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[/] [ion/] [trunk/] [src/] [adventure/] [makefile] - Rev 245
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#-- Bring toolchain config parameters from the common makefileinclude ../common/makefile#-- Configure the VHDL simulation environment ----------------------------------# Simulation length in cycles; long enough to let the program run to completion.SIM_LENGTH = 400000000#-- Configure the memory map ---------------------------------------------------# FIXME this info is redundant with the linker script# FPGA Block RAM parametersBRAM_START = 0xbfc00000CODE_BRAM_SIZE = 512# External RAM parameters (size in words)XRAM_SIZE = 200000XRAM_START = 0x00000000# External FLASH parameters (size in words)# Note te size is for simulation onlyFLASH_START = 0xb0000000FLASH_SIM_SIZE = 65536#-- Configure the code ---------------------------------------------------------# Options for 'boot' code running from BRAM at 0xbfc00000:# 1.- Put the code in internal BRAM and the data in external SRAM.# 2.- Do not use any of the standard libraries and use libsoc instead.LFLAGS_BOOT = -L $(LIB_PATH) -Ttext $(BRAM_START) -Tdata $(XRAM_START) \-nodefaultlibs -nostdlib -ereset -I elf32-big -defsym entry=$(FLASH_START)CFLAGS_BOOT = -O2 -Wall -c -s -fno-builtin -nodefaultlibs -nostdlib \-msoft-float -mips1 -G0AFLAGS_BOOT = --defsym RUN_FROM_BRAM=1 --defsym XRAM_BASE=$(XRAM_START)# Options for 'main' code running from FLASH at 0xb0000000:# 1.- Put the code in FLASH and the data in external SRAM.# 2.- Do not use any of the standard libraries and use libsoc instead.LFLAGS_MAIN = -T$(LINK_SCRIPT) -L $(LIB_PATH) \-nodefaultlibs -nostdlib -eentry -I elf32-bigCFLAGS_MAIN = -O2 -Wall -c -s -fno-builtin -nodefaultlibs -nostdlib \-msoft-float -mips1 -G0AFLAGS_MAIN = --defsym XRAM_BASE=$(XRAM_START)# Options for 'main' code running from XRAM at 0x00000000:# 1.- Put the code and the data in external XRAM.# 2.- Do not use any of the standard libraries and use libsoc instead.LINK_SCRIPT_XRAM=$(SRC_DIR)/common/xram.ldsLFLAGS_SD = -T$(LINK_SCRIPT_XRAM) -L $(LIB_PATH) \-nodefaultlibs -nostdlib -eentry -I elf32-big# Object files for main programOBJS = c_startup.o main.o actions1.o actions2.o init.o misc.o \score.o adv_baremetal.oSRCS = actions1.c actions2.c main.c init.c misc.c score.c adv_baremetal.c#-- Targets & rules ------------------------------------------------------------# Use this target to make a 'bootloadable' binary of adventure as 'code.bin'.# You can then boot this file from an SD card using the sdboot demo bootloader.sd: code.bin@# This comment prevents use of implicit rule so our rules are used instead.@# This will save us a few harmless linker warnings.code.bin: code.axf# Extract object code to be placed in code space$(COPY) -I elf32-big -O binary code.axf code.bincode.axf: $(OBJS)$(LD) $(LFLAGS_SD) -Map adventure.map -s -N -o code.axf $(OBJS) -lsoc-@$(DUMP) -m mips --disassemble adventure.axf > adventure.lstadventure: adventure.bin bootstrap@# This comment prevents use of implicit rule so our rules are used instead.@# This will save us a few harmless linker warnings.adventure.bin: adventure.axf# Extract object code to be placed in code space$(COPY) -I elf32-big -O binary adventure.axf adventure.binadventure.axf: $(OBJS)$(LD) $(LFLAGS_MAIN) -Map adventure.map -s -N -o adventure.axf $(OBJS) -lsoc-@$(DUMP) -m mips --disassemble adventure.axf > adventure.lstc_startup.o: $(SRC_DIR)/common/c_startup.s$(AS) $(AFLAGS_MAIN) -o c_startup.o $(SRC_DIR)/common/c_startup.sactions1.o: misc.h main.h share.h funcs.hmain.o: misc.h adv_baremetal.hactions2.o: misc.h main.h share.h funcs.hinit.o: misc.h main.h share.h funcs.hmisc.o: misc.h main.hscore.o: misc.h main.h share.hadv_baremetal.o: adv_baremetal.h#-- Compilation of 'boot' code to be run from BRAMbootstrap.o: $(SRC_DIR)/common/bootstrap.s$(AS) -defsym XRAM_BASE=$(XRAM_START) -o bootstrap.o $(SRC_DIR)/common/bootstrap.sopcode_emu.o: $(SRC_DIR)/common/opcode_emu.s$(AS) $(AFLAGS) -o opcode_emu.o $(SRC_DIR)/common/opcode_emu.sbootstrap.axf: bootstrap.o opcode_emu.o$(LD) $(LFLAGS_BOOT) -Map bootstrap.map -s -N -o bootstrap.axf bootstrap.o opcode_emu.o-@$(DUMP) -I elf32-big --disassemble bootstrap.axf > bootstrap.lstbootstrap: bootstrap.axf$(COPY) -I elf32-big -j .text -j .rodata -O binary bootstrap.axf bootstrap.code$(COPY) -I elf32-big -j .sbss -j .data -j .bss -O binary bootstrap.axf bootstrap.data#-- Let's make some implicit rules explicit for clarity (well, 'clarity')%.o: %.c$(CC) $(CFLAGS_MAIN) $< -o $@#-- Targets that build the synthesizable vhdl; meant for direct invocation -----#-- Create VHDL package with data and parameters for simulationsim: bootstrap adventure demo$(VHDL_OBJ_PKG) --project="Adventure" \--package sim_params_pkg \--bin bootstrap.code --name obj_code --bram_size $(CODE_BRAM_SIZE) \--name sram_init --xram_size $(XRAM_SIZE) \--bin adventure.bin --name prom_init --flash_size $(FLASH_SIM_SIZE) \--output $(TB_DIR)/sim_params_pkg.vhdl \-s $(SIM_LENGTH) --log_trigger=0xb0000000 \# Create VHDL file for hardware demodemo: bootstrap adventure$(VHDL_OBJ_PKG) --project="Adventure" \--package obj_code_pkg \--bin bootstrap.code --name obj_code \--output $(DEMO_DIR)/../SoC/bootstrap_code_pkg.vhdl#-- And now the usual housekeeping stuff ---------------------------------------.PHONY: cleanclean:-$(RM) *.o *.obj *.map *.lst *.hex *.exe *.axf *.code *.data *.bin
