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[/] [ion/] [trunk/] [src/] [adventure/] [init.c] - Rev 191

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#include "misc.h"
#include "main.h"
#include "share.h"
#include "funcs.h"
#include <stdio.h>
 
#include "adv_baremetal.h"
 
#define TRUE  (0==0)
#define FALSE (0!=0)
 
/*
 * INITIALISATION
 */
 
/*  CURRENT LIMITS:
 *     12500 WORDS OF MESSAGE TEXT (LINES, LINSIZ).
 *	885 TRAVEL OPTIONS (TRAVEL, TRVSIZ).
 *	330 VOCABULARY WORDS (KTAB, ATAB, TABSIZ).
 *	185 LOCATIONS (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSND, LOCSIZ).
 *	100 OBJECTS (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP,
 *                    OBJSND, OBJTXT).
 *	 35 "ACTION" VERBS (ACTSPK, VRBSIZ).
 *	277 RANDOM MESSAGES (RTEXT, RTXSIZ).
 *	 12 DIFFERENT PLAYER CLASSIFICATIONS (CTEXT, CVAL, CLSMAX).
 *	 20 HINTS (HINTLC, HINTED, HINTS, HNTSIZ).
 *         5 "# OF TURNS" THRESHHOLDS (TTEXT, TRNVAL, TRNSIZ).
 *  THERE ARE ALSO LIMITS WHICH CANNOT BE EXCEEDED DUE TO THE STRUCTURE OF
 *  THE DATABASE.  (E.G., THE VOCABULARY USES N/1000 TO DETERMINE WORD TYPE,
 *  SO THERE CAN'T BE MORE THAN 1000 WORDS.)  THESE UPPER LIMITS ARE:
 *	1000 NON-SYNONYMOUS VOCABULARY WORDS
 *	300 LOCATIONS
 *	100 OBJECTS */
 
