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[/] [jart/] [trunk/] [BLRT/] [dotCell.vhd] - Rev 30
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-- Author : Julian Andres Guarin Reyes. -- Project : JART, Just Another Ray Tracer. -- email : jguarin2002 at gmail.com, j.guarin at javeriana.edu.co -- This code was entirely written by Julian Andres Guarin Reyes. -- The following code is licensed under GNU Public License -- http://www.gnu.org/licenses/gpl-3.0.txt. -- This file is part of JART (Just Another Ray Tracer). -- JART (Just Another Ray Tracer) is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- JART (Just Another Ray Tracer) is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with JART (Just Another Ray Tracer). If not, see <http://www.gnu.org/licenses/>. -- A single dot product cell. library ieee; use ieee.std_logic_1164.all; use work.powerGrid.all; entity dotCell is generic ( levelW : integer := 18; -- Actual Level Width nLevelW : integer := 32); -- Next Level Width port ( clk : in std_logic; rst : in std_logic; -- Object control. nxtSphere : in std_logic; -- This signal controls when the sphere center goes to the next row. nxtRay : in std_logic; -- This signal controls when the ray goes to the next column. -- First Side. vxInput : in std_logic_vector(levelW-1 downto 0); vyInput : in std_logic_vector(levelW-1 downto 0); vzInput : in std_logic_vector(levelW-1 downto 0); -- Second Side (Opposite to the first one) vxOutput : out std_logic_vector(levelW-1 downto 0); vyOutput : out std_logic_vector(levelW-1 downto 0); vzOutput : out std_logic_vector(levelW-1 downto 0); -- Third Side (Perpendicular to the first and second ones) dxInput : in std_logic_vector(levelW-1 downto 0); dyInput : in std_logic_vector(levelW-1 downto 0); dzInput : in std_logic_vector(levelW-1 downto 0); --Fourth Side (Opposite to the third one) dxOutput : out std_logic_vector(levelW-1 downto 0); dyOutput : out std_logic_vector(levelW-1 downto 0); dzOutput : out std_logic_vector(levelW-1 downto 0); --Fifth Side (Going to the floor right upstairs!) vdOutput : out std_logic_vector(nLevelW-1 downto 0) -- Dot product. ); end entity; architecture rtl of dotCell is signal s36vd : std_logic_vector (2*LevelW-1 downto 0); signal s36m0 : std_logic_vector (2*levelW-1 downto 0); signal s36m1 : std_logic_vector (2*levelW-1 downto 0); signal s36m2 : std_logic_vector (2*levelW-1 downto 0); signal pAdd : std_logic_vector (levelW-1 downto 0); begin -- The Dotprod Machine -- 18x18 1 stage pipe Multipliers. m0 : p1m18 port map ( aclr => not(rst), clken => nxtRay, clock => clk, dataa => vxInput, datab => dxInput, result => s36m0 ); m1 : p1m18 port map ( aclr => not(rst), clken => nxtRay, clock => clk, dataa => vyInput, datab => dyInput, result => s36m1 ); m2 : p1m18 port map ( aclr => not(rst), clken => nxtRay, clock => clk, dataa => vzInput, datab => dzInput, result => s36m2 ); -- 36 bits a+b+c 1 stage pipe Adder. a0 : p1ax generic map ( W = 36 ) port map ( clk => clk, rst => rst, enable => nxtRay, dataa => s36m0, datab => s36m1, datac => s36m2, result => s36vd ); -- Truncate the less signifcative 4 bits 35 downto 4. vdOutput <= s36vd (2*levelW-1 downto 2*levelW-nLevelW); -- Ray PipeLine rayPipeStage : process (clk,rst,nxtRay) begin if rst = '0' then -- There is no ray load yet. dxOutput <= (others => '0'); dyOutput <= (others => '0'); dzOutput <= (others => '0'); elsif rising_edge (clk) and nxtRay='1' then -- Set dxOutput <= dxInput; dyOutput <= dyInput; dzOutput <= dzInput; end if; end process; -- Sphere Pipe Line spherePipeStage : process (clk,rst,nxtSphere) begin if rst = '0' then -- There is no object center yet. vxOutput <= (others => '0'); vyOutput <= (others => '0'); vzOutput <= (others => '0'); elsif rising_edge (clk) and nxtSphere ='1' then -- Shift sphere to the next row. vxOutput <= vxInput; vyOutput <= vyInput; vzOutput <= vzInput; end if; end process; end rtl;
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