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--===========================================================================-- -- -- -- vdu8_new.vhd - Synthesizable Colour Video Display Unit for System09 -- -- -- --===========================================================================-- -- -- File name : vdu8_new.vhd -- -- Purpose : Implements a text based Colour Video Display Unit for System09 -- Supports 2KByte Text buffer and 2KByte Attribute memory -- Displays 80 characters across by 25 character rows -- Characters are 8 pixels across x 16 lines down. -- Character attribute bita for foreground and backgrond colour -- 1 bit for each Blue Green and Red signal -- Supports 2 x 8 chunky graphics character mode. -- Uses Generic arguments for setting the video synchronization timing. -- (I'm not sure what is "new" about this version.) -- -- Dependencies : ieee.Std_Logic_1164 -- ieee.std_logic_arith -- ieee.std_logic_unsigned -- ieee.numeric_std -- unisim.vcomponents -- -- Uses : ram_2k (ram2k_b16.vhd) 2KByte Character & Attribute buffer -- char_rom (char_rom2k_b16.vhd) 2KByte Character Generator ROM -- -- Author : John E. Kent -- -- Email : dilbert57@opencores.org -- -- Web : http://opencores.org/project,system09 -- -- Description : Display Timing: -- 800 pixels / line -- 446 lines / frame -- None interlaced -- 25MHz pixel clock implies -- 31.25 KHz line rate -- 70.067 Hz frame rate -- Timing settable by generics. -- -- Display Size: -- 80 characters across -- 25 characters down. -- -- Character Size: -- 8 horizontal pixels across -- 16 vertical scan lines down (2 scan lines/row) -- -- Registers: -- Base + 0 ASCII character register -- Writing to this register writes an 8 bit byte -- into the text buffer at the specified cursor position -- Text Mode: ASCII Character (0 to 127) -- Chunky Graphics Mode: B0 B1 (0 to 255) -- B2 B3 -- B4 B5 -- B6 B7 -- Base + 1 Attibute bit (0 to 255) -- Writing to the register writes an 8 bit byte -- into the attribute buffer at the specified cursor position -- B7 - 0 => Text Mode / 1 => Chunky Graphics Mode -- B6 - 1 => Character Background Blue -- B5 - 1 => Character Background Green -- B4 - 1 => Character Background Red -- B3 - 1 => Character Background & Foreground Alternates -- B2 - 1 => Character Foreground Blue -- B1 - 1 => Character Foreground Green -- B0 - 1 => Character Foreground Red -- Base + 2 Cursor Horizontal Position (0 to 79) -- Base + 3 Cusror Vertical Position (0 to 24) -- Base + 4 Vertical Scroll Offset (0 to 24) -- Scrolls the display up by the specified number of character rows -- -- -- Video Timing : -- -- Horizontal 800 Pixels/ 25MHz Pixel Clock = 32usec Line period = 31.25 KHz Line Frequency -- /--------------------------\_____________/---------------\______________/ -- 640 Pixels Display 16 Pixel FP 96 Pixel HS 48 Pixel BP -- -- VGA_CLK_FREQ : integer := 25000000; -- HZ -- VGA_HOR_FRONT_PORCH : integer := 16; -- PIXELS 0.64us (0.94us) -- VGA_HOR_SYNC : integer := 96; -- PIXELS 3.84us (3.77us) -- VGA_HOR_BACK_PORCH : integer := 48; -- PIXELS 1.92us (1.89us) -- VGA_PIX_PER_CHAR : integer := 8; -- PIXELS 0.32us -- VGA_HOR_CHARS : integer := 80; -- CHARACTERS 25.6us -- -- Vertical 446 Lines * 32 usec Line rate = 14.272ms Frame Period = 70.07Hz Frame frequency -- /---------------------------\____________/---------------\______________/ -- 400 Line Display 10 Line FP 2 Line VS 34 Line BP -- -- VGA_VER_FRONT_PORCH : integer := 10; -- LINES 0.320ms -- VGA_VER_SYNC : integer := 2; -- LINES 0.064ms -- VGA_VER_BACK_PORCH : integer := 34; -- LINES 1.088ms -- VGA_LIN_PER_CHAR : integer := 16; -- LINES 0.512ms -- VGA_VER_CHARS : integer := 25; -- CHARACTERS 12.8ms -- -- Copyright (C) 2003 - 2010 John Kent -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- --===========================================================================-- -- -- -- Revision History -- -- -- --===========================================================================-- -- -- Version Author Date Changes -- -- 0.1 John Kent 2004-09-03 Initial release -- -- 0.2 Bert Cuzeau 2007-01-16 Modified by for compliance and code cleanliness -- The effort is not over. -- There are still signal initialized, which is BAD. -- -- 0.3 John Kent 2007-02-07 Added generics for VGA Timing -- -- 0.4 John Kent 2010-06-16 Added GPL notice. Updated description -- I'm not sure what is "new" about this version -- Library IEEE; use ieee.std_logic_1164.all; use ieee.std_logic_arith.all; use ieee.std_logic_unsigned.all; use ieee.numeric_std.all; library unisim; use unisim.vcomponents.all; Entity vdu8 is generic( VGA_CLK_FREQ : integer := 25000000; -- HZ VGA_HOR_CHARS : integer := 80; -- CHARACTERS 25.6us VGA_HOR_CHAR_PIXELS : integer := 8; -- PIXELS 0.32us VGA_HOR_FRONT_PORCH : integer := 16; -- PIXELS 0.64us VGA_HOR_SYNC : integer := 96; -- PIXELS 3.84us VGA_HOR_BACK_PORCH : integer := 48; -- PIXELS 1.92us VGA_VER_CHARS : integer := 25; -- CHARACTERS 12.8ms VGA_VER_CHAR_LINES : integer := 16; -- LINES 0.512ms VGA_VER_FRONT_PORCH : integer := 10; -- LINES 0.320ms VGA_VER_SYNC : integer := 2; -- LINES 0.064ms VGA_VER_BACK_PORCH : integer := 34 -- LINES 1.088ms ); port( -- control register interface vdu_clk : in std_logic; -- 12.5/25 MHz CPU Clock vdu_rst : in std_logic; vdu_cs : in std_logic; vdu_rw : in std_logic; vdu_addr : in std_logic_vector(2 downto 0); vdu_data_in : in std_logic_vector(7 downto 0); vdu_data_out : out std_logic_vector(7 downto 0); -- vga port connections vga_clk : in std_logic; -- 25MHz clock vga_red_o : out std_logic; vga_green_o : out std_logic; vga_blue_o : out std_logic; vga_hsync_o : out std_logic; vga_vsync_o : out std_logic ); end vdu8; Architecture RTL of vdu8 is -- -- Synchronisation constants -- -- Displayed Characters per row constant HOR_DISP_CHR : integer := VGA_HOR_CHARS; -- Last horizontal pixel displayed constant HOR_DISP_END : integer := HOR_DISP_CHR * VGA_HOR_CHAR_PIXELS - 1; -- Start of horizontal synch pulse constant HOR_SYNC_BEG : integer := HOR_DISP_END + VGA_HOR_FRONT_PORCH; -- End of Horizontal Synch pulse constant HOR_SYNC_END : integer := HOR_SYNC_BEG + VGA_HOR_SYNC; -- Last pixel in scan line constant HOR_SCAN_END : integer := HOR_SYNC_END + VGA_HOR_BACK_PORCH; -- Displayed Characters per Column constant VER_DISP_CHR : integer := VGA_VER_CHARS; -- last row displayed constant VER_DISP_END : integer := VER_DISP_CHR * VGA_VER_CHAR_LINES - 1; -- start of vertical synch pulse constant VER_SYNC_BEG : integer := VER_DISP_END + VGA_VER_FRONT_PORCH; -- end of vertical synch pulse constant VER_SYNC_END : integer := VER_SYNC_BEG + VGA_VER_SYNC; -- Last scan row in the frame constant VER_SCAN_END : integer := VER_SYNC_END + VGA_VER_BACK_PORCH; constant BLINK_PERIOD : integer := 500; -- Blink Rate in msec constant BLINK_RATE : integer := BLINK_PERIOD * (VGA_CLOCK_FREQUENCY/1000); signal vga_rst : std_logic; signal horiz_sync : std_logic := '0'; signal vert_sync : std_logic := '0'; signal cursor_on_v : std_logic := '0'; signal cursor_on_h : std_logic := '0'; signal video_on_v : std_logic := '0'; signal video_on_h : std_logic := '0'; signal h_count : natural range 0 to HOR_SCAN_END := 0; signal v_count : natural range 0 to VER_SCAN_END := 0; signal p_count : natural range 0 to VGA_PIXELS_PER_CHAR-1 := 0; signal l_count : std_logic_vector(3 downto 0) := "0000"; signal c_count : std_logic_vector(6 downto 0) := "0000000"; signal r_count : std_logic_vector(5 downto 0) := "000000"; signal blink_count : natural range 0 to BLINK_RATE := 0; -- -- Character generator ROM -- signal char_addr : std_logic_vector(10 downto 0); signal char_data_out : std_logic_vector(7 downto 0); -- -- Control Registers -- signal reg_character : std_logic_vector(7 downto 0); signal reg_colour : std_logic_vector(7 downto 0); signal reg_hcursor : std_logic_vector(6 downto 0); -- 80 columns signal reg_vcursor : std_logic_vector(4 downto 0); -- 25 rows signal reg_voffset : std_logic_vector(4 downto 0); -- 25 rows -- -- Video Shift register -- signal vga_shift : std_logic_vector(7 downto 0); signal vga_fg_colour : std_logic_vector(2 downto 0); signal vga_bg_colour : std_logic_vector(2 downto 0); signal cursor_on : std_logic := '0'; signal cursor_on1 : std_logic := '0'; signal video_on : std_logic := '0'; signal video_on1 : std_logic := '0'; signal video_on2 : std_logic := '0'; -- -- vga character ram access bus -- signal col_addr : std_logic_vector(6 downto 0) := (others=>'0'); -- 0 to 79 signal row_addr : std_logic_vector(5 downto 0) := (others=>'0'); -- 0 to 49 (25 * 2 -1) signal col1_addr : std_logic_vector(6 downto 0) := (others=>'0'); -- 0 to 79 signal row1_addr : std_logic_vector(5 downto 0) := (others=>'0'); -- 0 to 49 (25 * 2 - 1) signal hor_addr : std_logic_vector(6 downto 0) := (others=>'0'); -- 0 to 79 signal ver_addr : std_logic_vector(6 downto 0) := (others=>'0'); -- 0 to 124 signal vga0_cs : std_logic; signal vga0_rw : std_logic; signal vga1_cs : std_logic; signal vga1_rw : std_logic; signal vga2_cs : std_logic; signal vga2_rw : std_logic; signal vga_cs : std_logic; signal vga_rw : std_logic; signal vga_addr : std_logic_vector(10 downto 0) := (others=>'0'); -- 2K byte character buffer signal vga_data_out : std_logic_vector(7 downto 0); signal attr_data_out : std_logic_vector(7 downto 0); -- -- Character write handshake signals -- signal req_write : std_logic; -- request character write signal ack_write : std_logic; -- -- Block Ram Character gen -- component char_rom port ( clk : in std_logic; rst : in std_logic; cs : in std_logic; rw : in std_logic; addr : in std_logic_vector (10 downto 0); wdata : in std_logic_vector (7 downto 0); rdata : out std_logic_vector (7 downto 0) ); end component; component ram_2k port ( clk : in std_logic; rst : in std_logic; cs : in std_logic; rw : in std_logic; addr : in std_logic_vector (10 downto 0); wdata : in std_logic_vector (7 downto 0); rdata : out std_logic_vector (7 downto 0) ); end component; begin -- -- instantiate Character generator ROM -- vdu_char_rom : char_rom port map( clk => vga_clk, rst => vga_rst, cs => '1', rw => '1', addr => char_addr, wdata => "00000000", rdata => char_data_out ); -- -- Character buffer RAM -- char_buff_ram : ram_2k port map( clk => vga_clk, rst => vga_rst, cs => vga_cs, rw => vga_rw, addr => vga_addr, wdata => reg_character, rdata => vga_data_out ); -- -- Attribute buffer RAM -- attr_buff_ram : ram_2k port map( clk => vga_clk, rst => vga_rst, cs => vga_cs, rw => vga_rw, addr => vga_addr, wdata => reg_colour, rdata => attr_data_out ); -- -- CPU Write interface -- vga_cpu_write : process(vdu_clk, vdu_rst) begin if vdu_rst = '1' then reg_character <= "00000000"; reg_colour <= "00000111"; reg_hcursor <= "0000000"; reg_vcursor <= "00000"; reg_voffset <= "00000"; req_write <= '0'; elsif falling_edge(vdu_clk) then if (vdu_cs = '1') and (vdu_rw = '0') then case vdu_addr is when "000" => reg_character <= vdu_data_in; req_write <= '1'; when "001" => reg_colour <= vdu_data_in; when "010" => reg_hcursor <= vdu_data_in(6 downto 0); when "011" => reg_vcursor <= vdu_data_in(4 downto 0); when others => reg_voffset <= vdu_data_in(4 downto 0); end case; else if (req_write = '1') and (ack_write = '1') then req_write <= '0'; else