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`define ONE (32'h1 << `SCALE)
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`timescale 1ns / 1ps
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`include "aDefinitions.v"
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/**********************************************************************************
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Theia, Ray Cast Programable graphic Processing Unit.
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Copyright (C) 2010 Diego Valverde (diego.valverde.g@gmail.com)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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***********************************************************************************/
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/*
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I can't synthesize roms, the rom needs to be adapted depending on the
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final target silicon.
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*/
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//--------------------------------------------------------
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module ROM
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(
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input wire[`ROM_ADDRESS_WIDTH-1:0] Address,
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`ifdef DEBUG
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input wire [`MAX_CORES-1:0] iDebug_CoreID,
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`endif
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output reg [`INSTRUCTION_WIDTH-1:0] I
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);
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always @( Address )
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begin
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case (Address)
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//Hardcoded stuff :(
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`define RAY_INSIDE_BOX `R3
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`define CURRENT_LIGHT_POS `CREG_FIRST_LIGTH //TODO: CAHNEG T
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`define CURRENT_LIGHT_DIFFUSE 16'h6
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//-----------------------------------------------------------------
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`define TAG_PIXELSHADER 16'd278
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`define TAG_USERCONSTANTS 16'd276
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`define TAG_PSU_UCODE_ADRESS2 16'd248
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`define TAG_PSU_UCODE_ADRESS 16'd232
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`define LABEL_TCC_EXIT 16'd231
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`define TAG_TCC_UCODE_ADDRESS 16'd190
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`define LABEL_BIU4 16'd189
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`define LABEL_BIU3 16'd179
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`define LABEL_BIU2 16'd176
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`define LABEL_BIU1 16'd174
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`define TAG_BIU_UCODE_ADDRESS 16'd157
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`define LABEL_HIT 16'd155
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`define LABEL15 16'd153
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`define LABEL14 16'd151
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`define LABEL13 16'd149
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`define LABEL_TEST_XY_PLANE 16'd144
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`define LABEL12 16'd142
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`define LABEL11 16'd140
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`define LABEL10 16'd138
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`define LABEL_TEST_XZ_PLANE 16'd132
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`define LABEL9 16'd130
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`define LABEL8 16'd128
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`define LABEL7 16'd126
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`define LABEL_TEST_YZ_PLANE 16'd120
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`define LABEL_RAY_INSIDE_BOX 16'd117
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`define LABEL_ELSEZ 16'd116
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`define LABEL6 16'd113
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`define LABEL_ELESE_IFZ 16'd109
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`define LABEL5 16'd106
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`define LABEL_TEST_RAY_Z_ORIGEN 16'd102
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`define LABEL_ELSEY 16'd101
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`define LABEL4 16'd98
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`define LABEL_ELESE_IFY 16'd94
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`define LABEL3 16'd91
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`define LABEL_TEST_RAY_Y_ORIGEN 16'd87
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`define LABEL_ELSEX 16'd86
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`define LABEL2 16'd83
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`define LABEL_ELSE_IFX 16'd79
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`define LABEL1 16'd76
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`define LABEL_TEST_RAY_X_ORIGEN 16'd72
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`define TAG_AABBIU_UCODE_ADDRESS 16'd69
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`define LABEL_ALLDONE 16'd67
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`define LABEL_NPG_NEXT_ROW 16'd63
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`define TAG_NPG_UCODE_ADDRESS 16'd55
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`define TAG_RGU_UCODE_ADDRESS 16'd47
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`define TAG_CPPU_UCODE_ADDRESS 16'd44
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`define LABEL_IS_NO_HIT 16'd43
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`define LABEL_IS_HIT 16'd39
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`define TAG_ADRR_MAIN 16'd37
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//-------------------------------------------------------------------------
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//Default values for some registers after reset
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//-------------------------------------------------------------------------
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//This is the first code that gets executed after the machine is
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//externally configured ie after the MST_I goes from 1 to zero.
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//It sets initial values for some of the internal registers
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0: I = { `ZERO ,`CREG_LAST_t ,`VOID ,`VOID };
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//Set the last 't' to very positive value(500)
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1: I = { `SETX ,`CREG_LAST_t ,32'h1F40000 };
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2: I = { `ZERO ,`OREG_PIXEL_COLOR ,`VOID ,`VOID };
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3: I = { `COPY ,`CREG_PIXEL_2D_POSITION ,`CREG_PIXEL_2D_INITIAL_POSITION ,`VOID };
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//Calculate the initial linear address for ADR_O
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//this is: (X_initial + RESOLUTION_Y*Y_intial) * 3.
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//Notice that we need to use 'unscaled' ie. integer
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//values because the resuts of the multiplication by
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//the resoluction is to large to fit a fixed point
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//representation.