 
/*  DESCRIPTION OF THE DATABASE FORMAT
 *
 *
 *  THE DATA FILE CONTAINS SEVERAL SECTIONS.  EACH BEGINS WITH A LINE CONTAINING
 *  A NUMBER IDENTIFYING THE SECTION, AND ENDS WITH A LINE CONTAINING "-1".
 *
 *  SECTION 1: LONG FORM DESCRIPTIONS.  EACH LINE CONTAINS A LOCATION NUMBER,
 *	A TAB, AND A LINE OF TEXT.  THE SET OF (NECESSARILY ADJACENT) LINES
 *	WHOSE NUMBERS ARE X FORM THE LONG DESCRIPTION OF LOCATION X.
 *  SECTION 2: SHORT FORM DESCRIPTIONS.  SAME FORMAT AS LONG FORM.  NOT ALL
 *	PLACES HAVE SHORT DESCRIPTIONS.
 *  SECTION 3: TRAVEL TABLE.  EACH LINE CONTAINS A LOCATION NUMBER (X), A SECOND
 *	LOCATION NUMBER (Y), AND A LIST OF MOTION NUMBERS (SEE SECTION 4).
 *	EACH MOTION REPRESENTS A VERB WHICH WILL GO TO Y IF CURRENTLY AT X.
 *	Y, IN TURN, IS INTERPRETED AS FOLLOWS.  LET M=Y/1000, N=Y MOD 1000.
 *		IF N<=300	IT IS THE LOCATION TO GO TO.
 *		IF 300<N<=500	N-300 IS USED IN A COMPUTED GOTO TO
 *					A SECTION OF SPECIAL CODE.
 *		IF N>500	MESSAGE N-500 FROM SECTION 6 IS PRINTED,
 *					AND HE STAYS WHEREVER HE IS.
 *	MEANWHILE, M SPECIFIES THE CONDITIONS ON THE MOTION.
 *		IF M=0		IT'S UNCONDITIONAL.
 *		IF 0<M<100	IT IS DONE WITH M% PROBABILITY.
 *		IF M=100	UNCONDITIONAL, BUT FORBIDDEN TO DWARVES.
 *		IF 100<M<=200	HE MUST BE CARRYING OBJECT M-100.
 *		IF 200<M<=300	MUST BE CARRYING OR IN SAME ROOM AS M-200.
 *		IF 300<M<=400	PROP(M MOD 100) MUST *NOT* BE 0.
 *		IF 400<M<=500	PROP(M MOD 100) MUST *NOT* BE 1.
 *		IF 500<M<=600	PROP(M MOD 100) MUST *NOT* BE 2, ETC.
 *	IF THE CONDITION (IF ANY) IS NOT MET, THEN THE NEXT *DIFFERENT*
 *	"DESTINATION" VALUE IS USED (UNLESS IT FAILS TO MEET *ITS* CONDITIONS,
 *	IN WHICH CASE THE NEXT IS FOUND, ETC.).  TYPICALLY, THE NEXT DEST WILL
 *	BE FOR ONE OF THE SAME VERBS, SO THAT ITS ONLY USE IS AS THE ALTERNATE
 *	DESTINATION FOR THOSE VERBS.  FOR INSTANCE:
 *		15	110022	29	31	34	35	23	43
 *		15	14	29
 *	THIS SAYS THAT, FROM LOC 15, ANY OF THE VERBS 29, 31, ETC., WILL TAKE
 *	HIM TO 22 IF HE'S CARRYING OBJECT 10, AND OTHERWISE WILL GO TO 14.
 *		11	303008	49
 *		11	9	50
 *	THIS SAYS THAT, FROM 11, 49 TAKES HIM TO 8 UNLESS PROP(3)=0, IN WHICH
 *	CASE HE GOES TO 9.  VERB 50 TAKES HIM TO 9 REGARDLESS OF PROP(3).
 *  SECTION 4: VOCABULARY.  EACH LINE CONTAINS A NUMBER (N), A TAB, AND A
 *	FIVE-LETTER WORD.  CALL M=N/1000.  IF M=0, THEN THE WORD IS A MOTION
 *	VERB FOR USE IN TRAVELLING (SEE SECTION 3).  ELSE, IF M=1, THE WORD IS
 *	AN OBJECT.  ELSE, IF M=2, THE WORD IS AN ACTION VERB (SUCH AS "CARRY"
 *	OR "ATTACK").  ELSE, IF M=3, THE WORD IS A SPECIAL CASE VERB (SUCH AS
 *	"DIG") AND N MOD 1000 IS AN INDEX INTO SECTION 6.  OBJECTS FROM 50 TO
 *	(CURRENTLY, ANYWAY) 79 ARE CONSIDERED TREASURES (FOR PIRATE, CLOSEOUT).
 *  SECTION 5: OBJECT DESCRIPTIONS.  EACH LINE CONTAINS A NUMBER (N), A TAB,
 *	AND A MESSAGE.  IF N IS FROM 1 TO 100, THE MESSAGE IS THE "INVENTORY"
 *	MESSAGE FOR OBJECT N.  OTHERWISE, N SHOULD BE 000, 100, 200, ETC., AND
 *	THE MESSAGE SHOULD BE THE DESCRIPTION OF THE PRECEDING OBJECT WHEN ITS
 *	PROP VALUE IS N/100.  THE N/100 IS USED ONLY TO DISTINGUISH MULTIPLE
 *	MESSAGES FROM MULTI-LINE MESSAGES; THE PROP INFO ACTUALLY REQUIRES ALL
 *	MESSAGES FOR AN OBJECT TO BE PRESENT AND CONSECUTIVE.  PROPERTIES WHICH
 *	PRODUCE NO MESSAGE SHOULD BE GIVEN THE MESSAGE ">$<".
 *  SECTION 6: ARBITRARY MESSAGES.  SAME FORMAT AS SECTIONS 1, 2, AND 5, EXCEPT
 *	THE NUMBERS BEAR NO RELATION TO ANYTHING (EXCEPT FOR SPECIAL VERBS
 *	IN SECTION 4).
 *  SECTION 7: OBJECT LOCATIONS.  EACH LINE CONTAINS AN OBJECT NUMBER AND ITS
 *	INITIAL LOCATION (ZERO (OR OMITTED) IF NONE).  IF THE OBJECT IS
 *	IMMOVABLE, THE LOCATION IS FOLLOWED BY A "-1".  IF IT HAS TWO LOCATIONS
 *	(E.G. THE GRATE) THE FIRST LOCATION IS FOLLOWED WITH THE SECOND, AND
 *	THE OBJECT IS ASSUMED TO BE IMMOVABLE.
 *  SECTION 8: ACTION DEFAULTS.  EACH LINE CONTAINS AN "ACTION-VERB" NUMBER AND
 *	THE INDEX (IN SECTION 6) OF THE DEFAULT MESSAGE FOR THE VERB.
 *  SECTION 9: LOCATION ATTRIBUTES.  EACH LINE CONTAINS A NUMBER (N) AND UP TO
 *	20 LOCATION NUMBERS.  BIT N (WHERE 0 IS THE UNITS BIT) IS SET IN
 *	COND(LOC) FOR EACH LOC GIVEN.  THE COND BITS CURRENTLY ASSIGNED ARE:
 *		0	LIGHT
 *		1	IF BIT 2 IS ON: ON FOR OIL, OFF FOR WATER
 *		2	LIQUID ASSET, SEE BIT 1
 *		3	PIRATE DOESN'T GO HERE UNLESS FOLLOWING PLAYER
 *		4	CANNOT USE "BACK" TO MOVE AWAY
 *	BITS PAST 10 INDICATE AREAS OF INTEREST TO "HINT" ROUTINES:
 *		11	TRYING TO GET INTO CAVE
 *		12	TRYING TO CATCH BIRD
 *		13	TRYING TO DEAL WITH SNAKE
 *		14	LOST IN MAZE
 *		15	PONDERING DARK ROOM
 *		16	AT WITT'S END
 *		17	CLIFF WITH URN
 *		18	LOST IN FOREST
 *		19	TRYING TO DEAL WITH OGRE
 *		20	FOUND ALL TREASURES EXCEPT JADE
 *	COND(LOC) IS SET TO 2, OVERRIDING ALL OTHER BITS, IF LOC HAS FORCED
 *	MOTION.
 *  SECTION 10: CLASS MESSAGES.  EACH LINE CONTAINS A NUMBER (N), A TAB, AND A
 *	MESSAGE DESCRIBING A CLASSIFICATION OF PLAYER.  THE SCORING SECTION
 *	SELECTS THE APPROPRIATE MESSAGE, WHERE EACH MESSAGE IS CONSIDERED TO
 *	APPLY TO PLAYERS WHOSE SCORES ARE HIGHER THAN THE PREVIOUS N BUT NOT
 *	HIGHER THAN THIS N.  NOTE THAT THESE SCORES PROBABLY CHANGE WITH EVERY
 *	MODIFICATION (AND PARTICULARLY EXPANSION) OF THE PROGRAM.
 *  SECTION 11: HINTS.  EACH LINE CONTAINS A HINT NUMBER (ADD 10 TO GET COND
 *	BIT; SEE SECTION 9), THE NUMBER OF TURNS HE MUST BE AT THE RIGHT LOC(S)
 *	BEFORE TRIGGERING THE HINT, THE POINTS DEDUCTED FOR TAKING THE HINT,
 *	THE MESSAGE NUMBER (SECTION 6) OF THE QUESTION, AND THE MESSAGE NUMBER
 *	OF THE HINT.  THESE VALUES ARE STASHED IN THE "HINTS" ARRAY.  HNTMAX IS
 *	SET TO THE MAX HINT NUMBER (<= HNTSIZ).
 *  SECTION 12: UNUSED IN THIS VERSION.
 *  SECTION 13: SOUNDS AND TEXT.  EACH LINE CONTAINS EITHER 2 OR 3 NUMBERS.  IF
 *	2 (CALL THEM N AND S), N IS A LOCATION AND MESSAGE ABS(S) FROM SECTION
 *	6 IS THE SOUND HEARD THERE.  IF S<0, THE SOUND THERE DROWNS OUT ALL
 *	OTHER NOISES.  IF 3 NUMBERS (CALL THEM N, S, AND T), N IS AN OBJECT
 *	NUMBER AND S+PROP(N) IS THE PROPERTY MESSAGE (FROM SECTION 5) IF HE
 *	LISTENS TO THE OBJECT, AND T+PROP(N) IS THE TEXT IF HE READS IT.  IF
 *	S OR T IS -1, THE OBJECT HAS NO SOUND OR TEXT, RESPECTIVELY.  NEITHER
 *	S NOR T IS ALLOWED TO BE 0.
 *  SECTION 14: TURN THRESHHOLDS.  EACH LINE CONTAINS A NUMBER (N), A TAB, AND
 *	A MESSAGE BERATING THE PLAYER FOR TAKING SO MANY TURNS.  THE MESSAGES
 *	MUST BE IN THE PROPER (ASCENDING) ORDER.  THE MESSAGE GETS PRINTED IF
 *	THE PLAYER EXCEEDS N MOD 100000 TURNS, AT WHICH TIME N/100000 POINTS
 *	GET DEDUCTED FROM HIS SCORE.
 *  SECTION 0: END OF DATABASE. */
 
