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[/] [connect-6/] [trunk/] [XILINX/] [BUILD_SCC_SRCH/] [synth_src/] [search_bfs.cpp] - Rev 18
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/* connectk -- UMN CSci 5512W project */ //#include "config.h" //#include <string.h> //#include <glib.h> //#include <iostream> //#include <stdio.h> #include "./shared.h" #include "pico.h" //#include "../connectk.h" /* Variables required to check for cache hits */ //static int cache_id = -1, cache_depth = -1, cache_branch = -1; //static SEARCH cache_search = -1; //static AIMoves *cache_moves = NULL; //static AIWEIGHT cache_best; //static Player *cache_player; //static AIFunc cache_func; //static BCOORD cache_size; int ai_stop=0; int mini(int x,int y){ return (x<=y)?x:y; } int maxi(int x,int y){ return (x>=y)?x:y; } int mod2(int x){ #pragma bitsize x 5 int y; #pragma bitsize y 5 ////int ans[32]={0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1}; //int ans[32]={1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}; //return ans[x+16]; y=x & 1; } int mod5(int x){ #pragma bitsize x 5 int ans[16]={0,1,2,3,4,0,1,2,3,4,0,1,2,3,4,0}; return ans[x]; } /*static*/ AIWEIGHT df_search(Board *b, AIMoves *moves,/*index_array *index,*/ Player *player,int depth, int cache_index, PIECE searched, AIWEIGHT alpha, AIWEIGHT beta) /* Depth is in _moves_ */ { #pragma internal_fast index int i, j; #pragma bitsize i 16 #pragma bitsize j 16 Board b_next[2][16]; #pragma internal_blockram b_next AIMoves moves_next[2][16]; #pragma internal_fast moves_next #pragma unpacked moves_next AIWEIGHT utility[5][16]; #pragma internal_blockram utility PIECE turn[5]={b->turn}; int branch=player->branch; board_copy(b, &b_next[0][0]); //ai_threats(b_next,0,0,moves_next/*,index*/); //utility[0][0]=moves_next[0][0].utility; //turn[0]=b->turn; //for(i=0;i<branch;i++){ //moves->data[i].x=moves_next[0][0].data[i].x; //moves->data[i].y=moves_next[0][0].data[i].y; ////moves->data[i].weight=moves_next[1][i].utility; //} ///* Search only the top moves beyond the minimum */ ////aimoves_sort(moves); //if (moves->len > player->branch) { // //for (i = player->branch; i < moves->len; i++) // // if (moves->data[i].weight != moves->data[0].weight) // // break; // //moves->len = i; // moves->len = player->branch; //} /* No moves left -- its a draw */ //if (moves_next[0][0].len < 1) //"(%s)", bcoords_to_string(aim->x, aim->y)); // return AIW_DRAW; //board_copy(b, &b_next[0][0]); /* Search each move available in depth first order */ for(j=-1;j<depth;j++){ int k,branches=1; for(k=0;k<j+1;k++) branches*=branch; //int branches=(player->branch)^j; //printf("branches %d\n",branches); //int current_j=j % 2; //int next_j=(j+1) % 2; int current_j=mod2(j); int next_j=mod2(j+1); if(j!=-1){ if (b_next[current_j][0].moves_left <= 0) turn[j+1]=other_player(b_next[current_j][0].turn); else turn[j+1]=b_next[current_j][0].turn; }else turn[0]=b->turn; for (i = 0; i < branches; i++) { //if(!(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN)){ AIMove aim; //////////////////////////////////////////////////////////if(!(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN)){ if(j!