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https://opencores.org/ocsvn/connect-6/connect-6/trunk
Subversion Repositories connect-6
[/] [connect-6/] [trunk/] [CONNECTK/] [connectk-2.0/] [src/] [ai/] [search.c] - Rev 3
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/* connectk -- UMN CSci 5512W project */ #include "config.h" #include <string.h> #include <glib.h> #include "../shared.h" #include "../connectk.h" /* Variables required to check for cache hits */ static int cache_id = -1, cache_depth = -1, cache_branch = -1; static SEARCH cache_search = -1; static AIMoves *cache_moves = NULL; static AIWEIGHT cache_best; static Player *cache_player; static AIFunc cache_func; static BCOORD cache_size; void dfs_cache_dump(void) /* Called from tests.c to print out the DFS cache */ { g_debug("DFS cache: "); aimoves_print(cache_moves); g_print("\n"); } static void cache_set(int index, AIMove *move) { if (move->weight < cache_best || index > place_p) return; if (cache_moves->len <= index) cache_moves->len = index + 1; cache_moves->data[index] = *move; cache_best = move->weight; } static AIWEIGHT df_search(Board *b, AIMoves *moves, Player *player, int depth, int cache_index, PIECE searched, AIWEIGHT alpha, AIWEIGHT beta) /* Depth is in _moves_ */ { int i, j; /* Halt and depth abort */ if (ai_stop || depth < 1) return moves->utility; /* Alpha-beta sanity check */ if (alpha >= beta) { g_warning("DFS alpha-beta failed sanity check"); return moves->utility; } /* Search only the top moves beyond the minimum */ aimoves_sort(moves); if (moves->len > player->branch) { for (i = player->branch; i < moves->len; i++) if (moves->data[i].weight != moves->data[0].weight) break; moves->len = i; } /* No moves left -- its a draw */ if (moves->len < 1) return AIW_DRAW; /* Search each move available in depth first order */ for (i = 0; i < moves->len; i++) { Board *b_next; AIMove *aim = moves->data + i; AIMoves *moves_next; /* Did we get a bad move? */ if (!piece_empty(piece_at(b, aim->x, aim->y))) { g_warning("DFS utility function suggested a bad move " "(%s)", bcoords_to_string(aim->x, aim->y)); continue; } /* Already searched here? */ if (piece_at(b, aim->x, aim->y) == searched) continue; place_piece_type(b, aim->x, aim->y, searched); b_next = board_new(); board_copy(b, b_next); place_piece(b_next, aim->x, aim->y); /* Did we win? */ if (check_win(b_next, aim->x, aim->y)) aim->weight = AIW_WIN; /* Otherwise, search deeper */ else { int next_ci = cache_index + 1; AIWEIGHT next_alpha = alpha, next_beta = beta; AIFunc func; b_next->moves_left--; /* Player has changed */ if (b_next->moves_left <= 0) { b_next->moves_left = place_p; b_next->turn = other_player(b->turn); next_ci += place_p; searched++; next_alpha = -beta; next_beta = -alpha; } func = ai(player->ai)->func; if (!func) { g_warning("DFS player has no AI function"); return moves->utility; } moves_next = func(b_next); aim->weight = df_search(b_next, moves_next, player, depth - 1, next_ci, searched, next_alpha, next_beta); aimoves_free(moves_next); if (b_next->turn != b->turn) aim->weight = -aim->weight; } /* Debug search */ if (opt_debug_dfsc) { for(j = MAX_DEPTH - depth; j > 0; j--) g_print("-"); g_print("> d=%d, %s, u=%d, a=%d, b=%d %s\n", depth, bcoords_to_string(aim->x, aim->y), aim->weight, alpha, beta, piece_to_string(b->turn)); } board_free(b_next); if (aim->weight > alpha) { alpha = aim->weight; cache_set(cache_index, aim); /* Victory abort */ if (alpha >= AIW_WIN) return AIW_WIN; /* Alpha-beta pruning */ if (alpha >= beta) return alpha; } } return alpha; } void search(const Board *b, AIMoves *moves, Player *player) { Board *copy; AIFunc move_func = ai(player->ai)->func; /* Player is not configured to search */ if (player->search == SEARCH_NONE) return; /* Moves list does not need to be searched */ if (moves->len <= b->moves_left) { if (opt_debug_dfsc) g_debug("DFS no choice abort"); return; } /* Board size changed, cache is invalidated */ if (board_size != cache_size) cache_moves = NULL; cache_size = board_size; /* Cache hit, last or same board */ if (player->cache && cache_moves && cache_moves->len && cache_search == player->search && cache_depth == player->depth && cache_player == player && cache_func == move_func && cache_branch == player->branch) { if (b->parent && cache_id == b->parent->ac.id) { aimoves_remove(cache_moves, b->parent->move_x, b->parent->move_y); cache_id = b->ac.id; } if (cache_id == b->ac.id && cache_moves->len) { if (cache_moves->len) { aimoves_copy(cache_moves, moves); if (opt_debug_dfsc) g_debug("DFS cache HIT"); return; } aimoves_free(cache_moves); cache_moves = NULL; } } /* Cache miss */ if (opt_debug_dfsc) g_debug("DFS cache MISS"); cache_id = b->ac.id; if (!cache_moves) cache_moves = aimoves_new(); cache_moves->len = 0; cache_best = AIW_MIN; copy = board_new(); board_copy(b, copy); if (player->search == SEARCH_DFS) { df_search(copy, moves, player, player->depth, 0, PIECE_SEARCHED, AIW_LOSE, AIW_WIN); if (cache_moves->len) aimoves_copy(cache_moves, moves); } else { board_free(copy); g_warning("Unsupported search type %d", player->search); return; } board_free(copy); /* Debug DFS search */ if (opt_debug_dfsc) dfs_cache_dump(); /* Save params so we can check if we have a hit later */ cache_player = player; cache_search = player->search; cache_depth = player->depth; cache_branch = player->branch; cache_func = move_func; }
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