/*  THE VARIOUS MESSAGES (SECTIONS 1, 2, 5, 6, ETC.) MAY INCLUDE CERTAIN
 *  SPECIAL CHARACTER SEQUENCES TO DENOTE THAT THE PROGRAM MUST PROVIDE
 *  PARAMETERS TO INSERT INTO A MESSAGE WHEN THE MESSAGE IS PRINTED.  THESE
 *  SEQUENCES ARE:
 *	%S = THE LETTER 'S' OR NOTHING (IF A GIVEN VALUE IS EXACTLY 1)
 *	%W = A WORD (UP TO 10 CHARACTERS)
 *	%L = A WORD MAPPED TO LOWER-CASE LETTERS
 *	%U = A WORD MAPPED TO UPPER-CASE LETTERS
 *	%C = A WORD MAPPED TO LOWER-CASE, FIRST LETTER CAPITALISED
 *	%T = SEVERAL WORDS OF TEXT, ENDING WITH A WORD OF -1
 *	%1 = A 1-DIGIT NUMBER
 *	%2 = A 2-DIGIT NUMBER
 *	...
 *	%9 = A 9-DIGIT NUMBER
 *	%B = VARIABLE NUMBER OF BLANKS
 *	%! = THE ENTIRE MESSAGE SHOULD BE SUPPRESSED */
 
initialise() {
	puts("Initialising...\n");
	/* quick init disabled in embedded version */
	/* if(!quick_init()){ */
	    raw_init(); report(); prompt_use_walkthrough();
	    /*quick_save();*/
	/*}*/
	finish_init();
}
 
raw_init() {
	puts("Couldn't find adventure.data, using adventure.text...\n");
 
