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[/] [ao486/] [trunk/] [bochs486/] [gui/] [gui.h] - Rev 4
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///////////////////////////////////////////////////////////////////////// // $Id: gui.h 11622 2013-02-12 21:08:35Z vruppert $ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2002-2012 The Bochs Project // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define BX_MAX_STATUSITEMS 10 #define BX_GUI_DLG_FLOPPY 0x01 #define BX_GUI_DLG_CDROM 0x02 #define BX_GUI_DLG_SNAPSHOT 0x04 #define BX_GUI_DLG_RUNTIME 0x08 #define BX_GUI_DLG_USER 0x10 #define BX_GUI_DLG_SAVE_RESTORE 0x20 #define BX_GUI_DLG_ALL 0x3F // text mode blink feature #define BX_TEXT_BLINK_MODE 0x01 #define BX_TEXT_BLINK_TOGGLE 0x02 #define BX_TEXT_BLINK_STATE 0x04 // mouse capture toggle feature #define BX_MT_KEY_CTRL 0x01 #define BX_MT_KEY_ALT 0x02 #define BX_MT_KEY_F10 0x04 #define BX_MT_KEY_F12 0x08 #define BX_MT_MBUTTON 0x10 #define BX_MT_LBUTTON 0x20 #define BX_MT_RBUTTON 0x40 #define BX_GUI_MT_CTRL_MB (BX_MT_KEY_CTRL | BX_MT_MBUTTON) #define BX_GUI_MT_CTRL_LRB (BX_MT_KEY_CTRL | BX_MT_LBUTTON | BX_MT_RBUTTON) #define BX_GUI_MT_CTRL_F10 (BX_MT_KEY_CTRL | BX_MT_KEY_F10) #define BX_GUI_MT_F12 (BX_MT_KEY_F12) #define BX_GUI_MT_CTRL_ALT (BX_MT_KEY_CTRL | BX_MT_KEY_ALT) typedef struct { Bit16u start_address; Bit8u cs_start; Bit8u cs_end; Bit16u line_offset; Bit16u line_compare; Bit8u h_panning; Bit8u v_panning; bx_bool line_graphics; bx_bool split_hpanning; Bit8u blink_flags; Bit8u actl_palette[16]; } bx_vga_tminfo_t; typedef struct { Bit16u bpp, pitch; Bit8u red_shift, green_shift, blue_shift; Bit8u is_indexed, is_little_endian; unsigned long red_mask, green_mask, blue_mask; bx_bool snapshot_mode; } bx_svga_tileinfo_t; BOCHSAPI extern class bx_gui_c *bx_gui; #if BX_SUPPORT_X86_64 #define BOCHS_WINDOW_NAME "Bochs x86-64 emulator, http://bochs.sourceforge.net/" #else #define BOCHS_WINDOW_NAME "Bochs x86 emulator, http://bochs.sourceforge.net/" #endif // The bx_gui_c class provides data and behavior that is common to // all guis. Each gui implementation will override the abstract methods. class BOCHSAPI bx_gui_c : public logfunctions { public: bx_gui_c (void); virtual ~bx_gui_c (); // Define the following functions in the module for your particular GUI // (x.cc, win32.cc, ...) virtual void specific_init(int argc, char **argv, unsigned header_bar_y) = 0; virtual void text_update(Bit8u *old_text, Bit8u *new_text, unsigned long cursor_x, unsigned long cursor_y, bx_vga_tminfo_t *tm_info) = 0; virtual void graphics_tile_update(Bit8u *tile, unsigned x, unsigned y) = 0; virtual bx_svga_tileinfo_t *graphics_tile_info(bx_svga_tileinfo_t *info); virtual Bit8u *graphics_tile_get(unsigned x, unsigned y, unsigned *w, unsigned *h); virtual void graphics_tile_update_in_place(unsigned x, unsigned y, unsigned w, unsigned h); virtual void handle_events(void) = 0; virtual void flush(void) = 0; virtual void clear_screen(void) = 0; virtual bx_bool palette_change(Bit8u index, Bit8u red, Bit8u green, Bit8u blue) = 0; virtual void dimension_update(unsigned x, unsigned y, unsigned fheight=0, unsigned fwidth=0, unsigned bpp=8) = 0; virtual unsigned create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim) = 0; virtual unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void)) = 0; virtual void replace_bitmap(unsigned hbar_id, unsigned bmap_id) = 0; virtual void show_headerbar(void) = 0; virtual int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes) = 0; virtual int set_clipboard_text(char *snapshot, Bit32u len) = 0; virtual void mouse_enabled_changed_specific (bx_bool val) = 0; virtual void