`timescale 1ns / 1ps
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`timescale 1ns / 1ps
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// ============================================================================
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// ============================================================================
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// __
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// __
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// \\__/ o\ (C) 2005-2013 Robert Finch, Stratford
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// \\__/ o\ (C) 2005-2015 Robert Finch, Stratford
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// \ __ / All rights reserved.
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// \ __ / All rights reserved.
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// \/_// robfinch<remove>@opencores.org
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// \/_// robfinch<remove>@finitron.ca
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// ||
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// ||
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//
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//
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// rtfSpriteController.v
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// rtfSpriteController.v
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// sprite / hardware cursor controller
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// sprite / hardware cursor controller
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//
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//
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// This source file is free software: you can redistribute it and/or modify
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// This source file is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published
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// it under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// (at your option) any later version.
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//
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//
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// This source file is distributed in the hope that it will be useful,
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// This source file is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// GNU General Public License for more details.
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//
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//
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// You should have received a copy of the GNU General Public License
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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//
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//
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//
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// Sprite Controller
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// Sprite Controller
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//
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//
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// FEATURES
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// FEATURES
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// - parameterized number of sprites 1,2,4,6,8 or 14
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// - parameterized number of sprites 1,2,4,6,8,14 or 32
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// - sprite image cache buffers
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// - sprite image cache buffers
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// - each image cache is capable of holding multiple
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// - each image cache is capable of holding multiple
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// sprite images
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// sprite images
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// - cache may be accessed like a memory by the processor
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// - cache may be accessed like a memory by the processor
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// - an embedded DMA controller may also be used for
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// - an embedded DMA controller may also be used for
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// sprite reload
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// sprite reload
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// - programmable image offset within cache
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// - programmable image offset within cache
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// - programmable sprite width,height, and pixel size
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// - programmable sprite width,height, and pixel size
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// - sprite width and height may vary from 1 to 64 as long
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// - sprite width and height may vary from 1 to 64 as long
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// as the product doesn't exceed 2048.
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// as the product doesn't exceed 4096.
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// - pixels may be programmed to be 1,2,3 or 4 video clocks
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// - pixels may be programmed to be 1,2,3 or 4 video clocks
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// both height and width are programmable
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// both height and width are programmable
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// - programmable sprite position
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// - programmable sprite position
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// - 8 or 16 bits for color
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// - 8 or 16 bits for color
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// eg 32k color + 1 bit alpha blending indicator (1,5,5,5)
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// eg 32k color + 1 bit alpha blending indicator (1,5,5,5)
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// - fixed display and DMA priority
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// - fixed display and DMA priority
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// sprite 0 highest, sprite 13 lowest
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// sprite 0 highest, sprite 31 lowest
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//
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//
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// This core requires an external timing generator to
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// This core requires an external timing generator to
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// provide horizontal and vertical sync signals, but
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// provide horizontal and vertical sync signals, but
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// otherwise can be used as a display controller on it's
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// otherwise can be used as a display controller on it's
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// own. However, normally this core would be embedded
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// own. However, normally this core would be embedded
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// within another core such as a VGA controller. Sprite
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// within another core such as a VGA controller. Sprite
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// positions are referenced to the rising edge of the
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// positions are referenced to the rising edge of the
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// vertical and horizontal sync pulses.
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// vertical and horizontal sync pulses.
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// The core includes an embedded dual port RAM to hold the
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// The core includes an embedded dual port RAM to hold the
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// sprite images. The image RAM is updated using a built in DMA
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// sprite images. The image RAM is updated using a built in DMA
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// controller. The DMA controller uses 32 bit accesses to fill
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// controller. The DMA controller uses 32 bit accesses to fill
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// the sprite buffers. The circuit features an automatic bus
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// the sprite buffers. The circuit features an automatic bus
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// transaction timeout; if the system bus hasn't responded
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// transaction timeout; if the system bus hasn't responded
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// within 20 clock cycles, the DMA controller moves onto the
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// within 20 clock cycles, the DMA controller moves onto the
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// next address.
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// next address.
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// The controller uses a ram underlay to cache the values
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// The controller uses a ram underlay to cache the values
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// of the registers. This is a lot cheaper resource wise than
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// of the registers. This is a lot cheaper resource wise than
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// using a 32 to 1 multiplexor (well at least for an FPGA).
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// using a 32 to 1 multiplexor (well at least for an FPGA).
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//
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//
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// All registers are 32 bits wide
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// All registers are 32 bits wide
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//
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//
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// These registers repeat in incrementing block of four registers
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// These registers repeat in incrementing block of four registers
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// and pertain to each sprite
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// and pertain to each sprite
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// 00: - position register
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// 00: - position register
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// HPOS [11: 0] horizontal position (hctr value)
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// HPOS [11: 0] horizontal position (hctr value)