/*  CLEAR OUT THE VARIOUS TEXT-POINTER ARRAYS.  ALL TEXT IS STORED IN ARRAY
 *  LINES; EACH LINE IS PRECEDED BY A WORD POINTING TO THE NEXT POINTER (I.E.
 *  THE WORD FOLLOWING THE END OF THE LINE).  THE POINTER IS NEGATIVE IF THIS IS
 *  FIRST LINE OF A MESSAGE.  THE TEXT-POINTER ARRAYS CONTAIN INDICES OF
 *  POINTER-WORDS IN LINES.  STEXT(N) IS SHORT DESCRIPTION OF LOCATION N.
 *  LTEXT(N) IS LONG DESCRIPTION.  PTEXT(N) POINTS TO MESSAGE FOR PROP(N)=0.
 *  SUCCESSIVE PROP MESSAGES ARE FOUND BY CHASING POINTERS.  RTEXT CONTAINS
 *  SECTION 6'S STUFF.  CTEXT(N) POINTS TO A PLAYER-CLASS MESSAGE.  TTEXT IS FOR
 *  SECTION 14.  WE ALSO CLEAR COND (SEE DESCRIPTION OF SECTION 9 FOR DETAILS). */
 
	/* 1001 */ for (I=1; I<=300; I++) {
	if(I <= 100)PTEXT[I]=0;
	if(I <= RTXSIZ)RTEXT[I]=0;
	if(I <= CLSMAX)CTEXT[I]=0;
	if(I <= 100)OBJSND[I]=0;
	if(I <= 100)OBJTXT[I]=0;
	if(I > LOCSIZ) goto L1001;
	STEXT[I]=0;
	LTEXT[I]=0;
	COND[I]=0;
	KEY[I]=0;
	LOCSND[I]=0;
L1001:	/*etc*/ ;
	} /* end loop */
 
	LINUSE=1;
	TRVS=1;
	CLSSES=0;
	TRNVLS=0;
 
/*  START NEW DATA SECTION.  SECT IS THE SECTION NUMBER. */
 
L1002:	SECT=GETNUM(1);
 
	OLDLOC= -1;
	switch (SECT) { case 0: return(0); case 1: goto L1004; case 2: goto
		L1004; case 3: goto L1030; case 4: goto L1040; case 5: goto L1004;
		case 6: goto L1004; case 7: goto L1050; case 8: goto L1060; case
		9: goto L1070; case 10: goto L1004; case 11: goto L1080; case 12:
		break; case 13: goto L1090; case 14: goto L1004; }
/*	      (0)  (1)  (2)  (3)  (4)  (5)  (6)  (7)  (8)  (9)
 *	     (10) (11) (12) (13) (14) */
	BUG(9);
 
/*  SECTIONS 1, 2, 5, 6, 10, 14.  READ MESSAGES AND SET UP POINTERS. */
 
L1004:	KK=LINUSE;
L1005:	LINUSE=KK;
	LOC=GETNUM(1);
	if(LNLENG >= LNPOSN+70)BUG(0);
	if(LOC == -1) goto L1002;
	if(LNLENG < LNPOSN)BUG(1);
L1006:	KK=KK+1;
	if(KK >= LINSIZ)BUG(2);
	LINES[KK]=GETTXT(FALSE,FALSE,FALSE,KK);
	if(LINES[KK] != -1) goto L1006;
	LINES[LINUSE]=KK;
	if(LOC == OLDLOC) goto L1005;
	OLDLOC=LOC;
	LINES[LINUSE]= -KK;
	if(SECT == 14) goto L1014;
	if(SECT == 10) goto L1012;
	if(SECT == 6) goto L1011;
	if(SECT == 5) goto L1010;
	if(LOC > LOCSIZ)BUG(10);
	if(SECT == 1) goto L1008;
 
	STEXT[LOC]=LINUSE;
	 goto L1005;
 
L1008:	LTEXT[LOC]=LINUSE;
	 goto L1005;
 
L1010:	if(LOC > 0 && LOC <= 100)PTEXT[LOC]=LINUSE;
	 goto L1005;
 
L1011:	if(LOC > RTXSIZ)BUG(6);
	RTEXT[LOC]=LINUSE;
	 goto L1005;
 
L1012:	CLSSES=CLSSES+1;
	if(CLSSES > CLSMAX)BUG(11);
	CTEXT[CLSSES]=LINUSE;
	CVAL[CLSSES]=LOC;
	 goto L1005;
 
L1014:	TRNVLS=TRNVLS+1;
	if(TRNVLS > TRNSIZ)BUG(11);
	TTEXT[TRNVLS]=LINUSE;
	TRNVAL[TRNVLS]=LOC;
	 goto L1005;
 