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4: I = { `COPY ,`R1 ,`CREG_RESOLUTION ,`VOID };
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5: I = { `UNSCALE ,`R1 ,`R1 ,`VOID };
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6: I = { `SETX ,`R1 ,32'h1 };
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7: I = { `SETZ ,`R1 ,32'h0 };
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8: I = { `COPY ,`R2 ,`CREG_PIXEL_2D_INITIAL_POSITION ,`VOID };
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9: I = { `UNSCALE ,`R2 ,`R2 ,`VOID };
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//Ok lets start by calculating RESOLUTION_Y*Y_intial
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10: I = { `IMUL ,`R1 ,`R1 ,`R2 };
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11: I = { `COPY ,`R2 ,`R1 ,`VOID };
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12: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_YYY };
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//now X_initial + RESOLUTION_Y*Y_intial
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13: I = { `ADD ,`R3 ,`R1 ,`R2 };
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14: I = { `COPY ,`R2 ,`R1 ,`VOID };
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15: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_ZZZ };
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16: I = { `ADD ,`R3 ,`R3 ,`R2 };
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17: I = { `SWIZZLE3D ,`R3 ,`SWIZZLE_XXX };
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//finally multiply by 3 to get:
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//(X_initial + RESOLUTION_Y*Y_intial) * 3 voila!
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18: I = { `SETX ,`R2 ,32'h3 };
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19: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_XXX };
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20: I = { `IMUL ,`CREG_PIXEL_PITCH ,`R3 ,`R2 };
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//By this point you should be wondering why not
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//just do DOT R1 [1 Resolution_Y 0] [X_intial Y_intial 0 ]?
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//well because DOT uses fixed point and the result may not
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//fit :(
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//Transform from fixed point to integer
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//UNSCALE CREG_PIXEL_PITCH CREG_PIXEL_PITCH VOID
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21: I = { `COPY ,`OREG_ADDR_O ,`CREG_PIXEL_PITCH ,`VOID };
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22: I = { `SETX ,`CREG_3 ,32'h3 };
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23: I = { `SWIZZLE3D ,`CREG_3 ,`SWIZZLE_XXX };
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24: I = { `SETX ,`CREG_012 ,32'h0 };
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25: I = { `SETY ,`CREG_012 ,32'h1 };
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26: I = { `SETZ ,`CREG_012 ,32'h2 };
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27: I = { `COPY ,`CREG_CURRENT_OUTPUT_PIXEL ,`CREG_012 ,`VOID };
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28: I = { `ZERO ,`CREG_TEXTURE_COLOR ,`VOID ,`VOID };
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29: I = { `ZERO ,`CREG_ZERO ,`VOID ,`VOID };
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30: I = { `ZERO ,`R1 ,`VOID ,`VOID };
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31: I = { `ZERO ,`R2 ,`VOID ,`VOID };
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32: I = { `ZERO ,`R3 ,`VOID ,`VOID };
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33: I = { `ZERO ,`R4 ,`VOID ,`VOID };
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34: I = { `ZERO ,`R5 ,`VOID ,`VOID };
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35: I = { `ZERO ,`R99 ,`VOID ,`VOID };
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36: I = { `RETURN ,`RT_TRUE };
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//----------------------------------------------
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//TAG_ADRR_MAIN:
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37: I = { `CALL ,`ENTRYPOINT_ADRR_BIU ,`VOID ,`VOID };
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38: I = { `JEQX ,`LABEL_IS_NO_HIT ,`R99 ,`CREG_ZERO };
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//LABEL_IS_HIT:
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39: I = { `CALL ,`ENTRYPOINT_ADRR_TCC ,`VOID ,`VOID };
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40: I = { `NOP ,`RT_FALSE };
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41: I = { `RETURN ,`RT_TRUE };
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42: I = { `NOP ,`RT_FALSE };
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//LABEL_IS_NO_HIT:
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43: I = { `RETURN ,`RT_FALSE };
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//----------------------------------------------------------------------
