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[/] [neo430/] [trunk/] [neo430/] [sw/] [example/] [game_of_life/] [main.c] - Rev 198
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// ################################################################################################# // # < Conway's Game of Life > # // # ********************************************************************************************* # // # BSD 3-Clause License # // # # // # Copyright (c) 2020, Stephan Nolting. All rights reserved. # // # # // # Redistribution and use in source and binary forms, with or without modification, are # // # permitted provided that the following conditions are met: # // # # // # 1. Redistributions of source code must retain the above copyright notice, this list of # // # conditions and the following disclaimer. # // # # // # 2. Redistributions in binary form must reproduce the above copyright notice, this list of # // # conditions and the following disclaimer in the documentation and/or other materials # // # provided with the distribution. # // # # // # 3. Neither the name of the copyright holder nor the names of its contributors may be used to # // # endorse or promote products derived from this software without specific prior written # // # permission. # // # # // # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS # // # OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF # // # MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # // # COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # // # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE # // # GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED # // # AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING # // # NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED # // # OF THE POSSIBILITY OF SUCH DAMAGE. # // # ********************************************************************************************* # // # The NEO430 Processor - https://github.com/stnolting/neo430 # // ################################################################################################# // Libraries #include <stdint.h> #include <neo430.h> // Configuration #define NUM_CELLS_X 160 // must be a multiple of 8 #define NUM_CELLS_Y 40 #define BAUD_RATE 19200 #define GEN_DELAY 500 // delay between iterations in ms #define TRNG_TAP_MASK 0b01010001000000 // highly experimental! // Global variables uint8_t universe[2][NUM_CELLS_X/8][NUM_CELLS_Y]; // Prototypes void clear_universe(uint8_t u); void set_cell(uint8_t u, int16_t x, int16_t y); uint8_t get_cell(uint8_t u, int16_t x, int16_t y); uint8_t get_neighborhood(uint8_t u, int16_t x, int16_t y); void print_universe(uint8_t u); uint16_t pop_count(uint8_t u); /* ------------------------------------------------------------ * INFO Main function * ------------------------------------------------------------ */ int main(void) { uint8_t u = 0, cell = 0, n = 0; int16_t x, y; uint16_t trng_available = 0; uint8_t trng_data = 0; // setup UART neo430_uart_setup(BAUD_RATE); // initialize universe uint32_t generation = 0; clear_universe(0); clear_universe(1); neo430_printf("\n\n<<< Conways's Game of Life >>>\n\n"); neo430_printf("This program requires a terminal resolution of at least %ux%u characters.\n", NUM_CELLS_X+2, NUM_CELLS_Y+3); neo430_printf("Press any key to start a random-initialized torus-style universe of %ux%u cells.\n", NUM_CELLS_X, NUM_CELLS_Y); neo430_printf("You can pause/restart the simulation by pressing any key.\n"); // check if TRNG was synthesized if ((SYS_FEATURES & (1<<SYS_TRNG_EN))) { neo430_printf("TRNG detected. Using TRNG for universe initialization.\n"); neo430_trng_enable(TRNG_TAP_MASK); trng_available = 1; } if (trng_available) { neo430_uart_getc(); // wait for pressed key } else { // randomize until key pressed while (neo430_uart_char_received() == 0) { neo430_xorshift32(); } } // initialize universe using random data for (x=0; x<NUM_CELLS_X/8; x++) { for (y=0; y<NUM_CELLS_Y; y++) { if (trng_available) { if (neo430_trng_get(&trng_data)) { neo430_printf("TRNG error!