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// VPOS [27:16] vertical position (vctr value)
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// VPOS [27:16] vertical position (vctr value)
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//
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//
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// 04: SZ - size and offset register
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// 04: SZ - size register
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// bits
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// bits
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// [ 5: 0] width of sprite in pixels - 1
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// [ 7: 0] width of sprite in pixels - 1
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// [ 7: 6] size of horizontal pixels - 1 in clock cycles
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// [15: 8] height of sprite in pixels -1
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// [13: 8] height of sprite in pixels -1
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// [19:16] size of horizontal pixels - 1 in clock cycles
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// [15:14] size of vertical pixels in scan-lines - 1
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// [23:20] size of vertical pixels in scan-lines - 1
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// * the product of width * height cannot exceed 2048 !
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// * the product of width * height cannot exceed 2048 !
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// if it does, the display will begin repeating
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// if it does, the display will begin repeating
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//
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//
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// OFFS [26:16] image offset bits [10:0]
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// 08: ADR [31:12] 20 bits sprite image address bits
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// offset of the sprite image within the sprite image cache
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// This registers contain the high order address bits of the
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// typically zero
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//
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// 08: ADR 21 bits sprite image address bits [31:11]
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// This registers contain the low order address bits of the
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// location of the sprite image in system memory.
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// location of the sprite image in system memory.
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// The DMA controller will assign the low order 11 bits
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// The DMA controller will assign the low order 12 bits
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// during DMA.
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// during DMA.
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// [11:0] image offset bits [11:0]
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// offset of the sprite image within the sprite image cache
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// typically zero
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//
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//
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// 0C: TC [7:0] transparent color
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// 0C: TC [15:0] transparent color
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// This register identifies which color of the sprite
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// This register identifies which color of the sprite
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// is transparent
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// is transparent
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//
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//
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//
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//
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// 0C-DC: registers reserved for up to thirteen other sprites
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//
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// 0C-1FC: registers reserved for up to thirty-one other sprites
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//
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//
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// Global status and control
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// Global status and control
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// E8: BTC [23:0] background transparent color
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// 3C0: EN [31:0] sprite enable register
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// EC: BC [23:0] background color
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// 3C4: IE [31:0] sprite interrupt enable / status
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// F0: EN [13:0] sprite enable register
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// 3C8: SCOL [31:0] sprite-sprite collision register
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// IE [29:16] sprite interrupt enable / status
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// 3CC: BCOL [31:0] sprite-background collision register
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// F4: SCOL [13:0] sprite-sprite collision register
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// 3D0: DT [31:0] sprite DMA trigger on
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// BCOL [29:16] sprite-background collision register
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// 3D4: DT [31:0] sprite DMA trigger off
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// F8: DT [13:0] sprite DMA trigger
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// 3E8: BTC [23:0] background transparent color
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// FC: ADDR [31:0] sprite DMA address bits [63:32]
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// 3EC: BC [23:0] background color
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// 3FC: ADDR [31:0] sprite DMA address bits [63:32]
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//
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//
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//
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//
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// 1635 LUTs/ 1112 slices/ 82MHz - Spartan3e-4 (8 sprites)
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// 2200 LUTs/ 188MHz - xc7a100t (8 sprites)
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// 3 8x8 multipliers (for alpha blending)
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// 3 8x8 multipliers (for alpha blending)
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// 14 block rams
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// 16 block rams
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//=============================================================== */
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//=============================================================== */
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`define VENDOR_XILINX // block ram vendor (only one defined for now)
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module rtfSpriteController(
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module rtfSpriteController(
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// Bus Slave interface
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// Bus Slave interface
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//------------------------------
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//------------------------------
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// Slave signals
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// Slave signals
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input rst_i, // reset
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input rst_i, // reset
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input clk_i, // clock
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input clk_i, // clock
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input s_cyc_i, // cycle valid
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input s_cyc_i, // cycle valid
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input s_stb_i, // data transfer
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input s_stb_i, // data transfer
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output s_ack_o, // transfer acknowledge
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output s_ack_o, // transfer acknowledge
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input s_we_i, // write
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input s_we_i, // write
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input [ 3:0] s_sel_i, // byte select
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input [ 3:0] s_sel_i, // byte select
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input [23:0] s_adr_i, // address
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input [31:0] s_adr_i, // address
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input [31:0] s_dat_i, // data input
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input [31:0] s_dat_i, // data input
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output reg [31:0] s_dat_o, // data output
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output reg [31:0] s_dat_o, // data output
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output vol_o, // volatile register
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output vol_o, // volatile register
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//------------------------------
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//------------------------------
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// Bus Master Signals
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// Bus Master Signals
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output reg [1:0] m_bte_o, // burst type
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input m_clk_i, // clock
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output reg [2:0] m_cti_o, // cycle type
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output [1:0] m_bte_o,
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output reg [5:0] m_bl_o, // burst length
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output [2:0] m_cti_o,
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output reg m_cyc_o, // cycle is valid
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output reg m_cyc_o, // cycle is valid
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output reg m_stb_o, // strobe output
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output m_stb_o, // strobe output
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input m_ack_i, // input data is ready
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input m_ack_i, // input data is ready
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output reg m_we_o, // write (always inactive)
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input m_err_i,