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//Micro code for CPPU
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//TAG_CPPU_UCODE_ADDRESS:
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44: I = { `SUB ,`R1 ,`CREG_PROJECTION_WINDOW_MAX ,`CREG_PROJECTION_WINDOW_MIN };
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45: I = { `DIV ,`CREG_PROJECTION_WINDOW_SCALE ,`R1 ,`CREG_RESOLUTION };
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46: I = { `RETURN ,`RT_FALSE };
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//----------------------------------------------------------------------
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//Micro code for RGU
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//TAG_RGU_UCODE_ADDRESS:
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47: I = { `MUL ,`R1 ,`CREG_PIXEL_2D_POSITION ,`CREG_PROJECTION_WINDOW_SCALE };
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48: I = { `ADD ,`R1 ,`R1 ,`CREG_PROJECTION_WINDOW_MIN };
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49: I = { `SUB ,`CREG_UNORMALIZED_DIRECTION ,`R1 ,`CREG_CAMERA_POSITION };
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50: I = { `MAG ,`R2 ,`CREG_UNORMALIZED_DIRECTION ,`VOID };
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51: I = { `DIV ,`CREG_RAY_DIRECTION ,`CREG_UNORMALIZED_DIRECTION ,`R2 };
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52: I = { `DEC ,`CREG_LAST_COL ,`CREG_PIXEL_2D_FINAL_POSITION ,`VOID };
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53: I = { `SETX ,`CREG_LAST_t ,32'h1F40000 };
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54: I = { `RETURN ,`RT_FALSE };
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//----------------------------------------------------------------------
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//Next Pixel generation Code (NPG)
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//TAG_NPG_UCODE_ADDRESS:
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55: I = { `ZERO ,`CREG_TEXTURE_COLOR ,`VOID ,`VOID };
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56: I = { `SETX ,`CREG_TEXTURE_COLOR ,32'h60000 };
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57: I = { `ADD ,`CREG_CURRENT_OUTPUT_PIXEL ,`CREG_CURRENT_OUTPUT_PIXEL ,`CREG_3 };
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58: I = { `ADD ,`CREG_PIXEL_PITCH ,`CREG_PIXEL_PITCH ,`CREG_3 };
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59: I = { `COPY ,`OREG_ADDR_O ,`CREG_PIXEL_PITCH ,`VOID };
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60: I = { `JGEX ,`LABEL_NPG_NEXT_ROW ,`CREG_PIXEL_2D_POSITION ,`CREG_LAST_COL };
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61: I = { `INCX ,`CREG_PIXEL_2D_POSITION ,`CREG_PIXEL_2D_POSITION ,`VOID };
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62: I = { `RETURN ,`RT_TRUE };
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//LABEL_NPG_NEXT_ROW:
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63: I = { `SETX ,`CREG_PIXEL_2D_POSITION ,32'h0 };
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64: I = { `INCY ,`CREG_PIXEL_2D_POSITION ,`CREG_PIXEL_2D_POSITION ,`VOID };
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65: I = { `JGEY ,`LABEL_ALLDONE ,`CREG_PIXEL_2D_POSITION ,`CREG_PIXEL_2D_FINAL_POSITION };
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66: I = { `RETURN ,`RT_TRUE };
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//LABEL_ALLDONE:
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67: I = { `NOP ,`VOID ,`VOID };
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68: I = { `RETURN ,`RT_FALSE };
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//----------------------------------------------------------------------
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//Micro code for AABBIU
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//TAG_AABBIU_UCODE_ADDRESS:
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69: I = { `ZERO ,`R3 ,`VOID ,`VOID };
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70: I = { `SETX ,`CREG_LAST_t ,32'h1F40000 };
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71: I = { `RETURN ,`RT_TRUE };
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//LABEL_TEST_RAY_X_ORIGEN:
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72: I = { `JGEX ,`LABEL_ELSE_IFX ,`CREG_CAMERA_POSITION ,`CREG_AABBMIN };
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73: I = { `SUB ,`R1 ,`CREG_AABBMIN ,`CREG_CAMERA_POSITION };
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74: I = { `JLEX ,`LABEL1 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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75: I = { `RETURN ,`RT_FALSE };
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//LABEL1:
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76: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 };
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77: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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78: I = { `JMP ,`LABEL_TEST_RAY_Y_ORIGEN ,`VOID ,`VOID };