/*  THE STUFF FOR SECTION 3 IS ENCODED HERE.  EACH "FROM-LOCATION" GETS A
 *  CONTIGUOUS SECTION OF THE "TRAVEL" ARRAY.  EACH ENTRY IN TRAVEL IS
 *  NEWLOC*1000 + KEYWORD (FROM SECTION 4, MOTION VERBS), AND IS NEGATED IF
 *  THIS IS THE LAST ENTRY FOR THIS LOCATION.  KEY(N) IS THE INDEX IN TRAVEL
 *  OF THE FIRST OPTION AT LOCATION N. */
 
L1030:	LOC=GETNUM(1);
	if(LOC == -1) goto L1002;
	NEWLOC=GETNUM(0);
	if(KEY[LOC] != 0) goto L1033;
	KEY[LOC]=TRVS;
	 goto L1035;
L1033:	TRVS--; TRAVEL[TRVS]= -TRAVEL[TRVS]; TRVS++;
L1035:	L=GETNUM(0);
	if(L == 0) goto L1039;
	TRAVEL[TRVS]=NEWLOC*1000+L;
	TRVS=TRVS+1;
	if(TRVS == TRVSIZ)BUG(3);
	 goto L1035;
L1039:	TRVS--; TRAVEL[TRVS]= -TRAVEL[TRVS]; TRVS++;
	 goto L1030;
 
/*  HERE WE READ IN THE VOCABULARY.  KTAB(N) IS THE WORD NUMBER, ATAB(N) IS
 *  THE CORRESPONDING WORD.  THE -1 AT THE END OF SECTION 4 IS LEFT IN KTAB
 *  AS AN END-MARKER.  THE WORDS ARE GIVEN A MINIMAL HASH TO MAKE DECIPHERING
 *  THE CORE-IMAGE HARDER.  (WE DON'T USE GETTXT'S HASH SINCE THAT WOULD FORCE
 *  US TO HASH EACH INPUT LINE TO MAKE COMPARISONS WORK, AND THAT IN TURN
 *  WOULD MAKE IT HARDER TO DETECT PARTICULAR INPUT WORDS.) */
 
L1040:	J=10000;
	/* 1042 */ for (TABNDX=1; TABNDX<=TABSIZ; TABNDX++) {
L1043:	KTAB[TABNDX]=GETNUM(1);
	if(KTAB[TABNDX] == -1) goto L1002;
	J=J+7;
L1042:	ATAB[TABNDX]=GETTXT(TRUE,TRUE,TRUE,0)+J*J;
	} /* end loop */
	BUG(4);
 
/*  READ IN THE INITIAL LOCATIONS FOR EACH OBJECT.  ALSO THE IMMOVABILITY INFO.
 *  PLAC CONTAINS INITIAL LOCATIONS OF OBJECTS.  FIXD IS -1 FOR IMMOVABLE
 *  OBJECTS (INCLUDING THE SNAKE), OR = SECOND LOC FOR TWO-PLACED OBJECTS. */
 
L1050:	OBJ=GETNUM(1);
	if(OBJ == -1) goto L1002;
	PLAC[OBJ]=GETNUM(0);
	FIXD[OBJ]=GETNUM(0);
	 goto L1050;
 
/*  READ DEFAULT MESSAGE NUMBERS FOR ACTION VERBS, STORE IN ACTSPK. */
 
L1060:	VERB=GETNUM(1);
	if(VERB == -1) goto L1002;
	ACTSPK[VERB]=GETNUM(0);
	 goto L1060;
 
/*  READ INFO ABOUT AVAILABLE LIQUIDS AND OTHER CONDITIONS, STORE IN COND. */
 
L1070:	K=GETNUM(1);
	if(K == -1) goto L1002;
L1071:	LOC=GETNUM(0);
	if(LOC == 0) goto L1070;
	if(CNDBIT(LOC,K)) BUG(8);
	COND[LOC]=COND[LOC]+SETBIT(K);
	 goto L1071;
 
/*  READ DATA FOR HINTS. */
 
L1080:	HNTMAX=0;
L1081:	K=GETNUM(1);
	if(K == -1) goto L1002;
	if(K <= 0 || K > HNTSIZ)BUG(7);
	/* 1083 */ for (I=1; I<=4; I++) {
L1083:	HINTS[K][I] =GETNUM(0);
	} /* end loop */
	HNTMAX=(HNTMAX>K ? HNTMAX : K);
	 goto L1081;
 
/*  READ THE SOUND/TEXT INFO, STORE IN OBJSND, OBJTXT, LOCSND. */
 
L1090:	K=GETNUM(1);
	if(K == -1) goto L1002;
	KK=GETNUM(0);
	I=GETNUM(0);
	if(I == 0) goto L1092;
	OBJSND[K]=(KK>0 ? KK : 0);
	OBJTXT[K]=(I>0 ? I : 0);
	 goto L1090;
 