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output reg [ 3:0] m_sel_o, // byte select
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output m_we_o,
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output reg [63:0] m_adr_o, // DMA address
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output reg [31:0] m_adr_o, // DMA address
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input [31:0] m_dat_i, // data input
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input [31:0] m_dat_i, // data input
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output reg [31:0] m_dat_o, // data output (always zero)
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output [31:0] m_dat_o,
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//--------------------------
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//--------------------------
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input vclk, // video dot clock
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input vclk, // video dot clock
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input hSync, // horizontal sync pulse
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input hSync, // horizontal sync pulse
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input vSync, // vertical sync pulse
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input vSync, // vertical sync pulse
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input blank, // blanking signal
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input blank, // blanking signal
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input [24:0] rgbIn, // input pixel stream
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input [1:0] rgbPriority,
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input [23:0] rgbIn, // input pixel stream
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output reg [23:0] rgbOut, // output pixel stream
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output reg [23:0] rgbOut, // output pixel stream
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output irq // interrupt request
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output irq // interrupt request
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);
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);
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reg m_soc_o;
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reg m_soc_o;
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Core Parameters
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// Core Parameters
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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parameter pnSpr = 8; // number of sprites
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parameter pnSpr = 8; // number of sprites
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parameter phBits = 11; // number of bits in horizontal timing counter
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parameter phBits = 12; // number of bits in horizontal timing counter
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parameter pvBits = 11; // number of bits in vertical timing counter
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parameter pvBits = 12; // number of bits in vertical timing counter
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parameter pColorBits = 16; // number of bits used for color data
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parameter pColorBits = 16; // number of bits used for color data
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localparam pnSprm = pnSpr-1;
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localparam pnSprm = pnSpr-1;
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Variable Declarations
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// Variable Declarations
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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wire [3:0] sprN = s_adr_i[7:4];
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wire [4:0] sprN = s_adr_i[8:4];
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reg [phBits-1:0] hctr; // horizontal reference counter (counts dots since hSync)
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reg [phBits-1:0] hctr; // horizontal reference counter (counts dots since hSync)
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reg [pvBits-1:0] vctr; // vertical reference counter (counts scanlines since vSync)
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reg [pvBits-1:0] vctr; // vertical reference counter (counts scanlines since vSync)
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reg sprSprIRQ;
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reg sprSprIRQ;
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reg sprBkIRQ;
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reg sprBkIRQ;
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reg [15:0] out; // sprite output
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reg [15:0] out; // sprite output
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reg outact; // sprite output is active
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reg outact; // sprite output is active
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wire bkCollision; // sprite-background collision
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wire bkCollision; // sprite-background collision
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reg [23:0] bgTc; // background transparent color
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reg [23:0] bgTc; // background transparent color
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reg [23:0] bkColor; // background color
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reg [23:0] bkColor; // background color
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reg [pnSprm:0] sprWe; // block ram write enable for image cache update
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reg [pnSprm:0] sprWe; // block ram write enable for image cache update
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reg [pnSprm:0] sprRe; // block ram read enable for image cache update
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reg [pnSprm:0] sprRe; // block ram read enable for image cache update
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// Global control registers
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// Global control registers
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reg [15:0] sprEn; // enable sprite
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reg [31:0] sprEn; // enable sprite
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reg [pnSprm:0] sprCollision; // sprite-sprite collision
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reg [pnSprm:0] sprCollision; // sprite-sprite collision
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reg sprSprIe; // sprite-sprite interrupt enable
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reg sprSprIe; // sprite-sprite interrupt enable
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reg sprBkIe; // sprite-background interrupt enable
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reg sprBkIe; // sprite-background interrupt enable
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reg sprSprIRQPending; // sprite-sprite collision interrupt pending
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reg sprSprIRQPending; // sprite-sprite collision interrupt pending
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reg sprBkIRQPending; // sprite-background collision interrupt pending
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reg sprBkIRQPending; // sprite-background collision interrupt pending
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reg sprSprIRQPending1; // sprite-sprite collision interrupt pending
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reg sprSprIRQPending1; // sprite-sprite collision interrupt pending
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reg sprBkIRQPending1; // sprite-background collision interrupt pending
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reg sprBkIRQPending1; // sprite-background collision interrupt pending
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reg sprSprIRQ1; // vclk domain regs
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reg sprSprIRQ1; // vclk domain regs
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reg sprBkIRQ1;
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reg sprBkIRQ1;
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// Sprite control registers
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// Sprite control registers
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reg [15:0] sprSprCollision;
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reg [31:0] sprSprCollision;
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reg [pnSprm:0] sprSprCollision1;
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reg [pnSprm:0] sprSprCollision1;
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reg [15:0] sprBkCollision;
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reg [31:0] sprBkCollision;
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reg [pnSprm:0] sprBkCollision1;
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reg [pnSprm:0] sprBkCollision1;
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reg [pColorBits-1:0] sprTc [pnSprm:0]; // sprite transparent color code
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reg [pColorBits-1:0] sprTc [pnSprm:0]; // sprite transparent color code
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// How big the pixels are:
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// How big the pixels are:
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// 1,2,3,or 4 video clocks
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// 1 to 16 video clocks
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reg [1:0] hSprRes [pnSprm:0]; // sprite horizontal resolution
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reg [3:0] hSprRes [pnSprm:0]; // sprite horizontal resolution
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reg [1:0] vSprRes [pnSprm:0]; // sprite vertical resolution
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reg [3:0] vSprRes [pnSprm:0]; // sprite vertical resolution
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reg [5:0] sprWidth [pnSprm:0]; // number of pixels in X direction
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reg [7:0] sprWidth [pnSprm:0]; // number of pixels in X direction
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reg [5:0] sprHeight [pnSprm:0]; // number of vertical pixels
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reg [7:0] sprHeight [pnSprm:0]; // number of vertical pixels
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// display and timing signals
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// display and timing signals
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reg [13:0] hSprReset; // horizontal reset
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reg [31:0] hSprReset; // horizontal reset
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reg [13:0] vSprReset; // vertical reset
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reg [31:0] vSprReset; // vertical reset
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reg [13:0] hSprDe; // sprite horizontal display enable
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reg [31:0] hSprDe; // sprite horizontal display enable
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reg [13:0] vSprDe; // sprite vertical display enable
