//=======================================================================
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//=======================================================================
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// Project Monophony
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// Project Monophony
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// Wire-Frame 3D Graphics Accelerator IP Core
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// Wire-Frame 3D Graphics Accelerator IP Core
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//
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//
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// File:
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// File:
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// fm_geo_viewport.v
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// fm_geo_viewport.v
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//
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//
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// Abstract:
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// Abstract:
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// Viewport mapping
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// Viewport mapping
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// v->x = ((v->x)+1)*m_vp_width/2+m_vp_x;
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// v->x = ((v->x)+1)*m_vp_width/2+m_vp_x;
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// v->y = ((v->y)+1)*m_vp_height/2+m_vp_y;
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// v->y = ((v->y)+1)*m_vp_height/2+m_vp_y;
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//
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//
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// m_vp_x = 0, m_vp_y =0
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// m_vp_x = 0, m_vp_y =0
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// v->x = ((v->x)+1)*m_vp_width/2
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// v->x = ((v->x)+1)*m_vp_width/2
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// v->y = ((v->y)+1)*m_vp_height/2
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// v->y = ((v->y)+1)*m_vp_height/2
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//
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//
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// this module calc except /2:
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// this module calc except /2:
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// v->x = ((v->x)+1)*m_vp_width
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// v->x = ((v->x)+1)*m_vp_width
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// v->y = ((v->y)+1)*m_vp_height
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// v->y = ((v->y)+1)*m_vp_height
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//
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//
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// Author:
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// Author:
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// Kenji Ishimaru (info.wf3d@gmail.com)
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// Kenji Ishimaru (info.info.wf3d@gmail.com)
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//
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//
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//======================================================================
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//======================================================================
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//
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//
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// Copyright (c) 2015, Kenji Ishimaru
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// Copyright (c) 2015, Kenji Ishimaru
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// All rights reserved.
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// All rights reserved.
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//
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//
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// Redistribution and use in source and binary forms, with or without
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// modification, are permitted provided that the following conditions are met:
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//
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//
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// -Redistributions of source code must retain the above copyright notice,
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// -Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// this list of conditions and the following disclaimer.
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// -Redistributions in binary form must reproduce the above copyright notice,
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// -Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// and/or other materials provided with the distribution.
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//
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//
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// Revision History
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// Revision History
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`include "fm_3d_define.v"
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`include "fm_3d_define.v"
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module fm_geo_viewport (
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module fm_geo_viewport (
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input clk_core,
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input clk_core,
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input rst_x,
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input rst_x,
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output o_state,
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output o_state,
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// register configuration
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// register configuration
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input [21:0] i_vw,
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input [21:0] i_vw,
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input [21:0] i_vh,
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input [21:0] i_vh,
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// vertex input
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// vertex input
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input i_en,
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input i_en,
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output o_ack,
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output o_ack,
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input [5:0] i_outcode,
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input [5:0] i_outcode,
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input [21:0] i_vx,
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input [21:0] i_vx,
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input [21:0] i_vy,
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input [21:0] i_vy,
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// vertex output
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// vertex output
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output o_en,
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output o_en,
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input i_ack,
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input i_ack,
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output [5:0] o_outcode,
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output [5:0] o_outcode,
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output [21:0] o_vx,
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output [21:0] o_vx,
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output [21:0] o_vy
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output [21:0] o_vy
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);
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);
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localparam P_IDLE = 'd0;
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localparam P_IDLE = 'd0;
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localparam P_Y_IN = 'd1;
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localparam P_Y_IN = 'd1;
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localparam P_WADD2 = 'd2;
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localparam P_WADD2 = 'd2;
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localparam P_WMUL0 = 'd3;
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localparam P_WMUL0 = 'd3;
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localparam P_WMUL1 = 'd4;
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localparam P_WMUL1 = 'd4;
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localparam P_WMUL2 = 'd5;
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localparam P_WMUL2 = 'd5;
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localparam P_WMUL3 = 'd6;
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localparam P_WMUL3 = 'd6;
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localparam P_WAIT = 'd7;
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localparam P_WAIT = 'd7;
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localparam P_DONE = 'd8;
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localparam P_DONE = 'd8;
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|
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parameter P_1F = 22'hf8000;
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parameter P_1F = 22'hf8000;
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parameter P_SCREEN_WIDTH = 22'h18a000; // 640
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parameter P_SCREEN_WIDTH = 22'h18a000; // 640
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parameter P_SCREEN_HEIGHT = 22'h17f000; // 480
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parameter P_SCREEN_HEIGHT = 22'h17f000; // 480
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parameter P_SCREEN_WIDTH_HALF = 22'h17a000; // 640/2 = 320
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parameter P_SCREEN_WIDTH_HALF = 22'h17a000; // 640/2 = 320
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parameter P_SCREEN_HEIGHT_HALF = 22'h16f000; // 480 / 2 = 240
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parameter P_SCREEN_HEIGHT_HALF = 22'h16f000; // 480 / 2 = 240
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//////////////////////////////////
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//////////////////////////////////
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// regs
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// regs
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//////////////////////////////////
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//////////////////////////////////
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reg [3:0] r_state;
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reg [3:0] r_state;
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reg [21:0] r_vx;
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reg [21:0] r_vx;
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reg [21:0] r_vy;
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reg [21:0] r_vy;
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reg [5:0] r_outcode;
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reg [5:0] r_outcode;
