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#=======================================================================
#
# ca_prng_description.txt
# -----------------------
# README file for the ca_prng IP-core. The file
# contains a brief introduction to cellular automata based pattern
# generation, a description of the core and how to use the core.
#
#
# Author: Joachim Strömbergson
# Copyright (c) 2008, InformAsic AB
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials
# provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY InformAsic AB ''AS IS'' AND ANY EXPRESS
# OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL InformAsic AB BE LIABLE FOR ANY
# DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
# GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#=======================================================================
1: Introduction
---------------
A cellular automata (CA) is a discrete model that consists of a grid
(1D, 2D, 3D ) with objects called cells. Each cell can be in one of a
given finite set of states (on and off, different colours etc). Each
cell has a set of cells in close proximity called neighbours. Given the
current internal state of a cell, the states of the cells in the close
proximity and a given set of update rules the next state of a cell can
be determined. For more information about cellular automata, se [1].
The ca_prng IP-core implements a 1D binary cellular automata with wrap
around at the edges (i.e. a ring). The update rules for a given
cell is based on the current state of the cell and the state of its
two nearest neighbours (left and right). The cell state for a given cell
(i), stored in the ca_state_reg register array can thus be given by
the state in cells (i-1), (i) and (i+1) as inputs to the update rule, se
figure 1.
---------------------
ca_state_reg: |...|i-1| i |i+1|...|
---------------------
\ | /
(update_rule)
|
---------------------
ca_state_new: |...|i-1| i |i+1|...|
---------------------
Figure 1: State update for a cell (i) based on neighbour cells
and the update rule.
With a three input, binary state the update rule set consists of eight
possible bit updates. In total the ca_prng supports 256 update
rules. For different rules and possible patterns, see [2].
The default update rule used in the ca_prng is rule30. Rule30 is an
update rule that when applied to the CA will produce a class III,
aperiodic, chaotic behaviour. The rule was discovered by Stephen Wolfram
[3].
2: IP-core description
----------------------
The ca_prng is a CA with 32 cells, implemented as a 32 bit wide
register. Each register (cel) has separate update logic that looks at
the current state of the register and its two nearest neighbours (with
wrap around). The total state update latency for all cells is thus one
cycle.
The actual update of the registers is controlled by external control
signals that allows a user to set the register initial pattern
(state) and request generation of new pattern.
Loading of initial pattern is is accomplished by setting the
input_pattern_data port to the desired inital pattern and then
asserting the load_input_pattern port for one clock cycle.
Requesting a new pattern is accomplished by asserting the next_pattern
port.
After reset the ca_prng will use rule30 as the update rule. Changing the
rule is done by assigning the new rule to the update_rule port and then
asserting the load_update_rule for one clock cycle.
The generated pattern is available as a 32 bit value on the prng_data
port.
Figure 2 shows input and output ports of the ca_prng core.
––––––––––-
input_pattern_data | |
-------->| |
| |
load_init_pattern | |
------->| | prng_data
| |-------->
next_pattern | |
-------->| |
| |
update_rule | ca_prng |
-------->| |
| |
load_upate_rule | |
------->| |
| |
| |
| |
clk | |
-------->| |
| |
reset_n | |
-------->| |
|––––––––––-|
Figure 2: Input and output ports of the ca_prng core.
The ca_prng core is a positive edge triggered synchronous design. All
internal registers are equipped with a synhronous, active low reset.
3: IP-core delivery contents
----------------------------
The ca_prng core is provided as RTL source code written in Verilog 2001
compliant code. The ca_prng delivery also contains a testbench that
verifies the functionality. Finally the core contains a functional model
written in Python as well as documentation (this file).
The provided testbench has been used to verify the core using the
ModelSim as well as the Icarus Verilog simulators.
The ca_prng core has been implemented in FPGA tools from Altera and
Xilinx. The following table lists the area and speed achieved for the
ca_prng core as a stand alone core.
Altera Devices (implemented using Quartus 9.0)
Stratix II
---------
Device: EP2S15
ALUT: 106
Reg: 40
Mem: 0
DSP: 0
fmax: 300 MHz
Cyclone III
-----------
Device: EP3C5
LE: 234
Reg: 40
Mem: 0
Mult: 0
fmax: 250 MHz
Xilinx Devices (implemented using ISE 11.0)
Spartan 3A
----------
Device: xc3s50a-5
Slices: 93
Reg: 48 (replicated update_rule_reg)
Mem: 0
Mult: 0
fmax: 250 MHz
Virtex-5
--------
Device: xc5vlx30-3
Slices: 42
Reg: 40
Mem: 0
Mult: 0
fmax: 400 MHz
4: References
-------------
[1] Wikipedia. Cellular Automaton. Web page. 2009.
http://en.wikipedia.org/wiki/Cellular_automaton
[2] Wolfram MathWorld. Elementary Cellular Automaton. Web
page. 2009.
http://mathworld.wolfram.com/ElementaryCellularAutomaton.html
[3] Wikipedia. Rule 30 description. Web page. 2009.
http://en.wikipedia.org/wiki/Rule_30
#=======================================================================
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#=======================================================================
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