req_write <= req_write; end if; end if; end if; end process; -- -- CPU Read interface -- vga_cpu_read : process(vdu_addr, vdu_cs, reg_character, reg_colour, reg_hcursor, reg_vcursor, reg_voffset) begin case vdu_addr is when "000" => vdu_data_out <= reg_character; when "001" => vdu_data_out <= reg_colour; when "010" => vdu_data_out <= "0" & reg_hcursor; when "011" => vdu_data_out <= "000" & reg_vcursor; when others => vdu_data_out <= "000" & reg_voffset; end case; end process; -- -- Video memory access -- vga_addr_proc : process(vga_clk, vga_rst) begin if vga_rst = '1' then vga0_cs <= '0'; vga0_rw <= '1'; row_addr <= "000000"; col_addr <= "0000000"; -- vga1_cs <= '0'; vga1_rw <= '1'; row1_addr <= "000000"; col1_addr <= "0000000"; -- vga2_cs <= '0'; vga2_rw <= '1'; ver_addr <= "0000000"; hor_addr <= "0000000"; -- vga_cs <= '0'; vga_rw <= '1'; vga_addr <= "00000000000"; elsif falling_edge(vga_clk) then -- -- on h_count = 0 initiate character write. -- all other cycles are reads. -- case p_count is when 0 => -- pipeline character write vga0_cs <= req_write; vga0_rw <= '0'; col_addr <= reg_hcursor(6 downto 0); row_addr <= ("0" & reg_vcursor(4 downto 0)) + ("0" & reg_voffset(4 downto 0)); when others => -- other 7 cycles free vga0_cs <= '1'; vga0_rw <= '1'; col_addr <= c_count; row_addr <= r_count + ("0" & reg_voffset(4 downto 0)); end case; -- -- on vga_clk + 1 round off row address -- vga1_cs <= vga0_cs; vga1_rw <= vga0_rw; if row_addr < VER_DISP_CHR then row1_addr <= row_addr; else row1_addr <= row_addr - VER_DISP_CHR; end if; col1_addr <= col_addr; -- -- on vga_clk + 2 calculate vertical address -- vga2_cs <= vga1_cs; vga2_rw <= vga1_rw; ver_addr <= ("00" & row1_addr(4 downto 0)) + (row1_addr(4 downto 0) & "00"); hor_addr <= col1_addr; -- -- on vga_clk + 3 calculate memory address -- vga_cs <= vga2_cs; vga_rw <= vga2_rw; vga_addr <= ("0000" & hor_addr) + (ver_addr & "0000"); end if; end process; -- -- Video shift register -- vga_shift_proc : process( vga_clk, vga_rst) begin if vga_rst = '1' then ack_write <= '0'; video_on2 <= '0'; video_on <= '0'; cursor_on <= '0'; vga_bg_colour <= "000"; vga_fg_colour <= "111"; vga_shift <= "00000000"; vga_red_o <= '0'; vga_green_o <= '0'; vga_blue_o <= '0'; -- Put all video signals through DFFs to elminate any delays that cause a blurry image elsif falling_edge(vga_clk) then -- -- p_count = 0 load pixel shift register -- if p_count = 0 then if (req_write = '1') and (ack_write = '0') then ack_write <= '1'; elsif (req_write = '0') and (ack_write = '1') then ack_write <= '0'; else ack_write <= ack_write; end if; -- -- Pipeline video enable -- video_on2 <= video_on1; video_on <= video_on2; -- -- Blink Cursor -- if blink_count > (BLINK_RATE/2) then cursor_on <= cursor_on1 or attr_data_out(3); else cursor_on <= '0'; end if; -- -- Set forground and background colours -- vga_fg_colour <= attr_data_out(2 downto 0); vga_bg_colour <= attr_data_out(6 downto 4); -- -- Attribute bit 7 -- 0 => text -- 1 => chunky graphics -- if attr_data_out(7) = '0' then vga_shift <= char_data_out; else case l_count(3 downto 2) is when "00" => vga_shift(7 downto 4) <= vga_data_out(0) & vga_data_out(0) & vga_data_out(0) & vga_data_out(0); vga_shift(3 downto 0) <= vga_data_out(1) & vga_data_out(1) & vga_data_out(1) & vga_data_out(1); when "01" => vga_shift(7 downto 4) <= vga_data_out(2) & vga_data_out(2) & vga_data_out(2) & vga_data_out(2); vga_shift(3 downto 0) <= vga_data_out(3) & vga_data_out(3) & vga_data_out(3) & vga_data_out(3); when "10" => vga_shift(7 downto 4) <= vga_data_out(4) & vga_data_out(4) & vga_data_out(4) & vga_data_out(4); vga_shift(3 downto 0) <= vga_data_out(5) & vga_data_out(5) & vga_data_out(5) & vga_data_out(5); when others => vga_shift(7 