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[/] [connect-6/] [trunk/] [XILINX/] [BUILD_SCC_SRCH/] [synth_src/] [main.cpp.base] - Rev 17
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/* main.cpp
June 9,2011
Software connect6 AI program.
Have your board polling for its colour before starting this program.
commandline option:
-port <serialport>
Ex: "./connect6 -port /dev/ttyUSB0"
By: Kevin Nam
*/
#include <iostream>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <termios.h>
#include <sys/time.h>
#include "util.h"
#include "connect6.h"
#include "connect6_synth.h"
#ifndef EMUL
#include "pico.h"
#endif
#include "shared.h"
// The AI has as much time as it wants, but moves after 1 second. Default is to wait 2 seconds
#define AI_WAIT_TIME 0.1
// FPGA has 1 second to make its move
#define MOVE_TIME_LIMIT 0.1
using namespace std;
extern "C" int main(int argc, char **argv);
// commandline option: -port <serialport>
int main(int argc, char **argv){
//for verification two runs and a reference board
int i,j,k;
char ref_board[19][19] = {{ 0 }};
char board[19][19] = {{ 0 }};
char move[4];
char moveport[8]={0};
char moveportout[8]={0};
int movecount=0;
int y,x;
char winning_colour;
#ifdef EMUL
// Get the serial port
int port = select_com_port(argc,argv);
#endif
// Get software AI's colour
char AI_colour = select_AI_colour(argc,argv);
char FPGA_colour;
#ifndef EMUL
int id = PICO_initialize_PPA(connect6ai_synth);
#endif
// Take care of the first few moves (including sending the colour)
if (AI_colour == 'D'){
FPGA_colour = 'L';
#ifdef EMUL
write(port, "L",1);
#endif
wait(AI_WAIT_TIME);
// AI makes a move
connect6ai(board,AI_colour,move);
movecount++;
cout<<"AI MOVE: "<<move[0]<<move[1]<<move[2]<<move[3]<<endl;
#ifdef EMUL
write(port,&move[0],1);
write(port,&move[1],1);
write(port,&move[2],1);
write(port,&move[3],1);
#endif
print_board(board);
print_board_file(board);
moveport[0]=move[0];
moveport[1]=move[1];
moveport[2]=move[2];
moveport[3]=move[3];
moveport[4]=0;
moveport[5]=0;
moveport[6]=0;
moveport[7]=0;
} else {
FPGA_colour = 'D';
#ifdef EMUL
write(port, "D",1);
#endif
wait(MOVE_TIME_LIMIT);
move[0] = 0; move[1] = 0; move[2] = 0; move[3] = 0;
////////// Get Opponent's move
#ifdef EMUL
read(port,&move[0],1);
read(port,&move[1],1);
read(port,&move[2],1);
read(port,&move[3],1);
#endif
// FPGA makes a move
connect6ai_synth(movecount,moveport,FPGA_colour,moveportout);
movecount++;
#ifndef EMUL
move[0]=moveportout[0];move[1]=moveportout[1];move[2]=moveportout[2];move[3]=moveportout[3];
//connect6ai_golden(board,FPGA_colour,move);
#endif
if (move[0] == 0 || move[1] == 0 || move[2] == 0 || move[3] == 0){
cout<<"FPGA has not completed a move in 1 second. Exiting."<<endl;
return 0;
}
cout<<"FPGA MOVE: "<<move[0]<<move[1]<<move[2]<<move[3]<<endl;
y = char_to_int(move[0])*10 + char_to_int(move[1]) - 1;
x = char_to_int(move[2])*10 + char_to_int(move[3]) - 1;
if (check_move_validity(board,y,x) < 0) return 0;
board[y][x] = FPGA_colour;
print_board(board);
print_board_file(board);
wait(AI_WAIT_TIME);
// AI makes a move
connect6ai(board,AI_colour,move);
movecount++;
cout<<"AI MOVE: "<<move[0]<<move[1]<<move[2]<<move[3]<<endl;
#ifdef EMUL
write(port,&move[0],1);
write(port,&move[1],1);
write(port,&move[2],1);
write(port,&move[3],1);
#endif
moveport[0]=move[0];
moveport[1]=move[1];
moveport[2]=move[2];
moveport[3]=move[3];
// AI makes a move
connect6ai(board,AI_colour,move);
movecount++;
cout<<"AI MOVE: "<<move[0]<<move[1]<<move[2]<<move[3]<<endl;
#ifdef EMUL
write(port,&move[0],1);
write(port,&move[1],1);
write(port,&move[2],1);
write(port,&move[3],1);
#endif
moveport[4]=move[0];
moveport[5]=move[1];
moveport[6]=move[2];
moveport[7]=move[3];
print_board_file(board);
}
// Alternate between receiving and sending moves
while(1){
wait(MOVE_TIME_LIMIT);
// Get Opponent's move
move[0] = 0; move[1] = 0; move[2] = 0; move[3] = 0;
#ifdef EMUL