=-1){ //aim = *(moves_next[current_j][i>>1].data + (i % branch)); aim = *(moves_next[current_j][i>>1].data + mod2(i)); //printf ("aim->utility %d \n",utility[j][i>>1]); board_copy(&b_next[current_j][i>>1], &b_next[next_j][i]); //if(moves_next[j][i/2].len<branch) printf ("caca"); //printf("%d %d\n",aim.x,aim.y); /* Did we get a bad move? */ if (!piece_empty(piece_at(&b_next[next_j][i], aim.x, aim.y))) { //g_warning("DFS utility function suggested a bad move " //"(%s)", bcoords_to_string(aim->x, aim->y)); //printf("bad move\n"); continue; } /* Already searched here? */ ///////////////////////////if (piece_at(&b_next[j+1][i], aim->x, aim->y) == searched){ /////////////////////////// moves_next[j+1][i].utility=moves_next[j+1][i>>1].utility; /////////////////////////// continue; ///////////////////////////} ///////////////////////////place_piece_type(&b_next[j+1][i], aim->x, aim->y, searched); //b_next = board_new(); place_piece(&b_next[next_j][i], aim.x, aim.y); //AIWEIGHT next_alpha = alpha, next_beta = beta; //AIFunc func; }else{ aim.x=-1;aim.y=-1; /* Player has changed */ //printf("depth %d branches %d turn %d \n\n",j,branches,turn[j]); if (b_next[next_j][i].moves_left <= 0) { b_next[next_j][i].moves_left = place_p; b_next[next_j][i].turn = other_player(b_next[current_j][i].turn); searched++; //next_alpha = -beta; //next_beta = -alpha; } b_next[next_j][i].moves_left--; } /* Did we win? */ if (check_win_full(&b_next[next_j][i], aim.x, aim.y,0,0,0,0)){ aim.weight = AIW_WIN; moves_next[next_j][i].utility=AIW_WIN; utility[j+1][i]=AIW_WIN; /////////////////////////////////////////////////////////////////}else if(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN ){ /////////////////////////////////////////////////////////////////}else if(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN ){ ///////////////////////////////////////////////////////////////// //moves_next[j+1][i].utility=AIW_WIN; ///////////////////////////////////////////////////////////////// utility[j+1][i]=AIW_WIN; //////////////////////////////////////////////////////////////////* Otherwise, search deeper */ }else { //func = ai(player->ai)->func; //if (!func) { // g_warning("DFS player has no AI function"); // return moves->utility; //} //moves_next = func(b_next); ai_threats(b_next,next_j,i,moves_next/*,index*/); utility[j+1][i]=moves_next[next_j][i].utility; //aim->weight = df_search(&b_next, &moves_next, index,player, // depth - 1, next_ci, searched, // next_alpha, next_beta); //aimoves_free(moves_next); } ////////////////////////////////////////////////////////////////////////if (b_next[next_j][i].turn != b->turn) //moves_next[j+1][i].utility=-moves_next[j+1][i].utility; ////////////////////////////////////////////////////////////////utility[j+1][i]=-moves_next[1][i].utility; //if (moves_next[j+1][i].utility >= AIW_WIN) // moves_next[j+1][i].utility=AIW_WIN; /* Debug search */ //if (opt_debug_dfsc) { // for(j = MAX_DEPTH - depth; j > 0; j--) // //g_print("-"); // //g_print("> d=%d, %s, u=%d, a=%d, b=%d %s\n", // // depth, bcoords_to_string(aim->x, aim->y), // // aim->weight, alpha, beta, // // piece_to_string(b->turn)); //} //board_free(b_next); //if (aim->weight > alpha) { // alpha = aim->weight; // //cache_set(cache_index, aim); // /* Victory abort */ // if (alpha >= AIW_WIN) // return AIW_WIN; // /* Alpha-beta pruning */ // if (alpha >= beta) // return alpha; //} //printf("%d %d %d\n",j,i,moves_next[j+1][i].utility); /////////////////////////////////////////////////////////////}else //moves_next[j+1][i].utility=AIW_WIN; ///////////////////////////////////////////////////////////// utility[j+1][i]=AIW_WIN; } if(j==-1){ for(k=0;k<branch;k++){ moves->data[k].x=moves_next[0][0].data[k].x; moves->data[k].y=moves_next[0][0].data[k].y; //moves->data[i].weight=moves_next[1][i].utility; } if (moves_next[0][0].len < 1) return