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[/] [diogenes/] [trunk/] [examples/] [snake4.asm] - Rev 236
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@ l7: stack
@ l6: push_function
@ l0: return address of leavfuction (push pop im speziell)
stio l0, [l0]
LDL l0, :start
LDL l6, :push
ldi l7, 0x03
jump <l0>
lsi l7, 0xfE
push:
st h7, [l7]
adi l7, -1
st h1, [l7]
adi l7, -1
st h2, [l7]
adi l7, -1
st h3, [l7]
adi l7, -1
st h4, [l7]
adi l7, -1
st h5, [l7]
adi l7, -1
st h6, [l7]
adi l7, -1
st h0, [l7]
jump <l0>
adi l7, -1
pop:
adi l7, 1
ld h0, [l7]
adi l7, 1
ld h6, [l7]
adi l7, 1
ld h5, [l7]
adi l7, 1
ld h4, [l7]
adi l7, 1
ld h3, [l7]
adi l7, 1
ld h2, [l7]
adi l7, 1
ld h1, [l7]
adi l7, 1
ld h7, [l7]
nop
nop
jump <h0>
nop
start:
@ initialize vmem
LDL h4, :set_tile
ldi l3, 59 @ max y
hloop:
ldi l2, 79 @ max x
pixloop:
call h0, <h4>
ldi l1, 0x5b
brnz l2, :pixloop
adi l2, -1
brnz l3, :hloop
adi l3, -1
@ draw "3D" borders
ldi h6, 55
ldi h7, 0xc1
lsi h7, 0x02
LDL h3, :border
call h0, <h3>
ldi h4, 55
ldi h6, 6
ldi h7, 0xc1
lsi h7, 0x3C
call h0, <h3>
ldi h4, 17
ldi h7, 0xc5
call h0, <h3>
lsi h7, 0x3C
ldi h7, 0xc9
call h0, <h3>
lsi h7, 0x3C
ldi h7, 0xcd
call h0, <h3>
lsi h7, 0x3C
ldi h6, 17
ldi h7, 0xd4
call h0, <h3>
lsi h7, 0x3C
@ draw static text
ldi l0, 0xcA
lsi l0, 0x44
ldi l1, 0x57 @ X
stio l1, [l0]
ldi l0, 0xcE
lsi l0, 0x44
ldi l1, 0x58 @ Y
stio l1, [l0]
@ LEVEL
ldi l0, 0xc2
lsi l0, 0x42
ldi l1, 0x47
stio l1, [l0]
adi l0, 1
ldi l1, 0x3c
stio l1, [l0]
adi l0, 1
ldi l1, 0x55
stio l1, [l0]
adi l0, 1
ldi l1, 0x3c
stio l1, [l0]
adi l0, 1
ldi l1, 0x47
stio l1, [l0]
@ LEVEL
ldi l0, 0xc6
lsi l0, 0x42
ldi l1, 0x38
stio l1, [l0]
adi l0, 1
ldi l1, 0x4b
stio l1, [l0]
adi l0, 1
stio l1, [l0]
adi l0, 1
ldi l1, 0x47
stio l1, [l0]
adi l0, 1
ldi l1, 0x3c
stio l1, [l0]
adi l0, 1
ldi l1, 0xec
stio l1, [l0]
@ Andreas
ldi l0, 0xD5
lsi l0, 0x3e
ldi l1, 0x38 @ A
stio l1, [l0]
adi l0, 1
ldi l1, 0x49
stio l1, [l0]
adi l0, 1
ldi l1, 0x3b
stio l1, [l0]
adi l0, 1
ldi l1, 0x4d
stio l1, [l0]
adi l0, 1
ldi l1, 0x3c
stio l1, [l0]
adi l0, 1
ldi l1, 0x38
stio l1, [l0]
adi l0, 1
ldi l1, 0x4e
stio l1, [l0]
@ David
ldi l0, 0xD8
lsi l0, 0x3e
ldi l1, 0x3B @ D
stio l1, [l0]
adi l0, 1
ldi l1, 0x38
stio l1, [l0]
adi l0, 1
ldi l1, 0x55
