URL
https://opencores.org/ocsvn/jart/jart/trunk
Subversion Repositories jart
[/] [jart/] [trunk/] [BLRT/] [powerGrid.vhd] - Rev 39
Go to most recent revision | Compare with Previous | Blame | View Log
-- Author : Julian Andres Guarin Reyes. -- Project : JART, Just Another Ray Tracer. -- email : jguarin2002 at gmail.com, j.guarin at javeriana.edu.co -- This code was entirely written by Julian Andres Guarin Reyes. -- The following code is licensed under GNU Public License -- http://www.gnu.org/licenses/gpl-3.0.txt. -- This file is part of JART (Just Another Ray Tracer). -- JART (Just Another Ray Tracer) is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- JART (Just Another Ray Tracer) is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with JART (Just Another Ray Tracer). If not, see <http://www.gnu.org/licenses/>. -- 16X50M Intersection Tests library ieee; use ieee.std_logic_1164.all; package powerGrid is --A one stage pipe (1 Clk) a+b+c with w width bits in input as well as output. --As a fixed signed addtion we have: -- A(B,C) ====> B+C SIGNED BITS FORMAT : 1 bit for sign, B bits for integer part, C bits for decimal part. (FORMAT) -- A(15,20)*A(15,20) = A(15,20). (This component format) component p1ax generic ( -- The width of the operands and result. W : integer := 36 ); port ( -- The usual control signals. clk : in std_logic; rst : in std_logic; enable : in std_logic; -- Operand A. dataa : in std_logic_vector(W-1 downto 0); -- Operand B. datab : in std_logic_vector(W-1 downto 0); -- Operand C datac : in std_logic_vector(W-1 downto 0); -- Result. result : out std_logic_vector(W-1 downto 0) ); end component; -- A 1 stage pipe 18x18 multiplier. On Cycle III devices is a M-R (Multiplier, Register). (Should be generated using a synthesis tool....). -- As a fixed signed multiplication we have : -- A(B,C) ====> B+C SIGNED BITS FORMAT : 1 bit for sign, B bits for integer part, C bits for decimal part. (FORMAT) -- A(7,10)*A(7,10) = A(15,20). (This component format) component p1m18 port ( -- Asynchronous clear signal. aclr : in std_logic ; -- The usual control signals. clken : in std_logic ; clock : in std_logic ; -- Factor A. dataa : in std_logic_vector (17 downto 0); -- Factor B. datab : in std_logic_vector (17 downto 0); -- Product. result : out std_logic_vector (35 downto 0) ); end component; -- Signed "less than". dataa < datab component sl32 port ( dataa : in std_logic_vector (31 downto 0); datab : in std_logic_vector (31 downto 0); AlB : out std_logic ); end component; -- Signed "greater than". dataa >= datab. component sge32 port ( dataa : in std_logic_vector (31 downto 0); datab : in std_logic_vector (31 downto 0); AgeB : out std_logic ); end component; -- Dot Product Calculation Cell. -- A 4 side cell along with an upper side. -- V input flows through V output using a data flipflop, so turning V output in the next cell on the next row V Input. V input also flows upwards into the dotproduct 3 stage pipeline. -- D input flows through D output using a data flipflop, so turning D output in the next column cell. D input also flows upwards into the dotproduct 3 stage. component dotCell generic ( -- Actual Level Width levelW : integer := 18; -- Next Level Width nLevelW : integer := 32); port ( --The usual control signals clk : in std_logic; rst : in std_logic; -- This bit controls when the sphere center goes to the next row. nxtSphere : in std_logic; -- This bit controls when the ray goes to the next column. nxtRay : in std_logic; -- First Side. vxInput : in std_logic_vector(levelW-1 downto 0); vyInput : in std_logic_vector(levelW-1 downto 0); vzInput : in std_logic_vector(levelW-1 