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reg [31:0] vSprDe; // sprite vertical display enable
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reg [13:0] sprDe; // display enable
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reg [31:0] sprDe; // display enable
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reg [phBits-1:0] hSprPos [pnSprm:0]; // sprite horizontal position
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reg [phBits-1:0] hSprPos [pnSprm:0]; // sprite horizontal position
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reg [pvBits-1:0] vSprPos [pnSprm:0]; // sprite vertical position
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reg [pvBits-1:0] vSprPos [pnSprm:0]; // sprite vertical position
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reg [5:0] hSprCnt [pnSprm:0]; // sprite horizontal display counter
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reg [7:0] hSprCnt [pnSprm:0]; // sprite horizontal display counter
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reg [5:0] vSprCnt [pnSprm:0]; // vertical display counter
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reg [7:0] vSprCnt [pnSprm:0]; // vertical display counter
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reg [10:0] sprImageOffs [pnSprm:0]; // offset within sprite memory
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reg [11:0] sprImageOffs [pnSprm:0]; // offset within sprite memory
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reg [10:0] sprAddr [pnSprm:0]; // index into sprite memory
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reg [11:0] sprAddr [pnSprm:0]; // index into sprite memory
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reg [10:0] sprAddrB [pnSprm:0]; // backup address cache for rescan
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reg [11:0] sprAddrB [pnSprm:0]; // backup address cache for rescan
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wire [pColorBits-1:0] sprOut [pnSprm:0]; // sprite image data output
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wire [pColorBits-1:0] sprOut [pnSprm:0]; // sprite image data output
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// DMA access
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// DMA access
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reg [63:32] sprSysAddrHx; // high order 32 bits of sprite memory address
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reg [31:12] sprSysAddr [pnSprm:0]; // system memory address of sprite image (low bits)
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reg [26:11] sprSysAddrL [pnSprm:0]; // system memory address of sprite image (low bits)
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reg [4:0] dmaOwner; // which sprite has the DMA channel
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reg [31:27] sprSysAddrH [pnSprm:0]; // system memory address of sprite image (high bits)
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reg [31:0] sprDt; // DMA trigger register
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reg [3:0] dmaOwner; // which sprite has the DMA channel
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reg [15:0] sprDt; // DMA trigger register
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reg dmaActive; // this flag indicates that a block DMA transfer is active
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reg dmaActive; // this flag indicates that a block DMA transfer is active
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integer n;
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integer n;
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// DMA control / bus interfacing
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// DMA control / bus interfacing
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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wire cs_ram = s_cyc_i && s_stb_i && (s_adr_i[23:16]==8'hD8);
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wire cs_ram = s_cyc_i && s_stb_i && (s_adr_i[31:16]==16'hFFD8 || s_adr_i[31:16]==16'hFFD9);
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wire cs_regs = s_cyc_i && s_stb_i && (s_adr_i[23:8]==16'hDA_D0);
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wire cs_regs = s_cyc_i && s_stb_i && (s_adr_i[31:12]==20'hFFDAD);
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reg sprRdy;
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reg sprRdy;
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always @(posedge clk_i)
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always @(posedge clk_i)
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sprRdy = (cs_ram|cs_regs);
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sprRdy = (cs_ram|cs_regs);
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//assign s_ack_o = cs_regs ? 1'b1 : cs_ram ? (s_we_i ? 1 : sprRamRdy) : 0;
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//assign s_ack_o = cs_regs ? 1'b1 : cs_ram ? (s_we_i ? 1 : sprRamRdy) : 0;
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assign s_ack_o = (cs_regs|cs_ram) ? (s_we_i ? 1'b1 : sprRdy) : 1'b0;
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assign s_ack_o = (cs_regs|cs_ram) ? (s_we_i ? 1'b1 : sprRdy) : 1'b0;
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assign vol_o = cs_regs & s_adr_i[8:2]>7'd111;
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assign vol_o = cs_regs & s_adr_i[9:2]>=8'b11110000;
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assign irq = sprSprIRQ|sprBkIRQ;
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assign irq = sprSprIRQ|sprBkIRQ;
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// DMA control / bus interfacing
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// DMA control / bus interfacing
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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reg dmaStart;
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reg dmaStart;
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wire btout;
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wire sbi_rdy1 = m_ack_i|m_err_i;
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wire sbi_rdy1 = m_ack_i|btout;
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busTimeoutCtr #(20) br0(
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.rst(rst_i),
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.crst(1'b0),
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.clk(clk_i),
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.ce(1'b1),
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.req(m_soc_o),
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.rdy(m_ack_i),
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.timeout(btout)
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);
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reg [4:0] cob; // count of burst cycles
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reg [7:0] cob; // count of burst cycles
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always @(posedge clk_i)
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assign m_bte_o = 2'b00;
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assign m_cti_o = 3'b000;
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assign m_stb_o = 1'b1;
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assign m_we_o = 1'b0;
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assign m_dat_o = 32'h00000;
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always @(posedge m_clk_i)
|
if (rst_i) begin
|
if (rst_i) begin
|
dmaStart <= 1'b0;
|
dmaStart <= 1'b0;
|
dmaActive <= 1'b0;
|
dmaActive <= 1'b0;
|
dmaOwner <= 4'd0;
|
dmaOwner <= 4'd0;
|
m_bte_o <= 2'b00;
|
wb_m_nack();
|
m_cti_o <= 3'b000;
|
cob <= 8'd0;
|
m_bl_o <= 6'd63;
|
|
m_soc_o <= 1'b0;
|
|
m_cyc_o <= 1'b0;
|
|
m_stb_o <= 1'b0;
|
|
m_we_o <= 1'b0;
|
|
m_sel_o <= 4'h0;
|
|
m_adr_o <= 44'd0;
|
|
m_dat_o <= 32'd0;
|
|
cob <= 5'd0;
|
|
end
|
end
|
else begin
|
else begin
|
dmaStart <= 1'b0;
|
dmaStart <= 1'b0;
|
m_soc_o <= 1'b0;
|
m_soc_o <= 1'b0;
|
if (!dmaActive) begin
|
if (!dmaActive) begin
|
cob <= 5'd0;
|
cob <= 8'd0;
|
dmaStart <= |sprDt;
|
dmaStart <= |sprDt;
|
dmaActive <= |sprDt;
|
dmaActive <= |sprDt;
|
dmaOwner <= 0;
|
dmaOwner <= 0;
|
for (n = pnSprm; n >= 0; n = n - 1)
|
for (n = pnSprm; n >= 0; n = n - 1)
|
if (sprDt[n]) dmaOwner <= n;
|
if (sprDt[n]) dmaOwner <= n;
|
end
|
end
|
else begin
|
else begin
|
if (!m_cyc_o) begin
|
if (!m_cyc_o) begin
|
m_bte_o <= 2'b00;
|
|
m_cti_o <= 3'b010;
|
|
m_cyc_o <= 1'b1;
|
m_cyc_o <= 1'b1;
|
m_stb_o <= 1'b1;
|
m_adr_o <= {sprSysAddr[dmaOwner],cob[7:0],4'h0};
|
m_sel_o <= 4'b1111;
|
|
m_bl_o <= 6'd63;
|
|
m_adr_o <= {sprSysAddrHx,sprSysAddrH[dmaOwner],sprSysAddrL[dmaOwner],cob[2:0],8'h00};
|
|
m_soc_o <= 1'b1;
|
m_soc_o <= 1'b1;
|
cob <= cob + 5'd1;
|
cob <= cob + 8'd1;
|
end
|
end
|
else if (m_ack_i|btout) begin
|
else if (m_ack_i|m_err_i) begin
|
m_soc_o <= 1'b1;
|
m_soc_o <= 1'b1;
|
m_adr_o[7:0] <= m_adr_o[7:0] + 8'd4;
|
m_adr_o[3:0] <= m_adr_o[3:0] + 8'd4;
|
// Flag last cycle of burst
|
if (m_adr_o[3:0]==4'hC) begin
|
if (m_adr_o[7:0]==8'hF8)
|
wb_m_nack();
|
m_cti_o <= 3'b111;
|
if (cob==8'd255)
|
if (m_adr_o[7:0]==8'hFC) begin
|
|
m_soc_o <= 1'b0;
|
|
m_cyc_o <= 1'b0;
|
|
m_stb_o <= 1'b0;
|
|
m_sel_o <= 4'b0000;
|
|
m_cti_o <= 3'b000;
|
|
m_adr_o <= 44'd0;
|
|
if (cob==5'd8)
|
|
dmaActive <= 1'b0;
|
dmaActive <= 1'b0;
|
end
|
end
|
end
|
end
|
end
|
end
|
end
|
end
|
|
|
|
task wb_m_nack;
|
|
begin
|
|
m_soc_o <= 1'b0;
|
|
m_cyc_o <= 1'b0;
|
|
end
|
|
endtask
|
|
|
// generate a write enable strobe for the sprite image memory
|
// generate a write enable strobe for the sprite image memory
|
always @(dmaOwner, dmaActive, s_adr_i, cs_ram, s_we_i, m_ack_i)
|
always @(dmaOwner, dmaActive, s_adr_i, cs_ram, s_we_i, m_ack_i)
|
for (n = 0; n < pnSpr; n = n + 1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
sprWe[n] = (dmaOwner==n && dmaActive && m_ack_i)||(cs_ram && s_we_i && s_adr_i[14:11]==n);
|
sprWe[n] = (dmaOwner==n && dmaActive && m_ack_i)||(cs_ram && s_we_i && s_adr_i[16:12]==n);
|
|
|
always @(cs_ram, s_adr_i)
|
always @(cs_ram, s_adr_i)
|
for (n = 0; n < pnSpr; n = n + 1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
sprRe[n] = cs_ram && s_adr_i[14:11]==n;
|
sprRe[n] = cs_ram && s_adr_i[16:12]==n;
|
|
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
|
wire [31:0] sr_dout [pnSprm:0];
|
wire [31:0] sr_dout [pnSprm:0];
|
reg [31:0] sr_dout_all;
|
reg [31:0] sr_dout_all;
|
|
|
generate
|
generate
|
begin : gSrDout
|
begin : gSrDout
|
always @(pnSpr)
|
always @(pnSpr)
|
if (pnSpr==1)
|
if (pnSpr==1)
|
sr_dout_all <= sr_dout[0];
|
sr_dout_all <= sr_dout[0];
|
else if (pnSpr==2)
|
else if (pnSpr==2)
|
sr_dout_all <= sr_dout[0]|sr_dout[1];
|
sr_dout_all <= sr_dout[0]|sr_dout[1];
|
else if (pnSpr==4)
|
else if (pnSpr==4)
|
sr_dout_all <= sr_dout[0]|sr_dout[1]|sr_dout[2]|sr_dout[3];
|
sr_dout_all <= sr_dout[0]|sr_dout[1]|sr_dout[2]|sr_dout[3];
|
else if (pnSpr==6)
|
else if (pnSpr==6)
|
sr_dout_all <= sr_dout[0]|sr_dout[1]|sr_dout[2]|sr_dout[3]|sr_dout[4]|sr_dout[5];
|
sr_dout_all <= sr_dout[0]|sr_dout[1]|sr_dout[2]|sr_dout[3]|sr_dout[4]|sr_dout[5];
|
else if (pnSpr==8)
|
else if (pnSpr==8)
|
sr_dout_all <= sr_dout[0]|sr_dout[1]|sr_dout[2]|sr_dout[3]|sr_dout[4]|sr_dout[5]|sr_dout[6]|sr_dout[7];//|
|
sr_dout_all <= sr_dout[0]|sr_dout[1]|sr_dout[2]|sr_dout[3]|sr_dout[4]|sr_dout[5]|sr_dout[6]|sr_dout[7];//|
|
else if (pnSpr==14)
|
else if (pnSpr==14)
|
sr_dout_all <= sr_dout[0]|sr_dout[1]|sr_dout[2]|sr_dout[3]|sr_dout[4]|sr_dout[5]|sr_dout[6]|sr_dout[7]|
|
sr_dout_all <= sr_dout[0]|sr_dout[1]|sr_dout[2]|sr_dout[3]|sr_dout[4]|sr_dout[5]|sr_dout[6]|sr_dout[7]|
|
