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[/] [theia_gpu/] [branches/] [gpu_4_cores/] [examples/] [shaders/] [example1/] [Vertex.mem] - Diff between revs 66 and 112

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Rev 66 Rev 112
Line 3... Line 3...
ffee0000 ffee0000 ffee0000
ffee0000 ffee0000 ffee0000
120000 120000 120000
120000 120000 120000
//# Childs 16 bits + #triangles 16 bits(0 means no leaf)
//# Childs 16 bits + #triangles 16 bits(0 means no leaf)
2
2
//Offset to data
//Offset to data
140000
140000                  //10
//Address of next brother (Zero means NULL)
//Address of next brother (Zero means NULL)
0
0
//Address of Parent's brother
//Address of Parent's brother
0
0
// Triangle 0 Vertices + u v alpha
// Triangle 0 Vertices + u v alpha
fffb0000 fffa0000 0
fffb0000 fffa0000 0 //10,11,12
0 0 20000
0 0 20000                   //13,14,15
50000 fffa0000 0
50000 fffa0000 0    //16,17,18
20000 0 20000
20000 0 20000      //19, 20,21
50000 40000 0
50000 40000 0      //22,23,24
20000 20000 20000
20000 20000 20000  //25,26,27
 
 
// Triangle 0 Diffuse Color
// Triangle 0 Diffuse Color
 
 
20000 20000 20000
20000 20000 20000  //28,29,30
// Triangle 1 Vertices + u v alpha
// Triangle 1 Vertices + u v alpha
50000 40000 0
50000 40000 0   //31,32,33
20000 20000 20000
20000 20000 20000 //34,35,36
fffb0000 40000 0
fffb0000 40000 0  //37,38,39
0 20000 20000
0 20000 20000     //40,41,42
fffb0000 fffa0000 0
fffb0000 fffa0000 0 //43,44,45
0 0 20000
0 0 20000                   //46,47,48
 
 
// Triangle 1 Diffuse Color
// Triangle 1 Diffuse Color
 
 
20000 20000 20000
20000 20000 20000       //49,50,51
//Total Number of Bytes51
//Total Number of Bytes51
 
 

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