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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// $Id$
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// $Id$
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#ifndef TAP_RESET_ACTION__H
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#ifndef TAP_RESET_ACTION__H
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#define TAP_RESET_ACTION__H
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#define TAP_RESET_ACTION__H
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#include "TapAction.h"
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#include "TapAction.h"
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#include "TapStateMachine.h"
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#include "TapStateMachine.h"
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//! Class to represent a TAP reset action.
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//! Class to represent a TAP reset action.
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//! This can be very simple, since it reuses the parent class method to do the
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//! This can be very simple, since it reuses the parent class method to do the
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//! reset.
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//! reset.
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class TapActionReset
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class TapActionReset:public TapAction {
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: public TapAction
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{
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public:
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public:
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// Constructor
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// Constructor
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TapActionReset (sc_core::sc_event *_doneEvent);
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TapActionReset (sc_core::sc_event *_doneEvent);
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protected:
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protected:
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// Process the action for reset
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// Process the action for reset
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bool process (TapStateMachine *tapStateMachine,
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bool process (TapStateMachine *tapStateMachine,
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bool &tdi,
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bool & tdi, bool tdo, bool & tms);
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bool tdo,
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bool &tms);
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private:
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private:
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//!< Flag to mark first call to process method
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//!< Flag to mark first call to process method
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bool firstTime;
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bool firstTime;
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