sr_dout[8]|sr_dout[9]|sr_dout[10]|sr_dout[11]|sr_dout[12]|sr_dout[13];
|
sr_dout[8]|sr_dout[9]|sr_dout[10]|sr_dout[11]|sr_dout[12]|sr_dout[13];
|
|
else if (pnSpr==32)
|
|
sr_dout_all <= sr_dout[0]|sr_dout[1]|sr_dout[2]|sr_dout[3]|sr_dout[4]|sr_dout[5]|sr_dout[6]|sr_dout[7]|
|
|
sr_dout[8]|sr_dout[9]|sr_dout[10]|sr_dout[11]|sr_dout[12]|sr_dout[13]|sr_dout[14]|sr_dout[15]|
|
|
sr_dout[16]|sr_dout[17]|sr_dout[18]|sr_dout[19]|sr_dout[20]|sr_dout[21]|sr_dout[22]|sr_dout[23]|
|
|
sr_dout[24]|sr_dout[25]|sr_dout[26]|sr_dout[27]|sr_dout[28]|sr_dout[29]|sr_dout[30]|sr_dout[31]
|
|
;
|
end
|
end
|
endgenerate
|
endgenerate
|
|
|
// register/sprite memory output mux
|
// register/sprite memory output mux
|
always @(posedge clk_i)
|
always @(posedge clk_i)
|
if (cs_ram)
|
if (cs_ram)
|
s_dat_o <= sr_dout_all;
|
s_dat_o <= sr_dout_all;
|
else if (cs_regs)
|
else if (cs_regs)
|
case (s_adr_i[7:1]) // synopsys full_case parallel_case
|
case (s_adr_i[9:2]) // synopsys full_case parallel_case
|
7'd120: s_dat_o <= {2{sprEn}};
|
8'b11110000: s_dat_o <= sprEn;
|
7'd121: s_dat_o <= {2{sprBkIRQPending|sprSprIRQPending,5'b0,sprBkIRQPending,sprSprIRQPending,6'b0,sprBkIe,sprSprIe}};
|
8'b11110001: s_dat_o <= {sprBkIRQPending|sprSprIRQPending,5'b0,sprBkIRQPending,sprSprIRQPending,6'b0,sprBkIe,sprSprIe};
|
7'd122: s_dat_o <= {2{sprSprCollision}};
|
8'b11110010: s_dat_o <= sprSprCollision;
|
7'd123: s_dat_o <= {2{sprBkCollision}};
|
8'b11110011: s_dat_o <= sprBkCollision;
|
7'd124: s_dat_o <= {2{sprDt}};
|
8'b11110100: s_dat_o <= sprDt;
|
default: s_dat_o <= 0;
|
default: s_dat_o <= 32'd0;
|
endcase
|
endcase
|
else
|
else
|
s_dat_o <= 32'd0;
|
s_dat_o <= 32'd0;
|
|
|
|
|
// vclk -> clk_i
|
// vclk -> clk_i
|
always @(posedge clk_i)
|
always @(posedge clk_i)
|
begin
|
begin
|
sprSprIRQ <= sprSprIRQ1;
|
sprSprIRQ <= sprSprIRQ1;
|
sprBkIRQ <= sprBkIRQ1;
|
sprBkIRQ <= sprBkIRQ1;
|
sprSprIRQPending <= sprSprIRQPending1;
|
sprSprIRQPending <= sprSprIRQPending1;
|
sprBkIRQPending <= sprBkIRQPending1;
|
sprBkIRQPending <= sprBkIRQPending1;
|
sprSprCollision <= sprSprCollision1;
|
sprSprCollision <= sprSprCollision1;
|
sprBkCollision <= sprBkCollision1;
|
sprBkCollision <= sprBkCollision1;
|
end
|
end
|
|
|
|
|
// register updates
|
// register updates
|
// on the clk_i domain
|
// on the clk_i domain
|
always @(posedge clk_i)
|
always @(posedge clk_i)
|
if (rst_i) begin
|
if (rst_i) begin
|
sprEn <= {pnSpr{1'b1}};
|
sprEn <= {pnSpr{1'b1}};
|
sprDt <= 0;
|
sprDt <= 0;
|
for (n = 0; n < pnSpr; n = n + 1) begin
|
for (n = 0; n < pnSpr; n = n + 1) begin
|
sprSysAddrL[n] <= 5'b0100_0 + n; //xxxx_4000
|
sprSysAddr[n] <= 20'b0001_0000_0000_0100 + n; //1000_4000
|
sprSysAddrH[n] <= 16'h0000; //0000_xxxx
|
|
end
|
end
|
sprSprIe <= 0;
|
sprSprIe <= 0;
|
sprBkIe <= 0;
|
sprBkIe <= 0;
|
|
|
// Set reasonable starting positions on the screen
|
// Set reasonable starting positions on the screen
|
// so that the sprites might be visible for testing
|
// so that the sprites might be visible for testing
|
for (n = 0; n < pnSpr; n = n + 1) begin
|
for (n = 0; n < pnSpr; n = n + 1) begin
|
hSprPos[n] <= 440 + n * 50;
|
hSprPos[n] <= 400 + (n & 15) * 60;
|
vSprPos[n] <= 200;
|
vSprPos[n] <= 200 + (n > 16 ? 100 : 0);
|
sprTc[n] <= 16'h6739;
|
sprTc[n] <= 16'h6739;
|
sprWidth[n] <= 47; // 48x42 sprites
|
sprWidth[n] <= 56; // 56x36 sprites
|
sprHeight[n] <= 41;
|
sprHeight[n] <= 36;
|
hSprRes[n] <= 0; // our standard display
|
hSprRes[n] <= 0; // our standard display
|
vSprRes[n] <= 0;
|
vSprRes[n] <= 0;
|
sprImageOffs[n] <= 0;
|
sprImageOffs[n] <= 0;
|
end
|
end
|
hSprPos[0] <= 290;
|
hSprPos[0] <= 290;
|
vSprPos[0] <= 72;
|
vSprPos[0] <= 72;
|
|
|
bgTc <= 24'h00_00_00;
|
bgTc <= 24'h00_00_00;
|
bkColor <= 24'hFF_FF_60;
|
bkColor <= 24'hFF_FF_60;
|
end
|
end
|
else begin
|
else begin
|
// clear DMA trigger bit once DMA is recognized
|
// clear DMA trigger bit once DMA is recognized
|
if (dmaStart)
|
if (dmaStart)
|
sprDt[dmaOwner] <= 1'b0;
|
sprDt[dmaOwner] <= 1'b0;
|
|
|
if (cs_regs & s_we_i) begin
|
if (cs_regs & s_we_i) begin
|
|
|
casex (s_adr_i[8:1])
|
casex (s_adr_i[9:2])
|
|
8'b11110000: // 3C0
|
8'd116,8'd117:
|
|
begin
|
|
if (s_sel_i[0]) bgTc[7:0] <= s_dat_i[7:0];
|
|
if (s_sel_i[1]) bgTc[15:8] <= s_dat_i[15:8];
|
|
if (s_sel_i[2]) bgTc[23:16] <= s_dat_i[23:16];
|
|
end
|
|
8'd118,8'd119:
|
|
begin
|
|
if (s_sel_i[0]) bkColor[7:0] <= s_dat_i[7:0];
|
|
if (s_sel_i[1]) bkColor[15:8] <= s_dat_i[15:8];
|
|
if (s_sel_i[2]) bkColor[23:16] <= s_dat_i[23:16];
|
|
end
|
|
8'd120,8'd121:
|
|
begin
|
begin
|
if (s_sel_i[0]) sprEn[7:0] <= s_dat_i[7:0];
|
if (s_sel_i[0]) sprEn[7:0] <= s_dat_i[7:0];
|
if (s_sel_i[1]) sprEn[13:8] <= s_dat_i[13:8];
|
if (s_sel_i[1]) sprEn[15:8] <= s_dat_i[15:8];
|
if (s_sel_i[2]) begin
|
if (s_sel_i[2]) sprEn[23:16] <= s_dat_i[23:16];
|
sprSprIe <= s_dat_i[16];
|
if (s_sel_i[3]) sprEn[31:24] <= s_dat_i[31:24];
|
sprBkIe <= s_dat_i[17];
|
|
end
|
end
|
|
8'b11110001: // 3C4
|
|
if (s_sel_i[0]) begin
|
|
sprSprIe <= s_dat_i[0];
|
|
sprBkIe <= s_dat_i[1];
|
end
|
end
|
// update DMA trigger
|
// update DMA trigger
|
// s_dat_i[7:0] indicates which triggers to set (1=set,0=ignore)
|
// s_dat_i[7:0] indicates which triggers to set (1=set,0=ignore)
|
// s_dat_i[7:0] indicates which triggers to clear (1=clear,0=ignore)
|
// s_dat_i[7:0] indicates which triggers to clear (1=clear,0=ignore)
|
8'd124,8'd125:
|
8'b11110100: // 3D0
|
begin
|
begin
|
if (s_sel_i[0]) sprDt[7:0] <= sprDt[7:0] | s_dat_i[7:0];
|
if (s_sel_i[0]) sprDt[7:0] <= sprDt[7:0] | s_dat_i[7:0];
|
if (s_sel_i[1]) sprDt[13:8] <= sprDt[13:8] | s_dat_i[13:8];
|
if (s_sel_i[1]) sprDt[15:8] <= sprDt[15:8] | s_dat_i[15:8];
|
if (s_sel_i[2]) sprDt[7:0] <= sprDt[7:0] & ~s_dat_i[23:16];
|
if (s_sel_i[2]) sprDt[23:16] <= sprDt[23:16] | s_dat_i[23:16];
|
if (s_sel_i[3]) sprDt[13:8] <= sprDt[13:8] & ~s_dat_i[29:24];
|
if (s_sel_i[3]) sprDt[31:24] <= sprDt[31:24] | s_dat_i[31:24];
|
end
|
end
|
8'd126,8'd127:
|
8'b11110101: // 3D4
|
begin
|
begin
|
if (sel_i[0]) sprSysAddrHx[39:32] <= s_dat_i[ 7: 0];
|
if (s_sel_i[0]) sprDt[7:0] <= sprDt[7:0] & ~s_dat_i[7:0];
|
if (sel_i[1]) sprSysAddrHx[47:40] <= s_dat_i[15: 8];
|
if (s_sel_i[1]) sprDt[15:8] <= sprDt[15:8] & ~s_dat_i[15:8];
|
if (sel_i[2]) sprSysAddrHx[55:48] <= s_dat_i[23:16];
|
if (s_sel_i[2]) sprDt[23:16] <= sprDt[23:16] & ~s_dat_i[23:16];
|
if (sel_i[3]) sprSysAddrHx[63:56] <= s_dat_i[31:24];
|
if (s_sel_i[3]) sprDt[31:24] <= sprDt[31:24] & ~s_dat_i[31:24];
|
end
|
end
|
8'b0xxxx00x:
|
8'b11111010: // 3E8
|
|
begin
|
|
if (s_sel_i[0]) bgTc[7:0] <= s_dat_i[7:0];
|
|
if (s_sel_i[1]) bgTc[15:8] <= s_dat_i[15:8];
|
|
if (s_sel_i[2]) bgTc[23:16] <= s_dat_i[23:16];
|
|
end
|
|
8'b11111011: // 3EC
|
|
begin
|
|
if (s_sel_i[0]) bkColor[7:0] <= s_dat_i[7:0];
|
|
if (s_sel_i[1]) bkColor[15:8] <= s_dat_i[15:8];
|
|
if (s_sel_i[2]) bkColor[23:16] <= s_dat_i[23:16];
|
|
end
|
|
8'b0xxxxx00:
|
begin
|
begin
|
if (s_sel_i[0]) hSprPos[sprN][ 7:0] <= s_dat_i[ 7: 0];
|
if (s_sel_i[0]) hSprPos[sprN][ 7:0] <= s_dat_i[ 7: 0];
|
if (s_sel_i[1]) hSprPos[sprN][10:8] <= s_dat_i[10: 8];
|
if (s_sel_i[1]) hSprPos[sprN][10:8] <= s_dat_i[10: 8];
|
if (s_sel_i[2]) vSprPos[sprN][ 7:0] <= s_dat_i[23:16];
|
if (s_sel_i[2]) vSprPos[sprN][ 7:0] <= s_dat_i[23:16];
|
if (s_sel_i[3]) vSprPos[sprN][10:8] <= s_dat_i[26:24];
|
if (s_sel_i[3]) vSprPos[sprN][10:8] <= s_dat_i[26:24];
|
end
|
end
|
8'b0xxxx01x:
|
8'b0xxxxx01:
|
begin
|
begin
|
if (s_sel_i[0]) begin
|
if (s_sel_i[0]) begin
|
sprWidth[sprN] <= s_dat_i[5:0];
|
sprWidth[sprN] <= s_dat_i[7:0];
|
hSprRes[sprN] <= s_dat_i[7:6];
|
|
end
|
end
|
if (s_sel_i[1]) begin
|
if (s_sel_i[1]) begin
|
sprHeight[sprN] <= s_dat_i[13:8];
|
sprHeight[sprN] <= s_dat_i[15:8];
|
vSprRes[sprN] <= s_dat_i[15:14];
|
|
end
|
end
|
if (s_sel_i[2]) sprImageOffs[sprN][ 7:0] <= s_dat_i[23:16];
|
if (s_sel_i[2]) begin
|
if (s_sel_i[3]) sprImageOffs[sprN][10:8] <= s_dat_i[26:24];
|
hSprRes[sprN] <= s_dat_i[19:16];
|
|
vSprRes[sprN] <= s_dat_i[23:20];
|
end
|
end
|
8'b0xxxx10x:
|
end
|
|
8'b0xxxxx10:
|
begin // DMA address set on clk_i domain
|
begin // DMA address set on clk_i domain
|
if (s_sel_i[0]) sprSysAddrL[sprN][18:11] <= s_dat_i[ 7: 0];
|
if (s_sel_i[0]) sprImageOffs[sprN][ 7:0] <= s_dat_i[7:0];
|
if (s_sel_i[1]) sprSysAddrL[sprN][26:19] <= s_dat_i[15: 8];
|
if (s_sel_i[1]) sprImageOffs[sprN][10:8] <= s_dat_i[11:8];
|
if (s_sel_i[2]) sprSysAddrH[sprN][34:27] <= s_dat_i[23:16];
|
if (s_sel_i[1]) sprSysAddr[sprN][15:12] <= s_dat_i[15:12];
|
if (s_sel_i[3]) sprSysAddrH[sprN][42:35] <= s_dat_i[31:24];
|
if (s_sel_i[2]) sprSysAddr[sprN][23:16] <= s_dat_i[23:16];
|
|
if (s_sel_i[3]) sprSysAddr[sprN][31:24] <= s_dat_i[31:24];
|
end
|
end
|
8'b0xxxx11x:
|
8'b0xxxxx11:
|
begin
|
begin
|
if (s_sel_i[0]) sprTc[sprN][ 7:0] <= s_dat_i[ 7:0];
|
if (s_sel_i[0]) sprTc[sprN][ 7:0] <= s_dat_i[ 7:0];
|
if (pColorBits>8)
|
if (pColorBits>8)
|
if (s_sel_i[1]) sprTc[sprN][15:8] <= s_dat_i[15:8];
|
if (s_sel_i[1]) sprTc[sprN][15:8] <= s_dat_i[15:8];
|
end
|
end
|
|
|
default: ;
|
default: ;
|
endcase
|
endcase
|
|
|
end
|
end
|
end
|
end
|
|
|
//-------------------------------------------------------------
|
//-------------------------------------------------------------
|
// Sprite Image Cache RAM
|
// Sprite Image Cache RAM
|
// This RAM is dual ported with an SoC side and a display
|
// This RAM is dual ported with an SoC side and a display
|
// controller side.
|
// controller side.
|
//-------------------------------------------------------------
|
//-------------------------------------------------------------
|
wire [10:2] sr_adr = m_cyc_o ? m_adr_o[10:2] : s_adr_i[10:2];
|
wire [11:2] sr_adr = m_cyc_o ? m_adr_o[11:2] : s_adr_i[11:2];
|
wire [31:0] sr_din = m_cyc_o ? m_dat_i[31:0] : s_dat_i[31:0];
|
wire [31:0] sr_din = m_cyc_o ? m_dat_i[31:0] : s_dat_i[31:0];
|
wire sr_ce = m_cyc_o ? sbi_rdy1 : cs_ram;
|
wire sr_ce = m_cyc_o ? sbi_rdy1 : cs_ram;
|
|
|
// Note: the sprite output can't be zeroed out using the rst input!!!
|
// Note: the sprite output can't be zeroed out using the rst input!!!
|
// We need to know what the output is to determine if it's the
|
// We need to know what the output is to determine if it's the
|
// transparent color.
|
// transparent color.
|
genvar g;
|
genvar g;
|
generate
|
generate
|
for (g = 0; g < pnSpr; g = g + 1)
|
for (g = 0; g < pnSpr; g = g + 1)
|
begin : genSpriteRam
|
begin : genSpriteRam
|
if (pColorBits==8)
|
if (pColorBits==8)
|
rtfSpriteRam8 sprRam0
|
rtfSpriteRam8 sprRam0
|
(
|
(
|
.clka(vclk),
|
.clka(vclk),
|
.adra(sprAddr[g]),
|
.adra(sprAddr[g]),
|
.doa(sprOut[g]),
|
.doa(sprOut[g]),
|
.cea(1'b1),
|
.cea(1'b1),
|
|
|
.clkb(~clk_i),
|
.clkb(~clk_i),
|
.adrb(sr_adr),
|
.adrb(sr_adr),
|
.dib(sr_din),
|
.dib(sr_din),
|
.dob(sr_dout[g]),
|
.dob(sr_dout[g]),
|
.ceb(sr_ce),
|
.ceb(sr_ce),
|
.web(sprWe[g]),
|
.web(sprWe[g]),
|
.rstb(!sprRe[g])
|
.rstb(!sprRe[g])
|
);
|
);
|
else if (pColorBits==16)
|
else if (pColorBits==16)
|
rtfSpriteRam16 sprRam0
|
rtfSpriteRam16 sprRam0
|
(
|
(
|
.clka(vclk),
|
.clka(vclk),
|
.adra(sprAddr[g]),
|
.adra(sprAddr[g][10:0]),
|
.doa(sprOut[g]),
|
.doa(sprOut[g]),
|
.cea(1'b1),
|
.cea(1'b1),
|
|
|
.clkb(~clk_i),
|
.clkb(~clk_i),
|
.adrb(sr_adr),
|
.adrb(sr_adr),
|
.dib(sr_din),
|
.dib(sr_din),
|
.dob(sr_dout[g]),
|
.dob(sr_dout[g]),
|
.ceb(sr_ce),
|
.ceb(sr_ce),
|
.web(sprWe[g]),
|
.web(sprWe[g]),
|
.rstb(!sprRe[g])
|
.rstb(!sprRe[g])
|
);
|
);
|
end
|
end
|
endgenerate
|
endgenerate
|
|
|
|
|
|
|
//-------------------------------------------------------------
|
//-------------------------------------------------------------
|
// Timing counters and addressing
|
// Timing counters and addressing
|
// Sprites are like miniature bitmapped displays, they need
|
// Sprites are like miniature bitmapped displays, they need
|
// all the same timing controls.
|
// all the same timing controls.