statusbar_setitem_specific(int element, bx_bool active, bx_bool w) {} virtual void set_tooltip(unsigned hbar_id, const char *tip) {} virtual void exit(void) = 0; // set_display_mode() changes the mode between the configuration interface // and the simulation. This is primarily intended for display libraries // which have a full-screen mode such as SDL, term, and svgalib. The display // mode is set to DISP_MODE_CONFIG before displaying any configuration menus, // for panics that requires user input, when entering the debugger, etc. It // is set to DISP_MODE_SIM when the Bochs simulation resumes. The // enum is defined in gui/siminterface.h. virtual void set_display_mode (disp_mode_t newmode) { /* default=no action*/ } // These are only needed for the term gui. For all other guis they will // have no effect. // returns 32-bit bitmask in which 1 means the GUI should handle that signal virtual Bit32u get_sighandler_mask () {return 0;} // called when registered signal arrives virtual void sighandler (int sig) {} #if BX_USE_IDLE_HACK // this is called from the CPU model when the HLT instruction is executed. virtual void sim_is_idle(void) {} #endif virtual void show_ips(Bit32u ips_count); virtual void beep_on(float frequency); virtual void beep_off(); virtual void get_capabilities(Bit16u *xres, Bit16u *yres, Bit16u *bpp); virtual void set_mouse_mode_absxy(bx_bool mode) {} // The following function(s) are defined already, and your // GUI code calls them static void key_event(Bit32u key); static void set_text_charmap(Bit8u *fbuffer); static void set_text_charbyte(Bit16u address, Bit8u data); static Bit8u get_mouse_headerbar_id(); void init(int argc, char **argv, unsigned max_xres, unsigned max_yres, unsigned x_tilesize, unsigned y_tilesize); void cleanup(void); void graphics_tile_update_common(Bit8u *tile, unsigned x, unsigned y); bx_svga_tileinfo_t *graphics_tile_info_common(bx_svga_tileinfo_t *info); Bit8u* get_snapshot_buffer(void) {return snapshot_buffer;} bx_bool palette_change_common(Bit8u index, Bit8u red, Bit8u green, Bit8u blue); void update_drive_status_buttons(void); static void mouse_enabled_changed(bx_bool val); int register_statusitem(const char *text, bx_bool auto_off=0); void statusbar_setitem(int element, bx_bool active, bx_bool w=0); static void init_signal_handlers(); static void toggle_mouse_enable(void); bx_bool mouse_toggle_check(Bit32u key, bx_bool pressed); const char* get_toggle_info(void); #if BX_DEBUGGER && BX_DEBUGGER_GUI void init_debug_dialog(void); void close_debug_dialog(void); #endif protected: // And these are defined and used privately in gui.cc // header bar button handers static void floppyA_handler(void); static void floppyB_handler(void); static void cdrom1_handler(void); static void reset_handler(void); static void power_handler(void); static void copy_handler(void); static void paste_handler(void); static void snapshot_handler(void); static void config_handler(void); static void userbutton_handler(void); static void save_restore_handler(void); // snapshot helper functions static void make_text_snapshot(char **snapshot, Bit32u *length); static Bit32u set_snapshot_mode(bx_bool mode); // status bar LED timer static void led_timer_handler(void *); void led_timer(void); // header bar buttons bx_bool floppyA_status; bx_bool floppyB_status; bx_bool cdrom1_status; unsigned floppyA_bmap_id, floppyA_eject_bmap_id, floppyA_hbar_id; unsigned floppyB_bmap_id, floppyB_eject_bmap_id, floppyB_hbar_id; unsigned cdrom1_bmap_id, cdrom1_eject_bmap_id, cdrom1_hbar_id; unsigned power_bmap_id, power_hbar_id; unsigned reset_bmap_id, reset_hbar_id; unsigned copy_bmap_id, copy_hbar_id; unsigned