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//LABEL_ELSE_IFX:
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79: I = { `JLEX ,`LABEL_ELSEX ,`CREG_CAMERA_POSITION ,`CREG_AABBMAX };
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80: I = { `SUB ,`R1 ,`CREG_AABBMAX ,`CREG_CAMERA_POSITION };
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81: I = { `JGEX ,`LABEL2 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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82: I = { `RETURN ,`RT_FALSE };
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//LABEL2:
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83: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 };
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84: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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85: I = { `JMP ,`LABEL_TEST_RAY_Y_ORIGEN ,`VOID ,`VOID };
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//LABEL_ELSEX:
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86: I = { `SETX ,`R5 ,32'b1 };
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//LABEL_TEST_RAY_Y_ORIGEN:
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87: I = { `JGEY ,`LABEL_ELESE_IFY ,`CREG_CAMERA_POSITION ,`CREG_AABBMIN };
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88: I = { `SUB ,`R1 ,`CREG_AABBMIN ,`CREG_CAMERA_POSITION };
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89: I = { `JLEY ,`LABEL3 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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90: I = { `RETURN ,`RT_FALSE };
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//LABEL3:
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91: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 };
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92: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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93: I = { `JMP ,`LABEL_TEST_RAY_Z_ORIGEN ,`VOID ,`VOID };
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//LABEL_ELESE_IFY:
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94: I = { `JLEY ,`LABEL_ELSEY ,`CREG_CAMERA_POSITION ,`CREG_AABBMAX };
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95: I = { `SUB ,`R1 ,`CREG_AABBMAX ,`CREG_CAMERA_POSITION };
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96: I = { `JGEY ,`LABEL4 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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97: I = { `RETURN ,`RT_FALSE };
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//LABEL4:
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98: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 };
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99: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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100: I = { `JMP ,`LABEL_TEST_RAY_Z_ORIGEN ,`VOID ,`VOID };
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//LABEL_ELSEY:
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101: I = { `SETY ,`R5 ,32'b1 };
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//LABEL_TEST_RAY_Z_ORIGEN:
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102: I = { `JGEZ ,`LABEL_ELESE_IFZ ,`CREG_CAMERA_POSITION ,`CREG_AABBMIN };
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103: I = { `SUB ,`R1 ,`CREG_AABBMIN ,`CREG_CAMERA_POSITION };
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104: I = { `JLEZ ,`LABEL5 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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105: I = { `RETURN ,`RT_FALSE };
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//LABEL5:
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106: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 };
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107: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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108: I = { `JMP ,`LABEL_RAY_INSIDE_BOX ,`VOID ,`VOID };
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//LABEL_ELESE_IFZ:
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109: I = { `JLEZ ,`LABEL_ELSEZ ,`CREG_CAMERA_POSITION ,`CREG_AABBMAX };
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110: I = { `SUB ,`R1 ,`CREG_AABBMAX ,`CREG_CAMERA_POSITION };
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|
111: I = { `JGEZ ,`LABEL6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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112: I = { `RETURN ,`RT_FALSE };
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|
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//LABEL6:
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113: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 };
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114: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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115: I = { `JMP ,`LABEL_RAY_INSIDE_BOX ,`VOID ,`VOID };
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//LABEL_ELSEZ:
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116: I = { `SETZ ,`R5 ,32'b1 };