L1092:	LOCSND[K]=KK;
	 goto L1090;
}
 
/*  FINISH CONSTRUCTING INTERNAL DATA FORMAT */
 
/*  HAVING READ IN THE DATABASE, CERTAIN THINGS ARE NOW CONSTRUCTED.  PROPS ARE
 *  SET TO ZERO.  WE FINISH SETTING UP COND BY CHECKING FOR FORCED-MOTION TRAVEL
 *  ENTRIES.  THE PLAC AND FIXD ARRAYS ARE USED TO SET UP ATLOC(N) AS THE FIRST
 *  OBJECT AT LOCATION N, AND LINK(OBJ) AS THE NEXT OBJECT AT THE SAME LOCATION
 *  AS OBJ.  (OBJ>100 INDICATES THAT FIXED(OBJ-100)=LOC; LINK(OBJ) IS STILL THE
 *  CORRECT LINK TO USE.)  ABB IS ZEROED; IT CONTROLS WHETHER THE ABBREVIATED
 *  DESCRIPTION IS PRINTED.  COUNTS MOD 5 UNLESS "LOOK" IS USED. */
 
finish_init() {
	/* 1101 */ for (I=1; I<=100; I++) {
	PLACE[I]=0;
	PROP[I]=0;
	LINK[I]=0;
L1101:	{long x = I+100; LINK[x]=0;}
	} /* end loop */
 
	/* 1102 */ for (I=1; I<=LOCSIZ; I++) {
	ABB[I]=0;
	if(LTEXT[I] == 0 || KEY[I] == 0) goto L1102;
	K=KEY[I];
	if(MOD(IABS(TRAVEL[K]),1000) == 1)COND[I]=2;
L1102:	ATLOC[I]=0;
	} /* end loop */
 
/*  SET UP THE ATLOC AND LINK ARRAYS AS DESCRIBED ABOVE.  WE'LL USE THE DROP
 *  SUBROUTINE, WHICH PREFACES NEW OBJECTS ON THE LISTS.  SINCE WE WANT THINGS
 *  IN THE OTHER ORDER, WE'LL RUN THE LOOP BACKWARDS.  IF THE OBJECT IS IN TWO
 *  LOCS, WE DROP IT TWICE.  THIS ALSO SETS UP "PLACE" AND "FIXED" AS COPIES OF
 *  "PLAC" AND "FIXD".  ALSO, SINCE TWO-PLACED OBJECTS ARE TYPICALLY BEST
 *  DESCRIBED LAST, WE'LL DROP THEM FIRST. */
 
	/* 1106 */ for (I=1; I<=100; I++) {
	K=101-I;
	if(FIXD[K] <= 0) goto L1106;
	DROP(K+100,FIXD[K]);
	DROP(K,PLAC[K]);
L1106:	/*etc*/ ;
	} /* end loop */
 
	/* 1107 */ for (I=1; I<=100; I++) {
	K=101-I;
	FIXED[K]=FIXD[K];
L1107:	if(PLAC[K] != 0 && FIXD[K] <= 0)DROP(K,PLAC[K]);
	} /* end loop */
 
/*  TREASURES, AS NOTED EARLIER, ARE OBJECTS 50 THROUGH MAXTRS (CURRENTLY 79).
 *  THEIR PROPS ARE INITIALLY -1, AND ARE SET TO 0 THE FIRST TIME THEY ARE
 *  DESCRIBED.  TALLY KEEPS TRACK OF HOW MANY ARE NOT YET FOUND, SO WE KNOW
 *  WHEN TO CLOSE THE CAVE. */
 
	MAXTRS=79;
	TALLY=0;
	/* 1200 */ for (I=50; I<=MAXTRS; I++) {
	if(PTEXT[I] != 0)PROP[I]= -1;
L1200:	TALLY=TALLY-PROP[I];
	} /* end loop */
 
/*  CLEAR THE HINT STUFF.  HINTLC(I) IS HOW LONG HE'S BEEN AT LOC WITH COND BIT
 *  I.  HINTED(I) IS TRUE IFF HINT I HAS BEEN USED. */
 
	/* 1300 */ for (I=1; I<=HNTMAX; I++) {
	HINTED[I]=FALSE;
L1300:	HINTLC[I]=0;
	} /* end loop */
 