paste_bmap_id, paste_hbar_id; unsigned snapshot_bmap_id, snapshot_hbar_id; unsigned config_bmap_id, config_hbar_id; unsigned mouse_bmap_id, nomouse_bmap_id, mouse_hbar_id; unsigned user_bmap_id, user_hbar_id; unsigned save_restore_bmap_id, save_restore_hbar_id; // text charmap unsigned char vga_charmap[0x2000]; bx_bool charmap_updated; bx_bool char_changed[256]; // status bar items unsigned statusitem_count; int led_timer_index; struct { char text[8]; bx_bool active; bx_bool mode; // read/write bx_bool auto_off; Bit8u counter; } statusitem[BX_MAX_STATUSITEMS]; // display mode disp_mode_t disp_mode; // new graphics API (with compatibility mode) bx_bool new_gfx_api; Bit16u host_xres; Bit16u host_yres; Bit16u host_pitch; Bit8u host_bpp; Bit8u *framebuffer; // maximum guest display size and tile size unsigned max_xres; unsigned max_yres; unsigned x_tilesize; unsigned y_tilesize; // current guest display settings bx_bool guest_textmode; unsigned guest_xres; unsigned guest_yres; unsigned guest_bpp; // graphics snapshot bx_bool snapshot_mode; Bit8u *snapshot_buffer; struct { Bit8u blue; Bit8u green; Bit8u red; Bit8u reserved; } palette[256]; // mouse toggle setup Bit8u toggle_method; Bit32u toggle_keystate; char mouse_toggle_text[20]; // gui dialog capabilities Bit32u dialog_caps; }; // Add this macro in the class declaration of each GUI, to define all the // required virtual methods. Example: // // class bx_rfb_gui_c : public bx_gui_c { // public: // bx_rfb_gui_c (void) {} // DECLARE_GUI_VIRTUAL_METHODS() // }; // Then, each method must be defined later in the file. #define DECLARE_GUI_VIRTUAL_METHODS() \ virtual void specific_init(int argc, char **argv, \ unsigned header_bar_y); \ virtual void text_update(Bit8u *old_text, Bit8u *new_text, \ unsigned long cursor_x, unsigned long cursor_y, \ bx_vga_tminfo_t *tm_info); \ virtual void graphics_tile_update(Bit8u *tile, unsigned x, unsigned y); \ virtual void handle_events(void); \ virtual void flush(void); \ virtual void clear_screen(void); \ virtual bx_bool palette_change(Bit8u index, Bit8u red, Bit8u green, \ Bit8u blue); \ virtual void dimension_update(unsigned x, unsigned y, unsigned fheight=0, \ unsigned fwidth=0, unsigned bpp=8); \ virtual unsigned create_bitmap(const unsigned char *bmap, \ unsigned xdim, unsigned ydim); \ virtual unsigned headerbar_bitmap(unsigned bmap_id, unsigned alignment, \ void (*f)(void)); \ virtual void replace_bitmap(unsigned hbar_id, unsigned bmap_id); \ virtual void show_headerbar(void); \ virtual int get_clipboard_text(Bit8u **bytes, Bit32s *nbytes); \ virtual int set_clipboard_text(char *snapshot, Bit32u len); \ virtual void mouse_enabled_changed_specific (bx_bool val); \ virtual void exit(void); \ /* end of DECLARE_GUI_VIRTUAL_METHODS */ #define DECLARE_GUI_NEW_VIRTUAL_METHODS() \ virtual bx_svga_tileinfo_t *graphics_tile_info(bx_svga_tileinfo_t *info); \ virtual Bit8u *graphics_tile_get(unsigned x, unsigned y, \ unsigned *w, unsigned *h); \ virtual void graphics_tile_update_in_place(unsigned x, unsigned y, \ unsigned w, unsigned h); /* end of DECLARE_GUI_NEW_VIRTUAL_METHODS */ #define BX_HEADER_BAR_Y 32 #define BX_MAX_PIXMAPS 17 #define BX_MAX_HEADERBAR_ENTRIES 12 // align pixmaps towards left or right side of header bar #define BX_GRAVITY_LEFT 10 #define BX_GRAVITY_RIGHT 11 #define BX_KEY_PRESSED 0x00000000 #define BX_KEY_RELEASED 0x80000000 #define BX_KEY_UNHANDLED 0x10000000 #define BX_KEY_CTRL_L 0 #define BX_KEY_SHIFT_L 1 #define BX_KEY_F1 2 #define BX_KEY_F2 3 #define BX_KEY_F3 4 #define BX_KEY_F4 5 #define BX_KEY_F5 6 #define BX_KEY_F6 7 #define BX_KEY_F7 8 #define BX_KEY_F8 9 #define BX_KEY_F9 10 #define BX_KEY_F10 11 #define