stio l1, [l0]
adi l0, 1
ldi l1, 0x44
stio l1, [l0]
adi l0, 1
ldi l1, 0x3b
stio l1, [l0]
@ Fellnhofer
ldi l0, 0xD5
lsi l0, 0xc1
ldi l1, 0x3D
stio l1, [l0]
adi l0, 1
ldi l1, 0x3c
stio l1, [l0]
adi l0, 1
ldi l1, 0x47
stio l1, [l0]
adi l0, 1
stio l1, [l0]
adi l0, 1
ldi l1, 0x49
stio l1, [l0]
adi l0, 1
ldi l1, 0x3f
stio l1, [l0]
adi l0, 1
ldi l1, 0x4a
stio l1, [l0]
adi l0, 1
ldi l1, 0x3d
stio l1, [l0]
adi l0, 1
ldi l1, 0x3c
stio l1, [l0]
adi l0, 1
ldi l1, 0x4d
stio l1, [l0]
@ Rigler
ldi l0, 0xD8
lsi l0, 0xc1
ldi l1, 0x4d
stio l1, [l0]
adi l0, 1
ldi l1, 0x44
stio l1, [l0]
adi l0, 1
ldi l1, 0x3e
stio l1, [l0]
adi l0, 1
ldi l1, 0x47
stio l1, [l0]
adi l0, 1
ldi l1, 0x3c
stio l1, [l0]
adi l0, 1
ldi l1, 0x4d
stio l1, [l0]
@ &
ldi l0, 0xD7
lsi l0, 0x44
ldi l1, 0x5c
stio l1, [l0]
@ Diogenes
ldi l0, 0xDB
lsi l0, 0x3e
ldi l1, 0x3b
stio l1, [l0]
adi l0, 1
ldi l1, 0x44
stio l1, [l0]
adi l0, 1
ldi l1, 0x4a
stio l1, [l0]
adi l0, 1
ldi l1, 0x3e
stio l1, [l0]
adi l0, 1
ldi l1, 0x3c
stio l1, [l0]
adi l0, 1
ldi l1, 0x49
stio l1, [l0]
adi l0, 1
ldi l1, 0x3c
stio l1, [l0]
adi l0, 1
ldi l1, 0x4e
stio l1, [l0]
adi l0, 2
ldi l1, 0x66
stio l1, [l0]
adi l0, 1
ldi l1, 0x64
stio l1, [l0]
adi l0, 1
ldi l1, 0x64
stio l1, [l0]
adi l0, 1
ldi l1, 0x6c
stio l1, [l0]
adi l0, 1
@ initialize snake
ldi h3, 0x10
lsi h3, 0x10
ldi h1, 8
@ first apple
ldi h6, 16
lsi h6, 40
@ intitially nothing to grow
ldi h7, 0
l0:
st h3, [h1]
brnz h1, :l0
adi h1, -1
ldi h1, 8 @ head != tail to avoid early gameover
adi h3, 1
st h3, [h1]
ldi h1, 7
ldi h2, 0
LDL h3, :delay
LDL h5, :update
ldi l0, 0x00 @ loop expects key input in r0
loop:
@ldi l0, 0x00 @simulator: 0x81
@ldio l0, [l0]
ldi l1, 0x01
and l2, l0, l1 @ select bit for right
sub h2, h2, l2 @ add bit to direction
shi l0, -1 @ shift input
and l2, l0, l1
add h2, h2, l2 @ add bit to direction
stio h2, [l0]
@shi l0, -6 @ shift input
@and h4, l0, l1
@ check for game over
adi l1, h1, 1
ld l1, [l1]
ldi l0, 0xff
lsi l0, 0xff
and l1, l1, l0
mov l2, h1
adi l2, -2
collcheck:
ld l4, [l2]
nop
and l4, l4, l0
xor l4, l4, l1
brnz l4, :nocoll
nop
@ GAME OVER
ldi l0, 0xce
lsi l0, 0x19
ldi l1, 0x3e
stio l1, [l0]
adi l0, 1
ldi l1, 0x38
stio l1, [l0]
adi l0, 1
ldi l1, 0x48
stio l1, [l0]
adi l0, 1
ldi l1, 0x3c
stio l1, [l0]
adi l0, 2