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|
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//LABEL_RAY_INSIDE_BOX:
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117: I = { `ZERO ,`R1 ,`VOID ,`VOID };
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|
118: I = { `JEQX ,`LABEL_TEST_YZ_PLANE ,`R1 ,`RAY_INSIDE_BOX };
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|
//BUG need a NOP here else pipeline gets confused
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|
119: I = { `RETURN ,`RT_TRUE };
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|
|
|
//LABEL_TEST_YZ_PLANE:
|
|
120: I = { `JNEX ,`LABEL_TEST_XZ_PLANE ,`R5 ,`R1 };
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121: I = { `SWIZZLE3D ,`R6 ,`SWIZZLE_XXX };
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122: I = { `MUL ,`R2 ,`CREG_UNORMALIZED_DIRECTION ,`R6 };
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|
123: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION };
|
|
124: I = { `JGEY ,`LABEL7 ,`R2 ,`CREG_AABBMIN };
|
|
125: I = { `RETURN ,`RT_FALSE };
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|
|
|
//LABEL7:
|
|
126: I = { `JLEY ,`LABEL8 ,`R2 ,`CREG_AABBMAX };
|
|
127: I = { `RETURN ,`RT_FALSE };
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|
|
|
//LABEL8:
|
|
128: I = { `JGEZ ,`LABEL9 ,`R2 ,`CREG_AABBMIN };
|
|
129: I = { `RETURN ,`RT_FALSE };
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|
|
|
//LABEL9:
|
|
130: I = { `JLEZ ,`LABEL_TEST_XZ_PLANE ,`R2 ,`CREG_AABBMAX };
|
|
131: I = { `RETURN ,`RT_FALSE };
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|
|
|
//LABEL_TEST_XZ_PLANE:
|
|
132: I = { `JNEY ,`LABEL_TEST_XY_PLANE ,`R5 ,`R1 };
|
|
133: I = { `SWIZZLE3D ,`R6 ,`SWIZZLE_YYY };
|
|
134: I = { `MUL ,`R2 ,`CREG_UNORMALIZED_DIRECTION ,`R6 };
|
|
135: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION };
|
|
136: I = { `JGEX ,`LABEL10 ,`R2 ,`CREG_AABBMIN };
|
|
137: I = { `RETURN ,`RT_FALSE };
|
|
|
|
//LABEL10:
|
|
138: I = { `JLEX ,`LABEL11 ,`R2 ,`CREG_AABBMAX };
|
|
139: I = { `RETURN ,`RT_FALSE };
|
|
|
|
//LABEL11:
|
|
140: I = { `JGEZ ,`LABEL12 ,`R2 ,`CREG_AABBMIN };
|
|
141: I = { `RETURN ,`RT_FALSE };
|
|
|
|
//LABEL12:
|
|
142: I = { `JLEZ ,`LABEL_TEST_XY_PLANE ,`R2 ,`CREG_AABBMAX };
|
|
143: I = { `RETURN ,`RT_FALSE };
|
|
|
|
//LABEL_TEST_XY_PLANE:
|
|
144: I = { `SWIZZLE3D ,`R6 ,`SWIZZLE_ZZZ };
|
|
145: I = { `MUL ,`R2 ,`CREG_UNORMALIZED_DIRECTION ,`R6 };
|
|
146: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION };
|
|
147: I = { `JGEX ,`LABEL13 ,`R2 ,`CREG_AABBMIN };
|
|
148: I = { `RETURN ,`RT_FALSE };
|
|
|
|
//LABEL13:
|
|
149: I = { `JLEX ,`LABEL14 ,`R2 ,`CREG_AABBMAX };
|
|
150: I = { `RETURN ,`RT_FALSE };
|
|
|
|
//LABEL14:
|
|
151: I = { `JGEY ,`LABEL15 ,`R2 ,`CREG_AABBMIN };
|
|
152: I = { `RETURN ,`RT_FALSE };
|
|
|
|
//LABEL15:
|
|
153: I = { `JLEY ,`LABEL_HIT ,`R2 ,`CREG_AABBMAX };
|
|
154: I = { `RETURN ,`RT_FALSE };
|
|
|
|
//LABEL_HIT:
|
|
155: I = { `SETX ,`CREG_LAST_t ,32'h1F40000 };
|
|
156: I = { `RETURN ,`RT_TRUE };
|
|
|
|
//------------------------------------------------------------------------
|
|
//BIU Micro code
|
|
//TAG_BIU_UCODE_ADDRESS:
|
|
|
|
157: I = { `ZERO ,`OREG_PIXEL_COLOR ,`VOID ,`VOID };
|
|
158: I = { `SETX ,`R3 ,`ONE };
|
|
159: I = { `SETX ,`R1 ,32'h00000 };
|
|
160: I = { `SUB ,`CREG_E1 ,`CREG_V1 ,`CREG_V0 };
|
|
161: I = { `SUB ,`CREG_E2 ,`CREG_V2 ,`CREG_V0 };
|
|
162: I = { `SUB ,`CREG_T ,`CREG_CAMERA_POSITION ,`CREG_V0 };
|
|
163: I = { `CROSS ,`CREG_P ,`CREG_RAY_DIRECTION ,`CREG_E2 };
|
|
164: I = { `CROSS ,`CREG_Q ,`CREG_T ,`CREG_E1 };
|
|
165: I = { `DOT ,`CREG_H1 ,`CREG_Q ,`CREG_E2 };
|
|
166: I = { `DOT ,`CREG_H2 ,`CREG_P ,`CREG_T };
|
|
167: I = { `DOT ,`CREG_H3 ,`CREG_Q ,`CREG_RAY_DIRECTION };
|
|
168: I = { `DOT ,`CREG_DELTA ,`CREG_P ,`CREG_E1 };
|
|
169: I = { `DIV ,`CREG_t ,`CREG_H1 ,`CREG_DELTA };
|
|
170: I = { `DIV ,`CREG_u ,`CREG_H2 ,`CREG_DELTA };
|
|
171: I = { `DIV ,`CREG_v ,`CREG_H3 ,`CREG_DELTA };
|
|
172: I = { `JGEX ,`LABEL_BIU1 ,`CREG_u ,`R1 };
|
|
173: I = { `RET ,`R99 ,`FALSE };
|
|
|
|
//LABEL_BIU1:
|
|
174: I = { `JGEX ,`LABEL_BIU2 ,`CREG_v ,`R1 };
|
|
175: I = { `RET ,`R99 ,`FALSE };
|
|
|
|
//LABEL_BIU2:
|
|
176: I = { `ADD ,`R2 ,`CREG_u ,`CREG_v };
|
|
177: I = { `JLEX ,`LABEL_BIU3 ,`R2 ,`R3 };
|
|
178: I = { `RET ,`R99 ,`FALSE };
|
|
|
|
//LABEL_BIU3:
|
|
179: I = { `JGEX ,`LABEL_BIU4 ,`CREG_t ,`CREG_LAST_t };
|
|
180: I = { `COPY ,`CREG_LAST_t ,`CREG_t ,`VOID };
|
|
181: I = { `COPY ,`CREG_LAST_u ,`CREG_u ,`VOID };
|
|
182: I = { `COPY ,`CREG_LAST_v ,`CREG_v ,`VOID };
|
|
183: I = { `COPY ,`CREG_E1_LAST ,`CREG_E1 ,`VOID };
|
|
184: I = { `COPY ,`CREG_E2_LAST ,`CREG_E2 ,`VOID };
|
|
185: I = { `COPY ,`CREG_UV0_LAST ,`CREG_UV0 ,`VOID };
|
|
186: I = { `COPY ,`CREG_UV1_LAST ,`CREG_UV1 ,`VOID };
|
|
187: I = { `COPY ,`CREG_UV2_LAST ,`CREG_UV2 ,`VOID };
|
|
188: I = { `COPY ,`CREG_TRI_DIFFUSE_LAST ,`CREG_TRI_DIFFUSE ,`VOID };
|
|
//LABEL_BIU4:
|
|
189: I = { `RET ,`R99 ,`TRUE };
|
|
|
|
|
|
//-------------------------------------------------------------------------
|
|
//Calculate the adress of the texure coordiantes.
