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/*
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===============================================================================
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This C header file is part of TestFloat, Release 2a, a package of programs
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for testing the correctness of floating-point arithmetic complying to the
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IEC/IEEE Standard for Floating-Point.
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Written by John R. Hauser. More information is available through the Web
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page `http://HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/TestFloat.html'.
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THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
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has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
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TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
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PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
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AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
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Derivative works are acceptable, even for commercial purposes, so long as
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(1) they include prominent notice that the work is derivative, and (2) they
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include prominent notice akin to these four paragraphs for those parts of
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this code that are retained.
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Modified for use with or1ksim's testsuite.
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Contributor Julius Baxter <julius.baxter@orsoc.se>
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===============================================================================
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*/
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extern int8 slow_float_rounding_mode;
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extern int8 slow_float_exception_flags;
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extern int8 slow_float_detect_tininess;
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#ifdef FLOATX80
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extern int8 slow_floatx80_rounding_precision;
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#endif
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float32 slow_int32_to_float32( int32 );
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float64 slow_int32_to_float64( int32 );
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#ifdef FLOATX80
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floatx80 slow_int32_to_floatx80( int32 );
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#endif
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#ifdef FLOAT128
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float128 slow_int32_to_float128( int32 );
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#endif
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#ifdef BITS64
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float32 slow_int64_to_float32( int64 );
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float64 slow_int64_to_float64( int64 );
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#ifdef FLOATX80
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floatx80 slow_int64_to_floatx80( int64 );
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#endif
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#ifdef FLOAT128
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float128 slow_int64_to_float128( int64 );
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#endif
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#endif
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int32 slow_float32_to_int32( float32 );
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int32 slow_float32_to_int32_round_to_zero( float32 );
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#ifdef BITS64
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int64 slow_float32_to_int64( float32 );
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int64 slow_float32_to_int64_round_to_zero( float32 );
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#endif
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float64 slow_float32_to_float64( float32 );
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#ifdef FLOATX80
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floatx80 slow_float32_to_floatx80( float32 );
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#endif
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#ifdef FLOAT128
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float128 slow_float32_to_float128( float32 );
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#endif
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float32 slow_float32_round_to_int( float32 );
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float32 slow_float32_add( float32, float32 );
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float32 slow_float32_sub( float32, float32 );
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float32 slow_float32_mul( float32, float32 );
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float32 slow_float32_div( float32, float32 );
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float32 slow_float32_rem( float32, float32 );
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float32 slow_float32_sqrt( float32 );
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flag slow_float32_eq( float32, float32 );
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flag slow_float32_le( float32, float32 );
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flag slow_float32_lt( float32, float32 );
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flag slow_float32_eq_signaling( float32, float32 );
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flag slow_float32_le_quiet( float32, float32 );
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flag slow_float32_lt_quiet( float32, float32 );
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int32 slow_float64_to_int32( float64 );
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int32 slow_float64_to_int32_round_to_zero( float64 );
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#ifdef BITS64
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int64 slow_float64_to_int64( float64 );
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int64 slow_float64_to_int64_round_to_zero( float64 );
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#endif
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float32 slow_float64_to_float32( float64 );
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#ifdef FLOATX80
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floatx80 slow_float64_to_floatx80( float64 );
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#endif
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#ifdef FLOAT128
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float128 slow_float64_to_float128( float64 );
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#endif
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float64 slow_float64_round_to_int( float64 );
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float64 slow_float64_add( float64, float64 );
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float64 slow_float64_sub( float64, float64 );
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float64 slow_float64_mul( float64, float64 );
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float64 slow_float64_div( float64, float64 );
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float64 slow_float64_rem( float64, float64 );
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float64 slow_float64_sqrt( float64 );
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flag slow_float64_eq( float64, float64 );
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flag slow_float64_le( float64, float64 );
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flag slow_float64_lt( float64, float64 );
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flag slow_float64_eq_signaling( float64, float64 );
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flag slow_float64_le_quiet( float64, float64 );
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flag slow_float64_lt_quiet( float64, float64 );
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#ifdef FLOATX80
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int32 slow_floatx80_to_int32( floatx80 );
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int32 slow_floatx80_to_int32_round_to_zero( floatx80 );
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#ifdef BITS64
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int64 slow_floatx80_to_int64( floatx80 );
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int64 slow_floatx80_to_int64_round_to_zero( floatx80 );
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#endif
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float32 slow_floatx80_to_float32( floatx80 );
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float64 slow_floatx80_to_float64( floatx80 );
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#ifdef FLOAT128
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float128 slow_floatx80_to_float128( floatx80 );
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#endif
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floatx80 slow_floatx80_round_to_int( floatx80 );
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floatx80 slow_floatx80_add( floatx80, floatx80 );
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floatx80 slow_floatx80_sub( floatx80, floatx80 );
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floatx80 slow_floatx80_mul( floatx80, floatx80 );
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floatx80 slow_floatx80_div( floatx80, floatx80 );
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floatx80 slow_floatx80_rem( floatx80, floatx80 );
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floatx80 slow_floatx80_sqrt( floatx80 );
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flag slow_floatx80_eq( floatx80, floatx80 );
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flag slow_floatx80_le( floatx80, floatx80 );
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flag slow_floatx80_lt( floatx80, floatx80 );
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flag slow_floatx80_eq_signaling( floatx80, floatx80 );
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flag slow_floatx80_le_quiet( floatx80, floatx80 );
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flag slow_floatx80_lt_quiet( floatx80, floatx80 );
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#endif
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#ifdef FLOAT128
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int32 slow_float128_to_int32( float128 );
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int32 slow_float128_to_int32_round_to_zero( float128 );
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#ifdef BITS64
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int64 slow_float128_to_int64( float128 );
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int64 slow_float128_to_int64_round_to_zero( float128 );
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#endif
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float32 slow_float128_to_float32( float128 );
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float64 slow_float128_to_float64( float128 );
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#ifdef FLOATX80
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floatx80 slow_float128_to_floatx80( float128 );
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#endif
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float128 slow_float128_round_to_int( float128 );
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float128 slow_float128_add( float128, float128 );
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float128 slow_float128_sub( float128, float128 );
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float128 slow_float128_mul( float128, float128 );
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float128 slow_float128_div( float128, float128 );
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float128 slow_float128_rem( float128, float128 );
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float128 slow_float128_sqrt( float128 );
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flag slow_float128_eq( float128, float128 );
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flag slow_float128_le( float128, float128 );
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flag slow_float128_lt( float128, float128 );
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flag slow_float128_eq_signaling( float128, float128 );
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flag slow_float128_le_quiet( float128, float128 );
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flag slow_float128_lt_quiet( float128, float128 );
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#endif
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