AIW_DRAW; } } for(j=depth-2;j>=0;j--){ int k,branches=1; for(k=0;k<j+1;k++) branches*=branch; //int branches=(player->branch)^j; for (i = 0; i < branches; i=i+2) { //if (b_next[next_j][i].turn != b->turn) //printf("branches %d player %d %d %d\n",branches,b_next[j+1][i].turn,j,i); if (turn[j] != b->turn) //moves_next[j][i>>1].utility=mini(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility); utility[j][i>>1]=mini(utility[j+1][i],utility[j+1][i+1]); else //moves_next[j][i>>1].utility=maxi(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility); utility[j][i>>1]=maxi(utility[j+1][i],utility[j+1][i+1]); //printf("%d %d\n",moves_next[j+1][i].utility,moves_next[j+1][i+1].utility); } } //for(i=0;i<branch;i++){ //moves_next[0][0].data[i].x=moves->data[i].x; //moves_next[0][0].data[i].y=moves->data[i].y; //moves_next[0][0].data[i].weight=moves->data[i].weight; //} //moves_next[0][0].utility=moves->utility; //moves_next[0][0].len=branch; for(i=0;i<branch;i++){ //moves->data[i].x=moves_next[0][0].data[i].x; //moves->data[i].y=moves_next[0][0].data[i].y; //moves->data[i].weight=moves_next[1][i].utility; moves->data[i].weight=utility[1][i]; } moves->len=branch; return alpha; } int search(Board *b, AIMove *move, Player *player) { AIMoves moves; #pragma internal_blockram moves moves.len=0; Board copy; #pragma internal_blockram copy /*index_array index={0};*/ #pragma internal_fast index //AIFunc move_func = ai(player->ai)->func; /* Player is not configured to search */ //if (player->search == SEARCH_NONE) // return; /* Moves list does not need to be searched */ //if (moves->len <= b->moves_left) { //// if (opt_debug_dfsc) //// g_debug("DFS no choice abort"); // return; //} ///* Board size changed, cache is invalidated */ //if (board_size != cache_size) // cache_moves = NULL; //cache_size = board_size; ///* Cache hit, last or same board */ //if (player->cache && cache_moves && cache_moves->len && // cache_search == player->search && // cache_depth == player->depth && // cache_player == player && // cache_func == move_func && // cache_branch == player->branch) { // if (b->parent && cache_id == b->parent->ac.id) { // aimoves_remove(cache_moves, b->parent->move_x, // b->parent->move_y); // cache_id = b->ac.id; // } // if (cache_id == b->ac.id && cache_moves->len) { // if (cache_moves->len) { // aimoves_copy(cache_moves, moves); // if (opt_debug_dfsc) // g_debug("DFS cache HIT"); // return; // } // aimoves_free(cache_moves); // cache_moves = NULL; // } //} /* Cache miss */ //if (opt_debug_dfsc) // g_debug("DFS cache MISS"); //cache_id = b->ac.id; //if (!cache_moves) // cache_moves = aimoves_new(); //cache_moves->len = 0; //cache_best = AIW_MIN; //copy = board_new(); board_copy(b, ©); //ai_threats(©,&moves,&index); //if (player->search == SEARCH_DFS) { df_search(©, &moves, /*&index,*/player, player->depth, 0, PIECE_SEARCHED, AIW_LOSE, AIW_WIN); //printf("FINAL WEIGHTS %d %d \n\n",moves.data[0].weight,moves.data[1].weight); int ret_val; ret_val=aimoves_choose(&moves, move/*,&index*/); if (!ret_val) return 0; else return 1; // if (cache_moves->len) // aimoves_copy(cache_moves, moves); //} else { // board_free(copy); // g_warning("Unsupported search type %d", player->search); // return; //} //board_free(copy); ///* Debug DFS search */ //if (opt_debug_dfsc) // dfs_cache_dump(); ///* Save params so we can check if we have a hit later */ //cache_player = player; //cache_search = player->search; //cache_depth = player->depth; //cache_branch = player->branch; //cache_func = move_func; }