|
|
|
|
//TAG_TCC_UCODE_ADDRESS:
|
|
//Do this calculation only if this triangle is the one closest to the camera
|
|
190: I = { `JGX ,`LABEL_TCC_EXIT ,`CREG_t ,`CREG_LAST_t };
|
|
|
|
//First get the UV coodrinates and store in R1
|
|
//R1x: u_coordinate = U0 + last_u * (U1 - U0) + last_v * (U2 - U0)
|
|
//R1y: v_coordinate = V0 + last_u * (V1 - V0) + last_v * (V2 - V0)
|
|
//R1z: 0
|
|
|
|
191: I = { `SUB ,`R1 ,`CREG_UV1_LAST ,`CREG_UV0_LAST };
|
|
192: I = { `SUB ,`R2 ,`CREG_UV2_LAST ,`CREG_UV0_LAST };
|
|
193: I = { `MUL ,`R1 ,`CREG_LAST_u ,`R1 };
|
|
194: I = { `MUL ,`R2 ,`CREG_LAST_v ,`R2 };
|
|
195: I = { `ADD ,`R1 ,`R1 ,`R2 };
|
|
196: I = { `ADD ,`R1 ,`R1 ,`CREG_UV0_LAST };
|
|
|
|
//R7x : fu = (u_coordinate) * gTexture.mWidth
|
|
//R7y : fv = (v_coordinate) * gTexture.mWidth
|
|
//R7z : 0
|
|
197: I = { `MUL ,`R7 ,`R1 ,`CREG_TEXTURE_SIZE };
|
|
|
|
//R1x: u1 = ((int)fu) % gTexture.mWidth
|
|
//R1y: v1 = ((int)fv) % gTexture.mHeight
|
|
//R1z: 0
|
|
//R2x: u2 = (u1 + 1 ) % gTexture.mWidth
|
|
//R2y: v2 = (v2 + 1 ) % gTexture.mHeight
|
|
//R2z: 0
|
|
// Notice MOD2 only operates over
|
|
// numbers that are power of 2 also notice that the
|
|
// textures are assumed to be squares!
|
|
//x % 2^n == x & (2^n - 1).
|
|
|
|
198: I = { `MOD ,`R1 ,`R7 ,`CREG_TEXTURE_SIZE };
|
|
199: I = { `INC ,`R2 ,`R1 ,`VOID };
|
|
200: I = { `MOD ,`R2 ,`R2 ,`CREG_TEXTURE_SIZE };
|
|
|
|
//Cool now we should store the values in the appropiate registers
|
|
//OREG_TEX_COORD1.x = u1 + v1 * gTexture.mWidth
|
|
//OREG_TEX_COORD1.y = u2 + v1 * gTexture.mWidth
|
|
//OREG_TEX_COORD1.z = 0
|
|
//OREG_TEX_COORD2.x = u1 + v2 * gTexture.mWidth
|
|
//OREG_TEX_COORD2.y = u2 + v2 * gTexture.mWidth
|
|
//OREG_TEX_COORD1.z = 0
|
|
|
|
//R1= [u1 v1 0]
|
|
//R2= [u2 v2 0]
|
|
|
|
//R2 = [v2 u2 0]
|
|
201: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_YXZ };
|
|
|
|
//R3 = [v2 v1 0]
|
|
202: I = { `XCHANGEX ,`R3 ,`R1 ,`R2 };
|
|
|
|
|
|
//R4 = [u1 u2 0]
|
|
203: I = { `XCHANGEX ,`R4 ,`R2 ,`R1 };
|
|
|
|
//R2 = [v2*H v1*H 0]
|
|
204: I = { `UNSCALE ,`R9 ,`R3 ,`VOID };
|
|
205: I = { `UNSCALE ,`R8 ,`CREG_TEXTURE_SIZE ,`VOID };
|
|
206: I = { `IMUL ,`R2 ,`R9 ,`R8 };
|
|
|
|
//OREG_TEX_COORD1 = [u1 + v2*H u2 + v1*H 0]
|
|
//R4 = FixedToIinteger(R4)
|
|
207: I = { `UNSCALE ,`R4 ,`R4 ,`VOID };
|
|
208: I = { `ADD ,`R12 ,`R2 ,`R4 };
|
|
209: I = { `SETX ,`R5 ,32'h3 };
|
|
210: I = { `SETY ,`R5 ,32'h3 };
|
|
211: I = { `SETZ ,`R5 ,32'h3 };
|
|
//Multiply by 3 (the pitch)
|
|
//IMUL OREG_TEX_COORD1 R12 R5
|
|
212: I = { `IMUL ,`CREG_TEX_COORD1 ,`R12 ,`R5 };
|
|
|
|
//R4 = [u2 u1 0]
|
|
213: I = { `SWIZZLE3D ,`R4 ,`SWIZZLE_YXZ };
|
|
|
|
|
|
//OREG_TEX_COORD2 [u2 + v2*H u1 + v1*H 0]
|
|
214: I = { `ADD ,`R12 ,`R2 ,`R4 };
|
|
//Multiply by 3 (the pitch)
|
|
//IMUL OREG_TEX_COORD2 R12 R5
|
|
215: I = { `IMUL ,`CREG_TEX_COORD2 ,`R12 ,`R5 };
|
|
|
|
|
|
//Cool now get the weights
|
|
|
|
//w1 = (1 - fracu) * (1 - fracv)
|
|
//w2 = fracu * (1 - fracv)