|
//-------------------------------------------------------------
|
//-------------------------------------------------------------
|
|
|
// Create a timing reference using horizontal and vertical
|
// Create a timing reference using horizontal and vertical
|
// sync
|
// sync
|
wire hSyncEdge, vSyncEdge;
|
wire hSyncEdge, vSyncEdge;
|
edge_det ed0(.rst(rst_i), .clk(vclk), .ce(1'b1), .i(hSync), .pe(hSyncEdge), .ne(), .ee() );
|
edge_det ed0(.rst(rst_i), .clk(vclk), .ce(1'b1), .i(hSync), .pe(hSyncEdge), .ne(), .ee() );
|
edge_det ed1(.rst(rst_i), .clk(vclk), .ce(1'b1), .i(vSync), .pe(vSyncEdge), .ne(), .ee() );
|
edge_det ed1(.rst(rst_i), .clk(vclk), .ce(1'b1), .i(vSync), .pe(vSyncEdge), .ne(), .ee() );
|
|
|
always @(posedge vclk)
|
always @(posedge vclk)
|
if (rst_i) hctr <= 0;
|
if (rst_i) hctr <= 0;
|
else if (hSyncEdge) hctr <= 0;
|
else if (hSyncEdge) hctr <= 0;
|
else hctr <= hctr + 1;
|
else hctr <= hctr + 1;
|
|
|
always @(posedge vclk)
|
always @(posedge vclk)
|
if (rst_i) vctr <= 0;
|
if (rst_i) vctr <= 0;
|
else if (vSyncEdge) vctr <= 0;
|
else if (vSyncEdge) vctr <= 0;
|
else if (hSyncEdge) vctr <= vctr + 1;
|
else if (hSyncEdge) vctr <= vctr + 1;
|
|
|
// track sprite horizontal reset
|
// track sprite horizontal reset
|
always @(posedge vclk)
|
always @(posedge vclk)
|
for (n = 0; n < pnSpr; n = n + 1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
hSprReset[n] <= hctr==hSprPos[n];
|
hSprReset[n] <= hctr==hSprPos[n];
|
|
|
// track sprite vertical reset
|
// track sprite vertical reset
|
always @(posedge vclk)
|
always @(posedge vclk)
|
for (n = 0; n < pnSpr; n = n + 1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
vSprReset[n] <= vctr==vSprPos[n];
|
vSprReset[n] <= vctr==vSprPos[n];
|
|
|
always @(hSprDe, vSprDe)
|
always @(hSprDe, vSprDe)
|
for (n = 0; n < 14; n = n + 1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
sprDe[n] <= hSprDe[n] & vSprDe[n];
|
sprDe[n] <= hSprDe[n] & vSprDe[n];
|
|
|
|
|
// take care of sprite size scaling
|
// take care of sprite size scaling
|
// video clock division
|
// video clock division
|
reg [13:0] hSprNextPixel;
|
reg [31:0] hSprNextPixel;
|
reg [13:0] vSprNextPixel;
|
reg [31:0] vSprNextPixel;
|
reg [1:0] hSprPt [13:0]; // horizontal pixel toggle
|
reg [3:0] hSprPt [31:0]; // horizontal pixel toggle
|
reg [1:0] vSprPt [13:0]; // vertical pixel toggle
|
reg [3:0] vSprPt [31:0]; // vertical pixel toggle
|
always @(n)
|
always @(n)
|
for (n = 0; n < pnSpr; n = n + 1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
hSprNextPixel[n] = hSprPt[n]==hSprRes[n];
|
hSprNextPixel[n] = hSprPt[n]==hSprRes[n];
|
always @(n)
|
always @(n)
|
for (n = 0; n < pnSpr; n = n + 1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
vSprNextPixel[n] = vSprPt[n]==vSprRes[n];
|
vSprNextPixel[n] = vSprPt[n]==vSprRes[n];
|
|
|
// horizontal pixel toggle counter
|
// horizontal pixel toggle counter
|
always @(posedge vclk)
|
always @(posedge vclk)
|
for (n = 0; n < pnSpr; n = n + 1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
if (hSprReset[n])
|
if (hSprReset[n])
|
hSprPt[n] <= 0;
|
hSprPt[n] <= 0;
|
else if (hSprNextPixel[n])
|
else if (hSprNextPixel[n])
|
hSprPt[n] <= 0;
|
hSprPt[n] <= 0;
|
else
|
else
|
hSprPt[n] <= hSprPt[n] + 1;
|
hSprPt[n] <= hSprPt[n] + 1;
|
|
|
// vertical pixel toggle counter
|
// vertical pixel toggle counter
|
always @(posedge vclk)
|
always @(posedge vclk)
|
for (n = 0; n < pnSpr; n = n + 1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
if (hSprReset[n]) begin
|
if (hSprReset[n]) begin
|
if (vSprReset[n])
|
if (vSprReset[n])
|
vSprPt[n] <= 0;
|
vSprPt[n] <= 0;
|
else if (vSprNextPixel[n])
|
else if (vSprNextPixel[n])
|
vSprPt[n] <= 0;
|
vSprPt[n] <= 0;
|
else
|
else
|
vSprPt[n] <= vSprPt[n] + 1;
|
vSprPt[n] <= vSprPt[n] + 1;
|
end
|
end
|
|
|
|
|
// clock sprite image address counters
|
// clock sprite image address counters
|
always @(posedge vclk)
|
always @(posedge vclk)
|
for (n = 0; n < pnSpr; n = n + 1) begin
|
for (n = 0; n < pnSpr; n = n + 1) begin
|
// hReset and vReset - top left of sprite,
|
// hReset and vReset - top left of sprite,
|
// reset address to image offset
|
// reset address to image offset
|
if (hSprReset[n] & vSprReset[n]) begin
|
if (hSprReset[n] & vSprReset[n]) begin
|
sprAddr[n] <= sprImageOffs[n];
|
sprAddr[n] <= sprImageOffs[n];
|
sprAddrB[n] <= sprImageOffs[n];
|
sprAddrB[n] <= sprImageOffs[n];
|
end
|
end
|
// hReset:
|
// hReset:
|
// If the next vertical pixel
|
// If the next vertical pixel
|
// set backup address to current address
|
// set backup address to current address
|
// else
|
// else
|
// set current address to backup address
|
// set current address to backup address
|
// in order to rescan the line
|
// in order to rescan the line
|
else if (hSprReset[n]) begin
|
else if (hSprReset[n]) begin
|
if (vSprNextPixel[n])
|
if (vSprNextPixel[n])
|
sprAddrB[n] <= sprAddr[n];
|
sprAddrB[n] <= sprAddr[n];
|
else
|
else
|
sprAddr[n] <= sprAddrB[n];
|
sprAddr[n] <= sprAddrB[n];
|
end
|
end
|
// Not hReset or vReset - somewhere on the sprite scan line
|
// Not hReset or vReset - somewhere on the sprite scan line
|
// just advance the address when the next pixel should be
|
// just advance the address when the next pixel should be
|
// fetched
|
// fetched
|
else if (sprDe[n] & hSprNextPixel[n])
|
else if (sprDe[n] & hSprNextPixel[n])
|
sprAddr[n] <= sprAddr[n] + 1;
|
sprAddr[n] <= sprAddr[n] + 1;
|
end
|
end
|
|
|
|
|
// clock sprite column (X) counter
|
// clock sprite column (X) counter
|
always @(posedge vclk)
|
always @(posedge vclk)
|
for (n = 0; n < pnSpr; n = n + 1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
if (hSprReset[n])
|
if (hSprReset[n])
|
hSprCnt[n] <= 0;
|
hSprCnt[n] <= 0;
|
else if (hSprNextPixel[n])
|
else if (hSprNextPixel[n])
|
hSprCnt[n] <= hSprCnt[n] + 1;
|
hSprCnt[n] <= hSprCnt[n] + 1;
|
|
|
|
|
// clock sprite horizontal display enable
|
// clock sprite horizontal display enable
|
always @(posedge vclk)
|
always @(posedge vclk)
|
for (n = 0; n < pnSpr; n = n + 1) begin
|
for (n = 0; n < pnSpr; n = n + 1) begin
|
if (hSprReset[n])
|
if (hSprReset[n])
|
hSprDe[n] <= 1;
|
hSprDe[n] <= 1;
|
else if (hSprNextPixel[n]) begin
|
else if (hSprNextPixel[n]) begin
|
if (hSprCnt[n] == sprWidth[n])
|
if (hSprCnt[n] == sprWidth[n])
|
hSprDe[n] <= 0;
|
hSprDe[n] <= 0;
|
end
|
end
|
end
|
end
|
|
|
|
|
// clock the sprite row (Y) counter
|
// clock the sprite row (Y) counter
|
always @(posedge vclk)
|
always @(posedge vclk)
|
for (n = 0; n < pnSpr; n = n + 1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
if (hSprReset[n]) begin
|
if (hSprReset[n]) begin
|
if (vSprReset[n])
|
if (vSprReset[n])
|
vSprCnt[n] <= 0;
|
vSprCnt[n] <= 0;
|
else if (vSprNextPixel[n])
|
else if (vSprNextPixel[n])
|
vSprCnt[n] <= vSprCnt[n] + 1;
|
vSprCnt[n] <= vSprCnt[n] + 1;
|
end
|
end
|
|
|
|
|
// clock sprite vertical display enable
|
// clock sprite vertical display enable
|
always @(posedge vclk)
|
always @(posedge vclk)
|
for (n = 0; n < pnSpr; n = n + 1) begin
|
for (n = 0; n < pnSpr; n = n + 1) begin
|
if (hSprReset[n]) begin
|
if (hSprReset[n]) begin
|
if (vSprReset[n])
|
if (vSprReset[n])
|
vSprDe[n] <= 1;
|
vSprDe[n] <= 1;
|
else if (vSprNextPixel[n]) begin
|
else if (vSprNextPixel[n]) begin
|
if (vSprCnt[n] == sprHeight[n])
|
if (vSprCnt[n] == sprHeight[n])
|
vSprDe[n] <= 0;
|
vSprDe[n] <= 0;
|
end
|
end
|
end
|
end
|
end
|
end
|
|
|
|
|
//-------------------------------------------------------------
|
//-------------------------------------------------------------
|
// Output stage
|
// Output stage
|
//-------------------------------------------------------------
|
//-------------------------------------------------------------
|
|
|
// function used for color blending
|
// function used for color blending
|
// given an alpha and a color component, determine the resulting color
|
// given an alpha and a color component, determine the resulting color
|
// this blends towards black or white
|
// this blends towards black or white
|
// alpha is eight bits ranging between 0 and 1.999...
|
// alpha is eight bits ranging between 0 and 1.999...
|
// 1 bit whole, 7 bits fraction
|
// 1 bit whole, 7 bits fraction
|
function [7:0] fnBlend;
|
function [7:0] fnBlend;
|
input [7:0] alpha;
|
input [7:0] alpha;
|
input [7:0] colorbits;
|
input [7:0] colorbits;
|
|
|
begin
|
begin
|
fnBlend = (({8'b0,colorbits} * alpha) >> 7);
|
fnBlend = (({8'b0,colorbits} * alpha) >> 7);
|
end
|
end
|
endfunction
|
endfunction
|
|
|
|
|
// pipeline delays for display enable
|
// pipeline delays for display enable
|
reg [14:0] sprDe1;
|
reg [31:0] sprDe1;
|
reg [14:0] sproact;
|
reg [31:0] sproact;
|
always @(posedge vclk)
|
always @(posedge vclk)
|
for (n = 0; n < pnSpr; n = n + 1) begin
|
for (n = 0; n < pnSpr; n = n + 1) begin
|
sprDe1[n] <= sprDe[n];
|
sprDe1[n] <= sprDe[n];
|
end
|
end
|
|
|
|
|
// Detect which sprite outputs are active
|
// Detect which sprite outputs are active
|
// The sprite output is active if the current display pixel
|
// The sprite output is active if the current display pixel
|
// address is within the sprite's area, the sprite is enabled,
|
// address is within the sprite's area, the sprite is enabled,
|
// and it's not a transparent pixel that's being displayed.