ldi l1, 0x4a
stio l1, [l0]
adi l0, 1
ldi l1, 0x55
stio l1, [l0]
adi l0, 1
ldi l1, 0x3c
stio l1, [l0]
adi l0, 1
ldi l1, 0x4d
stio l1, [l0]
no_key_pressed:
call h0, <h3> @ call delay
ldi l1, 30
brz l0, :no_key_pressed
nop
LDL l0, :start
jump <l0>
nop
nocoll:
brnz l2, :collcheck
adi l2, -1
@ check for apple
adi l1, h1, 1
ld l1, [l1]
ldi l0, 0xff
lsi l0, 0xff
xor l1, l1, h6
and l1, l1, l0
brnz l1, :no_apple
nop
adi h7, 8 @ grow by 8 for each apple
@ FIXME: use random values
ldi l4, 53
add l0, h6, l4
shi h0, l0, -2
add l0, l0, h1
rand1:
sub l0, l0, l4
cmpl l1, l0, l4
brz l1, :rand1
nop
rand2:
sub h0, h0, l4
cmpl l1, h0, l4
brz l1, :rand2
nop
adi h0, 3
adi l0, 3
mov h6, l0
shi h6, 8
or h6, h6, h0
no_apple:
ldi l0, 0
cmpl h4, l0, h7
sub h7, h7, h4
@ draw apple
ldi l0, 0xff
and l2, h6, l0
mov l3, h6
shi l3, -8
LDL l0, :set_tile
call h0, <l0>
ldi l1, 0x06 @ apple
@@ display level, apples
LDL l0, :print_val
ldi l4, 0xc7
mov l5, h1
shi l5, -3
call h0, <l0>
lsi l4, 0x43
LDL l0, :print_val
ldi l4, 0xc3
mov l5, h1
shi l5, -6
call h0, <l0>
lsi l4, 0x43
call h0, <h5> @ call update
mov l1, h2
add h1, h1, h4
ldi l1, 10 @ 2^20 steps
mov l2, h1
shi l2, -6
shi l2, 2
call h0, <h3> @ call delay
sub l1, l1, l2
brnz h5, :loop
nop
update:
call l0, <l6>
nop
brz h4, :no_grow @ if snake does not grow
mov l0, h1
adi l0, 2
adi h1, 1
ld l1, [h1] @ if snake grows
nop
brnz h4, :cloope
mov l2, h1
no_grow:
ldi l0, 0
ld l1, [l0]
@ extract tile,y,x (l1=tile, l2=x, l3=y)
ldi l4, 0xff
and l2, l1, l4
shi l1, -8
and l3, l1, l4
ldi l1, 0x1b
LDL l0, :set_tile
call h0, <l0>
nop
ldi l0, 0
ldi l2, 1
cloop:
ld l1, [l2] @ src
adi l2, 1 @ src + 1
st l1, [l0] @ dst
cmpl l3, l0, h1 @ until dst=highest address)
brnz l3, :cloop
adi l0, 1 @ dst + 1
cloope:
ldi l5, 3
and h2, h2, l5 @ trunc direction
@ extract tile,y,x (l1=tile, l2=x, l3=y)
ldi l4, 0xff
and l2, l1, l4
shi l1, -8
and l3, l1, l4
shi l1, -8 @ old direction
shi l1, 4 @ old direction << 2
or l1, l1, h2 @ 00OO 00NN (old new combination)
adi l1, 4
mov h5, l0
mov h6, l2
mov h7, l3
LDL l4, :set_tile
call h0, <l4>
nop
mov l0, h5
mov l2, h6
mov l3, h7
down:
xor l4, h2, l5
brnz l4, :up
nop
adi l3, 1
ldi l1, 8
up:
ldi l5, 1
xor l4, h2, l5
brnz l4, :right
nop
adi l3, -1
ldi l1, 9
right:
brnz h2, :left
