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[/] [wf3d/] [trunk/] [rtl/] [core/] [fm_geo_viewport.v] - Rev 2
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//======================================================================= // Project Monophony // Wire-Frame 3D Graphics Accelerator IP Core // // File: // fm_geo_viewport.v // // Abstract: // Viewport mapping // v->x = ((v->x)+1)*m_vp_width/2+m_vp_x; // v->y = ((v->y)+1)*m_vp_height/2+m_vp_y; // // m_vp_x = 0, m_vp_y =0 // v->x = ((v->x)+1)*m_vp_width/2 // v->y = ((v->y)+1)*m_vp_height/2 // // this module calc except /2: // v->x = ((v->x)+1)*m_vp_width // v->y = ((v->y)+1)*m_vp_height // // Author: // Kenji Ishimaru (kenji.ishimaru@prtissimo.com) // //====================================================================== // // Copyright (c) 2015, Kenji Ishimaru // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // -Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // -Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; // OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR // OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Revision History `include "fm_3d_define.v" module fm_geo_viewport ( input clk_core, input rst_x, output o_state, // register configuration input [21:0] i_vw, input [21:0] i_vh, // vertex input input i_en, output o_ack, input [5:0] i_outcode, input [21:0] i_vx, input [21:0] i_vy, // vertex output output o_en, input i_ack, output [5:0] o_outcode, output [21:0] o_vx, output [21:0] o_vy ); localparam P_IDLE = 'd0; localparam P_Y_IN = 'd1; localparam P_WADD2 = 'd2; localparam P_WMUL0 = 'd3; localparam P_WMUL1 = 'd4; localparam P_WMUL2 = 'd5; localparam P_WMUL3 = 'd6; localparam P_WAIT = 'd7; localparam P_DONE = 'd8; parameter P_1F = 22'hf8000; parameter P_SCREEN_WIDTH = 22'h18a000; // 640 parameter P_SCREEN_HEIGHT = 22'h17f000; // 480 parameter P_SCREEN_WIDTH_HALF = 22'h17a000; // 640/2 = 320 parameter P_SCREEN_HEIGHT_HALF = 22'h16f000; // 480 / 2 = 240 ////////////////////////////////// // regs ////////////////////////////////// reg [3:0] r_state; reg [21:0] r_vx; reg [21:0] r_vy; reg [5:0] r_outcode; ////////////////////////////////// // wire ////////////////////////////////// wire [21:0] w_fadd_a; wire [21:0] w_fadd_b; wire [21:0] w_fadd_out; wire [21:0] w_fmul_b; wire [21:0] w_fmul_out; wire w_set_outcode; wire w_set_vx; wire w_set_vy; ////////////////////////////////// // assign ////////////////////////////////// assign o_state = (r_state == P_IDLE); assign w_fadd_a = (r_state == P_IDLE) ? i_vx : i_vy; assign w_fadd_b = P_1F; assign w_fmul_b = (r_state == P_WMUL0) ? i_vw : i_vh ; assign w_set_vx = (r_state == P_WMUL3); assign w_set_vy = (r_state == P_WAIT); assign o_vx = r_vx; assign o_vy = r_vy; assign o_en = (r_state == P_DONE); assign o_ack = (r_state == P_IDLE); assign w_set_outcode = (r_state == P_IDLE); assign o_outcode = r_outcode; ////////////////////////////////// // always ////////////////////////////////// always @(posedge clk_core) begin if (w_set_outcode) r_outcode <= i_outcode; if (w_set_vx) r_vx <= w_fmul_out; if (w_set_vy) r_vy <= w_fmul_out; end `ifdef D3D_SYNC_RESET always @(posedge clk_core) begin `else always @(posedge clk_core or negedge rst_x) begin `endif if (rst_x == `D3D_RESET_POL) begin r_state <= P_IDLE; end else begin case (r_state) P_IDLE: begin if (i_en) r_state <= P_Y_IN; end P_Y_IN: r_state <= P_WADD2; P_WADD2: r_state <= P_WMUL0; P_WMUL0: r_state <= P_WMUL1; P_WMUL1: r_state <= P_WMUL2; P_WMUL2: r_state <= P_WMUL3; P_WMUL3: r_state <= P_WAIT; P_WAIT: r_state <= P_DONE; P_DONE: begin if (i_ack) r_state <= P_IDLE; end endcase end end ////////////////////////////////// // module instance ////////////////////////////////// fm_3d_fadd u_fadd ( .clk_core(clk_core), .i_en(1'b1), .i_adsb(1'b0), .i_a(w_fadd_a), .i_b(w_fadd_b), .o_c(w_fadd_out) ); fm_3d_fmul u_fmul ( .clk_core(clk_core), .i_en(1'b1), .i_a(w_fadd_out), .i_b(w_fmul_b), .o_c(w_fmul_out) ); endmodule
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