URL
https://opencores.org/ocsvn/2d_game_console/2d_game_console/trunk
Subversion Repositories 2d_game_console
[/] [2d_game_console/] [trunk/] [bmp2hex_16bits/] [bmp2hex_16bits.m] - Rev 2
Compare with Previous | Blame | View Log
img=imread('image_test.bmp'); % 24-bit BMP image RGB888 col = 640; lin = 480; mem_depth = 1048576; %The size of memory in words mem_width = 16; %The size of data in bits a = zeros(1, (col*lin)); %Preallocation of pixels vector address = (lin*col*16)/mem_width; if (address > mem_depth) disp('Error: Not enough memory!'); disp(' '); else %Teste das funcoes test1 = dec2bin(204,8); test2 = dec2bin(153,8); test3 = test1(1:5); test4 = test2(1:5); test5 = [test3 , test4]; test6 = bin2dec(test5); k=1; for i=1:lin disp(i); for j=1:col r = dec2bin( img(i,j,1), 8 ); g = dec2bin( img(i,j,2), 8 ); b = dec2bin( img(i,j,3), 8 ); r = r(1:5); g = g(1:6); b = b(1:5); pixel = [b, g, r]; pixel_2 = [pixel(9:16), pixel(1:8)]; a(k) = bin2dec(pixel_2); k = k+1; end end fid = fopen('image_test.hex', 'wt'); fprintf(fid, '%04X', a); disp('Text file write done');disp(' '); fclose(fid); end