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[/] [openmsp430/] [trunk/] [fpga/] [actel_m1a3pl_dev_kit/] [software/] [spacewar/] [main.c] - Diff between revs 80 and 143

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Rev 80 Rev 143
Line 28... Line 28...
//
//
//  B. Seiler
//  B. Seiler
//  July 2006
//  July 2006
//************************************************************
//************************************************************
 
 
 
#include "omsp_system.h"
#include "spacewar.h"
#include "spacewar.h"
#include "msp430x20x3.h"
 
 
 
//************************************************************
//************************************************************
// externals
// externals
//
//
extern void init_all(rkt_data *, rkt_data *);
extern void init_all(rkt_data *, rkt_data *);
Line 74... Line 74...
 
 
  init_all(rkt1, rkt2);                     // setup MSP430 hardware and variables
  init_all(rkt1, rkt2);                     // setup MSP430 hardware and variables
 
 
  while (1) {
  while (1) {
    P1OUT ^= 0x01;                          // Toggle P1.0
    P1OUT ^= 0x01;                          // Toggle P1.0
    if(flags && time_tick) {                // only do updates on time tick
    if(flags && time_tick) {                // only104 do updates on time tick
      update(rkt1, read_a2d(SD16INCH_2));   // check rkt1's buttons update positions
      update(rkt1, read_a2d(0x0002));       // check rkt1's buttons update positions
      update(rkt2, read_a2d(SD16INCH_4));   // check rkt2's buttons update positions
      update(rkt2, read_a2d(0x0004));       // check rkt2's buttons update positions
      compar(rkt1, rkt2);                   // check for collisions or hits
      compar(rkt1, rkt2);                   // check for collisions or hits
      score(rkt1, rkt2);                    // check for game end, show score
      score(rkt1, rkt2);                    // check for game end, show score
      flags &= ~time_tick;                  // clear time tick flag
      flags &= ~time_tick;                  // clear time tick flag
    }
    }
    rocket1(rkt1);                          // draw rocket 1
    rocket1(rkt1);                          // draw rocket 1
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//
//
/* Description:
/* Description:
  Calls a function named play_spacewar.  This extra call reduces code size
  Calls a function named play_spacewar.  This extra call reduces code size
by using registers as the pointers to the structures rkt1 and rkt2.
by using registers as the pointers to the structures rkt1 and rkt2.
*/
*/
void main(void)
int main(void)
{
{
struct rkt_data rkt1, rkt2;
struct rkt_data rkt1, rkt2;
 
 
  play_spacewar(&rkt1, &rkt2);              // play the game
  play_spacewar(&rkt1, &rkt2);              // play the game
 
 
 
  return 1;
}
}
 
 
 
 
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