|
|
//w3 = (1 - fracu) * fracv
|
|
//w4 = fracu * fracv
|
|
|
|
//R4x: fracu
|
|
//R4y: fracv
|
|
//R4z: 0
|
|
216: I = { `FRAC ,`R4 ,`R7 ,`VOID };
|
|
|
|
//R5x: fracv
|
|
//R5y: fracu
|
|
//R5z: 0
|
|
217: I = { `COPY ,`R5 ,`R4 ,`VOID };
|
|
218: I = { `SWIZZLE3D ,`R5 ,`SWIZZLE_YXZ };
|
|
|
|
|
|
//R5x: 1 - fracv
|
|
//R5y: 1 - fracu
|
|
//R5y: 1
|
|
219: I = { `NEG ,`R5 ,`R5 ,`VOID };
|
|
220: I = { `INC ,`R5 ,`R5 ,`VOID };
|
|
|
|
//R5x: 1 - fracv
|
|
//R5y: 1 - fracu
|
|
//R5y: (1 - fracv)(1 - fracu)
|
|
221: I = { `MULP ,`CREG_TEXWEIGHT1 ,`R5 ,`VOID };
|
|
|
|
//CREG_TEXWEIGHT1.x = (1 - fracv)(1 - fracu)
|
|
//CREG_TEXWEIGHT1.y = (1 - fracv)(1 - fracu)
|
|
//CREG_TEXWEIGHT1.z = (1 - fracv)(1 - fracu)
|
|
222: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT1 ,`SWIZZLE_ZZZ };
|
|
|
|
|
|
//R6x: w2: fracu * (1 - fracv )
|
|
//R6y: w3: fracv * (1 - fracu )
|
|
//R6z: 0
|
|
223: I = { `MUL ,`R6 ,`R4 ,`R5 };
|
|
|
|
//CREG_TEXWEIGHT2.x = fracu * (1 - fracv )
|
|
//CREG_TEXWEIGHT2.y = fracu * (1 - fracv )
|
|
//CREG_TEXWEIGHT2.z = fracu * (1 - fracv )
|
|
224: I = { `COPY ,`CREG_TEXWEIGHT2 ,`R6 ,`VOID };
|
|
225: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT2 ,`SWIZZLE_XXX };
|
|
|
|
//CREG_TEXWEIGHT3.x = fracv * (1 - fracu )
|
|
//CREG_TEXWEIGHT3.y = fracv * (1 - fracu )
|
|
//CREG_TEXWEIGHT3.z = fracv * (1 - fracu )
|
|
226: I = { `COPY ,`CREG_TEXWEIGHT3 ,`R6 ,`VOID };
|
|
227: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT3 ,`SWIZZLE_YYY };
|
|
|
|
|
|
//R4x: fracu
|
|
//R4y: fracv
|
|
//R4z: fracu * fracv
|
|
228: I = { `MULP ,`R4 ,`R4 ,`VOID };
|
|
|
|
//CREG_TEXWEIGHT4.x = fracv * fracu
|
|
//CREG_TEXWEIGHT4.y = fracv * fracu
|
|
//CREG_TEXWEIGHT4.z = fracv * fracu
|
|
229: I = { `COPY ,`CREG_TEXWEIGHT4 ,`R4 ,`VOID };
|
|
230: I = { `SWIZZLE3D ,`CREG_TEXWEIGHT4 ,`SWIZZLE_ZZZ };
|
|
|
|
|
|
//LABEL_TCC_EXIT:
|
|
231: I = { `RET ,`R99 ,32'h0 };
|
|
|
|
|
|
//-------------------------------------------------------------------------
|
|
//TAG_PSU_UCODE_ADRESS:
|
|
//Pixel Shader #1
|
|
//This pixel shader has diffuse light but no textures
|
|
|
|
|
|
232: I = { `CROSS ,`R1 ,`CREG_E1_LAST ,`CREG_E2_LAST };
|
|
233: I = { `MAG ,`R2 ,`R1 ,`VOID };
|
|
234: I = { `DIV ,`R1 ,`R1 ,`R2 };
|
|
235: I = { `MUL ,`R2 ,`CREG_RAY_DIRECTION ,`CREG_LAST_t };
|
|
236: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION };
|
|
237: I = { `SUB ,`R2 ,`CURRENT_LIGHT_POS ,`R2 };
|
|
238: I = { `MAG ,`R3 ,`R2 ,`VOID };
|
|
239: I = { `DIV ,`R2 ,`R2 ,`R3 };
|
|
240: I = { `DOT ,`R3 ,`R2 ,`R1 };
|
|
241: I = { `MUL ,`CREG_COLOR_ACC ,`CREG_TRI_DIFFUSE_LAST ,`CURRENT_LIGHT_DIFFUSE };
|
|
242: I = { `MUL ,`CREG_COLOR_ACC ,`CREG_COLOR_ACC ,`R3 };
|
|
243: I = { `COPY ,`CREG_TEXTURE_COLOR ,`CREG_COLOR_ACC ,`VOID };
|
|
244: I = { `NOP ,`RT_FALSE };
|
|
245: I = { `NOP ,`RT_FALSE };
|
|
246: I = { `NOP ,`RT_FALSE };
|
|
247: I = { `RETURN ,`RT_TRUE };
|
|
|
|
//-------------------------------------------------------------------------