/*  DEFINE SOME HANDY MNEMONICS.  THESE CORRESPOND TO OBJECT NUMBERS. */
 
	AXE=VOCWRD(12405,1);
	BATTER=VOCWRD(201202005,1);
	BEAR=VOCWRD(2050118,1);
	BIRD=VOCWRD(2091804,1);
	BLOOD=VOCWRD(212151504,1);
	BOTTLE=VOCWRD(215202012,1);
	CAGE=VOCWRD(3010705,1);
	CAVITY=VOCWRD(301220920,1);
	CHASM=VOCWRD(308011913,1);
	CLAM=VOCWRD(3120113,1);
	DOOR=VOCWRD(4151518,1);
	DRAGON=VOCWRD(418010715,1);
	DWARF=VOCWRD(423011806,1);
	FISSUR=VOCWRD(609191921,1);
	FOOD=VOCWRD(6151504,1);
	GRATE=VOCWRD(718012005,1);
	KEYS=VOCWRD(11052519,1);
	KNIFE=VOCWRD(1114090605,1);
	LAMP=VOCWRD(12011316,1);
	MAGZIN=VOCWRD(1301070126,1);
	MESSAG=VOCWRD(1305191901,1);
	MIRROR=VOCWRD(1309181815,1);
	OGRE=VOCWRD(15071805,1);
	OIL=VOCWRD(150912,1);
	OYSTER=VOCWRD(1525192005,1);
	PILLOW=VOCWRD(1609121215,1);
	PLANT=VOCWRD(1612011420,1);
	PLANT2=PLANT+1;
	RESER=VOCWRD(1805190518,1);
	ROD=VOCWRD(181504,1);
	ROD2=ROD+1;
	SIGN=VOCWRD(19090714,1);
	SNAKE=VOCWRD(1914011105,1);
	STEPS=VOCWRD(1920051619,1);
	TROLL=VOCWRD(2018151212,1);
	TROLL2=TROLL+1;
	URN=VOCWRD(211814,1);
	VEND=VOCWRD(1755140409,1);
	VOLCAN=VOCWRD(1765120301,1);
	WATER=VOCWRD(1851200518,1);
 
/*  OBJECTS FROM 50 THROUGH WHATEVER ARE TREASURES.  HERE ARE A FEW. */
 
	AMBER=VOCWRD(113020518,1);
	CHAIN=VOCWRD(308010914,1);
	CHEST=VOCWRD(308051920,1);
	COINS=VOCWRD(315091419,1);
	EGGS=VOCWRD(5070719,1);
	EMRALD=VOCWRD(513051801,1);
	JADE=VOCWRD(10010405,1);
	NUGGET=VOCWRD(7151204,1);
	PEARL=VOCWRD(1605011812,1);
	PYRAM=VOCWRD(1625180113,1);
	RUBY=VOCWRD(18210225,1);
	RUG=VOCWRD(182107,1);
	SAPPH=VOCWRD(1901161608,1);
	TRIDNT=VOCWRD(2018090405,1);
	VASE=VOCWRD(22011905,1);
 
/*  THESE ARE MOTION-VERB NUMBERS. */
 
	BACK=VOCWRD(2010311,0);
	CAVE=VOCWRD(3012205,0);
	DPRSSN=VOCWRD(405161805,0);
	ENTER=VOCWRD(514200518,0);
	ENTRNC=VOCWRD(514201801,0);
	LOOK=VOCWRD(12151511,0);
	NUL=VOCWRD(14211212,0);
	STREAM=VOCWRD(1920180501,0);
 
/*  AND SOME ACTION VERBS. */
 
	FIND=VOCWRD(6091404,2);
	INVENT=VOCWRD(914220514,2);
	LOCK=VOCWRD(12150311,2);
	SAY=VOCWRD(190125,2);
	THROW=VOCWRD(2008181523,2);
 
/*  INITIALISE THE DWARVES.  DLOC IS LOC OF DWARVES, HARD-WIRED IN.  ODLOC IS
 *  PRIOR LOC OF EACH DWARF, INITIALLY GARBAGE.  DALTLC IS ALTERNATE INITIAL LOC
 *  FOR DWARF, IN CASE ONE OF THEM STARTS OUT ON TOP OF THE ADVENTURER.  (NO 2
 *  OF THE 5 INITIAL LOCS ARE ADJACENT.)  DSEEN IS TRUE IF DWARF HAS SEEN HIM.
 *  DFLAG CONTROLS THE LEVEL OF ACTIVATION OF ALL THIS:
 *	0	NO DWARF STUFF YET (WAIT UNTIL REACHES HALL OF MISTS)
 *	1	REACHED HALL OF MISTS, BUT HASN'T MET FIRST DWARF
 *	2	MET FIRST DWARF, OTHERS START MOVING, NO KNIVES THROWN YET
 *	3	A KNIFE HAS BEEN THROWN (FIRST SET ALWAYS MISSES)
 *	3+	DWARVES ARE MAD (INCREASES THEIR ACCURACY)
 *  SIXTH DWARF IS SPECIAL (THE PIRATE).  HE ALWAYS STARTS AT HIS CHEST'S
 *  EVENTUAL LOCATION INSIDE THE MAZE.  THIS LOC IS SAVED IN CHLOC FOR REF.
 *  THE DEAD END IN THE OTHER MAZE HAS ITS LOC STORED IN CHLOC2. */
 
	CHLOC=114;
	CHLOC2=140;
	/* 1700 */ for (I=1; I<=6; I++) {
L1700:	DSEEN[I]=FALSE;
	} /* end loop */
	DFLAG=0;
	DLOC[1]=19;
	DLOC[2]=27;
	DLOC[3]=33;
	DLOC[4]=44;
	DLOC[5]=64;
	DLOC[6]=CHLOC;
	DALTLC=18;
 