downto 0); -- Second Side (Opposite to the first one) vxOutput : out std_logic_vector(levelW-1 downto 0); vyOutput : out std_logic_vector(levelW-1 downto 0); vzOutput : out std_logic_vector(levelW-1 downto 0); -- Third Side (Perpendicular to the first and second ones) dxInput : in std_logic_vector(levelW-1 downto 0); dyInput : in std_logic_vector(levelW-1 downto 0); dzInput : in std_logic_vector(levelW-1 downto 0); --Fourth Side (Opposite to the third one) dxOutput : in std_logic_vector(levelW-1 downto 0); dyOutput : in std_logic_vector(levelW-1 downto 0); dzOutput : in std_logic_vector(levelW-1 downto 0); --Fifth Side (Going to the floor right upstairs!) vdOutput : out std_logic_vector(nLevelW-1 downto 0) -- Dot product. ); end component; -- K discriminant comparison. -- The vdinput value is the calculation of the ray and the column's sphere dot product. This value should be compared to a sphere constant in order to find out whether the ray intersects -- or not the sphere. If vdinput is grather or equal than kinput there's an intersection or else when vdinput is less than kinput. If there's an intersection the block sets vdinput at vdoutput, -- whenever there's no intersection the output is asserted with the maximum positive distance in 32 bits : 0x7fffffff. component kComparisonCell generic ( W : integer := 32; ); port ( clk : in std_logic; rst : in std_logic; -- Controls when the sphere goes to the next Grid. nxtSphere : in std_logic; -- Enables / Disables the upwarding flow. pipeOn : in std_logic; -- Sphere's Center vector over ray vector projection. vdinput : in std_logic_vector (W-1 downto 0); -- Incoming sphere's K. kinput : in std_logic_vector (W-1 downto 0); -- Signal to connect the sphere's K to the next grid. koutput : out std_logic_vector (W-1 downto 0); -- Selected dot product : The value of this output depends upon whether or not ray sphere intersection. vdoutput: out std_logic_vector (W-1 downto 0) ); end component; -- Minimun distance Comparison. -- The reference value, refvd, is the ray minimal intersection distance calculated in the moment of the comparison. -- The column value, colvd, is the column sphere and ray intersection distance (if any or else the maximum distance is asserted). component dComparisonCell generic ( -- V.D, minDistance and selectD Width W : integer := 32; -- Column Sphere ID width. 1 = 2 columns max, 2= 4 colums max... and so on. idColW : integer := 2; -- Column Id idCol : integer := 0 ); port ( -- The usual control signals. clk : in std_logic; rst : in std_logic; -- This is the reference column identification input. cIdd : in std_logic_vector (idColW - 1 downto 0); -- This is the result column identification output. cIdq : out std_logic_vector (idColW - 1 downto 0); -- This is the reference projection incoming from the previous cell. refvd : in std_logic_vector (W - 1 downto 0); -- This is the sphere position over the ray traced vector projection. colvd : in std_logic_vector (W - 1 downto 0); -- This is the smallest value between refvd and colvd. selvd : out std_logic_vector (W - 1 downto 0) ); end component; component floor0Row generic ( -- Floor Level Width (V.D width) nlw : integer := 32; -- Vector input Width viw : integer := 18; -- Number of Colums col : integer := 4; ); port ( -- The usual control signals. nxtRay should be 0 whenever I want to stop the entire machine. clk, rst, nxtRay : in std_logic; -- Clk, Rst, the usual control signals. -- enabled, the machine is running when this input is set. -- enabled, all the counters begin again. nxtSphere : in std_logic_vector (col-1 downto 0); -- Input Values. -- The ray input vector. iRayx: in std_logic_vector (viw - 1 downto 0); iRayy: in std_logic_vector (viw - 1 downto 0); iRayz: in std_logic_vector (viw - 1 downto 0); -- The spheres x position (sphere centers) input vectors. iSphrCenterx: in std_logic_vector (col*viw - 1 downto 0); -- The spheres y position (sphere centers) input vectors. iSphrCentery: in std_logic_vector (col*viw - 1 downto 0); -- The spheres z position (sphere centers) input vectors. iSphrCenterz: in std_logic_vector (col*viw - 1 downto 0); -- The spheres x position (sphere centers) output vectors. oSphrCenterx: out std_logic_vector (col*viw - 1 downto 0); -- The spheres y positions (sphere centes) output vectors. oSphrCentery: out std_logic_vector (col*viw - 1 downto 0); -- The spheres z positions (sphere centers) output vectors. oSphrCenterz: out std_logic_vector (col*viw - 1 downto 0); -- Output Values -- The ray output vector. oRayx: out std_logic_vector (viw - 1 downto 0); oRayy: out std_logic_vector (viw - 1 downto 0); oRayz: out std_logic_vector (viw - 1 downto 0); -- The dot product result from each dot prod cell. vdOutput : out std_logic_vector (nlw*col - 1 downto 0) ); end component; -- In this level the V.D results from floor 0 are compared whether they are greater or equal than column's sphere K constants, in order to find if there's an intersection per column or not. -- When any comparison is true, meaning VD value greater or equal than K, the outgoing value to floor2 level is the same VD, if not the outgoing value is 0x7fffffff (the maximum) -- distance value. component floor1Row generic ( -- Vector input Width viw : integer := 32; -- Number of Colums col : integer := 4; ); port ( -- Input Control Signals, pipe on is one when raysr going on. clk, rst : in std_logic; pipeOn : in std_logic; -- Clk, Rst, the usual control signals. nxtSphere : in std_logic_vector (col-1 downto 0); -- VD Input / Output. vdInput : in std_logic_vector (viw*col-1 downto 0); vdOutput: out std_logic_vector (viw*col-1 downto 0); -- K Input / Output. kInput : in std_logic_vector (viw*col - 1 downto 0); kOutput : out std_logic_vector (viw*col - 1 downto 0) ); end component; -- This level takes the -on the moment smalles distance-- value per ray in the extreme left, and starts making comparisons from left to right, one comparison each clock and so on, searching for the smallest V.D value in the row incomung from the floor1 level. When the ray has finished crossing throguh all the spheres in the scene, the row extreme right value will be the smallest V.D found along with an ID of the sphere intersected. This is the goal of the intersection architecture : to find out which is the closest sphere intersected by a particular ray. component floor2Row generic ( -- Vector input Width viw : integer := 32; -- ID Column width idColW : integer := 2; -- Number of Colums col : integer := 4; ); port ( -- Input Control Signal -- Clk, Rst, the usual control signals. clk, rst, pipeOn: in std_logic; -- Input Values -- Reference VD, the "at the moment" smallest VD sphere ray projection value. refvd : in std_logic_vector (viw-1 downto 0); -- The smallest VD, value found. selvd : out std_logic_vector (viw-1 downto 0); -- The column's sphere ray projection value. colvd : in std_logic_vector (viw*col-1 downto 0); -- The smallest VD projection value column id. colid : out std_logic_vector (idColW-1 downto 0); -- The intersection signal (1 on intersection else 0). inter : out std_logic ); end component; component rayxsphereGrid generic ( -- Width of Column identificator. IDW : integer := 2; -- Number of Columns. C : integer := 4; -- Input rays width. W0 : integer := 18; -- Dot products and