ldi l5, 2
adi l2, 1
ldi l1, 10
left:
xor l4, h2, l5
brnz l4, :end_key
nop
adi l2, -1
ldi l1, 11
end_key:
@ check for borders and wrap around
ldi h0, 3
cmpl l5, l2, h0
brz l5, :b2
nop
ldi l2, 56
b2:
cmpl l5, l3, h0
brz l5, :b3
nop
ldi l3, 56
b3:
ldi h0, 56
cmpl l5, h0, l2
brz l5, :b4
nop
ldi l2, 3
b4:
cmpl l5, h0, l3
brz l5, :bend
nop
ldi l3, 3
bend:
mov l4, h2
shi l4, 8
or l4, l4, l3
shi l4, 8
or l4, l4, l2
st l4, [l0] @ write new head
@@ keep x,y values
mov h2, l2
mov h3, l3
LDL l0, :set_tile
call h0, <l0>
nop
@@ display x,y values
LDL h4, :print_val
ldi l4, 0xcb
mov l5, h2
adi l5, -3
call h0, <h4>
lsi l4, 0x43
ldi l4, 0xcf
mov l5, h3
adi l5, -3
call h0, <h4>
lsi l4, 0x43
ldi l0, 0
ld l1, [l0]
@ extract tail tile,y,x (l1=tile, l2=x, l3=y)
ldi l4, 0xff
and l2, l1, l4
shi l1, -8
and l3, l1, l4
ldi l0, 1
ld l1, [l0]
nop
shi l1, -16 @ old direction
adi l1, 0x0c
LDL l0, :set_tile
call h0, <l0>
nop
adi h6, l6, 17
jump <h6>
nop
set_stile:
call l0, <l6>
nop
ldi l0, 0xff
and l2, l1, l0
shi l1, -8
and l3, l1, l0
LDL h4, :set_tile
call h0, <h4>
shi l1, -8
adi h6, l6, 17
jump <h6>
nop
set_tile:
call l0, <l6>
nop
ldi l4, 0xc0 @ vmem starts at 0xc000
shi l4, 8
shi h3, l3, 7
add l0, l2, h3
add l0, l0, l4
stio l1, [l0]
adi h6, l6, 17
jump <h6>
nop
delay:
call l0, <l6>
nop
mov l2, l1
shi l2, 16
ldi l4, 0xff
shi l4, 10
ldi l1, 0
ldi l0, 0
delay_loop:
ldio l3, [l1]
ldi l5, 0x0B @ filter left, right, switch
and l3, l3, l5
brz l3, :goon
nop
brnz l4, :goon2
adi l4, -1
mov l0, l3
goon:
ldi l4, 0xff
shi l4, 10
goon2:
brnz l2, :delay_loop
adi l2, -1
adi h6, l6, 17
jump <h6>
nop
print_val:
call l0, <l6>
nop
ldi h1, 100
pre_loop:
ldi h0, 0x63
add l5,l5,h1
count_loop:
sub l5,l5,h1
cmpl l0, l5, h1
brz l0, :count_loop
adi h0, 1
stio h0, [l4]
adi l4, 1
ldi l0, 10
xor l0,l0,h1
brnz l0, :pre_loop
ldi h1, 10
ldi h0, 0x64
add h0, h0, l5
stio h0, [l4]
adi h6, l6, 17
jump <h6>
nop
border:
call l0, <l6>
nop
shi h6, 7
ldi h5, 0x17
fory:
mov l4, h4
adi l5, h5, 2
forx:
add l3, h7, l4
add l3,l3, h6
stio l5, [l3]
adi l5, h5, 1
brnz l4, :forx
adi l4, -1
stio h5, [l3]
ldi l0,0x1d
xor l0, l0, h5
brz l0, :end_border
ldi h5, 0x1a
ldi l0, 0x80
sub h6,h6,l0
brnz h6, :fory
nop
brnz l0, :fory
ldi h5, 0x1d
end_border:
adi h6, l6, 17
jump <h6>
nop
stop