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[/] [wf3d/] [trunk/] [rtl/] [core/] [fm_geo_tri.v] - Diff between revs 2 and 4

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Line 8... Line 8...
// Abstract:
// Abstract:
//   Construct triangle from vertices.
//   Construct triangle from vertices.
//   divide by 2 x, y after integer convesion
//   divide by 2 x, y after integer convesion
//
//
// Author:
// Author:
//   Kenji Ishimaru (kenji.ishimaru@prtissimo.com)
//   Kenji Ishimaru (info.wf3d@gmail.com)
//
//
//======================================================================
//======================================================================
//
//
// Copyright (c) 2015, Kenji Ishimaru
// Copyright (c) 2015, Kenji Ishimaru
// All rights reserved.
// All rights reserved.
Line 37... Line 37...
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//
// Revision History
// Revision History
 
// Bugfix
 
//   w_all_inside,w_all_outside needs bit reduction
 
//   w_all_inside,w_all_outside needs bit reduction
 
 
`include "fm_3d_define.v"
`include "fm_3d_define.v"
module fm_geo_tri (
module fm_geo_tri (
  input         clk_core,
  input         clk_core,
  input         rst_x,
  input         rst_x,
Line 130... Line 133...
// o_outcode[1] : +X plane
// o_outcode[1] : +X plane
// o_outcode[2] : -Y plane
// o_outcode[2] : -Y plane
// o_outcode[3] : +Y plane
// o_outcode[3] : +Y plane
// o_outcode[4] : -Z plane
// o_outcode[4] : -Z plane
// o_outcode[5] : +Z plane
// o_outcode[5] : +Z plane
 
assign  w_all_inside = ~(|(r_v0_outcode | r_v1_outcode | r_v2_outcode));
assign  w_all_inside = ~(r_v0_outcode | r_v1_outcode | r_v2_outcode);
assign  w_all_outside = |(r_v0_outcode & r_v1_outcode & r_v2_outcode);
assign  w_all_outside = (r_v0_outcode & r_v1_outcode & r_v2_outcode);
//assign  w_all_inside = ~(r_v0_outcode | r_v1_outcode | r_v2_outcode);
 
//assign  w_all_outside = (r_v0_outcode & r_v1_outcode & r_v2_outcode);
assign  w_z_outside = (|r_v0_outcode[5:4]) |
assign  w_z_outside = (|r_v0_outcode[5:4]) |
                      (|r_v1_outcode[5:4]) |
                      (|r_v1_outcode[5:4]) |
                      (|r_v2_outcode[5:4]);
                      (|r_v2_outcode[5:4]);
assign w_tri_outside = w_all_outside | w_z_outside;
assign w_tri_outside = w_all_outside | w_z_outside;
 
 

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