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https://opencores.org/ocsvn/gamepads/gamepads/trunk
Subversion Repositories gamepads
[/] [gamepads/] [trunk/] [snespad/] [rtl/] [vhdl/] [snespad_pack-p.vhd] - Rev 38
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------------------------------------------------------------------------------- -- -- SNESpad controller core -- -- Copyright (c) 2004, Arnim Laeuger (arniml@opencores.org) -- -- $Id: snespad_pack-p.vhd,v 1.1 2004-10-05 17:01:27 arniml Exp $ -- ------------------------------------------------------------------------------- library ieee; use ieee.std_logic_1164.all; package snespad_pack is constant num_buttons_c : natural := 12; subtype buttons_t is std_logic_vector(num_buttons_c-1 downto 0); subtype num_buttons_read_t is natural range 0 to num_buttons_c-1; function button_active_f(state : in std_logic; ref : in natural) return std_logic; function button_reset_f(ref : in natural) return std_logic; function "=" (a : std_logic; b : integer) return boolean; ----------------------------------------------------------------------------- -- The button positions inside the SNES packet ----------------------------------------------------------------------------- constant but_pos_b_c : natural := 11; constant but_pos_y_c : natural := 10; constant but_pos_sel_c : natural := 9; constant but_pos_start_c : natural := 8; constant but_pos_up_c : natural := 7; constant but_pos_down_c : natural := 6; constant but_pos_left_c : natural := 5; constant but_pos_right_c : natural := 4; constant but_pos_a_c : natural := 3; constant but_pos_x_c : natural := 2; constant but_pos_tl_c : natural := 1; constant but_pos_tr_c : natural := 0; end snespad_pack; package body snespad_pack is function button_active_f(state : in std_logic; ref : in natural) return std_logic is variable result_v : std_logic; begin if ref = 0 then result_v := state; else result_v := not state; end if; return result_v; end button_active_f; function button_reset_f(ref : in natural) return std_logic is variable result_v : std_logic; begin if ref = 0 then result_v := '1'; else result_v := '0'; end if; return result_v; end button_reset_f; function "=" (a : std_logic; b : integer) return boolean is variable result_v : boolean; begin result_v := false; case a is when '0' => if b = 0 then result_v := true; end if; when '1' => if b = 1 then result_v := true; end if; when others => null; end case; return result_v; end; end snespad_pack;
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