|
// and it's not a transparent pixel that's being displayed.
|
always @(n, sprEn, sprDe1)
|
always @(n, sprEn, sprDe1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
for (n = 0; n < pnSpr; n = n + 1)
|
sproact[n] <= sprEn[n] && sprDe1[n] && sprTc[n]!=sprOut[n];
|
sproact[n] <= sprEn[n] && sprDe1[n] && sprTc[n]!=sprOut[n];
|
|
|
// register sprite activity flag
|
// register sprite activity flag
|
// The image combiner uses this flag to know what to do with
|
// The image combiner uses this flag to know what to do with
|
// the sprite output.
|
// the sprite output.
|
always @(posedge vclk)
|
always @(posedge vclk)
|
outact = |sproact;
|
outact = |sproact;
|
|
|
// Display data comes from the active sprite with the
|
// Display data comes from the active sprite with the
|
// highest display priority.
|
// highest display priority.
|
// Make sure that alpha blending is turned off when
|
// Make sure that alpha blending is turned off when
|
// no sprite is active.
|
// no sprite is active.
|
always @(posedge vclk)
|
always @(posedge vclk)
|
begin
|
begin
|
out = 16'h0080; // alpha blend max (and off)
|
out = 16'h0080; // alpha blend max (and off)
|
for (n = pnSprm; n >= 0; n = n - 1)
|
for (n = pnSprm; n >= 0; n = n - 1)
|
if (sproact[n]) out = sprOut[n];
|
if (sproact[n]) out = sprOut[n];
|
end
|
end
|
|
|
|
|
// combine the text / graphics color output with sprite color output
|
// combine the text / graphics color output with sprite color output
|
// blend color output
|
// blend color output
|
wire [23:0] blendedColor = {
|
wire [23:0] blendedColor = {
|
fnBlend(out[7:0],rgbIn[23:16]), // R
|
fnBlend(out[7:0],rgbIn[23:16]), // R
|
fnBlend(out[7:0],rgbIn[15: 8]), // G
|
fnBlend(out[7:0],rgbIn[15: 8]), // G
|
fnBlend(out[7:0],rgbIn[ 7: 0])}; // B
|
fnBlend(out[7:0],rgbIn[ 7: 0])}; // B
|
|
|
|
|
// display color priority bit [24] 1=display is over sprite
|
// display color priority bit [24] 1=display is over sprite
|
always @(posedge vclk)
|
always @(posedge vclk)
|
if (blank)
|
if (blank)
|
rgbOut <= 0;
|
rgbOut <= 0;
|
else begin
|
else begin
|
if (rgbIn[24] && rgbIn[23:0] != bgTc) // color is in front of sprite
|
if (rgbPriority==2'b10 && rgbIn[23:0] != bgTc) // color is in front of sprite
|
rgbOut <= rgbIn[23:0];
|
rgbOut <= rgbIn[23:0];
|
else if (outact) begin
|
else if (outact) begin
|
if (!out[15]) begin // a sprite is displayed without alpha blending
|
if (!out[15]) begin // a sprite is displayed without alpha blending
|
if (pColorBits==8)
|
if (pColorBits==8)
|
rgbOut <= {out[7:5],5'b0,out[4:2],5'b0,out[1:0],6'b0};
|
rgbOut <= {out[7:5],5'b0,out[4:2],5'b0,out[1:0],6'b0};
|
else
|
else
|
rgbOut <= {out[14:10],3'b0,out[9:5],3'b0,out[4:0],3'b0};
|
rgbOut <= {out[14:10],3'b0,out[9:5],3'b0,out[4:0],3'b0};
|
end
|
end
|
else
|
else
|
rgbOut <= blendedColor;
|
rgbOut <= blendedColor;
|
end else
|
end else
|
rgbOut <= rgbIn[23:0];
|
rgbOut <= rgbIn[23:0];
|
end
|
end
|
|
|
|
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
// Collision logic
|
// Collision logic
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
|
|
// Detect when a sprite-sprite collision has occurred. The criteria
|
// Detect when a sprite-sprite collision has occurred. The criteria
|
// for this is that a pixel from the sprite is being displayed, while
|
// for this is that a pixel from the sprite is being displayed, while
|
// there is a pixel from another sprite that could be displayed at the
|
// there is a pixel from another sprite that could be displayed at the
|
// same time.
|
// same time.
|
|
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
// Note this case has to be modified for the number of sprites
|
// Note this case has to be modified for the number of sprites
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
generate
|
generate
|
begin : gSprsColliding
|
begin : gSprsColliding
|
always @(pnSpr or sproact)
|
always @(pnSpr or sproact)
|
if (pnSpr==1)
|
if (pnSpr==1)
|
sprCollision = 0;
|
sprCollision = 0;
|
else if (pnSpr==2)
|
else if (pnSpr==2)
|
case (sproact)
|
case (sproact)
|
2'b00,
|
2'b00,
|
2'b01,
|
2'b01,
|
2'b10: sprCollision = 0;
|
2'b10: sprCollision = 0;
|
2'b11: sprCollision = 1;
|
2'b11: sprCollision = 1;
|
endcase
|
endcase
|
else if (pnSpr==4)
|
else if (pnSpr==4)
|
case (sproact)
|
case (sproact)
|
4'b0000,
|
4'b0000,
|
4'b0001,
|
4'b0001,
|
4'b0010,
|
4'b0010,
|
4'b0100,
|
4'b0100,
|
4'b1000: sprCollision = 0;
|
4'b1000: sprCollision = 0;
|
default: sprCollision = 1;
|
default: sprCollision = 1;
|
endcase
|
endcase
|
else if (pnSpr==6)
|
else if (pnSpr==6)
|
case (sproact)
|
case (sproact)
|
6'b000000,
|
6'b000000,
|
6'b000001,
|
6'b000001,
|
6'b000010,
|
6'b000010,
|
6'b000100,
|
6'b000100,
|
6'b001000,
|
6'b001000,
|
6'b010000,
|
6'b010000,
|
8'b100000: sprCollision = 0;
|
8'b100000: sprCollision = 0;
|
default: sprCollision = 1;
|
default: sprCollision = 1;
|
endcase
|
endcase
|
else if (pnSpr==8)
|
else if (pnSpr==8)
|
case (sproact)
|
case (sproact)
|
8'b00000000,
|
8'b00000000,
|
8'b00000001,
|
8'b00000001,
|
8'b00000010,
|
8'b00000010,
|
8'b00000100,
|
8'b00000100,
|
8'b00001000,
|
8'b00001000,
|
8'b00010000,
|
8'b00010000,
|
8'b00100000,
|
8'b00100000,
|
8'b01000000,
|
8'b01000000,
|
8'b10000000: sprCollision = 0;
|
8'b10000000: sprCollision = 0;
|
default: sprCollision = 1;
|
default: sprCollision = 1;
|
endcase
|
endcase
|
else if (pnSpr==14)
|
else if (pnSpr==14)
|
case (sproact)
|
case (sproact)
|
14'b00000000000000,
|
14'b00000000000000,
|
14'b00000000000001,
|
14'b00000000000001,
|
14'b00000000000010,
|
14'b00000000000010,
|
14'b00000000000100,
|
14'b00000000000100,
|
14'b00000000001000,
|
14'b00000000001000,
|
14'b00000000010000,
|
14'b00000000010000,
|
14'b00000000100000,
|
14'b00000000100000,
|
14'b00000001000000,
|
14'b00000001000000,
|
14'b00000010000000,
|
14'b00000010000000,
|
14'b00000100000000,
|
14'b00000100000000,
|
14'b00001000000000,
|
14'b00001000000000,
|
14'b00010000000000,
|
14'b00010000000000,
|
14'b00100000000000,
|
14'b00100000000000,
|
14'b01000000000000,
|
14'b01000000000000,
|
14'b10000000000000: sprCollision = 0;
|
14'b10000000000000: sprCollision = 0;
|
default: sprCollision = 1;
|
default: sprCollision = 1;
|
endcase
|
endcase
|
|
else if (pnSpr==32)
|
|
case (sproact)
|
|
32'h00000000,
|
|
32'h00000001,
|
|
32'h00000002,
|
|
32'h00000004,
|
|
32'h00000008,
|
|
32'h00000010,
|
|
32'h00000020,
|
|
32'h00000040,
|
|
32'h00000080,
|
|
32'h00000100,
|
|
32'h00000200,
|
|
32'h00000400,
|
|
32'h00000800,
|
|
32'h00001000,
|
|
32'h00002000,
|
|
32'h00004000,
|
|
32'h00008000,
|
|
32'h00010000,
|
|
32'h00020000,
|
|
32'h00040000,
|
|
32'h00080000,
|
|
32'h00100000,
|
|
32'h00200000,
|
|
32'h00400000,
|
|
32'h00800000,
|
|
32'h01000000,
|
|
32'h02000000,
|
|
32'h04000000,
|
|
32'h08000000,
|
|
32'h10000000,
|
|
32'h20000000,
|
|
32'h40000000,
|
|
32'h80000000: sprCollision = 0;
|
|
default: sprCollision = 1;
|
|
endcase
|
end
|
end
|
endgenerate
|
endgenerate
|
|
|
// Detect when a sprite-background collision has occurred
|
// Detect when a sprite-background collision has occurred
|
assign bkCollision = (rgbIn[24] && rgbIn[23:0] != bgTc) ? 0 :
|
assign bkCollision = //(rgbIn[24] && rgbIn[23:0] != bgTc) ? 0 :
|
outact && rgbIn[23:0] != bkColor;
|
outact && rgbPriority==2'b01;//rgbIn[23:0] != bkColor;
|
|
|
// Load the sprite collision register. This register continually
|
// Load the sprite collision register. This register continually
|
// accumulates collision bits until reset by reading the register.
