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https://opencores.org/ocsvn/connect-6/connect-6/trunk
Subversion Repositories connect-6
[/] [connect-6/] [trunk/] [BUILD_SCC/] [synth_src/] [search.cpp] - Rev 10
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/* connectk -- UMN CSci 5512W project */ //#include "config.h" //#include <string.h> //#include <glib.h> #include "./shared.h" #include "pico.h" //#include "../connectk.h" /* Variables required to check for cache hits */ //static int cache_id = -1, cache_depth = -1, cache_branch = -1; //static SEARCH cache_search = -1; //static AIMoves *cache_moves = NULL; //static AIWEIGHT cache_best; //static Player *cache_player; //static AIFunc cache_func; //static BCOORD cache_size; int ai_stop=0; static AIWEIGHT df_search(Board *b, AIMoves *moves,unsigned int *index, Player *player, int depth, int cache_index, PIECE searched, AIWEIGHT alpha, AIWEIGHT beta) /* Depth is in _moves_ */ { int i, j; /* Halt and depth abort */ if (ai_stop || depth < 1) return moves->utility; /* Alpha-beta sanity check */ if (alpha >= beta) { //g_warning("DFS alpha-beta failed sanity check"); return moves->utility; } /* Search only the top moves beyond the minimum */ //aimoves_sort(moves); if (moves->len > player->branch) { for (i = player->branch; i < moves->len; i++) if (moves->data[i].weight != moves->data[0].weight) break; moves->len = i; } /* No moves left -- its a draw */ if (moves->len < 1) return AIW_DRAW; /* Search each move available in depth first order */ for (i = 0; i < moves->len; i++) { static Board b_next; AIMove *aim = moves->data + i; AIMoves moves_next; /* Did we get a bad move? */ if (!piece_empty(piece_at(b, aim->x, aim->y))) { //g_warning("DFS utility function suggested a bad move " //"(%s)", bcoords_to_string(aim->x, aim->y)); continue; } /* Already searched here? */ if (piece_at(b, aim->x, aim->y) == searched) continue; place_piece_type(b, aim->x, aim->y, searched); //b_next = board_new(); board_copy(b, &b_next); place_piece(&b_next, aim->x, aim->y); /* Did we win? */ if (check_win(&b_next, aim->x, aim->y)) aim->weight = AIW_WIN; /* Otherwise, search deeper */ else { int next_ci = cache_index + 1; AIWEIGHT next_alpha = alpha, next_beta = beta; //AIFunc func; b_next.moves_left--; /* Player has changed */ if (b_next.moves_left <= 0) { b_next.moves_left = place_p; b_next.turn = other_player(b->turn); next_ci += place_p; searched++; next_alpha = -beta; next_beta = -alpha; } //func = ai(player->ai)->func; //if (!func) { // g_warning("DFS player has no AI function"); // return moves->utility; //} //moves_next = func(b_next); ai_threats(&b_next,&moves_next,index); aim->weight = df_search(&b_next, &moves_next, index,player, depth - 1, next_ci, searched, next_alpha, next_beta); //aimoves_free(moves_next); if (b_next.turn != b->turn) aim->weight = -aim->weight; } /* Debug search */ //if (opt_debug_dfsc) { // for(j = MAX_DEPTH - depth; j > 0; j--) // //g_print("-"); // //g_print("> d=%d, %s, u=%d, a=%d, b=%d %s\n", // // depth, bcoords_to_string(aim->x, aim->y), // // aim->weight, alpha, beta, // // piece_to_string(b->turn)); //} //board_free(b_next); if (aim->weight > alpha) { alpha = aim->weight; //cache_set(cache_index, aim); /* Victory abort */ if (alpha >= AIW_WIN) return AIW_WIN; /* Alpha-beta pruning */ if (alpha >= beta) return alpha; } } return alpha; } int search(const Board *b, AIMove *move, Player *player) { AIMoves moves; Board copy; unsigned int index[361]={0}; //AIFunc move_func = ai(player->ai)->func; /* Player is not configured to search */ //if (player->search == SEARCH_NONE) // return; /* Moves list does not need to be searched */ //if (moves->len <= b->moves_left) { //// if (opt_debug_dfsc) //// g_debug("DFS no choice abort"); // return; //} ///* Board size changed, cache is invalidated */ //if (board_size != cache_size) // cache_moves = NULL; //cache_size = board_size; ///* Cache hit, last or same board */ //if (player->cache && cache_moves && cache_moves->len && // cache_search == player->search && // cache_depth == player->depth && // cache_player == player && // cache_func == move_func && // cache_branch == player->branch) { // if (b->parent && cache_id == b->parent->ac.id) { // aimoves_remove(cache_moves, b->parent->move_x, // b->parent->move_y); // cache_id = b->ac.id; // } // if (cache_id == b->ac.id && cache_moves->len) { // if (cache_moves->len) { // aimoves_copy(cache_moves, moves); // if (opt_debug_dfsc) // g_debug("DFS cache HIT"); // return; // } // aimoves_free(cache_moves); // cache_moves = NULL; // } //} /* Cache miss */ //if (opt_debug_dfsc) // g_debug("DFS cache MISS"); //cache_id = b->ac.id; //if (!cache_moves) // cache_moves = aimoves_new(); //cache_moves->len = 0; //cache_best = AIW_MIN; //copy = board_new(); board_copy(b, ©); ai_threats(©,&moves,&index[0]); //if (player->search == SEARCH_DFS) { df_search(©, &moves, &index[0],player, player->depth, 0, PIECE_SEARCHED, AIW_LOSE, AIW_WIN); int ret_val; ret_val=aimoves_choose(&moves, move,&index[0]); if (!ret_val) return 0; else return 1; // if (cache_moves->len) // aimoves_copy(cache_moves, moves); //} else { // board_free(copy); // g_warning("Unsupported search type %d", player->search); // return; //} //board_free(copy); ///* Debug DFS search */ //if (opt_debug_dfsc) // dfs_cache_dump(); ///* Save params so we can check if we have a hit later */ //cache_player = player; //cache_search = player->search; //cache_depth = player->depth; //cache_branch = player->branch; //cache_func = move_func; }
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