spheres constant width W1 : integer := 32; ); port ( -- The usual control signals. clk,rst : in std_logic; -- Grid, rays and sphere flow through control signals. pipeOn : in std_logic; nxtSphere : in std_logic_vector (C-1 downto 0); -- R-F0 -- Input Values. -- The ray input vector. iRayx: in std_logic_vector (W0 - 1 downto 0); iRayy: in std_logic_vector (W0 - 1 downto 0); iRayz: in std_logic_vector (W0 - 1 downto 0); -- The spheres x position (sphere centers) input vectors. iSphrCenterx: in std_logic_vector (C*W0 - 1 downto 0); -- The spheres y position (sphere centers) input vectors. iSphrCentery: in std_logic_vector (C*W0 - 1 downto 0); -- The spheres z position (sphere centers) input vectors. iSphrCenterz: in std_logic_vector (C*W0 - 1 downto 0); -- The spheres x position (sphere centers) output vectors. oSphrCenterx: out std_logic_vector (C*W0 - 1 downto 0); -- The spheres y positions (sphere centes) output vectors. oSphrCentery: out std_logic_vector (C*W0 - 1 downto 0); -- The spheres z positions (sphere centers) output vectors. oSphrCenterz: out std_logic_vector (C*W0 - 1 downto 0); -- Output Values -- The ray output vector. oRayx: out std_logic_vector (W0 - 1 downto 0); oRayy: out std_logic_vector (W0 - 1 downto 0); oRayz: out std_logic_vector (W0 - 1 downto 0); -- R-F1 -- K Input / Output. kInput : in std_logic_vector (C*W1 - 1 downto 0); kOutput : out std_logic_vector (C*W1 - 1 downto 0) --R-F2 -- Input Values refvd : in std_logic_vector (W1-1 downto 0); selvd : out std_logic_vector (W1-1 downto 0); colid : out std_logic_vector (IDW-1 downto 0); inter : out std_logic ); end component; component gridCube generic ( -- Depth D : integer := 4; -- ID width. IDW : integer := 2; -- Number of Columns. C : integer := 4; -- Input rays width. W0 : integer := 18; -- Dot products and spheres constant width W1 : integer := 32; IDW : integer := 2; ); port ( -- The usual control signals. clk,rst : in std_logic; -- Grid, rays and sphere flow through control signals. pipeOn : in std_logic; -- The same column nxtSphere signal control..... regardless the Cube Depth. nxtSphere : in std_logic_vector (C-1 downto 0); -- R-F0 -- Input Values. -- The ray input vector. iRayx: in std_logic_vector (D*W0 - 1 downto 0); iRayy: in std_logic_vector (D*W0 - 1 downto 0); iRayz: in std_logic_vector (D*W0 - 1 downto 0); -- The spheres x position (sphere centers) input vectors. iSphrCenterx: in std_logic_vector (C*W0 - 1 downto 0); -- The spheres y position (sphere centers) input vectors. iSphrCentery: in std_logic_vector (C*W0 - 1 downto 0); -- The spheres z position (sphere centers) input vectors. iSphrCenterz: in std_logic_vector (C*W0 - 1 downto 0); -- The spheres x position (sphere centers) output vectors. oSphrCenterx: out std_logic_vector (C*W0 - 1 downto 0); -- The spheres y positions (sphere centes) output vectors. oSphrCentery: out std_logic_vector (C*W0 - 1 downto 0); -- The spheres z positions (sphere centers) output vectors. oSphrCenterz: out std_logic_vector (C*W0 - 1 downto 0); -- Output Values -- The ray output vector. oRayx: out std_logic_vector (D*W0 - 1 downto 0); oRayy: out std_logic_vector (D*W0 - 1 downto 0); oRayz: out std_logic_vector (D*W0 - 1 downto 0); -- R-F1 -- K Input / Output. kInput : in std_logic_vector (C*W1 - 1 downto 0); kOutput : out std_logic_vector (C*W1 - 1 downto 0) --R-F2 -- Input Values refvd : in std_logic_vector (D*W1-1 downto 0); selvd : out std_logic_vector (D*W1-1 downto 0); colid : out std_logic_vector (D*IDW-1 downto 0); inter : out std_logic_vector (D-1 downto 0) ); end component; end powerGrid;
Go to most recent revision | Compare with Previous | Blame | View Log