read(port,&move[0],1);
read(port,&move[1],1);
read(port,&move[2],1);
read(port,&move[3],1);
#endif
connect6ai_synth(movecount,moveport,FPGA_colour,moveportout);
movecount++;
#ifndef EMUL
move[0]=moveportout[0];move[1]=moveportout[1];move[2]=moveportout[2];move[3]=moveportout[3];
#endif
//connect6ai_golden(board,FPGA_colour,move);
cout<<"FPGA MOVE: "<<move[0]<<move[1]<<move[2]<<move[3]<<endl;
if (move[0] == 0 || move[1] == 0 || move[2] == 0 || move[3] == 0){
cout<<"FPGA has not completed a move in 1 second. Exiting."<<endl;
break;
}
y = char_to_int(move[0])*10 + char_to_int(move[1]) - 1;
x = char_to_int(move[2])*10 + char_to_int(move[3]) - 1;
if (check_move_validity(board,y,x) < 0) break;
board[y][x] = FPGA_colour;
winning_colour = check_for_win(board);
if (winning_colour == AI_colour){
cout<<"AI has won!" << movecount << " moves " << "Exiting."<<endl;
break;
} else if (winning_colour == FPGA_colour){
cout<<"FPGA has won! " << movecount << " moves " << "Exiting."<<endl;
break;
}
if (check_board_full(board) < 0){
cout << "TIE " << movecount << " moves " << "Exiting."<<endl;
break;
}
// Get Opponent's move
move[0] = 0; move[1] = 0; move[2] = 0; move[3] = 0;
#ifdef EMUL
read(port,&move[0],1);
read(port,&move[1],1);
read(port,&move[2],1);
read(port,&move[3],1);
#endif
////connect6ai_synth(board,FPGA_colour,move);
movecount++;
#ifndef EMUL
move[0]=moveportout[4];move[1]=moveportout[5];move[2]=moveportout[6];move[3]=moveportout[7];
#endif
//connect6ai_golden(board,FPGA_colour,move);
cout<<"FPGA MOVE: "<<move[0]<<move[1]<<move[2]<<move[3]<<endl;
if (move[0] == 0 || move[1] == 0 || move[2] == 0 || move[3] == 0){
cout<<"FPGA has not completed a move in 1 second. Exiting."<<endl;
break;
}
y = char_to_int(move[0])*10 + char_to_int(move[1]) - 1;
x = char_to_int(move[2])*10 + char_to_int(move[3]) - 1;
if (check_move_validity(board,y,x) < 0) break;
board[y][x] = FPGA_colour;
winning_colour = check_for_win(board);
if (winning_colour == AI_colour){
cout<<"AI has won! " << movecount << " moves " << "Exiting."<<endl;
break;
} else if (winning_colour == FPGA_colour){
cout<<"FPGA has won! " << movecount << " moves " << "Exiting."<<endl;
break;
}
if (check_board_full(board) < 0) {
cout << "TIE " << movecount << " moves " << "Exiting."<<endl;
break;
}
print_board(board);
print_board_file(board);
wait(AI_WAIT_TIME);
// AI makes a move
connect6ai(board,AI_colour,move);
movecount++;
cout<<"AI MOVE: "<<move[0]<<move[1]<<move[2]<<move[3]<<endl;
//if(movecount >=20) return 0 ; //reducing length of simulation
winning_colour = check_for_win(board);
if (winning_colour == AI_colour){
cout<<"AI has won! " << movecount << " moves " << "Exiting."<<endl;
break;
} else if (winning_colour == FPGA_colour){
cout<<"FPGA has won! " << movecount << " moves " << "Exiting."<<endl;
break;
}
if (check_board_full(board) < 0){
cout << "TIE " << movecount << " moves " << "Exiting."<<endl;
break;
}
#ifdef EMUL
write(port,&move[0],1);
write(port,&move[1],1);
write(port,&move[2],1);
write(port,&move[3],1);
#endif
moveport[0]=move[0];
moveport[1]=move[1];
moveport[2]=move[2];
moveport[3]=move[3];
// AI makes a move
connect6ai(board,AI_colour,move);
movecount++;
cout<<"AI MOVE: "<<move[0]<<move[1]<<move[2]<<move[3]<<endl;
winning_colour = check_for_win(board);
if (winning_colour == AI_colour){
cout<<"AI has won! " << movecount << " moves " << "Exiting."<<endl;
break;
} else if (winning_colour == FPGA_colour){
cout<<"FPGA has won! " << movecount << " moves " << "Exiting."<<endl;
break;
}
if (check_board_full(board) < 0) {
cout << "TIE " << movecount << " moves " << "Exiting."<<endl;
break;
}
#ifdef EMUL
write(port,&move[0],1);
write(port,&move[1],1);
write(port,&move[2],1);
write(port,&move[3],1);
#endif
moveport[4]=move[0];
moveport[5]=move[1];
moveport[6]=move[2];
moveport[7]=move[3];
print_board(board);
print_board_file(board);
}
#ifndef EMUL
PICO_finalize_PPA(id);
#endif
return 0;
}