Line 19... |
Line 19... |
################################################################
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################################################################
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use Tie::File;
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use Tie::File;
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$NumberOfCores = $ARGV[0];
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$NumberOfCores = $ARGV[0];
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$NumberOfBanks = $ARGV[1];
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$NumberOfBanks = $ARGV[1];
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$MaxVertexBufferSize = $ARGV[2];
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$MaxTextureBufferSize = $ARGV[3];
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die "\nusage:\nconfigure_gpu.pl number_of_cores width height\n\n" if (not defined $NumberOfCores );
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die "\nusage:\nconfigure_gpu.pl number_of_cores width height\n\n" if (not defined $NumberOfCores );
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if (not defined $NumberOfBanks)
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if (not defined $NumberOfBanks)
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{
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{
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$NumberOfBanks = $NumberOfCores;
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$NumberOfBanks = $NumberOfCores;
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print "Number of TMEM banks not specified, making default to Number of execution cores ($NumberOfCores)\n";
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print "Number of TMEM banks not specified, making default to Number of execution cores ($NumberOfCores)\n";;
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}
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if (not defined $MaxVertexBufferSize)
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{
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$MaxVertexBufferSize = 7000;
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print "Vertex Buffer Size was no defined\n, making vertex buffer size default value of $MaxVertexBufferSize Bytes\n";
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}
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if (not defined $MaxTextureBufferSize)
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{
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print "Texture Buffer Size was no defined\n, making texture buffer big enough to store 256x256 textures\n";
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$MaxTextureBufferSize = 256*256*3;
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}
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}
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$DefsPath = "../rtl/aDefinitions.v";
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$DefsPath = "../rtl/aDefinitions.v";
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$TopPath = "../rtl/Theia.v";
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$TopPath = "../rtl/Theia.v";
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$TestBenchPath = "../rtl/TestBench_THEIA.v";
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$TestBenchPath = "../rtl/TestBench_THEIA.v";
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$RCOMMIT_O = "assign RCOMMIT_O = wRCommited[0]";
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$RCOMMIT_O = "assign RCOMMIT_O = wRCommited[0]";
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$HDL_O = "assign HDL_O = wHostDataLatched[0]";
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$HDL_O = "assign HDL_O = wHostDataLatched[0]";
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$DONE_O = "assign DONE_O = wDone[0]";
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$DONE_O = "assign DONE_O = wDone[0]";
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$index=$NumberOfCores-1;
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$index=$NumberOfCores-1;
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Line 70... |
Line 84... |
{
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{
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s/define MAX_CORES .*(\/\/.*)/define MAX_CORES $NumberOfCores \t\t$1/;
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s/define MAX_CORES .*(\/\/.*)/define MAX_CORES $NumberOfCores \t\t$1/;
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s/define MAX_TMEM_BANKS .*(\/\/.*)/define MAX_TMEM_BANKS $NumberOfBanks \t\t$1/;
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s/define MAX_TMEM_BANKS .*(\/\/.*)/define MAX_TMEM_BANKS $NumberOfBanks \t\t$1/;
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$MaxCoreBits = log( $NumberOfCores ) / log(2);
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$MaxCoreBits = log( $NumberOfCores ) / log(2);
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$MaxBankBits = log( $NumberOfBanks ) / log(2);
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$MaxBankBits = log( $NumberOfBanks ) / log(2);
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$MaxParamSize = (19 + 3*2*$NumberOfCores);
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s/define MAX_CORE_BITS .*(\/\/.*)/define MAX_CORE_BITS $MaxCoreBits \t\t$1/;
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s/define MAX_CORE_BITS .*(\/\/.*)/define MAX_CORE_BITS $MaxCoreBits \t\t$1/;
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s/define SELECT_ALL_CORES .*(\/\/.*)/$SELECT_ALL_CORES \t\t$1/;
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s/define SELECT_ALL_CORES .*(\/\/.*)/$SELECT_ALL_CORES \t\t$1/;
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s/define MAX_TMEM_BITS .*(\/\/.*)/define MAX_TMEM_BITS $MaxBankBits \t\t$1/;
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s/define MAX_TMEM_BITS .*(\/\/.*)/define MAX_TMEM_BITS $MaxBankBits \t\t$1/;
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s/define PARAMS_ARRAY_SIZE .*(\/\/.*)/define PARAMS_ARRAY_SIZE $MaxParamSize \t\t$1/;
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s/define VERTEX_ARRAY_SIZE .*(\/\/.*)/define VERTEX_ARRAY_SIZE $MaxVertexBufferSize \t\t$1/;
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s/define TEXTURE_BUFFER_SIZE .*(\/\/.*)/define TEXTURE_BUFFER_SIZE $MaxTextureBufferSize \t\t$1/;
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}
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}
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untie @array;
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untie @array;
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