(cache_index, aim);
                //        //cache_set(cache_index, aim);
 
 
                        /* Victory abort */
                //        /* Victory abort */
                        if (alpha >= AIW_WIN)
                //        if (alpha >= AIW_WIN)
                                return AIW_WIN;
                //                return AIW_WIN;
 
 
                        /* Alpha-beta pruning */
                //        /* Alpha-beta pruning */
                        if (alpha >= beta)
                //        if (alpha >= beta)
                                return alpha;
                //                return alpha;
                }
                //}
        //printf("%d %d %d\n",j,i,moves_next[j+1][i].utility);
        //printf("%d %d %d\n",j,i,moves_next[j+1][i].utility);
 
                }else //moves_next[j+1][i].utility=AIW_WIN;
 
                        utility[j+1][i]=AIW_WIN;
        }
        }
        }
        }
        for(j=depth-1;j>0;j--){
        for(j=depth-1;j>0;j--){
                int k,branches=1;
                int k,branches=1;
                for(k=0;k<j+1;k++) branches*=branch;
                for(k=0;k<j+1;k++) branches*=branch;
                //int branches=(player->branch)^j;
                //int branches=(player->branch)^j;
                //printf("branches %d player %d\n",branches,b_next[j+1][i].turn);
                //printf("branches %d player %d\n",branches,b_next[j+1][i].turn);
        for (i = 0; i < branches; i=i+2) {
        for (i = 0; i < branches; i=i+2) {
                if (b_next[j+1][i].turn != b->turn)
                if (b_next[j+1][i].turn != b->turn)
                moves_next[j][i>>1].utility=maxi(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
                //moves_next[j][i>>1].utility=mini(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
 
                utility[j][i>>1]=mini(utility[j+1][i],utility[j+1][i+1]);
                else
                else
                moves_next[j][i>>1].utility=mini(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
                //moves_next[j][i>>1].utility=maxi(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
 
                utility[j][i>>1]=maxi(utility[j+1][i],utility[j+1][i+1]);
 
 
        //printf("%d %d\n",moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
        //printf("%d %d\n",moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
        }
        }
        }
        }
 
 
 
        //for(i=0;i<branch;i++){
 
        //moves_next[0][0].data[i].x=moves->data[i].x;
 
        //moves_next[0][0].data[i].y=moves->data[i].y;
 
        //moves_next[0][0].data[i].weight=moves->data[i].weight;
 
        //}
 
        //moves_next[0][0].utility=moves->utility;
 
        //moves_next[0][0].len=branch;
        for(i=0;i<branch;i++){
        for(i=0;i<branch;i++){
        moves->data[i].weight=moves_next[1][i].utility;
        moves->data[i].x=moves_next[0][0].data[i].x;
 
        moves->data[i].y=moves_next[0][0].data[i].y;
 
        //moves->data[i].weight=moves_next[1][i].utility;
 
        moves->data[i].weight=utility[1][i];
        }
        }
 
        moves->len=branch;
 
 
        return alpha;
        return alpha;
}
}
 
 
int  search(const Board *b, AIMove *move, Player *player)
int  search(Board *b, AIMove *move, Player *player)
{
{
        AIMoves moves;
        AIMoves moves;
        #pragma internal_blockram moves
        #pragma internal_blockram moves
 
        moves.len=0;
        Board copy;
        Board copy;
        #pragma internal_blockram copy
        #pragma internal_blockram copy
        unsigned int index[361]={0};
        index_array index={0};
                #pragma bitsize index 9
 
                #pragma internal_fast index
                #pragma internal_fast index
        //AIFunc move_func = ai(player->ai)->func;
        //AIFunc move_func = ai(player->ai)->func;
 
 
        /* Player is not configured to search */
        /* Player is not configured to search */
        //if (player->search == SEARCH_NONE)
        //if (player->search == SEARCH_NONE)
Line 249... Line 270...
        //        cache_moves = aimoves_new();
        //        cache_moves = aimoves_new();
        //cache_moves->len = 0;
        //cache_moves->len = 0;
        //cache_best = AIW_MIN;
        //cache_best = AIW_MIN;
        //copy = board_new();
        //copy = board_new();
        board_copy(b, &copy);
        board_copy(b, &copy);
        ai_threats(&copy,&moves,&index[0]);
        //ai_threats(&copy,&moves,&index);
 
 
        //if (player->search == SEARCH_DFS) {
        //if (player->search == SEARCH_DFS) {
                df_search(&copy, &moves, &index[0],player, player->depth, 0,
                df_search(&copy, &moves, &index,player, player->depth, 0,
                          PIECE_SEARCHED, AIW_LOSE, AIW_WIN);
                          PIECE_SEARCHED, AIW_LOSE, AIW_WIN);
        //printf("%d %d \n",moves.data[0].weight,moves.data[1].weight);
        //printf("%d %d \n",moves.data[0].weight,moves.data[1].weight);
        int ret_val;
        int ret_val;
        ret_val=aimoves_choose(&moves, move,&index[0]);
        ret_val=aimoves_choose(&moves, move,&index);
        if (!ret_val)
        if (!ret_val)
                return 0;
                return 0;
        else return 1;
        else return 1;
          //      if (cache_moves->len)
          //      if (cache_moves->len)
          //              aimoves_copy(cache_moves, moves);
          //              aimoves_copy(cache_moves, moves);

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