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//////////////////////////////////
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//////////////////////////////////
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// wire
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// wire
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//////////////////////////////////
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//////////////////////////////////
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wire [21:0] w_fadd_a;
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wire [21:0] w_fadd_a;
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wire [21:0] w_fadd_b;
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wire [21:0] w_fadd_b;
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wire [21:0] w_fadd_out;
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wire [21:0] w_fadd_out;
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wire [21:0] w_fmul_b;
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wire [21:0] w_fmul_b;
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wire [21:0] w_fmul_out;
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wire [21:0] w_fmul_out;
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wire w_set_outcode;
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wire w_set_outcode;
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wire w_set_vx;
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wire w_set_vx;
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wire w_set_vy;
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wire w_set_vy;
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//////////////////////////////////
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//////////////////////////////////
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// assign
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// assign
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//////////////////////////////////
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//////////////////////////////////
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assign o_state = (r_state == P_IDLE);
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assign o_state = (r_state == P_IDLE);
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assign w_fadd_a = (r_state == P_IDLE) ? i_vx : i_vy;
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assign w_fadd_a = (r_state == P_IDLE) ? i_vx : i_vy;
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assign w_fadd_b = P_1F;
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assign w_fadd_b = P_1F;
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assign w_fmul_b = (r_state == P_WMUL0) ? i_vw :
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assign w_fmul_b = (r_state == P_WMUL0) ? i_vw :
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i_vh ;
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i_vh ;
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assign w_set_vx = (r_state == P_WMUL3);
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assign w_set_vx = (r_state == P_WMUL3);
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assign w_set_vy = (r_state == P_WAIT);
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assign w_set_vy = (r_state == P_WAIT);
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assign o_vx = r_vx;
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assign o_vx = r_vx;
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assign o_vy = r_vy;
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assign o_vy = r_vy;
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assign o_en = (r_state == P_DONE);
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assign o_en = (r_state == P_DONE);
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assign o_ack = (r_state == P_IDLE);
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assign o_ack = (r_state == P_IDLE);
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assign w_set_outcode = (r_state == P_IDLE);
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assign w_set_outcode = (r_state == P_IDLE);
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assign o_outcode = r_outcode;
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assign o_outcode = r_outcode;
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//////////////////////////////////
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//////////////////////////////////
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// always
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// always
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//////////////////////////////////
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//////////////////////////////////
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always @(posedge clk_core) begin
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always @(posedge clk_core) begin
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if (w_set_outcode) r_outcode <= i_outcode;
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if (w_set_outcode) r_outcode <= i_outcode;
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if (w_set_vx) r_vx <= w_fmul_out;
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if (w_set_vx) r_vx <= w_fmul_out;
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if (w_set_vy) r_vy <= w_fmul_out;
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if (w_set_vy) r_vy <= w_fmul_out;
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end
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end
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`ifdef D3D_SYNC_RESET
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`ifdef D3D_SYNC_RESET
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always @(posedge clk_core) begin
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always @(posedge clk_core) begin
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`else
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`else
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always @(posedge clk_core or negedge rst_x) begin
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always @(posedge clk_core or negedge rst_x) begin
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`endif
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`endif
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if (rst_x == `D3D_RESET_POL) begin
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if (rst_x == `D3D_RESET_POL) begin
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r_state <= P_IDLE;
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r_state <= P_IDLE;
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end else begin
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end else begin
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case (r_state)
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case (r_state)
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P_IDLE: begin
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P_IDLE: begin
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if (i_en) r_state <= P_Y_IN;
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if (i_en) r_state <= P_Y_IN;
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end
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end
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P_Y_IN: r_state <= P_WADD2;
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P_Y_IN: r_state <= P_WADD2;
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P_WADD2: r_state <= P_WMUL0;
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P_WADD2: r_state <= P_WMUL0;
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P_WMUL0: r_state <= P_WMUL1;
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P_WMUL0: r_state <= P_WMUL1;
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P_WMUL1: r_state <= P_WMUL2;
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P_WMUL1: r_state <= P_WMUL2;
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P_WMUL2: r_state <= P_WMUL3;
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P_WMUL2: r_state <= P_WMUL3;
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P_WMUL3: r_state <= P_WAIT;
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P_WMUL3: r_state <= P_WAIT;
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P_WAIT: r_state <= P_DONE;
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P_WAIT: r_state <= P_DONE;
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P_DONE: begin
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P_DONE: begin
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if (i_ack) r_state <= P_IDLE;
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if (i_ack) r_state <= P_IDLE;
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end
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end
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endcase
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endcase
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end
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end
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end
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end
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//////////////////////////////////
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//////////////////////////////////
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// module instance
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// module instance
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//////////////////////////////////
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//////////////////////////////////
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fm_3d_fadd u_fadd (
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fm_3d_fadd u_fadd (
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.clk_core(clk_core),
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.clk_core(clk_core),
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.i_en(1'b1),
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.i_en(1'b1),
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.i_adsb(1'b0),
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.i_adsb(1'b0),
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.i_a(w_fadd_a),
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.i_a(w_fadd_a),
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.i_b(w_fadd_b),
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.i_b(w_fadd_b),
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.o_c(w_fadd_out)
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.o_c(w_fadd_out)
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);
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);
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fm_3d_fmul u_fmul (
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fm_3d_fmul u_fmul (
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.clk_core(clk_core),
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.clk_core(clk_core),
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.i_en(1'b1),
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.i_en(1'b1),
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.i_a(w_fadd_out),
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.i_a(w_fadd_out),
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.i_b(w_fmul_b),
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.i_b(w_fmul_b),
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.o_c(w_fmul_out)
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.o_c(w_fmul_out)
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);
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);
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endmodule
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endmodule
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