|
// accumulates collision bits until reset by reading the register.
|
// Set the collision IRQ on the first collision and don't set it
|
// Set the collision IRQ on the first collision and don't set it
|
// again until after the collision register has been read.
|
// again until after the collision register has been read.
|
always @(posedge vclk)
|
always @(posedge vclk)
|
if (rst_i) begin
|
if (rst_i) begin
|
sprSprIRQPending1 <= 0;
|
sprSprIRQPending1 <= 0;
|
sprSprCollision1 <= 0;
|
sprSprCollision1 <= 0;
|
sprSprIRQ1 <= 0;
|
sprSprIRQ1 <= 0;
|
end
|
end
|
else if (sprCollision) begin
|
else if (sprCollision) begin
|
// isFirstCollision
|
// isFirstCollision
|
if ((sprSprCollision1==0)||(cs_regs && s_sel_i[0] && s_adr_i[7:1]==7'd122)) begin
|
if ((sprSprCollision1==0)||(cs_regs && s_sel_i[0] && s_adr_i[9:2]==8'b11110010)) begin
|
sprSprIRQPending1 <= 1;
|
sprSprIRQPending1 <= 1;
|
sprSprIRQ1 <= sprSprIe;
|
sprSprIRQ1 <= sprSprIe;
|
sprSprCollision1 <= sproact;
|
sprSprCollision1 <= sproact;
|
end
|
end
|
else
|
else
|
sprSprCollision1 <= sprSprCollision1|sproact;
|
sprSprCollision1 <= sprSprCollision1|sproact;
|
end
|
end
|
else if (cs_regs && s_sel_i[0] && s_adr_i[7:1]==7'd122) begin
|
else if (cs_regs && s_sel_i[0] && s_adr_i[9:2]==8'b11110010) begin
|
sprSprCollision1 <= 0;
|
sprSprCollision1 <= 0;
|
sprSprIRQPending1 <= 0;
|
sprSprIRQPending1 <= 0;
|
sprSprIRQ1 <= 0;
|
sprSprIRQ1 <= 0;
|
end
|
end
|
|
|
|
|
// Load the sprite background collision register. This register
|
// Load the sprite background collision register. This register
|
// continually accumulates collision bits until reset by reading
|
// continually accumulates collision bits until reset by reading
|
// the register.
|
// the register.
|
// Set the collision IRQ on the first collision and don't set it
|
// Set the collision IRQ on the first collision and don't set it
|
// again until after the collision register has been read.
|
// again until after the collision register has been read.
|
// Note the background collision indicator is externally supplied,
|
// Note the background collision indicator is externally supplied,
|
// it will come from the color processing logic.
|
// it will come from the color processing logic.
|
always @(posedge vclk)
|
always @(posedge vclk)
|
if (rst_i) begin
|
if (rst_i) begin
|
sprBkIRQPending1 <= 0;
|
sprBkIRQPending1 <= 0;
|
sprBkCollision1 <= 0;
|
sprBkCollision1 <= 0;
|
sprBkIRQ1 <= 0;
|
sprBkIRQ1 <= 0;
|
end
|
end
|
else if (bkCollision) begin
|
else if (bkCollision) begin
|
// Is the register being cleared at the same time
|
// Is the register being cleared at the same time
|
// a collision occurss ?
|
// a collision occurss ?
|
// isFirstCollision
|
// isFirstCollision
|
if ((sprBkCollision1==0) || (cs_regs && s_sel_i[0] && s_adr_i[7:1]==7'd123)) begin
|
if ((sprBkCollision1==0) || (cs_regs && s_sel_i[0] && s_adr_i[9:2]==8'b11110011)) begin
|
sprBkIRQ1 <= sprBkIe;
|
sprBkIRQ1 <= sprBkIe;
|
sprBkCollision1 <= sproact;
|
sprBkCollision1 <= sproact;
|
sprBkIRQPending1 <= 1;
|
sprBkIRQPending1 <= 1;
|
end
|
end
|
else
|
else
|
sprBkCollision1 <= sprBkCollision1|sproact;
|
sprBkCollision1 <= sprBkCollision1|sproact;
|
end
|
end
|
else if (cs_regs && s_sel_i[0] && s_adr_i[7:1]==7'd123) begin
|
else if (cs_regs && s_sel_i[0] && s_adr_i[9:2]==8'b11110011) begin
|
sprBkCollision1 <= 0;
|
sprBkCollision1 <= 0;
|
sprBkIRQPending1 <= 0;
|
sprBkIRQPending1 <= 0;
|
sprBkIRQ1 <= 0;
|
sprBkIRQ1 <= 0;
|
end
|
end
|
|
|
endmodule
|
endmodule
|
|
|
// Sprite RAM for eight bit color depth
|
// Sprite RAM for eight bit color depth
|
module rtfSpriteRam8 (
|
module rtfSpriteRam8 (
|
clka, adra, doa, cea,
|
clka, adra, doa, cea,
|
clkb, adrb, dib, dob, ceb, web, rstb
|
clkb, adrb, dib, dob, ceb, web, rstb
|
);
|
);
|
input clka;
|
input clka;
|
input [10:0] adra;
|
input [11:0] adra;
|
output [7:0] doa;
|
output [7:0] doa;
|
reg [7:0] doa;
|
reg [7:0] doa;
|
input cea;
|
input cea;
|
input clkb;
|
input clkb;
|
input [8:0] adrb;
|
input [9:0] adrb;
|
input [31:0] dib;
|
input [31:0] dib;
|
output [31:0] dob;
|
output [31:0] dob;
|
input ceb;
|
input ceb;
|
input web;
|
input web;
|
input rstb;
|
input rstb;
|
|
|
reg [31:0] mem [0:511];
|
reg [31:0] mem [0:1023];
|
reg [10:0] radra;
|
reg [11:0] radra;
|
reg [8:0] radrb;
|
reg [9:0] radrb;
|
|
|
always @(posedge clka) if (cea) radra <= adra;
|
always @(posedge clka) if (cea) radra <= adra;
|
always @(posedge clkb) if (ceb) radrb <= adrb;
|
always @(posedge clkb) if (ceb) radrb <= adrb;
|
always @(radra)
|
always @(radra)
|
case(radra[1:0])
|
case(radra[1:0])
|
2'b00: doa <= mem[radra[10:2]][ 7: 0];
|
2'b00: doa <= mem[radra[11:2]][ 7: 0];
|
2'b01: doa <= mem[radra[10:2]][15: 8];
|
2'b01: doa <= mem[radra[11:2]][15: 8];
|
2'b10: doa <= mem[radra[10:2]][23:16];
|
2'b10: doa <= mem[radra[11:2]][23:16];
|
2'b11: doa <= mem[radra[10:2]][31:24];
|
2'b11: doa <= mem[radra[11:2]][31:24];
|
endcase
|
endcase
|
assign dob = rstb ? 32'd0 : mem [radrb];
|
assign dob = rstb ? 32'd0 : mem [radrb];
|
always @(posedge clkb)
|
always @(posedge clkb)
|
if (ceb & web) mem[adrb] <= dib;
|
if (ceb & web) mem[adrb] <= dib;
|
|
|
endmodule
|
endmodule
|
|
|
// Sprite RAM for sixteen bit color depth
|
// Sprite RAM for sixteen bit color depth
|
module rtfSpriteRam16 (
|
module rtfSpriteRam16 (
|
clka, adra, doa, cea,
|
clka, adra, doa, cea,
|
clkb, adrb, dib, dob, ceb, web, rstb
|
clkb, adrb, dib, dob, ceb, web, rstb
|
);
|
);
|
input clka;
|
input clka;
|
input [9:0] adra;
|
input [10:0] adra;
|
output [15:0] doa;
|
output [15:0] doa;
|
reg [15:0] doa;
|
reg [15:0] doa;
|
input cea;
|
input cea;
|
input clkb;
|
input clkb;
|
input [8:0] adrb;
|
input [9:0] adrb;
|
input [31:0] dib;
|
input [31:0] dib;
|
output [31:0] dob;
|
output [31:0] dob;
|
input ceb;
|
input ceb;
|
input web;
|
input web;
|
input rstb;
|
input rstb;
|
|
|
reg [31:0] mem [0:511];
|
reg [31:0] mem [0:1023];
|
reg [9:0] radra;
|
reg [10:0] radra;
|
reg [8:0] radrb;
|
reg [9:0] radrb;
|
|
|
always @(posedge clka) if (cea) radra <= adra;
|
always @(posedge clka) if (cea) radra <= adra;
|
always @(posedge clkb) if (ceb) radrb <= adrb;
|
always @(posedge clkb) if (ceb) radrb <= adrb;
|
always @(radra)
|
always @(radra)
|
case(radra[1])
|
case(radra[1])
|
1'b0: doa <= mem[radra[9:1]][15: 0];
|
1'b0: doa <= mem[radra[10:1]][15: 0];
|
1'b1: doa <= mem[radra[9:1]][31:16];
|
1'b1: doa <= mem[radra[10:1]][31:16];
|
endcase
|
endcase
|
assign dob = rstb ? 32'd0 : mem [radrb];
|
assign dob = rstb ? 32'd0 : mem [radrb];
|
always @(posedge clkb)
|
always @(posedge clkb)
|
if (ceb & web) mem[adrb] <= dib;
|
if (ceb & web) mem[adrb] <= dib;
|
|
|
endmodule
|
endmodule
|
|
|
|
|