/*  OTHER RANDOM FLAGS AND COUNTERS, AS FOLLOWS:
 *	ABBNUM	HOW OFTEN WE SHOULD PRINT NON-ABBREVIATED DESCRIPTIONS
 *	BONUS	USED TO DETERMINE AMOUNT OF BONUS IF HE REACHES CLOSING
 *	CLOCK1	NUMBER OF TURNS FROM FINDING LAST TREASURE TILL CLOSING
 *	CLOCK2	NUMBER OF TURNS FROM FIRST WARNING TILL BLINDING FLASH
 *	CONDS	MIN VALUE FOR COND(LOC) IF LOC HAS ANY HINTS
 *	DETAIL	HOW OFTEN WE'VE SAID "NOT ALLOWED TO GIVE MORE DETAIL"
 *	DKILL	NUMBER OF DWARVES KILLED (UNUSED IN SCORING, NEEDED FOR MSG)
 *	FOOBAR	CURRENT PROGRESS IN SAYING "FEE FIE FOE FOO".
 *	HOLDNG	NUMBER OF OBJECTS BEING CARRIED
 *	IGO	HOW MANY TIMES HE'S SAID "GO XXX" INSTEAD OF "XXX"
 *	IWEST	HOW MANY TIMES HE'S SAID "WEST" INSTEAD OF "W"
 *	KNFLOC	0 IF NO KNIFE HERE, LOC IF KNIFE HERE, -1 AFTER CAVEAT
 *	LIMIT	LIFETIME OF LAMP (NOT SET HERE)
 *	MAXDIE	NUMBER OF REINCARNATION MESSAGES AVAILABLE (UP TO 5)
 *	NUMDIE	NUMBER OF TIMES KILLED SO FAR
 *	THRESH	NEXT #TURNS THRESHHOLD (-1 IF NONE)
 *	TRNDEX	INDEX IN TRNVAL OF NEXT THRESHHOLD (SECTION 14 OF DATABASE)
 *	TRNLUZ	# POINTS LOST SO FAR DUE TO NUMBER OF TURNS USED
 *	TURNS	TALLIES HOW MANY COMMANDS HE'S GIVEN (IGNORES YES/NO)
 *	LOGICALS WERE EXPLAINED EARLIER */
 
	TURNS=0;
	TRNDEX=1;
	THRESH= -1;
	if(TRNVLS > 0)THRESH=MOD(TRNVAL[1],100000)+1;
	TRNLUZ=0;
	LMWARN=FALSE;
	IGO=0;
	IWEST=0;
	KNFLOC=0;
	DETAIL=0;
	ABBNUM=5;
	/* 1800 */ for (I=0; I<=4; I++) {
L1800:	{long x = 2*I+81; if(RTEXT[x] != 0)MAXDIE=I+1;}
	} /* end loop */
	NUMDIE=0;
	HOLDNG=0;
	DKILL=0;
	FOOBAR=0;
	BONUS=0;
	CLOCK1=30;
	CLOCK2=50;
	CONDS=SETBIT(11);
	SAVED=0;
	CLOSNG=FALSE;
	PANIC=FALSE;
	CLOSED=FALSE;
	CLSHNT=FALSE;
	NOVICE=FALSE;
	SETUP=1;
 
	/* if we can ever think of how, we should save it at this point */
 
	return(0); /* then we won't actually return from initialisation */
}
 
/*  REPORT ON AMOUNT OF ARRAYS ACTUALLY USED, TO PERMIT REDUCTIONS. */
 
report() {
	/* 1998 */ for (K=1; K<=LOCSIZ; K++) {
	KK=LOCSIZ+1-K;
	if(LTEXT[KK] != 0) goto L1997;
L1998:	/*etc*/ ;
	} /* end loop */
 
	OBJ=0;
L1997:	/* 1996 */ for (K=1; K<=100; K++) {
L1996:	if(PTEXT[K] != 0)OBJ=OBJ+1;
	} /* end loop */
 
	/* 1995 */ for (K=1; K<=TABNDX; K++) {
L1995:	if((KTAB[K]/1000) == 2){ VERB=KTAB[K]-2000; } // po_num(KTAB[K]); puts(" --> "); po_num(KTAB[K]/1000); puts("\n");
	} /* end loop */
 
	/* 1994 */ for (K=1; K<=RTXSIZ; K++) {
	J=RTXSIZ+1-K;
	if(RTEXT[J] != 0) goto L1993;
L1994:	/*etc*/ ;
	} /* end loop */
 
L1993:	SETPRM(1,LINUSE,LINSIZ);
	SETPRM(3,TRVS,TRVSIZ);
	SETPRM(5,TABNDX,TABSIZ);
	SETPRM(7,KK,LOCSIZ);
	SETPRM(9,OBJ,100);
	SETPRM(11,VERB,VRBSIZ);
	SETPRM(13,J,RTXSIZ);
	SETPRM(15,CLSSES,CLSMAX);
	SETPRM(17,HNTMAX,HNTSIZ);
	SETPRM(19,TRNVLS,TRNSIZ);
	RSPEAK(267);
	TYPE0();
}
 

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