|
|
//Pixel Shader #2
|
|
//TAG_PSU_UCODE_ADRESS2:
|
|
//This Pixel Shader has no light but it does texturinng
|
|
//with bi-linear interpolation
|
|
|
|
|
|
|
|
248: I = { `COPY ,`R1 ,`CREG_TEX_COORD1 ,`VOID };
|
|
249: I = { `COPY ,`R2 ,`CREG_TEX_COORD1 ,`VOID };
|
|
250: I = { `COPY ,`R3 ,`CREG_TEX_COORD2 ,`VOID };
|
|
251: I = { `COPY ,`R4 ,`CREG_TEX_COORD2 ,`VOID };
|
|
|
|
|
|
252: I = { `SWIZZLE3D ,`R1 ,`SWIZZLE_XXX };
|
|
253: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_YYY };
|
|
254: I = { `SWIZZLE3D ,`R3 ,`SWIZZLE_XXX };
|
|
255: I = { `SWIZZLE3D ,`R4 ,`SWIZZLE_YYY };
|
|
256: I = { `ADD ,`R1 ,`R1 ,`CREG_012 };
|
|
257: I = { `ADD ,`R2 ,`R2 ,`CREG_012 };
|
|
258: I = { `ADD ,`R3 ,`R3 ,`CREG_012 };
|
|
259: I = { `ADD ,`R4 ,`R4 ,`CREG_012 };
|
|
|
|
|
|
260: I = { `TMREAD ,`CREG_TEX_COLOR1 ,`R1 ,`VOID };
|
|
261: I = { `NOP ,`RT_FALSE };
|
|
262: I = { `TMREAD ,`CREG_TEX_COLOR2 ,`R2 ,`VOID };
|
|
263: I = { `NOP ,`RT_FALSE };
|
|
264: I = { `TMREAD ,`CREG_TEX_COLOR3 ,`R3 ,`VOID };
|
|
265: I = { `NOP ,`RT_FALSE };
|
|
266: I = { `TMREAD ,`CREG_TEX_COLOR4 ,`R4 ,`VOID };
|
|
267: I = { `NOP ,`RT_FALSE };
|
|
|
|
|
|
|
|
|
|
//TextureColor.R = c1.R * w1 + c2.R * w2 + c3.R * w3 + c4.R * w4
|
|
//TextureColor.G = c1.G * w1 + c2.G * w2 + c3.G * w3 + c4.G * w4
|
|
//TextureColor.B = c1.B * w1 + c2.B * w2 + c3.B * w3 + c4.B * w4
|
|
|
|
|
|
//MUL R1 CREG_TEX_COLOR4 CREG_TEXWEIGHT1
|
|
//MUL R2 CREG_TEX_COLOR2 CREG_TEXWEIGHT2
|
|
//MUL R3 CREG_TEX_COLOR1 CREG_TEXWEIGHT3
|
|
//MUL R4 CREG_TEX_COLOR3 CREG_TEXWEIGHT4
|
|
|
|
268: I = { `MUL ,`R1 ,`CREG_TEX_COLOR3 ,`CREG_TEXWEIGHT1 };
|
|
269: I = { `MUL ,`R2 ,`CREG_TEX_COLOR2 ,`CREG_TEXWEIGHT2 };
|
|
270: I = { `MUL ,`R3 ,`CREG_TEX_COLOR1 ,`CREG_TEXWEIGHT3 };
|
|
271: I = { `MUL ,`R4 ,`CREG_TEX_COLOR4 ,`CREG_TEXWEIGHT4 };
|
|
|
|
272: I = { `ADD ,`CREG_TEXTURE_COLOR ,`R1 ,`R2 };
|
|
273: I = { `ADD ,`CREG_TEXTURE_COLOR ,`CREG_TEXTURE_COLOR ,`R3 };
|
|
274: I = { `ADD ,`CREG_TEXTURE_COLOR ,`CREG_TEXTURE_COLOR ,`R4 };
|
|
275: I = { `RETURN ,`RT_TRUE };
|
|
|
|
|
|
//-------------------------------------------------------------------------
|
|
//Default User constants
|
|
//TAG_USERCONSTANTS:
|
|
|
|
276: I = { `NOP ,`RT_FALSE };
|
|
277: I = { `RETURN ,`RT_TRUE };
|
|
|
|
//TAG_PIXELSHADER:
|
|
//Default Pixel Shader (just outputs texture)
|
|
278: I = { `OMWRITE ,`OREG_PIXEL_COLOR ,`CREG_CURRENT_OUTPUT_PIXEL ,`CREG_TEXTURE_COLOR };
|
|
279: I = { `RETURN ,`RT_TRUE };
|
|
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
default:
|
|
begin
|
|
|
|
`ifdef DEBUG
|
|
$display("%dns CORE %d Error: Reached undefined address in instruction Memory: %d!!!!",$time,iDebug_CoreID,Address);
|
|
// $stop();
|
|
`endif
|
|
I = {`INSTRUCTION_OP_LENGTH'hFF,16'hFFFF,32'hFFFFFFFF};
|
|
end
|
|
endcase
|
|
end
|
|
endmodule
|
|
//--------------------------------------------------------
|
No newline at end of file
|
No newline at end of file
|