\n"); return 1; } universe[0][x][y] = (uint8_t)trng_data; // use data from TRNG } else { universe[0][x][y] = (uint8_t)neo430_xorshift32(); // use data von PRNG } } } while(1) { // user abort? if (neo430_uart_char_received()) { neo430_printf("\nRestart (y/n)?"); if (neo430_uart_getc() == 'y') { neo430_soft_reset(); } } // print generation, population count and the current universe neo430_printf("\n\nGeneration %l: %u/%u living cells\n", generation, pop_count(u), NUM_CELLS_X*NUM_CELLS_Y); print_universe(u); // compute next generation clear_universe((u + 1) & 1); for (x=0; x<NUM_CELLS_X; x++) { for (y=0; y<NUM_CELLS_Y; y++) { cell = get_cell(u, x, y); // state of current cell n = get_neighborhood(u, x, y); // number of living neighbor cells // classic rule set if (((cell == 0) && (n == 3)) || ((cell != 0) && ((n == 2) || (n == 3)))) { set_cell((u + 1) & 1, x, y); } } // y } // x u = (u + 1) & 1; // switch universe generation++; // wait 500ms neo430_cpu_delay_ms(GEN_DELAY); } return 0; } /* ------------------------------------------------------------ * INFO Print universe u to console * ------------------------------------------------------------ */ void print_universe(uint8_t u){ int16_t x, y; neo430_uart_putc('+'); for (x=0; x<NUM_CELLS_X; x++) { neo430_uart_putc('-'); } neo430_uart_putc('+'); neo430_uart_putc('\r'); neo430_uart_putc('\n'); for (y=0; y<NUM_CELLS_Y; y++) { neo430_uart_putc('|'); for (x=0; x<NUM_CELLS_X; x++) { if (get_cell(u, x, y)) neo430_uart_putc('#'); else neo430_uart_putc(' '); } // end of line neo430_uart_putc('|'); neo430_uart_putc('\r'); neo430_uart_putc('\n'); } neo430_uart_putc('+'); for (x=0; x<NUM_CELLS_X; x++) { neo430_uart_putc('-'); } neo430_uart_putc('+'); } /* ------------------------------------------------------------ * INFO Clear universe u * ------------------------------------------------------------ */ void clear_universe(uint8_t u){ uint16_t x, y; for (x=0; x<NUM_CELLS_X/8; x++) { for (y=0; y<NUM_CELLS_Y; y++) { universe[u][x][y] = 0; } } } /* ------------------------------------------------------------ * INFO Set single cell (make ALIVE) in uinverse u * ------------------------------------------------------------ */ void set_cell(uint8_t u, int16_t x, int16_t y){ if ((x >= NUM_CELLS_X) || (y >= NUM_CELLS_Y)) return; // out of range universe[u][x>>3][y] |= 1 << (7 - (x & 7)); } /* ------------------------------------------------------------ * INFO Get state of cell * RETURN Cell state (DEAD or ALIVE) * ------------------------------------------------------------ */ uint8_t get_cell(uint8_t u, int16_t x, int16_t y){ // range check: wrap around -> torus-style universe if (x < 0) x = NUM_CELLS_X-1; if (x > NUM_CELLS_X-1) x = 0; if (y < 0) y = NUM_CELLS_Y-1; if (y > NUM_CELLS_Y-1) y = 0; // check bit according to cell uint8_t tmp = universe[u][x>>3][y]; tmp &= 1 << (7 - (x & 7)); if (tmp == 0) return 0; // DEAD else return 1; // ALIVE } /* ------------------------------------------------------------ * INFO Get number of alive cells in direct neigborhood * RETURN Number of set cells in neigborhood * ------------------------------------------------------------ */ uint8_t get_neighborhood(uint8_t u, int16_t x, int16_t y){ // Cell index layout: // 012 // 3#4 // 567 uint8_t num = 0; num += get_cell(u, x-1, y-1); // 0 num += get_cell(u, x, y-1); // 1 num += get_cell(u, x+1, y-1); // 2 num += get_cell(u, x-1, y); // 3 num += get_cell(u, x+1, y); // 4 num += get_cell(u, x-1, y+1); // 5 num += get_cell(u, x, y+1); // 6 num += get_cell(u, x+1, y+1); // 7 return num; } /* ------------------------------------------------------------ * INFO Population count * RETURN 16-bit number of living cells in universe u * ------------------------------------------------------------ */ uint16_t pop_count(uint8_t u) { uint16_t x, y, cnt; cnt = 0; for (x=0; x<NUM_CELLS_X; x++) { for (y=0; y<NUM_CELLS_Y; y++) { cnt += (uint16_t)get_cell(u, x, y); } } return cnt; }