downto 4) <= vga_data_out(6) & vga_data_out(6) & vga_data_out(6) & vga_data_out(6); vga_shift(3 downto 0) <= vga_data_out(7) & vga_data_out(7) & vga_data_out(7) & vga_data_out(7); end case; end if; else -- -- p_count /= 0 shift out pixel shift register -- vga_shift <= vga_shift(6 downto 0) & '0'; end if; -- -- Colour mask is -- 7 6 5 4 3 2 1 0 -- X BG BB BR X FG FB FR -- if vga_shift(7) = (not cursor_on) then vga_red_o <= video_on and vga_fg_colour(0); vga_green_o <= video_on and vga_fg_colour(1); vga_blue_o <= video_on and vga_fg_colour(2); else vga_red_o <= video_on and vga_bg_colour(0); vga_green_o <= video_on and vga_bg_colour(1); vga_blue_o <= video_on and vga_bg_colour(2); end if; end if; end process; -- -- Sync generator & timing process -- Generate Horizontal and Vertical Timing Signals for Video Signal -- vga_sync : process(vga_clk, vga_rst) begin if vga_rst = '1' then h_count <= 0; c_count <= "0000000"; p_count <= 0; v_count <= 0; l_count <= "0000"; r_count <= "000000"; horiz_sync <= '0'; vert_sync <= '0'; video_on_h <= '0'; video_on_v <= '0'; cursor_on_h <= '0'; cursor_on_v <= '0'; blink_count <= BLINK_RATE; elsif falling_edge(vga_clk) then -- -- H_count counts pixels (640 + extra time for sync signals) -- -- Horiz_sync -----------------------------__________-------- -- H_count 0 640 659 755 799 -- if h_count = HOR_SCAN_END then h_count <= 0; c_count <= "0000000"; p_count <= 0; else h_count <= h_count + 1; p_count <= p_count + 1; if p_count = VGA_PIXELS_PER_CHAR-1 then p_count <= 0; c_count <= c_count + "0000001"; end if; end if; -- -- V_count counts rows of pixels -- 400 lines + extra time for sync signals -- 25 rows * 16 scan lines -- -- Vert_sync ---------------------------------_______------------ -- V_count 0 400 413 414 444 -- if (v_count = VER_SCAN_END) and (h_count = HOR_SCAN_END) then v_count <= 0; l_count <= "0000"; r_count <= "000000"; elsif h_count = HOR_SYNC_END then v_count <= v_count + 1; l_count <= l_count + "0001"; if l_count = VGA_LINES_PER_CHAR-1 then l_count <= "0000"; r_count <= r_count + "000001"; end if; end if; -- -- Generate Horizontal Sync Signal -- if h_count = HOR_SYNC_BEG then horiz_sync <= '1'; elsif h_count = HOR_SYNC_END then horiz_sync <= '0'; end if; -- -- Generate Vertical Sync Signal -- if v_count = VER_SYNC_BEG then vert_sync <= '1'; elsif v_count = VER_SYNC_END then vert_sync <= '0'; end if; -- -- Horizontal display enable -- if h_count = 0 then video_on_h <= '1'; elsif h_count = HOR_DISP_END then video_on_h <= '0'; end if; -- -- Verical display enable -- if v_count = 0 then video_on_v <= '1'; elsif v_count = VER_DISP_END then video_on_v <= '0'; end if; -- -- Horizontal cursor on -- if c_count = reg_hcursor(6 downto 0) then cursor_on_h <= '1'; else cursor_on_h <= '0'; end if; -- -- Vertical cursor on -- if r_count = ("0" & reg_vcursor(4 downto 0)) then cursor_on_v <= '1'; else cursor_on_v <= '0'; end if; -- cursor_on is only active when on selected character if blink_count = 0 then blink_count <= BLINK_RATE; else blink_count <= blink_count - 1; end if; end if; end process; -- -- VGA reset = VDU reset -- VGA = timing section -- VDU = CPU registers -- vga_rst <= vdu_rst; -- -- VGA Sync for 640 pixels x 400 lines -- negative horizonal sync -- positive verical sync -- vga_hsync_o <= not horiz_sync; vga_vsync_o <= vert_sync; -- -- video_on is high only when RGB data is displayed -- video_on1 <= video_on_H and video_on_V; cursor_on1 <= cursor_on_h and cursor_on_v; -- -- Here to look up character ROM -- This will take one clock cycle -- and should be performed on p_count = "111" -- char_addr(10 downto 4) <= vga_data_out(6 downto 0); char_addr(3 downto 0) <= l_count; end RTL;
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