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https://opencores.org/ocsvn/wf3d/wf3d/trunk
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[/] [wf3d/] [trunk/] [demo_app/] [main_hand.c] - Rev 5
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//======================================================================= // Project Monophony // Wire-Frame 3D Graphics Accelerator IP Core // // File: // main_hand.c // // Abstract: // Hand animation sample (without skinning). // // Author: // Kenji Ishimaru (info.wf3d@gmail.com) // //====================================================================== // // Copyright (c) 2015, Kenji Ishimaru // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // -Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // -Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; // OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR // OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Revision History #include "mp_hwdep.h" #include "mp_lib.h" #include <stdio.h> #include "hand_full.h" void mp_loop() { static float transY = 0.0f; static int cframe = 1; static float cScale = 4.0; int i,j; int frame = 0; int mat_index = 0; mpClearColor(0.0, 0.25, 0.5); mpViewport(640, 480); mpMatrixMode(MP_PROJECTION); mpLoadIdentity(); mpPerspective(30.0, 4.0 / 3.0, 1, 100); mpMatrixMode(MP_MODELVIEW); mpLoadIdentity(); mpLookAt(0, 0, 1, 0, 0, -100, 0, 1, 0); mpTranslate(0.0,0.0,-10); mpTranslate(-1.0,2.0,0.0); mpScale(10.0,10.0,10.0); //mpRotatef(180.0,1,0,0); while(1) { printf("frame %d\n",frame++); mpClear(); mpRenderColor(1.0,0.85,0.85); for (j=0; j<num_of_draws;j++) { mpMatrixMode(MP_MODELVIEW); mpPushMatrix(); mat_index = weight_matrix_reference[j][0]; mpMultMatrix ((matrix_index[mat_index])[cframe]); mpVertexPointer(vtx_array_index[j]); mpDrawArrays(num_of_tri_array_index[j]*3); mpPopMatrix(); } cframe++; if (cframe >= num_of_frames) cframe = 1; mpSwapBuffers(); } } int main() { printf("Hand Demo\n"); mpInit(); buffer_clear(0x00000000,0); buffer_clear(0x00000000,1); mp_loop(); return 0; }
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