BX_KEY_F11 12 #define BX_KEY_F12 13 #define BX_KEY_CTRL_R 14 #define BX_KEY_SHIFT_R 15 #define BX_KEY_CAPS_LOCK 16 #define BX_KEY_NUM_LOCK 17 #define BX_KEY_ALT_L 18 #define BX_KEY_ALT_R 19 #define BX_KEY_A 20 #define BX_KEY_B 21 #define BX_KEY_C 22 #define BX_KEY_D 23 #define BX_KEY_E 24 #define BX_KEY_F 25 #define BX_KEY_G 26 #define BX_KEY_H 27 #define BX_KEY_I 28 #define BX_KEY_J 29 #define BX_KEY_K 30 #define BX_KEY_L 31 #define BX_KEY_M 32 #define BX_KEY_N 33 #define BX_KEY_O 34 #define BX_KEY_P 35 #define BX_KEY_Q 36 #define BX_KEY_R 37 #define BX_KEY_S 38 #define BX_KEY_T 39 #define BX_KEY_U 40 #define BX_KEY_V 41 #define BX_KEY_W 42 #define BX_KEY_X 43 #define BX_KEY_Y 44 #define BX_KEY_Z 45 #define BX_KEY_0 46 #define BX_KEY_1 47 #define BX_KEY_2 48 #define BX_KEY_3 49 #define BX_KEY_4 50 #define BX_KEY_5 51 #define BX_KEY_6 52 #define BX_KEY_7 53 #define BX_KEY_8 54 #define BX_KEY_9 55 #define BX_KEY_ESC 56 #define BX_KEY_SPACE 57 #define BX_KEY_SINGLE_QUOTE 58 #define BX_KEY_COMMA 59 #define BX_KEY_PERIOD 60 #define BX_KEY_SLASH 61 #define BX_KEY_SEMICOLON 62 #define BX_KEY_EQUALS 63 #define BX_KEY_LEFT_BRACKET 64 #define BX_KEY_BACKSLASH 65 #define BX_KEY_RIGHT_BRACKET 66 #define BX_KEY_MINUS 67 #define BX_KEY_GRAVE 68 #define BX_KEY_BACKSPACE 69 #define BX_KEY_ENTER 70 #define BX_KEY_TAB 71 #define BX_KEY_LEFT_BACKSLASH 72 #define BX_KEY_PRINT 73 #define BX_KEY_SCRL_LOCK 74 #define BX_KEY_PAUSE 75 #define BX_KEY_INSERT 76 #define BX_KEY_DELETE 77 #define BX_KEY_HOME 78 #define BX_KEY_END 79 #define BX_KEY_PAGE_UP 80 #define BX_KEY_PAGE_DOWN 81 #define BX_KEY_KP_ADD 82 #define BX_KEY_KP_SUBTRACT 83 #define BX_KEY_KP_END 84 #define BX_KEY_KP_DOWN 85 #define BX_KEY_KP_PAGE_DOWN 86 #define BX_KEY_KP_LEFT 87 #define BX_KEY_KP_RIGHT 88 #define BX_KEY_KP_HOME 89 #define BX_KEY_KP_UP 90 #define BX_KEY_KP_PAGE_UP 91 #define BX_KEY_KP_INSERT 92 #define BX_KEY_KP_DELETE 93 #define BX_KEY_KP_5 94 #define BX_KEY_UP 95 #define BX_KEY_DOWN 96 #define BX_KEY_LEFT 97 #define BX_KEY_RIGHT 98 #define BX_KEY_KP_ENTER 99 #define BX_KEY_KP_MULTIPLY 100 #define BX_KEY_KP_DIVIDE 101 #define BX_KEY_WIN_L 102 #define BX_KEY_WIN_R 103 #define BX_KEY_MENU 104 #define BX_KEY_ALT_SYSREQ 105 #define BX_KEY_CTRL_BREAK 106 #define BX_KEY_INT_BACK 107 #define BX_KEY_INT_FORWARD 108 #define BX_KEY_INT_STOP 109 #define BX_KEY_INT_MAIL 110 #define BX_KEY_INT_SEARCH 111 #define BX_KEY_INT_FAV 112 #define BX_KEY_INT_HOME 113 #define BX_KEY_POWER_MYCOMP 114 #define BX_KEY_POWER_CALC 115 #define BX_KEY_POWER_SLEEP 116 #define BX_KEY_POWER_POWER 117 #define BX_KEY_POWER_WAKE 118 #define BX_KEY_NBKEYS 119 // If you add BX_KEYs Please update // - BX_KEY_NBKEYS // - the scancodes table in the file iodev/scancodes.cc // - the bx_key_symbol table in the file gui/keymap.cc /////////////// GUI plugin support // Define macro to supply gui plugin code. This macro is called once in GUI to // supply the plugin initialization methods. Since it is nearly identical for // each gui module, the macro is easier to maintain than pasting the same code // in each one. // // Each gui should declare a class pointer called "theGui" which is derived // from bx_gui_c, before calling this macro. For example, the SDL port // says: // static bx_sdl_gui_c *theGui; #define IMPLEMENT_GUI_PLUGIN_CODE(gui_name) \ int lib##gui_name##_LTX_plugin_init(plugin_t *plugin, \ plugintype_t type, int argc, char *argv[]) { \ genlog->info("installing %s module as the Bochs GUI", #gui_name); \ theGui = new bx_##gui_name##_gui_c (); \ bx_gui = theGui; \ return(0); /* Success */ \ } \ void lib##gui_name##_LTX_plugin_fini(void) { }
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